The third-person MOBA SMITE is now also available on Steam and attracts new players with special offers.
Offers for New Players
Those who have not given SMITE a chance yet may now be provided with new incentives. The MOBA from HiRez Studios, which has gained attention particularly due to its third-person perspective and relatively detailed depiction of various gods, is now also available on Steam. In addition to the typical Steam achievements that offer new challenges for many players, there is also a special offer: The “ultimate god pack” costs only €15.99 until September 13, includes not only all current gods, but also all that will be released in the future – and there is currently no end in sight.
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A major account transition is not necessary by the way. If you have played SMITE on PC in the past, you can simply download the game via Steam and continue playing with your old account, without having to miss out on anything.
A Little Bonus …
Today we are doing our giveaway a little differently. In the best “first come, first served” manner, we have three codes for the new god Xing Tian. Whoever redeems them first can enjoy the warrior along with his recolor.
PCXT1F9C871A50901
PCXT1FD0CBAB50901
PCXT20309C8150901
Good luck – may the fastest win.
This is an AI-powered translation. Some inaccuracies might exist.
Dustin Browder revealed some details about the future of Heroes of the Storm on his Twitter account. Will there be a StarCraft event? When can heroes be banned?
No more StarCraft maps this year
Currently, a lot is changing in Heroes of the Storm. After the new hero Rexxar was unleashed in the Nexus last night, fans are wondering what will come next. On his Twitter account, the Game Director of HotS, Dustin Browder, has answered many fan questions in recent days and did not only choose PR-friendly topics.
On one hand, it has been confirmed that there will be no StarCraft event for the release of Legacy of the Void, even though some heroes from Blizzard’s sci-fi universe will be joining the Nexus soon. Fans will also have to wait in vain for new StarCraft-style maps this year, as this simply cannot be realized with the current schedule, especially since creating the visual elements takes too much time.
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Banning in the League and issues with larger groups
Furthermore, Browder also spoke about the possibility of banning certain heroes in ranked games. With a future patch, it will be possible to block selected heroes and thus deny them to both teams – quite similar to how it is already done in other MOBAs.
A fan complained that he could only play quick match games with his three friends since the hero league was recently made exclusively available to solo players and 2-man groups. Browder himself is not satisfied with this development (as he usually plays with 2-3 friends) and hopes to address this issue in the future.
This is an AI-powered translation. Some inaccuracies might exist.
Many fans have been waiting a long time for an MMO in the Warhammer 40,000 universe. With Warhammer 40K: Eternal Crusade, this wish comes true.
Warhammer 40K: Eternal Crusade is not an MMORPG; it is more comparable to PlanetSide 2. You belong to one of several factions, including the Space Marines of the Imperium, the Orks, the Eldar, and the Chaos Space Marines.
You land on a planet and fight in an extended campaign together with other players for control of this world. From orbit, you plan your strategy and execute it on the surface or even beneath it. When the campaign is over, you move on to the next planet. This is how each faction attempts to bring as many worlds under its control as possible.
The Alpha Begins!
On September 14, the online shooter will enter Closed Alpha. Those who possess a Captain’s-Pack founder’s pack can participate in this Alpha and get a first look at the game. It should be noted that not all elements are integrated yet. The battles are initially limited to a few participants, and the “MMO aspect” will only be added later. Just like the metagame, the fight for territories and the conquest of worlds. Fortresses with various game modes as well as different biomes and landscape types will also be added later by the developers.
The first phase of the Closed Alpha is intended to optimize the shooter features, so that the other functions can be added gradually. Therefore, the Alpha will last a little longer before it eventually transitions into a Beta. The developers promise that there will be massive battles in open game worlds at release. Additionally, you will also fight in PvE battles against monsters like the Tyranids. The developers state that the Alpha will launch a bit later than originally planned. It was supposed to start in the summer. However, the switch to Unreal Engine 4 and some restructuring within the team led to this delay. But now it will finally be ready on September 14. The Beta is not expected before 2016.
If you have always wished to participate in mass battles in the grim Warhammer 40K universe in a PlanetSide 2-like online shooter, you should keep an eye on Warhammer 40K: Eternal Crusade.
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In the MMO shooter Destiny , some of the new exotic weapons for The Taken King have been revealed with Patch 2.0.
Bad news upfront: Those who are browsing through Destiny’s databases looking for the new exotic weapons won’t find everything.
That’s because Bungie now has a new technique that allows them to hide certain items in the database. Game Director Luke Smith tweeted about this yesterday. Not everything is meant to be spoiled.
Alongside the 2.0 update we’ve also debuted new tech that lets us keep selected items out of the database. Can’t let folks spoil everything
We will introduce you to the weapons on the following pages. However, these are likely to be available only from September 15, when “The Taken King” is released.
This is an AI-powered translation. Some inaccuracies might exist.
I wish you a beautiful Wednesday! This week has actually been quite fantastic for several reasons, and the topics to complain about are limited. One of the reasons was the Evolve Free Weekend, during which I managed to devour several unsuspecting hunters and gained some players for my friends list. But I wouldn’t be Cortyn if I didn’t find something to get excited about, would I? As is often the case, it was the glorious Steam purchase recommendations that showed me a true gem of gaming …
Rule 34 Strikes Again
Each of you is probably familiar with the Internet phenomenon “Cookie Clicker” at least from stories – one of the simplest and most banal games that has ever existed. You click. Quickly and often, because that brings points. With those points, you can buy upgrades that allow you to click even faster. Sounds banal and simple, right?
Steam has now recommended a different version of the game to me, which definitely fits the Internet’s Rule 34: If it exists, there is also pornography of it. How do you turn Cookie Clicker into a porn? Quite simply: Sakura Clicker.
Story? Gameplay? Out of place. But breasts. And pleasurable moans.
The game’s principle is the same: Instead of clicking on a big cookie over and over again, here you have to click on half-naked anime women who, of course, reward each click with a soft moan. I could go on about how sexist this is and that it goes a bit too far for even a game (and you know I defend games like Tera and similar things), but I’ll just leave it at that with a few user reviews that summarize the whole thing well and amusingly.
“The fastest and safest way to disappoint your parents forever. 10/10”
“Did you know you can play the game with both hands?”
“Don’t be fooled that it’s free. You’ll pay later with your soul.”
Sexism Reversed
Too sexy for a remake?
Another topic that has occupied me a bit – and that I have never really considered from this perspective – was triggered by Final Fantasy. SquareEnix is planning a remake of Final Fantasy VII (Yay!). A petition is now pleading for one of the female main characters (Tifa) to be less sexualized than in the original version of the game, or in short: Her breasts should be smaller than in the original.
Basically, one might think “Well, this is demanded and criticized for every game today”, but in this case, the situation is a bit different. Changing an existing character in a remake, even though Tifa is known for her character strength, goes a bit too far for many. Even some women. Because they realize: Realism does not mean every woman has to have small breasts. I would like to show you a video by Gaijin Goombah that deals with this topic quite well, in my opinion:
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So, today we covered two smaller topics, although the eternal sexism debate could probably go on forever – but we’ll save that for another day. What do you think about these two topics? Let me know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy XIV is struggling to establish itself in China. Therefore, there are considerations to introduce a level boost to 50.
2p reports on the one-year anniversary of Final Fantasy XIV in China. There, Game Director Naoki Yoshida admitted that Final Fantasy XIV is falling short of expectations in China. Three factors are identified as reasons for the delayed success:
the mobile market in China is booming
the subscription model is unpopular
and a lot of time must be invested in Final Fantasy
At least the third issue is something Square Enix can control itself. There are considerations to introduce an instant level boost to 50 after Heavensward launched in China in the fall. This is not a step towards “Pay2Win,” Yoshida assures. While they are planning a cash shop, there will only be cosmetic items available.
This is an AI-powered translation. Some inaccuracies might exist.
Something is happening in the Free2Play MMORPG Cabal 2 . Starting tomorrow, a new patch awaits that brings fresh content for PvP and PvE players.
Against Players or Monsters – Everyone as They Wish!
Starting from September 10, there will be a new content update for the F2P game Cabal 2. The patch primarily includes 2 brand new arenas, one of which can be used for PvP skirmishes. In the second arena, players can fight solo against multiple monsters. While the first matches are still quite manageable, the difficulty of the encounters is expected to quickly increase, thus separating the wheat from the chaff soon. Both events are available for all players starting from level 10.
With the introduction of these two instances, a new ranking system will also be introduced that tracks your progress in the arenas and battlefields. The players can not only compete against each other, but will also be rewarded for their performance at the end of each season – a higher rank means better rewards.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a new patch 2.0 will be released this evening. We summarize the patch notes for you in English.
This is what patch 2.0 brings in patch notes. It is a summary. We have highlighted what “new information” there is that at least surprised us.
Level and Light Level
The level cap increases to 34. Players receive the highest level they can achieve with all their gear in their inventory or vault.
The level cap will rise to 40 on September 15, if you own “The Taken King”.
Character level and light level are now two different things.
This player has experience level 40; light level 214.
Light Level
The light level is calculated from the average attack and defense values of the items.
Weapons, Ghosts, artifacts, and class items now all count towards light level.
Attack and Defense Values
The attack value has been changed. What was 365 in year 1 is now 170.
The defense values are now as high as the attack values.
The enemies have been adjusted accordingly, so that nothing changes for players despite the lower numbers.
A robe with 280 defense should belong to the endgame gear. The best armor now should have 170.
This is the Role of the New Light Level for Damage Dealt and Taken
Outgoing and incoming damage depend on the new light level system.
Ability damage and health points come directly from the light value; outgoing weapon damage closely consists of the total light value and the player’s attack value.
Classes
Intellect, Strength, and Discipline now only affect players at fixed levels, as shown in a tooltip in the character system.
Generating Orbs of Light at the same time has been limited to 8 if you are wearing corresponding gear.
A variety of changes have been made to grenades and the Guardian abilities.
For example, the damage of the Golden Gun of the Gunslinger has been increased from 350 to 360; the Warlock helmet Ram has been reduced in effectiveness; the bubble of the Defender Titan now withstands the shockwave of Fist of Havoc and the wave effect of the Blade Dancer super instead; the ability “Blink” is a bit slower and it is easier to assess where it ends.
For instance, automatic rifles are now 30% stronger in PvE and deal more total damage; while hand cannons have been significantly weakened at long distances.
The Gjallarhorn is expected to deal about 1/3 less damage with its Wolf Pack Rounds, the Icebreaker now takes 7 instead of 5 seconds to generate a round, while the Thorn now deals its poison damage over time; however, other weapons such as the Necrochasm or Hard Light are significantly buffed.
Armor
Shaders now color many exotic armors as well. Additionally, Bungie has buffed “An Unyielding Skullfort”, “Heart of Praxic Fire”, and “Ahamkara’s Spine”.
Activities
Year 1 activities are now in a new quest system.
This year 1 quest line can be played without owning “The Taken King”.
And if you look at the “Quest Collection” in the Tower, you can replay the year 1 quest line to gain experience.
The Fallen patrols are retreating.
Strikes
Anyone wanting loot from a final boss must participate in the fight.
Those who fight multiple strikes in a row without returning to orbit receive a “streak” bonus.
The burn now deals double damage instead of triple damage, but this only applies to players. Enemies still deal triple damage when an appropriate burn is active.
Prison of Elders and King’s Fall
In the Prison of Elders, bugs have been fixed, Glimmer loot from the chests has been reduced, and the Elder’s Monogram loot has been removed; the three exotic weapons are now available from a single chest.
The raid “King’s Fall” opens on 18.9. at 19:00.
Quests
There is now a dedicated screen for quests in the menu. You can see which quests are active, cancel them, take them up again later, and follow up to four at the same time in the navigation system.
New quest lines are available for the year 1 subclasses.
Bounties
The number of bounty slots in Destiny has been increased to 16.
Vault space now allows for 72 weapons, 72 armors, and 36 general items.
The bounty vendor Xander-99 has been restocked.
The gunsmith Banshee-44 will be active starting September 9, where reputation can be earned through weapon field tests.
The Speaker now sells new ghosts, and year 1 emblems are available from Eva Levant.
The faction emblems are no longer available for purchase and come from faction packages; the Vanguard emblems are obtained at level 10 and 20 of the respective class quests.
At Eris Morn, reputation can be earned beyond level 4, either through kills in the Crota raid or through new activities; there are also reputation packages for leveling up.
Petra Venj will have new bounties with “The Taken King” that will activate once you complete a quest with her.
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Today, on September 8th at 7:00 PM, a massive patch is coming to Neverwinter. We have the patch notes and a trailer.
The servers for Neverwinter are currently down for maintenance. If all goes according to plan, the servers should be back up at 7:00 PM today. Players will find a significantly changed Neverwinter on Xbox One.
ARK is slowly approaching a release date. In the near future, the updates will become less frequent, but the remaining bugs will be fixed.
The Co-Creative Director in Interview
The dinosaur game ARK: Survival Evolved has been persistently ranking high in the charts of most played games on Steam for several months. Although several early access titles have secured a spot there, ARK stands out for several reasons. In a interview with rockpapershotgun, Jesse Rapczak, the co-creative director of the game, talked about the future and why ARK needs to reach the finish line soon.
Why ARK is so Successful
The main reason for the great and ongoing success of ARK, according to Rapczak, is the frequent updates of the game, which not only fix numerous bugs but also continuously provide the community with new gameplay content. Anyone who has not played ARK for a few weeks will have many new things to accomplish upon their return.
At the same time, the developers are working to increase the flexibility of the servers. If the game is too lengthy and grind-intensive, players can simply join a server that accelerates these processes significantly. This way, ARK offers something for players who are dissatisfied with certain aspects.
Another plus point he sees is in how players are treated: Progress is rarely lost, even despite the early access phase, unless there is no other option. This significantly reduces the frustration of those who have invested many hours into a character.
Regular updates with new creatures are an important aspect of ARK’s ongoing success.
Early Access Must Not Last Forever
Many games, according to Rapczak, seem to be stuck in the early access phase endlessly. For some players, this business model has become disreputable, because even after money has been paid, they never receive a finished game. With ARK, they want to bring this kind of game development, in which players can massively participate, back into a positive light. Fans should know that they will soon hold a complete, finished game in their hands, and that is now being worked on intensively. On the other hand, there are many players who cannot relate to early access at all and just want to enjoy a finished game.
The First Expansion Brings More Story and Additional Content
There will be numerous new creatures in the expansion as well.
Once the polishing of the main game is complete, they want to start working on the first expansion without major delays. Although there are no concrete details yet, it should contain new areas, more story content, and additional creatures. Just a few months after the release of the base game, the expansion should also enter an early access phase to again provide fans with the same participation opportunities as before.
Rapczak is confident that the players’ feedback and his team’s quick responses to criticism and wishes contribute greatly to ARK’s success – and they want to maintain that success in the future.
This is an AI-powered translation. Some inaccuracies might exist.
What players have earned here will not be carried over to the release; however, they will receive its cash equivalent in their inventory upon launch. Additionally, Braben promises rewards for players who purchased Elite: Dangerous during the Early Access.
Moreover, they aim to make it possible in the future for players to transfer their PC account to Xbox One.
Studio Frontier is doing great, thanks to 825,000 copies of Elite: Dangerous sold
Massively Overpowered is currently reporting on the financial situation of Studio Frontier. It looks rosy thanks to Elite: Dangerous. They have sold 825,000 copies, earned good money, look confidently to the future, and are working on a second franchise and a second expansion for Elite: Dangerous Horizons.
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The Heroes of the Storm collection is expanding again, but there will also be harsher actions against unfriendly players.
Rexxar enters the Nexus
With the patch (today or tomorrow) the time has finally come. Not only the eternal conflict ends, devouring the treasure goblins and related achievements, but it also brings a new hero to the Nexus. Rexxar, the legendary half-orc from Warcraft 3, will step onto the battlefield and be the first ranged warrior in Heroes of the Storm. He enters the battle alongside his bear Misha and forms a symbiosis with her in combat that will instill fear in many a cloth-wearer. Learn more about Rexxar in our introduction post.
The new punishment system
No matter which MOBA one is playing, almost everyone has been insulted multiple times or felt harassed by hate rants from some players. In order to shape Heroes of the Storm into a friendly gaming environment, the system for reporting toxic behavior is being improved and introduces a new punishment: silence.
Those who are reported multiple times for spam or insulting chat messages will quickly find their communication options restricted. While troublemakers initially cannot use chat for 24 hours (except with group members/friends), this penalty increases over time, as it is doubled each time. If one does not adjust their behavior and demonstrate a friendlier tone, they will quickly remain silent for 2, 4, 8, or 16 days – there is no limit to the punishment.
Temporary bans for feeders and absent players
Anyone who intentionally throws themselves to their death – and does so multiple times – could soon lose their access to the game.
But they also want to take a tougher stance in the other categories. Anyone who intentionally gives experience points to the opposing team (Intentional Feeding) or does not participate in the game (AFK/refusal) will also face account penalties, but these can restrict access to the entire game – in extreme cases even permanently. It was also emphasized that players controlling characters with special mechanics do not need to worry – a Murky simply dies significantly more often than other characters, and a Abathur in the base may look like they are not participating in the game to an inexperienced player. These special cases will be taken into account in the reports.
What do you think of the changes? Necessary or exaggerated? Are the punishments strict enough?
This is an AI-powered translation. Some inaccuracies might exist.
Cloud Imperium Games has released a new monthly report on the upcoming space MMO Star Citizen, detailing what the developers have been working on in August. The following list is remarkably long, considering that this work was done in the middle of summer, a time when things are usually quieter.
August was used to improve the AI of pilots and work on the UI.
Work was done on the designs of the ships, weapons, and interiors.
The art team created artworks for Marines and miners as well as for some equipment.
The Constellation ship was further refined to enhance its appearance.
Another group was busy elaborating on the game’s lore, developing the solar systems to ensure they withstand scientific scrutiny. The group also continued working on the texts for the single-player part Squadron 42.
Bug fixing in various areas was of course included, and the performance of the game was continuously improved.
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In England, a group worked on further developing the upcoming shooter module Star Marine. The graphics were further refined, systems were tinkered with, and real sound effects were integrated into the module for the first time.
Additionally, another team in Frankfurt worked on the AI and optimizations of the CryEngine – no wonder Crytek, from whom the engine was licensed, is also based in Frankfurt.
Furthermore, additional motion capture recordings took place, focusing primarily on facial animations and cutscenes.
At Illfonic (developer of the upcoming MMORPG Revival), work continued on the animations used in Star Marine, and some bugs were fixed. A team in Montreal continued to work on the star map of Star Citizen and the jump points, as well as on the community hub. Additionally, many other systems are being worked on and bugs are being eliminated.
Anyone who secures the Collector’s Edition of World of Warcraft: Legion will receive, as usual, a special mount – see here what it looks like in action.
A Cuddly Demon Hunter
For many years now, each expansion of World of Warcraft has featured its own mount, accessible only to the owners of the Collector’s Edition. Legion is no exception. All buyers of the CE can look forward to a true Demon Hunter that will carry them across the Broken Isles from now on. Whether it is really such a wise idea to ride on the back of this magic-consuming demon as a spellcasting person remains to be seen. However, mmo-champion has already extracted the game data and created a small video showing the “Illidari Felstalker” in action.
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The flying animation of the Demon Hunter does not exist yet; it is simply the “Swim” animation of regular demons. Whether the mount can actually fly is not yet evident from the game data.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, maintenance work will take place at noon on September 8th, 9th, and 10th for PC, PS4, and Xbox One. The login systems will also be affected.
Patience is required this week as well. There will be some maintenance work:
For the Xbox One, maintenance will begin on September 8th at 12:00 PM, the servers will be down.
PC players have it significantly better as maintenance on the EU server will start on September 9th at 4:00 AM, with a new patch also coming.
PS4 players will experience maintenance on September 9th at 12:00 PM.
On September 10th, starting at 3:00 PM, the login system and the ESO Store will be down, so be sure to log in beforehand if you want to play on Thursday.
This is an AI-powered translation. Some inaccuracies might exist.
By the way, it would have been Phogoth with Void/Solar burn and Juggler as Nightfall and Omnigul-Juggler as heroic strike.
But everything is normal … at least until this evening
Update: It seems to be the case that you can actually get into the Nightfall and heroic Weekly after all. They are only locked initially, and if you switch characters, you can get in. Long live Bungie …
However, it could be that both activities will no longer work this evening with patch 2.0.
By the way, it’s recommended to people who haven’t done this yet to definitely take on the bounty Skoriks, the Archon’s Slayer, today. Everyone in the US forums is going crazy about it right now. It seems to be disappearing this evening with patch 2.0 and is crucial for some super important Grimoire stuff. We wouldn’t want it to be said later that we knew about it and, being the mean people that we are, kept it quiet.
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends, the next patch 5.18 aims to ensure balance. It will serve as the foundation for the World Championships. Meanwhile, fundamental revisions for three more champions are on the horizon.
Garen gains hatred for the most dangerous opponent on the enemy team. This allows him to maintain a lane relatively well, even when he messed it up, as he holds so much rage against his opponent that he could compensate for the item/gold advantage. They don’t want that. Thus, kills no longer grant Garen these villain points.
The initially weak Darius was catapulted too far with a hotfix. Now Riot finds his healing from Q too strong and wants to tone it down.
They are quite satisfied with Skarner, but still find his gank a bit strong, so they are nerfing the slow effect of E.
Mordekaiser is probably causing Riot the biggest problems, as he is a strong two-man laner but weak in solo lanes. Here, Riot wants to adjust how he functions.
These three champions can look forward to a rework in League of Legends
The champions that they want to properly overhaul next, at the level of “Sion”, are:
Poppy, who will probably get a new R, is expected to continue functioning as a top laner/jungler
Taric, but probably not until 2016
And Yorick has not been forgotten either; they want to make him a strong pusher, but that will be after Poppy and Taric
This is an AI-powered translation. Some inaccuracies might exist.
With these words, “Midnight” prepares the dramatic ground in Star Trek Online:
The Iconians have been a constant threat in Star Trek Online for the last five years, and we have been waging war against them for almost 6 months now. The Alliance has achieved small victories and suffered heavy losses, but it now possesses a technological advantage that it will bring to the battlefield. With its back against the wall and the Prime Directive in mind, the Alliance is ready to make an inconceivable decision. These are hard times, filled with tough choices and personal sacrifices. The future will shine again, but it is always darkest before the dawn.
Many players in Hearthstone can’t wait fast enough. But what if a single turn takes forever?
A Tough Test of Patience
The Endless Servant – perfect food for the Knife Thrower.
Hearthstone is designed to be a relatively fast game. For this reason, a single turn usually lasts only about 75 seconds. This is generally enough time to think long enough about the possibilities without putting the opponent into shock freeze or deep sleep. However, two players set out to create one of the longest turns in the history of the game. It takes about 14 minutes for all effects to be resolved.
What Did the Players Do?
By combining the Knife Thrower with the Doomguard, an almost endless turn is triggered. Because every time a Doomguard dies, a new one is automatically summoned. This triggers the Knife Throwers again, who in turn are very likely to destroy another Doomguard. Anyone who wants to see the final turn in full length should take a look at the video:
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Of course, this scene is staged and planned by both players well in advance – still, it’s amusing to see what can be drawn out of Hearthstone when taken to an extreme.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is a big patch day on Tuesday, September 8th. But when does it start?
Update Tuesday, 6:15 PM: It’s starting now. Bungie has tweeted that they will begin the patch shortly. Players will need to download it and will be kicked out of activities.
Update 7:00 PM: The download is starting. On PlayStation 4, the patch is just under 17.6 GB, and a similar size on Xbox One. Patch notes are not yet available; we will bring them in a separate article. Xbox 360 players with insufficient storage will be given the option to install Destiny on an external USB drive with patch 2.0.
The last few days in Destiny have been dominated by patch 2.0. This is supposed to revise some game systems a week before “The Taken King”, turning Destiny into a new experience. It will revise weapon balance, bring the new Crucible live, and shape the quest system, level system, and much more, as will become everyday life in the coming months.
But when does it start? Tomorrow, Tuesday, September 8th. We don’t have a definitive time yet. Community manager Deej has tweeted: “In the morning, before lunch is had on the West Coast.”
@NSPanamera Morningish. Before lunch is had by the West Coast.
For us in Europe, this is bad news. It would be during prime time. If you assume a start at 8 AM US time, it’s already 5 PM here. If you go by 10 AM US time, it’s 7 PM. And if you wait until lunchtime on the West Coast, it’ll be 9 PM in Central Europe. It therefore seems that the update will fall into the German prime time again. Any ideas that this could happen at night can probably be shelved for now.