In the Free2Play MMO RPG Aion , a major update has been released in Korea with Patch 5.0, adding 10 new levels and much more.
Patch 5.0 is here in Korea, and the Aion community has been waiting for it for months. The level cap is raised to 75. At level 65, players can undergo a “transformation” to High Daevas through quests. Completing a certain quest line at level 65 automatically grants level 66 and the new form. This form also allows for power flight.
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In this new form, fresh paths of progress will also open up for them. With “Creativity”, players can invest their points into various attributes, allowing the Daevas to significantly differentiate from one another. They can also commit to an element and learn transformation skills. There are also items exclusive to them.
In the meantime, the level cap may even go higher, as NCSoft seems to have listened to the community’s feedback.
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Additionally, two new regions (Astera and North Fold) and three instances (Library of Knowledge, Ruins of Evil Spirit, Elemental Lord’s Laboratory) have been added to the game.
Initial impressions are quite positive, as a lot has been drawn from this somewhat aged game, especially regarding graphics and music. The character creation has also been revised and expanded. There are 15 new hairstyles, and numerous facial and body features such as eyebrow length, pupil color, or calf muscles can be customized in detail.
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Here, it is especially important for players to perfectly adjust their “AEGIS” and then push their avatars to the limits. Teamwork is crucial.
As rewards in the nightmare raids, two epic AEGIS items and unique level 10,9 talismans await. Additionally, players can continue to upgrade their equipment to quality level 11.
The raids themselves bring Flappy back. He was once an event boss in the between world of Agatha, distinguished mainly by the fact that the FPS dropped significantly in the mass fight (40 against Flappy). Like many world bosses, he was a kind of loot piñata, just keep hitting until something sweet drops. However, somehow Flappy has achieved cult status and has been recycled.
This shows the battle against Flappy from about a year and a half ago:
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In the “Bird of the Null Pathogen,” he returns in new nightmarish strength, in a distinctly different version. On the other hand, particularly courageous residents of the Secret World can confront the Eidolon. Both raids have been significantly enhanced.
If you want to get a feel for this unusual MMORPG: In this article, we have explored what makes The Secret World unique.
Three Star Wars games enrich the year 2015 and provide every fan with a supplement to the upcoming film. This will be explicitly addressed this weekend on US television.
Expansions, New Releases and a Bit of Disney
The year 2015 is definitely marked by Star Wars. Not only is the long-awaited seventh episode “The Force Awakens” hitting theaters, but there has also been a lot happening in the gaming sector that is in line with the Force.
A short trailer from Fusion summarizes the year quite well and prepares fans for a little tour through the game studios of the world, allowing them to take a behind-the-scenes look at the games this Saturday.
One should not expect too much criticism from the TV show. The channel Fusion is also partially owned by Disney, just like the Star Wars franchise.
Fallout 4 is not an MMO, yet the response to this game is so high – even on our site – that we decided to test it.
The end of the world is near, the atomic war is at the door! This oppressive atmosphere sets the stage for the RPG Fallout 4. Unlike its predecessors, you do not start after the bombs have fallen, but before they do.
Developer: Bethesda Game Studios Release: November 10, 2015 Genre: Post-apocalyptic RPG Platforms: Xbox One, PS4, PC Players: Singleplayer (1)
You can create your own hero as either a father or a mother before the bathroom mirror and decide on his or her appearance down to the smallest details – a small note: If you change the appearance of both parents, you even influence which facial traits the child will have! Shortly after this morning “grooming” and after spending some time with the family, the alarm sirens ring!
You quickly head to the nearby bomb shelter Vault 111 with your child and spouse, just as the bomb detonates… About 200 years later, you awaken from deep sleep to find yourself in a devastated world.
Survival in the Post-Apocalypse
In this, the objective is survival. While you wander through the rubble of the once-civilized world from either a first-person or third-person perspective, not only friendly people await you. Dangers lurk everywhere, such as horrific mutants, killer robots, or gangs of raiders. Combat occurs in real-time, which feels significantly more action-packed compared to its predecessors Fallout 3 and Fallout: New Vegas. By accumulating action points, you can activate the VATS system. This is a targeting system that allows you to aim at enemies’ body parts. When activated, time stops. However, it is presented in a slightly altered form. The action is not paused but slowed down. Therefore, you have to react quickly even within the VATS system, because ghouls, for example, can still jump at you and deal damage, even in slow motion.
Another change compared to the predecessors is the absence of a karma system and a repair system. Weapons and armor no longer degrade. The special skills that were previously divided into perks and S.P.E.C.I.A.L. skills are now consolidated. Does this make Fallout 4 less of an RPG? No. It plays a bit faster and feels more action-oriented, but role-playing elements are still sufficiently present. For example, when picking locks or hacking computers.
The dialogues in Fallout 4 are fun. Even in German.
Additionally, you talk a lot with NPCs, who have quests ready or provide you with useful information, and are available for trade. During these dialogues, you can ask deeper questions depending on attribute values like charisma and intelligence. All conversations are very well-voiced, which applies to both the German and the English versions.
The dialogue system has also undergone a change compared to its predecessors. Instead of selecting whole sentences, you now choose individual words that the hero articulates. Correct, the protagonist can now speak!This gives the game a somewhat more cinematic approach. By the way, you are not alone on your journey. Along the way, you can find willing characters who are eager to accompany you. However, you can only have one character in your party at a time.
Plenty of Adventure
The quests in the game lead you through the vast game world, where you can also join various factions. For some of these, you even need to establish outposts or expand settlements. To do this, you collect resources that can be found in the world. Through these, you have access to buildings, generators, shops, watchtowers, and more that you can then build in a certain area to attract new settlers.
In the not-so-dead world, there is much to discover. Only the controls could be better in some places.
Building these outposts, however, can prove to be quite fiddly, which applies generally to the controls. Lists and menus dominate the view, which is not very comfortable and especially gets on your nerves when searching for specific items. However, Fallout 4 impresses with its immense freedom. In the post-nuclear, open game world, it is possible to go anywhere.
In Fallout 4, many dangers lurk, and there are surprising moments. But it doesn’t quite make the big leap.
However, you must also be prepared for the possibility that a giant scorpion might send you straight to the grave. Nevertheless, during these wanderings, you experience the most exciting moments in the game. An abandoned house in the wilderness might hold a secret. The cellar door is locked, and after you pick the lock with a lockpick and the appropriate skill level, you find skeletons inside.
Apparently, a family tried to take refuge there before the atomic strike. However, in the attic, you discover a ghoul that attacks you with a scream! Of course, you can also expect plenty of quests that drive a thrilling story forward. However, these missions do not quite offer the variety that one would envision after the release of The Witcher 3: Wild Hunt. This game has simply set new standards. The tasks in Fallout 4 seem comparatively a bit bland, familiar, and less surprising. However, this does not mean that they are not fun. On the contrary. However, there is a slight lack of something special, the quests that stay in memory and that you want to talk about with your friends.
The environments are believable and coherent, and look good.
Visually, Fallout 4 can at least fully convince when it comes to landscapes, the atmospheric lighting effects, and the monsters. However, it does less well with human enemies and NPCs. These look wooden, as is typical in Fallout. Based on the loading times that occur when entering a building, one can see that the underlying engine of the game is aging. The performance is not as smooth due to the new effects like Godrays and the new lighting system, and generally, there should no longer be loading times even when entering single-family homes nowadays.
The characters are sometimes not completely up to date with the latest technology… Nevertheless, Fallout 4 is a fantastic post-apocalyptic RPG.
The role-playing elements with the special skills that you unlock upon leveling up and the regular skills that improve automatically through use are convincing once again. Therefore, Fallout 4 has indeed become a worthy successor that offers a lot of fun but also some changes that especially die-hard fans must come to terms with.
Conclusion
Andreas says: Fallout 4 is a fantastic game. Of course, there are also criticism points, such as the engine, which simply needs to be replaced, the uncomfortable menu navigation, and the quests that simply lack that certain something that would make them outstanding. But the atmosphere is convincing, and there is simply an enormous amount to do in the post-nuclear world. And especially these stories you can experience alongside the main storyline make the RPG something special. Therefore, I can recommend Fallout 4 to anyone who wants to experience adventures in the post-apocalypse.
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The BlizzCon 2015 is now nearly a week in the past. So I had enough opportunity to calm down a bit from the initial hype to look at the announced things a little more soberly. I will not go into all aspects here, as we have already covered many points in our news and columns, but I would like to convey my overall impression of the BlizzCon.
The big hit was missing
The BlizzCon left mixed feelings – although the positive predominates.
Looking back, the really big hit was missing at the BlizzCon, something that blows me away, like Overwatch did last year. Maybe the timing was just bad, because you can’t pull a new game out of your sleeve every year. But as often as I heard and read in advance that this BlizzCon has a “surprise that no one expects,” I missed a little something.
Overwatch is also available for consoles – unfortunately, this was leaked too early. Bad luck.
All of these may have just been rumors, and the numerous leaks, such as regarding the console version of Overwatch, were certainly not helpful in meeting these expectations. It would be exaggerated to speak of a real disappointment here; the fair was just too interesting for that. But it was a bit unsatisfying without any “Oh, wow!” effect.
Overwatch: Where the Nether is my beta access?!
Last year, I was still a bit skeptical about whether Blizzard could really create a shooter that satisfies all fans. Over the past year, however, the hype train slowly but surely swept me up until it finally picked up full speed. Now the game has even a cute character in anime style with D.Va, who stomps across the battlefield with her mech or fights on foot around control points if needed.
D.Va impresses – a quirky anime girl with her mech.
The news that Overwatch will be a full-price title has not pleased many people, but I personally think it’s fine. I would find it terrible if characters could be bought individually like in Heroes of the Storm, as that would not do the game any good since the ability to constantly switch is tightly interwoven into the gameplay mechanics. Reports also indicate that Overwatch is already so polished and free of bugs that it could be sold without any issues. So the only question remains: Where is my beta access for the game?
Heroes of the Storm: Cho’Gall enriches the game
2 players, one hero – tons of fun!
Of all the announcements made at the fair, Cho’Gall was the silent highlight for me. No other element in all Blizzard games screams as much for “Grab your friends and let them play!” as the two-headed ogre. What was once a silly April Fool’s joke for World of Warcraft has now become a reality. I am convinced that Cho’Gall alone will lead to a significant increase in the player numbers of Heroes of the Storm.
Anyone who regularly hangs out in voice chat with their friends will have a blast with the double-headed ogre and will sometimes scream in despair when the teammate misses the bomb detonator or when Cho’Gall’s body charges directly into the enemy base because they “accidentally clicked on the minimap.”
The other two heroes, Lunara and Greymane, seem interesting but completely fade in comparison to the ogre. Shared fun is double fun; a Worgen and a Dryad just can’t keep up.
World of Warcraft: Legion – Blizzard breeds itself
First of all, everyone who laughed stupidly at the subheading should be ashamed, and secondly, I should probably explain this. Hearthstone has drawn a lot from World of Warcraft, including all the characters, the game world, and various spells. Heroes of the Storm even draws completely from all other Blizzard worlds, as all heroes have already appeared elsewhere. With World of Warcraft: Legion, however, they are now taking the reverse step and allowing themselves to be influenced in reverse.
With Legion, there are numerous changes to the classes – on paper, they all sound positive.
In order to distinguish the classes more strongly in Legion, the developers are looking to other games for inspiration. Warlocks will get the talent “Imp explosion,” which previously only existed in Hearthstone as a card of the same class. But Heroes of the Storm also provided some templates, as Shamans receive an ability that allows them to tear the earth apart and fling enemies aside – just like Thrall in Blizzard’s MOBA. A third example would be Tyrael, who serves as a source of inspiration for Paladins. Just like the warrior angel, light wielders will soon be able to hurl a sword at a distance and then teleport to it at the push of a button.
WoW learns a few tricks from HotS.
Cynics might now say that the WoW team is running out of ideas. Personally, I am excited about these new steps and hope that there will be more overarching concepts and ideas in the future that will find their way into each other’s games.
In summary, I am quite happy with the BlizzCon. I have noticed that the new Hearthstone adventure leaves me colder than I would have previously assumed, but the developers have managed to reignite my enthusiasm for Legion. I am even willing to accept that the game will not be released until late next year. RP fills any content gap.
This is an AI-powered translation. Some inaccuracies might exist.
We have completed another week and to conclude the successful hunt appropriately, the ritual of the Friday question belongs here. Although we carry the rather concise name “Mein-MMO”, we occasionally also discuss other games that we enjoy playing in our leisure time. Mobas are just right when you don’t want to be stuck in a raid for hours, or when you don’t want to sacrifice a whole night for extensive RP evenings in the tavern.
Not everyone can handle the constant pressure of a PvP match.
However, Mobas are not the right change for everyone; many players struggle with the pressure of continuous PvP combat. Others feel overwhelmed by having to represent such an important part within a team, while some simply cannot deal with the “starting over at level 1” concept.
So now we come to our question: Do you play Mobas? If yes, which ones and why specifically those? If not, why do these games not appeal to you?
Cortyn says: Until about 2 years ago, I could hardly connect with Mobas. I never got the hang of League of Legends; subjectively, it is not a beginner-friendly game (but it has the coolest soundtracks, right, Jinx?). I am really only happy with SMITE and Heroes of the Storm. With the former, I constantly feel more like I’m in an action game rather than a strategy game.
The interesting gods are a main reason for Cortyn – along with the direct shoulder control of the heroes.
In addition, there are the beautiful gods and goddesses (from whom you can even learn a bit of history) with truly outlandish skin ideas and the brilliant principle of voice packs that give each character much more life. The fact that the developers are infinitely laid back is a plus. I have never met game developers who handle their own work more casually and humorously than the folks at HiRez (not even WildStar manages that).
For Cortyn, the Moba of choice: Heroes of the Storm.
Heroes of the Storm has now become my favorite. The fresh ideas like Abathur, Murky or the upcoming Cho’Gall, along with the many different map objectives make the game a noticeable change. Additionally, my emotional connection to Kerrigan and Arthas is quite different compared to any “new” characters, who (from my perspective) could also simply be called “Ranger 13” or “Soldier 76” – oh.
I love PvP, whether in MMOs, Evolve, or Mobas, so team battles are exactly my thing and have sweetened many a break.
But now it’s your turn! Which Mobas do you play and why? Or do you avoid team brawlers completely – why? Let us know and discuss actively in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur, the exotic items vendor, appears on Friday, November 13, in the Tower or the Reef. Hopefully, he has no bad intentions.
Friday the Thirteenth and Halloween was also quite recent, so one can almost be glad that the only thing Xur regularly assassinates and massacres is the Guardians’ hopes. A few weeks ago, there was a little surprise with Xur, as he brought a helmet that no one even knew would have a Year 2 version.
Since then, some speculate that Bungie would use Xur to bring either “old exotic items” into Year 2 or even some of the still outstanding “new exotic armor pieces.” Therefore, it remains exciting what Don Calamari has to offer. Hopefully, it won’t be a hatchet.
All about Xur in Destiny on November 13, 14, and 15.
When does Xur come and when does he leave again?
Xur arrives on Friday, the 13th, at 10:00 a.m. He leaves again on Sunday, November 15, at 10:00 a.m.
Where is Xur? What is his position?
Xur is located in the Hangar in the Tower. In this video from our friends on YouTube, from ProNDC, you can follow the path.
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The players must find a solution against the greatest plague in Hearthstone: The reign of the Secret Paladin continues.
Left to their own devices
Of all the plagues that the Hearthstone meta has endured in recent months, the Secret Paladin is currently one of the most annoying. Not only does the Mysterious Challenger have solid stats of 6/6 for 6 mana, its battlecry increases the value to absurd heights. For each secret of the Paladin, one is placed on the battlefield. With 5 different secrets, that’s a mana value of 11 for just 6 mana – not to mention the fact that this allows 6 cards to be played simultaneously, something that hardly any other class can manage.
Hated and celebrated – the Mysterious Challenger.
Blizzard, in the form of Mike Donais, is well aware of the issue with this card but does not want to intervene. “Before the expansion The Grand Tournament, everyone complained that Paladin secrets were too weak. Now you hardly hear those voices anymore.”
This is true on one hand, of course, but ignores the call for a nerf.
Nevertheless, Donais hopes that players will be able to counter the mysterious Paladin.“Recently, we have been seeing cards like Wild Pyromancer more often in Priest decks, and they perform well against the Secret Paladin.”
For this reason, there is probably no card in the latest expansion “The League of Explorers” that specifically counters so many secrets. They simply want to wait and give the community time to develop their own suitable answers.
Maybe the creative minds can develop exciting decks with the 45 new cards of the League of Explorers that will give the annoying Lightweaver a good run for their money.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , some changes are coming next week: A patch and the Iron Banner will arrive in a different form.
Bungie’s Weekly Update was released last night after prolonged maintenance: The server downtime on 12.11 didn’t change anything, the actual patch will come next week.
This is what the patch will bring next week
It was already announced that players will then be able to buy weapon parts and there will be some changes to quests and bounty quests – some are expected to become easier, especially the weekly PvP bounty.
Additionally, the Crucible master Lord Shaxx will sell some new items, those who have completed the quest for the exotic sword can then buy all legendary swords directly from Shaxx.
For the Christmas season, there is a plan for a “Refer-a-Friend” program, which is meant to reward players who assist and help newcomers. The details are still unknown. However, it is expected that data miners will figure this out in the next week.
Next week, the Iron Banner returns, it will feature the mode “Clash” for the first time. Normally, in the Iron Banner of Destiny, it’s about control.
Along with the switch to Clash there will be some other changes to the Iron Banner:
There will be 20% more reputation for victories
Those who complete an activity will receive better rewards, especially for rank 2 and above
New packages from Saladin at rank 3 and 5
At rank 3, there will be Iron Banner artifacts in these packages
At rank 5, Ghost shells can be collected – either in the packages or for completing a match
It is said that Lord Saladin knows that Guardians deserve a reward that is commensurate with the challenge. Who knows if this suggests a higher light level for the drops.
Once next week is over, there will be an outline of the December update, After all, while the year 2015 ends, the second year in Destiny has just begun.
This will all take a bit longer, but much closer is the arrival of Xur in the Tower or Reef. We will welcome Xur on Friday, 13.11. at 10:00 AM. Well, Friday the 13th, if that isn’t a good omen for his inventory.
This is an AI-powered translation. Some inaccuracies might exist.
At BlizzCon, Cloud 9 achieved victory in Heroes of the Storm with a very unusual combination – Abathur and Murky!
As Fresh as a Daisy
Heroes of the Storm offers some options in hero selection that are not available in other MOBAs. There are three-part heroes like the Lost Vikings or passive influencers like Abathur, who rarely participate directly in the battle. Many of these ideas are fun, but professional teams often shy away from these oddballs and stick to proven tactics. Not so at this year’s BlizzCon!
After Cloud9 took the lead in the semifinals with a victory, they wanted to deliver a very special show and entered with the most unusual combination ever. In addition to Leoric, Tassadar, and Sparkles, the team was complemented by Murky and Abathur – two specialists that are unimaginable for many players in combination.
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Although Team DK was the favorite of the match (especially with their composition of opponents), Cloud9 managed to achieve victory after a rocky start. What is particularly remarkable is how the crowd goes wild when Cloud9 selects Murky as the last member of the team.
It is hardly surprising that with this wacky combination, the support for Cloud9 skyrocketed and 93% of the viewers were convinced before the match that Murky’s team would win.
This game was definitely the highlight of the championship, as in the finals, Cloud9 simply steamrolled their opponent Team Dignitas.
In The Elder Scrolls Online, the plans for next year have been outlined. The two upcoming DLCs are expected to bring new zones again.
Matt Firor, the head of TESO, was available for an interview with the US site mmorpg. Firor is visibly satisfied with the last DLC Orsinium. The Orc city and the associated patch are already out on PC and are expected to come to consoles in a few days. For Xbox One on November 17, and for PlayStation 4 on the 18th.
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2016 is set to emphasize the typical Elder Scrolls elements
Producer Matt Firor.
That would be a successful mix for all PvE players: world bosses, solo quests, group quests. Finding the right mixture has been difficult, but successful.
Especially proud they are of the scaling of players, so that everyone can experience Orsinium. In the next DLC, which is about the Thieves Guild, they will definitely continue this and then see how it goes and evaluate the feedback.
Firor seems convinced by the idea: letting players play together is the best thing about TESO. The level restrictions have been in the way, loosening them is the right step.
In the near future, they want to provide players with the typical Elder Scrolls experience and focus on the story and narrative style.
New zones for TESO in 2016
The Elder Scrolls Online will open new zones in 2016. The DLC in the first quarter of 2016, which revolves around the Thieves Guild, will take place in an area of Hammerfell that has not yet been seen in ESO. The second DLC about the Dark Brotherhood will take place in West-Cyrodiil. However, that is not a PvP area, but a region around Anvil and Kvatch.
How it continues afterwards is not yet revealed. At the moment, they like the quarterly DLCs. There probably won’t be a “big, annual expansion”, even if Firor never says never.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard reveals in a preview what they have in mind with the changes to Warriors, Shamans, and Monks in World of Warcraft: Legion.
A Small Glimpse into the Future
With the upcoming expansion Legion for World of Warcraft, the gameplay feel of the different classes will drastically differ from each other. To prepare players for the upcoming changes, Blizzard is releasing a preview of the different specs and explains the developers’ thought processes. Today, they focused on Warriors, Shamans, and Monks.
Warrior – Fewer Core Abilities, More Talents
Arms Warriors are already in a good position for Blizzard. The biggest changes will be found in an increased number of active talents that will fit into the rotation and allow for multiple different specs.
Fury Warriors are meant to have a stronger feel of an absolute killing machine. For this purpose, “Berserker Rage” will be a truly significant ability that increases attack speed, thus leading to faster Fury generation.
Protection Warriors have always been the epitome of a tank in World of Warcraft and only require a little refinement. Shield Barrier will be replaced with the new ability “Pain Suppression,” which reduces damage taken for a while. This will be the new main consumption of Fury. The majority of Fury will still be gained by taking damage, which means that in tough fights, “Pain Suppression” will often be available.
Shaman – New Resource and Refinement
Elemental Shamans get a new resource called Maelstrom. This will be built up through abilities like Lightning Bolt, Lava Burst, or Chain Lightning and can then be consumed with Earthquake or the various shocks. Therefore, the cooldown of the shocks will also be removed, allowing Shamans to apply the Flame Shock to multiple targets.
Enhancement Shamans are already quite appealing to the developers, as they solidly fulfill the role of “melee spellcasters.” However, they want to place more focus on their name, that is, enhancing the weapons and attacks of themselves and their allies. In talents, they take some inspiration from Heroes of the Storm, as “Shattering” tears the ground in a straight line and hurls enemies aside – a nod to Thrall.
Restoration Shamans should feel a greater variety in their spell selection. Blizzard aims to move away from the constant spamming of the spell “Chain Heal” and ensure that healers can more often target specific allies.
Monk – More Combo, Less Complexity
Brewmasters still do not feel as desired for Blizzard. Too much revolves around absorption shields and not around the “fun” playstyle of a stumbling fighter who can evade attacks in apparent drunkenness. Chi is being removed as a resource; instead, Brewmasters will now have several charges of Brew that interact differently with various abilities and enhance them.
Mistweavers also bid farewell to Chi and fully rely on their Mana. Additionally, it is no longer necessary for healing Monks to engage in melee combat; they can focus entirely on healing. In choosing their healing spells, it is no longer necessary to use endlessly weak spells to “prepare” the big ones – there should be freedom to choose between abilities.
With Windwalkers, the goal is to achieve an interesting balance between “less complicated gameplay” and “more depth” by introducing the new mastery “Combo Strikes. This ensures that the Monk’s abilities deal more damage when they differ from the previous ability – thus allowing different skills to come into play that align more with the essence of a “combo” fighter.
The Hi-Rez Studios have announced the date for the Closed Beta of their new online game Paladins.
The Hi-Rez Studios are mainly known for the MOBA SMITE, which offers a more action-oriented gameplay due to its third-person perspective. With Paladins: Champions of the Realm, they are working on a new game that aims to be even more action-packed, without completely abandoning the MOBA paths. Those who want to know how it plays will have the opportunity from November 17, as the Closed Beta will start on that day.
The Closed Beta offers first insights
To participate in this beta, a access key is required, as is customary with Closed Betas. To obtain such a key, one can register on the official website of Paladins. With a bit of luck, you will then be selected as a participant in the testing phase. Soon, the Hi-Rez Studios also want to offer founder packs for sale, which guarantee access to the early test phases of the game as well as additional bonuses.
The Closed Beta starting on November 17 is for the PC version of the game. Paladins will also be released for Playstation 4 and Xbox One. However, the beta phases for these versions will start at a later time.
Paladins: Champions of the Realm is a mix of MOBA and shooter. From a first-person perspective, you fight your way through the levels in the role of different heroes, each with unique traits, to bring victory to your team. The graphics are kept in a colorful comic style. Whether this online game can bring fresh air into the genre will likely be determined based on the Closed Beta.
The trailer for Need for Speed Edge has now been presented in Korea. The racing MMO aims to bring the Need for Speed franchise to Asia.
Currently, G-STAR is taking place in Korea, an important gaming fair there, and Electronic Arts showed a trailer for “Need for Speed Edge,” a Free2Play MMO produced for the Asian market. Korea, really all of Asia, is a PC market; consoles are hardly represented there. Major Western franchises that are strong on consoles are trying to establish themselves there with “MMO” versions of their brands. This doesn’t always succeed; for example, “Borderlands Online” was recently shut down.
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The racing MMO Need for Speed Edge is the next attempt. A 3-day beta is set to start in South Korea on November 26. Early reports say that the graphics look fantastic, and there will not only be races, but players can also tune or trade cars, and even create their own vehicles.
Need for Speed Edge is developed by EA “Spearhead Studios”; the publisher in Asia is the MMO specialist “Nexon.” The Frostbite 3 engine, which is also used in Star Wars Battlefront , serves as the engine for NfS: Edge.
This is an AI-powered translation. Some inaccuracies might exist.
Game studio Blizzard has now sued a bot manufacturer for World of Warcraft, Diablo 3, and Heroes of the Storm. It is reportedly about an 8-digit sum.
“HonorBuddy”, “Stormbuddy”, and other “Buddies” are bots that have been around for many years. Blizzard seems to have had enough now. They have filed a lawsuit in a California court. James Enright is accused. He allegedly made a good profit from distributing such bots. Blizzard believes they have incurred damages in the seven to eight-digit million range, in revenue and in the difficult-to-quantify trust of the players. The exact amount is to be determined in court.
Players could have gained “unfair” advantages through the bots, which could have endangered the balance in Blizzard’s games.
Furthermore, they accuse Enright of having violated the copyrights by “reproducing, altering, and distributing protected elements of the products.”
Such proceedings are usually lengthy. This will be something we will hear about for a while – just like with bots. In recent months, they took action against the German provider “Bossland” (albeit in the game); just recently, parts of the community complained that Blizzard’s Diablo 3 is completely infested with bots. Many assumed that they would take action against bot users in the game with bans and penalties. It seems that this time, Blizzard wants to tackle the causes, not just the symptoms.
Update: The manager of Bossland, Zwetan Letschwe, has since commented on this indictment to the site Torrentfreak and also with us. For him, the indictment is ridiculous, as his company manufactures the “products” and Blizzard is suing Bossland at several locations in Germany. The accused James Enright is merely a “freelancer”; he is not even employed by Bossland and certainly not a decision-maker. You can read the manager’s statement in the comments.
Letschwe also references a report from an Erfurt professor from 2012. The report found that bots have no negative impact on MMORPGs in general and on WoW in particular, but rather increase long-term motivation.
This is an AI-powered translation. Some inaccuracies might exist.
The latest content patch for WildStar went live yesterday, introducing a new arena and numerous bug fixes!
The Eldan Freezer
With the latest content patch that went live yesterday, WildStar has been expanded with some new content for PvP players. The main attraction here is definitely the newest arena, the Cryoplex, where all fans of small group skirmishes can now gather. Moreover, both experience and prestige gains (the PvP currency) in the battlegrounds have been drastically increased (between 52% and 157%).
The patch brings only a little content, but PvP players should still be able to enjoy
This should allow new players to level up significantly faster in battlegrounds, acquire good PvP gear, or earn some rune fragments. At the same time, the former prestige cap was raised from 10,000 to 12,000, so that no currency is lost when saving for the 10,000 rewards.
In addition to the arena, there were also numerous bug fixes aimed at resolving issues with the interface, as well as some minor balance changes to the classes.
For more information on the free-to-play MMO, you can find it on our WildStar theme page.
This is an AI-powered translation. Some inaccuracies might exist.
One of the latest patches has hit Warriors in Hearthstone hard. A developer is now addressing the changes.
The Charge is Over!
The Warriors of Hearthstone had to endure a harsh nerf when the Warsong Commander was adjusted with the last patch. The powerful card that enabled many “1-turn kills” is now just a shadow of its former self.
Instead of granting all minions with 3 attack or less “Charge”, it now grants all minions with “Charge” +1 attack. This makes it, in the eyes of many fans, the worst card in the entire game, even worse than the Murloc and Millhouse Manastorm.
Before the nerf, the card was a guarantee for fun games – unfortunately only on the winning side.
In an interview with pcgamesn.com, Ben Brode, one of the leading developers behind the card game, has now explained the reasons for the nerf. The reasoning is simple: Charge is not a fun mechanic. “We impose many rules on ourselves. One of them has been: We have to stop giving minions Charge, as it leads to unfun player experiences.”
Cards like the Obsidian Destroyer are meant to make Warriors interesting again.
At the same time, he admits, “We’ve messed up. We’ve already nerfed the Warsong Commander once and should have done it right back then.”
Besides the Patron Warriors, Arena players also have reason to complain, as their class already has the worst win rate in the Arena, which has now dropped even further. They fear that Blizzard only cares about ranked games and is losing sight of the Arena. “Nothing could be further from the truth,” is the response.
Therefore, especially in the upcoming expansion “The Explorer’s League”, an eye has been kept on the Warriors, as they will receive some strong class cards that are meant to lead to more victories in Arena.
Electronic Arts and DICE know how to get players excited about a game. With new videos of Star Wars: Battlefront, the desire for multiplayer battles is rekindled.
Sure, the two new videos are quite short, but that doesn’t matter; you just watch them multiple times in a row. The first video shows an Imperial Scout Trooper chasing over the forest moon Endor on a speeder bike while trying to take out rebels.
In the process, the Scout Trooper zips through a kind of canyon, which gives a feeling of high speed. In the second video, however, you see the Millennium Falcon engaging in a battle high above a planet (is that Tatooine?) against Imperial TIE fighters. The evasive maneuver is known, by the way, as the “Immelmann turn.”
Both videos once again showcase the fantastic graphics of the game. And yet: the video with the speeder bike gives the impression that you are racing through the forest on rails. Is this not an open world area where you can roam freely? Are you only flying on predetermined paths? That would make sense because it surely is very difficult to avoid all the trees in a forest at high speeds.
This discussion had already occurred some time ago, to which the developers stated that there are no “rail shooter sequences.” Still, it seems in the video that you can only move within a fairly narrow “tube.” For the AT-AT walkers, DICE relies on a similar principle. You do not control the walker yourself; rather, it wanders along a predetermined path, and players can only shoot the cannons. By the way, after this news was completed, two more videos were released that we do not want to withhold from you. Featured: the AT-ST pilot and a grenade throw.
It will be exciting to see how the speeder bikes will ultimately play in the online shooter Star Wars: Battlefront when the game is released on November 19 for PC, PlayStation 4, and Xbox One.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is indirectly a recommendation from Bungie. The statistician lets you look into the notebook and recommends some primary weapons for the Crucible.
Where do the primary weapons currently stand in Destiny’s Crucible after the big balance patch 2.0? Before, hand cannons were extremely powerful, especially exotic ones like Thorn dominated. At the moment it is different: Pulse rifles are considered the weapons of the hour.
They and their buddies threaten to dominate the PvP – What alternatives are there to pulse rifles?
Pulse rifles dominate the primary weapons – But what other weapons are there?
A discussion on this topic arose on reddit. The accusation: There is no alternative to pulse rifles in 6vs.6 control, the other primary weapons are simply too weak. Legendary pulse rifles are too strong.
Bungie’s chief statistician chimed in and said: While pulse rifles are strong, there are some legendary non-pulse rifles that our data shows to be very effective.
Therefore, today we want to present to you the 4 weapons he recommended. The results puzzle us as well, but … that’s just what comes out in the end. And that counts, as we all know.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard continues the class presentations and introduces Paladin, Warlock, and Death Knight in the new World of Warcraft expansion.
Strengthening the Fantasy Behind the Classes
As part of the upcoming expansion World of Warcraft: Legion, Blizzard aims to better delineate the various classes along with their different specializations. After taking a look at Priests, Mages and Hunters, Paladins, Warlocks, and Death Knights follow now.
Paladins – Away with the Light, Charge to the Front!
Holy Paladins are considered the cowards of World of Warcraft for a reason. Despite their plate armor, they typically stay far from the front lines and heal from a safe distance. With Legion, healing Paladins are brought right into the fray, as their heals become stronger when they are close to their targets. This is complemented by cone spells that require close proximity.
Into melee – Healing in the crisis area.
Not much changes for Protection Paladins. They receive a new, solid self-heal and bid farewell to “Holy Power”, otherwise, players are quite satisfied with the current gameplay.
Only Retribution Paladins still have “Holy Power” as a resource. Many of their ranged spells will have their range reduced, as the aim is to enhance the feel of a melee fighter. However, talents will allow the Paladin to throw their sword up to 30 meters and then teleport there – a nod to Tyrael from Heroes of the Storm.
Warlocks – More Demons, Less Complex Interactions
Affliction Warlocks can rejoice, as their DoTs are set to come more to the forefront. Recently, it felt more as if “fillers” like Soul Leech and Life Tap were considerably more important than the actual Damage-over-Time spells. This will be corrected by giving DoTs more significance.
The Warlock has plenty of minions in Legion.
Those dedicated to Demonology should prepare for extensive changes. Metamorphosis disappears completely, and Warlocks will now be able to summon significantly more demons than before. “Hand of Gul’dan” now consumes Soul Shards and summons up to 5 wild imps simultaneously, depending on the number of shards. The additional demons can be buffed. Overall, Demonology will likely become a “Minionmancer”, following the motto: “Go forth, my minions, show them how strong I am!”
Not much changes for Destruction Warlocks. Instead of unstable sparks, they now rely again on the good old Soul Shards, otherwise, the typical playstyle remains largely intact with only minor adjustments.
Death Knights – Few Changes, Just Refinement
All three Death Knight specializations are in a very solid state, according to Blizzard, hence there are only minimal changes, and the biggest hopes rest on the yet-to-be-released talents.
For Blood Death Knights, the main change is that Death Strike now costs Runic Power instead of Runes. This resolves the issue that occasionally hindered self-healing when a wrong rune was invested.
Plagues and Undead make up the Unholy Death Knight.
For Frost Death Knights, there is a small change to the passive bonus “Killing Machine”, which now only affects “Obliterate” (and makes this ability always a critical hit).
Unholy Death Knights receive a buff to their “Festering Strike”, which is set to become a central part of the rotation again. At the same time, talents will ensure that fallen champions can control more undead than before and summon an additional ghoul each time with “Raise Dead”.