In the MMO shooter Destiny , Bungie has crowned the best videos from the community. The winner is an unusual duel.
This time, the videos begin with an unusual clip, where someone goes back to the time of “House of Wolves” and takes on Skolas in a fistfight. Punchtastic – the video of the week.
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The online card game Spellweaver is having its release today. The card game, an alternative to Hearthstone or Magic, is even coming to the Steam platform.
Spellweaver TGC, the alternative to games like Magic: Duels or Hearthstone, was released today. With parallel Steam integration, they expect to attract additional players. The game should be enjoyable on Steam starting this evening, here is the link to Spellweaver on Steam.
The developers emphasize that their work is not finished; they plan to add more features.
For those who want to learn more about the game, we recommend our earlier test of Spellweaver from the closed beta. An overview of the innovations since the test can be found in our articles.
Clearly, the PlayStation Network (PSN) is experiencing problems on February 1st. Twitter users are reporting that they cannot use the service, as maintenance is taking place.
On Monday, February 1st, there seem to be issues with the PSN. Last month, on January 4th, there were already serious problems, which caused major issues. It appears that there are also problems on the first Monday of the month, February 1st.
Currently, there is no comment from Sony regarding the status of the PSN. The service’s website also indicates: Everything is great.
Numerous comments from disappointed users tell a different story. They wanted to use the service in the European evening to play online, perhaps for the The Division Beta or the last day of Iron Banner in Destiny. But they receive the message “The PlayStation Network is currently undergoing maintenance (WS-37432-9).” So they cannot play online games on PlayStation.
Update: More and more users are reporting that the PSN is functioning again. It seems to have been a significantly smaller problem compared to last month. To those for whom it is working again: Enjoy your online game of choice and have a nice Monday evening.
This is an AI-powered translation. Some inaccuracies might exist.
In the Martial Arts MMORPG Blade and Soul, there are difficulties with European servers. Some players reportedly cannot log in.
According to Blade and Soul, there have been issues with the European servers since 15:55 on February 1st. The team is aware of the problem and is working on a solution.
They have already communicated twice and assured that they are addressing the difficulties but currently have nothing new to report on the subject.
We are still working on the issue affecting EU servers, we will continue to keep you updated on our progress https://t.co/AHmKWy45xb
In the launch week, there were various technical issues of this kind, likely related to a heavy influx of players: Both logging in and cross-server activities encountered some problems.
Blade and Soul is currently a hit free-to-play game: The number of servers increased gradually from 22 to 32.
Blade and Soul is restarting the European servers. Currently, the downtime is still ongoing, and the servers are offline. They should be back online around 19:30 our time.
The next patch for ARK: Survival Evolved is on the horizon – at least for the Xbox version. We will reveal to you what new features it brings.
Shared fun is double fun
For Xbox One players of ARK: Survival Evolved, a long-awaited update is coming soon. Approximately around February 10, the next patch will be applied to the console version of the dino survival game, bringing several new features and improvements.
The highlight is probably the long-awaited split-screen mode, where two players can explore the island and become subjects on a single console.
At the same time, the patch is supposed to address the frame rate issues and provide players with a constant, good gaming experience, where performance drops belong to the past. A memory leak has been fixed, which would eventually lead to the entire game crashing.
In addition to these two innovations, a lot of content from previous PC patches will also be included, expanding the game world with numerous creatures and crafting possibilities. This includes the brewing of beer and the extraction of oil from dung beetles.
The Dark Zone of The Division is a place where you occasionally encounter campers. In this video, you will see a way to surprise them from behind calmly.
You can either stroll through this PvP area as brave sheep and diligently collect loot – or you will become evil, you will become “rogue” (where the English “rogue” simply sounds better and will surely establish itself in the German-speaking area). And being a rogue agent adds a special flavor to it all.
If you have chosen the evil side, are additionally in a group, and have barricaded yourselves somewhere and are chillingly camping, you are basically the “Babos” in the Dark Zone. Right?
The Division: What to do when camping?
Not with this agent. In the following video, he shows you how to calmly get rid of a bunch of campers in the Closed Beta.
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Anyone experiencing high ping in The Elder Scrolls Online or suffering from lag issues, who may be frequently logged out or losing connection, notices: Something is wrong with the TESO servers n>. And they are not alone.
As The Elder Scrolls Online confirmed via Twitter, the mega-servers are currently victims of a DDOS attack.
The European #ESO megaservers are currently being impacted by a DDOS attack. We’re working to resolve the issue – thanks for your patience.
Players are asked for their patience while work is being done to resolve the issues.
DDOS attacks are considered the scourge of online service providers. Against such a “brute-force” attack, there seems to be no remedy. It requires no skill, just an appropriate infrastructure of compromised computers. The networks of Playstation and Xbox are also regularly subjected to DDOS attacks, and smaller providers report attacks, especially at the launch of their titles. This leads to significant economic damage, not to mention that it simply drives many players crazy.
Already at Christmas, The Elder Scrolls Online suffered from a DDOS attack. The background is not known.
Update: TESO has given the all-clear. The problem is now under control.
The DDOS attack impacting the #ESO European megaservers has now ended and service has been restored. Thank you for your patience!
In Black Desert , the community’s preference for server technology is being surveyed – as there are numerous possibilities.
Mega or Mini Servers in Black Desert?
In the Black Desert forum, Jouska, the community manager, has launched a survey asking players for their opinions on various server configurations.
The main focus was on the number of servers per region (i.e., Europe and America). The number of servers would depend on the amount of channels to be supported, which is why they are asking directly about this. The majority of players (50%) prefer small servers with 1-5 different channels. The “channels” then act as different instances of the zones, allowing players to switch between them within a server.
About 35% do not want multiple servers per region (essentially one mega server). Only a small group (15%) desires several, but larger servers.
Enough space for everyone? Mega servers are one option.
However, it is interesting (and quite surprising) that the numbers shift again when asking “Do you want a single (mega server) or not?” – and the community appears to be divided. Just over 51% definitely do not want mega servers, so the rest (49%) find these large solutions absolutely acceptable. This already calls for a long, internal discussion.
Lastly, they also ask what players think about the possibility of “Dynamic Channels” and whether they would prefer a single or multiple servers. With dynamic channels, depending on the region, multiple instances of the same area would be launched once there is high demand. As soon as the number of players decreases, the excess channels will be closed.
This is somewhat similar to what is already known from games like Guild Wars 2 or WildStar. However, this concept is currently just a theoretical discussion – whether this is indeed possible for “our” version of the game is still not definitively settled.
Whether the survey will actually have a significant impact on the ultimate technology of the servers remains to be seen. However, it cannot hurt to voice your opinion in the forum.
The official Facebook page for Xbox in Italy accidentally revealed this, they announced it too early: In an infographic listing highlights for February, there is also a February beta for The Division, even though Ubisoft has not officially announced it yet.
The Division: Open Beta from February 16 to February 21?
The beta will take place from February 16 to February 21. This time it will be almost a whole week from Tuesday to Sunday. Again, the Xbox One will receive 24 hours of exclusive access before PC and PlayStation 4 can join. This time it will be an Open Beta.
This all comes from this photo:
At the moment, the information should be taken with some caution. But it looks like this could really happen. Probably, they got a bit too cocky when they extended the beta at Ubisoft.
This is an AI-powered translation. Some inaccuracies might exist.
2016 is set to be the year of virtual reality. This new technology is also expected to be suitable for parties or game nights with friends – with just one VR headset.
It looks like you can also have fun offline in multiplayer. A bit heretical for a site about online games, but we report on it anyway:
Those who have feared until now that the PlayStation VR headset would lead to complete isolation and disconnection from the environment will be taught otherwise in this video. With the VR headset from Sony, you can also play fun – or in this case quirky – games with your friends. One person plunges deep into the game world with the VR headset, while the buddies follow the old-fashioned way – by simply staring at the screen.
Run, AR Robot, run!
Sony Interactive Entertainment introduced a new game at the Taipei Game Show that offers this “couch multiplayer” experience: one player puts on the headset, while four others play “The PlayRoom VR’s Monster Escape” normally on the TV.
This little AR robot patiently waits in your controller
The PlayRoom should still be a term for many PlayStation gamers. It’s this game where numerous AR robots inhabit your controller. And these cute little things also play an important role in this VR game.
The player with the PSVR headset on their nose takes on the role of a “giant monster”, reminiscent of our friend Godzilla, while the other players control the little robots. These must first flee in fear from the danger, until they finally turn the tables and must now defeat the monster. But see for yourself.
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The presentation was led by “The PlayRoom VR Producer” Nicolas Doucet from Sony’s Japan Studio. He later tweeted that the new PlayRoom for PlayStation VR is a “system seller” and will provide the best VR party experience ever.
In today’s column from Respec, there are new updates on The Repopulation, an improved player experience for Gloria Victis, and the asymmetric horror RPG Kaidan has been announced.
Fragmented is the aforementioned online survival game from the developers of The Repopulation. In February, there will be a first test where players can fight each other in the game world or battle against hostile creatures. Fragmented is based on a stripped-down version of The Repopulation and focuses on shooter combat and survival. RPG elements are expected to be used only rudimentarily. Various PvE and PvP game modes are intended to provide variety.
https://www.youtube.com/watch?v=8yLraupGaSY
Gloria Victis
The sandbox MMORPG Gloria Victis is approaching completion at a rapid pace. The developers are currently working on completely changing the game entry so that new players can find their way into the MMO more easily. An MMORPG can be very complex, and the developers want to ensure that players can quickly master all game mechanics. Additionally, they are diligently working on improving the game’s performance and fixing bugs.
Kaidan
The indie developer Mentanoia Games announced a Kickstarter campaign for the horror online game Kaidan at the end of February. This is based on the concept of Evolve. One player takes on the role of the so-called “Haunter,” a monster with supernatural powers, who hunts the “victims,” consisting of up to three other players, through various scenarios and tries to take them out. Horror plays an important role, and the “victims” must try not to go insane, as this further strengthens the “Haunter.”
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Following the announcement of the Final Wipe, there is some tension in the forum of the selective multiplayer RPG Shroud of the Avatar. Especially the single-player faction feels somewhat neglected, as the Final Wipe essentially starts the online game. Without the complete story, single-player players will have to wait further.
The existing quests in the game are also met with little enthusiasm, as these have so far been pure Fedex quests or “Kill 5 Wolves” missions. More complex tasks with surprises and twists had been hoped for. Additionally, the world feels empty. Especially in large cities, the streets and buildings seem empty and dull.
Wild Terra
The sandbox MMORPG Wild Terra announced a graphical overhaul. While previously 2D sprites wandered through 2D worlds, this is set to change soon. They intend to replace all characters in the game with 3D models. This has practical benefits. While a lot of manual work is required for 2D characters, 3D models allow for using corresponding textures easily after creating the models. This could also allow for faster introduction of new characters or items. However, the transition from 2D to 3D will take some time.
Divergence Online
The MMO Divergence Online is no longer available on Steam. The developers state that they faced massive insults and negative reviews on the platform, which forced them to take the game offline. They will now focus on further development. Some users claimed that the developers of the MMO had stolen assets, leading to a major backlash.
This is an AI-powered translation. Some inaccuracies might exist.
So I thought, before you have to read any impressions from a dizzy author again, I would rather summarize all your impressive comments and present them to you bundled. The following article is only for you – and by you. From the best community in the world.
Since when have you been Guardians?
Alex_sany already got a taste of the Destiny universe during the Alpha. Dave has also been there since the Alpha, back then still on the PlayStation 3. It was only during the Beta that he was persuaded by his friends to switch to the next-gen console – and since the release, they still play together at least once a week.
JUGG1 x plays on the Xbox One, while the Beta was tested at his home on the 360. Khaled N. also uses the Xbox One as his gaming console, and one day, when Destiny was available cheaply in the store, he decided to try it out. He thought to himself, “Okay, let’s give this game a shot.” No matter which console, apparently the game was well received by some!
https://youtu.be/qJMHDm8WiRg
KingK left a half-novel in the comments (which I think is great) and tells that he started with Destiny back in August 2014. He was just out with his Diablo 3 clan when he was advised to get the MMO shooter. He chose “the strong Titan with the thick armor” because he wanted to smash through enemy hordes heavily armed. He was slightly annoyed when he realized that he couldn’t give his Guardian a name. Also, the story at the beginning was a mystery to him, as it probably was for all of us.
Alex_sany also had similar internet issues as I did: when the internet was supposed to be upgraded, just in time for the release of Destiny, there were complications, leading to four weeks without internet. So we were both probably comrades in suffering.
Of course, we also have readers who came to Destiny later, like Luphi. “About 5 months before TTK”, Luphi jumped in when a friend recommended this game to him.
On the following page are the memories that particularly stuck with you summarized.
This is an AI-powered translation. Some inaccuracies might exist.
Less grinding and faster successes are on the agenda.
Last Friday, the developers of Guild Wars 2 talked in a livestream about several topics, such as the next major update. Since they plan to release a patch every 3 months, the spring patch is expected to be in April or May.
Some features in Heart of Thorns were not as the developers had envisioned. Therefore, they want to “polish” and correct a lot more, and they have been evaluating player feedback for three months now.
Many elements in the game that currently feel “grindy” and take a lot of time for the same repetitive tasks are supposed to be much quicker to handle. Players should be able to achieve noticeable successes even in shorter play sessions and feel a sense of visible progress.
Some words were also shared about the upcoming “World vs. World” update. They have made great progress here and are already “much earlier than expected” in a position to release more details. But not just yet. Development has already taken more than 5 years, but new, concrete information will follow “very soon”.
They are also quite satisfied with the last patch, especially the changes to the Shatterer will please the players and have helped the dragon regain its strength.
On Valentine’s Day, Blade & Soul lets it all hang out – how great it is to have a boyfriend’s shirt ready to grab.
A Shirt of Nothing
Blade & Soul is known for its rather revealing clothing style, but as is often the case, there are no limits here. The game is still new in the West, but has been on the market in Asia for some time. In the Korean version of the game, the new class Soul Fighter was added not long ago, and now the in-game shop of the Chinese version has also received a small update.
Because Valentine’s Day in MMORPGs has long ceased to be a day of romantic declarations of love, but rather a day for revealing outfits, there are a few newcomers this year in China. The lovely ladies of Blade & Soul apparently didn’t manage to get fully dressed in time, as they only appear in a (widely opened) shirt – and they completely forgo wearing pants.
Please note that these costumes are currently only available in the Chinese version of the game. When they will come to us, or whether they will appear next year, is still unknown.
Does Ubisoft still hold back its anti-cheat software for The Division?
Players on the reddit forum are outraged: There are no “anti-cheat tools” active in the beta. The server believes everything that the client tells it. Players are already imagining scenarios where The Division could become a cheater paradise. They cannot understand how Ubisoft allows this.
http://youtu.be/xNDMXyFDF34
More level-headed minds state: Well, this is just the beta. Perhaps they already have anti-cheat tools but don’t want to implement them yet so that hackers cannot prepare.
At Ubisoft itself, it’s said in a thread: These are not hacks that are upsetting players. These are “glitches” that the team is currently still working on.
Players report “invisible enemies.” Players who were themselves invisible explain: This might be because I got “stuck” somewhere and then practically ran around as my own ghost while my body was in another location.
Video shows hacks and cheats in The Division, worrying players
The “These are glitches” explanation does not fully reassure the players. Some issues have also arisen with “infinite ammunition” or “speed hack,” which clearly look like hacks.
http://youtu.be/MjVhffYeeZM
Ubisoft is currently quite quiet on the front. According to users on reddit, statements from Ubisoft employees on the Dev live stream on Twitch included, “It’s still beta” or “We can’t talk about it yet, but don’t worry.”
Community Manager Hamish Bode reassures a fan on Twitter: They are taking care of the problem. Players should not worry.
@RedekerKane Of course there are. We’re on it, Stephen. Don’t you worry your pretty little face.
This could suggest that they really do not have active anti-cheat tools yet to avoid giving hackers a heads-up.
One thing is clear: If problems of this magnitude occur at release, such comments will likely not be enough to calm the situation. Currently, shocked players on reddit are calling for a sign that Ubisoft should clearly address the issues.
This is an AI-powered translation. Some inaccuracies might exist.
In Star Citizen , the single-player campaign “Squadron 42” will soon no longer be part of the main game. Currently, a free-fly campaign is running, which is a demo for everyone.
Critics of Star Citizen are rubbing their hands: new ammunition. At Cloud Imperium, they are “separating” the single-player campaign “Squadron 42” (with the Hollywood stars) from the main game starting February 14. Squadron 42 can then be bought either alone or as “additional content” for Star Citizen.
Critics are already saying: They are selling a game twice.
Supporters of the project argue: Wait, these are modules, that’s okay. It can stand alone. Not every Star Citizen player is interested in Squadron 42 and vice versa. The fact that both were available together was one of the perks for the initial backers, which is now coming to an end. And it doesn’t matter to us, we already have both parts.
At Cloud Imperium, they say: Those who still want both should “pledge” by February 14; that is, participate with a corresponding high donation to receive the package – the rest of the world knows this principle as “buying something.” If they do this, they will receive Star Citizen with Squadron 42 at the current price. This is the lowest price possible..
Today, Ubisoft began sending out invitations to those players who have been on the waiting list the longest. They are doing everything to get as many players as possible into the game. And to make sure they get something out of it, they are extending the beta.
This is an AI-powered translation. Some inaccuracies might exist.
The latest patch brings player trading back to Tree of Savior – but only for paying customers; Free2Play players are out of luck.
The trade belongs to the rich
The Korean MMORPG with picturesque character graphics, Tree of Savior, received a new patch a few days ago. After player trading was suspended shortly after the game’s launch due to issues with bots, trading is now returning – but with a massive limitation.
From now on, anyone wanting to trade directly with other players must have a premium account, meaning they must redeem a special token. This grants the player a total of 30 trading transactions over a period of 30 days – the number of items exchanged per transaction is irrelevant.
The patch also brought further adjustments, such as changes to group XP gains, and all classes have received some balance updates.
One and a half years after the European release, Swordsman Online is coming to the Steam platform.
Perfect World has its own platform with Arc. They prefer that; they don’t have to give up any of the profits. But Steam also opens up a game to new customer segments, especially if it’s not a hit and has been out for a while. It’s often observed that MMOs that have been on the market for years suddenly want to go for the feeding troughs of Mr. Newell. Some, like Tera, achieved this with great success. Many are now following in their footsteps.
Swordsman Online is a martial arts MMORPG from Asia. It started in summer 2014. We reported on it occasionally at the beginning, but then we pretty much lost sight of the game in 2015. Probably like many others as well.
https://www.youtube.com/watch?v=udhddSOq6QY
It is now playable on Steam via this link. The reviews are currently quite balanced, with a slight negative touch. Swordsman Online, one can probably lean out of the window and say, is certainly not a game for everyone.
The MOBA Paragon uses cards as a development system for the characters and presents the basics in the video.
Old in New Garb
In the upcoming Action-MOBA Paragon, there is no classic talent system, but game cards that upgrade the character.
During a match, players collect card points that they can then spend – at the beginning, they only have 3 of them, and over the course of the match, the value can climb up to 60. Similar to League of Legends, these points can now be spent to purchase items in the form of cards. Some of these are simple, like health or mana potions, while others are more complex.
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Equipment items grant a specific bonus (e.g., attack power) and can be further upgraded later. Each item has three “sockets” into which upgrades can fit, which can also be purchased for points. If a weapon or armor is completely equipped with upgrades, there is an additional special passive bonus – it is therefore worthwhile to fully upgrade an item before starting a new one.
The available cards are determined by the selected deck – basically, it is a “pre-sorting” of the shop that you can later draw from to shape the character according to your will. If you notice that the chosen cards are complete nonsense, you can return them for a refund of the points and can buy anew – but be careful! Once returned, cards cannot be chosen again for the duration of the match.
Mein-MMO says: The great revolution has not been created with the card system of Paragon – at least not at first glance. Although there are different customization options through various upgrades, it is only a matter of time before the “must have” can assert itself in this game as well. And then it is nothing other than the talent distribution system from Heroes of the Storm or the shop system from SMITE and League of Legends. The great innovation is missing.