The next patch is going to shake SWTOR up: Many quests will be disabled by default for newcomers.
Only the essentials are included
With the expansion Knights of the Fallen Empire, BioWare aims to breathe new life into some old systems of Star Wars: The Old Republic. This affects not only the contents of the expansion but also all quests that already exist in the game. Thanks to the controversial level synchronization feature, these quests will not only remain somewhat challenging at every level but will also be displayed more comfortably.
All important missions (i.e., class story and planet story) will be listed under the so-called “main path”. This will be displayed separately in the quest log and is particularly relevant to the story according to the developers. All other side quests will be categorized as “exploration missions” and are disabled by default. However, those who wish can reactivate them in the menu.
BioWare now specifies what is included in the relevant story of the game.
Hero missions require fewer heroes than before
Another change concerns the hero missions. Many of them (for example on Makeb) are designed for 4 players. The difficulty will be reduced in almost all cases, making this content accessible to smaller groups – often it seems players are exploring in pairs.
Unlike before, planets no longer need to be searched for the quest givers of these missions; they will now conveniently wait at the respective world’s spaceport.
There is also talk of new, exclusive rewards for the hero missions, so there will be incentives to return to old worlds later on.
This is an AI-powered translation. Some inaccuracies might exist.
Recently, developer CCP Games announced that they will tackle a new update structure for the space sandbox MMO EVE Online. Now it is clear what updates fans can expect until spring 2016.
On one hand, there will be fewer large expansions, which will have a really massive and coherent scope; on the other hand, they do not want to forgo smaller updates at shorter intervals. Fans can already look forward to new destroyers, additional business graphics, graphic updates as well as gameplay and balancing revisions based on player feedback. Additionally, quality of life improvements are set to be made, and a linkage of EVE gameplay with real research results will be introduced.
Furthermore, the massive upgrade of one of the most powerful server clusters in the gaming world and mysterious PvE expansions related to the Drifters have been mentioned. Not to forget the mysterious event “The Crimson Harvest” that takes place later this month. In November, the Parallax update will follow:
Changes to the sovereignty mechanics have already been announced: regeneration of the Sov structures and the ability to destroy them oneself as well as reducing the maximum possible jump fatigue to 5 days. All this will come with the Parallax release on November 3.
With Parallax, a fundamental technical improvement will also be introduced, a completely rewritten attribute system. This improvement directly affects server performance, especially during jumps between systems, but also opens up numerous new possibilities for introducing new weapons and modules. This “Brain in a Box” feature has been in development for a long time and is a clear investment in the future of EVE.
Fans of the space MMO EVE Online have a lot to look forward to in the remaining months of this year and early 2016. Details about the updates can be viewed on the official website, and more information will follow soon.
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In League of Legends (LoL) the release of the new hero Kindred has been postponed.
As Riot states, there are difficulties with the new hero Kindred .. A major problem has been identified that is particularly related to Kindred. To avoid jeopardizing the integrity of the game, Kindred will therefore be released with the next patch. This is considered the better alternative than rushing a fix now.
At Riot, they hope that the ongoing “Worlds” can maintain the hype.
Who is Kindred and what can the Eternal Hunters do?
In this spotlight, Kindred is presented in detail once again in German. This finally reveals its lore. Kindred is death, which dying people see in their last seconds. The Lamb grants mercy to anyone who accepts their death; the Wolf relentlessly hunts those who flee from death:
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The latest trailer for Tera does feature pretty women, but this time the focus is on the muscular men.
Break it down.
TERA is actually known for its pretty women, who have surely lured in a few players into the free-to-play game. The fact that EnMasse can also turn the tables and skillfully showcase toned male bodies (more or less) is proven by the latest trailer. The short video promotes the “Inner Armor” – basically underwear that enhances certain attributes – and shows the gentlemen of creation from the naked side that the game allows.
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It is definitely nice to see that the developers also throw a little “eye candy” for the female gender, although some players do seem visibly confused by this trailer. The best comment is probably “Is that the new dungeon?”
More about the game and the current patches can be found on our TERA topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The mission leads to the first raid, in The Glass Vault. Players believed weeks ago that some hint regarding the exotic weapon “No Time to Explain” or even the “Sleeper Simulant” might be hidden here.
However, this time, there is no great exotic waiting for players, but there are dead ghosts, Grimoire cards, and a special ghost shell that can be exchanged for some reputation with the Future War Cult.
To reach the hidden conclusion part of the mission where the reward is given, a significant time investment is required. Players must find 3 dead ghosts in this order, which are also hidden. Here is the first:
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If these 3 ghosts are found in the correct order, (you must not wipe in a Darkness zone), players may find an ultra-boss “Rotten Scion” and a secret chest at the very end:
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So there is no exotic weapon or anything really fantastic this time. However, some hopefuls suspect that completing this task and handing in the ghost might trigger something special, sometime in the distant future. That this step is needed for a bigger quest in Destiny: We do not know at the moment.
The RIFT patch “Gateway to Wilderness” will be deployed to the live servers tomorrow, on October 7th, bringing a lot of new features.
Primalist, new dungeon and warfront
For a long time, the fans of Rift had to wait for the highly anticipated update, but soon it will be here: Patch 3.4 “Gateway to Wilderness” will be deployed to the live servers tomorrow, on October 7th and will be available to all players. For the first time since the release of the game, there is a completely new calling, the Primalist. The playstyle differs greatly from the other classes, as players must constantly maintain a balance between finesse and frenzy – the two resources of the Primalist.
However, the patch contains even more: The planar-touched wilderness is a vast area where various dangers await adventurers who are brave or naïve enough to confront them.
In the new dungeon, it’s getting heated!
Group players can also rejoice, as the Rhaza’de Canyons are a fresh dungeon, where you must stop Teth Mornta from continuing his mischief with the resurrection machine. Of course, there are stylish rewards for doing so.
Finally, PvP players also receive some attention and can now engage in a new warfront. The Assault on the Iron Crypt puts characters either in the role of defenders or attackers to bring the ruins under their control.
Here is the trailer for the patch:
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The situation has not changed; the Art Director is still being sought. However, this has only now come to the attention of some online sites, and thus the rumors about a possible “big announcement” for Diablo 3 at the upcoming Blizzcon are reigniting.
The urge to speculate does not come from nowhere.
Currently, nothing is known about the future plans for Diablo 3. It is assumed that Blizzard will unveil another expansion for Diablo 3. Whether and when Diablo IV will follow is unknown. But all eyes are on Blizzcon … today as they were two months ago.
This is an AI-powered translation. Some inaccuracies might exist.
With the upcoming expansion, SWTOR is shaking things up in the cartel market – the packages are getting smaller, the rewards clearer.
Rarity levels now clearer
With Knights of the Fallen Empire, the developers of Star Wars: The Old Republic are taking the time to make the cartel market more organized and polish its features a bit. The first step will be simplifying the rarity levels: Until now, all items from the cartel market have had one of three rarities “rare”, “super rare”, and “ultra rare”. Because this was obviously not very helpful, these terms will now be changed to “bronze”, “silver”, and “gold” – because everyone can understand these terms.
Only 2 items per package
The biggest change affects the number of items you can find in a single package. Starting with the next patch, each box will only contain 2 items: a rare item such as armor, vehicles, decorations, or toys, and a companion gift of level 5. The general quality of the box contents is expected to increase, and rather annoying items like outdated crafting materials will no longer clutter the inventory. At the same time, the hyper crates will be a bit larger: they will now contain 30 cartel packages of the respective type instead of 24.
The Hutts would be proud – fewer contents per package means more profit.
All items – at any time!
Finally, there will be a completely new category of crates. A total of 9, each for armor, decoration, and transport vehicles, and then in the three rarities bronze, silver, and gold. These crates can contain all items of the respective category – even if the corresponding cartel package is no longer available in the store due to an embargo! Given the variety of items that exist now, it is unlikely to get that one desired item exactly, but at least there is a chance for it.
For categories where there are not enough items, large packages will also be offered: Weapons, crystals, emotes, dyes, and others can soon be (more or less) targeted to buy, as you will be guaranteed to receive an item from the selected category.
This is an AI-powered translation. Some inaccuracies might exist.
Star Citizen was presented in the article as a mere facade. It is only about selling digital spaceships, not about developing a game.
Chris Roberts has strongly denied the allegations. He suggested that this is all based on the slander of his arch-enemy Derek Smart, whose unfounded accusations “The Escapist” has provided a platform for, without adhering to basic journalistic principles.
The conflict is now entering the next round. Cloud Imperium accuses “The Escapist” of having repeated the attacks in a podcast, even though Roberts’ written statement was already available. Claims to have seen ID cards of the sources are further nonsense. Such cards are not used at Cloud Imperium at all. And the allegations are likely compiled from “Glassdoor” reviews.
They demand a personal apology from Sandi Gardiner, Roberts’ wife, and the HR manager due to emotional distress, potential damage to reputation, and the resulting damages. They want the apology published in the magazine and the respective article withdrawn.
Otherwise, they intend to sue in the USA and the UK.
“The Escapist” has since responded, stating that they stand by the article. They have now included Roberts’ comment. They will continue to monitor the situation. Following the article, more sources have come forward, which they are currently reviewing. Additionally, the magazine plans to accept Roberts’ offer to visit Cloud Imperium, as long as the offer still stands…
This is an AI-powered translation. Some inaccuracies might exist.
Shortly before the release of the first Guild Wars 2 expansion, the developers now talked about the gear needed for raids.
Ready for the Rise
With the Heart of Thorns expansion, Guild Wars 2 introduces not only new areas, adventures, and guild halls, but also gives players a long-desired form of group content: raids. Although the entry barriers are expected to remain low, there will be minimum requirements that should be met to emerge victorious from the battles. The developers have commented on these requirements on Twitter and revealed: A mix of ascended and exotic gear is sufficient for entry; however, anyone who wants to defeat the final bosses should have a completely ascended wardrobe.
While the gear is not a strict requirement – if you like, you can also go into the raids with worse equipment – you run the risk of holding back the rest of the group. Those who want to be prepared should start looking for suitable gear now.
For more on Heart of Thorns, the upcoming changes, and elite specializations, you can find it on our Guild Wars 2 topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Owners of an Xbox One are surely rubbing their hands with joy, because from today on the space online game Elite: Dangerous can also be played on Microsoft’s console!
The developers had to overcome several hurdles, because during the development phase of the game it was said that it would be difficult to release such a comprehensive game as Elite: Dangerous on a console. That it was still possible is shown by today’s release. Gary Richards, producer of Elite: Dangerous for Xbox One, answered some questions about this version in an interview with GamingBolt.
The capabilities of the Xbox One are fully utilized
He explains that many gamers had asked for a console version of the game and that through the Xbox One Game Preview Program (a kind of early access program), they had the opportunity to create the game together with the players into a rounded experience and smooth out issues. The version runs in open play mode at 1080p and 30 fps. In other modes like PvP and Close Quarter Combat, even 60 fps are possible.
A challenge was the control, as there is only a limited number of buttons available on the console controller. Aside from that, it would have actually been easier to develop for the console since you have a fixed system that doesn’t constantly change like a PC due to new hardware. Additionally, they would fully utilize the cloud feature of the Xbox One.
The entire persistent galaxy of Elite: Dangerous is located in the cloud. This means that every player operates in the same universe, whether they are playing on Xbox One, Mac, or PC. Every action has lasting consequences that every other player can see. Whether they will support DirectX 12 in the future is something Gary Richards did not reveal. However, he stated that they are already working hard on Close Quarter Combat to turn the mode into an awesome e-sport experience.
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From now on, Carbines game is Free2Play: We are reviewing WildStar: Reloaded in an extensive test.
One Year Later – Ripe or Decayed?
It has been a little over a year since we subjected the SciFi MMORPG WildStar to a comprehensive test. The switch to a Free2Play model has prompted us to take another look at the game. Since the basic statements of the first test still apply, I can only urge you to read it, as I refer to many of the points mentioned there.
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We focus on the following questions: What has fundamentally changed? Is the game worth it for newcomers and returnees alike? What works better than before – and what perhaps worse?
The First Login After a Long, Long Time
The mailbox awaits with many letters – almost all items have been exchanged.
Many months have passed since my last login in WildStar. But can even a veteran of the first hour still find their way in the game? The clear answer: No. While the basic gameplay has changed little, there are many elements in the game that could easily overwhelm returnees at first. The new zones and NPCs for various activities are so numerous that one might need a good hour just to figure out what’s happening where in the capital.
I needed another two hours to understand the new rune system and to get my gear back to a somewhat decent level. Returnees should also avoid checking the mailbox, as it is ruthlessly overloaded with exchanged items, runes, and pretty much every crafting material that one might have accidentally looked at in the past.
The Interface – Even More Menus
A menu for the submenus – each with about 3-4 submenus.
The interface in WildStar was already a point of criticism back then: The numerous menus were too confusing and too many error messages meant that the interface had to be reloaded regularly. Has this changed? Unfortunately not.
There is still a button to access the seemingly endless menu items, but nothing has been streamlined here. On the contrary: New items like the holo-wardrobe, the Protostar contracts, or the content finder provide even more elements that either need to be assigned to keyboard shortcuts or manually selected from the list every time. And the interface errors have also not been fixed or replaced by new ones.
No game day has passed without several interface errors causing my virtual demise. Not all errors are severe; for example, a suddenly disappearing minimap is not dramatic. However, when a tooltip of an item unexpectedly appears on the screen during PvP, moves with the mouse, and prevents me from clicking on other things in the environment, it is simply annoying.
Fill the Bars! Which Ones? Doesn’t Matter!
If you can’t get enough of the slowly filling bars that indicate the progress of some action, you can rejoice: WildStar is overflowing with various experience and point bars that need to be filled. This starts with the level and path and does not end there: At level 50, specific contracts can be accepted that reward players with points upon completion.
Filling progress bars is not a new invention, but still motivates.
Once a certain number of points is reached, a special reward awaits, such as equipment, rune parts, or rare housing items. If the bar is completely filled, a handsome sum of platinum and some of the best rewards in the game await – before the whole thing starts over. These contracts come in various forms and fall into two categories, each with different rewards: PvP and PvE.
And then there are also the challenges, or better known as the Challenges, which I will talk about on the next page…
This is an AI-powered translation. Some inaccuracies might exist.
Weekly Nightfall strike on 10/6 is Shield Brothers
The Cabal strike Shield Brothers is this week’s Nightfall. No Kindling is active. And some of the new modifiers are coming into play, which could get really nasty.
Modifiers are:
Brawler – the Guardians are stronger in melee combat
Chaff – the Guardians’ radar is disabled
Match Game – the Guardians should adapt their damage type to the shields of the enemies
Exposure – The Guardians’ shields are enhanced but do not regenerate.
The T3 boss in Oryx’s courtyard during the week of 10/6 is a witch and her ogre
How to defeat Kagoor in Oryx’s courtyard
Kagoor is the T3 boss in Oryx’s courtyard this week. She is a witch who can only be damaged when the main ogre accompanying her is dead.
The ogre has a huge HP pool, though. The trick is to kill certain enemies, a type of eye, to gain a buff that causes more damage to the ogre. The buff is stackable up to three times. With this buff, you can also quickly eliminate the other normal ogres.
When the ogre finally dies, Kagoor must be killed within a relatively short time frame, perhaps 30 seconds, before a new ogre spawns. During this time frame, you should save your special abilities.
Tips, Tricks, and Guides?
At this point, we will present you with videos showing how players dealt with the challenges in Destiny this week. These will go online throughout the day.
Here, Kagoor, this week’s Oryx-courtyard boss, is explained in a video guide. Kaggor waits when a T3 rune is used.
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In the upcoming online shooter Star Wars Battlefront, players will get rid of microtransactions, real-money items. Players have to earn everything.
In an interview with Gamespot, Design Director Niklas Feargus explained the currency system of Battlefront. There are points and credits. Normally, one might think: One of them is a real-money currency. Not so in Battlefront. You get credits through points.
Items can only be obtained in Star Wars Battlefront through in-game achievements
You need “credits” to unlock items for your account, and the credits are only available in-game, not through microtransactions. In Star Wars Battlefront, you complete a few missions, fulfill challenges, and receive credits for that. With these, you can unlock “Space Cards” that fit your playstyle, such as a specific blaster. This is recommended by Feargus for snipers.
Alternatively, you can accumulate credits to buy something really expensive, like access to an alien race. This way, you could be a Rodian while the rest run around as humans.
Ugh, humans. As usual!
And the matchmaking system is supposed to be fair
By the way: The matchmaking system in Battlefront is supposed to ensure that players compete at approximately the same skill level so that everyone has fun. Feargus assured this to PCGamer.
In the military MMO War Thunder, an upgrade of the proprietary engine is on the way. Foam and wave effects are also expected to look even better.
The upgrade to the Dagor Engine 4.0 is expected to bring several advantages to War Thunder. When that arrives, the world will be even more destroyable, the game physics will be even more realistic, and natural materials will look even more natural.
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In the MMO shooter Destiny , the introduction of a cash shop has been announced. Moreover, there are credible rumors that the paid 20-Euro DLCs will soon be outdated.
However, both are closely related, answering many questions while raising a few new ones.
Silver becomes the new real-money currency in Destiny
Tess Everis will come into the game as a vendor. She will sell 18 new emotes. However, they will not be available for Glimmer, but for “Silver.” Silver is a real-money currency that players will buy through their console store – for hard Euros, they will receive virtual silver.
It will start on October 13. Bungie promises that they will provide players with enough free silver to purchase one or two emotes immediately.
Items that Tess Everis sells are intended to have no impact on the game itself and are purely cosmetic in nature. With the revenue generated from this, they intend to continue supporting the “Live Team” , the people who work on Destiny day in and day out.
Rumors of Free DLCs
A few hours before the news broke, the US site Kotaku reported that Bungie was planning “microtransactions” (which is what was announced).
Kotaku has further information. According to two sources familiar with the development of Destiny, there is a new plan for distributing DLCs in Year 2. Instead of offering DLCs for 20€ each in Year 1 (Darkness Awaits and House of Wolves), they plan to provide these expansions and missions for free in Year 2. The revenue for the live operation will come from microtransactions such as emotes or sparrow skins.
The next paid expansion for Destiny would then be “Destiny 2” in 2016.
Important: This is not confirmed!
A good solution if everything really happens
Mein MMO thinks: If everything turns out like this, and the cash shop really only offers cosmetic items, it is a very good solution for Destiny. A solution that many have expected before.
If someone wants to spend more money on embellishments, they can do so and thereby finance the development of the game. Those who do not need that can basically play for a year without any expenses and will not be forced to make the “mandatory purchases” of mini-DLCs like in the first year. The mandatory purchase would then be a major expansion (or Destiny 2) in the fall, just like the King of the Taken is now.
Big criticism: 20 Euro for that? – could soon be eliminated.
The question is whether the DLC will really be free or if additional charges will apply.
Currently, there is a lot of talk favoring “free,” the overpriced Year 1 DLC was perhaps the biggest point of criticism for Destiny.Which also fits the theory: There has not yet been any mention of a second annual pass or a season pass. If they had wanted to bring two 20-Euro DLCs again, they would have probably sold such a pass with “King of the Taken” already.
Hopefully, in Year 2, the gameplay content in Destiny will be extensive and rapid. However, in hindsight, it can hardly be weaker than the paid DLCs in the first year.
This is an AI-powered translation. Some inaccuracies might exist.
In the room, players managed to make certain pylons glow by devising a code, then either a Blade Dancer had to glitch over a “ditch” or players could get catapulted there with a special mechanic.
Once that was accomplished, platforms formed and the secret room could be easily accessed.
But then players despaired: Inside the secret room, they could pick up a relic and dunk it, and in the end, everyone received an Overcharge, allowing them to jump higher. But how now to proceed? Where to go from here? Where was the reward?
Yesterday was the first real working day after the weekend when this was found, and there is now a statement from Bungie.
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A tweet from the game director of The Taken King, Luke Smith, has now solved the riddle: That was it. The room is an Easter egg.
Smith calls it “Oryx’s Basketball Court.” It’s just a room for fun, to dunk a relic, similar to playing basketball with a quite low-hanging hoop. And there is no loot to be found.
Oryx’s Basketball Court is a fun Easter Egg the team put together. It’s just a place to Dunk like your neighbors 8 ft rim. No loot to find
This would likely be a big topic of controversy on other days, but not today. Because there was some information that could affect the long-term fate of Destiny last night:
After Daybreak Games recently announced that the EverQuest Next / Landmark Team has been split into two groups, allowing for continuous development on Landmark alongside EQNext, Terry Michaels (Senior Producer) once again proves that they listen to community suggestions by overhauling the entire User Interface (UI) of the game.
With the introduction of the new Build Mode, the developers fulfill a long-awaited wish of players and divide the User Interface into two areas: one for combat and another specifically for building. This primarily prevents the icons for resource gathering as well as weapon and movement skills from competing for space in the hotbar with the building tools.
The new Build Mode makes working in Landmark considerably easier
In addition, players will also gain direct access to the also new Mega Palette through the Build Mode, which combines the previously separate libraries for materials, shapes, props, and templates (saved custom builds) into a single, large, and user-friendly pop-up.
The long search ends with the Mega Palette
Additionally, there will be several smaller innovations, such as additional controls for manipulating the time of day on one’s own property and adjusting the field of view, as well as a so-called Modal Bar, which prominently displays shortcuts for important functions such as scaling, rotation, and the frequently used tweak mode.
Especially high expectations are placed by developers and players on the new camera mode. This is supposed to allow the player to control a freely movable camera (Free Cam) instead of their avatar or bind the camera to a specific object for some time (Orbit Cam) to view it in all-around perspective.
Unfortunately, the update is still a bit of a wait, as the individual features are being implemented gradually. However, the new Build Mode and the Mega Palette should have made their way into the game by the end of the year.
https://youtu.be/ENRqfjflF0U
Mein MMO says: Many players would surely have appreciated new content as well, but the overhaul of the User Interface and building tools is at least as important for a Minecraft-like building MMORPG like Landmark.
Some players and online magazines already see the overhaul as a first step towards an Open Beta. However, since the EQNext team is currently working on the new combat system, which will also be introduced in a simplified form (among other things, Landmark has no classes), we assume that it will take several months before the Open Beta starts. But hope springs eternal.
In the MMO shooter Destiny , developer Bungie selects a clip from the community for Video of the Week every week.
This week in Destiny, they covered the whole range – from a small funny WTF clip to an epic tale.
The Video of the Week features a typical “Man, I’m on a roll” from the Crucible. The exotic Arc sword Bogenwerfer really cleans up and has many grumbling: “Why didn’t I pick Arc!” when they see it.
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The last, perhaps the actual “Video of the Week” is a great one from Terra Mantis, who specializes in lore. He tells the story of the Thorn and its bearer, Dredgen Yor.
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In a new interview, the reasons for the postponement of the upcoming MMO shooter “Tom Clancy’s The Division” have been outlined once again.
Currently, the “Game City 2015” fair is taking place in Vienna. The Division is also there, showcasing what has been presented at the last fairs: the Dark Zones. For months now, since the postponement, little new information has reached the public.
An Austrian YouTube channel had the opportunity to talk with Richard Alexander, an Associate Producer of The Division, in Vienna. The game is making great progress, he says. They moved The Division to March to ensure it will be as good as possible and to refine it.
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Alexander especially emphasizes how great the game looks, how real the world feels. They are creating a real open-world RPG with gear, skills, and everything you can expect.