The fact that the upcoming MMORPG Chronicles of Elyria differs from other genre representatives is well known. The developers are now presenting five points that clarify these differences.
Chronicles of Elyria is dynamic and immersive: Things that can change in a world do change. This is especially evident in that the hero can age and die. Therefore, one should plan their adventures in the world beyond their current hero.
Heroes must be truly heroic: Only those who take risks in the game will truly go far. It is possible to become the most respected blacksmith or a feared assassin. However, to achieve this, one must take risks that can shorten the lifespan of the character. Therefore, every decision should be well considered, and one should be aware of the pros and cons.
A mix of personal skills and talents: In other MMORPGs, you become a good blacksmith by watching a bar fill up. This is different in Chronicles of Elyria. Your own reflexes, good hand-eye coordination, and dexterity play a crucial role in how good your hero is and how quickly you can improve. In battles, for instance, the critical factor is when you swing a sword and gauge the right moment. If you want to create a particularly good gemstone, you will need a certain level of dexterity that depends not only on the character’s skill values but also on personal abilities. So it is a combination of the game character’s skill values and personal skills.
Stories and events: Chronicles of Elyria relies on an AI for the stories and events in the game, which constantly monitors the state of the world and reacts accordingly. For example, if you accumulate riches, kill another player, or get lost in the desert, the AI will weave a story around it. A player-driven economy, a limited number of resources, and destructible environments ensure constant changes in the game world. Local or regional conflicts can arise, where every player has the chance to influence the course of history.
Realism: Everything has consequences in Chronicles of Elyria. If one wanders into the wilderness without preparation, they will quickly realize that they cannot go far without water and food and may fall prey to wild animals or bandits. If you want to send a message to another player, you must hire a courier. But whether or not you can trust them is uncertain. Moreover, you can build your own dynasty by starting a family and expanding your power and wealth through it. This goes as far as founding your own kingdom – or living the life of an adventurer. All of this is entirely in your hands.
As you can see, the developers of the MMORPG Chronicles of Elyria have set themselves high goals, and if everything goes well, we can expect a very interesting role-playing game. In the following articles, you will learn more about this extraordinary game:
WildStar celebrates the invention of the hoverboard with a small in-game event. You only have a few days to participate!
Action around the Hoverboard
The hoverboards are extremely popular in WildStar. Some time ago, the developers brought numerous housing objects that allow players to create their own skate parks. The feature of perpetual sprinting has also boosted the hype around the hoverboard, as racing around is even more fun now.
To celebrate the tradition of the floating board (and to introduce some somewhat silly-genius lore into the game), a special event is currently taking place in WildStar. There are a total of 3 hoverboard racetracks distributed across Nexus, inviting players to complete daily quests in the form of races. Rewards include exclusive costumes, decorations, and unique titles like “Zero”, “Muddy Head”, and “Milk Face”.
The quests are available from a new quest giver in the contract corner of your capital city, but can also be accepted directly on-site in Whitevale, Celestia, and Deradune. The event lasts only until November 26th, so if you want to get the rewards, you should hurry.
Back to the Future … ?
If you still haven’t quite understood what the current fuss about the hoverboard is all about, I can recommend this short episode of the Tagesschau. Maybe you’ll find the little reference they included:
https://www.youtube.com/watch?v=80uvnDrmLdM
So, does it ring a bell?
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV a new instance was introduced in 3.1. Furthermore, Halloween is celebrated, and soon all mount will be able to fly.
All Saints’ Day – the Final Fantasy answer to Halloween
Since this morning, the festival “All Saints’ Day” is active in Final Fantasy XIV, which will last until November 4.
During the event, players can earn all sorts of “Halloween-themed” rewards, including a Witch’s broom and a Pumpkin butler. There is a 4-piece costume set in orange and purple.
All Saints’ Day in Final Fantasy XIV is celebrated under the beautiful motto “When monsters sharpen their teeth and children reach for something sweet.”
The Saint Mocianne Arboretum and the hard version of Pharos Sirius
The two “new” instances, coming with Patch 3.1. in early November, were introduced today. The actually new dungeon is “The Saint Mocianne Arboretum.” It is suitable for 1-4 players of level 60. An item level of 170 is required. It is a botanical research garden that has … gone out of control.
The enhanced dungeon “Pharos Sirius (hard)” is also coming with 3.1. Goblins have taken up residence here. 1-4 heroes with an item level of at least 170 can face the threat.
Additionally, a very interesting piece of information comes from Japan: With Patch 3.1 it is now possible to fly on mounts that are actually ground-based. Details are, admittedly, lost in Google Translation. It might also be that this is only possible in a specific area, but the screenshots are enticing, don’t you think?
In the MMO shooter Destiny, the 6-man Raid boss “Oryx” was defeated by a duo. They relied on old tricks.
“The Legend Himself” is a clan that aims to achieve successes like this: They defeated the Raid boss Oryx in pairs.
In doing so, I remembered an old trick, which already brought Atheon to ruin: We just die at a point where the mechanics would be too difficult to counter, and revive ourselves like Lazarus! You play the Warlock variant. Sunsinger.
One of the clan members figured it all out; he couldn’t do it alone, so he brought a friend along. Together they managed to destabilize Oryx with “Touch of Malice”, preventing the death ray and ultimately able to kill him.
Those who already know the fight against Oryx will surely appreciate the video better; for everyone else, it’s at least an impressive example of “The Ogre Must Die!”
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Blizzard’s battle.net software may soon support voice chat. Will we soon be able to talk in HotS, WoW, and Overwatch?
“Kael’thas, you noob are dead again!”
The data miners from mmo-champion have found hints in an upcoming version of the battle.net client that Blizzard will soon offer voice chat. The data suggest a corporation called Vivox, which is already responsible for the voice chats in EVE, World of Tanks, TESO, and H1Z1.
It would therefore be possible for players in Heroes of the Storm (and all other Blizzard games) to critically question their colleagues about why they are playing so badly again. The phrase “Just a setback!” will certainly be heard much more often.
A bit of pseudo-RP in voice chat can’t hurt.
The voice chat’s second chance?
There was already a voice chat during Burning Crusade – but nobody wanted it back then.
It is definitely worth mentioning that Blizzard had already implemented a voice chat in World of Warcraft in the past. That was during the time of the Black Temple in The Burning Crusade and remains one of the few features that are ruthlessly considered a failure by Blizzard.
The community was neither convinced by the sound quality nor did the internal chat program stand a chance against established external alternatives like TeamSpeak, Skype, or Ventrilo.
However, many years have passed since then, and solutions such as Curse Voice are becoming increasingly popular, especially in games with rapidly changing groups, such as Smite or Evolve. Whether the hints for Vivox are something concrete cannot yet be said – perhaps we will receive more information at BlizzCon.
This is an AI-powered translation. Some inaccuracies might exist.
To check out the Korean answer to Diablo 3, one must either somehow obtain a beta code or get a founder package.
Adventure Instances and Matchmaking
In the past few weeks, the game has been further introduced. There will be a matchmaking feature, meaning a group search, to enter “adventure instances.” Once an instance is found, you will be teleported directly with your group in an LFG style.
The instances can be adjusted in difficulty. Players can choose between normal, heroic, and hell. A difficulty level must be completed before unlocking the next one.
A YouTuber presents the numerous emotes of Black Desert – as expected based on a small, squeaky girl.
Cannot process: too many emotions
If Black Desert does at least one aspect really well, it is the variety of character customization. Numerous emotes must be included, allowing players to appropriately react their avatars (read: pretty ladies) to the respective situation. Whether “Crying”, “Laughing” or “shyly smiling at the camera”, there are corresponding expressions for many emotions in Black Desert.
YouTuber Steparu continues his excellent reporting work and shows in a new video the numerous emotes based on the Beast Masters, which – as should be expected – is a rather cute girl.
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The developers’ attention to detail is also very evident here. The emotes can definitely keep up with what is otherwise offered in terms of animation quality only in single-player RPGs.
For more about the game, the content, and various classes, you can visit our Black Desert topic page.
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Fans of Albion Online can also engage with PvE content. This can be experienced in the closed beta scheduled for November when facing the dangers of the mysterious land of Albion. There, the Demon Prince lurks! He represents the strongest final boss of the game, created by the students of the sorceress Morgana using the soul of an ancient demon. You should only confront this Demon Prince when your hero has progressed significantly. Additionally, it is not advisable to face the Demon Prince alone!
The Demon Prince Strikes!
The Demon Prince of the MMORPG has now been introduced through a new video. This presents the abilities of this boss enemy in an interesting and exciting way. Some time ago, five heroes attempted to defeat the Demon Prince and had to experience firsthand the powers this creature of darkness possesses. In the video, the only survivor recounts what happened when they encountered the Demon Prince. The unique abilities and spells that the final boss can use in battle are presented through the story and text overlays. This is not just an explanatory video, as seen in other genre representatives. Rather, a story is told that conveys the atmosphere of Albion Online well.
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Those who register for the closed beta and get access will be able to test how the MMORPG Albion Online plays this November. Who knows, maybe you will even make it to the Demon Prince and see for yourself what this creature can do. Be prepared! More about Albion Online can be found on our news overview of the game.
This is an AI-powered translation. Some inaccuracies might exist.
When Bungie separated from the main story, it had an impact on the entire plan for how to further develop Destiny. And it seems likely that we will see some of the “ideas” that Bungie had back then and wanted to develop in the future of Destiny.
Disillusionment after the release – but the work had already begun
But in order: Bungie was quite disillusioned by the press reaction to the base game of Destiny. That they only landed at a mediocre 70 on Metacritic and thus missed out on a “substantial” bonus hurt the studio. Internally, they had expected a 90. But early on, Bungie noticed the weaknesses of the game and attuned themselves to player feedback, drawing consequences from it.
According to sources, after the “vanilla game” was released, the planned DLCs were “rebooted.” So they had to finish “Darkness Awaits” in just 9 weeks, as one source recounts.
The Diablo team came to visit. The Destiny developers took valuable suggestions.
Diablo 3 – an important turning point
In December 2014, the director of Diablo 3 came with some colleagues and gave a talk at Bungie that was described as “very inspiring”. There were many parallels between both games. Diablo 3 had also launched under difficult circumstances, had faced much criticism from fans, and then regained the trust of fans with the expansion “Reaper of Souls”.
The Diablo 3 team advised the Destiny developers that they must let players dictate their fate, and not rely too much on “chance”. While they could use the illusion of randomness, it had to be weighted “in favor of” the players. Another piece of advice from the Diablo team was to ensure that when players stopped playing a game, and they would inevitably do so, they left it with a good impression.
Between the lines, it is hinted that publisher Activision organized this visit from Diablo 3 to Bungie, hoping that Destiny could rehabilitate itself in the eyes of fans as Diablo 3 had.
Hmm … could that have been Europa? Probably not.
Comet – what would later become “The Taken King”
The next major expansion of Destiny was then planned as “Comet” and intended as a $60 expansion for September 2015. Bungie also “rebooted” this again, even before vanilla Destiny was released. The original concept for Comet still relied on the “original story”, from which they had separated, and which already included locations like the Tomb Ship.
Actually, a new planet, “Europa” was planned for Comet, and they wanted to bring the “European Dead Zone”. They also wanted to develop a feature where “multiple fire teams” would be active at the same time, so about an activity where three teams cooperated together. One source explained the mode as follows: Imagine, we are both in a fire team and fighting along a path, and at an intersection, other teams join us, and we fight together against a boss or a wave of enemies.
But none of that came to be.
As early as March 2014, they “rebooted” Comet and wanted to set it in the Tomb Ship (which they had cut from the vanilla game, actually, the Rasputin storyline was meant to take place there) In addition to the Tomb Ship, “Comet” was supposed to include another location on Mars with Strikes and Raids. However, during development, they then only focused on the Tomb Ship and cut Mars.
A significant difficulty with Destiny is described as the cumbersome tools that developers work with.
If a developer wants to make a small change to a map, like moving a resource node two meters, he has to load the map overnight, which takes eight hours. If everything goes well, the next day the developer comes into the office, opens the map (20 minutes), moves the resource node (half a second), and then has to compile everything again (20 minutes).
Even though the tools are powerful and make Destiny a great-looking game, working with the engine to develop new missions and maps is extremely tedious.
No more 20 Euro DLCs?
The difficulties in the first year of developing two “20 Euro” DLCs and the first expansion “The Taken King” led Bungie to propose to Activision to change their approach. They would rather make one big release a year and skip the smaller 20 Euro DLCs: The idea would be to release a new Destiny title in “even years” and a “Comet title” (i.e., a major expansion) in odd years.
They want to finance the loss of DLC revenue through “cosmetic items” in the Tower. They aim to keep players engaged with drip-fed game content in the months leading up to Destiny 2.
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Mein MMO says:It is important to mention again that none of this is official. However, much seems to make sense and explains surprises. “The European Dead Zone” suddenly appeared as a PvP map, Widow’s Court. Players were surprised to suddenly see a new, well-designed location “out of nowhere”. It is quite conceivable that they recycled the components for it from the time it was planned for Comet.
In contrast, the “Mars” seems to be a very logical next major area. With Mars and Cabal, there has been too little so far. Unlike the Vex (vanilla), the Fallen (House of Wolves), and the Hive (Darkness Awaits, The Taken King), they have not yet had a proper appearance.
It is reasonable to assume that there will soon be further developments with Mars and the Cabal. The “restructuring” of the story and the many shifts of game content are likely responsible for the extremely resource-thin first year. The decision to rewrite the story led to the need to redistribute planned elements: The Cabal and Mars were neglected here.
The information about the “drip-feeding content” is interesting. Because even though Bungie pushed the limits in the first year to design two DLCs and the expansion, fans expect at least as much, if not more, for year 2. If the current tools are really that cumbersome, alarm bells should be ringing for players.
How will Destiny bridge the gap until September 2016 and the next full-price title?
Perhaps the collaboration with High Moon Studios, which is officially confirmed, will provide some relief.
How exactly they plan to keep players engaged with Destiny for a year without paid DLCs is surely the big question of the coming months. At the moment, at least something new happens every week. But the “Taken King” surprises are likely coming to an end: the last “secret” weapons have been found.
Currently, there is still no data or fixed dates on how game content will continue in the coming months. Except for the distant “Destiny 2 in September 2016.” Bungie urgently needs to fill that time with substantial content.
The doubt about whether they will succeed has grown with this new information.
This is an AI-powered translation. Some inaccuracies might exist.
A small preview comes through an oversight: A stray file on the test server announces “Illaoi,” which will probably be a new champ. The sound file is only available in Portuguese, and translated, she says something like, “I don’t like holding lectures; broken bones are better teachers.”
This is an AI-powered translation. Some inaccuracies might exist.
A developer blog reveals: the elite specialization of all classes in Guild Wars 2: Heart of Thorns is also unlockable through WvWvW.
Get Elite
The launch of the Guild Wars 2 expansion Heart of Thorns is just around the corner, and the developers are throwing in a little treat for all PvP players: Anyone who wants can unlock their class’s elite specialization simply by participating in WvWvW battles and does not need to take a single step into the jungle of Maguuma. But how does that work?
Don’t want to go into the jungle? Then just go to WvWvW!
Players need to increase their rank in WvWvW for this purpose, as that rewards them with new items, the “Proofs of Valor.” Together with honor badges, these proofs can be exchanged at the hero notarist at the starting point of the WvWvW battles, either for a “Certified Scroll of Valor” or a “Certified Scroll of Maguuma Valor.” And that’s basically the whole magic: Using the scroll completes a random hero challenge in the respective area without you having to set foot there!
Abolition of Living World Experience
All elite specializations can be unlocked solely through PvP, if desired.
ArenaNet does throw in a small dampener. To prevent PvP players from unlocking everything in just a few minutes because they hoarded living world experience before the expansion’s launch, all unused items of this kind will be converted into 50% WEP boosters.
At the same time, living world experience has been removed from the Laurel vendors, eliminating the possibility of directly boosting to maximum at the start of the expansion. No one can avoid putting in some playtime before unlocking the elite specialization.
Carbine is hosting a small contest in line with the Night of Shadows. Which player can build the spookiest house in WildStar?
Skyplots to Fear
WildStar is currently holding its first in-game event, the Night of Horrors. During the Halloween festivities, there is a lot to do, but for those who need more, the developers are now presenting another challenge: Decorate your property as spooky as possible!
Of course, there are also prizes to be won: The three spookiest houses will win either 12, 6, or 3 months of premium status in WildStar, which not only brings all the benefits of a subscription but also significantly increases the Cosmic Points bar. Judging will be based on creativity, spookiness, and the quality of the screenshots (resolution, as well as camera angle, depiction).
The spookiest house wins – Make an effort!
A small tip: Visit the event vendors; they sell a lot of spooky decorations that will increase your chances of winning.
And one more thing: Shortly after the release of the original version, spooky places emerged (and since then, housing has been continuously improved, there is even more in it!). Here you can see what was already possible last year:
https://youtu.be/aBFtyQ_2nr0
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, the RPG Sword Coast Legends launched and aims to impress with an exciting campaign in the style of Baldur’s Gate, cooperative adventures, and the ability to create your own quests. We have played it.
Sword Coast Legends is aimed at RPG fans who loved the classic Baldur’s Gate on one hand, but also created their own adventures with the Neverwinter Nights editor and played them with friends. Since October 20, the RPG has been available and is receiving rather mixed reviews. We also took a look at the game and would like to share our first impressions with you.
Shallow content
The campaign starts with the creation of your own hero, who is created according to the – adapted – D&D rules of the 5th edition. Not all races and classes are included, which the developers will likely address via DLC or add-on. With your own character, you begin the adventure and quickly notice a few things.
On one hand: There is only one save slot per character! An absolute no-go in a single-player RPG where you’d want to try different solutions. The next noticeable thing is the animations. They sometimes appear unintentionally funny when a hero runs around without a weapon in hand as if they are holding one.
The complexity of the quests also leaves something to be desired – at least so far. So far, you kill monsters or look for people or objects. Another criticism is the heavily simplified rule system, which makes real tactics hardly necessary anymore. While in older D&D games you had to tactically choose which spells the heroes could learn and cast how many times a day, there are now cooldowns allowing you to complete a dungeon in one go. After all, each spell is available infinitely. The battles also feel very action-oriented and remind more of Diablo – and that’s despite the adventure party and pause function.
The conversations within the adventure group currently represent the highlight of the game. The personalities of the NPCs come across well and it is just fun to listen to the characters during their arguments and discussions. Only sometimes do they not match the situation. When a hero suddenly says that it looks like a battlefield in the dungeon, but not a single corpse is visible, it raises some questions. The story around a conspiracy is developing slowly so far, yet you want to know what is really behind it, which motivates you to continue playing the story mode.
Not what one might have hoped for
The multiplayer part leans even more towards Diablo, as the action cannot be paused and you only play one hero. The creation of a dungeon or game area is somewhat disappointing, as there are simply too few options to create individual places. Everything is basically randomly generated. You can only place individual objects. The quests you can generate also lack variety. Because at the moment, it’s all about either defeating a monster or finding something. However, a session with a game master and several players is still always fun.
All this may sound rather negative, but Sword Coast Legends is not a bad game. However, it does not reach the significantly more complex predecessors Baldur’s Gate and Neverwinter Nights.
The RPG fare is noticeably shallower, which is not necessarily a bad thing. It is therefore well-suited for beginners or when you just want to complete a quest in between. The characters you encounter are very well and interestingly developed. But those expecting a truly complex and deep RPG or hoping to create long, individual adventure campaigns with complex stories and play them in multiplayer will likely be disappointed.
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In the action MMORPG Neverwinter , the next module, Underdark, takes you into the underworld. Everything that happens there will be introduced in a series of blog posts.
Thus, fans of artifact weapons will no longer have to wait for the special “Double Refinement Event” to take full advantage of their weapons. Artifact weapons of rank 15 or higher will gain the new feature “Always Double Refinement”, which also applies to existing weapons.
In another blog post, the development team discusses the new “Underdark Campaign”. The details on how players can gain advantages with Faerzress and Demon Blood are explained in an extensive blog post.
There is more to see with the “Demogorgon” (cover image), a demon that can swing its tentacles along the stalactites of the underworld and whose presence drives everyone insane; it has even corrupted the battlefield. What a nice guy!
This is an AI-powered translation. Some inaccuracies might exist.
Coinciding with the launch of KotFE, new items from the cartel market have been revealed at Star Wars: The Old Republic …
Barking Companions and Character Boost
Since yesterday, the Early Access for Knights of the Fallen Empire has begun, and the first players are already experiencing the new story in the universe of Star Wars: The Old Republic. Dulfy.net has already extracted some new icons that will be added to the game with the official launch of the expansion next week. Some of these symbols are definitely associated with the cartel market, while others will be awarded as rewards for active subscriptions. An exact attribution is not possible at this time, but it’s worth taking an initial look at the objects.
In addition to a new Accord Dog as a companion, it seems there will also be a completely new cartel package that may contain many new armors and mounts.
Also noteworthy is the Character Boost Icon – whether this represents a free option for subscribers or must be purchased each time from the cartel market remains to be seen.
Lastly, numerous other objects are also enticing, such as a dark emote and a … Relaxation Stump. You might want to ask why, but somehow this thing restores your health points. It’s said that exercising in nature is supposed to be relaxing.
This is an AI-powered translation. Some inaccuracies might exist.
The latest card chaos from Hearthstone grants players fantastic powers – become a boss yourself. Or even better: all the bosses!
Changing Powers with Each Turn
Since 5 PM, the new card chaos (October 21st) is live in Hearthstone. For a change, players can freely assemble their deck again (with cards from their own collection), but the special feature ensures amusing matches: Both players receive a random ability from the bosses of the various adventures. To create even more chaos, the ability can only be used once – then it is replaced by a new, random boss ability.
Chaos is once again pre-programmed.
Don’t forget that for the first victory in card chaos, there is this time also a free classic card pack to win. As usual, the acquired cards can be disenchanted and then crafted into new cards. A single victory is therefore worth almost 100 gold pieces, which no one should miss.
For more information on the current balancing changes and the game itself, check out our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , there are now anonymous sources allegedly from the developers. They explain why the first story was so weak.
The website Kotaku claims to have spoken to 6 employees from Bungie, who wish to remain anonymous. Their statements explain why the story at release was so strangely weak.
The original story did not please the bosses, was too linear, was discarded
According to reports, Joe Staten, the “main writer”, and his team presented the entire story, cutscenes, and what they had up to that point in a two-hour “supercut” to the senior designers at Bungie in the summer of 2013. They simply did not like what they saw: too cheesy, too linear. And said: “Everything needs to go, we are starting over.”
While they kept the mythology, the alien races, and the Traveler, they decided to completely retell the “plot,” the framework of the story.
The treasure room of Charlemagne: Did not make it to release.
There are various statements regarding the story up to that point. One source says it was “confusing, esoteric nonsense,” another source mentions it contained “strong material.” Only the supercut did not account for that. Others state that the story by then had been changed so many times that it seemed like Frankenstein’s monster pieced together.
The important people at Bungie found the original story far too “linear.” During the first few missions, Guardians would have seen all the planets. This did not align with their visions. They parted ways with Staten under “not exactly friendly” circumstances and took matters into their own hands.
This image shows Rasputin.
Osiris, the Stranger, and the Queen’s Brother
What happened next is unusual: They took the parts for which they had spent millions and reassembled them under time pressure without the support of the original writers. They combined two completely different missions into one. They made use of existing cutscenes and character models.
In doing so, they excluded or repurposed some of the characters.
Osiris was originally intended to be a kind of “Obi Wan” mentor who would guide players on their journey, but was discarded – is currently only seen as “Trials of Osiris” in the game
Osiris had an assistant, whose appearance was modeled into the “Stranger“
Crow played a similar role as Cayde-6 as a daredevil who would lead the player to Osiris; this character was cut and the model was used as the brother of the Awakened Queen
Rasputin had a larger role in the origin, appearing as an “Exo” that you had to save from the Hive, who had abducted him onto their coffin ship. Later it was revealed that the character was only a “puppet” for the Warmind
Charlemagne (Charles the Great) another Warmind was completely discarded
Was not the brother of the Queen on the screen, but a completely different character.
Original authors were considered “outcasts”
This “redesign” of the existing parts into a new story was carried out by a small team with people like Luke Smith and Chris Barett, who last year received important roles in the development of the DLCs. This all occurred under time pressure, as the game had already been postponed twice.
The authors they had until then gradually left the studio. One source says they were considered “outcasts.” They rewrote the story without the authors.
While they were hastily reassembling the story without authors, they still thought that Destiny should be released in March 2014. When they achieved a delay to September 2014, they used the additional time and invested it in the gameplay of the game, not in the story.
The original story, before all these changes, was supposed to have a much stronger focus on the narrative. It would have had many more cutscenes at the beginning and end of each mission.
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The current sources, allegedly from Bungie employees, give the “known facts” a new spin. Many fans believed that Bungie had unnecessarily butchered a super story “under pressure from Activision.” They use concept art as evidence for their thesis that a lot was cut out.
If you believe the six employees here, the story was neither super nor was there pressure from Activision, but the original author team had gone astray, and the story disappointed the decision-makers at Bungie. Perhaps this is not as spectacular as a huge conspiracy theory, but it is quite plausible. Because such a drastic cut of “We’re starting from scratch with the story” certainly does not happen without reason.
We spoke with John Corpening, Game Director of Guild Wars 2 PvP and WvW and Steve Fowler, Head of Global Marketing about the eSports potential of the MMORPG Guild Wars 2.
Mein-MMO.de: You have been trying to enter the eSports realm with Guild Wars 2 for a while now. How hard is it to establish a foothold here? Isn’t the market already saturated?
John: We are very successful at creating a competitive landscape for our players and the growing community. That has always been our goal. The pro leagues are a natural next step for our community. This is based on the growth we see in PvP and the momentum we have gained from the World Tournament Series: our first tournament with large cash prizes that gave players the chance to travel to different places around the world and play for cash prizes.
“We are number one in our genre in competitive PvP”
John Corpening, PvP Game Director
Regarding market saturation, I think it’s one of the greatest strengths of Guild Wars 2 and also one of our greatest opportunities. We are number one in our genre in competitive PvP and have been in the leadership position for over a decade. It’s really not about getting a foot in the door, but rather about building on the growth we have seen since launching the Guild Wars brand. The first Guild Wars already had significant competitive PvP events when hardly anyone in the West was holding such events. And now PvP in Guild Wars is bigger, bigger than it has ever been in the history of the Guild Wars brand.
[pullquote]We are different from anything out there in the top scene of competitive games.[/pullquote]We are different from anything out there in the top scene of competitive games. Everyone in Guild Wars 2 is on the same level – you download the game for free, complete a quick tutorial, and then you can jump straight into PvP with a max character, max gear, and all unlocked abilities. You don’t have to grind to unlock stats, traits, or gear and you don’t have to spend a lot of money to keep up with everyone else.
The barrier to entry is very low. In Guild Wars 2, it’s only about who the best player is and having the best team to win – apart from that, everyone is equal. We are a team-based, competitive MMORPG – our games are super action-oriented, fast, and usually last no longer than 15 minutes. This allows you to quickly play a game during lunch or in the evening with a busy schedule.
If you are a spectator, there is always exciting action to watch. You can observe more games, and there are no lulls with moments where nothing happens between the action. When one team dominates, it ends quickly, so you can jump to the next match without having to endure a long game where the result is already clear, and you are just waiting for it to end. These are just some of the things that set Guild Wars 2 apart from other games.
Steve: Guild Wars 2 launched three years ago with a fully balanced PvP mode designed around skills and not item upgrades. Since then, the community has embraced this game mode and has organically organized its own competitive games. Over a year ago, we formalized a partnership with ESL and launched the Go4 Cups, weekly tournaments with cash prizes, as well as the World Tournament Series, our first tournament for Guild Wars 2 with big prize pools. Since the launch, and especially during the past twelve months, we have seen strong growth in PvP games. PvP is the fastest game segment in Guild Wars 2. The pro league strategy is a natural evolution and supports this organic growth.
“We offer an alternative in eSports to established genres like MOBAs and first-person shooters”
Regarding saturation, I think eSports has yet to unlock its full potential. The sky is the limit when it comes to the popularity of eSports. And this is not just my opinion – reputable research from institutions like Newzoo and Superdata has made predictions for growth in eSports. The numbers they have published indicate a massive explosion in this area. I believe Guild Wars 2 offers a unique approach to competitive gaming, as the combat is so fast and you need a maximum of 15 minutes for a match. We provide an alternative in eSports to established genres like MOBAs and first-person shooters.
On the next page, we confront John and Steve with why Guild Wars 2 has not yet made a breakthrough in eSports and whether MMORPGs are perhaps not suitable for this…
This is an AI-powered translation. Some inaccuracies might exist.
In the sandpark MMORPG ArcheAge the autumn festival is running with spooky versions of one’s own house.
Halloween also affects pirates, homeowners, and other people in ArcheAge. The “autumn festival” is active until November 3rd.
Since ArcheAge is so focused on housing, numerous decorative items have been newly patched into the game, some from 2014 like (Jack-o’-Lantern or a grave stone), but also new ones for 2015 like a special coffin that allows for better resting and regenerating more work points.
As is common with seasonal events, all this can be found in the game’s cash shop for “hard-earned” money. The “commercial” Halloween starts on October 23rd.
At the same time, an event is also occurring with the autumn festival. Here, one can search for sweets on the back of a snail, which can then be exchanged for seasonal prizes and much more. It was supposed to start yesterday, but it didn’t go smoothly. A planned “peace treaty” that was supposed to cover two areas didn’t seem to work properly. A hotfix has been released in the meantime.
Both the event and the festival have been introduced in blog posts that are also available in German. We have linked them in the sources.
This is an AI-powered translation. Some inaccuracies might exist.
In the Russian version of Black Desert, there are difficulties. A promised subscription server did not arrive, although extra payment was made for it.
In Russia, they are somewhat ahead with the port of Black Desert compared to here in the West, but there are serious problems. The local publisher GameNet released three different founder packages, the most expensive of which was purchased for around 35 Euros by players who wanted to play on a “subscription server” (premium server), which meant one without a cash shop. Apparently, some Russian players longed for such a model, tired of cash shops and the typical practices that accompany them.
The money was paid, but then there was no word about a “subscription” server. After repeatedly assuring the community with “It’s coming – there are technical difficulties,” they are now offering players… not really their money back, but exchanging it for a smaller package and “1500” Gamenet points – or players can continue to wait for their subscription server.
New trailer for the West version:
http://youtu.be/xJcCxPNJkts
In the meantime, reports are circulating from the Russian free-to-play servers on reddit making serious accusations that the game is “pay-to-win” and players can buy significant advantages with real money.