In more or less regular intervals, the major events of Star Wars: The Old Republic return. Now it’s the Rakghul event’s turn, causing numerous infected on Tatooine again.
zombies in space
The Rakghuls are back on Tatooine – stock up on enough vaccines!
Besides the bounty hunter contract week and the Gree invasion of Nar Shaddaa, the Rakghul event is one of the recurring events of BioWare’s MMO. This time, the plague has not broken out on Alderaan, as before, but has returned to its place of origin Tatooine.
This is the perfect opportunity for all veterans to finally increase their reputation to the maximum, or for newcomers to start collecting the precious points. As usual, participation begins at your faction’s fleet; just interact with one of the news terminals – alternatively, you can also head directly to Tatooine and accept the quests on-site. The event lasts until July 7th, so there’s plenty of time to grab some of the stylish rewards.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , the Elder’s Monogram is the key to the three new exotic weapons that came with House of Wolves. We offer a step-by-step guide to the new fun bringers.
Admittedly, for some of you, this is old news, but we still receive requests: Can you do a guide on the bounty in the Prison of Elders, where to get the new exotic weapons.
So here comes our step-by-step guide. With this bounty, you get the three new “House of Wolves” Exotics: Lord of Wolves, Queenbreaker’s and Promise of the Exiled. They all share the same bounty. Once you have completed it, you can choose one of the three weapons. If you want a second one, you need to do the bounty again.
Step 1: First, get the quest
The bounty drops from bosses in the Prison of Elders at levels 34 (which changes weekly) and 35 – it is always Skolas.
You get the bounty directly from the boss, not from the chest.
How to farm the bounty?
It’s useless to kill him but not finish the “round”, kill yourself, and kill him again with the same character. However, what you can do is: Kill the boss, not finish the round, kill yourself, log on to another character, and kill him again. This means: You can have a maximum of 6 attempts per week to receive the bounty.
The Elder’s Monogram does not drop with every kill of the boss, but has only a certain probability.
To be on the safe side, you should have a bounty slot free. It’s probably not really necessary anymore, but … it can’t hurt.
Step 2: Variks has a non-binding sales talk
With the thing, you go to Variks, who tells you to choose one of the three weapons.
But that’s a trick. No matter which one you choose, it doesn’t matter at all.
Step 3: Back to the prison
Next, you really need to get the Elder’s Monogram. You get it from the “large chests” in the Prison of Elders at levels 32, 34, and 35. It doesn’t matter which chest you open. You need a treasure key for that.
Step 4: Back to Variks
Now it’s back to Variks, and comes the step of the Exo bounty, which is incredibly difficult for most Guardians in Destiny, especially when they are totally hyped on Red Bull because they want to win an exp code: Wait until Variks is done.
This can take between one and five days and is really random. So it means: Be patient and take your time.
Step 5: Charging the Monogram
Now it’s time to “charge” the Monogram. You need to take down bosses in the Prison of Elders. The stronger such a boss is, the more points he gives. You can take down the 28-level boss 14 times or 2 times Skolas. Each to his own.
An idea on how to do that the fastest comes from our friend Nexxos.
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There is no clear favorite among the weapons that says: Definitely take the gun, the others are worthless. There are differing opinions on which of the 3 is the best.
As one Destiny developer said recently: The choice of weapon says a lot about a player’s personality. Shotgun players are just terrible people, and fusion rifle users are good!
But don’t let that influence you, just as you shouldn’t let the picture here influence you.
Do you have any comments on the guide? Tips and tricks? How long did you wait for Variks? What do you think is the best choice at the end?
This is an AI-powered translation. Some inaccuracies might exist.
In Tera , the summer patch “The Next” in Korea introduces a new class. This was only presented in a trailer.
This is Vi from the MOBA LoL – there’s a certain resemblance.
While the last new class, the Arcane Engineer, had “big guns,” the new heroine, who remains unnamed, apparently has “big fists.” The teaser trailer shows not much, only a relatively scantily clad woman with two cybernetic killer fists, each as large as the rest of her body. And off she goes.
Parallels to the LoL heroine Vi (right) are striking.
At the moment, it is still unknown whether the new class will also be “gender-locked” like the two previous ones. Those were additionally “race-locked.” Only women of certain races could become the new class. This wasn’t received very well by the fans. “Resources” were cited by the developers as a reason. It would have taken too much work to offer more variations, and apparently, most players play with female characters anyway.
The MMO shooter “Tom Clancy’s The Division” is also supposed to offer challenges for solo players. We summarize this and information about the weapons and classes in this article.
In an interview with the Playstation blog, further details about “The Division” were unveiled. Those who have seen the E3 demo featuring the PvE/PvP area “Darkzone” might get the impression that it is only suitable for full teams. However, that will not be the case: Those who enter alone will find NPCs that are significantly weaker and can also be defeated by them alone.
In “The Division,” the enemies will “scale” with the group size, it’s said.
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There will not be “classes” in that sense. However, players can specialize by choosing a specific path or invest points into everything and switch between abilities.
This way, it will be possible to pursue the preferred playstyle, so one could be a sniper, a medic, or just someone who deals a lot of damage. While the game is seen as “classless,” it is also considered a “evolution of the traditional role-playing game.”
In Weapons, One Seeks Compromise
In a recent podcast, the topic of weapons was also discussed, and the fan site mydivision summarized:
Players will receive a primary and a secondary weapon. In addition, everyone gets a pistol.
Ammunition will be available – but not in abundance. However, it should not be particularly rare, as that creates emotional stress.
There will be no wear and tear on the weapons, but the engine allows for some effects: When the weapon is fired frequently, the barrel will glow, for example.
On Facebook, The Division posted this fictional cover page of a New York daily newspaper from December 4th. Here, players who are proficient in English can read what happened on the day of the first attacks. In December, the beta for Xbox One will also launch.
This is an AI-powered translation. Some inaccuracies might exist.
Since the gold income in World of Warcraft has dropped with Patch 6.2, players have been looking for new sources of income – now they have found one that remains lucrative for the moment.
The Medallion of the Legion – New Gold Farming Idea in World of Warcraft
In the jungle of Tanaan, there is a specific item to be obtained that can sell for between 15,000 and 45,000 gold in the auction house depending on the server. The “Medallion of the Legion” increases reputation with all Draenor inhabitants by a whopping 1000 points. If you have not farmed any reputation so far, you will gain reputation with eight factions with just one click. No wonder this item is currently fetching high prices. In total, 4 enemies in Tanaan can drop the Medallion, but you only have a ~30% chance per rare mob per day. The YouTuber Asmongold has created a short guide that reveals the positions of the enemies and also provides some additional tips.
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In the MMO shooter Destiny the Iron Banner is active since Tuesday. Is it worth it in July? What tips are there, what items? What do you need to know?
The Iron Banner is a PvP event where Guardians play against each other to earn reputation with Lord Saladin. Level advantages count. Players should enter the Iron Banner with weapons that are as fully upgraded as possible. The light level of the gear is of lesser importance, as long as you are not hovering around the mid-20s.
Those who climb the reputation ranks can soon purchase special gear.
Here are the rewards in Destiny’s Iron Banner in July:
At Reputation Rank 1: The emblem “Seal of the Iron Lord”
At Reputation Rank 2: The shader “Millions Millions”
At Reputation Rank 3: The emblem “Scar of Radagast” and Gloves with Light-36 for the three classes. There are two versions to choose from for Titans, Hunters, and Warlocks. The first version has 56 Int and 50 Disc with perks designed for auto rifles. The second version has 50 Int and 54 Disc and perks for scout rifles. Additionally, an Etheric Light can be purchased.
At Reputation Rank 4: The class item and then there is Light-36 chest armor, two for each class. The first version has 82 Int and 81 Str, perks for auto rifles. The second has 75 Int and 81 Disc, this version is suitable for scout rifles. Furthermore, at reputation rank 4, the first weapon is the machine gun Jolder’s Hammer.
At Reputation Rank 5: The pulse rifle Skorris’ Revenge, the shader “Gold Spiral” and a second Etheric Light. The pulse rifle has never been available before.
Guardians can purchase “Etheric Light” for 5000 Glimmer at reputation ranks 3 and 5 each. Nothing more. Players can use “Etheric Light” to upgrade legendary items. If anyone has Glimmer issues, they can farm here.
Is there anything else?
At the end of a match, three Iron Banner weapons may drop, as it appears currently. Previously there were only two.
Currently, the confirmed Iron Banner drops are:
The rocket launcher Radegast’s Fury
The fusion rifle Perun’s Fire
The scout rifle Gheleon’s Demise
The weapons come with randomly rolled perks.
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The Iron Banner started on Tuesday, July 30, at 7:00 PM. It ends on Tuesday, July 7, at 11:00.
Is the Iron Banner worth it in July?
Actually, not for most. Since Etheric Light is significantly easier to obtain for many and the demand for it has already been largely satisfied, the first incentive is gone.
The armors are not very attractive: auto rifles are currently at a historical low. They don’t look particularly great compared to earlier versions either – and reaching “Light Level 34” is no longer the problem it was in earlier versions of Destiny for most.
The machine gun Jolder’s Hammer is a blast, but since many weapons can now be forged however you want, the big hype is over. The pulse rifle Skorris’ Revenge is a disappointment for most.
Thumbs down for this Iron Banner. Or what do you think?
Guardians should participate this month more for fun than out of a misguided collector’s frenzy. Unfortunately, the Iron Banner is not enjoyable for many this time: Currently, lags and general frustration is affecting the mood. Where discussions about the best forging options were once common, now complaints are justified. Due to the regular Trials of Osiris, many see the Iron Banner as greatly devalued.
At the moment, it must be said, it is the weakest Iron Banner in a long, long time. Well, players who are playing solo have the chance to get two “Etheric Light” here if they invest enough time. This could be attractive for them. Otherwise, you can only get it through activities that require preset groups.
How does reputation work?
In best television chef tradition, we have prepared something:
The most important thing is to buy the “Hardened” bonus for a light particle. It lasts for 12 hours and can then be “renewed”.
Then be sure to wear the emblems, shaders, class items that you can acquire during the Iron Banner. Each piece increases the reputation gain by 10%, and these bonuses count even when they are active on top of each other. They significantly boost the reputation growth.
In addition, complete bounties, play the Iron Banner vigorously, and do not lose too many times in a row – and everything should be fine.
If you have more than one character, you can pull the others up with the bonus, which means bringing one character to rank 3, then the others get double reputation until they also reach reputation rank 3. And that’s how you can get 3 Etheric Light “relatively” easily.
The closer it gets to Tuesday, the stronger the buff becomes.
This graphic comes from ProNDC:
This is an AI-powered translation. Some inaccuracies might exist.
Since this afternoon, the new patch for Heroes of the Storm is available, bringing not only the new hero Butcher but also numerous balancing changes. As an additional bonus, higher gold rewards are available for players.
The Butcher – Assassin and Gourmet
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The highlight of the latest update is probably the Butcher, who is now available for 15,000 gold coins or €9.99. The burly assassin has some new mechanics and takes quick care of his enemies if he can first obtain enough fresh meat from his foes. We previously took a closer look at the new hero.
The Battlefield of Eternity
The new Battlefield of Eternity will appear particularly often in the first week.
The latest battlefield sees influences from the Diablo universe flowing into the Nexus. The forces of Heaven and Hell face off against each other in a never-ending conflict for victory. Both sides have an Immortal that faces its opponent in the center of the map. Heroes can intervene to help one of the two creatures achieve victory. The victor is fully healed and then marches towards the enemy fort – controlling your own Immortal is thus the key element in this map.
To inaugurate the new battlefield, the rotation for the maps has been changed. In all game modes except “custom games”, battles will only take place on the following maps until July 7:
Battlefield of Eternity
Temple of Heaven
Tomb of the Spider Queen
Cursed Hollow
More Gold – Treasure Goblin and Level 9 Reward
At level 9, gold is rewarded; less is given at levels 15 and 20.
During the eternal conflict, there is a new daily quest. This quest is outside the normal quest log and is available even if the player already has three tasks or has not yet unlocked daily missions. The goal is to kill a Treasure Goblin that appears near the player’s citadel before the game opens. If successful, an additional 100 gold coins per day are up for grabs!
But even more gold awaits players: All heroes grant 750 gold coins as soon as their hero reaches level 9. The gold will also be refunded retroactively if your heroes have already reached a higher level. At the same time, rewards for reaching levels 15 and 20 have been reduced (to 1000 and 2000 gold). Of course, no one loses gold who has already reached these levels.
Numerous Balancing Changes and Bug Fixes
Especially Illidan faces significant changes. His Metamorphosis has been severely weakened.
The list of adjustments to various heroes is far too long to address all of them in detail here. The biggest revisions are with Brightwing, Rhaegar, Malfurion, and the Lost Vikings. Many of their talents have been revised, replaced, or removed without compensation. The Banshee Queen Sylvanas can look forward to an improvement of her heroic ability “Domination” which now has multiple charges and allows her to take control of entire waves of enemies simultaneously. For Illidan, the penetration of “Metamorphosis” has been significantly limited, which should cost him his position as an “unstoppable assassin”.
Characters with strong summons through heroic abilities (Jaina’s Water Elemental, Kerrigan’s Ultralisk, Raynor’s Banshees, etc.) can now still control these creatures after their death.
Anyone wishing to read all the improvements, buffs, nerfs, and graphical adjustments in detail should take a look at the full patch notes.
This is an AI-powered translation. Some inaccuracies might exist.
Since 5 PM on Wednesday, July 1st, a new variant of the “Card Chaos” mode is available in HearthStone. This time, all class decks have been invaded by little critters – numerous web spinners are stuck in your game cards!
Awaken the beast within you!
Yes, at first glance, it looks a bit monotonous.
As every Wednesday, a new edition of “Card Chaos” has also been launched today. While the last week with the bananas seemed a bit monotonous, the new variant appears to provide a lot of fun again: You can freely choose your hero and then receive a pre-made deck. However, approximately 2/3 of all cards in the deck have been replaced by web spinners! This adds a huge element of randomness to this mode, as no one knows which animals will emerge from the dead web spinners. Interesting encounters and fun stories are again guaranteed.
But what do victories even bring? The first victory in Card Chaos will also be rewarded with a classic card pack again this week! One or two games could therefore pay off!
This is an AI-powered translation. Some inaccuracies might exist.
The Sandpark MMO ArcheAge had a tumultuous start in September 2014. Now, almost a year later, the CEO of publisher Trion Worlds, Scott Hartsman, admits mistakes.
Last year, hardly anyone wanted to know about this. In interviews, it was long said that things were going fantastic with ArcheAge. In December, as serious problems became apparent and could no longer be denied, the CEO of Trion Worlds, Scott Hartsman, spread good cheer – but already made it clear, that a little more development time would have benefited the Western version of the Korean game.
Now, however, the phase of downplaying the problems with ArcheAge is over; priorities have shifted.
Now Trion Worlds wants to bring a new game from Korea to the Western market, the action MMORPG Devilian: But a lot of porcelain has been shattered, a lot of trust has been destroyed, including at the US site MMO-Bomb. They were extremely disappointed with how things went with ArcheAge. They stated that the developers destroyed all the “credit” they had built up with Rift.
These two mistakes are acknowledged by CEO Scott Hartsman at the launch of ArcheAge
In the interview, Hartsman also admits two mistakes from back then that they will not repeat:
They integrated the shop and other systems too late in development. This should have happened in Alpha and Beta in front of a “live audience”. It was the first time they worked with a partner from Korea, and they learned from it: In the future, the Beta should be more like the “finished product”.
And secondly, they brought all “hardware” live at that time, to cope with the influx. This meant that there was no test server for 6 weeks. This should not happen again. The new game will have a dedicated test server.
Questions remain
Mein MMO means: It’s a shame that Hartsman does not address why they deemed it necessary to bring the Auroria patch at the beginning of November despite a lack of test servers. Auroria was the goal that many had worked towards. Here it was necessary to capture fortifications in a short sprint. Everything had to go smoothly to ensure fair conditions. But on the critical day, there were major technical problems where half of the players in the USA could not log in. And this gave the MMORPG a serious setback, from which it seems it has hardly recovered to this day.
At the time, there was the impression that Trion Worlds wanted to deliver game content despite all the problems to financially exploit the “hot phase”. Possibly a “tightly secured” schedule with the Korean partners was the reason. This could also explain the enormously accelerated start phase. They rushed from Closed Beta to Open Beta to a head start without a break for their team. They occupied a favorable time window between WildStar and the then-new WoW expansion, but also paid for it with a multitude of technical difficulties that turned November and December into a nightmare, almost making ArcheAge a “running gag”.
If you listen to Hartsman, everything suggested that the Beta phase should have been significantly extended and that the Auroria patch should not have been brought in November and virtually “blindly”, without a test server. A decision that turned out to be disastrous in hindsight.
However, it is unclear whether this timeline arose from overly tight expectations from the Korean partners. Or whether Trion Worlds simply overextended themselves in the rush to launch the “hot title” and then continue to refine it.
Either way: Trion Worlds says they have learned from it.
This is an AI-powered translation. Some inaccuracies might exist.
Since yesterday, the latest patch “Combo Breaker” for SMITE is available and has brought along not only a new god but also numerous gameplay changes. Furthermore, fresh skins are once again waiting for new owners …
Ravana, the Demon King of Lanka
Ravana is immune to gods and demons – fortunately only in the lore.
The Demon King of Lanka was not always strong. He had to sacrifice his own head to the goddess Shiva ten times until she finally heard his prayers. Ravana desired immortality; instead, he received invulnerability against all those he saw as threats: gods and demons. He subdued a large part of the world because no one could challenge his power. It was Vishnu who found his weakness: He allowed himself to be reborn in the form of the simple man Rama – because divine invulnerability does not help against humans.
In SMITE, Ravana is quite an offensive warrior, but he has no escape mechanisms:
His passive ability Chain of Blows generates stacks with successfully executed basic attacks, which enhance his ability “Prana Onslaught” by 7.5% each. The maximum is 8 stacks (60%) and they are consumed when used.
Prana Onslaught deals damage in a small cone area and slows affected enemies.
The Overhead Kick shoots an energy wave straight ahead, piercing enemies and dealing damage. During the casting, Prana is immune to any damage for 0.75 seconds.
His 10-Hand Shadow Fist deals damage in a straight line, pierces minions, and ends at the first enemy god hit. Enemy gods are briefly rooted, and Ravana is healed by a small amount for each enemy hit.
His ultimate ability Mystic Rush makes him charge at a targeted enemy, dealing damage. Subsequently, Ravana is bound to the target for a few seconds. All non-bonded enemies deal only 60% damage to Ravana.
Thus, Ravana offers an interesting mix of tank and offensive abilities and can successfully fulfill both roles.
New Skins: Dragon King Ao Kuang and Iron Crow Hou Yi
Ao Kuang gets his first Tier 2 skin, the “Dragon King“, with this patch. As usual, this is just an extension of his original appearance; the Dragon Lord receives horns and jade crystals, giving him a more imposing look.
Players of Hou Yi can look forward to the “Iron Crow” skin, which has quite hefty requirements. To obtain it, the player must accumulate over 7000 fantasy points by January 2016. Each victory while equipped with the “Season Ticket 2015” yields 15 points. Additional points can be earned through a betting game where players can bet on the winners of the championship. If one wants to obtain this skin solely through personal victories, one must have over 460 wins.
By the way, the display card for Neith’s “Diagnosis” skin has been redesigned. Who wouldn’t want to be treated by her?
Win Ravana or Dragon King Ao Kuang!
This is an AI-powered translation. Some inaccuracies might exist.
At HearthStone there have been many record attempts. Now a player wants to prove that one can reach the rank “Legend” in Blizzard’s card game – without using one’s hands.
Hands-free Gaming?
It is well known that gamers sometimes artificially make virtual pleasures more difficult. Especially in collectible card games, such challenges are common. Everyone has probably had the feeling against some opponents that the opponent is only playing with one hand or half attention. The streamer Billyisms goes one step further: He wants to reach the rank “Legend” without using his hands. How is this supposed to work? Billyisms has activated voice recognition and programmed it to directly execute his commands. You can see how seamlessly this works in this example video:
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This is not only a new challenge but could also represent a way for people who cannot use their arms to access HearthStone. A tutorial on how every player can set up voice recognition themselves is also in the works.
This is an AI-powered translation. Some inaccuracies might exist.
In Hearthstone there is a new card back in July, dedicated to the trolls.
The Darkspear trolls have a bit of a Jamaican vibe in the depiction from World of Warcraft. In the original English, it certainly comes across a bit better than in German. The card back for July is dedicated to the Darkspear, man.
To get it, not much is needed, just a few matches in ranked mode with constructed decks need to be won. Players must reach rank 20 by the end of July to get the card back.
Meanwhile, Trion Worlds officially announced that the mysterious new MMO is the highly anticipated Korean Online Hack-‘n’Slay Devilian.
When looking at the first Korean videos of the game, there isn’t much excitement initially. Devilian looks like a typical Diablo clone. In the role of one of four classes, you apparently hack through hordes of monsters, deal millions in damage points, collect vast amounts of items, and improve your hero. Everything seems familiar so far.
However, voices from those who have already been able to test Devilian speak a different language, as the MMO is said to be significantly different from Diablo and aim more towards an MMORPG – no wonder, as developers of the MMO TERA are behind the title.
But not a Diablo clone?
This can be noticed in several aspects. For example, those who do not want to deal with the isometric view from above can simply switch to a third-person view and play Devilian like you would in other MMORPGs. Another point where this action RPG MMO differs from Diablo and Co. is the huge open game world. There are no small levels, but instead very large zones into which the world is divided.
Those expecting a click-fest in battles based on the videos will also be surprised. Because the battles in Devilian unfold a bit differently. Many combat skills consist of multiple phases. Phase one deals a certain amount of damage, phase two increases the damage and also brings a debuff, and phase three makes the opponent explode. By holding down the attack button, these three attack phases are executed. This makes Devilian play differently in battles compared to the continuous clicking of a Diablo.
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Diversity also comes into play as each hero can transform into the “Devilian Form.” When doing so, it’s like playing a second character. The Devilian Form can be customized alongside the regular form via an additional skill tree. Another customization option is the talismans that can be equipped and grant specific buffs.
PvE, PvP, and Guilds
On your journey through the world, you will explore many locations, including massive dungeons where you face boss monsters. There will be raids for up to nine players, as well as large PvP battles where 20 fight against 20 for control points. You can also participate in RIFT-like adventures. There should always be good opportunities to find other players. Typically, a group consists of three players. In addition, you may form guilds with other players and go to war against other guilds.
A criticism that many see with Devilian is that it looks very Asian. Trion Worlds is aware of this and is currently working with the developers to make the version that is supposed to come out later this year in the USA and Europe a bit more Westernized. Moreover, the company claims to have learned a lot from the experience with ArcheAge and promises to do better with Devilian.
The free-to-play model will adhere to typical models known from similar games, featuring an in-game shop where you can purchase certain items such as costumes, mounts, or EXP potions. However, this is not necessarily required to have fun, according to Trion Worlds. The company intends to reveal much more about the game in the coming months, including how crafting works and what exactly to expect from PvP.
Andreas says: There seems to be more to Devilian than just a Diablo clone. The involvement of developers who have previously worked on the MMORPG TERA raises my interest. Perhaps it will be possible to actually combine MMORPG and Hack-‘n-Slay. From a graphical style perspective, however, Devilian should be made a bit more Western, as many may be deterred by the anime-like figures. However, the new information about the MMO makes it seem significantly more interesting to me.
https://youtu.be/PoxB7dwNgjw
Soon you will be able to take a look for yourselves: On the official website for Devilian, you can now register for the beta.
This is an AI-powered translation. Some inaccuracies might exist.
As the German fan site Destinyblog reports: No. They wrote a letter to Red Bull, and their response was clear: The campaign will only be conducted in the USA. There are no plans to support it in Germany. Energetic greetings from Munich and so on.
It seems that here in Germany, one will have to do without the Red Bull promotion and thus the EXP booster and – worse – the exclusive quest, at least until January 1, 2016 – then it will be free for everyone.
Unless you get some codes from the USA: Streamers are already distributing them as giveaways for loyal viewers. In the meantime, there was also a “trick” circulating on how players could “obtain” such a code themselves. Through an error in the distribution matrix. But that looked pretty illegal.
Divided Reactions
The reactions to the “Red Bull” campaign seem to be divided, as can be seen from the reactions to our posts on the subject. A large part considers such “commercial deals” inappropriate. The game seems to “sell itself” in that sense, opening a dangerous door. What will come next with such sponsorship?
Aside from that, not every Destiny player is a fan of Red Bull. Especially for some football fans, that is a red rag. And Red Bull certainly does not have a “super-healthy and ideal for teenagers and children” image. Some worry that they might be introduced to the energy drink through such a campaign.
Others, especially young adult males, were excited about the campaign. They drink the stuff by the liter anyway, sometimes with a shot, expecting advantages.
Quite unremarkable: Gamespot unpacked a “gift” can from Activision, the code is under the flap, the items could not be redeemed at the time the clip was filmed:
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Internationally, Bungie already had to endure some mockery from colleagues for this. How “good” the exclusive quest really is, we will only find out with the release of “The Taken King” in mid-September.
Well, maybe it’s better this way with the Red Bull… Who knows how excessive consumption fits with successful gameplay? Oh right, that’s right: The comic artists from Ctrl+Alt+Del know it…
This is an AI-powered translation. Some inaccuracies might exist.
Hello, my dear companions in suffering. While I am melting here in the heat of the blazing sunlight, I am looking a bit sadly at a game that has captivated me for almost a decade now. But somehow, the current World of Warcraft Patch 6.2 has made the game as boring as never before. At least for me. And it should all be getting better…
The Tanaan Jungle: Grinding Without Purpose
Tanaan: 8 Apexis grinding areas side by side. The fun lasted a full 5 hours.
I had been looking forward to the Tanaan Jungle for a long time. The story of Draenor was supposed to finally reach its climax and reveal the last secrets that needed to be solved. Unfortunately, the reality is different: All story quests can be completed in just about an hour, as there are only a handful of them. Sure, the garrison campaign continues every week, but it is not satisfying. What really bothers me, though, is that Tanaan is a loveless collection of grinding areas for Apexis Crystals.
For about an afternoon, it is exciting and new until you have killed all the rare spawns and looted the treasures. After that, the new zone is no different from all the other Apexis areas that Draenor already has. Daily quests also make their return in a way that frustrates me. It is not possible to accept all quests at once. Instead, the first task tells me: “Go to the Iron Harbor and kill 25 Orcs!” … alright, no problem! When I return from this task, a new mission awaits: “Go to the Iron Harbor and collect 15 sea maps from the Orcs!”
Seriously, Blizzard? You send me to the exact same area, to kill the exact same enemies twice? That has never happened even in Classic.
The Bonus Events: Intended as Motivation, Ended as Demotivation
Pet Battles are now only worth it every 7 weeks.
The second very annoying point is the weekly bonus events that have now been introduced. While I find some features, such as timewalking, really nice and successful in presenting older content appropriately to newer players, other events ruin my enjoyment of the game.
To give an example: When I had “nothing to do” in WoW, I always liked to level my pets in pet battles. That way, I could pass half an hour, and I’m excited to see my pet score on warcraftpets.com slowly increasing. However, with the new patch, there is now an event that comes every 7 weeks and triples the experience from pet battles. My thought process should be clear now: Why should I level my pets now, when I can do it in a third of the time next weekend?
And that is exactly my criticism: If you introduce a bonus event for every available content, it means that these contents will only be approached during the times of this event.
Gaps in the lore and a boring new area make the major patch 6.2 a disappointment for me.
I have not felt the desire to log into World of Warcraft for a long, long time. Tanaan has disappointed me. The new events have disappointed me. If they do not provide logical explanations for the current lore now, this was the worst patch in my WoW career – and that is long. Very long. Even patch 6.1 entertained me better. And it barely had only new pets in old raids and music tracks for the garrison.
What do you think? Do the new content motivate you? What do you think of Tanaan? Or am I just getting worked up (as always) completely unnecessarily?
This is an AI-powered translation. Some inaccuracies might exist.
Maintenance is required for the mega servers in the fantasy MMORPG The Elder Scrolls Online due to the leap second.
“Yes, we are serious about this,” states the announcement regarding maintenance on the mega servers for The Elder Scrolls Online. The leap second that occurred from last night to today requires maintenance. Since the Earth is rotating slightly slower than it did 180 years ago, the clock did not go from 1:59:59 to 2:00:00 as usual, but instead to 1:59:60 and then finally to 2:00:00.
And for some reason, this now necessitates maintenance. This is peculiar because TESO has already been experiencing increased and lengthy maintenance after the console release, and fans are complaining about it. Now, it’s also due to leap seconds.
Xbox One players in Europe have just completed their maintenance. For PlayStation 4, maintenance started at 9:00 AM our time. PC players will have to briefly go without TESO starting at 10:00 AM. Around noon, the US servers will be affected.
This is an AI-powered translation. Some inaccuracies might exist.
Normally, a new build goes to the test server on Thursday; the patch comes on Tuesday. Now the developers have reversed it, the test server was patched on Tuesday, and the live version is expected to be ready on Thursday.
H1Z1 in January, a lot has happened since then … but bears remain really nasty until Thursday
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The patch coming on July 2 includes another server wipe. Four new military bases are being added to the map. The map is changing: This necessitates a wipe.
The patch brings team battle royales for pre-made teams of 2 to five players. Additionally, the bears will be toned down. They have been true killing machines all along.
On Tuesday evening, the Iron Banner, a PvP event, went live in Destiny. However, it is not working as it should. The rewards are significantly delayed, and there are also “Anteater” errors.
Normally, one would think that with the x-th version of the Iron Banner, hardly anything could go wrong, but that is not the case. Since 7:00 PM, the Iron Banner has been active and complaints are increasing across all platforms, whether PlayStation or Xbox: There are no “rewards” for the matches. It does not matter if you lose or win; the rewards just don’t come. And that’s what players are in the Iron Banner for.
At the moment, it seems that the rewards are available, but with a significant delay. Sometimes they appear during the next match – or players receive them when they switch to a new zone in Destiny.
These “Don’t worry, it’s just delayed” comments are, as often, relatively difficult to filter out from the many complaints that only lament about not getting anything at all. Therefore, one does not know whether the rewards are delayed for everyone or if some are actually playing “for nothing.” It may therefore be advisable to postpone the planned Iron Banner game for now.
Bungie is working on the Iron Banner issues
Bungie is already aware of the problem and is working to resolve it.
Meanwhile, the complaints are increasing that players are being kicked from the game with the “Anteater” error code… This is also a problem that only Bungie’s technicians can help with.
Malicious tongues might say that this is the revenge of the karma gods for the repeated exploitation of the Iron Banner glitch in Destiny.Now it’s not the Guardians who are glitching the Iron Banner, but the Iron Banner glitching the Guardians. But surely no one wants to hear these malicious tongues now, especially not those whose mood is currently ruined by the bug.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the new patch 6.2 has quietly adjusted the gears that determine the players’ gold income. Especially the scrapyard is becoming less relevant, and second characters are also generating less money.
Twinks are paid less
Many players have leveled several characters to level 100 in recent months and equipped them with a garrison, aiming to cash in significantly alongside a level 3 inn. Various follower missions provided between 500 and 1000 gold pieces, often multiple times a week with a variety of characters. This inflation has now reached an end by reducing the gold income from the follower missions of the twinks.
The scrapyard is in shambles
The good goblin lady will probably be flying out of some people’s garrison. And with what? Rightly so.
Another nerf has struck the scrapyard. According to Community Manager Bashiok, “every garrison had a scrapyard if done right.” The rewards were simply too good to pass up. After the changes, not every level 100 follower mission provides a reward bag, and the value of the items received from the scrapyard has been drastically reduced. Some players are particularly angry about this change, as patch notes promised that the value of gray items should remain the same. This has now proven to be a lie, presumably to prevent further “abuse” of the wealth-generating mechanic.
The gold increase has been massively restricted, which in turn will affect the purchase of WoW Tokens. Gold farmers will now likely be looking for new methods of profit.
This is an AI-powered translation. Some inaccuracies might exist.