With the upcoming Patch 3.3, the Togruta will finally be playable in Star Wars: The Old Republic. Like the Cathar, they must first be acquired for cartel coins.
The galaxy needs more Lekku
The selection of playable races is expanding once again. The Togruta are the second new playable race after the Cathar. They will be available to SWTOR players from July 21, when the Patch 3.3 will be deployed to the servers. Like its predecessor, the new species will be unlockable for 600 cartel coins.
Ashara is a companion of the Sith Inquisitor – and one of the romance options.
The new race has a small peculiarity: Due to their horns (the Montrals) and the lekku, the Togruta will automatically hide all helmets. This feature is something they plan to utilize in the future when potentially introducing new species that also have unusual head shapes.
The Togruta have long been a staple of Star Wars, with Sith Inquisitors even able to acquire one as a companion. Representatives of this species have played a significant role in the movies and the “Clone Wars” series.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , comprehensive changes to weapon balance have been announced. Some of the exotic weapons will be affected: They will become weaker. Others, however, will become stronger.
On the night from Thursday to Friday at 2:10 AM, the Weekly Update was released. This time it was really something: It brought hard facts, the information that so many have been waiting for. Bungie was straightforward about the weapon balance and presented the plans on how the power balance is supposed to shift with the expansion.
We will discuss the details of how each weapon class will be affected in a separate section. This article will focus on the specific changes to the exotic weapons.
Oryx: Was the Gjallarhorn still the benchmark back in its time?
The changes will only become active with Patch 2.0, with the arrival of “The Taken King“, One can assume: This also means that all “current exotic” weapons will remain relevant in some form with the expansion – so likely also “be brought up to the latest values” again. But that is still speculation at the moment. If the exotic weapons became insignificant with 2.0, they probably wouldn’t have gone through the effort of specifically strengthening or weakening them.
And there is a lot planned.
Hard Light and Necrochasm – Love for the Unloved Automatic Rifles
The exotic automatic rifle Hard Light will receive higher stability (from 65 to 80), the projectiles of the new Hard Light are not affected by damage loss over long ranges and the bullets will probably bounce a bit more than before.
Winner
The exotic automatic rifle Necrochasm will receive higher stability and a larger magazine. The property that precision kills sometimes cause explosions will be improved. This is supposed to happen “always” with 2.0. Furthermore, the explosions are supposed to have a larger radius and cause more damage.
Clear Winner
Thorn, Hawkmoon and The Last Word – Hand Cannons in Danger
The hand cannon “The Last Word” will become weaker: Its range will drop from 20 to 10, stability from 30 to 20; the effective range when aiming with the weapon will also decrease. However, aim assist will be enhanced when Guardians fire from the hip: The goal is to make the weapon stronger in close combat.
Stronger in close combat, weaker in long range
The hand cannon “Thorn” will also be changed: The “Damage over Time” effect will only deal one third of its current damage in PvP, but it can be stacked up to 5 times (applied over each other), but only if the shooter hits 5 times. This means: A single Thorn hit is no longer as unpleasant as it is now, three hits in a row would cause the same poison damage. This only applies if the victim survives the three hits and has time to feel the poison at all.
Will need three shots to poison as strongly as it currently does
The Hawkmoon will receive relatively complicated changes: By fine-tuning Roulette and Double-Down, they want to prevent too many bonus perks from stacking simultaneously and make Hawkmoon kill Guardians with full health with just one shot. When Double-Down is activated, Hawkmoon receives 2 additional bullets in the magazine. In addition, the damage bonus from “Roulette” will be reduced by 3%.
The sniper rifle “Icebreaker” will take 8 seconds to regenerate a bullet. Currently, it takes 5 seconds.
8 instead of 5 seconds until a new bullet appears
The sniper rifle “No Land Beyond” is supposed to aim faster with 2.0, allowing for quicker aiming and also quicker stowing. Additionally, they aim to fix an issue with the aiming system. Furthermore, the bonus effect of “The Master” will remain active longer, causing an additional 20% more bonus damage on precision hits.
Will become stronger
The legendary sniper rifle “Black Spindle” will have 18 bullets and the “White Nail” will draw ammunition from reserves – which probably means: No bullets from thin air.
“Only” legendary, yet specifically changed
And the Gjallarhorn is affected as well
The shotgun “Lord of Wolves” will grant allies a three times higher recovery bonus than it currently does.
Will be indirectly strengthened
The rocket launcher Gjallarhorn will deal less damage with the Wolf-Pack-Rounds. This is meant to explicitly prevent players from being excluded from activities if they do not have the weapon.
Blasphemy
These are the special changes to the notable weapons in Destiny. In addition to these changes, the weapons presented here will also be affected by the tuning of the weapon classes. For example, hand cannons will be weakened at long range.
The changes will only come in about two months, in the future of Destiny. Destiny also has a present, and that is Xur. On July 17 at 11:00 AM, we will welcome Xur in the Tower or the Reef and report on his inventory: Here is our article about Xur on July 17.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the latest Archvillain, Archimonde, has met his end. After 472 attempts, it finally happened.
The victory in this edition of the so-called “World First Race” is once again claimed by the guild “Method”. Method has become the first guild in the world to defeat Archimonde in the “Mythic” difficulty. This is the only difficulty with a fixed raid size of 20 – on “normal” and “heroic” the Hellfire Citadel scales flexibly with the number of raiders.
It is said that the guild needed 472 attempts to defeat Archimonde. As can be seen on the kill screen, the days of innocent raiding in WoW are long gone, as sponsors are prominently featured, much like ski jumpers hold up their skis after landing so everyone can read the logos. But one thing hasn’t changed: it’s still incredibly exhausting.
Exhausted, a player from Method reported: These were the most attempts a boss has endured in his raid career:
In the past, Method has had a neck-and-neck race for the last World Firsts with the guild Paragon. They were also closely following this time. Paragon is currently at 12/13 on Mythic difficulty, so they only need the final boss.
The makers of Rift grant all players three days of subscriber time. The only condition is to log into the game during the promotion period.
Plenty of bonuses for free
Subscribers receive plenty of rewards and benefits.
“Subscribers” are the ones who pay monthly in Rift. They receive some comfort advantages in the game, such as increased experience gain, more in-game currencies, and enhanced mobility through additional teleportation options. If you log into the game at least once between Friday and Sunday (July 17 – 19), you will automatically receive 3 days of subscriber time!
The makers of Rift want to thank all players and, of course, entice new or returning players back into the world of Telara.
If you have never taken a look into the world of Rift, you should take advantage of this bonus and benefit from the additional experience points.
This is an AI-powered translation. Some inaccuracies might exist.
The legends of the Revenant in Guild Wars 2 are now complete: Shiro Tagachi is the fourth and final.
In a developer post, ArenaNet has announced that the new class, which is set to come with the Heart of Thorns expansion, will be able to draw on the abilities of another legendary character from the first Guild Wars, who is a nimble melee fighter.
Jade Wind and Double Swords
Players of the first Guild Wars will still know – and fear – Tagachi.
Veterans who played the first part of Guild Wars, especially the “Factions” expansion, will surely still remember Shiro Tagachi. Those who joined only with Guild Wars 2 will soon get to know Tagachi, as many of his abilities are available to the Revenant with the addon Heart of Thorns.
One of the most impressive abilities is probably “Unrelenting Assault“, where the Revenant jumps rapidly from enemy to enemy, injuring each and gaining a stack of might.
But “Phase Dash” is impressive as well and is excellent for starting a combo. The character dashes through the mists directly to their targeted enemy and gains a stack of “unblockable attack” – meaning your next effect will definitely reach the enemy.
Other abilities like the Jade Wind have already been seen by players in the campaign of Guild Wars Factions. It temporarily turns enemies into jade (and thus stuns them).
You can find an overview of all abilities associated with this legend and its available weapons on the official Guild Wars 2 homepage.
This is an AI-powered translation. Some inaccuracies might exist.
Aeria Games has announced that the Free2Play MMO Dragomon Hunter will come to Europe later this year. Fans of games with anime-style graphics can look forward to a playable version in the autumn.
Little Heroes, Big Eyes
Gotta catch ’em all?
If you’re still nostalgic for the old Pokémon days or enjoyed the Dragon Quest titles back then, you should turn your attention to Dragomon Hunter. The Free2Play game will also be released in Europe this autumn. As typical for the genre, there are 4 classes to choose from. Players can dive into these classes to defeat, tame, and collect the monsters of the world. A crafting system is also present, providing the incentive for always better gear.
Unlike many other MMOs, Dragomon Hunter will also be playable with a controller. By the way, the game is being developed by X-Legend. Fans of anime MMORPGs are likely to perk up: The developer studio has already made a name for itself in this niche with titles like Aura Kingdom or Grand Fantasia. A small trailer shows the colorful game in all its glory:
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The SF/Fantasy MMORPG Skyforge launches today in an Open Beta for everyone. We answer the most important questions, including: What is the first impression?
Our author Schuhmann has already spent countless hours in the world of Skyforge during the Closed Beta and now in Early Access for founders and answers the questions he believes you might have.
What is Skyforge? And what does “Lobby” game mean?
Skyforge is an MMORPG with a strong focus on instancing. It is a so-called “Lobby” game. It’s like standing in a corridor, with an adventure behind each door. The corridor itself is not an adventure. Previously, the corridor was an adventure; there were no doors, and everything took place in a large world.
In contrast, everything in Skyforge is portioned.
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Yes, the download is free, and there are no subscription costs involved. Players who invest money progress faster. Premium players receive a 50% bonus on everything – except for food for pets.
In the extensive skill tree, there are certain mechanisms that require premium currency: To use gems in the ether slots, Argents are needed. How pronounced this is, is still hard to tell at the moment. Experience shows that it only becomes clear in the endgame. Due to various limitations, even the most advanced players are currently somewhere in the mid-game: Players can only progress within certain limits each week.
Kinectic is one of the classes that you must unlock with effort.
Does Skyforge really start today?
Yes, it is officially an Open Beta. However, there will be no more wipes. On July 16th at 3:00 PM, the release in the West takes place. It is likely that there will still be an “official release” later this year, but anyone who starts then will find themselves among players who have had a lead for months.
That’s a bummer.
Update: Short correction … it starts at 4:00 PM. The Allods team announced this at short notice.
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The kicker in Skyforge is the combat system and that players gradually earn access to different classes. Here, Skyforge follows a system similar to that of League of Legends. Everyone has 3 base classes, while advanced and expert classes must first be relatively laboriously “unlocked”.
The idea behind the skill tree is that players truly become more powerful than others in the world. They can ascend to God.
The good thing is: you stay with the same character, switch classes at the push of a button, and then play with a completely different style. You can also occasionally try out classes that you have not yet unlocked. Some missions grant double resources when completed in a specific class – that class is then “provided”.
How does it play?
After nearly 80 hours with the game, I would roughly say: You go alone or in groups of three into one of the always same instances, fight the always same bosses that sometimes feel like giant HP-sponge, and you search exactly for the resource you need to progress in prestige – that’s a kind of indicator for overall progress: It can be a spark for the “great Atlas”, another spark for the smaller class Atlas, resources to enhance “weapon upgrades”, or materials for the temple and followers, or simply credits. But basically, you know at all times: This is the resource I need next. And then you look at the global view: In which activity can I get it? And then you do exactly that.
So it is a relatively grindy game and sometimes also quite mindless, but that is something that many seek: A game they can play while their thoughts are elsewhere and where they can achieve a small progress with each hour of play.
It sounds terrible to say it like that: But it is not meant negatively. The systems are well-rounded and interlock. The progression is surprisingly logical, and the game feels good. Variety comes from the different classes and skills – and you can expect them in PvP and endgame. However, it takes a while to get there. The different “Open World” zones are basically solo quest areas that you integrate like that.
I fear that the relatively stupid item system could become a problem. There are items, but they don’t really differ from each other. There are “4 rings”, a main and secondary weapon, and a few trophies. It seems, at least from my perspective, mostly about taking the items with the highest stats and that’s it. The typical “Oh, I want that item, it feels different, I need it at this level” feeling has not set in for me yet. The items simply lack “personality”.
Some are also annoyed that they have to play a “boring class” for a long time until they get the hero they have fallen in love with. There is indeed little to be done about that.
A bit of an adjustment is also that “Everyone looks the way they want; equipment is not displayed, only costumes count.” At first, I spontaneously thought: Oops, full tanks in underwear, that doesn’t fit.
Also, the group finder is not always useful. Often you end up in groups of three where one player is reluctant or falling significantly behind. As a DD, you often think: I could have done this alone, I would probably have been done by now. But this might also change soon when the higher instances come.
Can the game be recommended? Is Skyforge worth it?
Yes, definitely. Technically, it runs relatively stable and smooth so far. Skyforge looks very good. The instances are, at least when you play them for the first time, quite interesting and have nice ideas. And the combat system is simply fun. It is certainly a game that not everyone will stick with, but Skyforge is a game you should definitely check out to make the quieter summer months a bit shorter.
The early game and the first parts of the mid-game have their charm and appeal. What it will be like in the endgame is currently hard to say. The Closed Beta did not go that far.
They have already introduced large, complex plans – huge guild battles – but without having participated in them myself, I cannot say much about that.
It is therefore impossible to conclude whether the time investment is worthwhile in the long term or whether the game will still have something to offer come Christmas. In the sparse MMORPG year of 2015, at least in terms of new releases, it is a real gem.
It is clear, however: For fans of traditional MMORPGs, this is simply not for them. Those who, like many veterans, get a rash at the term “Lobby”, should simply stay away. The “RPG” in Skyforge’s MMORPG is written with a very thin pencil.
This is an AI-powered translation. Some inaccuracies might exist.
The superhero MMO DC Universe Online will receive the next update in August. The Bombshells will be introduced, 1940s versions of DC heroines. Additionally, a different update rhythm will be implemented starting in August.
The Bombshells are an idea from the comic book publisher DC: Popular, quite attractive female characters from the superhero universe are featured in a kind of “World War II” storyline. The whole concept is intended to exude pin-up charm. Back then, soldiers would hang pictures of attractive women in provocative poses in their lockers.
This Bombshells idea is marketed by DC in various ways: comics, collectible figures, special covers. From today’s “The Internet is for porn” perspective, there is something contemplative about it.
In August, the Bombshells will also come to DC Universe Online in the form of an 8-player operation on PC, Playstation 3, and Playstation 4. The characters include Wonder Woman, Supergirl, Catwoman, Harley Quinn, and Talia al Ghul.
Alongside the Bombshells, the “War of Light” will continue with the 15th update in August, one of the ongoing trilogies. The War of Light deals with the more esoteric issues that Green Lantern grapples with.
DC Universe Online does not conclude ongoing story trilogies with individual updates, but with episodes
The August episode now focuses on Zamaron and the Black Lanterns – alongside the Bombshells.
According to Game Director Andersen, three more pieces of content related to the “War of Light” are planned for 2015. For a whole year of episodes, DGC has already made plans across all storylines.
The current trilogies would be told episodically to their conclusion. However, even after their end, characters from the stories will be continued.
This is an AI-powered translation. Some inaccuracies might exist.
The date for the first part of the Strongholds expansion of the MMORPG Neverwinter has been set.
Strongholds will be released in two parts. The first focuses on building a guild fortress and the PvE battles in a new wilderness area where the fortress will be located. The second part will bring PvP battles in which multiple guilds can fight against each other.
Strongholds will be released in two parts
Part 1 of Strongholds will be released on August 11, as developer Cryptic Studios has now announced. In this part, you and your guild will reach a new area that has been overrun by orcs. If you manage to drive out the orcs, you will be allowed to build a fortress in the area.
For each unlocked plot of land, you decide which buildings should be constructed there. For example, you can build farms or mines or construct watchtowers. This way, you create a unique castle that differs from the fortresses of other guilds. Additionally, you must also defend your castle. Orcs or other enemies like bandits or dragons will make your life difficult.
The second part of the expansion is scheduled to follow in September. With this, you will be able to attempt to attack the fortresses of other guilds and conquer them. Retaking fortresses should also be possible. This will lead to tactical and action-packed PvP battles. Bringing everything together will not be easy.
Because, of course, you will try to further expand your castle and must defend it in PvE battles against monsters, while also fending off other guilds and launching your own conquest campaigns. This could bring a lot of variety to the MMORPG Neverwinter, for which gamers have long been wishing for a fortress mode and more relevant PvP.
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Those who want to try out the Dungeons & Dragons action MMO can sign up for free on the official website. More information about the game and the upcoming addon can be found on our theme page for Neverwinter.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , players have noticed that certain exotic weapons are supposed to drop more frequently if you already have one. Is there any truth to this? Are more Gjallarhorns available if you already have one? And what about the “Wrapping of the Pit? Is it still in the game? How many have already been on Mercury?
BungieUserResearch is the statistics department of Bungie, and fortunately, there’s someone from the department who regularly posts on Reddit and answers some of the fans’ questions. We summarize 3 interesting pieces of information from recent times.
The dice have no memory
It’s one of the most persistent topics in Destiny: The drop rate of certain exotic items. One might not drop a weapon like the Gjallarhorn for ages, then receive it and get it twice on the same day. “Is random really random? Or is there some weighting involved? Is a weapon more likely to drop if you already have it?”
The answer from BungieUserResearch on Reddit: No. Random is random. Dice have no memory. You have the same chance of getting a Gjallarhorn today as you did yesterday.
And what about the “Wrapping of the Pit“, the precursor to the Necrochasm? Is it still in the game with House of Wolves?
The answer from BungieUserResearch: Yes, he spoke again with the responsible people. There is no bug. The Wrapping of the Pit is still in the game, but very, very rare.
Destiny players will not accept that random is random
Mein MMO suggests: The answer regarding the Gjallarhorn and the loot system will probably fall on deaf ears again. Theories about “how it really is” will persist and circulate just like many “Tower Legends”.
There is a lot of frustration regarding the random factor in Destiny. It’s a matter of belief. Some players have developed their theories suggesting that the chance increases when you already have the Grimoire card or when you use a particular weapon type frequently. Destiny might notice: He seems to like this weapon type, let’s give him one!
Others believe the exact opposite is true: If you destroy all weapons of a certain type, the game thinks: He desperately needs a weapon! Let’s give him a particularly good one.
Unlucky players, who after more than 1,000 hours still do not have the weapons they want, look for all possible reasons for it. They wonder if their account might be affected because they redeemed a free code or something like that.
Random is random – that’s just not a concept that people can easily accept.
After ongoing DDOS attacks on H1Z1 and other games from DGC, CEO John Smedley is stepping back from the social media platform Twitter. The social media distracts him too much.
The CEO of Daybreak Gaming Company (H1Z1, Everquest, Planetside 2) John Smedley has withdrawn from Twitter and deleted his account there.
He loves developing games. And he will not let himself be distracted by it. Life is too short to lose sight of the things that matter. Therefore, he will leave Twitter and not regret it for a second, even though he will miss personal contact with players over Twitter.
John Smedley announced this on reddit after questions arose about whether his account had been hacked and deleted. His Reddit account has also been deleted now.
Industry veteran Smedley was seen as a CEO, who was reachable and approachable for players via social media. This is unusual for people in his position – especially since Smedley also said controversial things on social media, not just indulging in PR-speak. After the incidents last year, Smedley had noticeably held back for a while. A cybercriminal had forced a flight to make an emergency landing with a bomb threat directed at Smedley.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends , a problem with the “Recall” spell is causing trouble. They’ve even halted ranked play.
As Kotaku reports, the industry giant League of Legends has a problem. It first appeared last night around 1:00 AM our time with champion Riven: She could teleport back to base without casting time. This worked if she used a specific skill during the teleportation.
Anyone who knows League of Legends understands: This is an absolute game-breaker. Normally, returning (or as they say in LoL: “Going B”) requires a few seconds of stillness. If champions can teleport within a flicker of the tail by interrupting the animation, it breaks the game.
The latest patch for World of Warcraft is currently on the public test server and brings not only the long-awaited flying feature but also a controversial solution for those who have been waiting too long for a PvP match.
Finally Free
On the test server, players can currently try out flying and finally take to the skies with their mounts. While there are still some issues in certain zones, the developers are working hard to fix these in the coming weeks to provide a smooth flying experience on the live servers – provided that players have completed the necessary achievement by then.
The Hammer Method – Betray Your Faction
Trustworthy mask. Who wouldn’t believe him in his role as a human?
The drama is as old as World of Warcraft itself: one faction rushes into the battlegrounds, while the other endures dreadful queues of often several hours. Blizzard has already taken many measures to address these issues and has now found a solution. If one side is seriously lacking players, an NPC appears in your faction’s camp, hiring you as a mercenary for the opposing faction. You can temporarily switch factions to participate in the PvP action! This definitely results in drastically reduced wait times, even though many fans are already complaining that this undermines their sense of belonging to their own faction.
Whether one views this option as a miracle solution or unconditional surrender is up to each individual.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , you get support from the community and make the subreddit boss the new community manager.
The heart of the English-speaking Destiny community does not beat on Bungie.net, the developers’ forum, but in the subreddit DestinyTheGame. That’s where most discussions take place. Hundreds of new postings appear every day. Hot topics quickly receive 1000 comments. It goes back and forth. Over 186,000 people have subscribed to it. Destiny employees also post and actively read there – and most international news sites and many Youtubers get their information directly from there, just like one might have listened at the marketplace for the latest gossip, trash, but also interesting facts.
The subreddit for Destiny is also clearly the platform where players bring their content and videos about Destiny to the public.
The subreddit was launched in December 2012 by the redditor Cozmo23. This makes him the head of it all, which is customary on reddit.
And now, 30 months later, Bungie has chosen him: He is to become the new community manager alongside DeeJ and Urk. David “DeeJ” Dague has until now acted as the face of Bungie to the players. Eric “Urk” Osborne is currently working more behind the scenes and has greater responsibilities as “Community and Marketing Relations Manager.”
In the top right corner of the little window next to DeeJ (middle) is also KingGothalion, a popular streamer whom some also considered a suitable candidate. Variks, by the way, is universally agreed to be completely unsuitable for the job.
It seemed clear that someone popular from the community would be appointed. Many thought of one of the popular streamers or Youtubers who had become known for their Destiny coverage, such as Dattoo, Triple Wreck, KingGothalion, or ProfessorBroman. The choice then likely fell on someone who has proven he can build and maintain a community over a long time. (Besides, this is most likely going to be a paid full-time job in rainy Seattle, which does not suit everyone’s life planning.)
His role as the head of the Destiny subreddit will be relinquished by Cozmo to avoid any loyalty conflicts.
Deej announces and emphasizes that, even though there will be a new community manager, it does not mean that the old one will stop. He remains in his position and looks forward to working with the new member on the team.
Hey! I still work at Bungie. I just have a partner now. His name is @Cozmo23. Get him!!!
This week, there is again a card chaos in HearthStone that was made accessible just a few minutes ago. This time, it references the legendary encounters at the Crossroads of Tanaris.
A Choice. 100% Random.
Patron Warlock? Patron Hunter? Sure, what else!
In the weekly card chaos, things are again as chaotic as last week. You can choose your favorite class, but that’s where it ends! The entire deck will then be randomly created from all cards available to the class – regardless of synergy and rationale. Murlocs, Pirates, and Mechs are coming and going, and even unwanted cards like Millhouse Manastorm will be forced out once. With some combinations, you have to laugh, while with others, you might cry.
In any case, Blizzard has managed to present a mode that evokes emotions – a wide variety of them.
As every week, there is also a classic card pack for the first win this time. Luckily, the Tanaris chat didn’t make it into the game…
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, the Imperial City now has a release date. It will be a paid update, while Update 7 will be available for free.
Even before the launch of The Elder Scrolls Online, it is said that the developers of TESO talked about the “Imperial City” and planned to introduce it as a “dynamic element” in the PvP zone Cyrodiil. About a year ago, in the summer of 2014, they outlined the rough plans for how the Imperial City was supposed to work: Similar to the PvP classic “Dark Age of Camelot”, the most successful faction in PvP would gain access to a dungeon important for PvE.
One can assume that the faction that is weaker in PvP will decrease, as everyone flows into PvE. Another faction will then become stronger, gain access, and thus a dynamic cycle will be created in the PvP zone.
Trailer for the Imperial City in The Elder Scrolls Online
Now there is a date and a trailer for the Imperial City. Here is the trailer:
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Data for the Imperial City for PC/Mac, Playstation 4 and Xbox One
Here are the dates:
For PC and Mac, it arrives on August 31
For Xbox One on September 15.
For Playstation 4 on September 16.
What the DLC costs and what is included
The Imperial City will be a purchasable DLC. It is open to all players who have ESO Plus – or who purchase access for a one-time fee of 2,500 crowns. Then, according to Zenimax, they will receive all of this:
With the purchase of the DLC expansion, you gain access to the entire Imperial City. This includes the following:
All content is available to players starting at level 10
A brand new PvP/PvE area that encompasses the six districts of the Imperial City
New quests and key characters within the Imperial City
A new public dungeon with PvP elements: the Imperial sewers
Two new PvE group dungeons, each in a normal version and as a challenge for veterans: the White-Gold Tower and the Imperial City Prison
The Tel’Var Stones system
23 completely new item sets for veteran rank 16, exclusive to the Imperial City
Treasure chambers that offer new sets of jewelry for veteran rank 16 and a chance at even rarer items
The Xivkyn crafting style
New collectibles from the Imperial City (companions, transformations, and a costume)
And what the free patch brings alongside the Imperial City, Update 7
In addition to the Imperial City, an update that is open to all players is being introduced, which according to Zenimax brings:
Fundamental game update for the Imperial City
Alongside the Imperial City as a DLC expansion, all players who own The Elder Scrolls Online: Tamriel Unlimited will receive a free update to the base game. This includes hundreds of fixes and improvements to existing game systems and content, including combat, classes, skill lines, the Alliance War, dungeons, and quests. Here are some highlights:
15% lower experience requirements to level up to new veteran ranks
100% more experience points in all public dungeons
50% more experience points for all quests at veteran ranks
20% more experience points in Craglorn
Improvements to the passive abilities of each race
Improvements to the Mundus Stones
Glass crafting style
Improvements to existing item sets
The ability to hide mount improvements
New passive crafting abilities
New pledges of the Undaunted
Countless combat and gameplay balance changes
Improved campaign rewards in the Alliance War
… and much more!
The Imperial City and Update 7 will provide PC players with new game content for the first time in a long drought in August. For Playstation 4 and Xbox One, this is coming relatively early, as the servers have not been open for long. Additionally, another DLC is planned for 2015: the Orc City Orsinium.
This is an AI-powered translation. Some inaccuracies might exist.
In the European version of TERA, a new patch went live yesterday, bringing a number of new instances, as well as improvements in PvE and new features for Warriors and Berserkers.
4 new instances are coming, 2 old ones are disappearing
Archeron’s Inferno introduces 4 new bosses for players to challenge.
Although TERA patches in Europe always come with some delay, there’s still plenty to experience for players in our region this summer. Patch 33 brought a total of 4 new instances yesterday! The Kaprima’s Tomb and The Shattered Fleet await brave maximum level players. The Time Rift is also designed for high-level heroes but even features a hard mode. The same applies to the new 10-player raid Archeron’s Inferno where 4 bosses lurk.
At the same time, two old instances, namely the “Peak of Fear” and the “Edge of the Abyss,” are being removed from the game.
Warstorm PvP: A team deathmatch map
The new battlefield is more of a slaughter fest.
If you prefer some good old PvP brawls, you will have a lot of fun on the new map “Warstorm” . A match pits two teams of 15 players against each other with only one goal: to kill as many enemies as possible. The first team to defeat 70 enemies wins; otherwise, after a quick 10 minutes, the higher score decides the winner.
Improvements for Warriors and Berserkers
Berserkers are now also swinging their oversized weapons defensively.
Especially Berserkers have reason to celebrate! They can now also function as tanks and are no longer limited to the role of damage dealers. Their abilities have been extensively adjusted to fit the new role, ensuring that the men and women in heavy armor can show what they are capable of.
But the specialization of Warriors has also been improved. While they could already serve as both damage dealers and tanks, they are now expected to have significantly more options to fulfill their roles. One of the most important changes here is the fact that Fury can now also be generated when enemies shield themselves.
The patch also brings many other new features and class adjustments; you can find a complete list of changes in our sources as usual.
This is an AI-powered translation. Some inaccuracies might exist.
The next hero in Heroes of the Storm will be the Skeleton King Leoric from the Diablo universe. Blizzard has now released a video that does a bit of enlightening work on the creaky warrior.
What is dead may never die
One death is not enough. He dies again and again …
Like so many characters, Leoric is also a tragic figure of the Diablo universe. Once a good king, he began to see enemies everywhere due to corruption. This even led him to have his own wife killed, along with a large part of his servants. But even when death befell him, it was not over for him: as the Skeleton King, he returned and brought back a large part of his former followers.
We have already talked a bit about the mighty warrior in the past, and nothing fundamental has changed about his abilities. Even in death, he can still influence the battlefield and thus secure victory for his team beyond death. A gameplay and story overview is provided in this short video from Blizzard.
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On Twitter, it has also been announced that Leoric will not appear this week, but will show up soon on the battlefields of the Nexus. Even though “soon” is a flexible term at Blizzard, a release is expected next week.
This is an AI-powered translation. Some inaccuracies might exist.
The movie about Warcraft was presented at Comic-Con in San Diego. Now images have leaked.
Originally, the images from the new Warcraft movie were meant only for the eyes of those who were at Comic-Con in San Diego over the weekend. Some trailers for other pop culturally relevant TV series and movies were shown, but for the Warcraft movie, there was direct footage from the film: The opening scenes were probably it. The Horde protagonists and their situation are introduced.
Several trailers from San Diego have already leaked: The studios subsequently released them. With this, Warcraft probably can’t be expected. A trailer is supposed to come only in November.
Therefore, they will likely take the leak off the internet as quickly as possible. So: Here is footage from the Warcraft movie. Watch it while it’s available.
A big discussion – already heard in the leak itself – has erupted about whether there are too many computer-generated effects or not. This is being discussed in all corners of the Warcraft community on the internet.
Update: The first video is gone – here is another one.
http://vimeo.com/133621594
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMO Star Trek Online , they want to honor one of the best Voyager episodes “Year of Hell” and sell Beagles.
Group photo without the captain: Voyager crew
“Year of Hell” is perhaps the best two-parter from the Voyager TV series. The problem with Star Trek Online is: The events depicted in this episode never actually happened. Keyword: Alternative timeline. Yes, this existed long before World of Warcraft started with it.
To somehow incorporate references to many fans’ favorite episode, Star Trek Online had to cheat and now presents suitable content in a vault, a lockbox.
These are the things that fans often get annoyed about: You pay money for a ticket, hope for the grand prize, and often enough, you end up with a dud.
The mechanics of the lockboxes have been revised in Star Trek Online to make them more attractive to players, so they contain fewer such duds.
This is the summary of changes from Cryptic:
R&D mini-packages have been removed
New extra large boosters have been added
Choice of weapon type for weapon packages
Desirable prizes are more common
The grand prizes of this special Year of Hell box include a Krenim warship.