The current card chaos in Hearthstone sets new standards in complexity – the decks evolve with every turn!
Update: The Tavern Brawl has been put on hold. It was active for a while at first, but it has been inactive since around 19:30. Blizzard is working on connection issues.
Our apologies – This week’s Tavern Brawl is currently delayed as we work on a resolution for disconnection issues.
Update 23:50: It is now running again. Blizzard apologizes for the stability issues in Europe. It is not due to the server, but because the card chaos goes live in Europe first. These many problems are inexcusable, however. They want to test even more rigorously in the future.
The choice of hardships – what do I want to play with?
Exactly at 5 PM today, on December 2, 2015, the card chaos of Hearthstone started its next round. Under the name “Deck, switch yourself!” the developers are creating a new mode that is so complex this time that it even works only with its own help texts.
At the beginning, each player chooses a deck, which only determines the hero power. However, the deck contains only four cards in the first turn! At the beginning of each turn, you “discover” three new cards, but you can only choose one of them. This card then goes to your hand and later back to the deck. This way, players gradually build up a small collection. Because that alone wouldn’t be chaotic enough, at the end of your turn, the hand is completely exchanged – you draw new cards from the deck.
Spoiler: I have ruthlessly lost.
This sounds incredibly complicated, and it is in implementation as well. It will surely take several games to get the hang of the subtleties and tricks of this mode.
It is also important to mention that for the first win in the card chaos, there is a free classic card pack. The cards from it either complement your own collection or can be used in the form of Arcane Dust to craft desired cards. A game in this mode is worthwhile for both veterans and newcomers.
This is an AI-powered translation. Some inaccuracies might exist.
Black Desert introduces a new PvP system where villains end up in prison if they are slain by “good” players.
Bad Guys in Jail
While in the West we are expecting the release of Black Desert next year, and the features for launch are already being prepared, work is still ongoing on the original version of the game in Korea. The latest update includes major changes for the continent of Valencia, where the existing “Karma” system is being slightly modified to encourage more conflicts between players.
Those who mow down innocents see their karma plummet.
Until now, the karma value indicated how righteous a player was – if one had neutral karma, one was safe. However, those who regularly committed crimes, such as getting caught stealing, saw their karma drop quickly into the red zone. This makes it quite dangerous, because if a player with negative karma is slain by their righteous counterparts, they can lose enchantments, gems, and other items in the process.
In Valencia, the “PvP-friendly” zone, these punishments are eased and expanded with some other ideas. Those who diligently send other players to the nearest cemetery still ensure that their own karma level continues to drop. Slowly but surely – depending on how many innocents one murders – the character becomes an outlaw. Exactly these players are the right prey for “good” heroes who like to possess positive karma.
If the lawbreaker is slain, they respawn in prison and must work in the sulfur mines until their debt is settled. Depending on how “bad” their karma was at that moment, this can take a while. But don’t worry: Skilled players can attempt to escape from prison early.
In Arequipa, the law enforcers live – people with negative karma are attacked by the guards.
Along with this prison comes two new cities where the bad guys and the good law enforcers both have a safe haven to plan their next misdeeds or redemption offensives. In both cities, there are special quests that can only be completed if one behaves either particularly “good” or particularly “bad”. There will be plenty of incentives to fully explore one side to the extreme.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online there was a significant patch this week for PC, Playstation 4, and Xbox One.
PC Patch Improves Performance in Cyrodiil
Performance issues have been plaguing The Elder Scrolls Online. The PC has always been a frontrunner, receiving the “current” patch approximately two weeks before Playstation 4 and Xbox One. This is because console patches must first be approved by Microsoft and Sony.
For PC, the latest patch was released yesterday, promising improvements to performance in Cyrodiil. Some buffs now only work for group members, no longer for everyone around.
The performance issues in Cyrodiil have been troubling TESO for a long time. Let’s see if the fix finally provides relief and alleviates the problems. Additionally, armor now degrades by 33% due to “normal wear and tear.” There is no change regarding degradation from dying.
The Xbox One patch was released yesterday, and the one for Playstation 4 will be applied today, on 2nd December. At this moment, there are only patch notes available for Xbox One, but the one for PS4 will likely be the same patch.
Here the issue with long loading screens for players who have “completed many quests” is being addressed. Some had already joked, saying, “In the time it takes to load, at least I have time to take care of my family… or read an 800-page novel.”
All fans of the MMORPG Skyforge can be excited, as with today’s update “War’s Onset”, the Pantheon Wars are introduced in the MMORPG Skyforge.
Every god needs a temple, but there are not many of these objects, referred to as “Heavenly Temples” in Skyforge, in the game. Therefore, starting today, the Pantheon Wars for the Heavenly Temples will begin. These wars are divided into different phases:
Each war season lasts three months and consists of several activities that last a total of 28 days:
The Qualification Phase – 24 days – with the very first qualification phase only lasting 17 days due to time differences between Europe and North America.
The Auction Phase – 1 day.
The Battle for the Heavenly Temples – 3 days.
Phase 1 – Qualification
In the qualification phase, players must master various PvE and PvP activities. This allows them to qualify for the silver, gold, ruby, and diamond leagues.
Phase 2 – Auctions
In the second phase, players must place bids to claim a Heavenly Temple for themselves.
Phase 3 – Battle for the Heavenly Temples
Phase 3 is the climax of the entire Pantheon War – the epic battle!
Your task during the season is to fight for resources. You will find these in Pantheon-controlled territories. With these resources, you may undertake a special global project that differs from season to season: the Wonder of the World!
Anyone who completes such a project can significantly influence the entire game. Additionally, one will receive statues and busts of their hero, who will thus be immortalized in the game. So, anyone who truly wants to make a lasting impact in the MMORPG Skyforge should participate in the Pantheon Wars, which are being introduced to the online game today with the update “War’s Onset”.
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In the upcoming MMO shooter The Division a YouTuber has found something interesting.
It was only visible for a tiny moment, but the well-known Division YouTuber “MarcoStyle” paid close attention. In a gameplay video, from a Q&A at the beginning of November, he discovered the dreaded word “Store” (it is at 0:55 in the video) directly in the interface of The Division.
This is still far from confirmed, but it seems to be an indication that the dreaded “microtransactions” will be featured in the game, also known as a “cash shop”.
http://youtu.be/nTuQb95R8YA
In doing so, a player pays money for “smaller conveniences”, whether they are cosmetics, new skins, or XP bonuses. More than this short clip in X-Files style is not known at the moment.
In the current climate of the gaming industry, such a cash shop would probably not surprise anyone, but it would likely upset some.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, players are offered 96 free hours, while the new PvE content is causing problems.
Square Enix is proud of Final Fantasy XIV. That’s why they showcase it regularly. Now Patch 3.1 is out, and they say:
Former players who have not had a subscription for more than 30 days can play for free for four days between December 1 and December 31.
Among the 4 days counted: The day you log in again, and the three subsequent days until 11:59 PM on the third day after the login day. So you should start “as early in the day as possible,” otherwise you’ll have only 80 hours or so instead of 96.
Problems with Mass PvE in Diadem
Meanwhile, there is a bit of trouble with Patch 3.1 regarding the new large event-like zones. They have tried a new concept with many different groups in open PvE instances, on the islands.
And the mass PvE there does not work as smoothly as usual in the “Exploration Missions” in Diadem. In the first and so far only group of islands, groups are competing for the same monsters – this leads to conflicts. Up to 9 groups, 72 players, can land on one island together.
Players are complaining that some groups only hit the mobs and then just run away, not really helping to take them down.
Furthermore, the 8 players within a group do not always have the same goal. In a hodgepodge thrown together by the Duty Finder, there are combat classes wanting to kill monsters, but there are also gathering classes who want to do their crafting there. The gatherers annoy the hunters.
Others say: Here are people in our group who play crafting professions, they play their gatherers – they don’t bring us anything. Why should we support them here? They aren’t hitting the mobs, we’re then doing too little damage to the creatures and going home empty-handed.
This topic has been concerning the FF14 community for some time now.
A problem noticed here within a group: Half of the group wants to “gather” special items with their crafting class, doing no damage to the mob. The other half of the group wants items from the mobs, but deals too little damage to get loot because other parties are dealing the main damage:
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Auto-Matchmaking mixes fighters with gatherers – this leads to problems
There has already been a hotfix. Mastermind Naoki Yoshida spoke up last week, saying: It’s not that simple. If we come up with rules, they can be abused. This is a different concept than the content so far; everything is new now.
Yoshida assured that some problems would be solved “technically,” while for others, they hope for discussions within the group to find solutions. However, it is known that talking doesn’t always help.
Square Enix is working on it but needs a little more time. They are considering that simply “hitting” is no longer enough, but you also need to deal a percentage of damage to receive loot. They are still struggling with a “kick system” because it could mean that “bidders on an item” could be removed. Furthermore, the gathering professions should also be able to do something; they cannot just be removed for kicking. It’s all quite complicated.
The best solution would probably be to separate gathering and combat professions so that they do not end up together in matchmaking. However, this is technically difficult, at least in the short term with Patch 3.1. Those who are bothered by this are recommended by Yoshida to manually seek a group.
Well, hopefully, returning players won’t have to deal with these difficulties.
This is an AI-powered translation. Some inaccuracies might exist.
The military MMO World of Tanks lets players open doors. And the mini version Blitz is also coming for Windows 10.
You have to come up with something to not go under in all the competition. Tanks as reindeer wouldn’t really work. At World of Tanks, a calendar has been prepared for Christmas. Every day, a different door opens. Now the first 2 days weren’t really gifts, but “special offers” that were only valid for one day.
Soon there will be 2 World of Tanks for Windows 10 – the big one and a small one
Valid for longer than just 24 hours will be “World of Tanks Blitz”, which is the mini version of WoT. Blitz was designed a year and a half ago: Intended for mobile devices, it found success on iOS and Android.
Now Wargaming is releasing the game in a Windows 10 version. Windows also powers some mobile devices – but you can also control it from the desktop cockpit with mouse and keyboard if you’re craving 7-vs-7 action, so to speak, like pocket tank billiards. Or you just stick with the big version.
There is currently no date for the Windows 10 port of Blitz.
This is an AI-powered translation. Some inaccuracies might exist.
Actually, I wanted to vent today about all the crazy people who, once again, fought over a few percentage points off during Black Friday and sent others to the hospital. Luckily, you are spared from this, as the underdog Star Wars: The Old Republic steps in to create another topic of rage after the weakening of the companions. This time it’s about real money and story – the very things that make Star Wars so great.
Cortyn’s wrath is boiling, as befits a Sith Lord.
What has happened?
Last night, the developers of Star Wars: The Old Republic invited to a livestream to talk about the future of the game and to make a “big announcement.” The disappointment in the chat was quite large when it turned out that the reveal was just a bonus program for loyal subscribers.
Anyone who pays for the game every month will be rewarded with small gimmicks, such as special weapon skins, exclusive companions, or other “fluff” that brings prestige but does not hold back core aspects of the game. And no developer would come up with the idea of also including story chapters in such a program. … or would they?
The story chapter featuring HK-55 is only available if you subscribe for more than 6 months.
Rewards for longtime players – Exclusive story
The stream yesterday really angered me. I rarely come across developers this hypocritical. With statements like “With the rewards system, we want to thank all players who have been playing SWTOR as subscribers for years and have accompanied us for almost 4 years now”, I almost had my feminist good-human soy milk come back up.
While that sounds nice in theory, I do have a question for the joker: If you care so much about the loyal fans, why don’t you thank the loyal fans who have been around for 4 years, instead of those who will be from now on? The current plans state that only players who have a continuous subscription from January to August will enjoy the “bonus chapter.” So additional story.
No, SWTOR’s rewards program is anything but a thank you to the “loyal fans.” It’s a horrible, deceitful method to entice players into a subscription, as otherwise, they are simply deprived of what they love about SWTOR – story.
Flashed – The announcement has greatly diminished the desire for SWTOR.
Personally, this angers me. While many fans might think, “I’d rather have a permanent subscription, otherwise I can’t see certain content,” I have the exact opposite reaction. “Without a permanent subscription, I can’t see the whole story when I jump back in later – I’d rather not see it at all.” Yes, my interest in SWTOR has just drastically decreased. But hey, if enough people complain, it might do something. I certainly won’t be subscribing for 7 months – not even for a single month now.
Will you do it? Or do you think these rewards are actually good? Let me know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , weapons master Banshee 44 has a Speaking Day on December 2nd again. He is almost the new Xur.
Xur appears on Fridays and rarely has anything surprising. Weapons can be obtained through quests, armor pieces through Three of Coins, at least those that are already in the game (15 other exotic weapons and armors are said to come soon).
There are rarely positive surprises. With Banshee-44 it is different; he has become the new Xur and may have outstanding rolls for legendary weapons.
If one has been obedient and tried the test weapons, ordering weapons from him.
The auto rifle from Häkke craves turtle soup … well, Cabal blood.
The auto rifle from Suros needs precision hits.
The hand cannon from Häkke wants to try double kills.
The pulse rifle from Häkke longs for precision hits.
And the prototype of a sniper rifle from Omolon wants to take down Fallen captains.
These 5 weapons can be ordered this week in Destiny
You can order these 5 weapons this week:
The auto rifle Arminius-D. This thing was one of Bungie’s statisticians’ “insider tips” for the Crucible. Maximum fire rate, high reload speed, large magazine. Can come with Counterbalance, Persistence, Half-Glass Full. Good for holding opponents in “Suppressive Fire.” Stats don’t lie, says: It’s worth ordering despite low range and impact.
The auto rifle Zarinea-D is a bit heavier than the Arminius, a bit more range and stability, a slightly slower fire rate. Can come with strong perks like Counterbalance. If pulse rifles get weaker soon, it might be a good investment.
The scout rifle SUROS Dis-43 is a killer at long range, there’s not much that can match it. The problem is a bit that every scout fan swears by the Disunity. You should still get it, just to hope for “Fully Automatic” and to have experienced that gameplay. Strong weapon!
The fusion rifle Thesan FR4 has exceptionally high impact and stability. If you want to play with fusion rifles, you should take a look here. In general, it’s still an “underdog” weapon type, but there’s little against the Thesan, maybe a bit boring in perk selection.
Last weapon from Banshee-44 is the Jungukogo-D, a Häkke shotgun, which is nothing exciting, resembles Strongbow closely, but has a smaller magazine. Can come with Last Round or “The Next One Please.” Currently probably not a very attractive weapon in Destiny.
These weapons are available this week with strong rolls
Here we will present some rolls: weapons that you can pick up if you ordered them in one of the previous weeks.
This week there is the SUROS-PDX 45 with a killer roll. This is the pulse rifle that many swear by. It comes in roll 1 with the aim assist perk Hidden Hand, additional aim assistance. Plus, it has Perfect Balance … this is already a beast for PvP. Especially the aim assistance makes a lot of difference. Some, however, still want to wait for “Counterbalance.”
The Scout rifle Suros Dis-47 should this time come with Hammerforged, Fully Automatic, and Smallbore. This is already top quality. Even there, some say: Yes, but it could be more stable … true, but how likely is that?
The Kumakatok SR4 comes with the “Nihility-combination” Fireball and Roulette in roll 1 – roll 2 brings Roulette, Rifled Barrel for the range and Outlaw. Not bad.
An Arminius-D is available with Counterbalance and braced frame. Both increase stability. This is one to grab and shout “Here, here – I want!”
This is an AI-powered translation. Some inaccuracies might exist.
A hotfix aims to make the ship missions in World of Warcraft more attractive – will it succeed?
More Loot, Less Loss
The ship missions in World of Warcraft are a double-edged sword. They were originally introduced to prevent players from being forced into the garrison as often while also enabling them to make more significant decisions. Unlike regular follower missions, where a defeat has no consequences, ships can be destroyed if a mission fails.
However, this is not the only problem that has existed. Most missions only provide experience points for the ships – exactly what players no longer need once they have completed their fleet. The special “rare” missions are so rare that even hardcore players may never see many of them.
The ships will not sink as quickly anymore – but does that improve anything?
A new hotfix that is currently being tested is set to address this and will bring the following adjustments:
Rare ship missions will now appear more frequently
A high success chance in a ship mission now lowers the chance that a ship will be destroyed on a failure. At over 90%, no ships will be destroyed.
Seaboard blockades will now appear only every 7 days and will be completed faster.
The success increase from ship equipment and special crews (Humans/Pandaren) has been boosted by 33% – 50%.
These changes will definitely lead to all players experiencing the “rare” rewards more frequently. However, it also takes away the tension from the ship missions, and the often-praised feeling of “Risk vs. Reward” is significantly diminished.
What do you think about these changes?
This is an AI-powered translation. Some inaccuracies might exist.
In Star Wars: The Old Republic (SWTOR), a major announcement was promised for Tuesday night. What was behind it?
Those who subscribe diligently will soon receive additional story content and a new companion in SWTOR.
The “big secret” is rather underwhelming
A warning upfront: The article contains minor spoilers; those who have not played Knights of the Fallen Empire should proceed with caution.
Last night, the “big announcement” for SWTOR was made, which had previously attracted considerable attention. What did the creators have in store? Plans for the next expansion? A dramatic event later this year? The announcement of SWTOR 2 or a console port? Not quite. It was about the future plans for “Knights of the Fallen Empire” and a rewards program for subscribers.
HK-55 – A Droid with Humor
https://www.youtube.com/watch?v=5O6lfj_jyJM
During the story of Knights of the Fallen Empire, players encounter the assassin droid HK-55. At times, he even accompanies the heroes but eventually parts ways with the group. Those who are subscribers on January 11 can bring the droid back into the team and have him as a permanent companion!
This is just the first step of a rewards program aimed at encouraging players to subscribe long-term. Every month, there will be some special feature related to HK-55 – this could include costumes that swap body parts of the droid for HK parts or something similar.
More Story for Especially Loyal Souls
Those who subscribe diligently receive an additional chapter.
Those who maintain a subscription continuously from January 11, 2016, to August 1, 2016, will receive a complete story chapter on top! In this chapter, players will not control the usual heroes but will operate as HK-55 to experience an exciting mission. Specific details regarding the release date of the bonus chapter have not yet been provided.
Chapter 10 Arrives in February
Rawr – Kaliyo has made a name for herself now.
The tenth chapter of the ongoing story of Knights of the Fallen Empire, “Anarchy in Paradise,” will be released on February 11, 2015. According to the developers, players will encounter Kaliyo, a former companion of the Imperial Agent, who is now known as “Firebrand.” Players can recruit her and make at least two “significant” choices – one with immediate consequences and another whose effects will only become visible in later chapters.
Subscribers will receive 2 days of early access to “Anarchy in Paradise,” which will also bring improvements to crafting so that solo players can create slightly better gear.
SWTOR recently upset many players with changes to companions, but it could regain sympathy with the new companion.
Today marks the beginning of a new era of PvP in Guild Wars 2, as the first PvP league has been launched.
Five Friends for a Brawl
Today, on 12/01/2015, the start of the first “new” PvP season in Guild Wars 2 has been proclaimed. Although it sounds formal, the new season aims to allow casual players to achieve success and gradually work their way up the rankings to earn various achievements and items.
Those who wish to participate should grab four of their most talented friends and sign up with them in the Guild Challenge League. The ranking will be determined by an ELO rating, as is typical in this area, and can be viewed anytime on the leaderboard.
The first season will last a total of 7 weeks, providing enough time for all players to secure some of the rewards.
After the season, the top two teams will have the opportunity to rise into the ESL Guild Wars 2 Pro League. There, each of the 8 teams will compete for a prize pool of nearly $200,000, which should significantly increase the incentive for professionals.
For the space MMO Elite: Dangerous starts with Horizons an expansion into beta. It allows planetary landings.
A game as vast as a universe, say fans. But just as empty, say critics. The latter is supposed to change with the expansion series “Horizons”.
When you listen to the press releases about Elite Dangerous, you are overwhelmed by all the superlatives. The universe simply never ends: Through “procedural synthesis”, so to speak “automatic generation”, there is incredibly much space.
“If you take the 400 billion known star systems, with all their planets, then 60% of those will be accessible with the launch of Horizons later,” says Elite’s tech guru Matt Dickinson in an interview with Polygon.
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All these planets are accessible through planetary landings. And these “Planetary Landings” are the core feature of Horizon “Planetary Landings”, an expansion to Elite: Dangerous. The beta for this has started today for PC. Now, players can not only admire the planets from orbit but can land on them.
Expansion Horizons will be a full-price title, December is just the beginning of a “series”
The “life-sized worlds” lure with great panoramas and gameplay options, it is said. Players can fly over the planets with their spaceship or race across the surface with the Scarab vehicle. They are to find resources, explore crash sites, and raid bases.
During the Christmas season, Horizons is expected to officially launch with the first expansion “Planetary Landings”. Even those who do not purchase the expansion (it will be offered as a full-price title) will remain in a shared universe with the add-on players, receiving patches and updates. However, the focus of Elite is on the Horizon players: In 2016, further missions, new ships, and close combat arenas are to be added. Anyone who has bought Horizons will also benefit from these advantages.
The goal is to eventually simulate everything, everywhere
The mastermind of Elite, David Braben, raves: This is just the beginning. Elite is an incredibly ambitious project, perhaps ridiculously ambitious. The ultimate goal is to simulate everything. Everything and everywhere. They are still some distance from this goal, but they are getting closer step by step.
This is an AI-powered translation. Some inaccuracies might exist.
Fresh high-definition images from the upcoming Warcraft movie show how meticulously the productions have been crafted.
Why is the city flying?
Several weeks ago, all fans who eagerly anticipated the Warcraft movie finally got a glimpse of the official trailer. However, how accurately the creators have really worked can sometimes only be recognized in high-resolution still images. The official movie site has now released some images that strikingly show how much love to detail has been put into transferring the world of Warcraft to the film. The view of Dalaran is especially overwhelming and every player should feel right at home (click images to enlarge):
Every player recognizes it at first glance: Dalaran, city-state of the mages and seat of the Kirin Tor.
The image also shows one of the story changes that the film will likely have – as Dalaran is already flying in the displayed excerpt. In World of Warcraft, Dalaran only conquered the sky with “Wrath of the Lich King” and was firmly anchored in the foothills of the Hillsbrad Foothills until then (and was devastated in between). These story changes are meant to keep things fresh for veterans of the franchise – and a little new wind can never hurt, right?
Every single hair is clearly recognizable – CGI or costume?
It will still take nearly half a year before the Warcraft movie hits theaters. In Germany, all fans can look forward to May 26, 2016. Then the film will also flicker across our screens.
High elves in the front row – recognizable by their long ears and the panicked looking around for mana creatures.
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert, you can now sign up for the Closed Beta.
At this address players can sign up for the free closed beta of Black Desert, one of the most promising MMORPGs in 2016. It is sufficient to provide the email address and then confirm again.
Anyone who wants to be “on the safe side” can also purchase a “Pre-Order Pack,” which, however, is quite expensive. The Conqueror Pack for 100 Euros has to be the choice. Only that guarantees access to the CBT I.
In the MOBA LoL (League of Legends), Christmas is just around the corner, and during the “Winter Cheer” event, new skins are being released.
It’s that time again: Christmas is approaching, and it’s slowly getting colder outside. The Winter Cheer event at League of Legends (LoL) is now starting.
Developer Riot Games is launching the widely popular Christmas event on December 10th.
This time, there are champion skins, eye skins, summoner icons, and many fun features around LoL, in order to bring the Christmas spirit to the community. Additionally, it is now possible to gift yourselves mysterious gifts, or to receive plenty of free legendary skins – this is made possible with the new snowball system, which we will introduce to you in more detail in this article.
The champion skins are winter-themed in League of Legends
Let’s begin with the champion skins.
Riot is bringing 3 new skins to the shop for the Winter Cheer event. These skins are:
“Snow Day Syndra” (orig. Snow Day Syndra)
The cool Syndra can be yours until 15.12.2015 (08:59) for 975 Riot Points, after that for 1350 Riot Points.
“Snow Day Bard” (orig. Snow Day Bard)
Bard, along with his penguin friend, can also be yours until 15.12.2015 (08:59) for 975 Riot Points, after that for the full price of 1350 Riot Points.
Also new is “Snow Day Gnar” (orig. Snow Day Gnar)
The little (and big!) Snow Day Gnar can be yours permanently for 975 Riot Points.
Additionally, there will also be the champion skins from last time available during this Winter Cheer event. These cost 975 Riot Points each.
“Snow Day Malzahar”
“Snow Day Singed”
“Snow Day Ziggs”
In addition to these champion skins, there will also be the following 2 summoner icons in minion style available. The icy minion icon costs 250 Riot Points or 1500 Influence Points. A penguin ward skin will additionally be available for 640 Riot Points.
Of course, that’s not all you could plunder your wallet (or your influence points) for.
The minions themselves also shouldn’t miss out, as they are already short. To match the winter season, the little ones are getting some warm winter gear.
“I THROW MY INFLUENCE POINTS AT YOU”
Yes, I know: It sounds crazy. But you can not only buy a ward skin for influence points, but even start a snowball fight.
For 100 influence points, you can buy a “snowball” and throw it at a contact on your friends list. They will receive one of the 4 summoner icons depicted above every time with this throw and a 1-win-influence points bonus.
These snowball icons count toward your daily gift limit (which has been raised to 20 per day for the duration of Winter Cheer)
The Legend of the Poro King Brings Variety to ARAM of LoL
“Greetings, I return”
These words come from an old acquaintance, namely the Poro King.
For those who do not know him (shame on you) – here’s an explanation:
On the ARAM map (Howling Abyss), there will again be two new summoner spells. The existing “snowball” spell will presumably be changed to “poro toss”.
“Poro Toss”
As with the snowball, you can throw a poro at an opponent with this spell. If you hit an opponent with it, you can (like with Lee-Sin Q) teleport to the hit opponent by reactivating the spell.
“To the King!”
Once the King has appeared in the gorge, you can use this spell to transform into one of his subjects and teleport to the King.
And this is how the Poro event works in LoL
With the Poro Toss, you will quickly start a big quarrel – because who likes to have small poros thrown at their face?!
The Poro King enters the battlefield as soon as one team has thrown 10 poros into the opponents’ faces.
If the King fights on your side, you should protect him, as he offers great siege potential, increased mana regeneration, and also deals area damage and applies area healing. Therefore, it is equally important to drive off the King quickly when he fights for the opposing team.
Ward Skins – Our Ward Should Get More Beautiful
New ward skins are also a must. They cost 640 Riot Points each.
From left to right, these are: poro eye, astronaut poro eye, gentleman poro eye, stalker poro eye, dragon slayer poro eye, shadow isles poro eye
Bundles in LoL for Christmas
Of course, there are also packages with skins that are only available to purchase during the winter season.
You can find these in the shop starting from 10.12.2015. Even the first package is interesting as it contains the ever-popular Happy Elf Teemo
Make Yourself Happy – No One Can Hear You Scream in Solo Queue
From 10.12.2015 to 16.12.2015, there’s a possibility of gifting yourself mysterious gifts. Mysterious here means that you can receive any possible skin (minimum value 520 RP) if you buy a “mysterious skin” for 490 Riot Points. This can also include legendary or ultimate skins.
In this Winter Cheer event, the following mysterious gifts are available:
The Best Comes Last – Luck with the Snowball System
The snowball system can also hit you quite positively!
If you buy a legendary skin during the Winter Cheer event, you additionally unlock a mysterious skin. If this mysterious skin is legendary again, it unlocks another mysterious skin. This continues in the spirit of the snowball principle!
So if you’ve wanted to buy a specific legendary skin for a long time, now is the best time to do so.
Furthermore, since 29.11.2015 to 08.12.2015, additional credits were given for the purchase of Riot Points in LoL.
What do you think about this year’s Winter Cheer event in League of Legends? Does it meet your expectations?
This is an AI-powered translation. Some inaccuracies might exist.
With the next expansion of World of Warcraft, Karazhan will be updated and will receive a “new” zone – what is it all about?
The Tower of the Last Guardian
The entrance is new – it doesn’t seem very secretive at all.
If there is a place in all of World of Warcraft where at least story-wise there are still countless secrets, it would be Karazhan. The Tower of the Last Guardian offers much potential for exciting stories, great mysteries, or eerie secrets. With the introduction of the artifact weapons in Legion, the perfect time has come to finally tell some of these stories.
For example, an artifact of the warlocks revolves around the 4 horsemen, who were once cursed by Medivh to gather magical artifacts for him.
Corpses Out, Treasures In
Especially around the catacombs beneath Karazhan, countless stories circulate. There is an accessible area that was once important for the Karazhan attunement quest and a “locked” zone that lies behind a grate. Those who, due to bugs or on private servers, managed to get behind this grate saw grotesque horrors, such as hanged corpses missing limbs, which hung from the floor to the ceiling and not from above to below. This zone has now been changed in the beta of Legion.
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Instead of the countless dead bodies, there are now various rooms where magical artifacts can be found. It is quite possible that more than one artifact finds its origin here, given all the treasures that the last guardian accumulated in his life.
However, information about Karazhan should always be taken with a certain caution. In the past, the WoW developers have had fun with the fans by simply renaming various areas, so that data miners stumbled upon supposed “sensations” – they were only led by the nose. However, this time it seems to be no fake, as it fits wonderfully with the story of several artifact weapons.
Among all the artifacts, there will probably be one or two useful objects…
Would the failed first attempt by Climax Studios have met the same fate? We will never know, as this version of Warhammer Online never saw the light of day. However, there are now glimpses into the Warhammer MMORPG that never saw the light of the virtual world in videos.
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The Climax Studios had no experience in developing an MMO, as they were more from the console sector. Nevertheless, they had ambitious goals.
They wanted to create an open world completely without loading screens. Additionally, all NPCs and creatures in the game were to be distinct from one another. There would have been no two identical models in the game. Furthermore, there was supposed to be a sort of Dungeon Master who would take care of the flow of the game and interesting events. The overall atmosphere would have been very dark.
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From Warhammer Online to Warhammer Online: Age of Reckoning
This version was showcased at E3 2004. Why did the game not release? The relationship between Warhammer licensor Games Workshop and the development studio Climax worsened over time, and eventually, Games Workshop revoked the license from the studio in June 2004. About a month after the game was presented during E3.
Thus, Warhammer Online was effectively dead. One of the reasons was that Climax expected development costs of around 30 million British pounds, which was too high for Games Workshop. The license was then granted to Mythic Entertainment, which developed the well-known Warhammer Online: Age of Reckoning. Interestingly, designer Paul Burnett was involved in both games, as he moved to Mythic. Climax still tried to release their game on their own but could not find any investors for it.
And so the first chapter of the Warhammer MMORPGs ended quite ingloriously. Too bad, as the game looked quite interesting.
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Housing plays a significant role in MMORPGs, and in the upcoming MMO Chronicles of Elyria, you can build and furnish your own house.
The developers of the MMORPG Chronicles of Elyria put a lot of thought into how the housing system could look and what purpose it serves in the game. It was clear relatively early on that they wanted to integrate housing into the open game world, rather than creating specific housing instances like in The Lord of the Rings Online. They aim to make players’ structures a part of the game world and continue to allow players to interact with that world, rather than cutting them off from it.
Build as you like!
The type and size of the house you want to build depend on several factors. First, the available resources, the type of terrain on which you want to build, and the technology used for construction. While initially, you can only build single- or double-story structures, later on, with enough money and the right technology, it will be possible to construct large castles. You can generally build your structure anywhere in the world, as long as you have received permission from the ruler of the area.
You must first purchase the land. However, it is also possible to build a house on a property that does not belong to you. This land will be highly contested. You may, of course, remove trees and stones on the building site to create more space. On uneven ground, a foundation must be laid first. If you want to build in a swamp area, the house will need stilts. It is also possible to build houses in particularly large trees.
The Purpose of a Home
As a homeowner, you always have a retreat where you can usually sleep safely and warm up. Additionally, you can produce food in your home and use it as storage. A home is also suitable for crafting activities. You can furnish your house according to your ideas with furniture and decorative items. It is also possible to invite friends to parties. If you have a family, you need to provide rooms for them.
As you can see, the developers of the MMORPG Chronicles of Elyria have given much thought to housing in the game.
Many fresh ideas are what we have come to expect from Chronicles of Elyria:
The action MMORPG TERA invites you to a big snowball fight where you can thoroughly soak your friends and enemies.
Only naughty children use ice balls
To get into the pre-Christmas mood, there is a very special event in TERA. Instead of properly dealing with all enemies of the goddess Velik, players prefer to gather for a more or less peaceful snowball fight. In the snowy field of Wintera (this pun …), players compete in groups of 10 against each other.
Instead of their usual abilities and equipment, all players have the same HP pool and a whole range of standalone abilities. There are small snowballs that deal damage, large snowballs that hit multiple enemies at once, and even nasty ice balls that briefly stun opponents.
The more or less peaceful skirmish is rewarded with snowfield trophies that can be exchanged for numerous winter rewards. In addition to winter sports clothing and reindeer hairbands, there are various items that temporarily turn you into snowmen – the list of rewards is long.
Participation is possible from level 11, but limited to 10 games per day. Players below level 30 must be invited into a group by a player of the appropriate level to participate in the snowball fight. The entire event lasts from December 1 to January 12, 2016 – so there are more than 6 weeks left to soak friends and enemies according to all the rules of art and snag plenty of rewards.
This is an AI-powered translation. Some inaccuracies might exist.