Star Wars: The Old Republic is experiencing a major expansion this year with Knights of the Fallen Empire. What the developers had in mind and how it is supposed to affect the long term has now been revealed.
At Gamescom, there was a lot of talk about SWTOR: KOTFE, and some details about the planning and goals of the expansion were published. Gareth Harmer from mmorpg.com had the opportunity to conduct an extensive interview with Game Director James Ohlen. During the conversation, he revealed a lot of interesting information that we will examine in more detail for you.
Shadow of Revan was a testing ground
With the last expansion “Shadow of Revan,” the quality of the cutscenes was significantly improved. They were presented better, integrated more seamlessly into the game, and overall did a much better job of telling the story in an engaging way. According to Ohlen, a point has now been reached where they feel comfortable and can give players what they want: Lots of story, supported by atmospheric cutscenes and choices that have real impact on the game world and the further course of the story. Some of these choices will inevitably relate to the companions.
The changes to the companions
What the “Sun Machine” is, we will probably find out during the story.
In the early version of SWTOR, players could make really big decisions. Sith Inquisitors, for example, had the option to kill the trusting (and naively clueless) Ashara instead of turning her into a Sith. Other classes could also get rid of certain companions or be forced by decisions made to forgo specific companions. In the live version, this feature was abandoned because it would put players at a disadvantage in PvE. However, they have now come to the conviction: That’s not really true.
For this reason, the decisions in KOTFE will be more significant and will also impact your companions. Those who ruthlessly betray their companions’ friends shouldn’t be surprised if they eventually turn their backs on the player. Basically, this is also “typical BioWare,” as seen in Dragon Age and Mass Effect – and loved.
No major paywall for individual chapters
Another aspect that was very important to the developers is the continuity of the story. Although large parts of the storyline will already be told with the launch of the expansion in October, they want to continue these chapters with monthly updates. The individual chapters, just like the expansion itself, will not cost extra money, but will only require a subscription. Anyone who starts later in KOTFE and subscribes can seamlessly and without interruption play all chapters published up to that point.
According to Ohlen, it would tear the community apart and make it difficult to reintegrate into the game if they charged money for additional chapters. “We are planning for the long term,” he says in the interview, “and want to create a world that remains for many years to come.”
Not the last expansion?
Knights of the Fallen Empire will likely not be the last expansion.
Although they plan to release new chapters for a while after KOTFE to continue the story, they do not rule out the possibility of releasing more major expansions in the future. The team is very motivated and would love to create a new expansion every year if time allows. They already consider it very likely to be able to talk about exciting future content again in 2016.
SWTOR seems to be on a good path with the new expansion to satisfy the player base and give them exactly what they have wanted for a long time: story, freedom of choice, and impact. Expectations are high, but so far, everything looks like BioWare could meet them.
This is an AI-powered translation. Some inaccuracies might exist.
The Great Tournament is just around the corner and 7 exciting cards for Hearthstone have been revealed again!
Druids with Early Game-End and Shamans as Better Healers
For Druids, they have Astral Communion, a spell for 4 mana that can lead to exciting deck ideas. The player discards their entire hand, but receives a whopping 10 mana crystals! Depending on the situation, this can be absolutely devastating, especially useful when you still have options to draw cards, such as through the Acolyte of Pain. When this spell is used while you already have 10 mana, you gain an “Excess Mana” which allows you to draw a card.
The Cutpurse is a new rare Rogue minion which, with 2/2 for 2 mana, is not outstanding, but shines with its card effect: Whenever this minion attacks the enemy hero, it adds a coin to your hand. This is particularly useful to trigger many “Combo” effects early in the game, so even a single hit with this minion can be worthwhile.
Warlocks gain more additions to their Demons, as their popular mount, the Dreadsteed, enters the game as a new minion. For 4 mana, it has absolutely weak stats of 1/1, but has the Deathrattle effect: Summon a Dreadsteed. If the opponent has no Silence, then the Dreadsteed stays on the field permanently and can become a nuisance in the long run.
Shamans are receiving what seems to be the highlight of the new releases this time. The Healing Wave is a spell costing 3 mana, which restores 7 health. That alone isn’t bad, but the card also utilizes the new Joust mechanic, which raises the healing to a whopping 14 health points! Especially against Rush decks, this card will likely see extensive use, if it doesn’t even become a requirement for many Shamans.
The Sea Plunderer enriches all Warrior decks and definitely falls into the category of “Double-Edged Sword”. With solid stats of 6/7 for 6 mana, it fills a pretty good role, but its card effect is as follows: When you draw this card, it deals 1 damage to all YOUR minions. Depending on whether you want to exploit an Acolyte of Pain or finish off your own Grommash Hellscream, this can be positive or negative. Surely, exciting decks can be built with this.
As a neutral legendary minion, Icehowl enters the battlefield. WoW players surely remember him from the Argent Tournament, where he was a unique raid boss. For 9 mana, he has outstanding stats of 10/10 and Charge, but with the small addition that he cannot attack heroes. He is a strong counter against many other large minions that otherwise could not be defeated in one turn and strong enough to often survive the attack.
Anotherneutral minion is the Lance Bearer, who for 2 mana can only show weak 1/2 stats, but grants a friendly minion +2 attack – and that permanently. Thus, seemingly weak minions can become a permanent threat and a Deathlord can become an almost insurmountable obstacle.
What do you think of the new cards? Have you found a favorite of the expansion yet?
This is an AI-powered translation. Some inaccuracies might exist.
On Destiny, a new patch will be deployed on the evening of August 11th: Hotfix 1.2.0.5.
This was indeed with extremely short notice. Earlier today, we told you that a hotfix might be coming. Then it was quiet throughout the day, and now it is here. What does Hotfix 1.2.0.5 bring?
Tess Everis has temporarily left the Tower, in her place, there is now a “Kiosk,” where players can get what she used to sell. The new kiosk is located near Eva Levante. Also, Nepal shaders and the emblem are now in the game and also in the mysterious new kiosk.
Additionally, Bungie has modified the Clash and Control PvP playlists of the “House of Wolves” series with today’s hotfix, making certain maps less likely to appear. In the “Inferno” and “Doubles” playlists, they have adjusted the ammunition mechanics. Heavy ammo will now spawn only once after 5 minutes, and a maximum of three special ammo boxes will be brought into the game simultaneously, and these will now appear every 3 minutes.
Update: PS3 users of Destiny are reporting an increase of the “Stingray” error. We will keep an eye out for further information on this.
Ah, there is already an update. Bungie is aware of it and is working on a solution.
We’re aware of Destiny players on PlayStation 3 receiving intermittent Stingray errors and are currently investigating. Please stand by.
Since today, the beta version of the upcoming transition to a Free2Play system of WildStar is accessible – at least for those who have received a key.
Sometimes persistent crying actually helps
It has been requested for a long time, and now Carbine is finally taking it seriously and has launched the beta of the Free2Play version of WildStar. The developers are hoping for a lot of feedback so that they can make significant changes before the full release in the autumn and adjust existing systems according to players’ wishes.
The start of the closed beta was taken as an opportunity to prepare a small teaser that should get fans excited about the game. Be sure to take a look at it yourself:
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Anyone who does not yet have access to the beta can still register on the official website and, with a little luck, participate. Apart from the change in the payment system, the major patch in autumn will also bring plenty of new features such as improvements to the instances and the adjustment of character attributes.
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The Allods Team and My.com have released the major update “Crucible of the Gods” for the MMORPG Skyforge.
With the update, you can expect plenty of new features and changes. We would like to introduce the most important ones:
Divine Form
With the Divine Form, you can now become a god and progress in the newly unlocked Divine Atlas. Some of the adventures in the fantasy world are impossible to complete by mortals and immortals alike – only gods can do this. By completing the new main quest “New God,” which becomes available to you after approximately 35,000 prestige points, you unlock your Divine Form along with new abilities.
Invasions
The world of Aelion is threatened by dark forces. An invasion of alien gods is taking place. These evil gods must be stopped! The invasions are massive events that affect all players and take place in multiple phases. Every time you complete one of the phases, you progress in the Divine Atlas and receive bonuses that do not count toward the weekly limits.
Raids
Raids are special challenges for those looking for high-end PvE content. During a raid, ten gods must face two special adventures and battle the strongest creatures of Aelion. These adventures include the “Mechanoid Ship” and “Operation Isabella.” Those who take on a raid must prove their tactical skills!
Anomalies
Group adventures of a special kind that take place in an open world are the anomalies. Five players find themselves in a massive region that can also be visited by multiple groups simultaneously. Here, “Tessa’s Sanctuary” serves as a meeting point near the anomalies. There, gods gather to embark on the adventure together. Anomalies are packed with Ether Resonators. These allow you to exchange resources for sparks for the Progress Atlas and other epic rewards. In the anomalies, you will need to utilize a new and important attribute: tactical intuition, which allows you to overcome the defenses of powerful enemies.
Distortions
If you discover distortions in the divine observatory with the distortion meter, you teleport directly to the opponent’s hideout. A group of ten gods then fights there in an arena against very powerful enemies. As a reward for victory, you can look forward to unique epic weapons and trophies as well as spark particles. The latter must be collected to gain access to your Divine Form.
You can read the rest of the patch notes for the major “Crucible of the Gods” update for the MMORPG Skyforge on the official website sf.my.com.
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For Heroes of the Storm, there are currently many skins and mounts in development that will soon be available in the shop. Check out the new variants coming to the game soon!
Thrall as Dragon Aspect and Tychus as Prisoner
During Gamescom, a small video was released showing new skins, mounts, and heroes from Heroes of the Storm that are currently in development. In addition to various color variants for Kharazim and Rexxar, there are also some real treats: Thrall as Earth Warden has borrowed the appearance of Deathwing, Uther can finally distribute the light and plenty of justice with the T2 armor of the Paladin. Tychus sheds the mobile prison of his Space Marine armor and Sgt. Hammer joins the Horde to spruce up her tank and incidentally become an Orc herself.
In the MMO shooter Destiny , they want to improve storytelling with “The Taken King”. The new story is said to last six or seven hours. Bungie has accepted that Destiny has RPG elements.
A new interview has been released with the developers of Destiny, Luke Smith and Mark Noseworthy. This time the focus is on storytelling.
Dinklage was replaced as the voice of the Ghost because he is too busy
In the interview, it became clear why they parted ways with Peter Dinklage as the voice of the “Ghost”. It was not due to his work, but because Dinklage simply didn’t have time due to acting commitments. Nolan North, on the other hand, is a professional video game voice actor; he can be called and told, “Next week – this and that!” and he would have time, he would be available.
The now more frequent “Ghost-time” is intended to be used for a new gameplay mechanic where players can have the Ghost analyze an interesting object in the world and say a few lines about it. That will be completely optional, just a bit of background about the world, similar to the Grimoire cards, but in-game.
Gameplay mechanics for raids remain the same, but are presented differently
Bungie sees such smaller changes as the key to improved storytelling. For example, they now indicate who the voice belongs to that is currently speaking with a small icon in the upper right corner.
They have changed the approach. Although they are still essentially an “action sandbox,” they have also accepted RPG elements now. A year ago, they would have been afraid of that.
They will be using characters from year 1 as personnel, to whom players, even if they had little text, have already established a relationship and gotten to know.
Cayde-6 will become more important because Bungie is fond of Nathan Fillion
One of the most important characters will be Cayde-6, the contact person for Hunters in the Tower. He is voiced by Nathan Fillion (Castle, Firefly) and Bungie is thrilled with him: “Nathan Fillion is just awesome.” In the base game, Cayde-6 whispers to a Guardian, “Take me with you.” And this tiny whispered line is the basis for Cayde-6’s larger role in “The Taken King.” He is someone who longs for action again.
In “The Taken King,” Cayde-6 is supposed to play a “laid-back, daredevil” counterpart to the more somber Eris Morn. Both are Hunters, but they approach their job in very different ways.
About six to seven hours of story from beginning to climax is promised by Bungie in the interview, with cinematics and a rounded story. The actual interview is backed up by plenty of gameplay material that fans and Destiny experts are already analyzing on Reddit, focusing on every little detail, especially hints about new exotic weapons.
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Like all professions in Guild Wars 2, the Revenant also receives an elite specialization in Heart of Thorns – and story fans are quite excited…
A Dragon Lady with Good Intentions
According to a Twitter message from the official Guild Wars 2 account, Revenants in Heart of Thorns will receive an elite specialization that should bring tears to the eyes of many lore fans. It looks like the new class will continue the legend of Glint. Just to remind you: Glint was a guardian and had been a friend to all living things for a long time. Although she was under the control of the Elder Dragon Kralkatorrik, she helped the mortal races to be ready when the dragons return. Despite her efforts and the support of the guild “Destiny’s Edge”, she couldn’t escape her own death at the hands of the Elder Dragon.
The shield certainly looks impressive visually.
As it currently appears, her legacy continues in the form of the Revenants and creates great anticipation, as it is very likely that the specialization will rely on a shield that is visually influenced by the crystal form of the dragons and looks simply stunning.
Throughout the week, the developers plan to reveal more details about Glint and the elite specialization.
This is an AI-powered translation. Some inaccuracies might exist.
At gamescom, Pete Hines, Vice President of Bethesda Softworks, was asked when a new entry in the single-player series of The Elder Scrolls could be expected. His answer is likely to disappoint many fans of the series.
The entire Skyrim team is currently primarily working on Fallout 4.
Pete Hines explained that we will have to wait a long time for the announcement of the next game from Bethesda. This is partly because the entire team is currently focused on the completion of the post-apocalyptic RPG Fallout 4 and only then can they properly begin development on a new game. Secondly, this is also due to The Elder Scrolls Online.
The focus is currently on ESO instead of a new single-player RPG
The Elder Scrolls Online: Tamriel Unlimited is an important game for Bethesda. A lot of time and money has been invested to develop a long-lasting The Elder Scrolls experience for PC and consoles. They plan to support the MMORPG with new content for a very long time.
The decision makes sense, as this would create competition for themselves. If The Elder Scrolls VI were to be released soon, many ESO players might leave to focus on single-player adventures. Bethesda logically wants to prevent this. Fans of The Elder Scrolls should play ESO for as long as possible. This is likely also in the interest of Zenimax Online, the developer studio that handles the online branch.
The Elder Scrolls VI or something else?
For this reason, it would not be surprising if Bethesda were to focus on another game before The Elder Scrolls VI. Perhaps a new brand aimed at fantasy fans, while not detracting from ESO. It is also unclear what timeframe Pete Hines’ words “a long time” exactly encompasses. We therefore suspect it may take more than a year until a new Bethesda game is announced.
As seen with Fallout 4, an announcement does not necessarily mean that fans will have to wait years for the completed game. Fallout 4 was unveiled in early June 2015 and is set to release on November 10, 2015. Fans can look forward to what Bethesda will develop next and when it will be released.
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In Destiny, there are again 6 bounties from Petra Venj starting the week of 11/8. You will be going against Drevis, Skoriks, and Mecher-Orbiks-11. With these video guides, you will find the way.
This week, there are again 6 bounties in Destiny, all starting with Petra Venj, but they differ in their nature.
The bounties for the Queen in Destiny in the week of 11/8.
There are two bounties for the Queen this week, you take the bounty from Petra Venj, then go to the Public Event we are presenting to you, and wait there for the message “A wolf pack is on a hunt.” Now you participate in the Public Event, complete the objective you are there for, receive an aether key, and open an aether chest with it.
Drevis, the Wolf Baroness
The first objective leads you against Drevis, the Wolf Baroness in Destiny. She is located on Earth, at the Forgotten Coast.
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The least favorite bounty: The Silent Rippers are also active this week. Unpopular because you have to kill them three times and restart the mission for that. Annoying.
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On 11th and 12th August, maintenance work will be carried out for the current-gen consoles, PlayStation 4 and Xbox One, in the fantasy MMORPG The Elder Scrolls Online.
A pattern seems to be emerging for The Elder Scrolls Online. Every two weeks, the mega servers for consoles undergo maintenance. This happens simultaneously in North America and Europe. Unfortunately, this falls during a time in Germany when some players want to play in the afternoon.
The TESO servers for Xbox One will be unavailable on Tuesday, 11th August, starting at 12:00 PM.
The servers for The Elder Scrolls Online on PlayStation 4 will go offline on Wednesday, 12th August, at 12:00 PM.
PC players do not have to expect any maintenance this week.
It is not yet known how long the servers will be offline. The last maintenance lasted approximately between three and five hours.
If you’re looking for something to read while you wait, we recommend our well-curated ESO-themed page.
This is an AI-powered translation. Some inaccuracies might exist.
It seems like there could be the patch today on the 11th, which is supposed to bring the “Husk of the Pit” back into the game. Other changes are also expected. This could lead to maintenance tonight. However, there are no exact details yet. Currently, it is running under “If everything goes well.”
There’s a lot going on in the world of Destiny at the moment, with new information coming out almost every day. This afternoon, we plan to publish an article about the new, improved storytelling with The Taken King. But for now, let’s get to the bread and butter of Destiny, the weekly reset.
Weekly Nightfall Strike against Aksor
Archon Priest Aksor is up again. This is now the third time in four weeks. The modifiers are Solar Burn, Sidearms, and Arc Burn. Fatebringer seems to be a good choice.
Heroic Weekly against Omnigul
Omnigul, about whom not even Bungie knows her stance on Crota, is active. The modifier is Brawler, Guardians deal increased melee damage.
All about the Prison of Elders in Destiny for the week of August 11
The three gloves from Variks have the following stats in addition to 42 Light:
for Titans 56 INT, 53 STR
for Warlocks 100 INT
for Hunters 53 DIS, 57 STR
All three pairs of gloves have the following perks: A chance to generate Orbs of Light when defeating Fallen in melee, increased grenade range, faster reload speed for special weapons.
Are there tips, tricks, videos, or guides for the challenges in Destiny this week?
Throughout the day, we will present you with some video runs against this week’s challenges in Destiny.
Nexxoss is tackling the Nightfall, also not overly exciting: three times in four weeks Aksor – with the current burns it’s a quick, but also dangerous round.
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The Free2Play MMORPG Neverwinter introduces a quasi-subscription and a rewards program, a VIP program. This allows players to purchase premium game time. The more often they do this, the higher the bonuses.
Neverwinter explores new revenue sources: The VIP program is the latest idea going live today with the Strongholds AddOn.
For every month of premium game time purchased (a kind of quasi-subscription), players receive not only 30 days of premium game time but also 100 VIP points. These are just enough to level up a VIP rank.
The 30 days of game time and rank points are given at the moment the package is activated. Players do not lose their VIP rank, even if they do not pay for a month, only the VIP status. The bonuses are deactivated, but can be activated when payment is made.
Anyone who buys for 30 days, takes a break for 84 days, and then buys another 30 days will have the benefits of VIP rank 1 in the first paid month, then no benefits for 84 days, and in the second paid month the benefits of VIP rank 2. If someone buys 90 days of VIP immediately and redeems it immediately, they will enjoy the benefits of VIP rank 3 for 90 days.
The higher the VIP rank, the higher the specific in-game bonuses and discounts on items from the Wondrous Bazaar, and additionally, players gain access to the Moon Mask and can claim certain items every day if they log in.
Further convenience is included: Anyone who purchases and redeems game time for a year in advance can summon a bank portal and enjoy these bonus months at full VIP rank 12 for a year.
The struggling Norwegian MMO studio Funcom is ready for anything. After a failed relaunch of the MMO LEGO Minifigures Online, bankruptcy is looming, and new strategic options are set to be explored.
After the sales flop of The Secret World, which launched against Guild Wars 2 and Diablo 3 from a seemingly hopeless position, the team downsized and pinned its hopes on smaller projects like LEGO Minifigures Online. But that too did not bring the hoped-for success, even after a relaunch.
With a message, they inform investors that they are “exploring new strategic options,” ready for further investments, a merger, or an acquisition.
This is an AI-powered translation. Some inaccuracies might exist.
This time there is a fun review of the pulse rifle Heaven-and-Hell-Pilgrim, which makes it to the video of the week. Because everyone knows, to be a real Destiny YouTuber, you need videos about loot (Xur), videos on how to get the loot (Nightfall rewards, engram openings) and reviews of that loot (weapon reviews!).
This time the YouTuber tackles the testing part. The reviewer first checks whether the weapon shoots straight on all planets (Yep!) and how easily one can blow oneself and a Sparrow up (Not bad, but Gjallarhorn does both better!). The source of the yellow numbers when firing is only briefly a puzzle for him: Of course, it’s a hidden bonus that Bungie has built in to allow the hopelessly outmatched Hunter to deal at least a little damage. Otherwise, he would be completely humiliated compared to Titan and Warlock.
Only during the test against a blade of Crota does it fail because it has a really big sword and the reviewer is scared.
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After so much irony, we are humorlessly contributing this Crucible montage by Nexxoss, who was out with Falkenmond and Felwinter . It is quite uncompromising and impressive what we get to see.
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Did you see a special Destiny video this week that you would like to recommend to us? Then let us know in the comments. If you also managed to create a special video in Destiny and want us to feature it: Send it to us via the contact function, we will check it out. Promise.
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The transmogrification in World of Warcraft allows for many interesting combinations, but one player has given special expression to his love for Nintendo characters …
It’s me, Mario!
If one wishes, they can give their WoW character a very special appearance through the transmogrification system. Whether noble, heroic, or revealing, with a little effort (and a lot of instance visits), anyone can make their avatar look however they want. On the server Kel’Thuzad, a player has now succeeded in creating a relatively accurate replica of a popular Nintendo character. But see for yourselves:
It is not only remarkable that the appearance has been quite well captured, but also that he managed to secure the name “Mario” – it is virtually taken on every server. The combination of gnome, Whitemane’s cap from the Scarlet Monastery, and some other easily obtainable items perfectly match the look of the Italian plumber. This is rounded off by the guild “Super Mario Bros” and a ravasaurus hatchling as a companion (of course, Yoshi).
All that remains is the question of where Luigi and Peach are roaming in World of Warcraft …
This is an AI-powered translation. Some inaccuracies might exist.
Hearthstone continually inspires fans to create their own creations – one, however, has gone too far, having created over 700 Pokemon-Hearthstone cards.
Catch them all
Fans are often very creative when it comes to developing fictional content for their favorite games. The hearthpwn user pomonkeypo has unleashed his love for Hearthstone and combined it with his long-time joy for the monster collection game Pokemon. He has created a unique Hearthstone card for every Pokemon, which not only showcase new and exciting mechanics, but also have a well-thought-out balancing.
Pikachu would have an exciting mechanic – but of course, he is the favorite of all fans.
Anyone who dives a little into their childhood memories knows that even the first set of Pokemon contained over 150 different monsters, but now there are well over 700!
Just based on the mechanics that pomonkeypo has come up with, the collection is already worth a look, and I wouldn’t be surprised if some of those ideas actually appear in a future Hearthstone expansion – albeit not as Pokemon, but as characters from the Warcraft lore.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG The Elder Scrolls Online will receive an important new addition with the Imperial City in the coming weeks on PC, PS4, and Xbox One, but how difficult will it be?
In a blog post, Zenimax once again discussed the Imperial City and talked about what they had in mind during the planning. This time, Zenimax introduced the “Arboretum District”. Some fans of the series remember it from Oblivion. However, in The Elder Scrolls Online, you are many centuries before that time, and the district is overrun by Daedra who are burning books there.
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Imperial City designed for 2-player teams, beautifully unforgiving
The blog post explains how they learned from the past and how internal playtests helped shape the difficulty of the Imperial City. The Imperial City is designed for groups of two players. Good solo players can also play alone, but the city feels unforgiving.
During internal tests, it was also noted that the city was too full of monsters, so the number was reduced to also give space for PvP. Additionally, they increased the respawn time of the monsters, so they stay dead longer. However, they removed the so-called “Leashing” mechanic, which ensured that monsters would only chase players for a while when they fled. This is no longer the case. The introduction of large monsters that specialize in clearing large groups of players also brings a dynamic element in.
Fewer quests to keep the main thread intact
In the past, it is believed at TESO, there were so many quests that even the developers sometimes lost track. This has now been reduced. There will be 7 quests and it is still ensured that each area has its own story. For this purpose, they created an NPC, the Dragon of the Blades, who will serve as a pivot point between the areas.
With the new addon World of Warcraft: Legion, there are many new customization options for weapons. Especially Druids have cause for joy …
Of Frost Kittens and Flame Bears
All classes receive artifacts – which would not be seen by Druids in many forms. So far!
The appearance of one’s character has always been an important matter in World of Warcraft. At the latest since transmogification, WoW players can relatively freely determine the design of their avatars – except for Druids in animal form. No matter how stylish the clothing may be in the regular form, once the Druid switches to cat or bear form, nothing remains visible. While there are some customization options for the cat, nothing of the equipment is seen. This is of course logical, as what would a wildcat do with a large scythe in its mouth?
With WoW: Legion, this changes! There are artifact weapons for all classes that can be adjusted in both strength and appearance. Druids are catered to in that the weapons now have effects on their animal forms. As an example, the “Claws of the First Saber” were mentioned: In their normal form, they give the horde cat metallic front legs, while adjustments allow for a complete coloring of the cat, for instance.
In total, there should be as many Druid customizations as for all other artifact weapons as well – so we can look forward to fire, frost, and corrupted kittens, and Druids finally have a way to show off their equipment even in animal form.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Guild Wars 2 will receive three new legendary weapons with the “Heart of Thorns” expansion. The 7 new Mastery Lines will take a lot of time to complete, and with the Mentor comes a Mastery Line meant to serve the community and provide small advantages to individuals.
As IGN reports, three new legendary weapons are coming to Guild Wars 2 with the “Heart of Thorns” expansion. More are expected to follow as the story evolves.
One of the new “Mastery Lines” will make it easier to craft legendary weapons at all. 7 of these time-consuming Mastery Lines will be newly introduced to players giving them something to do long after reaching the maximum level.
7 Mastery Lines come with Heart of Thorns
Three will be set on the old continent:
Fractal Attunement Mastery will bring new dailies, new buffs, and challenge modes
Legendary Precursor Mastery will assist in crafting legendary weapons
Pact Commander Mastery will be created by helping new players, which will provide a speed boost in cities and “Auto-Loot” as well.
The four “Maguma” Mastery Lines revolve around gliding in the jungle, the lore of the new races there, and allow players to summon special bosses.
According to Colin Johanson, it is currently unclear how long it will take to reach all 39 Masteries. As it stands, it will take far longer than leveling from 1 to 80.
Mentors can run faster, auto-loot, and do much more
The “Pact Commander Mastery” was introduced in the latest Point of Interest. The mentor mode will be removed from PvE, and will function similarly to the Commander in PvP. The entire Mastery focuses mainly on giving players more opportunities to help, support, and be “helpful” to one another. This aims to reward players who are already so helpful and friendly to newcomers by giving them small advantages.
With this Mastery, the intention is not to make players “more effective”; there are other Masteries for that, but to make their lives a little more pleasant. ArenaNet hopes to strengthen the community with such a move by not only punishing bad behavior but also rewarding the good.
Benefits include a speed bonus, more EXP from crafting, access to a special vendor, faster revives for players below their level, and an auto-loot feature.
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