Destiny: Video of the Week is a pure Titan

In the MMO shooter Destiny , particularly valuable videos from the community have been honored. This time, the Titan class is in the spotlight.

Last week, there were several announcements in the Weekly Update for things that are planned for later, and a handful of videos of the week. We would like to show you these and complement them with our own finds.

After more than a year, the Bubble of the Titan remains a mystery for many opponents. Those who know how to master it, like this YouTuber, achieve excellent situations that work to their advantage.

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Lots of flames, lots of action, many deaths in this Destiny montage.

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A parody of the well-known Old Spice commercials in the USA can be found here. It’s probably only really funny if you know the original cult commercials.

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Once again, excellent timing please – this is our video of the week.

View post on imgur.com


Also an interesting tactic: The behavior of strange Guardians in raids.

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From our community, we received a surprise this week: a Crucible montage:

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… and we will add this montage from our community as well.

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These were Bungie’s and our videos of the week. If you have a video that you would like to see featured here, send it to us via the contact form. In the meantime, we have formed a prayer circle: Please let it not be a Crucible montage.


The title image is by a player with maximum talent in Photoshop. It is titled “Don’t take your chocolate ghost to Mercury.

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ArcheAge: Trion bannt Raidgilde, weil sie unbezwingbaren Leviathan unfair bezwang

Trion Worlds has imposed severe sanctions against the raid guild “Rage Quit” – after they used an exploit, their game accounts for ArcheAge are now banned.

The Leviathan remains unbeaten

In MMORPGs, issues such as bugs and other errors in game mechanics continually arise, and ArcheAge is no exception. By exploiting an exploit, the American guild “Rage Quit” could put the previously unbeaten world boss “Leviathan” in its place – or so they thought. Many players reported the exploitation of a bug, and Trion Worlds’ response was swift and harsh:

The guild “Rage Quit” has been disbanded, with a total of 53 accounts permanently banned.

Archeage Leviathan 2

Because this case also represents a “public interest” for the ArcheAge community, community manager Celestrata spoke up in the forum and explained the reasons for the harsh treatment. According to her, it is strictly prohibited in the terms of service to exploit game bugs for personal gain. Trion Worlds would have refrained from such a severe penalty if the guild had reached out to support to clarify the matter. However, only one player did that, and in a rather shameless manner (more on that shortly).

“If the guild had contacted us to let us know what happened without using the items for their own profit, we would still have deleted the items in their possession. However, we would not have had to resort to the other harsh measures that are now coming into effect.”

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Cheating doesn’t win … not always.

The player Collusion turned out to be particularly brazen. He was the only guild member who contacted Trion Worlds but demanded further “in-game bonuses” for informing the development team about the glitch and revealing its origins. In hindsight, Collusion tried to dismiss this as a “joke” and “harmless trolling” – in vain and too late.

In the official forum, Trion Worlds mostly receives approval. Players say things like “This time you did something really well, Trion” and “No matter what happened before, you have earned my respect for this.” It is kind of nice when guild names become a self-fulfilling prophecy.


For more information and news about the game, you can find it on our ArcheAge topic page.

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Black Desert: Hype nimmt zu – Spielern steht der Sinn nach Abwechslung

The Asia MMORPG Black Desert seems to be well received in the West. Even better than expected.

There aren’t precise figures for the pre-sales of Black Desert, but it seems that the game is generating a bigger buzz than one might assume. After all, publisher Daum is a newcomer here in the West, as the MMORPG genre has been considered declining here for years and Asia MMORPGs do not have the reputation of reaching the mainstream. Usually, they are yet another niche within the MMORPG niche and therefore rarely appear on gaming sites. Black Desert seems to defy this trend, which is due to, but not only, the strong graphics.

In the Black Desert forum, fans are trying to figure out how well the game is selling. They are posting invoice numbers and assuming that the increasing number of these numbers indicates how many “orders of the game or upgrades” Black Desert has sold.

In any case, the number exploded in the last week. After rising by about 20,000 in recent weeks, it increased by 80,000 between February 7 and 13. It now stands at 324,000. Although it is questionable whether all of these are pre-orders, the trend is real and understandable. After all, a closed beta is starting soon, where players can buy access through pre-orders.

http://youtu.be/v6rmBCMBJWs

The interest in Black Desert is high. As reported by 2p, 10,000 beta keys given out officially by the game via Facebook were gone within an hour.

Black Desert Siege Elephant

Just like with the sand park MMORPG ArcheAge , it could be seen that the West has an appetite for a different kind of MMORPG that still offers high spectacle. It will be interesting to see how Black Desert develops over the next weeks and where the game stands after release. Because Black Desert relies significantly less on PvE and quests than Western players are used to from theme park MMORPGs. The game requires a change in thinking.

Time and again, one hears that players are in the mood for “something different.” The actual success of Black Desert will show how serious such statements are.

In South Korea, the game has not yet seen great success compared to Blade and Soul or other “classic titles”.


Anyone who is interested in participating in the soon-to-start beta: We are currently raffling off 400 keys. We have dealt with the game in a preview.

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Source(s):
  1. BD Forum
  2. 2p

World of Warcraft: Legion – This is the new instance “Maw of Souls”

A group of players ventured into the new dungeon “Maw of Souls” from the Alpha of World of Warcraft: Legion. Check here how the run through the eerie ship of the Vrykul went and which bosses are waiting there.

The Maw of Souls – Short and Sweet

The closed Alpha of World of Warcraft: Legion is in full swing. More and more content is being brought to the test servers for the chosen players to try out. In addition to new areas (such as the elven metropolis Suramar), there are also dungeons that are particularly woven into the storyline of each zone this time.

The YouTubers from BellularGaming took a direct look into the dungeon “Maw of Souls”. After conquering the harbor, the players board a Vrykul ship and head out to the open sea. In addition to some cool boss fights, such as “Ymirion, the Fallen King,” which players might remember from “Wrath of the Lich King,” a huge sea monster awaits that gradually destroys the ship itself.

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Although the dungeon only lasts about 15 minutes, the YouTubers consider it the “most beautiful dungeon so far”; they particularly liked the effects of the ship on the sea. However, the bosses were too easy for the testers – Blizzard could increase the damage significantly to provide a real challenge even on normal difficulty.


Find more news about the game and the upcoming expansion “Legion” on our World of Warcraft theme page.

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Source(s):
  1. massivelyop.com

LoL: Wizard Update – Here is how Malzahar is changing

By mid-year, developer RiotGames plans to make some changes to mages like Malzahar for its MOBA League of Legends (LoL) 

As mentioned in the official LoL forum a few weeks ago, there are currently 6 mages on the “list” to be redesigned in order to better fit their playstyle into the current LoL . Even though it will take some time before the mage update appears, RiotRepertoire is already giving insights into the upcoming changes to the mages in LoL.

So far, there are no defined (damage) numbers for the new abilities, but there is a general idea of what to expect from the new Malzahar. The changes are based on player feedback, as players were asked in the forum to share their thoughts on the 6 announced champions. It was mainly about what defines the LoL champion and what differentiates them from other mages.

Malzahar: The burst should go

LoL Malzahar Skin

Currently, Malzahar is a champion that is more classified as a “burst champion”. This means you use a combination of all spells (as much as possible) on the opposing champion and watch them die. This is mainly because Malzahar has no spells to escape from other champions and is thus forced to “burst” someone. The champion designers now want to change Malzahar so that he does not have to play like an All-In champion, but instead gets more “breathing room” and adapts to the current play in LoL.

Traits likely to be retained:

  • Strong against mobility/assassins through Void Grip (R).
  • Unique farming opportunities through Malefic Visions (E).

Traits that are unsatisfactory and want to be improved:

  • A simple W>E>R combination makes an opponent disappear quickly without them having a chance to defend themselves.
  • Malzahar has little room for action.
  • The Voidlings are unique, but do not usually play a major role (except for AD Malzahar).

This is how Malzahar should look after the changes in LoL:

Snow Day Malzahar
  • Malzahar’s kit should play in a way that immediately recognizes the champion – many cool spells and visual effects.
  • He will feel less like a burst mage.
  • Low range and low mobility remain, but he will be less vulnerable.
  • AP Malzahar players will pay more attention to properly using their Voidlings.
  • AD Malzahar will still be an option.
  • His kit will make it clearer how one could have fought better or how opponents could fight better against him.
  • Playing Malzahar will still not be mechanically demanding in the future.

These are the first details about the rework of Malzahar. We are excited to see when there will be the first concrete contributions to his new abilities. What do you think the developers at Riot will do to make him “less vulnerable”?

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Destiny gets its own game and collectible figures

Mega Bloks is releasing a construction set for Destiny in 2016. With this building set, you can create your own Destiny universe in your living room.

The world of Destiny is colorful and diverse. Although the dangers of the Darkness lurk around every corner, this world still holds breathtaking beauty and splendor. Many Guardians have wished to dive into the Destiny universe and be a part of it.

While this wish may not come true anytime soon, you now have the chance to bring parts of the Destiny universe into your living room. The Canadian company Mega Bloks is launching a Destiny construction set in 2016. With their products, they aim to appeal to both children and passionate collectors, who can build authentic replicas with the sets.

Destiny-Mega-Bloks

Create Your Own Vision of the Destiny Universe

Mega Bloks claims to offer their most detailed micro-action figures yet in the Destiny set. In addition, vehicles and scenes directly from the game have been recreated that Destiny fans will recognize. This will allow gamers and construction fans to piece together their own interpretations of the legendary Destiny universe.

Mega Bloks adds that they could not be prouder to provide an entirely new experience to one of the greatest games of our generation with the Destiny set. This allows you to bring your legend into reality.

At the New York Toy Fair, a first look at this Destiny building set was possible. In the following video, you can get an impression for yourself.

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At the end of this year, the Destiny construction set should be available. Then everyone can decide whether they want to place Oryx and Co. on the mantelpiece. The price range for this fun has not yet been disclosed.

What do you think about it? Does it awaken the collector in you?

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Source(s):
  1. Mega Bloks
  2. kotaku

Doom: Dataminers find hints of a random boss system

In the shooter Doom, data miners have found hints that the classic has a lot in store.

Officially, there isn’t much about Doom yet. Players have now gotten their hands on an Alpha that ran in December. It was probably a small test, players only had access to a multiplayer map, but the files contained a lot that passionate tinkerers have now uncovered. However, this should be taken with caution: It is not certain that this will make it into the game.

The data miners found plenty of “old acquaintances” in the data such as The Spider Mastermind, Arch Vile, Zombies, Lost Souls, Hell Knights, Barons of Hell, Pinky Demons/Spectres, Revenants, Cyberdemons, Cacodemons, and Mancubi.

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While the enemies have indeed been changed, the Spider Mastermind is said to now have various laser attacks, crawling mines, and a form of telekinesis. There are also hints of new monsters.

The probably most interesting thing: The data contains hints that bosses can spawn at different locations. Until now, it was assumed that the campaign would be static. But the find indicates that the campaign has random elements and can adapt to the player’s performance.

There are also various leaks from the Doom Alpha showing different weapons:


Read more about Doom, the release date, and the team behind it here:

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Source(s):
  1. doomworld
  2. PcGamesN

SWTOR: Chapter 11 “Denial” – Release date known!

In Star Wars: The Old Republic, the release date for the next story chapter of Knights of the Fallen Empire has been revealed. We have the details for you.

Starting March 10, “Denial” begins

During the recent developer livestream for the SWTOR expansion “Knights of the Fallen Empire”, the creators of the game discussed the plans for the release of the 11th story chapter. This will be titled “Denial” and will be released on March 10, 2016, nearly one month after the release of Chapter 10 “Anarchy in Paradise”. Throughout the chapter, players will encounter Major Aric Jorgan, who was part of Havoc Squad – especially soldiers should still remember him, as he was one of their companions.

Female soldiers could even start a romance with Jorgan. Whether this love can be rekindled and what has happened to Jorgan in the past 5 years remains to be seen. The developers want to discuss this in one of the upcoming streams.

Swtor Aric Jorgan Romance

Apart from the new story chapter, there are also numerous quality-of-life improvements that are meant to make the gaming experience more enjoyable for players. Some of the highlights are:

  • You can have all 5 Galactic Strongholds active at the same time
  • A 50% higher decoration limit on the Guild Ship
  • The overall decoration limit will be raised to 999
  • Guilds can now have up to 1000 members
  • Numerous improvements to the Guild interface

Aside from these new features, there’s also the “Eternal Championship,” which was originally intended to be released with Chapter X “Anarchy in Paradise,” but was postponed at the last minute.


For more information about the game and the current expansion “Knights of the Fallen Empire”, you can visit our Star Wars: The Old Republic themed page.

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Bless: Neue High-Level-Zone verspricht PvP-Action und dicke Beute

The open beta of Bless introduces a new zone. Players must defeat a goblin army while also holding their own in PvP.

Between the Fronts Against a Third Enemy

The Korean MMORPG Bless is currently in open beta. However, instead of just fixing bugs and polishing the gameplay, Bless will release a new zone in the coming days. The fresh area is designed for players level 45 and is located exactly between the two warring factions “Union” and “Hieron”. The forested area is largely devastated by battles but has attracted many creatures and smaller world bosses to the region – which is why players should be in a group of at least 3 if they don’t want to meet their demise regularly.

Bless new zone Forest burning

Story-wise, the main goal of this zone is to prevent the goblins from creating a powerful army – and this is where player characters are called in as mercenaries. This also leads to more encounters with players from the opposing faction – while fighting the monsters, players might find themselves ambushed. Caution and awareness are more important than ever.

A few boss monsters have already been introduced. These include gigantic mantises and – as one would more commonly expect from a JRPG – the clichéd “slime”.

Bless is currently in open beta, but only in Korea. So far, there are no fixed plans for a Western release, though a fan site claims to know concrete goals for this.


For more news and information about the game, you can visit our Bless topic page.

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Source(s):
  1. 2p.com

The Division: Will it support splitscreen?

The Creative Director of Tom Clancy’s The Division, Magnus Jansén, speaks in an interview about The Division and the split-screen mode. Specifically: Why The Division will not support split-screen.

The Division is an MMO shooter with a strong focus on Coop. You can complete story missions together or explore the Dark Zone in a small group. However, this will only be available online – playing together on the couch in split-screen will not be possible.

The Division Pickup

Magnus Jansén explains in an interview with Finder why The Division has chosen against split-screen. It simply does not suit the nature of this game. You continuously improve your character in this game, allowing for seamless transitions between single and multiplayer. This is something that is best done alone, without split-screen.

The special thing about The Division is that the game world never pauses. There is always something to do in the open-world.

“You never stop playing.”

In a classic split-screen experience, there is a defined challenge that you can complete together and then finish. If your partner has to leave, you can go back to single-player and continue your game.

The Division, on the other hand, is a so constant, ongoing experience that it ruins the game to bind yourself to another person. That is why they opted out of split-screen. This allows you to freely immerse yourself in this world, where you can mess around alone or with online buddies.

Division Back

However, there are also evident technical reasons why this mode was discarded. In split-screen, there are always losses in frame rate, detail, and rendering. Especially in the Dark Zone, it is advantageous to have the entire screen available to maintain overview.

In the end, Magnus Jansén admits that he is a fan of split-screen. After all, gaming together on the couch can be incredibly fun. However, this mode was simply impossible for The Division.


In a few days, the Open Beta is upon us. This is what changes compared to the Closed Beta.

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Source(s):
  1. Finder

Guild Wars 2: Heart of Thorns – Sales fall short of expectations

In the fantasy MMORPG Guild Wars 2, the expansion “Heart of Thorns” seems to be underwhelming. Fewer games were sold than expected.

This week, NCSoft released its business figures. While the 4th quarter of 2015 saw a decent increase in revenue for Guild Wars 2, the numbers fell short of the expectations of Korean publisher NCSoft, although this was not communicated explicitly.

During the conference call, which was only available verbally, an analyst asked: The sales for GW2 seem to be rather weak; what is the reason for that?

NCSoft did not dispute the claim that sales were weak and stated that they see the problem in the transition from the regular “Free2Play” contents to the “Paid” expansion Heart of Thorns. Not as many players made the switch as expected.

Compared to the number of players, the amount of money spent in the shop is “still okay.” However, the sales of the paid expansion are a problem.

NCSoft-Finanzen
The upturn in GW2 is notable, but could have been even stronger.

They plan two strategies. First, they want to create more incentives for players to acquire Heart of Thorns, possibly through events or new systems. They are investigating: What prevents purchases, and what can we eliminate?

On the other hand, they want to take another close look at the expansion: What was actually available at the launch of Heart of Thorns, and what were the user expectations? They see a gap there and want to address it, fulfilling these expectations with faster updates.


So one can probably say: Something did not go as expected with Heart of Thorns.

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Source(s):
  1. NCSoft
  2. reddit

Tree of Savior: Leveln wird einfacher und neue Gildenraids!

The latest patch of Tree of Savior makes leveling in a certain phase easier and presents new challenges for guilds. We have the details for you.

Bridging the drought around level 240

For the Korean version of the MMORPG “Tree of Savior,” a new update is coming soon, which aims to fix some issues during the (extremely long) leveling phase of the game. Around level 240, leveling becomes quite tough and is now going to be made more pleasant with a series of new daily tasks.

Tree of Savior Dungeon

Along with the new quests, there will also be guild raids, for which certain challenges must be met. To enter them, the guild must have at least a level 4 guild tower. Those who complete the challenges will be rewarded with rare mounts and pets.

Those who want to tackle exciting battles alone will enjoy the “Challenge Tower.” This will be delivered with the first 20 levels, with a boss waiting on every 5th floor that needs to be defeated. To make things even a bit tougher, there is a time limit of 4 minutes for each level – so speed and concentration are required.

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Source(s):
  1. 2p.com

Black Desert: Win one of 400 beta keys!

The second beta test of the highly anticipated MMORPG Black Desert is coming up and we are giving away a total of 400 access codes!

We are sending you to the desert 400 times!

Among the few great MMORPG hopes of 2016, Black Desert surely belongs. The game has already received a lot of praise for having perhaps the most extensive character creation ever seen in a video game. But Black Desert is significantly more than just “pretty pixels” and well-shaped bodies; it can also captivate players gameplay-wise. Complex and dynamic PvP battles require tactics and quick reactions, while the housing system invites you to linger and experiment.

Black Desert PvP Karma

On February 18, Black Desert will launch into “Closed Beta 2” (CBT2), which will last until February 22. Important for everyone who participated in the first beta: You need to download a new client, the old one can be safely uninstalled.

To give all interested players a chance to get an impression of Black Desert in advance, we are giving away a total of 400 beta keys. To participate in the giveaway, you only need to enter a valid email address in the field below. Multiple entries are not allowed – but feel free to tell your friends and acquaintances about this action if you want to play together!

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The deadline for participation is Tuesday, February 16, 2016, at 8 PM. After that, the 400 keys will be drawn, and the winners will be automatically informed via the registered email address.


Not sure what you think about Black Desert? Then check out our Black Desert theme page, where you will find many exciting articles such as:

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The Elder Scrolls Online: Here are the 6 new skills of the Thieves Guild – And here’s how to get them

In the fantasy MMORPG The Elder Scrolls Online the DLC Thieves Guild for PC, PS4, and Xbox One comes with a new skill line. We introduce it.

New game content comes to TESO in March with the DLC Thieves Guild. The namesake guild will be a new quest giver. Similar to the Mages Guild or the Fighters Guild, players will unlock a special skill line when they dedicate themselves to the pickpockets. A second skill line “Subterfuge”, closely related to thief abilities, has also been available to non-DLC buyers for some time.

Our friends from ProNDC were on the test server and present the Thieves Guild and the two skill lines associated with it in the video.

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Subterfuge – these are the thief skills in TESO that already exist

The skill line “Subterfuge” is under Open World. Skill points increase by bringing items to fences, stealing from NPCs, or picking locks. The abilities already exist.

Important: All these passive abilities can be enhanced up to 4 times

  • Improved Stealth – reduces stamina cost while sneaking by 10%
  • Light Fingers – increases the chance to steal from pockets by 10%
  • Slider – increases the daily interactions available to you with fences by 120%
  • Locksmith – improves your chances when picking locks by 10%
  • Bribery – reduces the costs of bounties that you voluntarily pay off to guards or fences by 10%
TESO-LugundTrug

Thieves Guild – these are the 6 new skills

These 6 passive skills belong to the Thieves Guild. You unlock ranks and increase them by committing crimes for the guild, completing heists, or helping guild members. They are new

  • Finder’s Fee – Unlocks stolen goods
  • Quick Forgetting (4 times upgradeable) – The bounty decreases by 10 every 3 minutes. Infamy is reduced by 8 every 3 seconds.
  • Haggling (4 times upgradeable) – Items sold to fences fetch a price increase of 2%.
  • Leeway – Allows you to evade a single guard every 24 hours.
  • Early Escape – Thieves can use secret escape routes near hideouts
  • Veil of Shadows – The sight range of witnesses and the pursuit radius of guards is reduced by 10%
TESO-Diebesgilde-Skill

More information about the DLC Thieves Guild can be found in these articles:

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The Division: Death and Fat Loot Await in the North of the Dark Zone

The Dark Zone, the PvP area of The Division, is divided into areas of varying difficulty. The north is only recommended for max-level agents.

The Dark Zone in Ubisoft’s upcoming MMO shooter is a great place to test your skills and grab some loot. Not only are there other agents waiting for you, with whom you can cooperate (or you can shoot them ruthlessly in the gut), but there are also NPCs. These rarely mean well for you and attack aggressively.

These non-human enemies vary in level, depending on which area of the DZ you are in. IGN was invited by Ubisoft Massive to explore these zones a bit. The rule is: the farther you go north, the tougher it gets. They captured the deepest insight into this PvP area in the following video.

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The tester struggles quite a bit at level 16 to survive in the northern areas of the Dark Zone. Here he encounters enemies that are 1-2 levels higher than himself and heavily armored. When he faces off against a skull enemy that is at least 5 levels above him, he succumbs to it. But he says: With a group, it would be possible and there would be plenty of DZ experience.

Therefore, it is probably wise to initially avoid these places solo in the final version of The Division until you can face the computer enemies on equal footing. However, the most dangerous area in the north also has its charm: because the best loot awaits you here.

Interesting: A clever reddit user watched this video closely and noticed that the tester had 10 story missions available when he had the map open. He recognizes five missions from the medical sector, four tech missions, and one from the security.

The-Division-IGN-Missions

At the end of next week, an open beta will be available to all of us. There we will probably have the chance to dive into the Dark Zone of The Division again.

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Source(s):
  1. IGN
  2. reddit

Destiny: Guardian reaches Level 40 in Starting Mission

This Guardian had the curious idea of only reaching level 40 in the first story mission in Destiny. The fun cost him over 98 hours.

Players have been complaining for some time about the MMO shooter Destiny that there is nothing left to do. New PvE content has been announced, but it will probably take a while before we can enjoy it.

A Guardian recently had the idea to tackle this boredom in Destiny with a questionable challenge, which he has successfully implemented. Judge for yourselves whether this idea is creative or bordering on madness.

98 Hours “A Guardian Rises” in Destiny

SerfaBoy, as the Guardian calls himself, spent over 98 hours in the first story mission “A Guardian Rises”. So, where you are revived by your Ghost, among all the rusty cars. His goal was: to only reach level 40 within this mission!

Destiny-Earth-Cosmodrome

However, he first had to overcome numerous hurdles: because at the end of this mission you have to kill a final boss to grab the jump ship – then you automatically go to the Tower. However, the Guardian did not want that. He only wants to see the first mission, and reach level 40 only in that. He does not want to go anywhere else. So he had to come up with something.

He played the mission up to the final boss and then tried to return to orbit. However, this function is not available in the first mission yet. After all, you are not yet in possession of the ship with which you can float around casually in orbit.

The Guardian could only choose “Leave Game.” He did this and thus returned to the title screen. When he returned to the game, he spawned in a room just before the jump ship.
All he had to do then was to kill everything and everyone – except for the final boss. Then back to the title screen and do the whole fun again. And then again. And then again.

Sounds crazy? You can see for yourselves in this video.

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How does one come up with such an idea? According to his own statements, he wanted to challenge himself. And he has now successfully mastered this challenge.

According to Bungie, his in-game time is 98 hours and 13 minutes. He estimates that this fun, including load times and time on the title screen, cost him over 106 hours. By the way, he has killed over 55,000 enemies.

Hopefully, it was worth it for him. What do you think about it?


Bird lovers can enjoy this creative idea from a Guardian.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Overwatch: Tolles Spiel, miese Community – Unser Ersteindruck

Cortyn has recently been busy in the beta of Overwatch. But is the game any good? Read our first impressions here.

After the beta of Overwatch woke up from its winter sleep last week, we finally gained access to Blizzard’s hero shooter and were able to get a better impression. Over the past few days, there has been extensive shooting, blocking, hitting, and exploding – all the fun things you can experience in Overwatch. Always in more or less fair 6vs6 matches.

Is something great coming our way? Definitely. Is it perfect? Not at all.

Overwatch Character McCree
The Entry – Incredibly Simple

If Blizzard excels at one thing, it’s designing game entrances so that players are thrown into the battle without much explanation. With just two clicks, you are in the queue, and with two more clicks, you’ve selected your hero and fight across the coherent battlefields – which feels good after just a few moments. At a glance, it’s clear how difficult the hero is to play and what their abilities do.

It’s a pity that some statements are quite vague, and specific damage numbers would be more helpful than terms like “very strong” or “powerful”. Adding to this is the annoying little detail that in the selection menu, chat is irritatingly placed above the description of the ultimate ability, but you can always check it in-game.

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The Shooting – Faster than Expected

Blizzard always claimed that Overwatch would be played “slower” than other shooters, but I cannot confirm that. The action is fast and brutal, and there is rarely time to think. Whether I played McCree, Widowmaker, or Reaper, the camera is yanked back and forth to keep everything in sight. Only with Reinhardt is there a bit more calm – the German knight has a strong shield that lasts quite long, allowing time to plan the next steps.

Overwatch Heroes

Above all, the ability to choose another hero at any time adds more fun than I expected. This means both teams are constantly changing, and there are plenty of opportunities to overcome a seemingly unbeatable team with the right combo. The various maps and game modes are all fun, even if it basically always comes down to “Hold this point” – only sometimes you have to escort a moving point across the map.

Though balancing is occasionally absent, and there are often matches where you simply run into a wall of enemies, this is probably due to the fact that it’s a beta. Since these matches usually last less than 5 minutes, it’s more bearable than it may sound.

The Big Running

However, there are also some criticisms of the game. Personally, I find the breaks between the action too long. Standing in the spawn room for a minute at the beginning of each match is only exciting for the first three matches, and the dialogues between characters become tedious quite quickly.

Overwatch Waiting
Yes… it can get a bit boring in the waiting room.

On most maps, the run path from the spawn point to the real action is also quite long. Sure, the path is somewhat necessary to actually feel death as a “punishment” and to give the opposing team a chance to advance. However, with sluggish heroes, the path feels excruciatingly long. You’re really glad when a Symmetra has sneaked into the team (since she can create portals).

The Community – Last Resort: Close Your Ears and Eyes!

In reality, the community should play a rather subordinate role in the first impression of a game, but in a team shooter designed for cooperation and communication, I can’t get around it. In one word, my experiences can be summarized: Good grief! What has been rattled off in the last few days in terms of wild insults through voice and text chat would make even seasoned League of Legends players and frequent visitors to the Barrens channel blush with shame. Yes, emotions seem to boil over quickly in shooters. I quickly found myself forced to mute the sound in certain matches. This was certainly not beneficial to gameplay (which led to even more insults), but it was unbearable otherwise.

Overwatch Mercy Huge

Of course, I might just have been unlucky in my matchmaking, but that significantly reduced my enjoyment of the game. I just really hope that the community of the finished game is different from what I have experienced so far. Otherwise, I will only be able to enjoy Overwatch with friends.

(Preliminary) Conclusion:

Overwatch is immensely fun. The characters all feel unique and interesting; no hero is like the other. The progression system is motivating but still feels a bit unrefined – especially with increasing levels, the rewards become so rare that they are frustrating when they take so long to arrive. Hopefully, this won’t just be an incentive to generate substantial revenue through the cash shop. The community is currently more toxic than a big city sewer, but that could still be due to the “excitement” of the beta.

To summarize, I am convinced that Overwatch will be one of the major shooter titles of the coming years. Everything fits incredibly well together – apart from a few minor flaws during the beta.

This is an AI-powered translation. Some inaccuracies might exist.

Paladins: New Hero – Grover imported from SMITE!

The latest patch of Paladins introduces a new hero that players of SMITE may already know – the tree Grover takes up the lumberjack axe!

Paladins “borrows” from SMITE

Since February 12, the latest patch of Paladins is available. This significantly reshuffles the card system once again, but can also boast a new hero. Grover joins the zany shooting fun, a tree giant who is also fond of using an axe. We have summarized the most important changes from the “Closed Beta 14 Patch” for you.

Grover, the Wild

After Evie, the frosty sorceress with a big ego, now comes “Grover the Wild” as the new hero in the group. Players of SMITE will now be surprised, as they already know the tree giant. In the god MOBA, Grover is part of the god Sylvanus. Apparently, that was not enough fame for him, so now he rampages through the cards in Paladins (and simultaneously saves development costs for a new hero design). Let’s take a look at his abilities:

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  • In close combat, he ironically uses a lumberjack axe that deals massive damage.
  • The alternative fire mode (right-click) throws the axe and cripples the first enemy hit.
  • Briars and Blossoms are two auras that can be switched by pressing a button. “Briars” creates a harmful aura that damages enemies in the nearby vicinity, and “Blossoms” creates a friendly aura that slowly heals allies.
    Paladins Grover Logo
  • With Vine, Grover sends out a vine that attaches to the first target or surface it hits. The tree giant then pulls himself in that direction (yes, it works upwards too)!
  • The ultimate Whirlwind lets Grover spin quickly, causing high area damage around him.

Grover is, in summary, a very mobile support character with high burst damage.

The Card System – Back to the Drawing Board

There are also major changes to the game’s card system. Almost all heroes have had comprehensive revisions of their cards, but new is also how cards are “leveled” during a match. Instead of selecting a new card upon leveling up, players already have their 5 cards at the start.

During the match, “talent points” can then be invested into individual cards to enhance their effects further. For instance, Skye’s “Backstab” card ensures that the first attack from stealth deals 500 extra damage. This amount can be increased further in several levels.

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The random factor in card selection is now a thing of the past since the “deck” is constructed already in the lobby. After all 10 players have selected their heroes, these become visible for both teams, and afterwards, the cards are chosen. This gives you more opportunities to respond to a specific composition of the opponents and to choose cards that work particularly well against multiple tanks.


You can find more information about the game on our Paladins topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forums.paladins.com

The Division: How to tell if one weapon is better than another

MarcoStyle, a YouTuber who claims to have unlocked all weapons in the Closed Beta of The Division, took a closer look at the weapons. And he found: They are not that different.

The following should actually be quite logical: Standard weapons are worse than Specialized weapons. Superior weapons are stronger than Specialized weapons, and High-End weapons take it a step further. All tiers are represented in different colors, making clear categorization immediately noticeable. However, sometimes it pays off to keep a green (Standard) weapon and dismantle the blue (Specialized). How is that?

MarcoStyle found that, for example, a 586 Magnum in the Standard version can deal more damage than the same weapon in the Specialized edition. But are higher-tier weapons not fundamentally better?

The damage of a weapon depends on many circumstances – mainly luck

No, higher-tier weapons do not necessarily have to be better than lower-tier weapons! At least not when it comes to the damage the weapon deals. Randomness plays a significant role; as is often the case, you just need luck with the drop.

Within a certain range, the damage value can vary when dropped. In the following table, MarcoStyle presents some values of the T821 depending on weapon tier and level.

Attention: He does not guarantee the accuracy of these values. Furthermore, it should be noted that much can change before the release.

The-Division-Weapons

As you can see, a Standard weapon can deal greater damage than a blue weapon, and a Standard weapon at level 4 can be equally powerful as one at level 6. Even if these numbers are not official, they at least illustrate that a higher-tier weapon does not necessarily have to be “stronger”. It depends, as so often, on luck and randomness.

What about the other properties of a weapon?

Weapons obviously have other properties than just the damage they deal. From magazine size to range and stability, the weapons have individual values.

However: These are completely independent of the level. They remain the same. Only the damage varies depending on the level, as can be seen in the following graphic.

The-Division-Weapon-Stats


The weapon tier is completely irrelevant for these properties. They do not change, regardless of whether they are Standard or Specialized, etc. All statistics of a weapon, except for the damage value, are therefore the same for every drop.

Are the High-End weapons like Caduceus and Cassidy unique?

A somewhat disappointing fact is that the High-End weapons are not as special as they might seem.

The-Division-Caduceus

The Caduceus, a highly sought-after and popular High-End weapon from the Closed Beta, has nearly identical values to the SCAR-L except for the damage. Both weapons were level 8 in the beta.

The Cassidy is just a slightly upgraded Double Barrel Shotgun – the statistics are identical, just differing in the damage value.

The only way to change these values is through modifications by swapping out the stock or similar parts on your weapon. Such modifications can increase stability or range, for example. There are quite a few of these additional parts, giving you many options to customize your weapon.

Higher-tier weapons fundamentally have two advantages:

  • Damage value: The chance for higher damage is greater than for lower-tier weapons.
  • Talents”: While Standard weapons have no talents at all, Specialized weapons always have one talent that is completely random; Superior weapons have two and High-End weapons have three talents.

For pistols, the situation with talents is slightly different. They always have the talent “Expert” even in the Standard version. With this, the weapon deals 100% more damage when the target is below 30% health. According to MarcoStyle, this talent is present on every pistol, without needing other attributes. Only the pistol with which you start the game does not have the “Expert” talent.

Sniper rifles always have bonus damage on headshots. The magnitude of this bonus varies from weapon to weapon. Submachine guns also have a bonus: they possess a unique chance for critical hits.

The video from MarcoStyle is here:

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A decent weapon alone is not enough to survive the apocalypse. Here are all the perks that will help you survive.

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Blade & Soul: Was ist aus der westlichen Zensur geworden?

Blade & Soul started about a month ago, but what has become of the censorship allegations? Has anything really changed?

The initial excitement around Blade & Soul has slowly subsided. The western launch was successfully completed, numerous bots have been kept in check, and the servers are handling the load of players significantly better than in the first two days. However, even during the closed beta phase, there was rising criticism of the localization of the title. In this article, we dealt with the censorship allegations of Blade & Soul back then.

Blade-and-Soul-Down

2p has now taken another look at the matter and comes to the somewhat sobering conclusion: Not much has really changed since the beta. The accusations remain.

The Alteration of the Story

Fans have been particularly affected by massive alterations to the story. Already during the beta, it became apparent that the multifaceted and complex characters of Blade & Soul would be somewhat trimmed. Although NCsoft stated at that time that they would “not make changes to the story,” this statement had to be revised soon by completed facts.

Blade and Soul Female Swordfighter
Jinsoyun – a bit flat in the western version…. character-wise, I mean.

Most players will not notice these circumlocutions at all. However, those who know both versions, that is the original and our western one, will have noticed that the characters here are significantly “flatter” and more clichéd than in the original. The players, as heroes of the story, embody the “good,” whereas Jinsoyun, the sexy antagonist with a strong personality (who even got her own musical), becomes a flat comic villain.

Less Naked Facts, More Fabric

In other places, one can no longer speak of “artistic freedom,” but only of open (or rather “veiling”) censorship. Numerous outfits in the game have been adjusted, exposed skin in many clothes has been covered up.

Blade and Soul Zensur
Underwear has been banned to the shop in the western version.

But not only the outfits of the player characters are affected, even NPCs are obviously not trusted to endure winter in the West without being covered up a bit. Even cut scenes have not been spared, and go even further – the camera angles in some scenes have been adjusted so that possibly “naughty” scenes are no longer present. For many players, it is incomprehensible why characters are first covered up and then the angle is also changed – double is better known.

 

Mein-MMO thinks: Not much has changed in our original article on censorship in Blade & Soul. The localization, aside from minor cosmetic corrections, is still the same as during the beta, and the criticism of some fans has simply been swept under the rug. At least: The big shitstorm that was feared has largely not happened.

However, it must also be mentioned that Blade & Soul has developed very well despite these serious allegations. More than 2 million players are now playing in the western version of the game, and these accusations have apparently not hindered its success.

Blade and Soul Nachtklinge 1
The success of the game has been hardly harmed by this.

What do you think about these changes? Do you not care because you do not know the “original” anyway? Or do you find an adjustment of the aspects under the aegis of “westernization” massively disturbing?


You can find more news about the game and the latest patches on our Blade and Soul topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com