In Star Wars: The Old Republic, players should now be able to create their Togruta characters – however, patch 3.3 has been postponed indefinitely.
Update 07/22; 12:50 AM: As SWTOR reports, the patch will take place with a delay of almost 24 hours. The SWTOR servers will be unreachable on Wednesday, July 22, between 4:00 AM and 4:00 PM.
Here is the original article:
Oh, lick my lekku
Since the announcement of the Togruta as a playable race for Star Wars: The Old Republic, more than a year has passed. As expected, there is a considerable proportion of players who are now looking forward to the pretty aliens with their distinctive head shapes. However, the corresponding patch is still awaited. According to a forum post by Eric Musco, the Community Manager, some last-minute errors were encountered in patch 3.3. These are so severe that they must be fixed before the new update can go live.
Currently no Togruta as a playable race – but it’s just a matter of time.
Due to the delay, the bounty contract week is also being postponed. This was supposed to start today but will now begin with the release of the patch, ending as planned only until next Tuesday.
No new date for the release has been announced yet, but they intend to inform players regularly.
This is an AI-powered translation. Some inaccuracies might exist.
Chris Roberts has commented on the release date of the FPS module “Star Marine” of the upcoming space online game Star Citizen.
There are currently many discussions surrounding the FPS module, after Battlecruiser developer Derek Smart claimed that it had been put on hold. Chris Roberts, founder and CEO of the developer studio Cloud Imperium, announced in a video interview with gamersnexus.net that “Star Marine” could be expected in about three to five weeks. He mentioned that the module would likely be released around Gamescom.
“Star Marine” is coming soon!
Furthermore, Roberts explains the reasons for the postponement of “Star Marine”. This is due on one hand to network optimizations, especially regarding animations. In many first-person shooters, developers use “tricks” for the animations. The arms and hands seen while holding a weapon are often just “faked” on screen in many shooters. However, in Star Citizen, this is different. One embodies a real character, into which one slips from a first-person perspective. Limbs and their corresponding animations are represented completely accurately.
This also applies to the camera position, which in many other first-person shooters is not truly at the head but rather at the neck. This leads to the necessity of making these animations really perfect. Additionally, the aim was to have very fluid and realistic motion sequences in the game so that everything not only looks very good but also realistic. However, this posed some problems for the team, which they are currently working on solving. This would rather be equated with “perfection”; thus, the module would not need to be postponed by months, but only by a few weeks.
Chris Roberts did not want to commit 100 percent that the “Star Marine” module for Star Citizen would really appear at Gamescom, as giving specific dates has previously burned them. But around Gamescom, it should be ready.
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In an extensive blog post regarding the shooter module (robertsspaceindustries.com), they also reported on initial successes. An update is currently on the test server that brings a series of network optimizations. These would positively impact the animations and eliminate clipping issues, it is said.
Additionally, it is interesting to note the statement that they are aiming for a tactical, rather slow-paced gameplay. The goal is to create a realistic simulation that fits into the rest of the game. A death would also have greater consequences for the players: Star Marine should not be a disposable action. This aligns with the statement that Star Marine will not be a Call of Duty clone.
This is an AI-powered translation. Some inaccuracies might exist.
This Wednesday, a new hero is on the agenda for Heroes of the Storm: The skeleton king Leoric, known from Diablo, leaves his crypt once again and enters the battlefield of the Nexus.
The Polish Facebook account of Heroes of the Storm has revealed it. Otherwise, they have remained silent, but there is much to suggest that His Majesty, the Skeleton King, will make an appearance this week..
Once again from the grave
Starting Wednesday, the mace will be swung.
Blizzard had promised to increase the release frequency of new heroes in Heroes of the Storm and seems to be making this promise come true now. The “Eternal Conflict” in the Nexus is entering the next round and is calling the undead lord Leoric once again from his grave. As a tough warrior, he will stomp across the battlefields starting Wednesday, bringing death and destruction.
Even after a defeat, one should not underestimate the pile of bones, as his spirit remains on the battlefield and can slow enemies. As if that weren’t bad enough, he doesn’t respawn in his team’s well, but at the position of his spirit. You’d better take a look at Leoric’s abilities to be prepared for battles against him. As usual, the new hero will initially cost a proud 15,000 gold coins and will only drop in price after a few weeks.
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In the MMO shooter Destiny the week resets on Tuesday, July 21. What is the Nightfall Strike, what’s it like in the Prison of Elders, and what items does Variks bring?
The changes to weapon balance may still be in the future, but it won’t be too long: “House of Wolves” has reached a milestone: Now the launch of the next expansion is closer than the launch of the last one.
But let’s focus on the weekly reset.
The weekly Nightfall Strike features Omnigul; she rides the rainbow
This week, the Nightfall is once again the DLC I Strike Omnigul. It is a triple burn or also known as rainbow burn: Arc Burn, Solar Burn, Void Burn.
In the heroic weekly, we face the Archon Priest Aksor
In the heroic weekly, it’s much more common: Aksor with Void Burn.
The Prison of Elders in the week of July 21
In the 32 Prison, the ogre with digestive problems waits
In the 32 Prison of Elders, Guardians face Gulrot the Unclean once again. And he truly lives up to his name; he is really a mess.
Vex/Airborne – Guardians deal more damage when they are in the air
Cabal/Grounded – Guardians take more damage when they are in the air
Vex – Void Burn
Cabal/Angry – Enemies cannot be stopped even by impact hits
Cabal/Exposure – Shields of the Guardians are strengthened, but do not regenerate
34 Prison of Elders firmly in Cabal hands
Valus Trau’ug holds the 34 Prison. He will try to wrest a victory from the Guardians.
Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were killed
Cabal/Light Switch – Enemies deal increased damage in melee
Fallen/Catapult – The cooldown of grenades is significantly reduced
Cabal/Brawler – Guardians get a steam hammer, dealing increased melee damage
Cabal/Juggler – Enemies do not lose ammunition for the weapon with which they were taken down
In the 35 Prison of Destiny, Skolas waits once again. One thought he could only have two combinations of perks. Last week, one noticed: Okay, there are at least three. Maybe he has a surprise in store this time.
This week he has again Light Switch and Sidearms: This means that enemies are deadly in melee, and damage from primary weapons is increased.
The 5 waves leading up to him remain the same.
Cabal – Exposure/Brawler – Shields of the Guardians are strengthened but do not regenerate/their melee damage is increased
Vex – Ground/Airborne – Guardians deal more damage in the air but also take much more
Cabal – Catapult/Arc Burn – the cooldown of grenades is reduced, Arc damage is significantly increased, and this applies to enemies as well
Fallen – Specialist/Juggler – Special weapons deal double damage, enemies drop no ammunition for the weapon that defeated them
Fallen – Stream/Sidearms – The abilities have an increased cooldown, damage with primary weapons is increased
What does Variks have?
Variks sells the auto rifle and chest armor.
The auto rifle again carries the unpopular Shank Burn (against the Dregs).
The chest armor for Titans allows carrying more ammunition for special weapons and pulse rifles and increases armor and melee when in the prison against the Vex: it has 85 intellect and 88 discipline.
The chest armor for Warlocks has 79 intellect and 86 strength and is otherwise similar to that for Titans.
The chest armor for Hunters has 157 discipline, Hunters can carry more ammunition for special weapons and auto rifles; the chest armor increases armor and melee against the Cabal in the prison.
Tips, tricks, and guides?
How Guardians tackle the challenges of the week is also quite interesting. Throughout the day, we will present videos of successful or amusing runs. You can watch them and perhaps pick up a trick or two.
The start is, as often happens at this point, Nexxoss Gaming with the Nightfall this week. He has been on friendly terms with Omnigul for a long time, considering how often he has dealt with her. This time, they are on a duo mission. Triple burn means triple fun, but also triple caution: things can go south quickly.
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The latest world boss of World of Warcraft is Kazzak. How many players do you need to kill him again? Oh right: One.
Man versus Man
The player Raegwyn has caused quite a stir many times, as he repeatedly takes on challenges that typically require large groups or even raids in World of Warcraft. His latest victim: Supreme Lord Kazzak. He is waiting in the Tanaan Jungle with his 40,000,000 HP for large player groups, but was swiftly taken down solo by Raegwyn.
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According to Raegwyn, the fight wasn’t difficult; the self-healing of the death knight made it almost a walk in the park. Much more exhausting was the fact that players kept coming by at the last moment to attack, trying to claim their loot as well. After more than twenty attempts, he finally managed to take down the demon lord without any interference. If Arthas had had this death knight on his side, his reign might not have ended so quickly…
This is an AI-powered translation. Some inaccuracies might exist.
Anyone who plays HearthStone on the Galaxy S6 receives an exclusive card back and free packs. However, players have already found ways to bypass this requirement.
Skillful PR or simply unfair?
Only Galaxy users get the card back … or so one might think.
HearthStone can be enjoyed not only on PC but also on smartphones. Anyone who has decided in recent weeks to buy one of the new Samsung Galaxy S6 devices can also look forward to a few bonuses. To secure the stylish card back and three classic card packs for free, they just need to download the mobile game version via Galaxy Apps or Google Play.
After that, all they have to do is complete the tutorial, and the blue card back and three free card packs will be ready to open.
Some users have already found means to circumvent the requirements and enjoy the rewards even without a Galaxy device. Various methods are circulating to trick the client into thinking it is being played on a Galaxy phone, even when it is not.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie selects the best videos each week, and this week it rains Guardians.
The new Community Manager from Bungie is now selecting the videos of the week and shows a slightly different touch than DeeJ. In the video of the week, a pair of skillfully thrown grenades causes Guardian casualties:
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Trion Worlds’ new action MMO Devilian shines the spotlight on the players’ devil form.
In a game that falls so clearly into a known pattern like Trion Worlds’ new import “Devilian”, one of the first questions players ask is: “So? What makes it so special?”
This is essentially the “super ability” of the individual class: A half-demon slumbers within them, which can be awakened when the player collects enough devil souls. The special form has its own items and skills and can therefore evolve alongside the player’s “normal form”.
In gameplay terms, it seems to be some sort of “damage cooldown” that one should especially save for dungeon bosses.
About two weeks ago, the summer alpha of the sandbox MMORPG Albion Online started and now there has been a major content update.
Albion Online is very popular, as the statistics around the recently launched summer alpha show. 15,400 players are currently exploring the fantasy world, 12,387 characters have been killed during PvP battles. Additionally, 28,892 buildings have been constructed so far. Since this is an alpha, new content is continuously being added, like the “Deadlands” update.
Many new contents
This includes new PvP clusters set in a ghostly landscape. It is worthwhile for players to travel there and face the dangers, as they can obtain resources of tiers T7 and T8. Furthermore, 20 new territories have been introduced that can be claimed by guilds and over which guild wars can be waged.
Additionally, more dungeons can be explored. In one of these dungeons, players will even encounter a new boss enemy. The Demon Prince of Morgana can only be defeated by groups of ten players. There are already discussions about which guild will be the first to take down the Demon Prince. Besides the Demon Prince, players of the summer alpha of Albion Online will also face the new creatures Demon Imp and Demon Horror.
To give heroes in the game the opportunity to reach even higher levels, every player received 1,000 learning points with the update, which can be distributed on the Destiny Board. If you would like to participate in the summer alpha of the sandbox MMORPG Albion Online, you can directly join by purchasing a Legendary or Epic founder package! More information can be found in this post: Albion Online – A Sandbox from Germany.
Because it was so much fun – a PvP highlight from the summer alpha:
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In Korea, XLGames announced that they will replace the controversial anti-hack program HackShield at ArcheAge with another one. In the West, deliberations are still ongoing.
“HackShield” made headlines upon the release of ArcheAge in the West. The exact functionality and whether it is “illegal” were hot topics. Well, and especially how easily it can be tricked.
From this perspective, it is good news that the South Korean developers of the game announced at the end of last week that they would part ways with the system. Instead, they plan to rely on “GameGuard”. However, this program also does not seem to provide Fort Knox-like security, as one hears in relevant forums. GameGuard is used in Lineage II and was previously employed in MapleStory, where it was replaced by HackShield.
At Trion Worlds, the developers in the West are still uncertain whether they will adopt the switch to GameGuard. They are “actively negotiating” about it, a community manager stated.
Last year, Trion Worlds said that they accepted HackShield in the West due to its deep entrenchment in the systems. It would have meant a delay to develop or have a program developed. They didn’t seem particularly happy with HackShield back then. Perhaps this is the time for a proprietary solution.
In the MMO shooter Destiny the wrapper of the Pit, the white auto rifle, seems to have not only become very rare but may have completely disappeared from the game.
Five days ago, it was said: The “wrapper of the Pit” is all fine. It is very, very rare, but still in the game. Since the House of Wolves began, the “white weapon” could still sporadically be collected from the Knights of Crota in the mission “Fist of Crota”.
For weeks, Guardians have been complaining: I can’t get the weapon anymore. Time and again it was said: Stay tuned, this is just very rare.
Now Bungie has confirmed: This is indeed a bug. The wrapper of the Pit is currently not available from the Knights of Crota. They are investigating this.
At Bungie, they thank for the many reports. Some players are upset that they were long reassured with “Everything is fine” until the Bungie support team finally investigated the matter more closely.
This is an AI-powered translation. Some inaccuracies might exist.
With Heart of Thorns, a new class is available in Guild Wars 2. However, in the current beta version, it was so weak that the values have now been significantly adjusted upwards.
Back from the Dead
More damage, faster casting times. Rosy times for the Revenant!
Clearly, the Revenants have lost a bit too much of their power during their rebirth process, as player criticism was clear: The new class deals too little damage and is therefore not much fun. For this reason, ArenaNet has decided to improve all abilities without exception. While many skills simply increase the base damage – between 10% and 100% – others reduce the casting time.
Activating a legend will be spontaneous with the next patch and is intended to offer a smoother and more exciting gameplay experience.
Especially the abilities of the staff and hammer troubled the developers, as they increased the duration of effects (both buffs and debuffs) to present a greater threat to enemies, especially in PvP.
If you want to see the complete list of all changes, you can do so here. It would likely be easier to give the Revenant a completely new chance and test it at the next beta event – as it reads like a complete overhaul. The patch also brings the last legend, namely the abilities of Shiro Tagachi, into the game.
This is an AI-powered translation. Some inaccuracies might exist.
In Dragomon Hunter, players can not only hunt monsters but also let their love run free – and this quite liberally in all combinations of genders.
About Little Bees and Flowers
Where love falls. Image source: 2p.com
This autumn, Dragomon Hunter is set to come to both Europe and America. On the (still quite sparsely filled) website, you can already register for the upcoming beta. At 2p.com, efforts have been made to learn a few interesting details about the game, one of which is marriage. While few MMORPGs allow marriage at all, the choice of partner is often dictated by the game.
Because boys must find girls and vice versa – at least most of the time. In Dragomon Hunter, the approach is different, as same-sex marriage will be allowed here. The requirements seem to be that both characters must have reached at least level 40 and be single (or divorced for at least 72 hours).
Whether in-game marriage brings gameplay advantages, such as the ability to join different loot tax classes, is still unknown. But it’s all about love, right?
This is an AI-powered translation. Some inaccuracies might exist.
The verbal disputes between the developers of the space online game Star Citizen and Derek Smart seem to be escalating.
Derek Smart, developer of the Battlecruiser series, responds after: After claiming that Star Citizen would never be released in the promised form and the developer studio Cloud Imperium subsequently revoked his backer status and refunded his money – explaining that they do not want people who speak poorly about the game publicly as backers -, Smart comments again on the situation and does not hold back.
I believe I can clarify this. We refunded Mr. Smart’s package because he was using Star Citizen as a platform to gain attention as part of a campaign to promote his ‘Line of Defense’ space game. Our ToS (or in this case, the Kickstarter ToS) allows us to refund troubled users who we would rather not have interacting with the community. – Community Manager Ben Lesnick, in the official Star Citizen forum.
Derek Smart threatens Star Citizen developers
Derek Smart is known for polarizing opinions
He is extremely angry that they refunded his backer amount without asking him. He believes that the developers want to silence him. He claims that they have set an army of “cranks” and “cult followers” on him, but he will not be discouraged by antisocial outsiders who were still in diapers and smeared their faces with feces while he was already earning his bread as an “internet warlord”.
On his blog, he continues that Chris Roberts and his wife Sandra should resign as CEOs of Cloud Imperium. They both know exactly what he is talking about and where this is leading. Furthermore, the company should refund the Kickstarter backers their money if they want it back. He would also give a million dollars for an independent auditor to review the company’s books and provide a statement on whether Star Citizen could actually be completed.
Alleged exposé articles are supposed to reveal the truth
If these demands are ignored, Derek Smart plans to publish further “exposé articles” about Star Citizen. He knows quite a bit. He is also aware that all of this could end up in court, but that would suit him just fine, as the truth would definitely come to light. You can read the blog article where he defends himself against CIG’s accusations in full length here: dereksmart.org.
Currently, there has been no reaction from Cloud Imperium. Presumably, they do not want to be intimidated and may take legal action. What exactly Derek Smart believes he knows and whether there is really something to his claims is unknown. Cloud Imperium itself recently responded to his accusations that Star Citizen would never appear as it was announced and stated that the game was on the right track – the shooter module would be released in three to five weeks – however, it will certainly be interesting to continue to follow this case.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the expansion will change the concept behind weapon attributes, the perks. Optimized weapons by players cause problems.
On the night from Thursday to Friday, the Destiny world exploded a bit. Changes to the sanctum of Destiny were announced, the exotic weapons and weapon types. We have already covered two articles on the topic:
After we gave you some peace over the weekend, here comes the third article on the topic.
In a large post, the weapon smith of Destiny explained how he envisions this in the future, outlined the ideas behind the changes and what exactly would be done. In conclusion, it got a bit more theoretical.
The idea that a weapon consists of fixed basic values (rate of fire, impact, stability, etc.) that the player can then enhance with specific attributes (scopes, main perks, secondary perks) causes problems.
The new weapons in “The Taken King” are supposed to have lower values in the areas that usually define a weapon: Less stability for automatic rifles, less range for shotguns. This will only affect the “new Taken King” weapons.
In the future, it should be such that perks that grant a high bonus will also come with a downside for another value. This should force players to make decisions – but this should only apply to the points where players have a choice. No one should be forced to accept a drawback. Players must always want that.
Some of the original perks of weapons like Hammerforged, Field Scout, and others granted a high bonus on a value without the weapon having to accept a drawback for it – that is something no longer wanted. Therefore, these strong, old perks will be weakened. This will also affect existing weapons retroactively.
Mein MMO means: At the moment, it seems that we have a puzzle ahead of us, where we only know some pieces. The crucial question that remains is: Will legendary weapons from the base game, DLC I, and DLC II still be usable in “The Taken King”, will they deal full damage like new weapons?
Because if it means: We will slightly weaken the new weapons but leave the old ones untouched, then that would mean that everyone would be running around with “old weapons”. That cannot be the goal of Bungie for various reasons.
At the moment, it is actually the case with some weapon types that “old weapons”, which can no longer be obtained, like the Efrideet’s Spear or the Felwinter’s Lie from DLC I, enjoy certain advantages.
Old weapon at new maximum level: Whether this will happen again or not is currently the crucial question.
Without the information on what happens to old weapons, whether they can be upgraded again with some kind of “Etheric Light” or not, these solutions and ideas are hard to evaluate.
However, the statements now rather indicate that players will likely need to look for “new” legendary items. Or that something else will be brought, perhaps a special new set of perks that then only “new” weapons have.
Perhaps we will learn more next Thursday night, as they want to present the new weapons from The Taken King.
This is an AI-powered translation. Some inaccuracies might exist.
The survival game Rust has previously established the race and penis size of player avatars, soon this will also be determined by gender.
The philosophy behind character creation in Rust seems to be that no one can choose who they are born as: not in real life, so why in a game? It started with the developers not allowing players to determine what skin color their character has in the game, but rather based on their stream ID. This resulted in an interesting effect, although white players suddenly found themselves confronted with racism in the game.
Now, female characters are being introduced, but the gender will also be determined randomly. Initial complaints: It would be ridiculous if a delicate woman suddenly had a man’s voice, the response was, that it is no stranger than if a man’s body had the voice of an eight-year-old.
They also want to portray women “realistically,” avoiding over-idealization with huge breasts and tiny waists.
We are not taking a decision away from you, you never had one
Developer Gary Newman further stated. “To clarify, we are not taking a decision away from you. You never had one.”
The female player models will be introduced in limited scope in an update that will also bring new cosmetic items, wood, and bone armors. It is meant to make “server administrators” into female player models, while still developing some aspects internally. Later, they will more generously distribute X chromosomes.
This is an AI-powered translation. Some inaccuracies might exist.
The new Free2Play MMORPG Skyforge is causing problems – especially for users with a weak internet connection, things come to a standstill quickly.
If you have problems after installing Skyforge and they also occur when you’re not playing the game, you’re not the only ones in the world dealing with this. On reddit, there’s a large thread where people are complaining about the my.com client. It operates in a way that, to put it politely, is unusual.
On the one hand, the client starts alongside Windows, and on the other hand, it turns players who have downloaded Skyforge into a “seeder” – similar to a peer-to-peer torrent. They then upload files for other users. This can quickly lead to problems for players with limited upload capacity.
You can disable both of these in the Skyforge client. To do this, open the file “my.com Games”, which is a white controller on a red logo, then go to “my.com” in the top left, and into the settings. There you can uncheck “starts automatically with Windows” and turn off this seeder thing. If you’re still downloading, you can at least limit the upload speed here.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming SF multiplayer shooter Star Wars Battlefront will have missions that only the Empire can play, as well as those that are exclusively for the Rebels.
Darth Vader likes it!
Just as some are between two jobs, Star Wars Battlefront is kind of between two reveals right now. At E3, some things were shown, but not enough to satisfy the fans’ thirst. There’s somehow a feeling in the air that more will be shown soon, but it’s not confirmed yet.
Since Battlefront is likely to be one of THE gaming events in 2015, the information mills are not standing still. Through the Facebook account, they’ve now released the info snippet that the already shown “Survival Mode,” where players fight against waves of enemies, is only for the Rebels: the Empire will receive its own missions.
Survival Mode: Only for the Rebels:
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Additionally: The AT-ATs will really only be available in that one mode.
A compilation of excerpts of the “most interesting Facebook statements” can be presented to you here, thanks to the power of reddit and imgur; At 4/14 there’s the statement about the missions, at 7/14 the one about the AT-ATs:
The new superhero Ant-Man caused a bug invasion in the Free2Play MMO Marvel Heroes 2015.
A superhero named Ant-Man who brings bugs: Gazillion should actually pay into the pun jar.
Players do not find it that funny, who had to patch the Free2Play MMO multiple times in the last few days. First came Ant-Man, then he brought the bugs, and then they were fixed again.
The issues included lags, disconnects, and especially ugly “reroll bugs,” where players were reverted to an earlier time and could lose levels, costumes, and other items. Fixes and emergency patches were necessary.
Currently, only players who buy Ant-Man can use him. He and Dr. Doom cannot be played temporarily. Otherwise, all super characters are available to players, but only up to level 10 – then they either have to unlock them with real money or buy them with “Eternity Shards”, drops in the game.
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Ant-Man is a logical choice for the next hero: After all, a movie with him is on the way. But they did not choose the troubled Hank Pym as the protagonist, the Ant-Man of earlier days. Pym struggled with depression, feelings of inferiority, identity crises, and outbursts against his wife, the Wasp, during his life as a genius with changing body size. Oh – and he also created Ultron. Instead, Marvel puts the ex-con and tech expert Scott Lang in the suit. Pym appears in a consultant role in the film.
In Germany, the film will be released on July 23. Here is the trailer:
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Blizzard has now started the pre-sale for Starcraft II: Legacy of the Void. As a bonus for the Collectors Edition, a new hero for Heroes of the Storm is one of the rewards.
My Life for Aiur
As usual, the various collector’s editions of Blizzard games come with special bonuses that extend to other games. There is still no specific release date for Starcraft II: Legacy of the Void, other than “before March 20, 2016,” but rewards for pre-ordering are already being advertised. In addition to pets in WoW, card backs in HearthStone and transmogs in Diablo 3, there is a new Starcraft warrior in Heroes of the Storm!
Will Artanis be the new Protoss hero?
Since the expansion is all about the Protoss, it is logical that another representative of this race will make an appearance in the Nexus. A potential candidate would be Artanis, the leader of the advanced alien species. His imposing appearance and weaponry would be excellent for a warrior role. However, it is likely that it will take a few more months before this happens, as the new hero will probably only appear with the release of the StarCraft 2 addon. Until then, the releases of Leoric and the Monk are also upcoming, and initial rumors suggest more Warcraft heroes may be on the way…
This is an AI-powered translation. Some inaccuracies might exist.