For the makers of LEGO Minifigures, switching from Free2Play to Buy2Play was an important step. In the interview, it is even referred to as a kind of redemption that makes the developers’ work more enjoyable.
It’s easier to make a good B2P game
Most MMORPGs take the – unfortunately now – traditional route from Pay2Play to Free2Play once the initial hype has faded. In the child-friendly MMO LEGO Minifigures, a different way has been taken and the Free2Play payment model has been turned into a “purchase model.” The game has been on sale on Steam for a few days now. In an interview, several interesting points were raised that could provide insights for other games as well.
New content no longer needs to be hidden behind “paywalls.”
“You feel dirty when you develop a game based on microtransactions,” is one of the most striking statements. One must place content behind certain hurdles, because you want to earn money with the game. After the switch, this would no longer be a problem, as one can simply focus on developing “outstanding content” without having to think about new funding options.
Moreover, it is significantly easier to develop a good B2P game than a good F2P game. It is only understandable if you do not have to categorize customers into first-class (paying) and second-class (free).
Especially for a game for children, the switch seems to have been sensible. Many parents do not want to pay monthly fees or provide their credit card information for an online game.
This is an AI-powered translation. Some inaccuracies might exist.
About 40 minutes ago, around 8:10 PM, US sites reported that the PSN network service has gone down. This comes just in time for the 3-day weekend in the USA. Tomorrow, July 4th, is the national holiday ‘Independence Day’, known from film and television, featuring aliens and Will Smith. Typically, it is celebrated much more peacefully with festivities, national pride, barbecues, fireworks, picnics, and a summer atmosphere.
Starting July 8, the open beta of SMITE will begin on Xbox One. Anyone who has played on PC so far can merge their accounts, but should grab a few free skins beforehand to save some effort.
4 Skins Available for Free
Smite-News schreiben sich quasi von selber.
Currently, there are a total of 4 skins in Smite that don’t require much effort to obtain. Since all skins will be transferred during a “Merge” of the PC and Xbox accounts, the alternative god designs should be unlocked as early as possible. One of the four skins can only be obtained with the PC version and is – as of now – permanently lost if not activated before the merge.
Acquiring the skins is very simple; almost always, you just need to follow the various social media channels of SMITE.
This Apollo skin can currently only be obtained on the PC version.
For Water Dancer Nu Wa, it’s enough to subscribe to the official SMITE-YouTube channel. The Solar Eclipse Ra awaits those who give a like on SMITE’s Facebook, and Stalker Artemis is available if you follow the game on Twitter.
Only the Curse Apollo can no longer be obtained on Xbox afterward. To get it, you need to complete 5 games on PC, while the “Curse Voice” program is active.
SMITE is a MOBA that is played from a third-person perspective, unlike other representatives of the genre. More about the gods’ brawling on our SMITE topic page.
This is an AI-powered translation. Some inaccuracies might exist.
A few little birds have chirped: The next expansion for Blizzard’s card game “Hearthstone” is already in the works and will be unveiled in just a few weeks. As usual, the manufacturers keep fans somewhat in the dark.
The Fanfare of the Crusade
Some journalists received a very special package from Blizzard in the last few days: An ancient scroll, whose packaging also played a knightly fanfare upon opening. The message reads like an invitation to a chivalric tournament – and there is only one that has gained great fame in World of Warcraft: The Tournament of the Argent Crusade in Northrend.
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The rumor mill is churning and many fans are already speculating on what the new expansion might include. If Blizzard follows the previous model, a big card expansion is now on the way, as was the case nearly half a year ago with “Goblins vs. Gnomes.” Thematically, a tournament – and especially the Argent Tournament – offers many new possibilities; for example, “Knights” could be introduced as a new card type. Together with all the antagonists, such as the Black Knight or the Val’kyr sisters, this could offer the potential for many cards.
Whether there is any truth to this theory will be revealed in the coming weeks. We will of course keep you updated as soon as there are new details – at the latest on July 22, because according to the scroll the announcement is supposed to take place then.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , it has now become publicly known how players can obtain the “exclusive” codes from the Red Bull cans without opening the can.
Currently, there is an “exclusive promotion” from Red Bull and Destiny in the USA. If you buy a can of the energy drink at the supermarket chain 7-Eleven, you can pull the tab off the can, read your code, sip the energy drink, go online, enter the code at Bungie, and receive an EXP bonus or access to an exclusive quest in the virtual world of Destiny. These special cans are actually only available in the USA, and for European players, it’s nearly impossible to get such codes. Unless through giveaways or any promotions from North Americans.
It’s such a simple code … you don’t need to be a mathematician for that
However, the code on these cans seems to be so simply composed that after just a few hours on reddit, the first “ideas” emerged on how to “manually” generate this code. The idea being: There are this many digits, these and these must occur, and then you enter this and the code works.
Shortly thereafter, the first reported: “I got 5 right away!”
This trick was deleted on reddit. But as everyone knows: You can’t erase something like that from the world. On the contrary: Such things become “secret,” “forbidden,” and “a hot trick,” and spread just as quickly as smut magazines on a schoolyard.
Therefore, the “trick” or references to it have been read time and again in the German-speaking area over the past days. In various Facebook groups or even on our site.
We have deleted it a few times, but not because we are party poopers, but because there are also losers in the action.
The problem is: Whoever buys such a can and enters a code that another player “coincidentally” generated themselves will not receive a code, but will look into the can. Because their code has already been redeemed. So essentially, this is a “manual” key generator, through which one steals codes from other people. People who bought a can of Red Bull for that.
Therefore, we also say: Don’t do that.
On our own: That’s why we are only reporting about it now
Reporting on something like this is always tricky, because whoever reports on it ultimately also promotes it and indirectly encourages it. That’s why we decided not to report on the phenomenon until it was “generally” known – that is, appeared on “official” sites that one finds via Google. We have treated the “lan cable trick” with Crota in the same way. There is probably no ideal procedure for such difficult topics.
Last night, the US site “Kotaku” reported on this trick and linked to a corresponding post in a forum that explicitly explains how to generate the code. However, it was also stated that it is not viewed favorably if someone does such a thing.
This afternoon, the first large German gaming site reported on the Kotaku article. So we decided to bring the news as well.
We hope you understand our position.
At least one good thing is that it is now known: In the last days, posts have also circulated like: “Someone is selling Red Bull codes from the USA for 4 euros!” It may well be that with this method, some have already made money. Now at least everyone is on the same level of knowledge.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, Patch 6.2 was supposed to be the last of the expansion “Warlords of Draenor”. After 7 months, the AddOn is already out of story. At Blizzard, they believe players wanted it this way. Our author Schuhmann sees it differently.
That Blizzard can afford something like this as a “pay-to-play MMORPG”, while most others work hard to bring something new every 3 months, is already a peculiarity that can only be justified by the exceptional status of World of Warcraft. Most WoW players seem to know nothing else and expect nothing else.
But it annoys even them when nothing happens for 11 months, except running through Siege of Ogrimmar, Dragon Soul, or ICC for the 400th time until even the last twink has his gear together, which he sells to the crooked-smiling second-hand dealer in the second quest village of the third new zone for 13 gold at the start of the next expansion.
And hey, we don’t even want to get into the story about the Diablo annual pass and the “Buy a year of WoW subscription, and we’ll throw in Diablo III for free. And hey, check out the great pictures from Mists of Pandaria! We won’t say it’s coming in the next few months, but the pictures sure look like it’s almost finished, right?” – and then nothing comes for a year, and Mists of Pandaria only appears when the annual pass has already expired… so we really don’t want to comment on this story.
Thus, the big topic at World of Warcraft and player wish number one for years has been: More new stuff! Shorter content droughts. After the end of an “add-on”, the next one should start sooner. This has been promised for years.
Blizzard now fulfills this wish in the most unfriendly way imaginable to players: By simply significantly shortening the length of an add-on and then saying: Yes, you wished for this!
The second raid Blackrock Foundry, which still belonged to the first tier, had nothing to do with the patch, but was already finished and was just held back.
Patch 6.1 doesn’t count – 6.2 will remain the only content patch for Warlords of Draenor.
Blizzard’s logic: Content droughts end sooner if they start earlier!
The logic behind Blizzard’s new strategy: Yes, if players want new expansions faster, then we obviously have much less time to stay in one expansion and deliver game content there. Makes sense, right?
To that, I say: What?! People only wanted the next expansion because then nothing new came for a long time (in a pay-to-play MMO!). If two other content patches had come between Siege of Ogrimmar and the start of Warlords of Draenor, no one would have complained. By the way, Final Fantasy XIV shows how it’s done, as only three months lay between the last content patch of the base game and the first expansion. And neither the new expansion nor the base game suffered.
WoW players have always demanded “more content” per expansion and shorter breaks between new game content.
Now to say: Yes, the content drought remains, it just starts 7 months after the start of the expansion, not 13 months after it, but then the next add-on will already be finished in a year and a half, not after two. Yeah, hello? What kind of logic is that, and this amateur accounting? You somehow give the players what they want and then collect the next 40 euros for the expansion sooner, or what?
The length of phases without new game content has always been the problem, not the length of the expansions themselves.
But doesn’t that have a good side?
Sure, some hardened players can’t wait for the next 10 levels to be done and the story to move forward again. These are the players who only play for the leveling phase and the quests in a new expansion and who don’t care about the “content patches” in principle.
But who the hell says that it can’t be done within an expansion? What stops Blizzard from saying: With 6.3 we will create a new zone and advance the story properly? This is possible in other games too.
But above all: What stops Blizzard from saying: We know you’re bored for 10 months until the next expansion comes. Here we have assigned another team that made a raid tier out of the ordinary? And surprise: This time it’s not even trolls!
Players here uncritically accept arbitrarily set standards by Blizzard about what constitutes a content patch and what does not. One of the main arguments for a pay model is even that this way, new game content can be delivered faster and better. Exactly for these content patches, the 13 euros per month are there. Not for a team to toil over a new full-price expansion.
Some fans of the add-on are now even happy: Finally Draenor is finished and we can start with the next expansion. Yeah, hello: But you paid for that? That’s like paying 15 euros for a horrible movie and saying at the end: At least it was short! Let’s go to the next one!
The cleaver solution
All these years, they thought: Blizzard would solve the content problem through more content. Not by a somewhat different division.
It’s as if a table of six complaints every Wednesday at “Happy Cow” that the innkeeper only has enough meat for 3 servings of steak, but they want 6. And the innkeeper solves the problem by chopping the 3 servings into 6 and serving them.
Yes, “somehow” the problem is solved, but now everyone only has half on their plate. The guests actually wanted the innkeeper to make more steaks!
The interview we are now talking about:
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Conclusion – as always: Blizzard gets away with everything, urgently needs competition
For every little thing in other games, there are agitated players shouting “rip-off! rip-off!” At Blizzard, this will likely not happen.
Nonetheless: An “intentional” misunderstanding of the players in the direction of: We bring content faster by making the expansions shorter.Most other publishers would not get away with that.
It must be said: Blizzard’s World of Warcraft has needed a strong competitor in the MMORPG genre for at least 6 years to motivate them and increase the pace. Competition sharpens business. Being unopposed at the top for such a long time is poison.
For years they have promised, “more game content, larger team, more developers.” Before each add-on, they say: We are so excited about this, it will be amazing, we will go into the future well-equipped.
And at the end of each add-on, there is disappointment: Where is the 50% larger team? What are they doing right now? Why aren’t they making a Patch 6.3 for September that blows us all away and makes us all remember Warlords of Draenor fondly and ensures we happily buy the next add-on?
This is an AI-powered translation. Some inaccuracies might exist.
Survival MMOs are currently in trend, and if you garnish them with dinosaurs, it seems you have generated a success, as evidenced by the one million sales in just under a month of the MMO Ark: Survival Evolved.
The early access version is very popular, even though the game isn’t even finished yet. Jesse Rapczak, one of the founders of Studio Wildcard and Co-Creative Director of Ark, explains that the launch of the movie Jurassic World surely contributed to this success. That was also intended. The fact that it also coincided with the Steam Summer Sale helped as well.
However, he believes that word of mouth has especially helped make Ark so popular. Many Let’s Players stream videos of the game and do many interesting things in the world. The fun they share with others in ARK via streaming is a very good way for the developers to get the game on everyone’s lips.
Community is Important
Doug Kennedy, Vice President of Business Development at Studio Wildcard, further elaborates that for the success of a game, it is also important to interact a lot with the community. They listen and take feedback to heart. If some players dislike something, they will try to change it. This interaction is very important for a healthy community.
Additionally, many fans of the failed dino-MMO The Stomping Lands Ark gave it a chance, even though there were concerns that the scorned customers would take out their anger on Ark. It was also noted that while there were frequent comparisons to Rust, this comparison was actually not accurate. Because Ark is not a pure survival game.
It is also very much about adventure and there are many solo contents that they aim to expand after the early access phase. Ark offers a somewhat deeper gaming experience than most survival games do. This also includes motivating players to cooperate and explore the world together, and that is often not the case in many survival games. All of this combined contributes to the current success of the game.
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With patch 6.2, it seems that the era of World of Warcraft: Warlords of Draenor is already coming to a sudden end. Cory Stockton, the Lead Game Designer, has now revealed that the Hellfire Citadel represents the finale of the expansion.
No patch 6.3?
With the introduction of the Tanaan Jungle, the map of Draenor has just been expanded to the state that was originally intended to be available at the launch of the expansion. Now it has been revealed in an interview: 6.2 is likely the end of Draenor.
The developers continue to pay attention to how quickly players work through the new content, and they keep the option open to possibly introduce a small interim patch. According to current plans, however, the Hellfire Citadel represents the conclusion of Draenor’s storyline. And this leaves many questions unanswered.
Now we also know where Khadgar disappears so quickly: On summer vacation.
The reasoning given for the relatively small number of patches is the efforts to develop new expansions faster. If expansions are to be released more quickly, it is understandably to have fewer patches between the individual expansions.
How players will react to this announcement remains to be seen. I am personally very disappointed by this statement and can only hope that behind the scenes, work is already being done on the next adventure of World of Warcraft. After all, only two patches in WoD, one of which brought barely any content and the other is a huge grind area, leaves a very bland aftertaste.
It is finally Friday again, and for those who have not completely melted in the summer heat over the past few days, we have a little question. Today, we want to know which MMO you would recommend to your friends and, above all: Why exactly this game?
Which game excels in all areas?
By now, there are MMOs like grains of sand on the beach, although the sand is gradually becoming less and less. Each of us has probably tried more than just one of these games. Let’s assume you have a friend who has never played an MMO – which one would you recommend to this friend? And above all: Why exactly this game?
World of Warcraft is full of fun – but does it still excite complete newcomers?
Cortyn says: I had to think longer about this question than I expected. This may be partly due to the temperatures, which make even the Nether seem cold, and partly due to the many aspects that need to be considered.
Although I have played World of Warcraft fanatically for years and still think it is an incredibly good game, I doubt that this fascination can still be triggered in “newcomers”. The majority of the leveling content is too trivial, and very little of the areas and story is experienced.
Cortyn recommends it without having played it: Guild Wars 2, an all-rounder.
No, after long consideration, I concluded that I would probably recommend Guild Wars 2 to a newcomer, even though I don’t play it myself.
Leveling is fun, and there is much to discover in the world. The classes feel very different from each other, and PvP is always fair due to equally balanced armor for all players. The absence of the Holy Trinity ensures that no one has to play something they don’t want to, just to be included in instances.
The personal story entertains even when you can’t find any teammates. There’s also the pricing model: One-time payment for the game means no new costs, apart from expansions and possible gem purchases. From my perspective, Guild Wars 2 only offers the “best” gaming experience in PvP compared to other MMOs, but the overall package is simply more cohesive than in other games.
But that is just my opinion. Now it’s your turn! Which MMO would you recommend to your friends and why? Could it perhaps even be a game that you don’t play yourself? What makes Game X so much better than Game Y?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the arrival of Xur, the Agent of the Nine, is expected on Friday, July 3rd. What exotic armor and weapons is he selling this time? What engrams is he carrying? Where is he?
For a handful of strange coins, the tentacle-faced Xur, so to speak a face Gorgon, can deliver some of the best items in the game. Exotic armor and weapons are a kind of X-factor in Destiny. Every Guardian can only equip one piece of armor and one weapon with a golden background. They have “unique” properties that legendary items do not possess. Armor pieces are considered crucial for certain gear configurations, they are the “cornerstones”.
Usually, an armor piece determines the entire orientation of the armor, and the individual parts should ideally reinforce each other. This means that if one armor piece enhances the “Super”, the other armor pieces should ensure that the Guardian can utilize the Super faster.
As Xur can bring a variety of armor and weapons, he serves as a “catch-up mechanic” that sooner or later ensures that some of the most sought-after weapons and armor are available to everyone in Destiny.
Whether Bungie will continue with this method remains to be seen. Recently, statements from the developers have revealed enthusiasm for exotic loot missions, a kind of “quest series,” at the end of which players receive an exotic weapon. This type of item cannot be carried by Xur. In House of Wolves, not a single new weapon was added for Xur. The three new exotic weapons are obtained through a bounty.
All about Xur on July 3, July 4, and July 5 in Destiny
When does Xur come? When is he gone?
Xur arrives on July 3rd at 11:00 AM in the Tower or Reef. He disappears again on Sunday, July 5th, also at 11:00 AM.
Where is he?
Xur is located in the Hangar – that is, in the Tower.
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Not a strong offer, except for the engrams. However, one can take comfort in the fact that the values of the sold pieces are relatively high. The helmets have 130 and 131 – the maximum value lies at 135/136. The chest armor has 171, where the maximum value is 181.
This is an AI-powered translation. Some inaccuracies might exist.
Anyone still playing World of Warcraft despite the ongoing heat this weekend should perhaps turn to collecting Apexis Crystals. Because there are plenty of them.
Apexis in Double Pack
Most Arrakoa only accept Apex Crystals as currency – but they also have interesting goods.
The second weekend event of World of Warcraft’s Patch 6.2 is currently underway. After last week’s first time-warps and the ability to visit old Burning Crusade instances, this time there is a buff for all players. Collecting Apex Crystals is simplified between July 3rd and 6th, as all enemies contain increased amounts of them. While there is no exact information on how strong the bonus is, initial visits to the jungle of Tanaan suggest a doubles.
Apex Crystals are needed for many things in the current patch. You can use them to buy raid-ready gear of item level 690. Collectors can also invest the currency in exclusive mounts, such as the Reins of the Corrupted Voidwing, which costs a hefty 150,000 Crystals.
This is an AI-powered translation. Some inaccuracies might exist.
Again, two ads for Blizzard’s card game HearthStone have been released. This time, the little, incredibly annoying Annoy-O-Tron is the focus of the campaign and keeps its opponents in check.
Hello! Hello! Hello!
Every HearthStone player is likely familiar with the little robot for 2 mana cost. Meager stats of 1/2, but has Divine Shield and Taunt. No matter how strong your own minions are, this annoying monstrosity of a junk pile must first be dealt with. As if that alone weren’t annoying enough, it taunts its enemies with its mechanical voice, constantly calling “Hello! Hello! Hello!”.
This dreadful tin can has now been treated by Blizzard to two new ads that seamlessly connect to the previous videos. Why ogres can sometimes lose their temper, and what the Champion of Stormwind thinks about the whole thing, you can find out here:
In the MMO shooter Destiny, the developers at Bungie have announced a number of changes, without being too precise. However, there is some new information about the expansion “The Taken King” and the future of the game.
On the night from Thursday to Friday, the Weekly Update will be released by Bungie, a sort of letter to the community. This time, the letter heralded a new phase. The update that was promised last week has now been served. Bungie became more specific and addressed the future.
It will now be about “The Taken King” every Thursday
In the coming months, it is said that the Weekly Update will focus on “The Taken King”, the new expansion, and on changes to some game systems.
The expansion “The Taken King” is not to be understood as a DLC, but as a game.
It includes for every platform:
new story missions and side quests. They should tell how the Guardians defend the solar system against Oryx and his hordes
All this will be released on September 15 with “The Taken King” and there will be discussions for the coming months about it and also about game systems like:
an improvement of the in-game economy (likely referring to the resource structure)
a reworking of the quest system
an improvement of the bounties
the affiliation with certain factions
and endgame content
At Bungie, a lot has been learned in the last 10 months – not only about the game but also about the players.
Mein MMO says: After the meager Weekly Updates from last week, this was again a hit. Although not much new was learned, much concrete information was already known from E3. What was not mentioned there has now been roughly outlined. However, many things remain unclear:
Will completely new exotic weapons and armors be coming? Or just a handful again?
What will happen to the old ones? Will they be upgradeable again?
How much content is there in “The Taken King?”
Can the raid convince?
How will weapon leveling and upgrading work in the future?
These are definitely the exciting questions.
But it is now clear that some things can be expected from “The Taken King.” The announcement that it is a “game”, not an “expansion” is hopeful. At least, Bungie is putting pressure on themselves with this.
In Guild Wars 2, fans have to do without one of their favorite events for a while. The popular Super Adventure Box (SAB) is being retired. At least until the developers have enough time to refurbish it.
Not enough resources, focus on the expansion
For some a nightmare, for others the best of GW2: Pixelated adventures in the Asura box.
The reason for the absence of the SAB primarily lies in the developers’ limited resources. The “game within a game” would need to be completely overhauled before players could have fun with it again. With the recent changes to Guild Wars 2 also coming with some major changes to the physics system and the way of movement, the SAB would have to be completely redesigned – new or adjusted rewards would also have to be thought of by the developers.
Currently, all teams are working hard on the expansion Heart of Thorns – and only when that is fully completed will they focus on the return of the SAB. So it could still take a while.
This is an AI-powered translation. Some inaccuracies might exist.
The first question to answer is: Why are people looking for a new shotgun? The legendary Felwinter Lie is still in the game. It exists, although not always, sometimes in Iron Banner.
Yes, but it is no longer the “ultimate shotgun.” This is because Bungie has made several changes behind the scenes.
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Because shotguns can no longer get all the traits they could roll in “Darkness Rising” since House of Wolves. This means the “ultimate shotgun” Felwinter Lie, if it has a “II” above its name, does not have the same traits as when it bears a “I” above the name. No matter how energetically you re-roll.
By the way, this follows: Yes, there are still “exotic weapons” in Destiny that you should cherish. The game just doesn’t want to tell you that.
The Felwinter Lie “I” with the now removed perks “Hammerforged” and “Field Scout” is still the ultimate weapon. If you have it, you can be happy about it. But it is no longer available “new”, only the Felwinter Lie II is available, and it is indeed slightly inferior to another shotgun.
Not with the perks, as the “modern shotguns” can be re-rolled almost all of them and have access to the same set of perks, but in terms of stats, it is slightly worse.
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The new best “pump” in the Felwinter style with relatively high range and power is probably the “Matador 64”, the gun drops randomly as a reward in the Crucible. It is similar in design to the Felwinter Lie but has slightly better stats, albeit one less shot in the magazine.
This is an advantage with a certain “re-roll type”, as you reduce the magazine with “Smallbore” and then increase the chance that a shot in the magazine does increased damage with “Lucky Round.” And by having a smaller magazine, you increase your chance of hitting this shot.
If you can’t roll Lucky Round, you settle for “Last Round.” Aggressive Ballistics is a must. With “Sardine Can” and “Targeting Adjuster” opinions diverge; some swear by Sardine Can while others prefer the increased range of Targeting Adjuster. It probably depends on the distance you want to approach your opponent in Destiny and thus on the playstyle of the pump enthusiast.
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Whoever wants to dive deeper into the matter of shotguns and discuss why the Matador 64 in the close-range version is just one of many killers in Destiny, we recommend this reader contribution on our site: All about shotguns in House of Wolves
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming multiplayer shooter Star Wars Battlefront aims to capture the soul of Star Wars. The developers sense the skepticism and huge expectations of the fans.
One would not want to be in the shoes of the developers of the multiplayer shooter. This impression keeps resurfacing in recent months.
Everyone expects something different, but all want it to be great
In an interview with the Guardian, they now talk about the situation and the difficult expectations of the fans: Some think it’s too much Battlefield, others think it’s too little. And the Star Wars fans don’t care; they want Star Wars, not Battlefield.
A lot of skepticism is directed towards the developers. They have had to accept that fans are dissatisfied with the game and the developers. Only when the fans play it will the skepticism ease. They will see what they are developing, see that DICE has remained true to their vision, and the version of Star Wars Battlefront that was previously harshly criticized pleases the players – as happened at E3, says the General Manager of DICE to the Guardian.
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The single-player campaign that so many wished for is not available. Such campaigns are met with skepticism at DICE. They last 6-10 hours, and then the players go through once and never return. In the missions, the single-player content they plan for Star Wars Battlefront, they want to place great value on replayability. Overall, they focus on long-term enjoyment.
They focus on the movies Episode 4-6 and do not go back further to Episodes 1-3 to avoid a time-and-logic mishmash, they say. And yes, they have planned some things for DLCs after the release, but they have packed the coolest ideas and moments into the base game.
Above all else, says Bach, is capturing the soul of Star Wars, the essence. Many have failed at creating a Star Wars game because they tried to replicate the effect of the franchise. DICE, on the other hand, tries to understand the core of the fascination and create a game from that perspective.
At DICE, they don’t want to say, “Trust us, we know what we’re doing,” but… well, in a way, they do say it. They know how much they are under scrutiny, how high the expectations of the fans are, but they will take all the experience of the last years and create a Star Wars game that captures the soul of the beloved franchise.
As said: One would not want to be in the shoes of the developers.
This is an AI-powered translation. Some inaccuracies might exist.
The god MMO Skyforge is starting its open beta for founders next week. This will essentially be the release.
“Open Beta” – good and well. If what is played there is permanently available to players, then the title is more or less already out and released. And for most, it is probably “more” than “less.” Because those who join later for the “official release” will wonder why the others have such a big lead. For many MMORPG players, the fun lies precisely in being able to compete at the front.
Skyforge also opts, like many Free2Play, for this tactic to carry out a kind of soft release with the “Open Beta”. The progress made from the start of the open beta will be permanently retained by the god aspirants.
For players who have purchased a founder package, there will be an early start to the open beta on July 9 (it’s called early access … well.)
For the rest of the festivities, it starts on July 16.
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World of Warships, a naval military MMO, starts today into an open beta and invites all landlubbers to come aboard.
If you want to accuse an MMO developer of seeking world domination, it’s… well, it’s probably Blizzard. But Wargaming is close behind. With World of Tanks, they have long since taken control of the land. With World of Warplanes, they have already taken to the skies. Now, with World of Warships, a spinoff from Wargaming aims to represent in the seven seas.
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Today, World of Warships enters open beta. The game has already received some early accolades, particularly praising the atmospheric graphics. The historical authenticity also gets a special mention in early previews. They are – even compared to a tank – massive behemoths that the player controls.
Anyone can participate in the open beta; like the other games from Wargaming, it is a free-to-play title. You start with 10 maps and authentic 90 warships.
ARK: Survival Evolved is a true paradise for trolls who want to ruin the fun for others. Some players have brought justice to a troll now – or at least what the self-proclaimed lawmen understand by it.
Stunned and force-fed in the labor camp
Put on display and imprisoned – Just or not, definitely effective.
That you can seriously ruin other people’s day in ARK is no secret, but one of the great appeals of survival games. Experience shows that this always attracts a lot of trolls: Where other players can have their day spoiled, friends of Schadenfreude are nearby. The tribe of player “Barbaric Seagull” has taken on a particularly stubborn spoilsport and simply locked up the troll “Ricky”.
And that is where the (rather gruesome) fun begins: Of course, Ricky tried to free himself, which is why he hammered his fists against the walls of his prison. This slowly reduced his hitpoints and would eventually lead to death.
In ARK, there is little that remains. Trolls like to destroy huts or steal belongings – all part of the game mechanics.
This could not be allowed, so Seagull stunned the player just before his demise and forced him to drink blood to regain strength. This game continued for a remarkable 10 hours. During this time, Ricky was also sentenced to craft items that were then distributed to new players.
Mixed reactions to solitary confinement in the wooden jail of the dino MMO Ark
The reactions to this “justice by initiative” are mixed. While some players praise Seagull and his tribe for this approach, others feel the behavior is unreasonably exaggerated and draw comparisons to real life, where such torture would violate every right – so there could be no talk of true “justice”.
Meanwhile, Ricky is back on the streets – and in the same tribe as Seagull. They hang out together in TS and have become friends. Does the Stockholm syndrome also work virtually?
This is an AI-powered translation. Some inaccuracies might exist.
Bless Online, a Korean MMORPG, sends a new signal of life: A third closed beta phase is set to begin soon.
In Asia, they have a different development concept than we do. In the West, a game is developed for a long time before being presented to testers in beta phases. Therefore, we already think about the release when it comes to beta phases.
In Asia, however, they go into closed beta phases early, then take a six-month break, continue developing, and go back into another phase. This leads to games from the Far East, which we thought would be out soon, disappearing from the radar for a long time.
So it went for Bless Online, a surprisingly Western MMO from Korea: There they were in the second closed beta phase in December, then there was six months of silence, and now they are back.
The third closed beta phase is set to start “soon” and will offer two new classes, the Sorcerer and the Assassin. Additionally, they have significantly revised the combat system, as it’s said.
Bless Online will be an MMORPG with strong PvP elements. It revolves around the battle of two warring alliances: the North and the South. As a setting, a fantasy world has been chosen, which resembles the European Middle Ages.
So far, the game, which is being developed under AAA conditions, has mainly made a name for itself with impressive graphics. 150 employees have been working on it for 5 years, as has been repeatedly mentioned.
http://youtu.be/8HKTHn7EWrA
This is an AI-powered translation. Some inaccuracies might exist.