For over two days, there have been issues in the FIFA 16: Ultimate Team mode. EA Sports just tweeted a solution.
Currently, things are not running smoothly in Ultimate Team. Users have been complaining for quite a while about issues with team management and objects on the transfer market. Maintenance work was announced today at 8 AM, expected to last for five hours. Apparently, this has also not led to a satisfactory solution.
Now EA Sports has tweeted a remedy for PS4 players. It is as follows:
Go to the team management and build a team with players you haven’t used so far. Then complete a match.
That should resolve the issues on PS4. At least according to EA.
However, this solution proposal is already being heavily mocked. This is proof that EA itself is not managing to solve anything. Why don’t they just fix the problem themselves?
Moreover, it has been noted that players have already discovered this solution themselves and have been forced to play with bronze players to even be able to play FIFA 16: FUT for the last two days.
Furthermore, this remedy from EA does not seem to solve the problems for all users. Reports indicate that the issues persist. Some players have filled their entire team with previously unused players, while others have only partially done so. The results are rather disappointing.
Some are already demanding compensation – of course in the form of free packs. However, EA has never been generous with sets. They usually keep a close watch over that.
How does loot in The Division actually work? What is the difference between public and private drops? What should I pay attention to regarding loot in the Dark Zone? Here are the answers.
The Division is an MMO with RPG elements, so loot is probably one of the most exciting aspects of the game. Players want rewards for their efforts and achievements. Good weapons and armor parts should drop; otherwise, it’s only half as fun. Let’s take a look at how loot works in The Division.
Private and Public Drops
First, it’s important to distinguish between private and public drops:
Private Loot: This includes all drops that only you can see. This can be compared, for example, to the engrams from Destiny, which occasionally drop from enemies when you kill them. Only you can see and pick up these drops. Your team members also have their own private loot.
Public Loot: This is directly the opposite of private loot: everyone can see and pick up the drops – yes, admittedly, not particularly surprising. The exciting part here is: only the first person to pick up the drop gets it. The other agents are left out. First come, first served!
How does loot behave in the PvE area?
Every drop in the PvE area, that is, outside the Dark Zone, is private. This loot belongs only to you. Just you. No matter if you are in a story, saving civilians, or opening chests.
How does loot behave in the Dark Zone?
In the Dark Zone, it gets a bit more complicated: When you kill NPCs, that is, non-human enemies, the loot is private. Each agent gets their own drop.
However, if you kill another agent who is carrying loot, that loot is partially public. It doesn’t matter whether that agent is rogue or not. Every agent now has the chance to grab that loot. So hurry up before someone else picks up the items right in front of you. There might be a high-end weapon in there.
Warning: Every loot in the DZ is contaminated and is therefore stored in the yellow container on your backpack. It must be picked up in the extraction zones by the helicopter before it is transferred to your possession and can be used. Until then, an agent who does not mean well with you can steal the loot.
Not every drop from an agent in the Dark Zone is public
If an agent loses loot through his death, it is classified as public and private. Your opponents can only pick up the public loot. They cannot see or steal the private stuff. What is private and what is public is not by chance – your rogue rank decides:
In the main game, you have 9 slots (only 6 in the beta) available in the Dark Zone where you can store DZ loot. If you are a decent agent and die, you will lose a maximum of three items from your loot, while six will remain private. You can return to the location of your death and pick up that private loot again. Only the three public items will likely be in the possession of another agent.
If you go rogue, the drops work as follows:
Rogue Rank 0: Public 4, Private 5
Rogue Rank 1: Public 5, Private 4
Rogue Rank 2: Public 6, Private 3
Rogue Rank 3: Public 7, Private 2
Rogue Rank 4: Public 8, Private 1
Rogue Rank 5: Public 9, Private 0
In short: The higher the rogue rank, the more you can lose.
This is how loot works in The Division. Especially in the Dark Zone, the behavior of drops is a bit more complicated. In the following video, you can watch it all in English with moving images.
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The fantasy MMORPG The Elder Scrolls Online (PC, PS4, Xbox One) is set to receive a proper group finder tool with the DLC “Thieves Guild.”
There has been a lot of criticism regarding TESO’s group finder tool. The developers have always defended themselves quite sheepishly: Yes, we know. We are sorry. It is a temporary solution, soon you will get a “real tool.”
This “soon” will be reached next month. The goal is to allow players to get their “instant-action” in dungeons without much stress. They want to provide players a lucrative alternative to questing and ensure that the dungeons are well-populated.
In the past, TESO has often been criticized for making it unnecessarily difficult for players to actually play together. An accusation that has long bothered the developers.
Shorter wait times, higher rewards, fewer bugs
With the new group finder tool, players should be able to earn a daily reward when completing a dungeon in normal or veteran mode. For the first dungeon of the day, there will be a chest containing a blue set item from the Thieves Guild and a lot of experience points. If they continue after that, they will receive a green set item and a smaller experience boost for each completed dungeon.
Especially healers or tanks, who would otherwise find “normal leveling” too tedious, should be able to progress here. Heroes who currently lack quests are also likely to appreciate the change.
Players will be able to play together across alliances. “Complete groups” can also sign up and then teleport to a dungeon via the tool. And they have worked on reducing the wait time.
The MMO shooter Destiny is full of secrets. Especially the Vault of Glass presents the Guardians with some puzzles. Now, a reddit user has examined the “song” of the Oracles closely and shown a fine ear.
The Vault of Glass is the first raid in the Destiny universe. It was the first real challenge for all players who have been around since the beginning of Destiny. The Guardians were excited about unique loot. Particularly the weapons were sought after, and some Guardians still mourn for them, as they are hardly usable today.
However, in the past, crowds of people pushed into it and inspected every corner closely. Now the chamber is empty. Hardly any Guardian wanders into the Vault of Glass at the moment.
Nonetheless, there are still many riddles and mysteries that have long remained unsolved. Guardians are still searching for the hidden 6th chest. A user on reddit has now taken a closer look at the Oracles, or rather the sounds they make when they spawn. And he noticed: somehow it sounds familiar to him.
Bungie and the Music
Before he reveals his findings, he points out that it’s not unusual for Bungie to hide clues in the music and sounds. In Halo 3, there are hidden skulls that can be associated with such a phenomenon.
In short: Players must jump through holographic halo rings in a specific order, which then emit a “hum” at a certain pitch. The order of the tones is remarkable, as they represent part of the Halo 3 melody. In this regard, the user refers to this link.
He just wants to make it clear that Destiny may also have some obscure secrets hidden in the music/sounds. The Halo games from Bungie have numerous music-related Easter eggs. And the user sees a relationship between the sounds of the Oracles and the theme song of Destiny.
What is the theme song of Destiny?
This sounds quite interesting at first. But the question arises immediately: What is the theme music of Destiny?
Here, it is not about a single song, as the user states, but first about a specific sequence of notes. And now it might get a little complicated for those who haven’t studied music.
The user talks about a scale used in Destiny: it consists of the following notes:
C, D, E, F#, G, A, Bb
The user specifically refers to this sequence:
C, Bb, C, Bb, D, C, A
(Now is the moment when a surprised “Ooooh” might go through the ranks of music specialists; for all others, we will present that acoustically shortly).
Where does this sequence of tones appear in the game? The surprising answer of the reddit user: Everywhere! Well, almost everywhere.
The most obvious occurrence of this sequence of tones is in the track “The Great Unknown“. Starting at 0:13, you can push all these seven notes through the sound barrier.
https://youtu.be/xCmPkBVWCOI?t=13s
This is the moment when it might become clear to you which tones we are talking about (at least, that’s how it happened for me). In “The Great Unknown,” this sequence of notes is repeated six times, by the way.
This music is everywhere
What’s interesting is: You hear this sequence of tones “every damn time” when you’re chilling in orbit or on your way through the Tower. The user believes that these tones have a nearly hypnotic effect: Every time you enter the Destiny universe, you are welcomed with these 7 tones.
He accuses Bungie of consciously introducing this so that every login feels familiar and pleasant to the Guardian. This is a deliberately introduced constant; and somewhere, we all like to have some consistency in our lives.
And these seven tones, also in this order, appear everywhere in Destiny. For example, also in the track “Excerpt From The Hope”.
https://youtu.be/0Ut6x-x_NdE
This is how The Great Unknown is structured:
Here’s a little treat for all music lovers who know a bit about music. The reddit user consulted a music specialist regarding “The Great Unknown”, specifically about these 7 tones. Here’s the result:
Three voices sing: A soprano and two altos. And this as follows:
Most of the time we hear the soprano singing the important 7-note sequence: C, Bb, C, Bb, D, C, A
Simultaneously, one alto sings: G, G, G, G, G, G, G
And the other alto sings: E, F#, E, F#, D, E, F#
What is meant by this? Basically, it’s not about a sequence of notes, but about three sets in which the seven tones are played in harmony.
It definitely sounds a bit like this presented sequence, as the tones are the same. Only the order doesn’t match yet. Back then, the statement was:
Is there a hidden message in these tones? I think no, but I did my best to piece together this “Oracle Hymn”
But now the reddit user wants to establish a connection between the Oracles and the recurring 7-note sequence in Destiny. Unfortunately, he has not yet been able to gather enough people to carry out his plan.
However, he has already made precise plans on how to successfully tackle this. I don’t want to bore you with these very music-technical elaborations here. You can view these on reddit yourself.
The user stated at the end of his remarks that the Vault of Glass was an incredible, epic experience for all of us (and can still be). Many of us remember the high quality and scope of this raid, but many puzzles remain unsolved.
Who knows, maybe there’s much more to discover in the music and sounds of this raid than we all dare to dream. This clever user has definitely already shown a fine ear.
What do you think? Do you believe that there are more secrets hidden in the sounds of the Vault of Glass?
This is an AI-powered translation. Some inaccuracies might exist.
Two players have managed to achieve the seemingly impossible in World of Warcraft – they completed all the achievements that the game has to offer.
Always give 104%
The nice (or also terrible) thing about MMORPGs is that you can never really have “finished” everything. If you want to, you can always find new or old content that you haven’t mastered yet. How much content that really is can only be guessed at when looking at the long list of various achievements. A total of 2511 achievements have accumulated since the pre-patch of Wrath of the Lich King.
While most players are still nibbling at the magical barrier of 20,000 achievement points, two players have already achieved the seemingly impossible: They have completed every achievement in the game. The Russian human priest Метатроша and the American night elf druid Priv can say: We have completed WoW.
With a hefty total of 25825, the current maximum of achievement points has been reached, which has only been possible for a few days, as some of the PvP achievements are tied to seasons.
An achievement is missing – but that is currently bugged.
However, there is a small annoyance, the achievement “Mythic Dungeoneer” is currently still bugged, which slightly distorts the display in the “Dungeons and Raids” area. However, as compensation, heroic deeds (particularly difficult or no longer achievable achievements) have been included in the overall percentage, resulting in a proud total of 104% of all available achievements.
How many achievement points have you accumulated so far?
The beta of the MMO shooter The Division takes a short break on Saturday, February 20th, as the servers are offline.
As Ubisoft informs via the forum, there are maintenance works for The Division. They started on Saturday at 10:00 AM our time and are expected to last 3 hours. This means the servers for The Division will be back online at 1:00 PM and the beta can continue to be played on PC, PS4, and Xbox One.
The beta has been running since Thursday on Xbox One and since Friday on PC and PlayStation 4. More information and current articles about The Division can be found on our topic page, information about the beta and what new things there are to discover can be read in this article.
The MMORPG Cabal Online is on Steam. It was released ten years ago in Korea.
Cabal Online was released in 2005 in Korea, earning a reputation as a “female-friendly MMORPG” because of the above-average number of women enjoying the free-to-play game. Here in Europe, it played a rather minor role, as the free-to-play market was not very developed at that time in the MMORPG market ruled with an iron fist by WoW, at least regarding mainstream interest. Those who were into the niche tended to orient themselves towards titles like Runes of Magic.
Just this week, Cabal Online took the step to join Steam. This follows a trend. Recently, several “older” MMORPGs have moved to Valve’s gaming platform after Tera took the step in 2015, gaining a small financial boost and hype. Since then, some MMORPGs that are no longer in focus have been attempting to attract new player groups by moving to Steam.
After the PC and Xbox One, SMITE is now also launching on the PS4. We have all the details for you.
Alpha immediately, Beta in March on PlayStation 4
In the god-moba SMITE, things are happening again. After pleasing Xbox One players last year, this year the PlayStation 4 is on the agenda.
Players who have received an invitation can now participate in the closed alpha phase. Later, in March, the closed beta phase will follow. You can sign up on this page now.
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Since SMITE was released in 2013, the MOBA has grown significantly. There are now over 70 different gods from various pantheons to choose from, and just recently it was decided to include the Japanese gods as well. Ultimately, the game will be similar to the PC and Xbox One version, but there will be some special skins that will only be available for Sony’s console. As was the case back then with the Xbox, it should be possible to sync progress between PC and PS4, so that players can carry over earned skins and rewards.
Unlike “traditional” MOBAs like League of Legends or Heroes of the Storm, SMITE is played from a third-person perspective, which provides a much more action-packed gaming experience. We conducted a thorough test of SMITE, which you can read about here.
For more news about the game, you can visit our SMITE topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Are you into online survival games? Then you can now sign up for a test of the upcoming MMO The Black Death.
The Black Death is set in the Middle Ages. More specifically, in Europe between the years 1347 and 1352. During this time, the plague ravaged the land, which does not simply kill victims in the online game but transforms them into dangerous creatures resembling zombies. You must try to survive in this dangerous time without getting infected.
Test the Black Death
The developer studio Green Man Loaded is now looking for testers who would like to take a look at the MMORPG. If you are interested, fill out the form on the website. If you’re lucky, you will be selected for the test, which is set to begin before the Early Access launch this March. If you can participate, you can create your character from ten classes and explore the sandbox world.
You decide how you want to survive there. As a marauder, for example, you spread fear and terror, killing all the infected that you encounter and simply taking what you need to survive. As a bard, on the other hand, you travel from town to town, singing in taverns to earn some money and food. The Middle Ages during the plague are dark and brutal, so you won’t survive long on your own. Therefore, it is worth considering banding together with other players to form strong communities.
How it all plays out, you can find out during the testing phase yourself. Or you can wait until March when the Early Access for The Black Death starts. The developers have also released a new trailer showcasing new gameplay footage that gives a fascinating glimpse of the dark survival game.
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In the MMO shooter Destiny this week, there is a powerful weapon in Osiris called the Doctrine of Passing.
Since this evening, February 19th, at 7:00 PM, the Trials of Osiris in Destiny are active again. This is the weekly recurring PvP event with stricter rules: The better you perform with your 2 friends and the longer you remain undefeated, the stronger opponents you will face. The game mode is 3v3 elimination.
The majority of rewards for Guardians can be earned from Brother Vance when they complete his bounties.
For truly hardcore players, there is a chest waiting on Mercury with masterwork versions of primary weapons. These have a higher light level and a bonus perk compared to the “normal” Osiris weapons.
Additionally, at rank 5, there are boots and at 7 wins the Doctrine of Passing, one of the most sought-after weapons in Destiny currently. If you’re struggling to get that many wins, remember to fill out the buffs on your passage. And good luck out there, Guardians. This time it means a lot:
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In the MMORPG Black Desert , the provisional prices in the cash shop are causing confusion. “Not suitable for the West,” critics lament.
Players receive 2,500 pearls as “Bar Pearls,” meaning in cash shop currency, when they purchase the €100 package for Black Desert. This sounded like a considerable amount until one could first take a look at the prices in the second beta.
Pets, which can be used as loot-collecting helpers, cost about 900 pearls – ideally, you need 3 of them. The coveted “costumes with weapons” cost a staggering 3,200 pearls.
Pretty steep prices, if you calculate roughly 1:100 (as Black Desert itself does, by calling 2,500 pearls “Worth €25). Then one of the costume with weapons would already cost €32, making it more expensive than the current pre-order package for €30.
If you want to be beautiful and lazy, you have to pay
At the moment, this is causing some discussion in the Black Desert community. Also, the fact that colors purchased in the cash shop disappear after use and are not added to a color palette, as in other games, is heating up the tempers. This is considered a “not suitable for the West” system, just as the prices are perceived as “too steep.”
With Elite Dangerous Arena, you can focus solely on PvP battles in the space game.
Sometimes you don’t want to bother with traveling to other star systems, trading, or negotiating – but that’s exactly what the space online game Elite Dangerous offers. If you want to concentrate on dogfights between players, you now have the opportunity to do so. For just 6.75 euros, you can download the standalone game Elite Dangerous Arena via Steam or the Frontier store, which is all about PvP duels.
Just PvP battles
The PvP space battles focus on “Close Quarter Combat”, which are the close-range fights like gladiatorial contests held in various arenas. You can choose between the game modes Free for All, Team Deathmatch, and Capture the Flag, which are available to you on the maps Elevate, Cluster Compound, Asterias Point, and Ice Field. For ships, you can choose either the Federal or Imperial Fighter, the Eagle or Sidewinder, which you can of course customize with specific equipment.
“Elite Dangerous: Arena is a completely new kind of multiplayer shooter that gives competitive players the chance to experience thrilling space battles and challenge players all over the world,” says Frontier CEO David Braben. “We showcase Close Quarter Combat events all around the world, and wherever it’s played, it is received incredibly well.”
Qualify for the tournament!
Developer Frontier Development will also host the Close Quarter Combat Championships tournament, in which players from Elite Dangerous: Arena and Elite Dangerous can participate, as both games are compatible with each other. In preliminary rounds taking place this spring and summer, participants for the final will be determined, which will take place at an undisclosed time at a secret location and will even be streamed live.
In the final, players will compete for a prize pool of $100,000!
https://www.youtube.com/watch?v=C_aD7XNa5MA
This is an AI-powered translation. Some inaccuracies might exist.
Every year in winter, some players in the FIFA series are upgraded. Today, on February 19, the release of part 3 of the player upgrades takes place. German players are also included.
This year, EA Sports is releasing the winter upgrades gradually, namely every Friday in February. Today, the third batch of freshly upgraded players is being thrown into the Ultimate Team mode of FIFA 16.
For the player upgrades, EA bases its decisions on the performances of real players over the past months. This aims to keep the football simulation up to date and to recognize the performances of certain players. This time, Mesut Özil and Mario Gomez are among them.
Mesut Özil receives an upgrade from 87 to 88. His position remains CAM. Especially his passing values are improved.
Mario Gomez has shown decent performances recently at Beşiktaş. This is also rewarded with an upgrade. His overall rating increases by two points to 80. Especially his shooting upgrade is noteworthy: there is an increase of +6. You can read about further notable winter upgrades in the graphics.
Especially Bayern Munich fans are still waiting for upgrades for Douglas Costa and Coman. Next week is the last chance for them to receive an upgrade as well.
New upgrades have already been added to the game in the last two weeks:
Jeff Kaplan, the Game Director of Overwatch, discusses what he thinks about the new progression system and why it is not being changed yet.
Give the system more time
Since Overwatch has entered its second closed beta phase, fans (or at least those with beta access) can benefit from a new system. Reward boxes can unlock skins, spray logos, and emotes. In an interview with pcgamesn, Jeff Kaplan, the Game Director of the game, commented on Overwatch’s progression system and how satisfied they are with it so far. We have summarized the most interesting statements from the conversation for you here.
Even special cases want to be rewarded
The focus is also on players who do not benefit from the current system and are rather demotivated. Kaplan tells about a streamer who plays “Reaper” all day simply because he loves this character. And although he already has a high level, he has not received a single unlock for his favorite hero yet. Kaplan acknowledges that this is frustrating. Partly, they hope to solve this with the currency that is given whenever you have already duplicated an item from a box – which can also be used to unlock certain objects of “wish”.
There is no randomness in Blizzard games
It is also interesting that in Blizzard games there is never “random” loot.
“I think one thing is particularly noteworthy, and I won’t go too much into detail, but we are the ones who also made World of Warcraft, Diablo and Hearthstone. I can definitely say that there is no random loot in our rewards, no matter what people think. There is only the illusion of randomness. Sometimes we do a better job of the illusion than in other cases.”
However, on Reddit and in the forums, comments are loud that the system is too slow. As the level rises, the rewards become increasingly rare, which is slowly causing frustration among players. Many wish for a modification of the system, so that one gets a “small” box after each won game, containing only a single item (as “Paladins” does, for example).
“I want to look at the statistics in two weeks and then again in four weeks.”
They are grateful for any feedback but want to first see how things develop as more and more players reach a high level.
For more information about the game, as well as our first impressions from the beta, you can find on our Overwatch topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The Open Beta of The Division is currently running. Here are the twomost sought-after weapons of this test phase: the High-End Liberator and Pakhan.
The Open Beta is live! Starting at 1 PM today, PC and PS4 players can also participate in the open testing phase of Ubisoft’s upcoming MMO shooter. In the following video from Arekkz, two previously unknown High-End weapons that are available in the Open Beta are showcased. They are arguably the most desired weapons of the moment.
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But precisely because these High-End weapons are so coveted, they are difficult to obtain. You can pick them up from the Saferoom vendor if you have the necessary level and cash.
Additionally, Ubisoft has made changes to the DZ crates and your rewards if you survive as a Rogue agent: You now only receive 300 DZ currency from the crates instead of the 1000 that was the case in the Closed Beta. It will therefore take significantly longer to earn the High-Ends. If you look at it this way, it has the positive effect that not just any agent is running around with these weapons.
The Assault Rifle Liberator
The High-End weapon Liberator, which is also featured on the title image, comes with these stats:
These are the talents that this weapon possesses:
Competent: Damage increases by 5% for 10 seconds after you use a skill.
Dominant: Each kill during an active Signature Skill reduces the cooldown time of your other skills by 3%. This is irrelevant for the Beta, as there are no “Signature Skills”.
Talented: If you kill a target with this weapon, your Skill Power increases by 3% for 5 seconds. This effect is not stackable. If you eliminate another target, the timer resets.
According to Arekkz, Liberator is a nice weapon that clears out enemy masses effectively. It’s very “nice”.
The Light Machine Gun Pakhan
The most notable feature of this High-End light machine gun is its very large magazine. The “Big Mag” holds 45 rounds. Here are the other stats:
This High-End comes with the following talents:
Swift: Reloading is 5% faster.
Destructive: When you use this weapon, the Armor Destruction value increases by 6%.
Ferocious: Damage against elite enemies and named enemies is increased by 5%.
Arekkz especially praises the very large magazine of the Pakhan, which can even be expanded. This allows you to take down three targets in succession before needing to reload. It’s also a very nice weapon.
If you could only choose one of these weapons, he would still lean towards the Liberator. At medium range, this High-End is outstanding. Of course, it always depends on the player’s style.
Currently, Warhammer 40,000: Eternal Crusade is in Early Access on Steam – but what genre is the game supposed to have when it is “finished”?
Eternal Crusade does not want to be a lobby shooter
A few weeks ago, Warhammer 40,000: Eternal Crusade transitioned into Early Access on Steam and has since been more easily accessible to a broader audience. However, those who play the game might quickly fall into the misconception that it is intended to be a generic lobby shooter, which is not the case. The developers clarify this situation in a “State of the Crusade”, something like a “status update”.
Eternal Crusade aims to offer a large, explorable game world where territorial battles decide which faction controls specific areas. The core aspect of it is combat, and only when that runs smoothly will they implement “the rest”. For now, the game looks like a lobby shooter – but only for a certain period.
Somewhat cheekily, it is written: “If you want to help us develop the shooter part of the game further, please check out the Early Access, but do not expect any single-universe-open-world-Skyrim-RPG including battles with thousands of players. The technology to create that is not ready yet (but it will come).”
Finally, it even states: “You can read all 11 previous posts, but no. We are not “just” a lobby shooter, just as Destiny or The Division are not after years of development. Since we are currently putting all our money into WAR instead of advertising for the game, we would appreciate if you could clarify this misunderstanding wherever you see it.”
I would say: We have done that.
This is an AI-powered translation. Some inaccuracies might exist.
That Destiny is more than just an online shooter should now be known to most. However, it may surprise many that the game is also listed in the Guinness World Records – with a bizarre record.
Currently, Destiny is truly not winning any popularity contests – new content is scarce, and fans have been kept waiting for weeks and months. The last “award” the game received was for the expansion “The Taken King”: it is the most downloaded game within 24 hours of all time. However, there is another record listed in the Guinness World Records: namely, the first team to complete the King’s Fall raid. Why? After all, this is said to be the “biggest and hardest challenge ever from Bungie’s FPS series.” Atheon and Crota can still learn a thing or two from the Taken King.
The task force also included “Gunny629”, “Rebelize_”, “Charionna” (USA), “TheTeawrex” (USA), and “ProfessorBroman” (USA). Some names will likely be familiar to our Guardians. We have been able to watch some familiar faces playing Destiny on Twitch.
“Rebelize_” achieved the most kills in this raid (1,397) and had a KD of 11.36. He can now look forward to a note in the “Book of Records”.
Because all this information is noted in the Guinness World Records. Therefore, the joy is naturally immense. This must also be expressed on Twitter.
What do you think of this entry in the Guinness World Records? Is it justified, or do you consider it rather pointless?
Also: Would some of you almost taken this record for yourselves? When did you first take down Oryx?
Developer RiotGames has announced a new dragon champion for its MOBA League of Legends. The old concept Ao Shin will not be pursued further.
Rightly, many of you might now ask, “New? But we already know Ao Shin.” Unfortunately, we have to start with bad news:
In a forum post, RiotIniquitee clarified that they have not been clear about the status of Ao Shin for far too long. During a “Question & Answer” format recently held by RiotGames in China, the question about Ao Shin was the most frequently asked. The post states that the dragon, whose concept was already visible in 2013, will not be presented in this form. This champion has evolved so much that it can no longer be identified as Ao Shin.
Reasons why Ao Shin did not “fit” into League of Legends:
Ao Shin’s kit did not really fit into the game. This is often a problem with new champions, but it can often be addressed with small changes. In other cases, the entire concept must be discarded, and a step back must be taken. This is called “Ice boxing” (essentially putting a champion on ice) and will take as long as necessary until the champion can be approached with a new perspective.
The appearance of a large, snake-like dragon is difficult to implement in LoL because the game thrives on quick movements and reactions. Such a huge dragon would appear rather clumsy. A massive, snake-like dragon stumbling through the Summoner’s Rift would, in my opinion, be more suited for a parody video.
The main reason: RiotGames committed to the premise of Ao Shin far too early without considering what kind of abilities theme this champion should have. There was simply no solid foundation to build upon. At the time Ao Shin was announced, they were in the process of making champion appearances rarer so that they could consistently release unique heroes and not flood the champion selection.
The Reddit user “noobtheloser” paid homage to Ao Shin with a touching drawing showing designer RiotMorello with Ao Shin:
Tears of the Goddess 750/750
The new champion has to step into big clawed shoes
Due to the hype that Ao Shin has generated over the years, the new hero has a lot to make up for. Riot is aware of this and will release the new dragon champion Aurelion Sol in the first half of this year. The name means something like “Golden Sun,” but it is not yet 100% confirmed.
One of the next champions could therefore be Aurelion Sol – we are excited to see when he will be available for League of Legends!
Ao Shin is not the only “showcased” champion that never made it:
This time we want to know from you how you keep your strength while gaming – chips and cola or rather healthy fruits and long cooking?
Gaming is quite a time-consuming affair, and when you’re in a multi-hour raid in World of Warcraft or having a really “good run” in SMITE, you don’t want to interrupt it. Eventually, however, you give in to the feeling of hunger – but what do you grab as gamers the most?
Is it a frozen pizza in the oven, a bag of chips in hand, a few chocolate bars for in between? Or do you have the firm goal that gaming should not interfere with a healthy diet, which comes with hours of cooking? How do you handle it when you play with a fixed group – is there even enough time or do you consider your teammates and quickly make something small?
Today, we want to know from you how you nourish yourselves while gaming.
Junk or healthy? How do you handle that?
Cortyn says: I basically only nourish myself with the souls of my tormented teammates (and the blood of innocent mage novitiates), but when I temporarily leave the demon’s shell, I really need proper food. Against all reason, I also devour way too much unhealthy stuff, especially when I’m stuck in a game with a great story. I believe I survived three days on toast and cereal bars while playing “Life is Strange”.
By the way, if you’re a bit tired of energy drinks, you should consider mixing a thick pot of green tea with some cherry juice – it has about the same effect and is the reason why Schuhmann desperately comes to the chat in the mornings asking if I’m still awake or already awake… usually it’s the former.
Before this turns into a cooking page (by the way, the topic is not mine, just for the record!), let’s get to you. How do you keep your strength while gaming when a long gaming session is ahead? Do you like to grab junk food or is a balanced diet a must even during a 24-hour MMO marathon? Let us know in the comments and discuss vigorously!
This is an AI-powered translation. Some inaccuracies might exist.
A player has particularly distinguished themselves by helping 63 civilians. They will receive a special reward from Ubisoft.
Today’s community task is to kill as many Cleaners as possible. Here, too, the best player who takes down the most Cleaners will be specially recognized. However, the details are not revealed.
But at least the top Cleaner killer is guaranteed eternal fame. Although we admit, out of sheer malice, we shall withhold the name of the one who won yesterday.
This is an AI-powered translation. Some inaccuracies might exist.