The military MMO War Thunder aims for a fully destructible environment.
In a dev blog, the developers of War Thunder talk about their “Appetite for Destruction,” their desire for destruction. Soon, they will fulfill the promise of a completely destructible environment on the maps for ground forces.
Until now, destructive War Thunder players could only roll over smaller objects like bushes, statues, or hedges. Soon, this will also be possible with buildings and ruins.
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This is how they plan to implement a new destruction mechanic. With this, buildings will be able to shatter into fragments. This mechanic will first come for the map “Berlin”, and later it should be expanded to more tank maps.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, cheating in the Crucible, the game’s PvP mode, continues to be a sensitive topic.
Cheating in Destiny often occurs through lagswitches. The game is susceptible to this since it does not use dedicated servers. With the introduction of the new mode Trials of Osiris and the overall enhancement of PvP in the latest DLC, the problem has become increasingly prominent in recent months. Cheaters gained unfair advantages, causing frustration and a toxic atmosphere.
There have already been two ban waves, but these were mostly just a slap on the wrist, temporary in nature, and limited to the PvP mode.
The community manager DeeJ has now reported that he has been in discussions with the “Bungie Security Team” for a longer period. Fans can expect more information about “Crucible Justice” in the next weekly update. The weekly update is scheduled to be released on the night from Thursday to Friday.
Just met with the Bungie Security Response Team for an hour. Expect more information on Crucible Justice in the next weekly update.
The housing of WildStar currently ranks as the best of its kind. Why players love it is again shown in a short video clip.
Many Ideas – Is Housing the Best?
Especially roleplayers are fully engaged in the housing feature.
WildStar made a strong impression at its launch, especially with fresh ideas like the extensive housing system. The idea for it came quite early in development, as they wanted to give players the opportunity to distinguish themselves from others and create their own unique things: Individualization has always been one of the core aspects of WildStar. Although housing also offers some gameplay advantages, such as recovery bonuses, additional crafting resources, and portals to all corners of the world, it is primarily the possibility of creative expression that players celebrate.
In the meantime, a quite impressive fanbase has formed around the feature, and roleplayers are also fully engaged in building exciting backdrops. An example of this is The Villa, which we reported on some time ago.
For this reason, Carbine has continued to expand housing in recent patches and also plans to introduce communes in the future to provide players with exactly what they want.
The YouTuber WildStar Core has created a video that showcases some housing creations – ranging from simple (but really pretty) houses to dark ruins and laboratories.
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However, it is always just a relatively limited version of the game, a kind of “demo.” But to take a look at what so many are talking about, it might be worth a try. The playable version is the beta version of the “Arena Commander.” This is the space shooter module of the massive project Star Citizen.
The code you can use to start the test flight is called “GAMESCOM2015” this time. You need to go to this page of Roberts Space Industry, create a new account, and enter the code.
You can fly and shoot until August 19.
Here’s what it’s supposed to be like when it’s finished:
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Slowly but surely, we are heading towards the final stretch of the card reveals for Hearthstone. The special abilities of the 4 new additions do not lag behind their colleagues, and especially Warriors receive a powerful expansion for their late-game decks.
Two Strong Men on a Destruction Tour
All classes can look forward to the neutral minion Light’s Champion, which has solid stats of 4/3 for 3 mana and has the battle cry of silencing a demon. Since there are currently relatively few neutral demons, it seems to be named as a direct counter against Warlock decks—though it may also gain usefulness in a later expansion.
Hunters receive the rare minion Ram Wrangler, which initially seems a bit weak with its stats of 3/3 for a proud 5 mana crystals, but it can shine with its battle cry: If you have a beast, summon a random beast. This could be anything from a small forest wolf to King Krush. It definitely promises to create exciting gameplay moments.
Mages experience true prominence on the board, as they receive the legendary minion Rhonin, who once led the Kirin Tor of Dalaran. For 8 mana, he has relatively weak stats of 7/7, but upon his death rattle, he releases a lot of magic in the form of arcane missiles – you will receive them in triplicate upon his death!
Lastly, Warriors can look forward to a real blockbuster. They receive Varian Wrynn, the king of Stormwind himself. For 10 mana, he also has stats of 7/7, but an exceptional battle cry: Draw 3 cards. All minions you draw will be summoned directly to the battlefield. The effect will also occur even if your hand is already full. And even better, if the board is already full, excess minions will remain in your hand.
Slowly, the ranks of the new cards are filling up – was your favorite among them today?
The new MMORPG Skyforge is keeping our author Schuhmann busy. He has searched for the catch in the payment model… and found it.
Since the closed beta, I’ve been trying to figure out what these Argents are for. This is the premium currency in Skyforge. You get them if you’ve purchased a founder’s package, for example. Well, I admit that as a privileged press guy I didn’t really buy that, but it was provided as a press package. But still!
Where is the Pay2Win element hidden in Skyforge?
Back to the Argents. I quickly found out: You can also exchange them for “Credits,” the regular in-game currency, and then buy items on the marketplace to get enhancement stones, for example. They can therefore be indirectly used as a “character boost” to improve item slots.
My pride … and yes, the chest slider is all the way to the right.
But I was convinced that this couldn’t be all there is. So since the closed beta, I’ve been looking for the catch: Where exactly is the “Pay2Win” element that pulls so many of these Argents out of your pocket that your credit card works overtime? Where is the point where someone tells me: It would be better if you bought the premium currency for euros now.?
Yesterday, I found it, BUT: out of sheer stupidity. Or, to put it more heroically, I as a heroic test subject tracked down the insidious pitfalls of the system (!) and got stuck in them, so that you don’t have to.
About Aether Slots and Argents in Skyforge
In the huge atlas, the progression system of Skyforge, there are certain nodes called “Aether Slot.” There are various types of these. When you unlock a Sun-Aether Slot, nothing happens yet. Here, suitable stones must then be placed. You usually obtain these quite sparingly in the open quest zones. When you place these stones, a relatively small amount of Argents is deducted. That’s around 40 Argents. If you have 40,000, that’s nearly nothing. In return, the node gets stronger and increases the base values slightly.
I’ve gotten into the habit of going to the atlas after combing through an open quest zone and just mass placing the Aether Stones without looking too closely. 2 there, 2 here, nothing happens.
If your atlas looks like this … you’ve done something wrong.
Yesterday, I did PvP with the new patch and found 65 of these stones in a backpack (probably a bug). So I snatched an Aether Slot and just hammered the button until all the stones were in. And that was the big mistake! Don’t do that!
45 euros clicked away in 20 seconds
Because the costs to place a stone increase massively later on. This means the more stones of one type I place into an Aether Slot, the greater the costs become. So in the end, I invested the entire supply of Argents I had gained from the founder package. Instead of thinking, “Well, 65 stones, maybe it costs 3000 Argents,” I ended up wasting 36,000 of them. If I were to buy as many Argents as I clicked away, it would be about 45 euros (okay, there would be a few thousand Argents left). It would have been much wiser to spread the 65 stones over several “Sun” Aether Slots. Or to not do it at all, because the prestige increase and also the extra power that these invested 45 euros brought me are completely ridiculous. It would only make sense if my character were otherwise at the efficiency limit and these Aether Stones were so to speak “the icing on the cake.” The last little bit that one can get out with a lot of effort. If I really wanted to convert my Argents into prestige, it would have been more effective to exchange them for credits and then invest them on the marketplace.
Let my pain be a lesson to you. Just because the first click costs 45 Argents, it doesn’t mean that the 60th click is also that cheap.
This is an AI-powered translation. Some inaccuracies might exist.
Probably hardly anyone expected this, but Gameforge and developer Runewaker are actually working on a new chapter in the story of the MMORPG Runes of Magic.
It has been very quiet around Runes of Magic for a long time, but it is now certain that a new expansion will be released next year. Not much is known about it yet, except that Gameforge was on-site with the developers to discuss the future of the MMORPG. It turned out that they want to develop another chapter. Gameforge plans to reveal more about it in due time. However, they aim to release the addon in the first half of 2016. The last chapter, “Chapter V: Fires of Shadowforge,” was released on June 12, 2012 – that was more than 3 years ago. Fans had almost given up hope for an expansion.
Runes of Magic will make a comeback
Until then, fans of Runes of Magic won’t have to wait for new content, as Runewaker is currently working on completing the siege war feature. This has been in beta status for a long time, but now the final version is being tackled. Currently, some bugs still need to be fixed. When it will be ready for you to participate in the sieges is not yet known.
However, it is clear that this year the Runes of Magic shop will be replaced by the new Gameforge shop. According to the publisher, this allows for offering new content in the shop more dynamically and effectively. Additionally, the release of the Mirror World is planned for the end of the year. This is a high-level area full of mini-dungeons, where many rewards await the players.
It seems that the MMORPG Runes of Magic is going to experience a kind of renaissance. Perhaps Gameforge and Runewaker hope that the new chapter will create a similar effect to that of expansions for World of Warcraft – namely, that many former players will want to return and experience the new content. Whether that will be the case will be revealed next year when the expansion is released.
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In the MMO shooter Destiny , the expansion “King of the Possessed” will bring far more quests than just the story missions. But is the game really worth 40 Euros?
In a large interview with IGN, the community figures from Bungie, David “DeeJ” Dague and Eric “Urk” Osborne, discussed the expansion “King of the Possessed.” As a Destiny player, it was an unusual sight: Urk hardly let DeeJ speak and took control.
Is Destiny worth 40 Euros? “Significantly more than twice the amount of game content as Darkness Falls”
Osborne explained that “King of the Possessed” offers more than twice the amount of game content as the 20-Euro DLC “Darkness Falls” does. This includes:
Full campaign with cinematics, characters, and missions
The Dreadnought, Phobos, and “Colony” ships as new locations – (although it’s already known that on Phobos only the first story mission takes place)
And a lot more endgame content that is not yet being discussed.
Osborne stated that he did not want to raise too many expectations, but in his view, the price is justified.
After the End of the Story Quests, the Quests Begin
As an example of the new approach, the “Taken War” was mentioned. It begins after the story mission is completed.
After confronting Oryx in the story missions, a lot of fresh quests open up, leading players into the new world.
My MMO believes: Basically, the question cannot be answered because 40€ is worth different amounts to each individual. And everyone will be able to derive different value from the expansion. For example, if a player doesn’t care about PvP, they will derive less “value” from the game than someone who loves both PvE and PvP.
And at the moment, one has to rely on the developers’ word. Numbers like “8 story missions” say little until one has played them.
However: Right now, there are many signs indicating that “King of the Possessed” could be a significant step for the Destiny franchise after the two rather mediocre DLCs.
Journalists from Game Informer, who have already been able to play “King of the Possessed”, are raving about their hours spent. They were able to move freely in an early version. For them, it is a sign that Bungie trusts its own product. This is rather uncommon in the industry. They also believe that significantly more than twice the amount of game content is offered compared to the first DLCs.
In any case, there are currently hardly any warning signs. However, much is still unclear. We will surely know more, when the Twitch streams go live. They are expected to present the expansion in more detail.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO H1Z1 has put its plans for a larger map on hold for now. First, they want to fix the existing world.
Before the Early Access, the developers of (back then still) SOE had grand plans and excitedly spoke about what would be possible in the zombie sandbox. The “biggest dream” perhaps: to create a huge map with different climate zones, a gigantic area of over 16,000 square kilometers.
When H1Z1 went into Early Access, they pursued a rapid strategy, trying to quickly bring H1Z1 closer to this vision. The team released about a dozen new features per month. There were always quite a few bugs, Early Access was shaky, patches were needed, and there were problems.
This, as is now clear, extends to the grand plans they had for the map. Both the 16,000 square kilometers are on hold for now, as well as a “city zone.” At the moment, the map is to remain as large as it is; they want to work with the existing one to make it more exciting and beautiful and polish everything first.
From the huge map, players will not hear anything for a while, it is said from developer circles. Extensions of the maps are not to be expected at all. They believe it is better for the game to first properly finish what has been started.
The map is not to become larger, but more beautiful and exciting
This does not mean, however, that they are doing nothing to the map. They want to revise the existing map. The new version of the zombie world has been dubbed “Z2.”
They aim to:
revise and finish designing the forests
beautify hills, mountains, and the terrain
enlarge the three villages to create the impression of a city scenario
add new shaders to the important points of interest
improve the overall layout of the map
put up street signs so players can meet up with their friends
This is an AI-powered translation. Some inaccuracies might exist.
The market for online collectible card games (CCG) is dominated by Hearthstone . Blizzard’s success story sets the tone for the genre.
The market research institute Superdata has looked into the market for collectible card games. They have concluded that Blizzard’s Hearthstone generates 20 million USD monthly. This is more than DOTA 2, Valve’s MOBA, which made 18 million USD in March.
According to the market research institute, Hearthstone’s dominance lies in Blizzard applying the old WoW tactic again. 10 to 15 years ago, Blizzard took a genre that was only popular in a niche, closely examined the then industry leader (Everquest), and designed a mainstream version that was much more accessible than all previous MMORPGs: World of Warcraft.
This time, Blizzard drew inspiration from the conventional CCG Magic: The Gathering to develop Hearthstone. It features “deep game mechanics” but appears accessible at first glance and is suitable for the mainstream.
Larger displays on mobile devices suit Hearthstone
Additionally, smartphones and tablets with larger displays are on the rise. Until now, mobile players preferred “simple” games on their small screen devices that had little to do with traditional collectible card games. Rounds only took one or two minutes.
Hearthstone is successful with the same game concept on both PC and mobile and sets a high standard that other digital games must adapt to. The free-to-play version of Magic, Duels, will also focus on being beginner-friendly and will have a mobile version.
Held everything together in the Tower: Tess Everis.
Chaos reigns in the Post Office of Destiny. Players are apparently receiving random packages.
Since Tess Everis left the Tower at the urging of her enemies (some suspect the Cryptarch is behind this) and was replaced by a soulless machine, something has gone wrong in Bungie’s mail system. Players report receiving packages from the benefactor containing 3 strange coins, legendary weapons, or the Red Bull exp boosts.
There is also a post from Bungie about these Red Bull exp boosts Bundled Light stating that they would be sent to players. However, there is a problem, and not everyone is receiving the codes. Perhaps the EXP code is causing this strange behavior at the Post Office.
At the moment, there has been no comment from Bungie on whether this is all intended, as to what exactly is happening. However, the community believes that this is a mysterious bug. Some players receive something, others do not, and there doesn’t really seem to be a pattern. Players were supposed to receive three packages with three strange coins each when they verified their email addresses. However, these codes were meant to be sent out on Fridays. And no one can explain where the weapons are coming from.
Meanwhile, the abandoned post by Tess Everis is being abused by ruthless guardians for target practice.
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The new patch for Evolve has recently gone live on all platforms. It brings not only Hunting 2.0 but also a new Hunter and a lot of balance changes.
Jack, the Jackal
As part of Hunting Season 2, Jack enters the game. The new Trapper not only builds his new weapons from the scrap of Shear, but he also has “a screw loose” in other respects. Occasionally, he falls into his second personality, the superhero “Jackal”. This leads to particularly funny dialogues before and during missions.
Apart from the typical dome, Jack possesses the following abilities.
He has 4 pistols, of which he always wields two at the same time. Once the first pair is emptied, he automatically switches. He is the only Hunter who retains his full movement speed while shooting!
The Survey Satellite is his tracking mechanism. It emits 3 search lasers in a radius of 100 meters. Upon contact with the laser, the monster, its last prey, or its tracks are marked – it even causes damage.
The Repulsor is the counterpart to the known harpoons. Instead of holding the monster, the force acts against the enemy. This can stop a charging Goliath or force a Kraken to the ground. Depending on the direction the beam is used, the force acts differently.
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The biggest change is probably the introduction of the new hunting mode. From now on, you will no longer be assigned opponents that are at your level, but will be matched with players who have roughly the same strength through a more complex matchmaking system.
The first 10 games determine your rank – which in turn determines your opponents.
Whoever signs up as a monster will now also be guaranteed to play as a monster – the same applies to the Hunters (although in this case, the class is not guaranteed). At the same time, the game ensures that you never join an ongoing game – so you will never have to suffer unjustified defeats because you gained control over a monster with low HP at the last moment!
Personally, what I am pleased about: Deserters finally receive a penalty that hopefully is greater than “You may not join a new game for a minute”. How exactly this penalty looks will remain to be seen.
Balancing Changes: The Monsters are Less Monstrous
This time, the balancing changes affect almost all monsters. While the damage of monsters is increased at Stage 1, it is lowered at Stage 3 as a counterbalance. This also applies to the melee damage that monsters inflict: It will now appear at every stage as if the monster were at Stage 2. So it’s a buff for all young monsters and a massive nerf for all adult ones. As a small consolation, the monsters can now cover a larger distance with their travel ability.
The Behemoth is the only winner on the monster side.
The only exception to the monster nerfs here is the Behemoth, which is strengthened in almost all areas, as it still had a too high loss rate despite the recent changes.
For the Hunters, the situation is mixed. Lennox has to accept higher cooldowns for her abilities, and especially Slim suffers from his changes: The spore cloud lasts only 5 seconds instead of the previous 10.
Markov can now hit enemies even more easily with his lightning gun, as the radius of the homing beam has been increased again. Bucket enjoys a stronger rocket launcher with more ammunition and a higher attack range for his turrets.
The other Hunters have also been adjusted in some areas, but positive and negative aspects balance each other out, and the gameplay feeling should not change.
The Hunter bots have been further improved and should now behave more intelligently.
New Maps, Better Spectator Mode, Bug Fixes …
The list of full patch notes for Patch 5.0 is long. In addition to the already mentioned highlights, there are plenty of bug fixes, such as the strange bug where the Goliath could fly better after a jump than the Kraken. The spectator mode has also been worked on, so guests can now see which perks monsters and hunters have selected. For fans of the arena mode, there are even 5 new locations that take place on a map created specifically for this purpose.
All in all, Patch 5.0 seems to bring back a lot of what players have wished for and continues to shape Evolve into a good game.
This is an AI-powered translation. Some inaccuracies might exist.
It is indeed a bit strange to explain the elite specialization of a class that is coming with the expansion, but oh well.
Herald intended as a front-line supporter
The “Herald” is intended as a front-line supporter, standing alongside his comrades and supporting them in battle – similar to a Paladin in other games. He can take a shield in his off-hand, highlighting his defensive qualities. However, he can also stand behind the front lines, focusing more on crowd control and enhancing his ranged allies.
As Glint, the Herald can apply various auras to himself and his group. Then he can explode them with a “special effect.” After that, a cooldown occurs. This way, he can buff his group with an aura and then “ignite” them to slow down enemies.
Or he can protect his team members with another aura and then ignite them to slow down enemies and speed up allies.
With additional abilities, Glint can extend buff effects (not just his own) and synchronize auras so that your buff effects are triggered at the same time. Thus, the Herald is a buff machine with crowd control aspects when acting as Glint.
As is often the case with slightly more complex game mechanics, especially with supporters, one will probably need to see the class live to string together the pearls of wisdom. On Friday evening our time, ArenaNet will introduce the Herald in more detail during a stream.
This is an AI-powered translation. Some inaccuracies might exist.
With the upcoming expansion World of Warcraft: Legion, the current PvP Honor system will be completely redesigned. They aim to not only eliminate the PvP armor but also introduce entirely new PvP talents and generate motivation through cosmetic upgrades – will they succeed?
Replacing the Honor System
The new PvP talent system is supposed to offer more options.
The honor system as currently used in World of Warcraft will disappear. It will be replaced by a new leveling system that allows you to improve your PvP abilities. Honor points will thus fill a progress bar just like experience points. Depending on your new “PvP Level”, you will receive new talent points that you can freely distribute to new abilities. These abilities will explicitly only work in PvP and will have no relevance in PvE!
50 Levels – and then?
Those who reach level 50 can reset themselves to receive new rewards.
Those who have reached PvP Level 50 can actually lean back because their base power will not increase any further. All talents and benefits will have been unlocked by then. But it wouldn’t be an MMORPG if the game were over at that point, right? Those who wish can “get promoted” and reset their PvP Level back to 1. This means that while you will lose the previously learned PvP talents, you will gain access to some cosmetic upgrades. Certain mounts can only be obtained if you have reset a few times, and your character portrait will become more impressive the more often you go through this procedure. The team has planned further incentives, such as additional loot, gold, and exclusive artifact skins, to keep long-term PvP players engaged and reward them accordingly.
An incentive are elite badges for your character.
Disappearance of PvP Equipment
According to current statements, there will be no pure PvP equipment with Legion! This would imply that the strongest equipment in PvE exists, but this has also been denied up to now. Generally, the attribute differences in PvP are to be minimized. Currently, a character with full high-end PvP equipment is twice as strong as one wearing beginner PvP armor. They want to shrink these gigantic advantages and give an example: A character with high-end raid equipment should be only about 7% stronger in PvP than someone who has just reached maximum level. This should mainly happen through a sophisticated adjustment system of character attributes that raises weaker armor and lowers better gear to a normal level – small advantages will still be granted by good armor.
The new Free2Play MMO Crossout attempts to combine Mad Max and Ben Hur. A new trailer was released for Gamescom.
Crossout is a kind of post-apocalyptic brawl in upgraded combat vehicles. It’s like World of Tanks without tanks, but with modified killer battle cars. The aesthetic is strongly reminiscent of Mad Max.
The game comes from Gaijin, the creators behind War Thunder and it fits into this “Military-MMO” category as well. Currently, there is a mode that has 8 players per team hunting each other. However, this is expected to be expanded further.
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This week there is also a card chaos in Hearthstone, this time repeating the battle of the summoners!
Every spell summons a minion
Several weeks ago, this variant existed: You create your own deck from the existing cards you already own. The twist here is: For every spell you cast during the battle, a random minion with the same cost is summoned! So a Fireball could turn into a Yeti, and Mind Control could summon a Deathwing onto the battlefield. Therefore, it makes sense to create a deck consisting only of spells – because this will maximize the benefits from this game mode.
A fantastic starting hand – at least in this crazy mode.
As every week, there is also a classic card pack for the first victory. This is worthwhile for both newcomers who still need cards and veterans who need Arcane Dust to craft the essential cards with The Great Tournament.
Many players consider dedicated servers to be the solution to the lag problem in Destiny : dedicated servers. Will they come with the expansion “The Taken King?”
Their idea: certain dedicated servers would only be used to host PvP games. Players would connect to this server where the game would take place. This is believed to be the only correct solution by many players who are annoyed by lag, lag switchers, and numerous other problems in the Crucible.
Will they come with The Taken King? Bungie responds
Can players expect that they will come with “The Taken King”? No, not specifically for The Taken King, it is stated in an interview with IGN. Community Manager Eric Osborne replied that there are many dedicated servers standing in a military bunker used to store various things, such as the players’ Guardians and much more. There is hardware worth millions there.
So the question, Osborne continued, is more about whether there is lag in the Crucible or not. Here, they will continue to work on the technology with “The Taken King” and improve network technology. A large team of specialists is working on it, communicating a lot with ISP providers, and has already been in contact with US colleges to tweak their router settings.
At launch, it became known that Bungie had set up a data center in a military bunker in Las Vegas, the exact location is supposed to remain secret. They chose Vegas because the risk of a natural disaster is low here.
And they are continuously working to improve hardware and software. With every server maintenance, further improvements are made. Currently, the problem occurs in Trials of Osiris and Iron Banner because players congregate here and there is a lot at stake.
The answer is likely a disappointment for Destiny players
Mein MMO says: This is likely a disappointment for many PvP fans. The answer was rather evasive. There was neither a “No, never,” nor a “Yes, we’ll come eventually” to hear. A small glimmer of hope. Bungie is definitely aware of the problem and at least promises “hardware” improvements.
Why they ultimately did not fulfill the community’s wish for dedicated PvP servers was left unanswered.
This is an AI-powered translation. Some inaccuracies might exist.
It is Wednesday again and … oh, you know the introduction by heart by now. I was actually quite sure that I would rant about Gamescom this week, but the annoying news was actually rather limited this time. Instead, I complain about something else: About you! Well, not all of you and maybe not you specifically, but about one or the other …
The general atmosphere on the site
In the past few days, the atmosphere in the comments section of the site has changed quite a bit. Over the last year and a half, we have steadily grown, and so has the number of people commenting on our articles and news. As usual, with “more people” the number of idiots drawn to the site also increases. As has been emphasized so often, we basically have only one rule for our comments: “Treat each other and the authors with respect.” With a few exceptions, people have managed to stick to that. I believe that Schuhmann, the chief, and I share the same opinion in this regard: The site should not deteriorate and lose value through hate comments and insults. The community is important to us. We all know what happens when you let the trolls run free. There are countless other examples on the net for that.
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That is simply not true. We take feedback to heart and want to know what you want to read about and what might be missing in specific articles. I am grateful for everyone who thinks genuinely about my articles and wants to give me suggestions on how they can be improved. But the tone makes the music! Some people confuse hate comments with “constructive criticism,” as they say themselves. Especially when we have to read comments comparing us to dictators, for me a line has been crossed. My “specialists” often ramble about “constructive criticism” but evidently have not even begun to understand how it is supposed to be framed. As a friend of mine says: “Pro tip: ‘That was crap’ is not constructive!”
“XYZ is so boring!”
First, click on the WoW news and then complain that it’s about WoW. Yeah, right.
Especially in the last few days, I have been particularly frustrated by people who, for example, click on a WoW news article, only to write in the comments: “You only write about WoW stuff, so boring.” I don’t understand it. I really think about it for a long time, but: Why do you click on the news then? Is someone forcing you? Is there a hidden achievement for clicking on all news? Or is it about trying to profile yourself a bit by stating how stupid you find WoW (or any other game)?
House rules and free opinion
Trolls are not tolerated here.
The fact is: We are both authors and moderators of the comments. I have been fairly lenient so far, but like most of you, I have no desire for the general discussion climate to be destroyed by trolls and haters, because I enjoy writing with many of you. From now on, I will be deleting and moderating comments more often if I get the impression that it’s just about spreading bad moods. Whoever then hides behind the accusation “So mean! You suppress opinions!” and “Uh, that was all just sarcastic and/or cynical! As a stylistic device, but you don’t understand that!” can come visit me in the evening. I don’t want to take anyone’s opinion away. But we have house rules here and are not obliged to provide you a space for your hate comments. If you don’t like it: Goodbye. The internet is big; you will find your place.
In conclusion, I want to emphasize two things again. The text refers only to a small part of the readers. I get along very well with most of you, and I enjoy the dialogues that arise. We are not banning “other opinions” here; after all, we look forward to lively discussions – as long as they maintain a respectful tone. But we do not want to prepare a breeding ground for trolls and haters here. I hope most of you see it similarly.
This is an AI-powered translation. Some inaccuracies might exist.
In ArcheAge, a player was banned for alleged criticism of Trion Worlds, but the matter was not as it seemed.
Pitchforks Out – Trion Worlds Back on Scandal Tour!
On reddit, a user posted a link to a screenshot of an email he received. From the screenshot: The poor innocent player was banned for a completely normal remark that Trion Worlds can’t get it together. He had played Trion Worlds games long enough to know that.
To be banned for that – an outrageous affront. This once again shows how bad Trion Worlds is. Or?
Not so fast
The new community manager of ArcheAge then spoke up, having discovered the thread and investigated. Indeed, the user was banned, but not for the harmless sentence. The screenshot was fake.
The user was banned because he was swearing like a trooper in Trove, a game rated for ages 10 and up, using homophobic terms and describing “sexual acts”. Again: Trove is rated for ages 10.
He had behaved in such a way on over ten occasions that a ban was warranted.
The mood in the thread shifted from “Typical Trino!” to schadenfreude towards the poster.
My MMO thinks:To be fair, it must be said that it is also a sign of the problems with ArcheAge that people attribute all sorts of things to Trion Worlds without seeing it. But how easily screenshots of emails can be forged and that one should be skeptical about such outrageous stories is shown once again by this incident.
Also, Trion Worlds is not the devil.
This is an AI-powered translation. Some inaccuracies might exist.
The test servers for Heroes of the Storm are now online, and some data miners have already extracted the release dates for new characters…
Lots of stuff: Heroes, balancing, Diablo offers…
Since yesterday, the latest patch of Heroes of the Storm is on the test servers and allows players to try out the Monk, among other things. But even more awaits us in the seemingly endless patch notes. Data miners have managed to find release dates for the new heroes. But let’s take a look at the highlights.
The Monk and Rexxar are coming – and faster than expected
Rexxar and Miisha are expected to appear next month.
If the data extracted from the game files is to be believed, Kharazim the Monk will be gracing us starting August 19 on the battlefield. Exactly three weeks later, on September 8, Rexxar with his bear Misha is supposed to join and dominate the battlefields of the Nexus. Of course, these dates may change if there are significant discrepancies or previously undiscovered bugs. However, since Leoric has been playable for a while now, the date for Kharazim seems very likely.
Diablo 3 players get Diablo (who would have thought?)
If you own the base game Diablo 3 or the expansion “Reaper of Souls”, you can rejoice, as you will receive Diablo as a playable character in Heroes of the Storm – provided you log in to Blizzard’s MOBA within three weeks of the next patch’s release!
For those who bring a seasonal character to level 70 in Season 4, they will soon be able to ride around in the Nexus on Malthael’s Phantom, an exclusive mount that can only be obtained this way.
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Conversely, the rewards also work the other way around: If you reach an account level of at least 12 in Heroes of the Storm, you will receive a unique frame for your hero portrait and a banner in Diablo 3, which allows you to display this achievement in the hack & slash.
Comparable rewards have also been introduced for other Blizzard games.
Major balancing changes for Kael’thas and Kerrigan
Although almost all characters are getting minor adjustments, Kael’thas and Kerrigan stand out the most, as they will see the biggest changes. The full list is long, so we will only address the most significant changes.
Kael’thas should have more options to be a useful assassin.
The blood elf prince Kael’thas will be buffed in some areas, while being weakened in others.
First, his Flamestrike will be approximately 10% more effective.
The talent Ignite is being removed and replaced with Wrath of the Sunwell, which triggers a second Flamestrike at the same location one second after the first.
The Living Bomb will also be slightly stronger, but the talent Meltdown will no longer increase the damage by 75%, now only 30%, but it will increase the explosion radius by that value.
To make Pyroblast more attractive, its range will be increased by 20%.
The Queen of Blades, Kerrigan, was heavily penalized with the last patch and was significantly too weak. She too receives improvements in almost all areas.
The new talent Queen’s Rush increases movement speed by 25% for 4 seconds when activated and is automatically triggered when an enemy hero is defeated.
The damage of Overwhelm has been increased by 10% and its mana cost reduced from 75 to 50. The range of the Impaling Blades has been increased by 20%.
Both heroic abilities are being improved! The damage of the Wrath of the Void has been increased by 20%, but its duration has been reduced from 9 to 7 seconds, as well as its cooldown from 120 to 100 seconds.
The talent Torrasque from the Ultralisk can now be triggered infinitely as long as the Ultralisk’s egg is not destroyed within 8 seconds.
In addition to the aforementioned changes, the patch will also introduce the new map Infernal Shrines, which will not be immediately available at the patch’s release. Additionally, adjustments for many characters that will receive some graphical polish are on the way. Especially fans of blood elf Tyrande can look forward to new animations.
This is an AI-powered translation. Some inaccuracies might exist.