Black Desert: Does the fate of Black Desert depend on this new zone?

In the Korean sandbox MMORPG Black Desert , a major patch is coming in a few days. Will the fate of the beacon of hope be decided here?

The desert region Valencia is expected to deliver, as the Asia MMO specialist Steparu writes. On July 23, Valencia, a new zone, will arrive in Black Desert.

Black-Desert-Ninja

Steparu believes that with the content patch on July 23, Black Desert is at a crossroads. In his view, the fate of the game depends on this patch. So far, it has not delivered any challenging PvE content for groups. He hopes that Valencia can provide that. He further writes that the South Korean community has many hopes tied to the patch.

At the moment, despite its fantastic visuals and many good ideas, the game seems to suffer from design and gameplay decisions. It is complained that the fights are simply too mindless and too easy, and potion spamming is an issue.

For a potential western port, publisher Daum has already announced that it will deliver a completely different experience.

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At the end of the second trailer, there is a glimpse of a lady. She seems to be a ninja lady, a kunoichi. This is interpreted as “She will come in the next patch”, but one cannot be sure.

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Here are some screenshots from the new region and the upcoming patch that could be very important:


Black Desert is expected to come to North America and Europe in 2016. According to information from a fan site, news about this is not far off.

The Korean game is considered one of the beacons of hope in the MMORPG genre for the coming years. In this article, we have elaborated extensively on Black Desert in a preview.

This is an AI-powered translation. Some inaccuracies might exist.

Star Trek Online: 10.5 is live, bringing new stories, new systems

In the SF-MMO Star Trek Online, the mid-season 10.5 has begun. This brings a reunion with old friends from the Voyager series and new content for the fleets, the guilds of Star Trek Online.

Since Friday, the new patch 10.5 is live in Star Trek Online (officially called mid-season).

The patch brings the new episode “Broken Circle” – another episode in the ongoing “Iconian War.” With the original voices of Seven of Nine, Tom Paris, and Nog, a wave of Voyager nostalgia sweeps through the SF-MMO.

Star-Trek-Online-105

Additionally, the Armada system is newly introduced, along with the “Krenim Research Laboratory,” a new building for the guilds, providing plenty of activities to do. As anyone who has played STO knows, it takes quite a while before these things are up and running.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Arc Games
  2. MO

Destiny: The Cauldron Again – Why Are No Other Maps Coming in Trials of Osiris?

In the MMO shooter Destiny the map selection for the PvP event Trials of Osiris seems limited. Again, it’s the Cauldron: What is the reason for this?

Two or three weeks ago, the first ones already suspected it. “The Burning Shrine” was the map of Bungie’s grace in the PvP event Trials of Osiris for the second time. For this elite mode, a new map is determined every Friday at 7:00 PM as the venue, and it stays that way until the reset on Tuesday morning.

And indeed: Since “Burning Shrine” appeared for the second time 2 weeks ago, two other maps have been selected that have already been played before: Last week the Widow’s Court, this week the Cauldron.

Destiny-Trials-of-Osiris

Only these 6 maps can be selected for Trials of Osiris at the moment

It seems that only 6 maps are in the draw: Burning Shrine, Pantheon, Widow’s Court, the Cauldron, Black Shield and Thief’s Den.

It is noticeable: These are not exactly the most popular maps for a 3v3 in Destiny, but they are almost all DLC maps, not the “classics” that many PvP players favor.

Destiny-TrialsofOsiris

Fans who were angry that only these 6 maps seem to be in the draw have now directly asked Bungie’s PvP specialist, Game Designer Derek Carroll: “What’s going on? Are there more maps coming? Why do we always have to play the same ones?”

His answer is: “We only currently have the maps in the cycle that we like for the mode. Later we will expand the list.”

And how does the Cauldron work?

Destiny-Trials-of-Osiris

We have already introduced the Cauldron and let our friend Nexxoss speak with some PvP tips. You can read the full article with maps, a video, and tips here. The Cauldron is considered an ideal place for close combat with shotguns.

If you still have questions about why so many endure the Trials of Osiris every week, here is our article about the rewards of the Trials of Osiris.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar in view: This summer, many things will change, but will it be better?

For WildStar, this summer is the time to adapt to the new free-to-play model of the sci-fi title. The first steps have already been taken, but a multitude of changes are yet to come for the players.

Simplifying the character attributes is one of the most important steps the developers want to address. Instead of abstract (but very creative) names like “Moxie” and “Finesse”, there will be a reduction to clear names such as “Attack Power” and “Support Power”. This should make it immediately clear to every player: Attack Power increases damage, Support Power improves healing.

At the same time, it should be ensured that the system does not lose depth, allowing players to set different priorities. Essentially, the system is based on the following thought: Nothing changes for veterans, but newcomers should easily understand what is useful and what is not.

A favorable wind already recognizable

WildStar Birthday
Will the transition to F2P bring the big turn?

Since the announcement of the free-to-play model, WildStar has experienced a slight uptick. Over 100,000 users have registered for the beta of the F2P version alone, and the number of active subscriptions has also increased. Specific numbers are of course not disclosed, as that would only lead to unpleasant comparisons with other genre giants, and as we know, WildStar can only lose in that regard.

Further hopes are placed on the Chinese market, as WildStar is soon to celebrate its release there, and the fanbase is steadily growing.

New content, better old content

WildStar Ultimate Protogames
The instances are to become more accessible and provide an alternative to questing.

But even outside of the pure transition, work is being diligently done on new content. PvP enthusiasts can expect a new, crazy arena where battles will take place on multiple levels at the same time. Those who love group content can also breathe easier, as it will be possible to reach the maximum level in WildStar exclusively through group activities like instances, adventures, and ship missions. Rumor has it there will even be a new raid in the not too distant future, but no concrete information is available yet.

In-game shop: What will it offer?

WildStar Holo Wardrobe Colors
New colors could be offered for real money.

Of course, the transition to a free-to-play model also involves certain compromises. “Compromises” is particularly apt, as these things usually end up in an in-game shop. Although no concrete plans have been presented by Carbine yet, one can imagine many things: Special pets and mounts are a given, as well as unique costumes that allow the paying player to stand out from the crowd and sparkle just a little more than the rest of the player base for a few euros.

At WildStar, several other things would fit well: In addition to exclusive housing items and special colors for dyeing armors, the popular “boosters” will likely also find their way into the game. Because if players are willing to pay for something, it’s for the ability to plow through leveling areas faster to equip the 1236th twink in instances.

Change is always good – or?

One fact is that WildStar is definitely evolving further away from what it once was. At the beginning, leveling was challenging, and some quests only ended after several deaths (at least as an Esper). Instances were demanding and extremely difficult, the often desired “hardcore” feeling was palpable – and often overwhelming.

WildStar
Whether the changes will really bring the desired success remains to be seen.

In the meantime, WildStar is noticeably more beginner-friendly, the gradations of the various difficulty levels are becoming increasingly blurred, allowing a larger group of players to eventually experience all available content. Is this a good change? I don’t know. Will the change help the game attract new players? Definitely. My fundamental opinion about WildStar has changed little so far. It is good at what it does. It has fun elements, especially the housing in this extent is an absolute enhancement of the MMORPG experience. At least the roleplayer’s heart jumps for joy almost out of the chest.

The “path to free-to-play” will bring changes. Not all of them will be good, but not all will be bad either. And with this great wisdom of the day, I will now let you go.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Warcraft movie: Director explains why this video game adaptation won’t be bad

The director of the Warcraft movie, Duncan Jones, gave an interview at Comic-Con and clarified what fans can expect from the film and why he believes that this film will not be a failure.

Video game movies almost always flop

Warcraft Trailer Durotan

Honestly: Movies based on video games have almost always been a failure. No matter if you look at the adaptations of Dragon Age, Dead or Alive, or Doom, they were not really good films. Small bright spots might be the “Tomb Raider” movies, but even those were, at best, acceptable action flicks and failed to capture the fascination and spirit of the game.

The director of Warcraft knows this. Duncan Jones himself has suffered from these poor adaptations of games. What may be more important: He is a long-time Warcraft fan himself. He knows the world, can assess it from the perspective of a player, but also create material as a director that results in a good film. But will it be possible to meet both demands? If you believe his words: Yes, it will.

“A war film that shows humanity on both sides”

Anduin Lothar - another legendary hero of the Alliance.
Both races are suffering. And both want just one thing: to be allowed to live.

But what can we expect from the film? According to Duncan, a lot. He describes his own movie as “a war film that shows humanity on both sides.” Unlike in “The Lord of the Rings,” the world is not obviously divided into “good” and “evil,” as there are many shades of gray in the characters. Both races ultimately want one thing: to be able to live and ensure their families are safe. There will also be typical heroes on both sides with whom the audience can sympathize and identify – but this is already due to the underlying lore.

Generally, the lore is one of the main reasons for a good foundation. The Warcraft universe has matured over more than 20 years and has an immense amount of material to draw from.

Fans and newcomers should be equally addressed

The good Orgrim Doomhammer will be one of the main characters.
Orgrim Doomhammer is one of the heroes of the film – an orc as he is described in the books.

Especially fans of the MMORPG World of Warcraft will get their money’s worth. There will be plenty of Easter eggs to discover. At the same time, there has been an effort to make the Warcraft universe presentable to a broader audience that has so far been unfamiliar with the world and has never touched a Blizzard game. Still, even the most loyal fans will discover new aspects of their beloved world. Especially Draka, Durotan’s wife and the mother of Thrall, has become a more interesting character than originally planned. In everything he says, the mood resonates with: “I know what you want, because I want the same. This film is made by a Warcraft fan, for the Warcraft fans. Trust me. Look forward to it.” And you want to believe him at least. But watch the full interview yourself:

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Although the film is almost finished and according to Duncan only about 10 CGI sequences need to be edited, it will still be until June 2016 before the film finally lights up screens worldwide. Only then will we know if it succeeded in making a video game movie that did not flop.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. io9.com

Guild Wars 2: The new solo adventures in Heart of Thorns will be stressful

With the addon for Guild Wars 2, Heart of Thorns, there will be plenty of new landscapes to discover. Hidden among them are also the locations of the adventures, where players can compete against time and their friends.

Only mastered through constant repetition

In the latest developer blog, the creators of Guild Wars 2 spoke a bit more extensively about the upcoming content for solo players that is on the way with the first expansion Heart of Thorns. One reason for introducing such content was that many players complained that the world felt empty and lifeless as soon as all events (“hearts” quests) had been completed. Unless there was an active event, like a dragon attack, there would be little for solo players to do. This gap is to be filled by the adventures from now on.

What exactly is an adventure?

New hairstyles and eye colors in Guild Wars 2.
The comparison with friends is supposed to be one of the biggest motivations.

The adventures are repeatable, short scenarios in which characters must complete different tasks. Many player skills come into play here, not just how quickly damage can be inflicted. Players need to memorize certain sequences within an adventure, as only through much practice and gradual perfection of their playstyle can they achieve a high rank on the leaderboard.

The better your time or the more points you earn, the higher your name appears on the leaderboards. The respective performance can be compared with friends, guild members, and all other players, encouraging active exchange about tips and tricks of the respective adventure.

An example: The shooting gallery adventure

The ship has crashed. Help the survivors to help themselves!
The ship has crashed. Help the survivors to help themselves!

A flying ship with nobles has crashed in the jungle. To defend themselves against the wilderness, the shipwrecked have crafted training dummies and are now trying to improve their own skills with the rifles in order to defend themselves in case of emergency. Players are supposed to lend a helping hand to the lords and ladies and “show them exactly” how to handle such a gun. Throughout the entire area of the adventure, the training dummies are now scattered, which you must shoot at with dwindling ammunition. The difficulties of the matter:

  • Not all training dummies appear at the same time. You must memorize the order of their appearance to achieve maximum efficiency.
  • The training dummies only stay for a short time. It will not be possible to hit them all – so you have to quickly decide which ones to shoot and which ones to leave standing.
  • Ammunition is limited: It can be collected at certain locations of the adventure, but you need to plan these locations into your route.

The above-mentioned factors must always be considered. It takes many attempts to become truly effective and know where to stand at what time to hit as many training dummies as possible without running out of ammunition.

Guild Wars 2 dragon jade weapon
In the adventures, you are on your own.

The adventures are automatically unlocked by your progress in Heart of Thorns – that is, by completing events – and can then be repeated an endless number of times until you are satisfied with your performance… only to be beaten by an ambitious friend the next day. Other players will not be able to interfere in your adventure! No one can take things from you or assist you in battles.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. guildwars2.com

The Secret World becomes normal: Issue 12 focuses extensively on MMO elements

In the dark fantasy MMO The Secret World, the next update will elaborate on the typical MMO elements: currencies, gear, raids, dungeons, group finder.

The Secret World plays out in many ways more like a single-player RPG or even an adventure: the fully-voiced stories take center stage.

In a Twitch stream a week ago, the developers presented their plans for the next content patch: Update 12 “Dark Tower Below.” In this update, fundamental game mechanics will be revised.

TSW-Update12
  • The update will come in 2 parts – the first part is scheduled for mid-August, with the second coming a few weeks later.
  • TSW-Werwolf
    The first part of Update 12 grants access to a dungeon beneath the Orochi Tower, the Factory. Here, the focus is primarily against the Orochi themselves in a sterile techno-look. You access the dungeon via the elevator in the Orochi Tower. This dungeon is also aimed at hardcore players, like the penthouse, in the Nightmare update. The elite version will also be available to players who are still feeling their way into the endgame. The blue 10.5 items that drop here are expected to be around the level of previous lilac ones.
  • In the second part of update #12, a few weeks later, a second dungeon will come, where you will face the “experiments” of the Orochi – something like cybernetically enhanced werewolves. The dungeon is still being finalized.
  • With “Flappy” (featured image), a former event boss is being reworked into a 10-man raid boss, and it’s going to be pretty tough.
  • They plan to introduce Nightmare modes for existing raids, which will come in the second part.
TSW-MumboJumbo
One of the bosses of the Factory.
  • World bosses are coming, for which a lot of players are needed, similar to the golem event bosses.
  • Update 12 will significantly simplify currencies, leaving only two types of tokens: one for endgame activities (Nightmare Dungeons and Raids) Mark of the Pantheon and one for everything else: Black Buillion.
  • TSW-Ausgabe12
    A cap will be implemented on how many tokens one can have overall, and how many can be earned in a week.
  • The item progression will continue – there will be a plethora of new “best items”.
  • PvE and PvP items will be balanced to follow a “progression path”; in update 13, new ideas for PvP progression will likely be presented.
  • The dungeon finder will be revamped, allowing those who “manually” look for a group via it to have more space to describe their preferences – furthermore, an automated dungeon finder will also be offered.
  • And there will be daily and weekly missions in The Secret World.
This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks XBox 360: Instead of pigs in space – Tanks on the Moon

The military MMO World of Tanks invites players on Xbox 360 to a very special event: This weekend, the moon will be like a battlefield.

Celebrating 40 years of “Humanity on the Moon”, the anniversary of the Apollo 11 mission, the more action-oriented Xbox version of World of Tanks is hosting a very special event: The moon mode runs until July 20.

Those who log in during this time will receive a special tank, the M24 Lunar Tank – of course with lasers. Anything else would be totally silly for tanks on the moon. Anyone who starts a battle with it will land on the moon’s surface – with reduced gravity and the good old Earth in the background.

The mode was previously introduced in April, where everyone thought it was an April Fool’s joke until it truly took place on the moon:

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Source(s):
  1. MO

Hearthstone: Sneaky trick “Drunken Dragon” renders opponents defenseless

In Blizzard’s online card game , a nasty trick is currently circulating that leaves the opponent defenseless.

Hearthstone-Nozdormu

It’s similar to playing an endless series of “8s” in Mau-Mau that keep forcing the opponent to skip their turn.

With the legendary card Nozdormu on the board, a turn only lasts 15 seconds instead of 45. If you also hold two Young Brewmasters in your hand, you can always play one, bring it back with the next one, and so on.

Because the animations are shown one after the other, it’s possible to attack with the dragon, then apply as many Brewmasters as you can until your mana runs out, and finally end your turn.

This means that the “Brewmaster-switch” animation takes up the rest of your shortened turn and even reaches into the opponent’s turn, leaving the opponent no time to do anything during their round.

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Fans are debating whether this is okay or not. Some say: Clearly an exploitation of game mechanics. Others say: It’s just a combo that is hard to achieve and leads to victory; there are others like it.

In any case, you should keep an eye on Nozdormu in opponent decks until Blizzard does something about the play (if ever). The deck is running as “Drunken Dragon” on Hearthpwn.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. hearthpwn
  2. Eurogamer

The Elder Scrolls Online is a hit on PS4 and Xbox One, according to sales figures and analysts

The fantasy MMORPG The Elder Scrolls Online achieved strong sales figures in the USA in June. This is indicated by data from market research institutes and analysts.

The analysts from Superdata provide figures for the gaming market. They are not undisputed, especially the source citations are sometimes vague. Furthermore, they also lump MOBAs and online card games into the MMO category, which hardcore fans do not appreciate. Nevertheless, their data is adopted by most media – there are very few alternatives.

As with the current player counts, the sales figures are also strictly confidential in many cases, and you only get clues and approximations – as it suits the PR personnel and heads of the publishers.

The majority of statistics and figures from Superdata paint a clear picture: Free2Play MMOs with microtransactions are on the rise. Anyone who still wants to make money off their customers for the game itself or for a subscription is targeting a market that continues to shrink.

The Elder Scrolls Online “saves” the paid MMO market single-handedly

The Elder Scrolls Online Armor

According to Superdata, June 2015 offers an interesting picture. Because it is very rare that the paid MMO market experiences growth again. In June 2015, however, this was the case compared to June 2014. In the USA, the market for paid MMOs on PC and consoles grew by 30% compared to the previous year. And there is a reason for this: “The Elder Scrolls Online.”

The Elder Scrolls Online has significantly revitalized the struggling paid MMO market according to numerous reports.

It operates on a “Buy2Play” model: Players must purchase the base game and then have the option to buy a quasi-subscription called “TESO Plus” or acquire new game content or items (like EXP Boosters or mounts) from the cash shop, the crown store.

The Elder Scrolls Online Frostmahr Mount
Anyone who purchased this nice mount will be reflected in the following statistics:

Allegedly sold 138,000 digital units in the USA

It is alleged that The Elder Scrolls Online sold 138,000 digital units alone in the USA.

In statistics revolving around “Digital Earnings”, this includes microtransactions and other purchases, The Elder Scrolls Online ranked 3rd in the USA in June, behind Call of Duty and GTA V. In Germany it ranked 5th (Fifa 15 is ranked 1st), and in the UK it ranked 4th. These are the figures from Superdata:

Other sources also confirm the sales success of The Elder Scrolls Online

Other figures also confirm that The Elder Scrolls Online has sold very well in the USA. In June, it ranked 2nd in “Retail Sales”, meaning the boxes that sold over the counter, across all platforms, just behind Arkham Knight. This was reported by the market research institute NPD Group.

In the past, Sony already reported that TESO had won the US market on PlayStation in June. Additionally, further campaigns have been launched in recent weeks – but not in Europe anymore, only in the USA. For other MMOs, this would at least equate to the signal effect of opening new servers.

This is an AI-powered translation. Some inaccuracies might exist.

My MMO asks: Item Spiral or Player Skill?

How players make progress in their games often varies. In some online worlds, one is lured by constantly improving equipment, while other games rely purely on the skill of the respective player. We ask: Which of these systems do you prefer?

And the spiral turns …

Every patch of WoW brings new equipment - and thus new upper limits of character strength.
Every patch of WoW brings new equipment – and thus new upper limits of character strength.

In every MMO, there are different incentives to play as much as possible. In some, the social component is particularly decisive, others enjoy the graphics especially, and yet others appreciate small details, such as the options for character creation. However, no feature seems to attract as many players as the improvement of their own hero. Whether through new talents or increased attribute points, when the character deals a little more damage or heals more effectively, the gaming heart beats faster.

The best examples of this are probably classic MMORPGs like World of Warcraft or SWTOR. Through regular patches and expansions, characters are continually improved and never reach a “perfect” state – at least not for longer than a few weeks.

A duel of pure skill

Other games rely entirely on fair, competitive gameplay, meaning: All characters have the same values and the same number of improvement options, creating an objective fairness. Who wins in a duel is solely determined by the skill of the respective player. Such games include Guild Wars 2 (at least in mist PvP) and most MOBAs like Smite and Heroes of the Storm also fall into this category. No matter how much time someone invests in these games, the character will never improve – only the player.

Guild Wars 2 PvP
In Guild Wars 2, the players’ skill mainly determines victory and defeat.

Cortyn says: I am now displeased with the endless item spiral. A few years ago, I enjoyed collecting new items and dealing a bit more damage than during the last dungeon visit, but now I find this mechanic boring. I certainly see its usefulness and necessity in classic MMORPGs – but not in the PvP area. Much too often, while playing, I have the suspicion: “My opponent just barely won because he already has the equipment from season 26336.” It shifts my focus, more or less consciously, onto the items and not on what I can actively improve.

Guild Wars 2 PvP
Guild Wars 2 offered Cortyn the most exciting PvP.

In the PvP of Guild Wars 2, I knew with every defeat: “The guy was simply better” or “I used my ability incorrectly”. Furthermore, the “skill” acquired in a game is hard to lose, whereas long-farmed equipment ends up at the enchanter within a month.

And so we come to the question for you: What type of game do you prefer and why? Do you enjoy being able to endlessly improve your character through new items? Or do you prefer to constantly learn as a player and compete against enemies that, based on starting values, are on the same level as you?

This is an AI-powered translation. Some inaccuracies might exist.

RIFT: Patch 3.3 – Wandering Nightmares with Initial Issues

The new patch is now live in RIFT and can be played by everyone. Some issues caused hiccups on patch day in America.

Beginning of the Nightmare Saga

On July 15, the major Patch 3.3 for RIFT was released and caused some difficulties in the first hours in America. Several bugs led to servers being shut down and maintained multiple times within a few hours while the causes were frantically searched for. The issues have now been fixed, and European players are also enjoying the new features.

Dimensional craftsmen will have plenty to do over the summer.
Dimensional craftsmen will have plenty to do over the summer.

Among other things, the first chapter of the Nightmare Saga is playable, which will delight fans of the lore. This chapter will reveal the origins of Lord Arak during the storyline. Chapter 2 will follow in July, while Chapter 3 is due in August. But also, dimensional craftsmen can obtain many new resources and blueprints as they battle through rifts and the Tarken Glacier to craft new gear. The glacier also hosts a completely new Instant Adventure where the resurrected dragon Shigoroth must be defeated.

But these are just a few highlights of the patch. The list of new features and improvements is long; those wanting to learn every detail should take a look at the full patch notes.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur has no exotic weapon this time – Will Bungie deliver one afterwards?

In the MMO shooter Destiny , the Agent of the Nine, Xur, has no exotic weapon this week. Will that change?

At the West Coast of the USA, it was 2:00 AM when Xur appeared in the Tower. Around the world, Guardians rushed to him, only to be surprised: He has no weapon! That has never happened in all the months that Xur has been around.

  • On social media, the first jokes appeared: “Xur finds new ways to disappoint the Guardians,” they said.
  • Others, not averse to a good conspiracy theory, suspected he had a Gjallarhorn and it was snatched from his hands at the last moment. There are also screenshots, and people swear it was exactly like that… (because screenshots on the internet are always true).
  • Others jokingly suggested: Xur is so upset about the Exotic nerfs that he is going on strike.
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Bungie responds with about 50 minutes delay (it was just before 3:00 AM at Bungie’s headquarters): They are addressing the issue.

Many thought Bungie would deliver another weapon. Now the definitive answer is here: No, they will not. They have determined that there is no “safe way” to add a weapon. Xur will return next week. Then with a full inventory.

July 17, 2015, will likely go down in Destiny history as “Pacifist Friday.” The day when Xur had neither a bad nor a good weapon, but none at all.

Of course, the very optimistic ones hope: Bungie will make up for this next week, delivering two weapons or those whose names superstitious Guardians are so reluctant to say.

This is an AI-powered translation. Some inaccuracies might exist.

In Heroes of the Storm you now have to wait longer for opponents, however, there are appropriate options

Many players criticized the immature matchmaking in Heroes of the Storm. Blizzard has now implemented initial changes that should lead to a better gaming experience for newcomers and veterans.

“Quick Match” no longer quite so quick – but better!

Especially the game mode “Quick Match” was a thorn in the side of many players. It often happened that veterans and newcomers were mixed together. This led to tensions on both sides: the seasoned experts panicked trying to compensate for their inexperienced teammates, while the newcomers naturally could not meet the demands due to a lack of practical experience.

The number of completed games now determines the teammates.
The number of completed games now determines the teammates.

A new rule has now been implemented in the system, which ensures that players are matched based on the number of games they have already played. Those who can present 500 games on their account will therefore very rarely encounter players who are only playing their second or third round.

A disadvantage of this new rule is that players now have to wait longer for a match, as the pool of potential teammates and opponents has shrunk. However, Blizzard assumes that the longer wait times are bearable if they lead to an improvement in player experience and more exciting matches.

This is an AI-powered translation. Some inaccuracies might exist.

Evolve: Weekend Challenge – Roll over the opponents and grab a skin!

This weekend there is a new Weekend Challenge for the players of Evolve. As Behemoth, many hits must be scored to claim a free skin.

Bowling in a different way

The challenge from last week was completed without issues, allowing players to enjoy the Predator Skin of Maggie. However, this weekend Turtle Rock Studios significantly increases the difficulty of the requirements: The monster players must land at least 200,000 hits as Behemoth while moving in its ball form. Since the ball form quickly depletes the monster’s stamina bar, it will not be easy to land that many hits – especially since the damage of this ability is minimal and thus presents a great risk.

Evolve Behemoth Blood Rock

As usual, the challenge runs from Friday to Sunday (July 17 – 19) and players across all platforms work together towards the goal. It is not necessary to play as Behemoth yourself, it is sufficient for one to participate in the match. If the challenge is successfully completed, all participants will receive the red Behemoth Blood Rock skin, which will be distributed to all participants by Thursday at the latest. May the great bowling begin!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. evolvegame.com

Destiny adjusts the balance – shotguns, automatic rifles, handguns and more

In the MMO shooter Destiny , the balance of weapon classes is being adjusted. Whether shotguns, automatic rifles, or handguns – all classes are affected.

In MMORPGs, it is the abilities of the classes that must constantly be balanced against each other. Sometimes one is too strong, the other too weak, and then everything is somewhat balanced: new equipment comes out, and the game starts over.

On the class balance front, Destiny is relatively secure with “only” three classes, as not much changes. However, there is a battle with the weapons, and it seems they are willing to do so. At E3, they announced the philosophy that weapons should come in and out of fashion. Initially, automatic rifles were strong, but no one talks about them anymore. In the Crucible, shotguns and handguns are currently favored.

With the expansion “King of the Taken” coming in mid-September, Patch 2.0 will significantly adjust the balance of weapon classes.

Automatic rifles and scout rifles will be strengthened, handguns weakened

For automatic rifles

  • the base damage will be increased,
  • but they will deal less damage at longer ranges.
  • Additionally, the developers will reduce the stability in such a way that it becomes difficult to land precision shots at great distances.
  • Furthermore, Bungie will increase the damage of automatic rifles in PvE by 10%.
Destiny-Suros-104
They are supposed to become stronger again, but not make scout rifles redundant.

With pulse rifles , they are relatively satisfied,

  • but they will be adjusted to make it harder to achieve multiple precision hits reliably.
  • Therefore, they will lower the stability,
  • but increase the magazine size.
  • Pulse rifles with medium fire rates will deal about 2.5% less damage.
Destiny-Roter-Tod266
They are satisfied with pulse rifles, aiming for a bit more diversity in the sub-types.

Scout rifles are seen as the ideal choice for long-range primary weapons:

  • Scout rifles will deal 5% more damage in PvE.
  • Additionally, they will further increase the damage of scout rifles with medium or high fire rates, but this should not affect the kill speed of the weapon in PvP against a healthy Guardian.
  • Scout rifles will receive a larger magazine.
  • Their precision when aiming from the hip will be reduced.
Destiny-MIDA-Multi-056
Scout rifles are supposed to become stronger in PvP, as they are supposed to resemble snipers a bit more.

Handguns will be severely restricted in their range, as they want to distinguish them more clearly from scout rifles:

  • They will deal less damage at long distances,
  • it will be harder to aim with them,
  • even when fired from the hip, they will be less precise than before.
  • Furthermore, the magazine size will be reduced
  • and the sights will be changed so that they look less far but provide a wider view.
Destiny-Das-Letzte-Wort-225
There is little good news for handguns.

Last-Round Snipers, Shotguns, and Fusion Rifles

For shotguns , they are addressing the most popular perks, as the Iron Banner Felwinter and the changes with “Reforging for All” in the House of Wolves have led Guardians to obsessively search for the “optimal shotgun.” Once they found it, it was clear: it was too strong.

  • Measure Search will now give only 5% increased range when aiming through the sight instead of 20%.
  • Sardine cans will be 30% weaker when it comes to grouping the shots on target.
  • The bonus damage of pumps on precision hits will decrease by 10%.
  • In PvE, shotguns will deal 10% less base damage.
Matador64-Destiny
Is the reign of shotguns coming to an end with 2.0?

For fusion rifles , they are going back to fine-tuning and differentiating between the types:

  • Slow-loading, hard-hitting fusion rifles will receive a shorter range.
  • For all types, the projectiles will travel slower.
  • Fusion rifles with short range will receive an accuracy bonus
  • Fusion rifles with long range will receive a penalty.
Destiny-Pi-mal-Daumen-127
Fusion rifles could use a bit of reinforcement; at short range, they should offer an option to shotguns.

.
For sniper rifles, they are changing the effect of “Last Round,” but only for sniper rifles. The additional damage will now only apply to precision damage, not to base damage anymore.

Destiny-Efrideets-Speer
Last Round was too strong; it is being weakened…

Rocket Launchers and Machine Guns

For heavy weapons, machine guns will remain as they are.

Destiny-Donnerlord-085
The Yoghurette among weapons: It wants to remain as it is. It is allowed.

For rocket launchers

  • they will address “Horseshoes and Hand Grenades.” Rockets will now explode closer to the target if the firing weapon has this trait. This should allow faster players to evade rockets more easily.
  • Additionally, they will increase the explosion radius of all rocket launchers.
Destiny-New-Gjallarhorn
Rocket launchers remain quite constant in principle, except for the “explode in the approximate vicinity” issue.

Additionally, with 2.0, they will adjust the functionality of some “perks,” i.e., weapon traits. They will go into details this weekend.

Bungie also mentions that they will have some surprises in store for the launch of King of the Taken.

In addition to these changes, they have also altered some notable exotic weapons: Exotic weapons are being changed – Who wins? Who loses?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Skyforge makes an immoral offer again – shortcut to 2 classes in Collector’s Edition

The Free2Play MMORPG Skyforge has now introduced its Collector’s Editions and offers a shortcut to two advanced classes.

The appeal of Skyforge lies in progressing through a complex skill tree from node to node until you reach your desired goal: Unlocking new classes and thus new player experiences.

Because the classes that the player’s avatar can quickly switch to play fundamentally differently. In a tutorial mode, a kind of “danger zone”, aspiring gods can try out their desired classes – some missions also invite them to tackle challenges in specific roles. However, it takes time before gods can play whatever they want in the real world.

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Players could already purchase access to the melee fighter Berserker and the ranged DPS Gunner in the founder packs. This means founders start with five classes instead of the three basic ones: Lightbinder, Paladin, and Cryomancer.

Now, Skyforge has introduced a Collector’s Edition that grants buyers instant access to two additional classes, the Knight and the Alchemist. For 55 euros, you get both classes, a mount, and additional bonuses. The offer from Skyforge can be found here.

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We introduced Skyforge just yesterday in a major special.

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H1Z1: The Best of the First Half Year

The survival MMO H1Z1 is now half a year old. In a video montage, a YouTuber summarizes the most absurd, best, and funniest moments.

H1Z1 is half a year old. It was buggy, unbalanced, had issues with bears, hackers, cheaters, air drops, felt unfinished and raw, but from the very beginning it did one thing: it was fun.

Even the bugs made fans laugh until they cried. The open-world concept, combined with early access, led to completely absurd situations that were discussed again and again in the game’s very active community.

For the “half-year”, a YouTuber has now compiled what he considers the best clips from H1Z1 into a birthday greeting for the zombie MMO.

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Destiny: Xur, Agent of the Nine, Offer and Location on 17.7.

Xur, the Agent of the Nine, arrives in Destiny on Friday, July 17th. We will present what he has on offer and where he stands in this article.

For a handful of strange coins, Xur can make a dream come true or two. He sells three exotic armor pieces each week, one for each class, along with an exotic weapon. In theory, Xur is a “catch-up mechanic,” giving both hardcore and casual players the chance to purchase great items from him.

Xur’s concept worked especially well at the beginning of Destiny

Destiny-Bones-of-Eao
Many are still missing: Bones of Eao.

In practice, it shows that the concept worked particularly well at the beginning. Xur’s appearances on Friday are highlights. Even players who have played little Destiny during the week are interested in the vendor, checking what he has on offer.

However, in practice, it appears that his appeal is slowly waning, as many regular and hardcore players now own everything Xur can offer. This is because relatively few new exotic items have been added to his inventory in recent months. And of course, he shows up every week and sells items, so the demand decreases because he satisfies it weekly.

And the new exotic items are no longer as sought after as before: Because Xur sells engrams, which contain random exotic armor pieces, and there are light particles, the necessary currency, in abundance, many already possess the 9 exotic armor pieces that Xur can bring with the new expansion. However, there are no leg engrams, so 2 of the new armor pieces are still missing.

It’s getting harder to hit the jackpot in the Xur lottery

All this means that the Friday lottery is becoming a disappointment for many Guardians: Sure, when you only need a few items from the vast array of armor pieces and weapons, the chance that he has exactly what you need is low. While players who still need a lot can joyfully shop every week. Xur is indeed a catch-up mechanic.

Perhaps Bungie will revise the old tentacle face and its mechanics with “The Taken King“.

Destiny-Xur

Everything about Xur on July 17th, 18th, and 19th in Destiny

When does Xur come and when does he leave again?

Xur arrives on Friday, July 17th, at 11:00 AM in the Tower or the Reef. He departs on Sunday, July 19th, also at 11:00 AM CEST.

Where is Xur? What is his position?

Xur is in the Tower, on the balcony, near the Speaker. Here in the video, you can find the secret full walkthrough to Xur, so to speak.

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What do the numbers in parentheses refer to with armor pieces?

Those are the values in Strength, Intelligence, and Discipline. In this article, we have examined that in more detail. It also includes the maximum values.

What does Xur have on offer this week? What is he selling?

Xur is selling this week for inexplicable reasons … no weapon?! – This is indeed no display error from any app. Xur has no weapon on offer.

At 12:55, Bungie Help, technical support, confirmed via Twitter that there is an issue with Xur, which they are investigating. So it may happen that something will change.

For Hunters, he is selling the DLC II helmet Heavenly Nightfalcon (strength 123) for 13 strange coins.

Destiny-Heavenly-Nightfalcon177

Warlocks can rejoice (or be annoyed) about the gloves Sunbreaker (105/109) .

Destiny-Sunbreaker-177

And Titans get the Helmet of the Inner Light (weak 94/99). 

Destiny-Helmet-of-the-Inner-Light-177

Xur has a Helmet Engram available.

Update: Bungie has since made a definitive statement regarding the Xur situation: Xur has no exotic weapon this time – Will Bungie deliver one later?

 
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ArcheAge gets a full PvP server in Korea

The sandpark MMO ArcheAge is trying something new in Korea: a full PvP server.

ArcheAge Mount

As MMO Culture reports, XLGames is trying a new idea in Korea. They will introduce a new server with a special set of rules on July 25. As is common in many sandbox games, “safe zones” will now also be opened for PK, for killing players by other players.

Moreover, the PvE grind will be reduced significantly: upon reaching level 30, players will be promoted to level 55 and receive equipment worth 4000 points, it is further stated.

In addition, the experience gain across the entire server is to be permanently doubled, and instead of 4 Castle Siege Points, there will be 6.

Interestingly, in the official Western forum for ArcheAge, which is maintained by Trion Worlds, there was a dominant thread on Thursday evening where players demanded that a new server in Europe coming with 2.0 should definitely be a “PvE” server. In that thread, opinions diverged greatly…

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