Shortly before the release of the first Guild Wars 2 expansion, the developers now talked about the gear needed for raids.
Ready for the Rise
With the Heart of Thorns expansion, Guild Wars 2 introduces not only new areas, adventures, and guild halls, but also gives players a long-desired form of group content: raids. Although the entry barriers are expected to remain low, there will be minimum requirements that should be met to emerge victorious from the battles. The developers have commented on these requirements on Twitter and revealed: A mix of ascended and exotic gear is sufficient for entry; however, anyone who wants to defeat the final bosses should have a completely ascended wardrobe.
While the gear is not a strict requirement – if you like, you can also go into the raids with worse equipment – you run the risk of holding back the rest of the group. Those who want to be prepared should start looking for suitable gear now.
For more on Heart of Thorns, the upcoming changes, and elite specializations, you can find it on our Guild Wars 2 topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Owners of an Xbox One are surely rubbing their hands with joy, because from today on the space online game Elite: Dangerous can also be played on Microsoft’s console!
The developers had to overcome several hurdles, because during the development phase of the game it was said that it would be difficult to release such a comprehensive game as Elite: Dangerous on a console. That it was still possible is shown by today’s release. Gary Richards, producer of Elite: Dangerous for Xbox One, answered some questions about this version in an interview with GamingBolt.
The capabilities of the Xbox One are fully utilized
He explains that many gamers had asked for a console version of the game and that through the Xbox One Game Preview Program (a kind of early access program), they had the opportunity to create the game together with the players into a rounded experience and smooth out issues. The version runs in open play mode at 1080p and 30 fps. In other modes like PvP and Close Quarter Combat, even 60 fps are possible.
A challenge was the control, as there is only a limited number of buttons available on the console controller. Aside from that, it would have actually been easier to develop for the console since you have a fixed system that doesn’t constantly change like a PC due to new hardware. Additionally, they would fully utilize the cloud feature of the Xbox One.
The entire persistent galaxy of Elite: Dangerous is located in the cloud. This means that every player operates in the same universe, whether they are playing on Xbox One, Mac, or PC. Every action has lasting consequences that every other player can see. Whether they will support DirectX 12 in the future is something Gary Richards did not reveal. However, he stated that they are already working hard on Close Quarter Combat to turn the mode into an awesome e-sport experience.
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From now on, Carbines game is Free2Play: We are reviewing WildStar: Reloaded in an extensive test.
One Year Later – Ripe or Decayed?
It has been a little over a year since we subjected the SciFi MMORPG WildStar to a comprehensive test. The switch to a Free2Play model has prompted us to take another look at the game. Since the basic statements of the first test still apply, I can only urge you to read it, as I refer to many of the points mentioned there.
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We focus on the following questions: What has fundamentally changed? Is the game worth it for newcomers and returnees alike? What works better than before – and what perhaps worse?
The First Login After a Long, Long Time
The mailbox awaits with many letters – almost all items have been exchanged.
Many months have passed since my last login in WildStar. But can even a veteran of the first hour still find their way in the game? The clear answer: No. While the basic gameplay has changed little, there are many elements in the game that could easily overwhelm returnees at first. The new zones and NPCs for various activities are so numerous that one might need a good hour just to figure out what’s happening where in the capital.
I needed another two hours to understand the new rune system and to get my gear back to a somewhat decent level. Returnees should also avoid checking the mailbox, as it is ruthlessly overloaded with exchanged items, runes, and pretty much every crafting material that one might have accidentally looked at in the past.
The Interface – Even More Menus
A menu for the submenus – each with about 3-4 submenus.
The interface in WildStar was already a point of criticism back then: The numerous menus were too confusing and too many error messages meant that the interface had to be reloaded regularly. Has this changed? Unfortunately not.
There is still a button to access the seemingly endless menu items, but nothing has been streamlined here. On the contrary: New items like the holo-wardrobe, the Protostar contracts, or the content finder provide even more elements that either need to be assigned to keyboard shortcuts or manually selected from the list every time. And the interface errors have also not been fixed or replaced by new ones.
No game day has passed without several interface errors causing my virtual demise. Not all errors are severe; for example, a suddenly disappearing minimap is not dramatic. However, when a tooltip of an item unexpectedly appears on the screen during PvP, moves with the mouse, and prevents me from clicking on other things in the environment, it is simply annoying.
Fill the Bars! Which Ones? Doesn’t Matter!
If you can’t get enough of the slowly filling bars that indicate the progress of some action, you can rejoice: WildStar is overflowing with various experience and point bars that need to be filled. This starts with the level and path and does not end there: At level 50, specific contracts can be accepted that reward players with points upon completion.
Filling progress bars is not a new invention, but still motivates.
Once a certain number of points is reached, a special reward awaits, such as equipment, rune parts, or rare housing items. If the bar is completely filled, a handsome sum of platinum and some of the best rewards in the game await – before the whole thing starts over. These contracts come in various forms and fall into two categories, each with different rewards: PvP and PvE.
And then there are also the challenges, or better known as the Challenges, which I will talk about on the next page…
This is an AI-powered translation. Some inaccuracies might exist.
Weekly Nightfall strike on 10/6 is Shield Brothers
The Cabal strike Shield Brothers is this week’s Nightfall. No Kindling is active. And some of the new modifiers are coming into play, which could get really nasty.
Modifiers are:
Brawler – the Guardians are stronger in melee combat
Chaff – the Guardians’ radar is disabled
Match Game – the Guardians should adapt their damage type to the shields of the enemies
Exposure – The Guardians’ shields are enhanced but do not regenerate.
The T3 boss in Oryx’s courtyard during the week of 10/6 is a witch and her ogre
How to defeat Kagoor in Oryx’s courtyard
Kagoor is the T3 boss in Oryx’s courtyard this week. She is a witch who can only be damaged when the main ogre accompanying her is dead.
The ogre has a huge HP pool, though. The trick is to kill certain enemies, a type of eye, to gain a buff that causes more damage to the ogre. The buff is stackable up to three times. With this buff, you can also quickly eliminate the other normal ogres.
When the ogre finally dies, Kagoor must be killed within a relatively short time frame, perhaps 30 seconds, before a new ogre spawns. During this time frame, you should save your special abilities.
Tips, Tricks, and Guides?
At this point, we will present you with videos showing how players dealt with the challenges in Destiny this week. These will go online throughout the day.
Here, Kagoor, this week’s Oryx-courtyard boss, is explained in a video guide. Kaggor waits when a T3 rune is used.
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In the upcoming online shooter Star Wars Battlefront, players will get rid of microtransactions, real-money items. Players have to earn everything.
In an interview with Gamespot, Design Director Niklas Feargus explained the currency system of Battlefront. There are points and credits. Normally, one might think: One of them is a real-money currency. Not so in Battlefront. You get credits through points.
Items can only be obtained in Star Wars Battlefront through in-game achievements
You need “credits” to unlock items for your account, and the credits are only available in-game, not through microtransactions. In Star Wars Battlefront, you complete a few missions, fulfill challenges, and receive credits for that. With these, you can unlock “Space Cards” that fit your playstyle, such as a specific blaster. This is recommended by Feargus for snipers.
Alternatively, you can accumulate credits to buy something really expensive, like access to an alien race. This way, you could be a Rodian while the rest run around as humans.
Ugh, humans. As usual!
And the matchmaking system is supposed to be fair
By the way: The matchmaking system in Battlefront is supposed to ensure that players compete at approximately the same skill level so that everyone has fun. Feargus assured this to PCGamer.
In the military MMO War Thunder, an upgrade of the proprietary engine is on the way. Foam and wave effects are also expected to look even better.
The upgrade to the Dagor Engine 4.0 is expected to bring several advantages to War Thunder. When that arrives, the world will be even more destroyable, the game physics will be even more realistic, and natural materials will look even more natural.
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In the MMO shooter Destiny , the introduction of a cash shop has been announced. Moreover, there are credible rumors that the paid 20-Euro DLCs will soon be outdated.
However, both are closely related, answering many questions while raising a few new ones.
Silver becomes the new real-money currency in Destiny
Tess Everis will come into the game as a vendor. She will sell 18 new emotes. However, they will not be available for Glimmer, but for “Silver.” Silver is a real-money currency that players will buy through their console store – for hard Euros, they will receive virtual silver.
It will start on October 13. Bungie promises that they will provide players with enough free silver to purchase one or two emotes immediately.
Items that Tess Everis sells are intended to have no impact on the game itself and are purely cosmetic in nature. With the revenue generated from this, they intend to continue supporting the “Live Team” , the people who work on Destiny day in and day out.
Rumors of Free DLCs
A few hours before the news broke, the US site Kotaku reported that Bungie was planning “microtransactions” (which is what was announced).
Kotaku has further information. According to two sources familiar with the development of Destiny, there is a new plan for distributing DLCs in Year 2. Instead of offering DLCs for 20€ each in Year 1 (Darkness Awaits and House of Wolves), they plan to provide these expansions and missions for free in Year 2. The revenue for the live operation will come from microtransactions such as emotes or sparrow skins.
The next paid expansion for Destiny would then be “Destiny 2” in 2016.
Important: This is not confirmed!
A good solution if everything really happens
Mein MMO thinks: If everything turns out like this, and the cash shop really only offers cosmetic items, it is a very good solution for Destiny. A solution that many have expected before.
If someone wants to spend more money on embellishments, they can do so and thereby finance the development of the game. Those who do not need that can basically play for a year without any expenses and will not be forced to make the “mandatory purchases” of mini-DLCs like in the first year. The mandatory purchase would then be a major expansion (or Destiny 2) in the fall, just like the King of the Taken is now.
Big criticism: 20 Euro for that? – could soon be eliminated.
The question is whether the DLC will really be free or if additional charges will apply.
Currently, there is a lot of talk favoring “free,” the overpriced Year 1 DLC was perhaps the biggest point of criticism for Destiny.Which also fits the theory: There has not yet been any mention of a second annual pass or a season pass. If they had wanted to bring two 20-Euro DLCs again, they would have probably sold such a pass with “King of the Taken” already.
Hopefully, in Year 2, the gameplay content in Destiny will be extensive and rapid. However, in hindsight, it can hardly be weaker than the paid DLCs in the first year.
This is an AI-powered translation. Some inaccuracies might exist.
In the room, players managed to make certain pylons glow by devising a code, then either a Blade Dancer had to glitch over a “ditch” or players could get catapulted there with a special mechanic.
Once that was accomplished, platforms formed and the secret room could be easily accessed.
But then players despaired: Inside the secret room, they could pick up a relic and dunk it, and in the end, everyone received an Overcharge, allowing them to jump higher. But how now to proceed? Where to go from here? Where was the reward?
Yesterday was the first real working day after the weekend when this was found, and there is now a statement from Bungie.
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A tweet from the game director of The Taken King, Luke Smith, has now solved the riddle: That was it. The room is an Easter egg.
Smith calls it “Oryx’s Basketball Court.” It’s just a room for fun, to dunk a relic, similar to playing basketball with a quite low-hanging hoop. And there is no loot to be found.
Oryx’s Basketball Court is a fun Easter Egg the team put together. It’s just a place to Dunk like your neighbors 8 ft rim. No loot to find
This would likely be a big topic of controversy on other days, but not today. Because there was some information that could affect the long-term fate of Destiny last night:
After Daybreak Games recently announced that the EverQuest Next / Landmark Team has been split into two groups, allowing for continuous development on Landmark alongside EQNext, Terry Michaels (Senior Producer) once again proves that they listen to community suggestions by overhauling the entire User Interface (UI) of the game.
With the introduction of the new Build Mode, the developers fulfill a long-awaited wish of players and divide the User Interface into two areas: one for combat and another specifically for building. This primarily prevents the icons for resource gathering as well as weapon and movement skills from competing for space in the hotbar with the building tools.
The new Build Mode makes working in Landmark considerably easier
In addition, players will also gain direct access to the also new Mega Palette through the Build Mode, which combines the previously separate libraries for materials, shapes, props, and templates (saved custom builds) into a single, large, and user-friendly pop-up.
The long search ends with the Mega Palette
Additionally, there will be several smaller innovations, such as additional controls for manipulating the time of day on one’s own property and adjusting the field of view, as well as a so-called Modal Bar, which prominently displays shortcuts for important functions such as scaling, rotation, and the frequently used tweak mode.
Especially high expectations are placed by developers and players on the new camera mode. This is supposed to allow the player to control a freely movable camera (Free Cam) instead of their avatar or bind the camera to a specific object for some time (Orbit Cam) to view it in all-around perspective.
Unfortunately, the update is still a bit of a wait, as the individual features are being implemented gradually. However, the new Build Mode and the Mega Palette should have made their way into the game by the end of the year.
https://youtu.be/ENRqfjflF0U
Mein MMO says: Many players would surely have appreciated new content as well, but the overhaul of the User Interface and building tools is at least as important for a Minecraft-like building MMORPG like Landmark.
Some players and online magazines already see the overhaul as a first step towards an Open Beta. However, since the EQNext team is currently working on the new combat system, which will also be introduced in a simplified form (among other things, Landmark has no classes), we assume that it will take several months before the Open Beta starts. But hope springs eternal.
In the MMO shooter Destiny , developer Bungie selects a clip from the community for Video of the Week every week.
This week in Destiny, they covered the whole range – from a small funny WTF clip to an epic tale.
The Video of the Week features a typical “Man, I’m on a roll” from the Crucible. The exotic Arc sword Bogenwerfer really cleans up and has many grumbling: “Why didn’t I pick Arc!” when they see it.
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The last, perhaps the actual “Video of the Week” is a great one from Terra Mantis, who specializes in lore. He tells the story of the Thorn and its bearer, Dredgen Yor.
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In a new interview, the reasons for the postponement of the upcoming MMO shooter “Tom Clancy’s The Division” have been outlined once again.
Currently, the “Game City 2015” fair is taking place in Vienna. The Division is also there, showcasing what has been presented at the last fairs: the Dark Zones. For months now, since the postponement, little new information has reached the public.
An Austrian YouTube channel had the opportunity to talk with Richard Alexander, an Associate Producer of The Division, in Vienna. The game is making great progress, he says. They moved The Division to March to ensure it will be as good as possible and to refine it.
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Alexander especially emphasizes how great the game looks, how real the world feels. They are creating a real open-world RPG with gear, skills, and everything you can expect.
In the fantasy MMORPG The Elder Scrolls Online, the next expansion, the DLC “Orsinium”, now has a trailer and a release date.
Quarterly, Zenimax intends to release new DLC. After players waited a long time for the Imperial City, things are moving a bit faster now. The PvE expansion Orsinium will be released in November:
Orsinium will be available on PC on November 2, on Xbox One on November 17, and on PlayStation 4 on November 18. Access costs 3000 crowns. The DLC is available for free to subscribers.
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Orcs in Focus in The Elder Scrolls Online Expansion Orsinium
The expansion is set to include 20 hours of gameplay, filled with new stories and quests. The aim is to restore the Orc city to its former glory.
The DLC centers around the Orcs of Tamriel. A new ongoing challenge called the “Maelstrom Arena” comes with it, along with leaderboards. Additionally, there are two new public dungeons, 6 bosses to defeat, and a plethora of new gear, including 18 sets.
Craftsmen and collectors will be pleased with a new armor style and a variety of fresh recipes. An hour of newly composed music will also be included in The Elder Scrolls Online.
Additionally, Orsinium brings some long-announced improvements: On PC, players will be able to play with a gamepad. Changes to group searching are also expected in the patch, allowing players to search across factions in dungeons soon.
Moreover, subtitles, the ability to dye shields, and changes to the champion system are coming, giving new players a chance to catch up to over-leveled champions.
Once again today, we take a look back at the past week and see what has happened – especially in the indie MMORPG sector.
The market for indie MMOs is very interesting, and it is always exciting to see how these games develop. We will now showcase some developments.
Crowfall
The first Pre-Alpha test of the promising MMORPG Crowfall has concluded. The testers are enthusiastic, as the game mode was almost more fun than many finished MMOs. In this still quite early version, players could fight on a map while the “Hunger” slowly consumed it. Those who remained at the end were the winners. Although Crowfall still has a long way to go and there have naturally been some issues, it is remarkable what progress the game is making in a relatively short time.
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It should be noted: Shroud of the Avatar still has a very long way to go and is far from finished. Therefore, the combat system is still being refined – nonetheless: It would be nice to play something new and exciting that can also capture the thrill of a battle.
Wild Terra
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The interesting indie MMO that we mentioned in the last issue of the Respec column received a comprehensive update. This improves performance and adds new languages. The Early Access of the Ultima Online-like sandbox MMO is now also playable in German! So, if you prefer to play in German and are interested in the Early Access of Wild Terra, you can take a look now if you wish.
Camelot Unchained
City State Entertainment announces that the beta of the unofficial successor of Dark Age of Camelot is expected to start before the end of the upcoming winter. This means all fans of the MMORPG Camelot Unchained can look forward to a beta in early 2016. The team is currently working on bringing life to the procedurally generated landscape and integrating further game systems. Additionally, a class called the Devout has been introduced, which serves as a mix of mage and healer but will have a different “flavor” for each of the three factions in the game. So it will only be a few months before players can get a reasonably good impression of Camelot Unchained and see if it can truly follow in the footsteps of Dark Age of Camelot.
Tree of Savior
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Tree of Savior, the spiritual successor of Ragnarok Online, is about to enter another closed beta phase. This is set to begin later this month and will give even more players the chance to test the MMORPG. A total of 5,000 players will be admitted. The closed beta will be conducted in English. There are currently no plans for other languages. It is also still unclear who will handle the publishing of the game in Europe. Initially, it was said that the developer studio IMC Games would handle it themselves, but they later decided to look for a publisher instead.
Star Citizen
One might argue whether Star Citizen still falls into the indie game category. On one hand, it has a very large budget; on the other hand, it has no publisher… The development of Star Citizen is also progressing – although some are dissatisfied with the speed of progress. Last week, criticism of the game surfaced again.
A spaceship that fans can buy for 1,000 dollars ignited strong feelings. Both among fans and among other developers in the gaming scene. What does one do with such an expensive spaceship in a non-existent computer game? Of course, everyone decides for themselves what to do with their money. If someone wants to spend 1,000 dollars for a virtual spaceship, they are free to do so and support the developers. In other games, like Shroud of the Avatar, you can buy virtual cities for several thousand dollars. If someone needs it and finds it good, why not? In case someone hasn’t seen it yet, we also addressed another criticism initiated by the US magazine Escapist: Star Citizen: “No game, just a facade” – Roberts denies smear article
We are already looking forward to what will happen in the indie sector of the MMO world this week, so that we can report back to you on the upcoming Monday.
This is an AI-powered translation. Some inaccuracies might exist.
The Dark Fantasy MMORPG The Secret World traditionally performs at its best in October. This should be the case since 2015.
Many have been saying for years that The Secret World is the game to play in October. The creepy atmosphere is particularly strong then, along with elaborate events. What is planned for this year has not yet been revealed. They only speak of a “spooooky” month. In a stream, they will later reveal more.
The second dungeon is also expected in October, which belongs to issue 12, the last expansion, and the designers have come up with something to challenge players, especially the mastery of the AEGIS system will be tested.
http://youtu.be/-VGUFgaM-xo
There are new items and weapon skins to loot. The fresh dungeon will also be available in a nightmare and elite mode. With patch 12.5, the New York raid will also receive its nightmare mode.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends (LoL), the latest skins resemble characters from the competitor Blizzard’s universe. Brand resembles the Witch Doctor, Vi looks like a Succubus, and Kassadin could also be a Protoss.
On the test server of League of Legends, three new skins have been released, and each of them elicited a bit of mockery and a smile from fans. It all seems very much like Blizzard, people are saying. Once you start thinking in that direction, the parallels become obvious. The most striking similarities are certainly between “Spirit Fire Brand,” which now transforms the fire mage into a “Shaman.” Those familiar with Blizzard are calling out: Witch-Doctor from Diablo 3 or Nazeebo from Heroes of the Storm! Though some also think of Kel’Thuzad in the Hearthstone version. That Blizzard likes to borrow from itself has been up for debate since Heroes of the Storm.
The similarities of “Cosmic Reaver Kassadin” to one of the Protoss from Starcraft might not have been so noticeable without the backstory. But once on the trip, they become clear.
Then he suddenly has this technology:
And “Demon Vi” looks quite like a Succubus upon closer inspection, or do you think it’s Hellboy as a girl, without a cigar but with wings?
What do you think? Is this nonsense? Coincidence? Or are ultimately the fantasy tropes so similar that everyone draws from a common source of inspiration and something like this had to happen? After all, others also exclaimed with the new Brand skin: Yes, that’s familiar to me! But they were thinking of Ah Puch from Smite.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a completely different development structure has been found one year after its release.
Destiny is a huge project and initially struggled to quickly resolve emerging issues. With such a large development team, it was more like an oil tanker, difficult to maneuver.
In a behind-the-scenes look, the Guardian reports how Destiny actually operates in practice. Instead of an oil tanker, it relies more on a squadron, where each part has its own tasks.
Several teams work on the future, one on the present
Instead of one massive team, there are several small ones working on the “next expansions.” This is evident in practice as different Bungie developers step forward to introduce mechanics to players and conduct interviews for each DLC or, as now, for “The Taken King.”
But there is also a larger “live team” with about 20 senior developers focused on incorporating player feedback.
Even if normally about 20 people work here, the team gets much larger when gearing up for the launch of new game content or when extra technicians are needed, they say.
Additionally, they regularly bring in specialists from the entire studio to contribute fresh ideas or develop a game content right now. The live team is like a whirlpool, drawing in Bungie employees and then spitting them out.
This rotation makes those who work on Destiny game content that arrives much later feel involved in the current Destiny.
There is a kind of development tribunal
Besides the live team, there is a handful of the most experienced developers who form a kind of “development tribunal,” the “triage” team.
There are always a thousand things to be done or improved in Destiny. However, the resources available for this are limited. The tribunal decides how to allocate resources. It decides what the team will work on next, what can be fixed next, and what can wait a bit longer.
It is not unusual for a team leader to receive an invitation to speak before the tribunal with the question: “What are you currently working on, what do you want to fix, and why can we not postpone this?”
Vex Mythoclast attracted a lot of attention back then, but hardly anyone had it
Bungie then wondered: “How many people are really affected by this?” It turned out that only 600 players had the Vex Mythoclast at all. Thus, the Vex Mythoclast was not a case for “instant patching” but could wait.
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If 3 million players had an issue, then it had to be resolved. But with 600? Priorities had to be set.
This is also how they handle fan feedback when players want new things in the game or improvements to elements. Such suggestions are almost never bad, but practically always fantastic ideas that they agree with. The question is: “Are they more fantastic than the 50 other things we want to do first?”
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm, the balance screws are being adjusted: At lower levels, heroes now have to wait longer for respawn.
Early death means longer in the grave
In Heroes of the Storm, very little is often decided in the first few minutes of the game. Especially when it comes to a team fight over a tribute or a Hell shrine, it occasionally does not win the better team, but rather the one that accepts death and participates in the battle again after just a few seconds. The culprit is the respawn timer, which is very low for heroes at lower levels. Blizzard is now adjusting the times a bit, as can be seen from this graphic:
As can be seen, nothing changes for characters above level 10. Before that, however, the effects can be significantly impactful, as a level 1 hero who dies is out for a whole 6 seconds longer and may miss another minion wave, valuable experience points for the team, or even a map objective. In any case, the change will lead to skirmishes at the beginning of a match gaining significance.
Reduced stat gain at lower levels
At the same time, an adjustment of character stats is implemented, which is also aimed at lower levels. In the first few minutes of a game, a small level advantage can already provide significant benefits and make the entire battle extraordinarily monotonous. To slightly mitigate this snowball effect, the gain of character stats per level has now been adjusted. In plain language, this means that the strength differential between teams at level 7 and 9 will be just as large as between teams at levels 17 and 19.
What else is changing in the game and which heroes will soon be coming to you, you can find out on our Heroes of the Storm topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play action MMO Warframe has released a new update for PC called “Jordas Rule.” This introduces variety in the material battle.
The new update 17.5 has a lot to offer in Warframe. Players receive a new Warframe, Atlas, who specializes in earth control. He can summon a stone wall and two stone elementals and wreak havoc on enemies in close combat.
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In addition to the Atlas Warframe, many new weapons are being added, such as Tekko – these are stone fists. Or the weapon Sonicor, which can emit massive sound waves. This expanded arsenal will also be necessary to deal with the threat approaching the PC Tenno.
With Jordas Rule, the J3 Golem is being revamped and is waiting, strengthened, for the players.
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The details regarding Jordas Rule are explained thoroughly on the Warframe homepage in German.
Would you like to read more about Warframe on PC, Playstation 4, and Xbox One on Mein MMO? Let us know in the comments if we should cover the game more extensively.
This is an AI-powered translation. Some inaccuracies might exist.
Due to its combat system, WildStar would be well suited for console – now the Product Director spoke on this topic.
Telegraph Madness on Console?
Are the developers already working on a console version?
Jumping over the TV as Aurin and blowing up little Rowsdowers as Chua with the gamepad? In an interview with Gamespot, Mike Donatelli, the Product Director of WildStar, was asked about the topic of console porting. “That would make sense,” was the somewhat surprising reply. “We have seen many MMOs now that have successfully launched a console version.”
While he doesn’t give a concrete confirmation, it is definitely a hint:“Without wanting to say too much, it is safe to claim that a successful MMO, which wants to become even more successful, considers a console version.” Those dreaming of blasting miserable Dominions from the planet with their Playstation 4 should perhaps take a step back. “Maybe we will do it one day, but first we need to completely get our home platform under control.”
He is right about that, as not much has been happening on the PC version of WildStar since the Free2Play transition – despite expanding the servers, the game is still struggling with the current influx, with lags and long waiting times being the consequence.
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WildStar on console sounds like very far-off music for now. Personally, I find the housing system with a gamepad quite difficult anyway and would probably throw more than one against the wall. But until Carbine fixes the current problems of the PC version, no one should expect an implementation of the idea.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is an interesting new weapon called the exotic sniper rifle Beyond. How does it perform in PvE and PvP? Is it good or Not a Land Beyond?
Today we will take a look at another “random exotic weapon” in Destiny after the Zhalo Supercell. What do the experts say about it? How does Beyond stand out in Destiny? Is it the next Icebreaker or the next Not a Land Beyond?
So much in advance: Neither of the two. It is most similar to Patience and Time.
The square sight reminds many Bungie veterans of Halo.
The stats of Beyond are quite okay. You can definitely feel the extremely high range. Beyond also has a relatively high Aim Assist of 75, so it forgives weaknesses or sloppiness.
Overall, sniping is the strength of Beyond: you can lie in wait and really zoom in close to enemies.
Our friend Nexxos says, this is the first sniper that made him feel like a sniper in Destiny.
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The Beyond – Crouching increases scope zoom and aiming under fire becomes easier.
Blinding Light – Precise kills with this weapon can cause a bright flash that blinds nearby enemies (7 seconds in PvE, 3 seconds in PvP).
Perfectionist – The magazine is refilled when all fired shots are precise kills (the time between hits does not matter).
You can see: The weapon is intended for use at distance to pick off enemies individually or to fire into groups. You can take your time.
Has nothing to do with the weapon, just simply lovely!
What can Beyond do in PvE or PvP?
In PvE, when playing solo, it can be very useful. Snipers can lie in wait and attack enemies from long range. Unfortunately, practically everything that matters in Destiny’s PvE is done in a group.
Therefore, Guardians in The Taken King are practically reliant on dealing maximum damage in a short amount of time against enemies that won’t drop from a headshot. For such cases, it would be better to grab a sniper rifle that hits harder per shot and preferably a legendary sniper, to make room for the Malicious Touch or the exotic sword.
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In PvP, however, Beyond is considered to be top-tier by experts from Planet Destiny.
It has great handling and the “blinding effect” from Blinding Light can soften tightly-knit teams and potentially decide an entire battle. Our friend Nexxos was also impressed by how easily he could send enemies to Beyond with Beyond. Due to the high rate of fire, two body shots are easily possible, and the zoom and strong handling always make headshots an alternative.
What do you think about Beyond?
This is an AI-powered translation. Some inaccuracies might exist.