An “honorable mention” was grabbed by one of the community favorites – the “Meh” days, a Crucible montage with scenes, that you usually prefer to keep quiet.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
We have little to add. With Bungie’s selection, we are quite satisfied this time. Well, perhaps one thing. One of our readers sent us this rare occurrence. A seventh column.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
If you discovered a great video last week, please post it in the comments. And if you have something you think: The guys at Mein MMO should take a look at this, send it to us via the Mein MMO contact form.
This is an AI-powered translation. Some inaccuracies might exist.
In WildStar , the discovery feature has been part of the repertoire since beta – now the attractiveness is being increased again to score in the Free2Play model!
New Pets and Costumes for Diligent Explorers
No matter where you are in WildStar, discoveries are a fixed part of the game world. A shimmering mound of earth appears at random locations in the environment, granting a special gift to the first player who clicks on it. Currently, these range from small things like 15-minute buffs and green gear pieces to a mini-event where waves of aliens must be defeated. Nevertheless, the incentives were not big enough to really search for these discovery points – while players were happy to find them, they did not actively seek them out.
Those who go on an exploration tour can soon get new pets.
This will change with the Free2Play patch in the fall! Then, the discoveries will receive some upgrades: On the one hand, they will appear more frequently, may contain longer buffs, and furthermore have a chance to drop unique pets (one per zone) and armor pieces from 9 different costumes. In this way, Carbine hopes to ignite some competition among the players.
What do you think, a clever timesink or a useful addition to the mechanic?
In the sandpark MMORPG ArcheAge, it has been decided to distribute Griffins.
This year in ArcheAge, there is still the 2.0 patch and the server merging Evolution. The server merging will also be accompanied by some gifts and events to ease the pain a bit.
After the merge in mid-September, every player will receive a Griffin for 30 days, regardless of whether they are affected by the server merging or not. Those who participate in the accompanying event for 7 days will be able to keep the Griffin permanently.
This is the “Royal Griffin”; it looks like this:
There are supposed to be other special items besides the Griffin, including three more mounts. Among them, some that have not been seen before.
In addition to these events and gifts, there will be “Compensation-Packages” for players directly affected by the Evolution. They will be sent in four different variations, categorized by whether players are losing a house or were in a guild that had a stronghold on the “old” server.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean fantasy MMORPG Black Desert seems to be getting a new playable race and also ninjas.
In Black Desert, new game content has been teased. Recently, the Kunoichi, a type of female ninja, was introduced. Next, fans of Black Desert can probably expect the male counterpart, the Ninja or Shinobi. A characteristic of this class is likely to be the distinctive mask.
Additionally, a new class that wields the “great sword” has been hinted at.
A “female” race that is already present as an NPC race in the game will likely be promoted to playable races. It seems to be one of those “childlike, girlish” classes. Not everyone is a fan of those in Europe – just look at the reaction to the Elin in Tera.
Although there could be a debate about whether the race fits the well-known “loli” scheme or looks too much like a hobbit.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG The Elder Scrolls Online will one day receive housing, but we are only in the initial design phase. Closer is the autumn DLC Orsinium. And there is new information about Champion Points.
Lambert also mentioned “housing.” After all, Matt Firor introduced it into the game. In the background of ESO Live there was a slight dismay: “Why did you say that now?” Lambert replied: “Firor said that first!” A date cannot be given. We are only in the initial design phase.
So yes, it sounds like “housing” is somewhere on the feature list for The Elder Scrolls Online. But it also seems like it will take a while until we hear more about it.
Lambert explained that they have so many plans, so many ideas. He alone has a long list of things they want to bring to The Elder Scrolls Online. It stretches approximately to 2018.
What’s new about Orsinium?
ESO Live also revealed details about the next DLC after the Imperial City, Orsinium: One of the main attractions will be a large PvE arena.
The new game content will work in such a way that players are scaled up to the “appropriate” level. Something similar has been happening since the release for players who step foot in Cyrodiil. They receive experience points in the DLC zone that correspond to their actual level. The basic idea behind the change : When players buy a new DLC, they should be able to play it immediately without having to reach the maximum level.
There are no plans to increase the “raid size,” 12 is the “trial size” for ESO. And they are already working on a new trial.
Champion Points: Seasonal Cap and Catch-up Mechanism Coming
With all the future plans, they also have to address game systems they have just introduced. This includes the relatively complex Champion System. There is a risk that hardcore players will eventually get ahead of newcomers and casual players, creating an insurmountable lead and thus also causing an imbalance.
The top player on PC currently has 1,650 Champion Points. In total, about 35 people have more than 600 Champion Points.
To ensure that the lead of hardcore players doesn’t become too large, they will introduce a “seasonal cap” in the future and implement catch-up mechanisms for players who have fewer Champion Points. However, this is still a work in progress and will not come in Update 7 with the Imperial City.
This is an AI-powered translation. Some inaccuracies might exist.
In the coming days, a new addition is approaching all MMORPG fans. Otherland mixes sci-fi with fantasy elements and will soon enter early access.
When the waiting pays off
Reminds a little bit of SWTOR – and yet is completely different.
It has been nearly 8 years since fans were excited about the announcement of the MMORPG Otherland, which was set to be released in the near future. Especially fans of the books could hardly wait to immerse themselves in the fantastic worlds of Tad Williams. Nearly a decade later, it is finally happening: On August 26, the game will be available in early access on Steam, with the full launch planned for next year. To get in the mood for the exploreable worlds, Drago Entertainment has released a trailer that atmospherically shows the symbiosis between sci-fi and fantasy and, unlike WildStar, opts for a more realistic graphic style.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In addition to the numerous unexplored worlds of the multiverse, Otherland will also offer other MMORPG features, such as an extensive housing system and, of course, plenty of action in the combat system to do justice to the novel templates.
This is an AI-powered translation. Some inaccuracies might exist.
When you fly 8900 kilometers east from Cologne to Busan in South Korea – announcements like these happen… a bit differently. Here is a video from the “Soul Party,” where NCSoft announced a new class for Blade and Soul:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This spectacular announcement with a live performance was unfortunately followed by not too much information. The ninth class will likely be a mix of the Kung Fu Master and the Force Master – combining ranged and melee combat in one class.
Many were dissatisfied with the skill system of the upcoming (MMO)RPG Shroud of the Avatar. Therefore, the developers announced that they would replace this system with a new one that resembles that of the classic Ultima Online at the end of the month.
To increase skills in Shroud of the Avatar, players previously gathered experience points, leveled up, and received skill points that could be used with a trainer to enhance their abilities. The system faced criticism for supporting grinding, and many did not understand why, for example, they should be able to improve their magic skills in throwing fireballs if they only fought with a sword.
The criticism reached the developers. In a lengthy post published as part of a newsletter, they announced a new system where skills improve through usage.
Ultima Online Waves Hello
Players select the skills they want to train through usage. When they use these abilities, they gradually improve. However, if a skill is not used, the player will “forget” it over time. However, this is not as severe as it might seem. It does not mean that players must start from scratch if they do not log in for a few weeks. They will lose a maximum of two days of progress. This loss occurs when the character dies in the game or when a skill improves to the next level through use. A similar usage-based skill system was already employed in the classic Ultima Online, but it led to issues.
Players assigned actions such as “mine ore” to a specific key on the keyboard and then wedged a coin in to keep that key pressed indefinitely. This way, they could go to sleep and wake up the next morning as an expert in mining ore. The developers want to prevent this by making it significantly faster to improve a skill through meaningful actions like PvP battles or quests than simply hitting a training dummy repeatedly. Passive skills and attributes like strength or hit points also increase automatically, but at a much slower rate than active skills.
Overall, it should take a very long time to become a true master of a skill, and maintaining that skill at such a level will be anything but easy. Therefore, it is unlikely that a player will completely master every skill.
This new skill system is set to be introduced and tested with Release 21 of the (MMO)RPG Shroud of the Avatar, which begins on August 27. Want to know more about the game? Then take a look at our news overview of SotA.
This is an AI-powered translation. Some inaccuracies might exist.
On Destiny Friday led to some nice anecdotes. Xur’s special inventory brought a family a bit closer together.
There are some terrible stories about video games and their corrosive influence on the family. So it is nice to hear and tell a nice story.
A 68-year-old Destiny player longed for the Gjallarhorn, but just this weekend, when Xur was selling it, he was not home, had to work away. But: Why would you even have kids? The problem: His 25-year-old son Noel is a non-gamer.
But where there’s a will, there’s a way. The 68-year-old sent his son the message: “Noel, you have to do me a favor. There’s this game Destiny … and there’s this vendor Xur … and he’s selling an item.”
The son did as he was told, logged in the father’s Guardian while on the phone with his dad, searched and found Xur. The Destiny veteran can be proud of his son, now enjoying 3 of these rocket launchers.
By the way, the 68-year-old is not only an enthusiastic but also an extremely reliable Destiny player. Every evening after work, his son says, he comes home, plays Destiny until exactly midnight, then goes to bed.
This is an AI-powered translation. Some inaccuracies might exist.
In the action MMORPG Devilian, which is supposed to compete with Diablo 3 in the West, the heroes have a secret: A demon slumbers within them.
The “Devil Form” is one of the aspects that should distinguish Devilian from its competitors. Here, the devil is not just on the packaging; the player actually becomes one.
The Devil Form in Devilian is a kind of “super ability”: The heroes awaken their inner demon, dealing increased damage for a short time and gaining supernatural abilities. While in Skyforge players become gods, in Devilian it goes the other way.
A trailer has been released in Korea showcasing the 4 classes in their Devil Form:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The interesting part about the Devil Form in Devilian is that it can be leveled up and equipped separately from the player. It already offers advantages through the enormous damage boost. With about 3 to 5 times the damage, one can count on that at certain levels.
With Legion, PvP in World of Warcraft will change significantly. Many questions remain unanswered, but now a large part of them has been addressed.
Many Questions, Some Answers
With the announcement of World of Warcraft: Legion, Blizzard revealed quite a bit at Gamescom. PvP gear will completely disappear from the game – will raiders from the PvE side have the best gear for player duels? What about the strong set bonuses of the T-Sets? Is there still any progression at all? Not all of these questions could be answered comprehensively – but the answers are sufficient for a first impression.
Fixed Stats for All Specializations
According to current plans, even naked characters would have solid PvP stats – hopefully, that can be prevented.
The stats of your characters will no longer be primarily determined by items in PvP! Instead, Blizzard will choose a specific stat distribution for each specialization. This essentially ensures that all shadow priests have the same amount of intelligence and all subtlety rogues fundamentally have the same critical strike rating. However, players with good gear will still be granted a slight advantage: Instead of your stats increasing directly through the armor’s attributes, they will take a mitigating route. As a (non-final) example: If your character’s item level increases by 5, you will receive 1% better stats in PvP. It has been emphasized that the best PvP gear will definitely not come from raids.
These changes are intended to allow developers to quickly and easily buff or nerf individual classes to better balance them.
No Set Bonuses, No Trinkets
The new PvP system replaces a lot, but also removes some things. Whether players will like this?
Another message brings joy on one side but harsh criticism on the other. Set bonuses, trinkets, and enchantments will not be active in PvP! The reason for this is that currently, many players only feel truly powerful for a few seconds when they activate all trinkets and class cooldowns simultaneously, doing almost no damage for the rest of the time. Whether this will intensify the feeling of weakness or truly address the problem at its root can only be shown by the future. However, those fearing for their beloved Horde/Alliance badge don’t need to create a flame thread right away…
PvP Talents Replace Item Progression
The new PvP talents take the place of many elements that have become standard for PvP players. The CC cleansing effect of trinkets is an additional ability here and only an option – those who want can also unlock a reduction of all CC effects by 20% instead.
Players who enjoy PvP can reset their PvP level – and thus unlock new frames among other things.
What was previously achieved through new gear and thus enhanced abilities is now replaced by the PvP talents that will be unlocked with the new PvP level. Newcomers will thus require some time to unlock the talents, but in terms of raw stat strength, they will be on par with their veteran counterparts and thus far from being a burden.
Even though the developers do not yet know exactly what to do with the racial ability of humans (which functions like the current PvP trinket), these changes sound promising to engage more players in the conflicts between Horde and Alliance.
The fantasy MMORPG Phantasy Star Online 2 is set to be released on the Playstation 4 in 2016. There is no news on a Western release, it is still planned.
Phantasy Star is a long-standing and glorious RPG franchise from SEGA. The first one came out many, many years ago, in 1987 on the SEGA Master System. The first Phantasy Star and its sequels on the Mega Drive, Phantasy Star II (89) and IV (93), are considered highlights not only of their generation but of console RPGs in general.
The current MMO edition of Phantasy Star is called Phantasy Online II. It is currently available on PC and PS Vita. There is a version for Japan and there’s also an English version available in Southeast Asia. Both versions are out of reach for the “normal player”, although there are ways to find the game on the internet.
The English version in Southeast Asia has about an IP block. It was briefly disabled for a week to fix a bug, then it was back up.
In any case: Sega has now announced that Phantasy Star Online 2 will also be brought to the Playstation 4 in 2016. A new expansion will also be released.
One of the hottest candidates for a guaranteed hit in 2015 is clearly Star Wars Battlefront. They have now unveiled a “Limited Edition Star Wars Battlefront Bundle” at an event in Anaheim. It will include a 500 GB console, the game, the controllers, and a handful of “Classic Star Wars games”. The special Playstation is adorned with Lord “I’ve got light breathing problems” Vader. He will be honored as a hero in Battlefront.
Also available: Concept art from the Battle of Jakku, the first DLC for Battlefront:
The photos are sourced from the Twitter account for Battlefront. There is now also a video:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
New details about the MMO shooter Destiny’s expansion “The Taken King” have been announced. This time it’s about items, strikes, the Dreadnought, weapons master Banshee, and the role of the Guardians.
There are new information from Game Informer. They visited Bungie and shared their adventures there. This time, there isn’t one big piece of info, but rather a cluster swarm full of them…
We have filtered out the most important information from the conversations.
Existing game content of Destiny will be rearranged and presented differently
Players who start new and meet the Queen and her brother on the Reef for the first time will also unlock the second social space, “the Reef.” In the base game, it felt somewhat disconnected in the story, but with House of Wolves came backgrounds to present this somewhat strange scene anew.
The Ghost now interacts with other characters in the game. With the new voice, its task and personality remain essentially the same, but it is now more integrated into the story.
The story still retains classic Destiny characters like Eris Morn, who murmurs ominously and takes the whole narrative very seriously; but Cayde-6 brings in a relaxed component. He views the events in Destiny more like a player would: “Yeah, whatever, let’s blow stuff up!” The character works mainly because Nathan Fillion is incredibly charming.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Equipment and weapons: Item reset is coming; the first green weapon is already stronger than your old guns
Collecting weapons and gear remains important.
There are more weapons with The Taken King than were present at the launch of the game.
This is the first time there is a “real item reset”; after the first mission, players receive green weapons that are stronger than anything they have been able to collect so far.
Guardians are the heroes of the new story
The new story feels significantly better, told coherently and logically.
The first story missions lead the Guardians back to some familiar areas. There is still old content, repetitions, and grinding; Destiny doesn’t completely reinvent itself.
With The Taken King, the Guardians in Destiny are “the tip of the spear”; when they land on the Dreadnought, they set out and signal for incoming Guardians. It is acknowledged that they are legends, having already been in the Glassed Chamber and brought down Crota. The player is treated as if they wielded the very sword that felled Crota. The Guardian is “The James Bond” of the Vanguard, so to speak, their man or woman for when it matters.
The Dreadnought holds many secrets
The Dreadnought is like a labyrinth with jumping puzzles and alcoves; it has the impression that there is a secret hidden everywhere.
One of the exotic items is shattered into 50 pieces hidden in the Dreadnought.
Many puzzles are designed so that players stand clueless in front of them; there is said to be a chest, but no one knows exactly how to open it yet.
You will not only fight the Taken in the Dreadnought, but also Cabal or creatures of the Hive are aboard the ship.
New star of the expansion: Banshee
The Ghost shells have interesting effects, for example, they can grant more glimmer when you take down Shard creatures, or they show spin metal that is stored nearby.
Weapons master Banshee becomes more important; the quests he provides mainly focus on testing weapons, with which you then blow up a lot of enemies.
If you have a good reputation with Banshee, you can order a weapon from a specific weapons manufacturer once a week, which will be delivered the next day; this is a new weekly ritual like Destiny players already know from Xur, Brother Vance, or Variks.
The three current armor materials (Hadronic Essence, Plasteel Plating, and Sapphire Wire) will be consolidated into a single material. The previous materials can be exchanged for the new one.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Strikes will be more varied than in the first year
The new strikes have variants – one day you can fight Cabal in a strike at one location, the next day Fallen are waiting at that same location. Also, turrets or ammo spawn at different spots.
The Playstation-exclusive strike is particularly praised, as it is said to feature the “coolest” boss yet, a Vex machinery that presents players with new challenges, particularly regarding movement patterns.
The Darkblade is said to reside in the “sunless cell” and indeed, the battle against him is supposed to take place in darkness.
There will be three playlists: one for Year 1 strikes, one for Year 2 strikes, and a third with random heroic strikes that grant legendary marks and engrams as rewards.
The Nightfall strikes will be revamped so that the modifiers fit each week to the strike, as this is something they want to pay particular attention to.
The raid remains a mystery to everyone; even the journalists from Game Informer did not get to see it.
That was a lot of new information. For those interested in continuing to engage with “The Taken King,” the new Destiny expansion, will find information on our Destiny theme page. For those who want to stay updated and want to know immediately when we have new information, they can follow Mein MMO on Facebook or our author Schuhmann on Twitter.
This is an AI-powered translation. Some inaccuracies might exist.
At Gamescom, both Wargaming with their military MMO World of Tanks and the Bundeswehr had a booth. Which one is more attractive to recruits?
Those who strolled through Gamescom or were pushed through the aisles by the crowd wondered what the Bundeswehr was doing with Ursula von der Leyen’s concrete hairstyle. The answer is clear: new recruits. What Wargaming is doing there with their booth is equally obvious: new players.
But which of the two organizations, clearly in the tank business, is doing better? Who is more attractive to young, eager, tech-savvy tank drivers? A television team from Eins Plus pursued this question and compared both booths with a wink.
Since yesterday, all Hearthstone cards of the upcoming expansion The Grand Tournament are known. Which of them will likely have the greatest impact on the new decks?
A Look into the Crystal Ball
In the meantime, all 132 cards of The Grand Tournament are known and will be playable in Hearthstone later this month. Unlike in Goblins vs. Gnomes, this time there are many cards with unique effects, which at least drastically increases the chance that the meta will be thoroughly shaken up. Or will it ultimately turn out that the strong decks become even stronger and new creations are stifled in their infancy? We take a look at the 10 most promising cards.
Rank 10: The Shaman receives especially many interesting cards this time, but the standout seems to be Elemental Destruction. For just 3 mana, the Shaman can deal 4-5 damage to the entire field. Due to its high Overload (5), however, the player must accept the possibility of completely skipping their next turn unless they have cards for 0 mana or can pay the cost of Lavasurge.
Rank 9: Paladins can also look forward to new ways to play. However, no card counters the advance of the enemy as effectively as Eadric the Pure. For 7 mana, it sets the attack power of all enemies to 1, making it perfect if you don’t have a Equality-Consecration combo or Pyromancer-Equality combo in hand. At the same time, this card could cause Wailing Soul to be played more often to negate Eadric’s effect.
Rank 8: Aviana joins the Druids and will bring plenty of chaos and, above all, panicked moments for the opponent. If you manage to play the winged lady early (for example, through Innervate, Alarm-o-Bot, Deathlord, etc.), she can have absolutely devastating effects on the opponent’s team. Decks are already circulating on the internet that can achieve a “one-turn kill” and the expansion hasn’t even been released yet. At the same time, the card is very susceptible to the Faceless Manipulator, which can quickly allow the enemy to gain the advantage.
Rank 7: I am particularly fascinated by the possibilities of Wilfred Fizzlebang of the Warlocks. He ensures on the field that every card drawn by “Lifebloom” costs 0 mana to play. This applies not only to Giants but also to devastating Dragons, Lord Jaraxxus, Mal’Ganis or rarely seen cards like Whirling Nether. Above all, this is an incentive to deviate from the two most popular deck schematics and play something other than Handlock or Zoo.
Rank 6: For fun decks, I’ve definitely kept an eye on the Priest card Confessor Paletress. Whether she can really shake up the meta, I’m not sure, but the possibilities are virtually limitless since she can call not only neutral legendary minions but also those from other classes. The outrageous combinations will certainly provide memorable moments, and that alone should be an incentive for theory crafters to build interesting decks around the light-loving Argent Crusader.
Rank 5: A card that has been underestimated in my opinion is the neutral minion Tournament Medic. It allows many decks interesting counters against rush opponents, and Priests even benefit with their cards when they include healing-specific cards like Watcher or Holy Champion in their decks. Then it might take only a single turn until the opponent helplessly flees the match. At the same time, this could also create a rush/control hybrid – a new approach for Priests that usually score in the late game.
Rank 4: The Kodoreiterin will be a sensible addition in almost every non-rush deck. If she is played starting from round 8 and directly triggers her Inspiration effect, she has already paid off (6/10 for 8 mana). Every further use of the hero power then further multiplies her benefit. The summoned minions are strong enough at 3/5 to not be ignored and are quite difficult to remove from the field. Especially in the arena, the card will likely be a top contender.
Der Nexus-Champion würde sich für Medivs Deck anbieten.
Rank 3: Nexus-Champion Saraad takes my Rank 3. Although he has a high random factor because he gives a completely random spell to your hand – but more spells are always better, right? With his stats of 4/5 for 5 mana, he is still “pretty okay” to take a 5-mana spot in the deck and be played when you have no other options. If you then draw 1-2 spells from him, possibly even strong ones like Equality, Fireball, or similar, I can already imagine Rush decks taking Saraad just to prepare for the worst case.
Rank 2: Bolf Ramshield is very interesting for several reasons. On one hand, he has somewhat unusual stats of 3/9, and on the other, he is an exciting counter opportunity against a variety of rush decks! Because even if spells or hero abilities (I’m looking at you, Rexxar) go directly to the “face”, Bolf’s damage is absorbed. It gets even better when Bolf is hidden behind another tank or given Stealth – because double protection is always better.
The Justicar seems to be one of the most important cards ever – and almost essential for every class.
Rank 1: As expected, Justicar Trueheart takes the number 1 spot on my list. She replaces your old hero power with a significantly better one – until the end of the game. She is more or less the essence of what The Grand Tournament is all about: An expansion focused on the various hero powers. Absolutely every class benefits from her and transforms a “Damn, I have to use my hero power” situation into a “Yay, hero power!” moment. Only Hunters do not benefit quite as much from her – but they already have enough rush potential, which is why I can understand this decision.
What do you think, which cards will have the strongest impact on the meta? Which card would you most like to build your own deck around? Demon Warlock or perhaps Mill Rogue?
The almost forgotten MMO-RTS Kingdom under Fire 2 makes a return with trailers at two major trade shows.
The story of “Kingdom under Fire 2” is a bit nebulous. The first titles “Kingdom Under Fire: The Crusaders”, “Kingdom under Fire: Heroes” and “Kingdom under Fire: Circle of Doom” were released before 2004, 2005 and 2007 on Xbox and XBox 360. For some time now, a massive sequel “Kingdom under Fire 2” has been announced.
Last year it was still considered a hidden gem for the MMO market, and the hype was even greater in the years before. The concept sounds enticing: A hero and his shining army go into battle, somewhat like “Rome: Total War” in the West, only that as a general, you are a martial arts master fighting in the front row of your troops. Many think of comparisons to Legolas and Gimli during the battles in the Lord of the Rings films.
There are indeed two different perspectives: One from above, the bird’s eye view, where you can control the troops, and then the “Hero View”, where you are at the center of the action, can carve out the decisive path or turn the battle with your own weapons.
Everything sounded great in the plans. However, the business side looks considerably bleaker. The hype has died down. The social media channels, including the homepage, have not seen any updates for quite some time. And even in its home market in Korea, the game is not yet out. A PC version only runs on servers in Southeast Asia.
However, the plans are still massive. Because Kingdom under Fire 2 wants to mix MMO and strategy game for the Playstation 4 and PC. This in three languages, including English. But who still has the game on their radar? To change that, publisher Blueside has now shown fresh trailers at the Chinajoy and Gamescom trade shows.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
When will Kingdom under Fire II be released on PS4 and PC in the West?
Individual journalists have also been shown the game at the trade shows, presenting individual ideas and the timeline: It is planned for the game to start in the “East” on PS4 and PC later this year and then “ultimately” make its way to the West. As reasons for the staggered launch, publisher Blueside states that they want to address the “different cultures”.
Here in the West, players tend to prefer “realistic” fantasy and do not like it so “flashy”, as the fans in Asia do.
In the description, the game indeed sounds like an MMO. There will be PvE and PvP, and even raids are mentioned.
In the hack-and-slash epic Diablo 3, three new sets and two revised old sets will be introduced by Blizzard with the next patch. In a video, the new awesome loot is presented.
With this video, Blizzard presents the new awesome loot in patch 2.3.0.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Crusader will receive “Seeker of Light“, Blessed Hammer and Heavenly Judgment will be key abilities of this set.
The Monk leans on the Seven Sided Strike and the Exploding Palm with “Uliana’s Strategy”.
The Witch Doctor will enjoy “The Spirit of Arachyr” even more than ever by cursing and with the Corpse Spiders.
In addition to these three new sets, two old sets and legendary items will be revised – and new seasonal legendaries will be brought to Diablo 3. One for each class, plus a legendary gem and more.
These 6 legendary items have already been shown by Blizzard.
More about Diablo 3 and the upcoming patch can be read on our D3 topic page.
This is an AI-powered translation. Some inaccuracies might exist.
An archaeologist is fed up with just digging up the real world – instead, he researches virtual ruins, such as in World of Warcraft.
Many curiosities have been heard about World of Warcraft. Whether it’s the Pandaren double agent, who reached level 100 solely through herb gathering, or the player who leveled up only by exploring the map. Additionally, from a scientific perspective, there have often been advances into virtual worlds: Researchers have been using the economy of WoW for a long time as a testing ground to evaluate the effects of various influences on the market and some managers owe their top jobs to having demonstrated their leadership skills in WoW.
But this is new: An archaeologist is currently investigating what conclusions can be drawn from archaeology in video games – sounds crazy, but it is a hot topic of discussion.
No differences between virtuality and reality
Do important insights for the real world lie in these ruins? Yes, says Andrew Reinhard.
Andrew Reinhard, the aforementioned archaeologist, is taking an even bolder stance. He believes that “there is no difference between virtual cultures and real cultures“. From this statement, he directly draws the conclusion: If one studies various aspects of archaeology in games, one can derive certain insights about reality; this is referred to as “archaeogaming”. Anyone who thinks at first glance that this is just an attention grabber from the internet is mistaken. For over 2 years, Reinhard has been running his blog where he publishes his findings and explains certain circumstances within game worlds. Sometimes he discusses how archaeologists are portrayed in games; other times he writes about the different pottery techniques of night elves and blood elves – sounds like quite a lore freak, doesn’t it?
Finding the questions that archaeogaming can answer
Ruins do not need to be real to provide insights about humanity.
His line of thinking is actually not so far-fetched: He holds that games can be regarded as “artifacts,” just like anything else that humanity has ever created, and that alone is enough to grant these objects an archaeologically relevant character. If anyone thinks that Reinhard is nearly done with his research, they are mistaken! This year, he was accepted into the Department of Archaeology at the University of York and can pursue his research full-time in 2016. He aims to establish the foundations for future research and makes rather bold statements, such as “archaeologists need to pull their heads out of the sand and also turn to the sites of online games – they are just as diverse as everything else that humanity has created.
The biggest challenge is yet to come
Reinhard is particularly looking forward to the release of No Man’s Sky, a game that randomly generates worlds and is said to be able to create over 18 trillion different locations. “We will be able to explore cultures that no one has ever heard of. We will target them, catalog them, and find out if we can discover a universal truth about cultures that are machine-generated or created by artificial intelligence and compare them to what we have already learned here on Earth.“
This is an AI-powered translation. Some inaccuracies might exist.
A talented builder has recreated the weapon “Patience and Time” from the MMO shooter Destiny using LEGOs.
Zazinombies is back at it again. This time he has constructed “Patience and Time”, the exotic sniper rifle in a military look. He has done this with several other exotic weapons in Destiny, but it is always fascinating to see which pieces he uses to bring this thing to life in our world. After all, there is no “Patience and Time DIY” LEGO set, but various sets are repurposed for this purpose.
The scope is shaped approximately with wheels from a LEGO Batman set.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In total, the builder has used 1,600 LEGO bricks, the LEGO version of the sniper rifle measures over 115 cm and weighs 3 kg. In Destiny, “Patience and Time” was mostly overshadowed by the Icebreaker or strong legendary sniper rifles like Black Spindle or Efrideet’s Spear. As a LEGO sniper rifle, the stage is entirely yours to shine – or rather: Despite its masterful camouflage, it does catch a few eyes.
Here is the weapon in the game once again:
As a title image, we have used the original Destiny model for Patience and Time. It is by David Stammel, a Hard Surface Artist at Bungie.
This is an AI-powered translation. Some inaccuracies might exist.