The fantasy MMORPG The Elder Scrolls Online was the best-selling game on the Playstation 4 in June – this applies to titles from the Playstation Store.
The Playstation Blog has released a new list in the USA. It is about the best-selling games on the Playstation 4 through the Playstation Store in June.
Rank 3 for the Witcher
On top is “The Elder Scrolls Online.” The fantasy MMORPG launched on Playstation 4 and Xbox One after just over a year when it was only found on PC.
In June, The Elder Scrolls Online claimed the Playstation crown just ahead of Batman Arkham Knight and The Witcher 3. Of course, there was a timing advantage: TESO launched on June 9. Batman on June 23, the Witcher already in mid-May.
Nevertheless: According to initial reports, another indication that TESO is making an impact on consoles. In the USA, campaigns continue to be vigorously initiated, a sure sign that console players are accepting the game. For other MMORPGs, this would mean that a publisher opens new servers to cope with the player masses.
By the way: The best-selling add-on through the Playstation Store in June for the PS4 was TESO Plus, the optional subscription for The Elder Scrolls Online. This placed it ahead of “House of Wolves”, the May DLC for Destiny.
This is an AI-powered translation. Some inaccuracies might exist.
Among the most important allies of the player are other players who, like him, are “Agents of The Division“. These agents operate in sleeper cells and are trained for just such a case as the current one: What could be more logical than to join forces? But everyone can also set out on their own.
The “Joint Task Force” are somewhat like friendly NPCs in other games: They are firefighters, police officers, the National Guard, or medics trying to maintain civilization amid the chaos. But they are massively pressured by other forces and need your support.
The Residents of New York City are ultimately who it’s all about. Because they need to be saved. Even though you cannot expect support from them, you will recognize from their reactions whether you are doing well.
The Player’s Enemies
The mysteriousCleaners have a very similar goal as the players themselves: They want to bring order to the streets and control the virus. However, they do this with a flamethrower. They are psychopaths, as they say, who act on their own. They specifically orient themselves toward areas where the contamination level is highest and burn everything that is infected or could be infected.
The Rikers are prisoners from Rikers Island who managed to break free in the chaos. They see themselves as the un-crowned kings of New York City, disregarding the chaos around them. Yes, they often exacerbate it. These criminals owe society nothing and have a score to settle with the Joint Task Force.
This is an AI-powered translation. Some inaccuracies might exist.
This weekend, a beta event will be held in Guild Wars 2. Pre-order customers of the expansion can get their hands on the new class “Revenant” and test it extensively in PvE and PvP.
The Revenant in Stress Test
For three days, players can already try out the Revenant.
Those who have secured Heart of Thorns in pre-sale will get to enjoy playing the new class Revenant this weekend. From Friday to Monday, all aspects of the main game will be available for the new class, including both PvP and PvE content. The developers want to receive feedback on the class’s balance and gameplay feel through this beta test, so they can adjust things before the final release. Players are encouraged to participate in as many activities as possible.
Three Days of Capturing Fortresses
The female champion Nika may still be familiar to veterans of the first Guild Wars.
At the same time, the new PvP mode “Fortress” will also be available again. All players who register for a PvP match without ranking over the weekend can experience the new map along with the latest improvements. In the first events, some insights have been gained, such as there now being an “Overtime” as long as the fortress lord is in combat. Also freshly added are the Champions of the Mists, who replace the previous heroes and bring new, unique bonuses into battle, such as a Mass Cloak or increased protection attributes for all players.
ArenaNet also couldn’t resist a slight jab at other game publishers, as they emphasized that this is a true beta event, where feedback will have real effects and not just be a mere PR stunt. In the near future, there will be more beta weekends where other aspects of the expansion will be tested.
This is an AI-powered translation. Some inaccuracies might exist.
In recent weeks and months, the already known characters of Overwatch have been introduced one by one in gameplay videos. The end of the line has now been reached and the beta is not in sight. Since it is useful from a marketing perspective to maintain a constant flow of information, the next hero has now been teased: Soldier 76.
The nice guy is not only the most wanted man in the world, but also one of the few who has successfully resisted a localization of his name (and that makes him quite powerful!). Two short videos reveal small details about his backstory and roughly convey his abilities on the battlefield. It is to be expected that a more extensive gameplay trailer will follow in the coming days. There we will introduce the soldier in detail.
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Studio Wildcard has released the Mod Kit for the recently launched Early Access Dino-MMO ARK: Survival Evolved.
The Mod Kit is a simplified version of the Unreal Engine 4 editor, so basically anyone should be able to handle it – with a little bit of onboarding time. Through the editor, it is possible to create new items and weapons, modify the AI, and tinker with game logic and classes. Additionally, tinkerers are allowed to create entirely new areas for the MMO ARK. New game modes and even further gameplay mechanics can also be created. However, what is not included is the C++ source code of the game.
Create your own ARK mods!
Anyone who engages with the Mod Kit and creates their own content can upload it directly to Steam and offer it to other players through the Workshop. This allows anyone who finds the mod interesting to download it and incorporate it into their game. If you plan to create something with the Mod Kit for ARK, you will also need an account for Unreal Engine 4 and must then download the UE4 editor files from GitHub. You can find the relevant links and instructions on this Ark mod page: http://www.playark.com/workshop/.
On the official website of the MMO ARK, you will find a special subforum for mods. In this forum, the developers regularly post tips on how to use the Mod Kit and create your own mods. Soon, a guide will also be available that describes how to create new game modes.
Mods hold great importance for the developers of ARK, as they want to directly involve the community in the further development of the game and provide them with significantly more options than just goofing around in the game. Mods often contribute significantly to the success and longevity of a game, as the RPG The Elder Scrolls V: Skyrim demonstrates. Whether such a large number of mods will also appear for ARK: Survival Evolved remains to be seen.
This is an AI-powered translation. Some inaccuracies might exist.
Sony will release a Limited Edition of their Playstation 4 at the launch of the expansion “The Taken King” for Destiny .
On September 15, a PS4 bundle with the Collector’s Edition of The Taken King, the new Destiny expansion, will be released. This includes the legendary edition of The Taken King, the base game, the 3 expansions, exotic class items with XP bonus, armor shaders, weapon packs, and the emotes – basically the digital Collector’s Edition.
It is a white 500GB PS4 designed in the Destiny style. There are some really nice pics of it. On the console itself, there is a “Map of the Cosmos” in silver, along with a golden symbol of hope.
In Germany, the edition will be exclusively available at Media Markt.
In addition to the white edition, a “black” edition is also announced. This is probably not a “Limited Edition”, but a regular bundle. This includes: A Playstation 4, the Dualshock 4 in Jet Black, and the legendary edition of The Taken King.
Sony casually mentions, and surely not without ulterior motives, that Destiny players can transfer their progress from Playstation 3 to Playstation 4.
This is an AI-powered translation. Some inaccuracies might exist.
I wish you a cool Wednesday and hope that you don’t get upset about many other things in the heat – because you have me for that. But I also don’t want to get too worked up in these temperatures that even melt demons. So let’s talk about something that actually sounds positive: bonuses (or alternatively bonuses, for the word fetishists among you).
Play me! Play me! I offer you extras!
I already mentioned it last Wednesday when I ranted about the new weekend events in World of Warcraft. Through bonus events, they wanted to achieve that players play certain game content more often. Ultimately, this has led me to only desire the respective content as long as a corresponding bonus is granted.
The treasure goblin in HotS is a nice bonus. But what happens once he is no longer in the game?
A few days ago, I asked a friend if we wanted to play some Heroes of the Storm. The reaction was: “No… or is there currently bonus XP? Otherwise, let’s play Smite, as you collect fantasy points there right now“. Setting aside that “fantasy points” is an immensely fitting name for a relatively silly currency, the statement jolted me. With almost all multiplayer games, I only spend time when some bonus is waiting. That can be extra experience in HotS, extra apex crystals in WoW, or a skin in the weekend challenge of Evolve. And somehow… that makes me sad.
“In the past, everything was better”
Even in SMITE, events with bonuses regularly lure – is it really fun or more of a compulsion?
Yes, yes. I am doing it again and feeling a bit nostalgic. But you know, I used to play games primarily for one reason: they were fun. They still are today, but – at least in the mentioned examples – it is slowly becoming a tedious chore. From all sides, the games seem to be shouting at me, saying: “Play me now, or you’ll miss out on bonus XYZ and you will regret it!” Especially disturbing are these thoughts with boosters that are time-limited. During the free 7-day booster, I played HotS like crazy. And why? Because every minute I play another game would be a waste regarding my gold status in HotS.
Slowly it tears me apart. I rush from one bonus event to the next and whenever I want to relax at a game after work, all games scream at me again from the side: HERE! ME! ONLY NOW! SUPER GREAT AND EXTRA AND WITH CREAM!
Play me! A skin is waiting! Come on, play me!
“Not paying attention to these events anymore” is easier said than done. The cold calculation of efficiency is always part of the game. Because if I don’t win two games tonight, I can’t buy the new hero tomorrow. Or to compare it metaphorically with a German trait: If there’s already an “All you can eat” buffet, then I’ll take as much as I can carry and also pack something for home. After all, you want to take everything you can get for your money. And then a little more.
But enough complaining, I will lie down in some virtual snowy area. Don’t let the sun roast you and let me know in the comments how you deal with these countless bonus events that are currently pouring down on us. Until next week!
This is an AI-powered translation. Some inaccuracies might exist.
In July, they want to take things more slowly and focus mainly on bugs and stability.
However, some new features will also be added in July, here is a selection:
On July 14, “Leaderboards” will be integrated into H1Z1, allowing players to assess how strong the competition is before a battle royale.
On July 21, the “Professions” will be introduced, a RPG element in character creation that grants certain bonuses. Additionally, the developers will introduce a new type of zombie called the “Screamer” into H1Z1: these will be loners that should be taken out as quietly as possible before they start screaming and attract their buddy zombies.
On July 28, the “Meat” and “Noise Grenade” will come: both are designed to manipulate zombie hordes.
This is an AI-powered translation. Some inaccuracies might exist.
At regular intervals, there are temporary game modes in League of Legends with modified rules. Now, a mode comes that brings some changes: The Black Market Brawl.
Powerful Minions and Strong Mercenaries
The Ironbacks are the new “Tanks” of your minions.
In the Black Market Brawl, everything revolves around the new mercenaries: Mercenaries can be hired in the shop of your base, appearing with each minion wave from the moment they are paid (and taking the place of a regular minion). Once the mercenaries are hired, they can be further upgraded to have a greater impact on the game.
A “Ironback” mercenary, for example, receives less damage from towers and enemy champions in its standard version. If you upgrade the creature further, it deals additional damage to towers and other buildings. In total, there are 4 new types of mercenaries, each with a different main purpose:Chasing enemy champions, Harassing and Damaging enemies, Improving one’s own minions, and Dealing damage to buildings.
A New Currency and Fun Items
The “Ocklepods” enhance other minions through shields and grant vision.
The mercenaries are paid not with gold, but with a new currency, the so-called Krakens. These are obtained for certain actions in the game, for example, killing champions grants two Krakens, while assisting only grants one Kraken. But Krakens are also generated over time, so you never fall too far behind.
In addition, there are a variety of new items for the “Black Market Brawl” that probably won’t appear in any other game mode. The Mirage Blade marks hit targets and, when activated, teleports you 350 units away – far away from the champion who was marked.
With the various upgrades of the mercenaries and the new items, the “Black Market Brawl” should bring some fresh air to League of Legends. Those who want to reignite the debate about “which MOBA is much better than all the others” might see this game mode as a small concession to Blizzard – as there are different mercenaries in Heroes of the Storm, albeit with much simpler mechanics.
The new mode does not have a release date yet, but it is on the test server.
This is an AI-powered translation. Some inaccuracies might exist.
On the evening of 7/7, there are problems with the network of Playstation 3 and Playstation 4. This makes online games like The Elder Scrolls Online or Destiny unplayable for some users.
Just like last Friday, 3/7, there are again difficulties with the Playstation network PSN tonight. As several US sites report and as can also be seen on social networks, many players are having problems and are reporting #PSNDown.
Under this hashtag, the anger of players who feel deprived of their gaming evening is bundled on Twitter. Sony is aware of the difficulties, has noted this on the status page, and asks for understanding and patience. The problems seem to affect the Playstation 4.
This is an AI-powered translation. Some inaccuracies might exist.
To obtain this emblem, players must complete 10 different tasks by September 9, which are:
Level up a character to the maximum level
Complete all story missions in the game to their respective endings – in the base game and the two DLCs
Complete the 2 raids on Hard difficulty and defeat the 35 level version of Prison of Elders, namely Crota, Atheon on Hard, and then Skolas
Complete 50 Public Events
Win 100 Crucible matches
Find all Golden Chests
Whether you have already obtained the emblem or what you still need to do, you can read here.
After September 9, the emblem will no longer be available. It is supposed to be an award for veterans in the first year, so to speak.
For the first anniversary, there was also an interview with Will Wheaton. And there is this documentary about the first year in Destiny, which especially highlights the community around the game:
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My MMO says: With all due respect, this is a nice idea. But it would have really been better if it could have just been done without pressure.
After using the emblem to mitigate the backlash concerning the Collector’s Edition; and after speaking of the emblem as “You get something better!”; and after letting the statement linger in the air for 2-3 weeks … after all this, the emblem is now a disappointment.
Because fans have, as so often, built up enormous expectations in the meantime: At least we get the Fate of all Fools!, it was said. Or “special emotes” that no one else will receive.
Whether a scavenger hunt ending in an emblem is really the thrill remains to be seen. Certainly, the “exclusivity” is what makes the task appealing, not the emblem itself. What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Destiny found themselves at a chat session with actor Will Wheaton and discussed the development of the title.
A week ago, a conversation round was announced. Some of the big names from the Destiny development team talked, under the umbrella of Sony’s Playstation, with Will Wheaton. He is the child star from Stand by Me and Star Trek – The Next Generation, who now plays Professor Sheldon Cooper in The Big Bang Theory and is somehow considered a poster-nerd in US pop culture.
As expected, it was a very pleasant, friendly affair. No one was crucified, interrogated, or confronted with criticism. It was emphasized how great the success, how positive the atmosphere surrounding the title, how grand the vision of Destiny is, and that they are continuously working on success.
The main pillars of the title were “hopeful” and “inviting”, the emotes and the voice system were specifically designed to ensure that there would be as few negative experiences as possible, but rather positive interactions with fellow players.
In development, the team and collaboration are at the center. If someone has a good idea at Bungie, it gets implemented. Everyone is passionately involved. They read fan reviews and would love to immediately say: “You’re right, we know that, we’re taking care of it!”
Talking about the Oscars while killing aliens
Luke Smith summarized Destiny as “an excuse to talk about the Oscars while killing a few aliens.”
We didn’t learn much new, for Taken King it was indicated that they will emphasize the weapons and their origins more, namely the weapon manufacturers. Additionally, they want to incorporate a lot of fan feedback and ensure that the coveted loot is obtained directly from the world.
Nevertheless, even though it doesn’t sound like great news, it turned into a pleasant conversation in a chat tone, accompanied by numerous images from a year of Destiny and also fresh ones for the next expansion “King of the Taken”, which should clearly be promoted with the interview.
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He is among the best Hearthstone players in the world and his Twitch stream is one of the most popular ever. But only now has Trump’s career also “officially” begun: He has won his first tournament.
The Arena Legend in Constructed
Trump is a master of the Hearthstone arena and arguably the embodiment of the gaming term “Value” as he even masters randomness with his grandly thought-out moves. He has authored numerous guides and regularly achieves win streaks of 9-12 in the arena. Blizzard considered him so popular that they dedicated an item in Signed Hearthstone Card in World of Warcraft to him – and that, even though he had not won a single tournament until now. Until now. Last Sunday, he managed to win the “HTC Recharged” tournament. There he outperformed other celebrities like Reynad and was able to demonstrate to everyone that he also has insight outside the arena. But did anyone really doubt that?
Here is the video of the final round of the tournament:
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While we are still waiting in this country for a release of Blade&Soul, the game is continuously being developed in the Far East. This summer, several major expansions are planned, with new systems for pets and wings on the way.
Adorable Creatures to Build Yourself
Like almost all MMORPGs, Blade&Soul is now also getting a pet system in China. The little pets are supposed to grant a buff, but it is not intended to increase character attributes. So far, we can only speculate about the usefulness of these creatures; increased gathering rates for gold or experience points could be two possibilities. Many of the cute companions will be available as rewards through the PvP system, while others will need to be assembled from “parts” to create a complete specimen.
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Another new feature will be the introduction of wings for the Chinese Blade and Soul. This system is expected to be released toward the end of the current year, and even here, the benefits are still questionable. So far, it has only been announced that traditional “flying” will not be enabled, as it would have a significant impact on PvP skirmishes. What exactly the noble wings will bring or whether they are just an additional accessory to make the already hot ladies appear even more unattainable remains to be seen.
After over a dozen years, Runescape is experiencing a small revolution. It has taken nearly half a generation for the game to receive one of the most widespread features: raids.
Better late than never
Despite its old age, Runescape remains strong on the saddle – and is now introducing raids.
With the now 154th edition of “Behind the Scenes of Runescape,” it has been proven that even games with almost antique value can catch up to modernity after more than a decade. With the content update, which is set to be released in July, Runescape will for the first time allow players to participate in raids with 9 other players. While there will initially only be two bosses, in the future more raiding parties are planned, which will also increase in difficulty.
The patch brings much more: A completely new planet called Mazcab awaits brave heroes to explore it. The new world is populated by the “Goebies,” a frog-like race in desperate need of help from players to free themselves from their current oppressors.
Generally, Mazcab is meant to offer something for all types of players: PvP fans can help the Goebies transport resources from one camp to another (or prevent enemies from doing so). Story lovers can find historical fragments in the forests. Hunters will rejoice over new “Elite” enemies that occasionally spawn instead of a regular foe.
A brief overview of all the new features is provided in this video:
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The space MMO Star Citizen might be in trouble. Derek Smart, developer of the Battlecruiser series, claims to have learned something along those lines, and furthermore, two producers and other employees have left the company.
If Star Citizen turns out the way designer legend Chris Roberts envisions, then fans of space games can expect a dream come true. In late 2012, Roberts launched a crowdfunding campaign for a spiritual successor to the cult series Wing Commander. So far, nearly 85 million US dollars have been raised. Star Citizen essentially consists of two parts: a single-player series titled “Squadron 42,” where you fly exciting missions and experience a story just like in the earlier Wing Commander games.
The other part resembles an MMO. You create a pilot and explore the vast, persistent universe as a trader, adventurer, mercenary, pirate, or smuggler – similar to Elite: Dangerous. Since the concept was so well received, it has been continuously expanded. Ground battles have now also been announced, where you will run through space stations or ships and engage in intense combat, like in a shooter.
Houston, we have a problem!
The FPS module has been delayed indefinitely.
The concept of Star Citizen sounds very ambitious. Too ambitious, according to Derek Smart, who made a name for himself about 15 years ago with the space series Battlecruiser. Smart explains that he was informed by an insider that the developers of Star Citizen had to put the shooter aspect of the game on hold. And indeed, the shooter test module was recently delayed indefinitely.
Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.
According to Derek Smart, the game is far too ambitious and too large and cannot be realized even with the 85 million dollars raised through crowdfunding. There is no developer or publisher in the world who could bring such a game to fruition with a budget of under 150 million dollars.
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Therefore, according to Derek Smart, Star Citizen will not appear as announced and showcased in videos. He even goes further, stating that today’s vision of Star Citizen would technically surpass GTA5 and Halo. As a reminder: The budget of GTA5 was over 250 million dollars.
The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance.
The technical scope of this game surpasses GTAV, not to mention the likes of Halo.
Do you have any idea what those games cost to make and how long they took?
Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?
That the developers might actually be struggling is underscored by the fact that both the executive and senior producers have left the company. Additionally, it is reported that the community manager and a concept artist have also departed. On the other hand, it was recently announced that a new studio is being established in Frankfurt, which will handle some aspects of Star Citizen.
Did Chris Roberts ultimately ask for too much?
It is therefore a somewhat opaque situation. It would not be surprising if a game as ambitious as Star Citizen has encountered some issues that they now need to solve somehow. That personnel changes occur repeatedly is also nothing unusual in the industry. One must now wait to see how the situation around the space game develops. Perhaps studio head Chris Roberts will speak out soon and clarify the situation.
Anyone who wants to read Derek Smart’s very extensive article can do so on his blog: dereksmart.org. He also advises players against investing money in this vision that will never materialize:
stop buying virtual items for a goddamn game you don’t have.
This is an AI-powered translation. Some inaccuracies might exist.
In the survival MMO H1Z1 it is finally here, the patch that was postponed twice brings military bases today and there will be a wipe.
Between 2:00 PM and 4:00 PM our time, the H1Z1 servers will be down today. A new patch is being deployed. It was actually scheduled for last Tuesday, then for Thursday, but it has been postponed twice and is only coming today, and it does not bring everything that was actually announced.
The patch from July 7 changes quite a bit on the map: the new military bases: military checkpoints and Camp Bastion are being added. Such a change to the map necessitates a server wipe. When the servers restart, the struggle for survival will begin anew.
Additionally, grenades have been changed – they now react to left click, and handling has been significantly improved. Furthermore, dark clouds and rain are returning to the game, and one reduces the excessively fierce bear’s killer touch. Changes are also being made to the aiming devices of the weapons.
However, the team mode for battle royales did not make it into the patch; DGC wants to keep an eye on that a bit on the test server.
This is an AI-powered translation. Some inaccuracies might exist.
In this week’s MMO shooter Destiny, there are 6 bounties from Petra Venj active. It’s about the wanted and the queen event. We show you where to find the targets.
This week, no new bounty for Destiny has arrived; there are 6 existing ones. We show you in videos where the targets can be found.
The Queen Events in the week beginning July 7 in Destiny
In these bounties, you must track down a public event, wait for it to start, and then successfully complete it. You will receive an Aether key, which can open an Aether chest, where another treasure key may be inside.
Pirsis, the Pallas Curse
The first bounty takes you against Pirsis, the Pallas Curse, on Earth in the Rift.
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The players of Blizzard’s MOBA Heroes of the Storm are currently complaining primarily about one problem: The Butcher. He is way too powerful, says a large part of the community. But what is it about all this criticism?
Ah! Fresh meat!
The probably cuddliest assassin in the world.
The latest addition to HotS, the Butcher from the Diablo universe, is currently turning matches into a pure … well, slaughter fest as an assassin. Apparently effortlessly, he plows through enemy heroes, leaving nothing but devastation and plenty of fresh meat in his wake, which in turn makes him even stronger. The outcry among players is loud: Why is the new hero so overpowering?
New heroes – often overpowering to rake in cash?
Whether it’s LoL, SMITE, or HotS, almost all MOBAs have to regularly listen to the accusation that new heroes are too overpowering in the first few weeks. The reason for this is said to be that more players are willing to spend real money to be rewarded with some “easy wins” with the new character for a few days. While such accusations sound logical – after all, every company wants to make money somehow – I personally do not believe this is the main reason. I cannot imagine that a reputable company can afford to regularly introduce completely overpowering heroes just to get a few extra coins. The reputation of a game is simply ruined too quickly nowadays.
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New heroes are primarily one thing for a variety of players at release: unknown. Because one does not quite know what the new character can do, it is often much easier to scream: “He’s totally overpowered! Nerf him!” In the case of the Butcher, I find such calls unjustified. Well, I’m not playing at a professional level. But in the area around rank 20 of the hero league, I never found the Butcher to be too strong if you know his abilities. You can escape his life steal by just running away, and after that, the good meat mountain is often hopelessly lost. A targeted stun can even end the fight particularly quickly if you catch the moment of his “Unstoppable” correctly. Those who know exactly how an enemy hero works can quickly figure out how to defeat him.
Better too strong than too weak – at least at the beginning
Nox from SMITE was way too weak at the beginning. The result: she became so unpopular that she had to be completely reworked.
Completely independent of the possible revenues, one must also consider the following: A new character can never be “perfectly” balanced, simply because there is no perfect balance. Therefore, a new character should rather be a bit stronger to appear “cool.” Because nothing would be more boring than a new hero who is not fun to play because he is too weak. The first impression is incredibly important, even with new game content. If it’s going to be poorly balanced, then rather a bit too strong – at least in the first few days. But I’m sure that can be debated.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny today, Tuesday, July 7th, a new ID week begins. What awaits in the weekly Nightfall Strike, what’s in the Prison of Elders for the Guardians? And what is Variks selling.
In the Nightfall Strike, a strike is selected and equipped with three modifiers, alongside the fixed “Nightfall” and “Epic.” Due to the 2, players must start over if the entire fireteam dies, and the strike is significantly tougher. Those who complete the Nightfall receive 24.5% more experience and reputation for the week, as well as a fun effect above their heads. Additionally, there’s a chance for Exotics and a lot of strange coins.
This week’s Nightfall leads again into the DLC-2 strike “Shadow Thief“. The modifiers are: Switching Light (more melee damage from enemies), Specialist (special weapons deal increased damage), and Arc Burn.
Weekly Heroic Strike is Sepiks Prime
In the weekly Heroic Strike, Sepiks Prime awaits. Solar Burn is active.
The Prison of Elders in the week starting July 7th in Destiny
In the 32 prison, Quodron awaits
Last week he was the shining star of the 34 prison, this week it drops down to 32. We are talking about the Sultan of Time, the Tsar of Tenderness, the God of Goblins, here is Qodron!
Vex/Catapult – Grenades have a significantly lower cooldown
Fallen/Airborne – Players deal more damage while in the air
Fallen/Exposure – Guardians’ shields are increased but do not regenerate
Fallen/Grounded – Players take more damage while in the air
What can Skolas do this time?
Skolas has a permanent spot in the rotation of the Prison he occupies, here the 5 waves leading up to him remain the same. Only his wave, number 6, changes from week to week. He receives two new modifiers each time, which cannot be burns.
This week, the modifiers Small Arms and Switching Light are active. Primary weapons deal increased damage and enemies deal increased melee damage.
Hive – Exposure/Brawler – Guardians’ shields are enhanced, do not regenerate, and their melee damage is increased
Vex – Ground/Airborne – Guardians deal increased damage in the air, but also take more damage there
Cabal- Catapult/Arc Burn – Grenade cooldown is reduced, Arc damage from everything and anyone is increased
Fallen – Specialist/Juggler- Special weapons deal double damage, enemies drop no ammo for the weapon they were taken out with
Fallen – Trickle/Small Arms – Abilities have an increased cooldown, primary weapon damage is significantly increased
What is Variks selling?
Variks is selling a legendary rocket launcher and leg armor. The leg armor has the following stats:
For Warlocks 144 strength
For Titans 155 discipline
For Hunters 77 intellect and 76 discipline
Tips, tricks, guides for the challenges in Destiny
Throughout the day, we will present particularly interesting instructional videos: Clips of Guardians showing the servants of the darkness who is the king of Kong here.
Traditionally, Nexxoss kicks things off with a Nightfall run: Steady, careful passage. Nexxoss explains the sections step by step. The Nightfall isn’t without its challenge, due to the many Arc enemies and melee fans.
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