In the official forum of the upcoming (MMO)RPG Shroud of the Avatar, a heated discussion has erupted over a feature many believed would definitely make its way into the game – the ability to drop any items anywhere in the world.
To understand why this causes such an uproar: In the earlier Ultima games, it was possible to move and drop items from the inventory. For example, a cup on a table could be moved, picked up, or placed elsewhere in Ultima 7. This allowed players to find additional objects hidden under other items. Or it was possible to discover hidden secret doors.
This interaction with all objects in the world was one of the features that always set Ultima apart from other role-playing games and made the world feel more alive and interactive, unlike the static worlds of other games where objects seem to be glued everywhere.
Should items be able to be placed freely in the game world?
A feature like this was also planned for Shroud of the Avatar. Players should have the option to simply drop the items they were carrying on the ground or a table, and other players could pick these objects up. Additionally, barrels and chairs in the game world should be movable.
However, there were still some problems to overcome. On one hand, performance would significantly drop if every player could place objects anywhere and everywhere. These objects need to be calculated, which could cause the game to experience severe lag. Another issue is that players could, for example, trap doors or NPCs as well as other players by surrounding them with cabinets or barrels. This could lead to unfair behavior. One idea was that objects placed freely in the game world would disappear after a certain time to minimize lag.
Is the feature coming or not?
Rumors have now surfaced that this feature has been completely scrapped, leading to the mentioned discussions. Starr Long, Executive Producer of the game, spoke up and explained that while they would still like to integrate this feature, they first need to solve the problems. However, many interpreted this as an indication that the feature would likely not make it into the game.
Another suggestion was that free placement and movement of objects in the game world should at least be possible in the offline part of Shroud of the Avatar. This part, which is intended to be played like a regular single-player RPG, is eagerly awaited by about half of the entire community, and some unique features for this mode have already been announced – including NPC companions that will accompany players on their journey.
If so many are interested in the single-player offline part and there are issues with implementing the desired feature in the online part, then at least it should be made available offline. The developers have not yet commented on this. The discussion has since been interrupted as it led to heated tempers, and the thread needs to be moderated first.
Therefore, it is still uncertain whether players will be able to freely place and move items in the game world of Shroud of the Avatar, and if so, whether this will apply only to the offline or also to the online modes.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie has now announced new rewards for Year 1 and clarified the fate of the Gjallarhorn.
On the night from Thursday to Friday, Bungie’s latest Weekly Update was released. There, they addressed questions from the community. This time, they clarified a lot of information needs, even if they did not want or could answer all questions.
Is there a Year 2 version of Gjallarhorn?
These are the new facts:
Despite the reduced numbers for Year 1 weapons (exotic weapons had an attack value of only 160 instead of 365 during the stream), they are still supposed to perform as well in Year 1 activities, even if you disregard the balance changes in 2.0
Gjallarhorn will not receive a Year 2 version, what this means exactly and how powerful fully upgraded Year 1 exotic weapons and armor will be in Year 2 is also not mentioned this time
A Year 2 version will be given for the SUROS Regime, not for the Gjallarhorn.
However, the Titan gloves “No PlanB” will receive a Year 2 version. Also confirmed during the live stream on Wednesday night were the SUROS Regime and the Warlock helm Light Behind Nemesis. They will receive enhanced Year 2 versions
You can access the Year 2 versions of Year 1 exotics by owning the Year 1 version of the exotic item. Then you can print the Year 2 version from your “Blueprint” collection – this will likely cost legendary marks
Legendary marks will be account-wide like Glimmer and the exotic blueprints
Players will earn legendary marks through the weekly heroic strike, daily story chapters, and daily PvP bounties – and when they dismantle legendary Year 2 items
There will be an exchange of Year 1 Crucible and Vanguard marks, players will receive a “Fame Item” for every 50 of them they exchange
The Glimmer cap remains the same as in Year 1, there is supposed to be a lot in Year 2 that guardians can spend Glimmer on.
The Year 1 rewards are now known
After a long back and forth, the “rewards for Year 1 players” are now known. These will be received by “VIP” players who have either reached light level 30 or own both DLCs. The deadline to meet one of the two conditions is August 31, 2015.
The rewards are:
The Ghost shell “Brave Ghost Shell”
The “Be Brave” emblem
The “Old Guard” shader
And the “S-34 Ravensteel” Sparrow
You can check out the rewards in this trailer:
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We will take a look at Xur’s inventory on Friday, August 21, at 11:00 AM. He will either appear in the Tower or in the Reef, assuming he even comes back after the Gjallarhorn story last Friday. Here is our report on Xur and his inventory on August 21.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends, the new Patch 5.16 has significantly shaken up the balance of champions.
This happens relatively rarely: Not that League of Legends gets patched, that happens all the time, but rarely does a patch change so much about the game mechanics, balance, and the meta as the current 5.16 patch.
This changes the four “Juggernaut” champs Darius, Mordekaiser, Garen, and Skarner both radically and creatively. These are “off-tanks” that ended up playing quite similarly in practice, struggling to fulfill their role. Riot no longer wants to leave it like that. We have already presented the changes.
Darius, Garen, Mordekaiser, Skarner get a new identity
Here, Riot is not only tweaking the value distributions but also giving each of the champs a “new” twist that should impact the matches they participate in:
Darius becomes significantly more defensive but deals heavy damage when a frenzy builds up within him
Garen aims to eliminate the most dangerous enemy in the opposing team
Mordekaiser builds a special relationship with the dragon
And when Skarner is in the game, crystal spikes erupt from the ground at key points on the map
This is part of Riot’s new idea that should clearly indicate whether this off-tank is in the opposing team or if another one is running around. Additionally, they will buff and nerf various champs across the roster once more and take a look at the items as well.
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Three new items are freshly coming into play that are a bit inspired by Marvel superheroes:
Titanic Hydra allows the bearer to gain speed, rolling them into a juggernaut
Rage turns the bearer into the Hulk when they really need to take hits
And the Plate of the Dead Man (okay, this is not a Marvel hero) provides an interesting area damage effect
In addition to all these “actually noticeable” changes, fresh skins like Arcade Riven or Battle Boss Blitzcrank, who looks like he’s from Toy Story, are also coming.
In the MMO shooter Destiny, the 3 new subclasses are presented, and glimpses into the maps are given.
When Destiny launched in September 2014 with the 6 subclasses that every player knows so well now, another team was already working on three more. The 3, Nightstalker, Stormcaller, and Sunbreaker, will be introduced to Destiny players with the “Taken King” expansion.
By the way: Originally, there were plans to start with 4 character classes, designing a fourth base class in addition to Titan, Hunter, and Warlock, but that didn’t work out. After all, the character classes were intended to be distinct from each other and not exhibit too many overlapping abilities. So the decision was made to go with 3 base classes, and everything fit together.
Warlock was meant to be a Necromancer, became a Stormcaller
During the design process for the Taken King, new ideas for subclasses kept emerging, while old ones were discarded.
Originally, there was a plan to turn the Warlock into a “Necromancer” with the Taken King. He would have been able to resurrect defeated enemies and make them fight for him, but nothing came of that idea; instead, they opted for the “Stormcaller”.
It’s clear that the Emperor Palpatine from Star Wars inspired this class. “He is not very subtle, flies around, and distributes electrical shocks,” Bungie reveals. Enemies would learn to hate his melee attack. Because it has an enormous range when fully charged. As a Warlock, one should get used to working with the melee attack early on. Stormcallers would have high chances of winning in a melee duel.
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In the talent tree, several builds for the Stormcaller will be possible. Stormcaller Warlocks can either deal increased damage to single enemies or be designed to control and harass a larger group of enemies. Another build focuses on mobility and has a Blink, a short teleport.
Hunter is subtle this time, but not too subtle as Nightstalker
For the Hunter, the initial design was thought to orient more around a classic “Tracker” version: a hunter who reads tracks and can see through walls. While thematically fitting for the Hunter, this version simply never played well.
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Eventually, they settled on the Nightstalker. He will be rather challenging to play. His super is designed as a “counter ability” that can pin enemies to walls or the ground. He can evade attacks through a combat roll and uses smoke grenades.
A “Voidwall Grenade” also creates a barrier.
Star of the expansion could be the Titan: Billiards with burning enemies
In the first images and videos, incredibly popular: the Titan as Sunbreaker. The initial trailers elicited reactions like: “Oh God, I need a Titan, I want a flaming hammer.” Many of the Titan’s actions ignite the enemy.
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Bungie advises that rather than killing enemies immediately, it’s better to ignite them and knock them into their friends to create a chain reaction.
Caution: The videos in this article originate from the fan site PlanetDestiny. They are two months old and based on the E3 presentation, an earlier version. Therefore, everything can still change or may have changed by now. The text of the article, however, refers to new information from Bungie.
In the SciFi MMO WildStar, the new loyalty system has now been introduced, which will reward subscribers and cash shop users in the future.
More real money = more points
Current cosmos points can be viewed in the game – as well as the next rewards.
As known from some other Free2Play MMOs, WildStar also introduces several reward systems with the switch to a free-to-play game model. One of them is the cosmos points system. In short, it grants buyers of premium services (like subscription costs, NCoin, Gametime-Cards) a new reward, the cosmos points. The more purchases a player makes (and the more expensive they are), the more points are credited to the corresponding account and the better rewards await.
What do the cosmos points bring?
New colors are also among the rewards.
The rewards vary greatly. At the first level (1,000 points), there is only a special helmet of a costume. At 2,000 points, it becomes more interesting, as players then gain unrestricted access to circle functions, guilds, and war troops – a free pass for most social systems in WildStar. At higher ranks, there are also some gameplay-related advantages, such as at 12,000 points an extra 10% chance to receive additional materials when gathering resources, and at 24,000 points even an exclusive mount.
The war pig awaits at 24,000 points.
Retroactive awarding of points
And now for the good news for all loyal fans: Those who have already purchased items in the past will be rewarded retroactively! All real money purchases will be compiled and credited to the account in the form of cosmos points. This includes both the purchase of the base game (12,000), the deluxe upgrade (3,000), as well as purchases like CREDD for real money (4,000). Particularly generous: even those who have previously paid for a character rename or server transfer will receive a large chunk of points credited.
An exclusive house is also available – how many points are needed is not yet known.
Cosmos points without spending money?
For Free2Play players who do not want to spend money, it is a bit more difficult to obtain cosmos points and the associated rewards – however, it is not impossible. If one purchases CREDD in the game (for platinum) and then redeems it, the corresponding account receives 1,000 cosmos points. This ensures that everyone can eventually enjoy the bonuses after a certain time, although this naturally involves some farming work or auction house magic.
So far, not all rewards have been presented, but as many loyal players should already have over 30,000 points with the switch to the F2P model, the developers are surely still cooking up something.
This is an AI-powered translation. Some inaccuracies might exist.
The next patch for World of Warcraft, which brings, among other things, flying, finally has a fixed date.
Flying allowed starting September 2
The World of Warcraft patch number 6.2.2 will be released on September 2. While this is not a major content patch, it brings some features that have been eagerly awaited by the community. Those who have made the effort and completed the corresponding meta-achievement will finally be able to fly in Draenor.
Anyone who wants can soon fight as a mercenary in the battlegrounds and fight for the enemy.
Furthermore, the patch also brings the Mercenary Mode, which allows players from the numerically superior faction to temporarily join the enemy to facilitate more PvP matches. The legendary quest line will also be simplified, at least in the initial steps, to give newcomers a chance to complete the ring.
Tauren receive a bit of love: their racial ability gets stronger.
Lastly, it is quite obvious that they are trying to make the Horde a little more attractive for PvP players, as the racial abilities of all Horde races will be improved. The ability of the Blood Elves will now silence all enemies for 3 seconds (previously 2), and the stun duration of the Tauren ability is increased while the cooldowns are reduced.
Later impacts of the patch will affect the upcoming events, such as The Headless Horseman and The Feast of Winter Veil – but it will still be several months before we feel the effects.
If you haven’t completed the achievement for flight permission yet, don’t worry! There is still plenty of time to complete the necessary achievements.
This is an AI-powered translation. Some inaccuracies might exist.
Something is happening in the MMORPG market in Asia. While Final Fantasy XIV is exploring a new market, Tera and Devilian are losing connections to local publishers, resulting in server closures in certain regions.
Final Fantasy 14 comes to South Korea
Final Fantasy XIV has now launched in South Korea. South Korea is as much a “Free2Play” country as Germany is a beer-drinking nation. Final Fantasy XIV takes this into account to some extent; although a subscription model is offered, the game can also be paid for “by the hour”: a 30-day subscription costs about 17 US dollars, while 30 hours cost 11 US dollars.
According to MMO Culture, FF 14 is well received in Korea, ranking third among the most popular MMORPGs after Lineage 1 and Blade and Soul. We’ll see if this will be maintained after the initial rush subsides.
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Tera servers temporarily closing in Hong Kong and Taiwan
TERA has similar problems in the Hong Kong, Taiwan, Macau region. The local publisher seems unable to agree with Bluehole Studios to continue the partnership. The servers will close on November 18. A new publisher is expected to be found, who will take over the data and continue to operate the servers.
This is an AI-powered translation. Some inaccuracies might exist.
The MOBA shooter Gigantic will be released for Xbox One and PC, but how do you balance mouse and controller? And what do we know about the release date?
“How does one even come up with the idea of developing a MOBA?”, Creative Director James Phinney is asked in an interview with Gamingbolt. And he responds: “Actually not at all”. You can certainly call Gigantic a MOBA; it has elements from it, but one sees it as a MOBA shooter.
Primarily, they wanted to create a “competitive game” that is a lot of fun. They included elements from console action games like fighting a large boss monster, but also packed in some MOBA ideas in Gigantic.
They speculate a bit on eSports, but whether a game will succeed there is decided by the eSports players. That is not something the developers can control, it is stated further.
16 playable characters with very different traits
The big thing that they want to talk about in Gigantic right now are the 16 different fighters, each with their own design; there are brawler/tank types like The Margrave. He has no ranged combat options, but a huge demon fist.
“Tyto the Swift” has the potential to become the mascot with his owl mask and red cape.
“Imani”, on the other hand, is a typical shooter character where you shoot with the left mouse button, and with the right, the player zooms in on their target. Imani also has a selection of special ammunition as an RPG element, but Imani is clearly a shooter character.
… but the stars are the creatures
But the player characters are not everything. The game is supposed to revolve around the “Guardians”, the giants after whom the game is named.
They fight alongside the players, giving the gameplay concept of Gigantic its own twist.
Control advantages in crossplay
Gigantic aims for crossplay, but how is that supposed to work with Xbox and Windows? Don’t PC players have an advantage with mouse and keyboard? “Yes,” replies the Creative Director. They don’t delude themselves. With some characters, PC players have significant advantages due to the controls, but not with others like “The Margrave”.
Still, it will be a pure “can” situation. Any console player can only compete against other controller players.
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They aim for 1080p resolution on the Xbox One and try for 60fps. However, they cannot guarantee that yet, but are aware of how important that is for action games.
A closed beta is coming in August. If they are satisfied with the quality, an open beta will follow. A release relatively early in 2016 is considered a possibility.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play MMORPG Aion has now announced its next big patch 5.0 with a trailer.
On November 11, it is supposed to happen in South Korea: Aion will receive patch 5.0. Gameforge here in Germany has received the trailer and some information about it. Gameforge distributes Aion in Europe.
It is said: This trailer shows the evolution of the Asmodians, who lose their tail and claws.
Since yesterday, the latest patch for Heroes of the Storm is online. It not only brings Kharazim as a new playable hero but also many other changes.
Kharazim Enters the Battlefield
The newest addition in Heroes of the Storm comes once again from the Diablo universe. Anyone who wants can now purchase the new character Kharazim for 15,000 gold (or €10) and dive into the battles. Kharazim is a support character who can heal and accelerate allies, but can also deal damage effectively and zip across the battlefield in no time.
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At the same time, the previously announced rewards for Diablo 3 players are now active. If you have registered Diablo on your Battle.net account, you should hurry and launch Heroes of the Storm soon. Because for just a few weeks, Diablo is available as a free character, and if you bring a season character to level 70 during Season 4, you will also receive Malthael’s mount as an extra! At the same time, there are also some rewards to be earned in Sanctuary. If your Account level in HotS is 12 or higher, you will receive a special frame and a flag in Diablo 3 to showcase your achievements in the Nexus.
A Lot of Balancing Changes
Kael’thas has received some talent refinements.
There have also been a lot of changes to game balance! The biggest changes affect Kerrigan and Kael’thas. While the Queen of Blades receives a general improvement to her talents, the Blood Elf prince has to expect some cuts. His overall strength is supposed to remain about the same; the developers hope to create more varied talent choices, which have been quite rigid so far. Further improvements exist in the area of permanently summoned creatures, such as Abathur’s monstrosity. This now levels up with its owner and becomes stronger throughout a game if it survives. This avoids gameplay situations where players would kill their own creatures to summon a new one.
The list of changes is seemingly endless, and everyone should take a quick look at the talents of their favorite hero to check if anything has changed.
New Skins, Mounts, and Profile Pictures
Those with too much gold can finally spend it.
Lastly, of course, there are numerous new skins for players with deep pockets. Especially the Prisoner Tychus and the new Treasure Goblin mount are worth a look; the latter can even be purchased solely with gold – although 20,000 coins is quite a hefty sum for the average player.
Collecting enthusiasts can delight in the new display images that are available to unlock. Thematically linked heroes have their own avatars – for example, the Zerg logo when reaching level 10 with Abathur and Zagara.
A Little Mini-Game
As in almost every patch, this time an Easter egg has sneaked into the game’s home screen. If you click on the small, wiggling branch in one of the trees, a swiftly flying duck appears, which you have to shoot down – clicking wildly will not help, as only a limited number of shots are available. Overall, there are three difficulty levels. However, this whole thing doesn’t serve much of a purpose.
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For one, they did not show the “artifacts,” although they actually intended to. Artifacts are a new type of gear. You will only be able to wear them at level 40, the maximum level. The artifacts are supposed to be shown in the next stream.
On the other hand, Smith revealed that Light particles can be used to level up weapons. So probably to upgrade them, unlocking individual upgrade nodes.
The Cryptarch will sell legendary engrams.
Further information from Smith that he wanted to clarify:
There is no cap on the new currency, the legendary marks. No restriction on how many of them you can earn in a week. At the same time, you can only “hold” 200, then you have to spend them.
Players can simultaneously earn Crucible/Strikes reputation AND reputation for one of the three factions (Dead Orbit, New Monarchy, Future War Cult).
Only legendary weapons and armor from Year 2 can be dismantled into legendary marks; legendary items from Year 1 in Destiny yield the same materials as now when dismantled.
Among Destiny fans, the big discussions, 15 hours after the end of the stream, still revolve around the exotic weapons and armor. Which ones will make it from Year 1 to Year 2 and what will happen to the rest? How high will they be able to upgrade, will they still be useful?
And the images of swords that were seen in the stream, which were not addressed, continue to create a small sword hype. There is already discussion about whether this will be a “real new weapon category” or like with pistols, one with only very few items. Whether this will be a heavy weapon, as it works in the game with ammunition and much more … Officially, nothing is known yet. Bungie has not yet mentioned the word “sword.”
This is an AI-powered translation. Some inaccuracies might exist.
Trove is increasingly becoming a lucky find for Trion Worlds, as the company has now announced that over one million players per month are actively playing the MMO!
One million active players per month is quite a number. The voxel MMORPG has only been out of the beta phase for about a month, but the mix of adventure and building is well received by players. The game demonstrates that the phenomenon of Minecraft does not seem to be limited to a single game. In Trove, you also create your own worlds and change them. This building aspect is very appealing to many, as you can creatively shape the game and then showcase your creations to other players. Additionally, the role-playing elements play a significant role, as exploring different worlds, fighting monsters, and improving your own hero are all integral parts of the game.
The success can now be demonstrated by the over one million active players. No wonder the developers are already working on updates with which they want to expand Trove. Currently, they plan to release a major patch every two months. This will include the PvP mode that has been planned for some time, allowing players to fight each other. There is also work being done on the guild system, and players can look forward to offline invitations, banning players, and self-made portals that connect the various areas of the guild worlds. Moreover, work is diligently ongoing on the Mac client of the MMO.
The success of Trove does not mean that Trion Worlds wants to focus solely on this “smaller” type of game in the future. In fact, a team is currently working on another AAA game, about which they cannot reveal anything at the moment.
The action MMORPG Neverwinter significantly reduces the difficulty level, lowers the hit points of enemies, and increases the experience gain for players. This aims to further improve the botched module Elemental Evil.
Fans are not particularly thrilled about the current information policy from SWTOR: KotFE. The Community Manager promises: Fresh info is coming soon.
Live stream will bring new information
In a forum post, The Community Manager of Star Wars: The Old Republic, Eric Musco, addressed the players regarding their concerns that currently too little is known about the upcoming expansion Knights of the Fallen Empire. “I know that there is currently a high level of frustration,” he posted in the official forum. “We are currently gathering many details about the questions you have asked, and we will publish them soon.”
Companions and crafts will be the focus next week – what will happen to Ashara?
Even though he does not provide any specific details yet, there will be new details about companions and crafting professions in SWTOR next week – Musco wrote this in a forum post that was shortly deleted afterwards. Obviously, they do not want to release any information too early.
Star Wars fans can certainly look forward to the coming weeks, as there is surely a lot to discuss about the changes that will occur in the universe of Jedi and Sith with KotFE.
This is an AI-powered translation. Some inaccuracies might exist.
The elite specialization of the warrior in Guild Wars 2, which appears with the expansion Heart of Thorns, is now known. And it is quite furious.
The fire of wrath burns strong
With the upcoming expansion Heart of Thorns, all classes will receive a so-called elite specialization. Now, the specialization of the warrior has finally been introduced on the zam.com page, and it is full of bloodlust and raw, brutal violence: The Berserker enters the battlefield!
The playstyle of the Berserker
Warriors can switch to Berserker mode once their adrenaline bar is completely filled. Once activated, the Berserker mode remains active until its duration expires – premature deactivation is not possible, once in the bloodlust, our warrior slaughters until nothing stands or time runs out.
Once ignited, there is no turning back.
On one hand, the Berserker mode changes the warrior’s adrenaline gauge – from a maximum of 30 adrenaline, it is reduced to only 10. This means, conversely, that the Berserker reaches his maximum adrenaline much faster and can burn through it more frequently.
The second innovation is the “Primal Burst Skills” – essentially variations of the original burst abilities (which are on the F1 key), but they have a significantly lower cooldown, as the Berserker’s adrenaline logically fills up faster.
A small example: The Skull Grinder
Berserkers with a mace gain the Primal Burst skill “Skull Grinder” – a variation of the original “Skull Crack”. Both skills interrupt the opponent in their action, but the new variant also inflicts several negative conditions on the enemy.
All Primal Burst skills count as level 3 abilities, so traits do not experience a debuff just because the warrior builds up 10 instead of 30 adrenaline in Berserker mode.
New weapons and Rage Skills: The brutal strength of the Berserker
Berserkers will have the ability to carry a torch into battle – this weapon typically provides useful skills for curing conditions or enabling faster movement, but not for the Berserker. He ignites the battlefield (and himself) in flames, leaves a burning trail behind him, and simply cauterizes his own negative conditions away.
Enemies can be hurled back as projectiles.
Besides that, the warrior gains access to new Rage Skills. Although there is currently just one example of this, it sounds promising: Wild Blow hurls an enemy back and uses them as a projectile – if the enemy hits other opponents, they also suffer high damage!
On Friday, the developers plan to reveal more details about the elite specialization – it will definitely be brutal and wild.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a live stream of the new game content is taking place today on the 19th of August. We will accompany this on Mein MMO with a live ticker.
You can follow the live stream for Year 2 in Destiny from 8:00 PM our time.
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It is assumed that the stream will mainly revolve around the “game mechanics” today. What will daily life look like? What will the gameplay look like starting from September 15th? Then, with “The Taken King”, the second year in Destiny will begin.
We will accompany the live stream with a live ticker in German. In the past, in the weeks leading up to “House of Wolves”, this was well received, let’s see how it goes this time.
The Mein MMO live ticker for the first Taken King stream
7:00 PM: There are currently three big questions: What is up with the “exotic blueprints?”, “How does upgrading weapons by dismantling other weapons work?” and “How often will DeeJ look grumpy this time, as if he just bit into a lemon?”
7:15 PM: By the way, it’s still a bit mysterious, what happened during the maintenance yesterday. But the first reports are coming in now that they are getting the Nepal shaders and emblems. Apparently, they managed to do it somehow.
7:25 PM: The most important hint beforehand was “Don’t dismantle anything before you’ve seen this stream.” Could this mean that legendary weapons and armors might become important somehow? So far, it is only known that they cannot achieve the new maximum values. Or is the sentence mainly aimed at exotic weapons and armors?
7:30 PM: This time, it seems that no community member from outside will come to bring some excitement. It looks like it will be 2 Destiny developers and the community managers from Bungie doing it.
7:40 PM: Today, it will mainly be about game systems, about life in the Tower, and then next week about the new zone, the Dreadnaught, which will likely involve a strike. The week after, the stream will return to the Dreadnaught, where more events and missions will take place. Then there will be a week off, and then it will start on Tuesday. What can probably be ruled out are any info about the new raid King’s Fall.
7:45 PM: Things are getting interesting. Now quickly to the bathroom and grab an ice cream. A little warning: It could well be that at 8:00 PM a countdown will start first, then the teaser trailer will be shown, and only then will it kick off. A bit like in the cinema.
7:50 PM: Tyson Green, one of the Bungie developers today, is actually the Investment Lead and, as far as we can see from the outside, is responsible for all the resource stuff. How do characters become stronger, how does all this work? Green presented the main progression systems of Destiny before release. Mark Noseworthy is the producer, actually more in charge of the organizational stuff. He explained, for example, why Peter Dinklage was replaced by another voice actor.
7:55 PM: Later, the new community manager Cozmo will likely read out numerous questions from fans. Among them hopefully favorites like: Are custom matches coming for PvP? Will the vault become larger? What will happen to the old exotics? All these questions were collected in a thread over the last few days. The thing has over 2400 comments. So much for: Is anyone still playing?
8:00 PM: Ha, right. 8:00 PM the cooldown starts, until then there will be elevator music. It will take about 4 minutes, then surely the trailer will come and then it will get going.
This is where the actual live stream of Destiny for “Year 2” begins and the changes that are planned
8:05 PM: 170,000 people are currently watching the stream. That will surely go up significantly.
8:06 PM: Uh, bearded live audience.
8:06 PM: The one who looks like he is about to go fishing is the designer, who is without a hat the producer. Oh, the designer is the true face of Xur! If the bearded Vikings in the seats find that out!
8:10 PM: The light level is built up from the average of attack and defense on all items.
8:13 PM: You can now see much more easily what discipline, strength, or intellect brings. Thus, you can be happier that a bar is full and you become a bit stronger.
The level boost goes up to level 25 and grants “appropriate” equipment
8:14 PM: There are now 6 new bounty slots, and the bounties can also be tracked. Bounties are now better and can also be handed in while on the go. This is actually all stuff that has been known for some time. The new info is still pending, but it’s nice to see everything.
8:17 PM: Ah, the first class quests. You see one just for the Warlock through which he gets his new elite specialization. The quests now more clearly state what rewards they provide. It becomes more predictable, the randomness is taken out of the system.
8:21 PM: In the inventory screen, you can now also see the face of the Guardians. In the Tower, you can select whether to wear a helmet or not. Which weapon should be displayed.
8:23 PM: The Speaker has a new inventory, sells class items and ghost shells, and you can (as before) also exchange materials. The class items now have “useful” values that help level up or increase reputation.
8:25 PM: Now a first look at the showcase with the emblems. It also clearly shows what you need to do to obtain the missing emblems.
Factions and weapon manufacturers
8:27 PM: You commit to one of the factions and can still collect Crucible reputation and, in addition, reputation for one of the factions. You retain the old reputation ranks. The commitment lasts for one week, after which you can join a new faction.
8:28 PM: DeeJ is a convinced Dead Orbit freak, suppressing nausea as he joins the New Monarchy.
8:29 PM: Oh, the New Monarchy has new interesting perks. Equipment specialized in solar.
8:30 PM: You can now exchange old materials that players should have in abundance, like special ammo synths, heavy ammo synths, light particles, etc., for reputation with the factions. The faction rewards for rank-ups are supposed to be significantly more lucrative.
8:32: “Can we finally see what’s up with the vault?” – NO!
8:34 PM: PvP quests. If you complete 5 bounties, you can start the sixth one and it will give rewards at the level of Nightfall strikes. Shaxx also has interesting ghost shells. One gives Glimmer for every Titan you take down in the Crucible of Destiny.
8:35 PM: It really seems like the vault and whether there’s more will be the big topic today.
8:36 PM: Players should play as they like and be rewarded for it. Whether PvP or PvE – it doesn’t matter. Everything should be worthwhile.
8:37 PM: There are “Legendary Marks” as the new marks. They no longer have a limit. The old marks will be converted into recommendations and can be used for reputation.
8:38 PM: If you dismantle a legendary item, “legendary marks” come out, and they can be exchanged for items that players want.
Hmm, there are Year 2 versions of some exotic weapons and armors … but not of all
8:41 PM: Exotic Blueprints! Also for armors. Whenever you find an exotic, it goes into this collection. Here you can simply go and “replicate” an exotic item you have already found. Like in Star Trek. The system works account-wide. They have taken some of the most popular Year 1 exotic items and created an improved Year 2 version for them. Here, they have made the special perk of the items available from the start.
8:45 PM: This is a bit complicated right now. If you have a Year 1 exotic that also has a Year 2 version, you can get the Year 2 version directly for 125 legendary marks. The question now is: Which weapons and armors have Year 2 versions and which do not?
8:46 PM: Hmm, there is a new exotic version of the SUROS Regime, for example. 280 seems to be the new maximum value.
8:47 PM: This is rather surprising now. Apparently, some of the exotic weapons are actually no longer current. Hmm, let’s wait and see if something else comes along.
8:48 PM: There is a so-called “item squish”, meaning the attack numbers will become “smaller”, but will still deal the same damage because everyone can take less accordingly.
8:52 PM: Banshee the gunsmith – everyone starts with 0 reputation, can increase it, later order weapons from him. They will be delivered on Wednesday.
8:54 PM: “Infuse” will work similarly to “Ascend” in House of Wolves, only that you don’t need aetheric light, but a strong weapon or armor. This only works with legendary or exotic Year 2 weapons or armors. This is how players can upgrade weapons with lower values if they particularly like them. Thus, players can walk around with “unique” weapons, which are actually low-level things that they have upgraded by sacrificing higher level items for them.
Vault in Destiny: Space has been doubled
8:56 PM: The space in the vault for weapons has been doubled: 72 weapons now fit in. There is also plenty of space for armors now.
8:57 PM: Yeah, there are new dance emotes, it looked quite funny.
8:58 PM: Well, that has actually raised more questions than it has answered. Infusion and the vault space – okay. But what about the exotic items now? Which ones have a Year 2 version? And which ones will we basically not see anymore? Or can the old ones somehow achieve new maximum values? These are now a lot of questions in a field that we had already closed.
9:00 PM: Summary of the most important things that were previously unknown:
Through “Infusion”, you can upgrade a weaker legendary Year 2 weapon or armor to the values of a “better one” (from an attack or defense standpoint), but the stronger weapon will be sacrificed.
With the “Exotic Blueprints”, all exotic weapons and armors that you have found are saved. You can then pull them out again from the blueprints.
There are “Year 2 versions” of some exotic weapons and armors. But not of all. Confirmed items with Year 2 versions so far are Light behind Nemesis and the SUROS Regime. Speculation: It looks like only 6 weapons and (maybe) 9 armor pieces from Year 1 will be carried over. Currently, fans are discussing whether the “Year 1 weapons” might still reach the new top values, just without having a “new version” … let’s wait and see.
And there is an “item squish”, meaning the numbers will generally be lower, but the effect will remain. The squish provides that items of “the same quality” have the same values: defense value for armors, attack value for weapons counts.
The space in the vault has been doubled.
Swords are reportedly confirmed, although it wasn’t elaborated, but there are screens:
This is an AI-powered translation. Some inaccuracies might exist.
The long wait is finally over. Next week the Hearthstone expansion The Grand Tournament goes live!
Next week the Joust begins
Fans had to wait almost three months for new card material in Blizzard’s online card game, but that time has finally come to an end. As announced today, the expansion The Grand Tournament will be released on August 24 in Europe and America and one day later in Asia. In addition to 132 brand new cards , the addon also offers new mechanics, such as Jousting and Inspiration and additionally provides a fresh game board filled with numerous secrets.
Der Nexus-Champion würde sich für Medivs Deck anbieten.
Die verbesserte Version des Zombie-Fraß – nur ganz ohne Nachteile, wenn alles klappt.
Players who still want to secure the exclusive card back of the expansion have until the time of release to pre-order 50 card packs at a reduced price in the shop (only with real money) – this offer expires with the release of the addon.
Card chaos provides first sample
In the current card chaos, you can try out first cards from the expansion.
If you can’t wait any longer, dive into the current card chaos, because there Medivh faces Alleria and both already have plenty of cards from the upcoming expansion in their deck. It is also worthwhile from another perspective, because the first victory in the card chaos guarantees a classic card pack, which can be converted into Arcane Dust if necessary and then used for The Grand Tournament.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Tanks, the world map has been revamped, and the entire mode “Clan Wars” has been reconsidered.
For several months, the new map has been in beta, and it went live in the early hours of August 19 at World of Tanks. Most changes in World of Tanks usually concern tanks and what happens in actual gameplay during a battle. Today’s change goes much deeper; it affects the meta-game and is therefore especially relevant for “serious” players who are organized in clans and plan longer campaigns.
World of Tanks has released this video with German subtitles:
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In the fantasy MMORPG The Elder Scrolls Online, a patch for the PlayStation 4 mega-servers was deployed today on August 19.
From today at 12:00 PM, an unscheduled maintenance was carried out for the PlayStation 4 servers at TESO. On Friday’s stream show ESO Live, Creative Director Richard Lambert hinted at what it’s about: primarily, relatively frequent crashes in the PvP zone Cyrodiil are to be fixed.
Maintenance is now complete, and a brief note serves as patch notes: It was indeed a patch aimed at reducing the number of “frequent crashes”. The patch size is said to be 250 MB.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Guild Wars 2 has now hinted at the warrior’s elite specialization with an image.
With the expansion “Heart of Thorns,” classes in Guild Wars 2 will receive “elite specializations,” which are essentially prestige classes. Almost all are now known, but information about the warrior is still lacking.
Now ArenaNet, as before, has also shown an image for the warrior that gives a hint of what the elite specialization will look like. It seems that the “elite” warrior will have a “torch” as a new weapon…