In the fantasy MMORPG The Elder Scrolls Online, the Thieves Guild is now on the test server. We are making a detour there and introducing you to the assistants.
For weeks, people have been talking about the Thieves Guild in The Elder Scrolls Online. A new major update, a DLC, is set to be released in March for PC, PS4, and Xbox One. Just a few days ago, it landed on the PC test server, and it’s already exciting to see what all there is to discover, even though so much was already known about the patch.
Our friends from ProNDC were on the test server and took a look at the “assistants” in The Elder Scrolls Online, friendly NPCs who do not support the player in combat but offer other services: and they do so on the go and everywhere. Great service.
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Pirharri, the Smuggler – for a cut of the profit, she sells the player’s hot goods as a fence. This makes the goods “clean,” so you don’t lose them if caught by guards.
Tythis Andromo, the Banker, joins you through a purchase in the Crown Store. He is a walking bank that you or your group members can access. He does not offer access to your guild bank.
Nuzhimeh the Merchant works just like the banker, but she is a merchant. However, she offers no option to repair your items in TESO.
The various assistants follow you everywhere except to Cyrodiil.
For more about the Thieves Guild, the next DLC in TESO, when it will be released, what it brings, and much more, read this article:
In Destiny, the Taken King expansion has introduced strike-specific weapons into the game, such as the Malok’s Grip, which is as coveted as it is rare. We summarize what you need to know about this weapon.
Malok’s Grip? What is that?
The Malok’s Grip is a strike-specific pulse rifle. This means you can only find the weapon in the respective strike ‒ it doesn’t drop anywhere else.
Not much is known about the person named Malok; only what is written directly under the weapon. Eris Morn declares: “Dutiful Malok. At the shrine of Oryx, he presented many offerings of Light.” Well, draw your own lessons from that. By the way, there is a new item recently named after him.
In any case, this pulse rifle can easily be categorized as a specific type: Low damage, high fire rate. With these values, the weapon shines in detail:
Due to the incredibly high fire rate, perks that increase weapon stability are recommended. The perks of Malok’s Grip are all random, so you need quite a bit of luck with the drop.
For pulse rifles with such a fire rate, the roll that significantly increases stability is referred to on Reddit as a God Roll.
The experienced eyes of our Guardians surely noticed right away that this weapon closely resembles the Herald of the Oversoul. Here’s a comparison image:
Essentially, the only difference is the color. And of course, the Arc damage.
How do I get Malok’s Grip?
You can only get Malok’s Grip by visiting our friend Omnigul in the strike “The Will of Crota”. The weapon drops directly as a legendary engram when you defeat the Witch. However, there is a problem: this happens very rarely.
There are reports that this weapon did not appear even after the 50th attempt. By the way, it doesn’t matter whether you start the strike through a playlist or directly with the map. You just need quite a bit of luck – or sheer perseverance.
Is there no trick to speed this up?
Yes, there is indeed a way to force your luck. All you need is a Hunter with the Nightstalker subclass. And weapons with decent power.
Typically, you would only kill Omnigul after she has fled to her hideout, where the final battle takes place. However, with the following trick, you need to put an end to the Witch earlier:
When you first encounter Omnigul (after you have crossed the Watchtower and opened the locked door with the Ghost), you need to quickly „chain“ her with an arrow from the Nightstalker so she cannot flee; and then fire at her with everything you’ve got. Swords have also proven effective in finishing Omnigul off early.
If you kill her here, there is a chance that Malok’s Grip will drop. If it does not, just let yourself be killed and repeat the procedure. This method will still cost a lot of time and nerves, but it is likely the fastest way to get this weapon.
Owners of Malok’s Grip are at least very satisfied with the pulse rifle ‒ of course, depending on the perks they got. Perhaps what makes this weapon special is simply that it is rare and thus sought after by many.
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The developers of the MMORPG Crowfall have revealed some details about the Ranger class. Additionally, there is information on what will happen in Crowfall in 2016.
Since Legolas from the Lord of the Rings, it is known that Rangers are agile, defy gravity, and can take out several enemies with flailing movements. In the MMO Crowfall, you will also be able to embody a Ranger.
The agile Ranger
The developers have now released an initial video showcasing the Ranger in action. And you can see that he somehow resembles Legolas. He also apparently enjoys flailing swords to take out his foes and can perform daring jumps and flips. This certainly makes the Ranger particularly spectacular when you embody him in the game.
In creating the class and its appearance, care was taken to ensure that he appears as natural and in tune with nature as possible, which also applies to the equipment. His clothing and weapons should look as if he made them from materials found in forests. These include wood, bones, and hide. As for the bows he can use, they should also reflect his development. The beginner’s bow, for example, looks very crude, while later versions become increasingly detailed. You will be able to change his equipment in Crowfall by practicing crafting. Therefore, the appearance of the Ranger can change significantly later.
The Ranger is a class you should play if you enjoy taking out enemies from a distance with a bow and arrow, but also don’t want to perish easily in close combat.
The development is progressing
Currently, the developers of the MMORPG Crowfall are preparing “Risky Siege 2.0”, which is a new test set to start this March and in which all supporters from Pre-Alpha and Alpha 1 to 3 can participate. Afterwards, attention will turn to the next milestones for the world-building tools (for the campaign and the Eternal Kingdoms) as well as the land parcel tool. Following that, the first test campaign is expected to take place.
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Massive has released little information about what the endgame of Tom Clancy’s The Division will look like. Will there be multi-group activities, will there be raids? There are hints.
So far, relatively little is known about the endgame of The Division. Initially, there will be a story that can be completed alone or in a small group. But what comes next? The Dark Zone is expected to attract agents in Ubisoft’s upcoming MMO shooter for the long term. And from level 30, a higher difficulty level will be unlocked for all story missions. But otherwise, no endgame content is officially known.
In other MMOs, raid activities are very popular: a larger number of players (at least 6, sometimes over 100) dive into a major PvE challenge and kill countless computer-controlled opponents. Usually, mid-bosses try to stop you, but in the end, a hefty big one awaits you, which you must defeat with a specific mechanic in teamwork. The reward is decent loot.
In the following video, the YouTuber Arekkz has summarized some hints from the beta and from livestreams that could suggest raids in The Division. After evaluating the hints, he speculates: Yes, there will likely be raid-like multi-group content.
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As early as 2014, in an interview with Game Director Ryan Barnard, it was explained that there would be multi-group activities, at least eight-player content. Since then, however, no further word has been said about it. Perhaps this idea was discarded, perhaps not.
In one of the livestreams on Twitch, a developer inadvertently mentioned the word “raid” while answering community questions about whether there would be trade or exchange systems for items. These will not be available, as they would destroy the balance of the game. However, the word “raid” is now in the air. Arekkz points out that he may have misspoken and actually meant “missions.”
Furthermore, Arekkz noted that the user interface options on PC allow players to move all windows and even adjust their size; next to the panel for the players in their group, there is a display with five slots that, according to Arekkz, could indicate a group overview for raids, similar to WoW. You can see what this looks like in the video starting at 4:12.
Additionally, Arekkz points out that both in the alpha and beta, the agent starts directly at level four and is just being brought to Manhattan by helicopter. This raises the assumption that the actual beginning of the game is set outside of Manhattan – for example, in Brooklyn. Therefore, it cannot be ruled out that endgame content is also set outside the play zone.
We probably have no choice but to wait for Ubisoft to lift the veil and hopefully turn speculation into official information.
In online games, you meet strangers and over time they become acquaintances or friends. But how “real” are such “virtual” friends?
Since the age of the internet, it has become significantly easier to make acquaintances around the globe. It often requires nothing more than a few lines of text to lay the foundation for a long friendship. Whether in a guild in World of Warcraft, in a fun browser game on Facebook, or just in a forum discussion on Steam.
When gaming, you quickly make new acquaintances. But are they really as “good” as “real” friends?
But can it really go so far that one can truly speak of “friendship” with these people? Can relationships from the internet develop the same emotional depth as “face-to-face” contacts? Are there significant differences between these two types of friendship?
Cortyn says: Even though my opinion on the topic should be well known, I’d like to elaborate on it once more. Some may find it sad, while others may understand: the majority of my friendships began on the internet. I owe a lot to the internet and also to World of Warcraft – looking back, it’s astonishing (but also delightful) how much exactly.
My “virtual” friends have helped me through many tough times when my “real” friends couldn’t. Simply because the distance is not a problem – just a quick call on Skype and you find a listening ear. Since this part of my friend circle shares the same interests as I do, you can count on them almost any time of the day.
It is also quite possible that this is just a quirk of us role players. In RP, you hardly escape having to write a lot with other people, which possibly makes approaching each other significantly easier than it might be in a game like Counter Strike with heated battles.
The older generation sometimes struggles to equate “virtual” relationships with “real” ones.
Sure, I still know many people from my school days and have particularly vivid contact with the gamers among them – occasionally we play a round of Heroes of the Storm together or farm each other in Alterac Valley, but the real distance makes meetings virtually impossible, apart from 1-2 events per year.
In summary, I make no distinction between “real” and “virtual” friendships. People are people. Whether I am connected to them by an arm’s length or hundreds of kilometers of the internet, it doesn’t matter to me. The people are real, the feelings for each other are real, and thus the friendships are real too.
But enough about me, let’s get back to you! What do you think about acquaintances from the online world? Can they replace “real” friends? What are the advantages and what are the disadvantages? Or do you also see no differences between these people? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
The new shooter Doom (PC, PS4, Xbox One) was shown yesterday by Conan O’Brien to a large non-gamer audience.
Clueless Gamer is a segment by comedian Conan O’Brien during his talk show. The interesting thing is: O’Brien, who has no clue about video games, often gets to see gameplay that no one else knows about. For companies, it’s a great opportunity to reach a “General Interest” audience that is usually hard to reach.
Before the Super Bowl, O’Brien had the opportunity to try out the new remake of Doom with two participants of the biggest football game of the year. As always, it’s really funny, especially for those with good English skills.
But there is also something interesting for gamers to discover: They can see, if they can briefly get past the jokes or silly furry hats, some bloody scenes from the new game Doom.
In Hack’n Slash Diablo 3 , Blizzard warns players now about losing items.
Blizzard warns in a letter to the players of Diablo 3: Those who have used the reincarnation to Season 5 should secure their loot from the past. Because we soon have the 30th day of the new season and then the earlier loot of the reincarnated characters will expire.
Because the “old” items were taken from the heroes and then sent to the non-seasonal characters. And only within 30 days can these items be claimed, otherwise they are lost.
The first update is waiting for Blade & Soul and brings the Tower of Mushin – but what awaits the players there and why does it even exist?
Blade & Soul was only released a few weeks ago, yet a content patch is already waiting to be deployed on the live servers. On February 10, 2016, the update “Rough Tides” will be released and brings numerous fresh contents – including the Tower of Mushin. But what is it actually about?
The Lore of the Tower of Mushin
The tower originates from the time when the Naryu Empire still ruled the world. It was built all the way up to the clouds and served only one purpose: to train the heirs of the Naryu family. Mushin, as his name suggests, was to master the countless dangers and challenges of the tower, to elevate himself above the powers of mortals and to gain god-like abilities. Later, the tower attracted more fighters who hoped to be worthy challenges for Mushin himself.
The years after Mushin’s death saw the tower closed – but now it has reopened its gates. How fitting, as all strength is needed to keep Jinsoyun in check.
What awaits in the tower?
On the ground floor of the tower, the hustle and bustle is still calm. Numerous merchants are waiting for players, offering some special items. There are training areas and an arena where practice fights are held.
Many challenges await in the tower.
Initially, 7 levels await the players, in which they must face various boss fights. Those who do not progress need not worry about their progress: already mastered levels can be skipped at any time. The tower is a solo challenge that is expected to be expanded in further content updates.
Xur is selling the weapon SUROS Regime, the black edition. This is an automatic rifle that used to be the “white goddess” in PvP, and has had a tumultuous history since then. Xur wants 23 strange coins for the Suros. This week, there is no current engram available.
For Warlocks, there is the helmet THE DEER (33/48 INT, 33/48 STR). Like all armor pieces, the helmet costs 13 strange coins.
For Hunters, there are the radiant dance machines (43/61 INT, 37/55 DIS), which are boots.
And for Titans, Xur has the Fists of Havoc (57/70 INT) with him, gloves.
As a legacy engram, there is a special weapon engram. Year 1 weapons with year 1 stats can drop from it. The legacy engram costs 31 strange coins.
Hearthstone changes drastically which cards can be played in the future. But what do the professionals think about it? What do the fans say?
What do the professionals say about the new format?
With the next expansion of Hearthstone, which is expected in spring 2016, the regular “Play” mode will be significantly revamped. Just like with physical card games such as Magic: The Gathering or the Warcraft TCG, so-called “formats” will be introduced. These are special rules that determine which cards can still be used.
As a guideline, it has been considered to allow the use of all basic and classic cards, plus all cards from expansions from the last two years. This means that “Goblins vs Gnomes” and “Naxxramas” will be removed with the introduction of the patch – at least in the new “Play” mode “Standard”. This will also be the basis for official tournaments.
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All this does not count for the “Wild” game mode. Here, players can also climb the ladder, complete quests, and collect gold without having to sacrifice a single card. So those who do not want to deal with the restrictive rules can simply continue as before.
Overwhelming Approval
If you look at the various video comments from the most successful Hearthstone players, you will notice an overwhelming approval. The advantages of the system are clearly evident to the professionals: the meta is shaken up by new expansions, and one must continually rethink to get the most out of the available cards.
https://www.youtube.com/watch?v=HI2pmAFLDBo
At the same time, there are great advantages for new players, as they can see directly which cards are still relevant and what items they should acquire in the shop, without being overwhelmed by a flood of possibilities.
Finally, this is seen as the only way to keep Hearthstone alive in the long term. Although there are currently no complaints about a lack of players, frustration grows day by day as the same decks become stronger and the meta remains stagnant even with new expansions.
Minor Concerns: Longer Wait Times? “Duplicate” Cards?
However, changes never come without criticism or concerns. If all players are divided into the game modes “Wild” or “Standard”, then logically the pool of players for each mode is halved. There are concerns that this could lead to longer wait times. This is already contradicted in the FAQ by Blizzard, but only time will tell if this will actually be the case.
Goblins VS Gnomes will soon only be playable in the “Wild” mode.
Another point of criticism is that Blizzard might be tempted to develop new “old” cards. Since certain cards will fall out of the Standard mode, it might be worthwhile to simply design a new card exactly like one of the old ones – a practice that was often the case in physical card games.
Lastly, the changes are seen as a clever method for Blizzard to generate even more money. Critics argue: If only certain expansions are valid, one has to buy new cards more often to keep up. Opponents disagree – as anyone wanting to stay current would have to do that already.
In summary, the expectations and excitement about the changes clearly outweigh the concerns, and the fears are the “typical” worries that one essentially has with every change – whether they will come true remains to be seen.
You can read what exactly Blizzard is changing here in this article:
The update was prepared on 4.2 during the multi-hour maintenance, it will go live next Tuesday – and the February patch brings:
Significant changes to PvP modes
Players will start in the 3v3 modes without special ammo in the Crucible . That can only be picked up later – this applies to Clash, Salvage, Elimination, and also Trials of Osiris – hand cannons are excluded from this change.
Then there will be two new playlists, the “Freelance” playlists. The special thing: Only solo players can participate here, no groups. There will be a “Freelance 6v6” (Clash, Control, Rift) and a “Freelance 3v3” playlist (Elimination, Salvage, Clash) with suitable modes. However, these will not always be active, but will come in a weekly rotation. That starts next week.
The new matchmaking settings, which should bring less lag, will also be applied to Trials of Osiris starting tomorrow. Later, they plan to add Clash and the Crimson Days to this list. And even later, they intend to implement it for all Crucible playlists.
Those with a bad connection will not gain any advantage, only more disadvantages
In a larger action, Destiny – in short – will be redesigned so that lag gives no advantage, but only disadvantages for the one with the poor connection. Anyone with a bad connection should urgently address fixing it. As Bungie says: Those with a poor connection will lose far more games than they do currently. This will also be available next week. For players with a good connection, the fight against such laggers should be less frustrating.
In the raid King’s Fall, a camera issue with the daughters of Oryx will be fixed and they are addressing the teleporting ogres in the King’s Fall raid.
Additionally, the ship “The Last Word” will now appear more frequently when the Black Spindle mission is the daily.
When is all this coming? When is the February patch 2.1.1.?
The February patch 2.1.1. is coming next Tuesday, February 9, at 7:00 PM our time for Destiny.
And just to clarify, so no one confuses the “Weekly Update”, Bungie’s weekly letter to the community, with a “Destiny game update”, they want to find a new name for the community letter. Our earlier favorite: “The Book of Salt.”
Two more characters from the hero shooter Battleborn have been released. We take a look at the flashy newcomers.
20 out of 25 Battleborn characters known
In the upcoming hero shooter Battleborn, 18 of the 25 heroes are now known, and now numbers 19 and 20 join the fray. Attikus and Galilea join the battle and will be on the hot battlefield made by the creators of Borderlands. They will each be introduced in their own announcement video.
Attikus – Brutal melee power
If there were a term for brutal strength combined with high toughness, it would probably be Attikus. He relentlessly wades across the battlefield, smashing everything that comes within reach of his metallic fist. If something is out of reach, the giant simply jumps across the battlefield to quickly follow up.
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The developers warn: keep your distance. Anyone who lets Attikus get too close will quickly find themselves back at the spawn point.
Galilea, Wrath of Bliss
Galilea was once a great defender who then fell victim to a treacherous attack by an apparent friend. Since then, her existence has been corrupted, and dark energies flow from her body – which doesn’t stop her from continuing to protect what she believes is right.
In battle, she relies on sword and shield. The latter can also be thrown at her opponents, so no one gets the idea that it’s just for protection. The more damage she takes, the stronger her corruption increases, which she can use to debuff enemies or even explode in a cloud of negative energy to evade damage and heal.
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In the fight against Galilea, the developers again recommend keeping your distance. Alternatively, you should sneak up and attack her from behind, as she cannot block shield attacks from that position.
CCP Games have announced that the servers of the PlayStation 3 exclusive online shooter Dust 514 will be closing on May 30.
Perhaps it was not such a good idea to make Dust 514 available only for PlayStation 3 owners, especially since Sony fans have likely mostly transitioned to PS4 by now. Additionally, many EVE Online fans surely wished to engage in shooter combat on the PC as well. Dust 514 will be shut down on May 30. But that does not mean there will be no more shooter battles in New Eden (the universe of EVE Online and EVE Valkyrie).
A new online shooter in the EVE Online universe is coming
Because CCP Games announced at the same time that they are currently working on a new online shooter for PC. Wait a minute, wasn’t there something? Wasn’t it already mentioned in 2014 that they were working on a game codenamed Project Legion, which was supposed to provide shooter combat on PC? Project Legion has also been canceled. However, what the team had already created for it forms the basis for the new online shooter. Project Legion had been hampered by too many technical limitations, so they had to start from scratch.
The new game will be different from Dust 514
Therefore, a development team in Shanghai is currently taking care of developing this shooter. They want to consider everything they learned from Dust 514 and Project Legion. The Unreal Engine 4 will be used. The new game, which does not have a name yet, is currently in a very early phase and it will probably take some time before more details are known. However, more information will be revealed at the EVE Fanfest in April. It is, however, certain that the new game should be quite different from Dust 514.
Those who still enjoy playing Dust 514 can do so for free until May 30. Anyone who still has in-game currency may continue to spend it in the shop, but no new currency can be purchased. All that is left is to enjoy the time and look forward to the new game.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming MMO shooter The Division skills will play an important role. In a video, Ubisoft covers everything about it.
A few minutes ago, an official video from Ubisoft about skills in The Division was uploaded. It includes everything about skills with German subtitles.
Overall, there are 12 skills, of which 4 are tied to one of the 3 wings in your base. In the beta, only a small glimpse of the skills was visible; at the release on Xbox One, PS4, and PC on March 8, there will be much more – the full 12. For those thinking, 12 skills? Isn’t that a bit few? Well, in addition to the 12 skills, there will also be perks and talents, which will probably be introduced later.
Particularly interesting are the synergy effects of individual skills. This could be really fun, what is described: First, set up a shield, then add a sentry turret, and … profit! The Division rewards cooperating agents with the most beautiful things that an action RPG player desires: higher numbers, better efficiency, more punch.
This is an AI-powered translation. Some inaccuracies might exist.
The latest patch of Dragomon Hunter expands the manga MMORPG with a new class and two exciting dungeons, where new companions await.
A new, old dungeon
On February 2, 2016, a new patch was released for Dragomon Hunter, bringing some new dungeons and a completely new class to the game. The Samurai fights either traditionally with a large katana or resorts to a double halberd. Additionally, the elemental power of wind can be controlled – without magic, it just wouldn’t be a real manga-style game, would it?
Fans of dungeons (and strange rabbits) can dive into “Hoppalong Wonderland Bay” from level 35 or into the “Hoppalong Wonderland Cape” from level 50. Both dungeons were previously included in the game and have now found their way back after some improvements. Both areas can be tackled either alone or as a group.
If you enjoy intense action against the clock, you can prove yourself in the new dungeon Trial Tower. In just 15 minutes, a total of 20 different waves of various Dragomon must be held back. The tasks vary each time, so you occasionally have to protect friendly hunters or simply deal a lot of damage. If successful, new companions or special golden quality jewels await.
The shooter classic Doom is now available in a new form for PC, Playstation 4, and XBox One – complete with multiplayer and map editor.
As Bethesda Softworks announces, Doom will be released on May 13 for the three platforms. This is a “remake” of the online shooter that essentially established the first-person shooter genre in the 90s. The last Doom game, Doom 3, was released in 2004. It’s time for something new.
The video here shows clips from the campaign:
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Doom is being developed by id Software in Texas. They were also involved in the original title, albeit with a different cast.
The new Doom will feature multiplayer deathmatches, relentless, ever-resurrecting demons, and a variety of destructive weapons. Players can also create maps using the Doom SnapMap editor and share them.
Doom is a successful franchise, having distributed over 10 million titles, as Bethesda announced. Early journalists who have played Doom say: Doom is significantly brighter, with bolder colors than the dark Doom 3. And they believe: This could be one of the hottest titles in 2016.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie still hasn’t revealed what the future holds for the game. With the Crimson Week, another PvP event is coming soon. This raises the question: “What has happened to PvE events?”
This trend is somewhat perplexing, as past statistics show that it is indeed PvE that attracts players to the Destiny universe. What could be better than teaming up with your friends to face the darkness and carry home victory together? It might not be too far-fetched to think that rationalizations are behind this trend. It’s all about the money.
Image: Kotaku
But the Guardians enjoy playing PvE, as this pie chart shows. And if Bungie wants to make their MMO shooter appealing to players again, new PvE events are needed ‒ in general, new PvE content is necessary. After all, that’s what makes the game: standing together against evil, fighting together, winning together!
While PvP modes are fun, you can find those in every other shooter like sand on the beach. Therefore, we can only hope that the next big announcement from Bungie will include PvE content as well.
What has happened to PvE events?
Not that we misunderstand – of course they should work on future PvP modes and continue to provide us with exciting Crucible matches. However, the demand for cooperative action is loud.
There are increasingly user-generated ideas for PvE events circulating on the Internet that Bungie could implement. Some even took care to ensure that the development costs little money and time. You can tell how much the Guardians care about their game. They want to help Bungie. And Bungie wantsthe help as well.
Perhaps something meaningful can still be done with the old raids. At least one user on Reddit has pursued this thought further and has received great approval from the community. It should go back into the Glass Chamber.
What about a VoG event?
The user suggests a PvE event in the Glass Chamber. This idea is based on the mission Paradox (Venus), which takes place in the Chamber. The goal is to push back the Taken that have invaded the area of the first raid. According to the user, Bungie’s live team could now take the stage.
His idea encompasses a four-week event: in four steps, the Chamber should be freed from invading Taken. Of course, at the end of each week, there will be nice loot.
The event starts with Lakshmi-2, the nice Exo woman from the Future War Cult. She has four sketches for us, which bear the handwriting of Kabr (further research is still needed). Each week, we will choose one of the four sketches, for which investigations must be conducted in the Glass Chamber. And here comes the twist: every completed sketch allows one to create a piece of equipment.
Why Kabr? We don’t know much about this man, a Guardian. He was the first to enter the Chamber, explore its secrets, and inflict a wound on it by leaving the Aegis relic behind. He is the one who designed the VoG equipment; unfortunately, this impaired his mind: “You have taken my mind. You are in my blood and brain,” are his last words. We certainly don’t want this fate, so: further research must be conducted.
Every week, we can now complete bounties in the Chamber alone or as a group to gather data for the sketches. Of course, we will also need to eliminate numerous Taken.
After all challenges (ideally varied) for a sketch have been completed, we return to Lakshmi-2, who can now decipher the sketch. We receive the desired item; however, it is still corrupted by Oryx, which is why we have to collect Kabr’s light to be able to equip the armor. Well, at least an interesting idea.
Guardians of all light levels should benefit
The light level of the loot should be designed in such a way that one can always improve. For example, if one is at light level 290, the armor drops between 290 and 300. In the fourth week, with the last sketch, however, a 320 item should be guaranteed.
If one masters all challenges of the four weeks, one should possess a complete VoG equipment that is up to date. According to the user, this event should be relatively easy to implement by the live team. After all, the equipment items are already in the game, as is the Glass Chamber. And maybe an event could even open a door behind which a previously undiscovered chest is hidden…
This idea was reportedly conceived by the Reddit user while showering. What do you think? Would you enjoy this? Or did you perhaps have a much better idea while showering?
This is an AI-powered translation. Some inaccuracies might exist.
In the space simulation Elite: Dangerous, the next part of Horizons is coming. The expansion Engineers focuses on crafting and loot.
In Elite: Dangerous, a somewhat strange way has been found to finance further development. An expansion “Horizons” is sold, but it is more like a season pass. Players essentially pay a full-price title and are promised that content will be delivered and the game will be expanded for a year. Those who skip the expansion will not enjoy the special features.
The first part, which brought planetary landings, introduced Horizons back in 2015. Now, with “Engineers”, the next expansion has at least been roughly outlined. Very little is known about it so far. The only statement provided is that the expansion will revolve around loot and crafting. Players will be presented with a whole world full of “Customization Options”, and every action in the game will be given new meaning and value.
Many years ago, in 2007, starting as a real “hype title,” it never really took off. Although some Diablo veterans from Blizzard were on board and the player base fervently hoped that their new title could satisfy the hack’n’loot hunger that Diablo II had opened up – a D3 was still a long way off.
However, the Flagship Studios founded by the Blizzard veterans had to lower their sails shortly after the launch of Hellgate: London due to financial problems. Various versions and plans followed. Different publishers tried to somehow extract money from the license.
The license then landed in Korea. There were some plans in the air, there was another relaunch planned, something was supposed to happen. The hope flickered for years.
The Closed Beta of The Division allowed some PC players to test graphic mods on Ubisoft’s upcoming MMO shooter. The results are impressive.
We recently reported on the graphics of The Division. Apparently, for some, even the ultra settings on PC were not enough: with the now first graphic mod adapted for The Division, the game is supposed to look even “sharper”.
Graphic mods serve the purpose of enhancing the gaming experience with even better, sharper graphics. They often improve light effects, make shadows more realistic, or allow for a wider view into the distance.
SweetFX is the shader tweaking tool that has already delivered excellent results with GTA 5 and Star Wars Battlefront and is now applied to The Division.
The setting was developed by Xenthor and already showcases impressive results. You can see for yourself in the following video what fruits this graphic mod bears:
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