The developers of the MMORPG Neverwinter announce a reduction in Stronghold costs. Meanwhile, the Xbox marketplace has caused a stir.
The costs for a stronghold in the MMO Neverwinter are quite high. The developers are aware of this and now want to change it. In particular, the high costs in Astral Diamonds have upset players. Because these are also needed for other things in the game, which cannot be purchased if players must save for the stronghold. Therefore, these costs are now to be adjusted.
Whereby the developers admit that they initially oriented to higher costs so that they do not have to increase them if prices do not match. Now they have the opportunity to lower the costs.
Lower Prices
It is noted on the website regarding this price reduction:
The AD costs in strongholds are being significantly reduced, typically by 50% to 90% (guilds at lower levels receive the largest discounts).
The costs for Tyranny treasures and fairy pets are being markedly decreased, usually by 20% to 40%.
Glory and Astral Diamonds now earn you double the amount of Guild Marks (we do not see a lack of Guild Marks as our biggest problem, but in these two cases, the number seemed too low compared to the others.)
30 new profession tasks, where “boxes” of various kinds are manufactured:
Two each for Alchemy (Gems and Gold), Jewelcrafting (both Gems) and Leadership (Labor and Astral Diamond Chests)
Four each for Artistry, Leatherworking, Chainmail Smithing, Plate Smithing, Tailoring, and Weapon Smithing (all provide surplus equipment)
Isn’t something missing…
Additionally, there are currently controversial discussions about items that have disappeared from the trading marketplace of the Xbox version. These include protective items when upgrading items and gems. While it was initially said that these items would not be removed from the marketplace, it has now happened.
The developers state that these items should not currently be in the marketplace. This led to strong complaints from players, and the developers responded again, stating that they would discuss this situation internally and soon release an official statement.
This statement, however, was anything but positive. They will not reinsert the disappeared items into the trading marketplace. It was a communication error. The items were not supposed to be in the marketplace at this time due to some short-term changes. This had to be done because players were exploiting purchases and negatively impacting the game’s economy.
However, some of these items will be overwritten into players’ inventories so they can use them.
This is an AI-powered translation. Some inaccuracies might exist.
A new trailer has been released for the upcoming MMO shooter The Division , marking the beginning of the open beta that starts tomorrow.
In about half a day, the open beta for The Division will begin on Xbox One. A day later, it will start for PC and PlayStation 4 players. Ubisoft is going into the evening with a trailer that introduces the open beta.
The beta will include a new story mission, which is being promoted in the video, and as always, the players are New York’s last hope.
For more information about the beta, the exact dates, and more, check out our article:
The MMORPG The Repopulation is on hold. Disputes between the game’s developers and the developers of the Hero Engine have led to some changes in the plans.
Above and Beyond Technologies, the developers of The Repopulation, have turned their back on the Hero Engine and will now develop the MMORPG based on Unreal Engine 4. This means that a lot of programming has to be redone. This delays the release of the MMO until at least the end of the year. To secure funding for development and to offer players something earlier, they are currently developing the survival game Fragmented.
A Rapid Development
Fragmented is based on The Repopulation but does not possess the deep game elements of an MMORPG. JC Smith, who works at Above and Beyond Technologies, answered some questions in an interview with MassivelyOP. The switch of the engine has, of course, upset the entire schedule. However, since funding is necessary and they did not want to use Kickstarter again, they decided to develop Fragmented.
The Unreal Engine 4 would have allowed for the creation of a nearly feature-complete game within three months. All backers of The Repopulation will receive Fragmented for free. It will also be offered for regular sale.
The Repopulation will be a true MMORPG
Fragmented will be a sandbox survival game that also offers crafting, harvesting, and building of fortifications – although on a smaller scale than The Repopulation will offer. In addition, there are no NPCs, no NPC cities, and no quests, so development can progress faster. The team will support both games, which is probably not too labor-intensive since both games share systems and technologies.
JC Smith explains that they will definitely publish The Repopulation and that they do not want to cut any features. During development, they will, of course, evaluate one or the other element to see if it still makes sense, but the MMORPG is expected to offer everything one expects from an MMO.
They are very happy with the switch to Unreal Engine 4, even if they miss some of the comfort of the Hero Engine, which already brought several MMO features and also made world creation easier. However, they can now pursue a modular development approach. They will start with the survival game Fragmented and based on that, they will add further features for The Repopulation until they have the MMORPG they envisioned.
https://www.youtube.com/watch?v=8yLraupGaSY
This is an AI-powered translation. Some inaccuracies might exist.
The release of the MMORPG The Secret World is once again facing legal consequences after 4 years. The former CEO is being prosecuted.
As reported by Reuters, a Norwegian financial crimes authority has filed charges against the former CEO of Funcom, Trond Arne Aas. He is accused of market manipulation and insider trading. The allegations primarily concern a period of 9 months in 2011 and 2012. Charges are also being brought against three other individuals.
Lawyers for the defendants have rejected the accusations, stating that their clients are innocent.
It can be assumed that the proceedings still revolve around the events surrounding the launch of “The Secret World”. The CEO had resigned on the launch day of “The Secret World” and, as reported by Escapist magazine in September 2012, had offered 1.5 million shares in the company for sale at a relatively high price. He was able to do this without notifying the Oslo Stock Exchange, as he had stepped down from the list of “Primary Insiders” of Funcom.
As a result of the unsuccessful launch of The Secret World, the share prices of Funcom later collapsed – also because it became known that the former CEO wanted to sell so many shares. Such behavior raises, to say the least, the suspicion of other investors.
Aas stated at the time that he did not foresee the poor sales figures of The Secret World prior to his resignation and the sale of shares. The feedback before the launch was great.
As always in such legal matters, it is probably best to wait for the process to unfold until precise information comes to light. Economic matters are fundamentally a difficult to oversee and complex field.
This is an AI-powered translation. Some inaccuracies might exist.
In the dino hit ARK: Survival Evolved, a new update is coming that aims to implement the long-awaited story into the game.
The writings of past researchers
If you look at ARK: Survival Evolved soberly, the game could hardly be doing better at the moment. Since the game launched on PC, it has sold several million copies – and not just on the computer. Business is also booming on the Xbox One with early access, and just recently the split-screen mode was introduced.
One element that players painfully miss, however, is the story behind ARK. Why is the island the way it is? What are the strange constructs? What do the ruins mean?
What do the ruins mean? What was here before on the island?
These players are now being catered to, and exciting information about the backstory is to be provided. The first step is the implementation of various writings. These are documents written by former researchers or past inhabitants of the island. The information contained is supposed to not only provide insights into the fate of the island but also important clues that will further players in terms of gameplay. Whether this refers to new recipes, hidden caves, or other things remains to be seen.
In The Division, the Xbox One will receive fresh content 30 days before Sony’s console. This is revealed in a video from Gamestop.
New content for Ubisoft’s upcoming MMO shooter will be available first on Xbox One as a time-exclusive. Only 30 days later will PlayStation users be able to enjoy fresh content. This is reported in a new video by the retailer Gamestop, which is meant to promote The Division.
https://youtu.be/aN0-hartAJc
Time-exclusive content for Xbox is not particularly surprising, as Xbox gamers have already enjoyed an exclusive Closed Alpha and were able to spend one more day in the Closed Beta. The Open Beta also starts a day early for Xbox players. PC and PlayStation gamers have thus some disadvantages.
Time Exclusivity for Xbox One
The video states at 1:44 that new content will be released for Xbox 30 days before it arrives on PlayStation. There will also be a bundle for Microsoft’s console. However, no word has been said about the PC version. Since the PC has always been treated like the PS4 (the testing phases start on both platforms simultaneously), it can be assumed that Xbox claims the sole time exclusivity.
The Ubisoft forum already has corresponding reactions to this news. One user comments that it borders on madness how Microsoft tries to promote their console. But at least there is good news for the PS4: By the time content for Sony’s console arrives, most bugs will have been fixed.
Is the guy looking so grumpy because he can’t be happy about this news?
Otherwise, the promotional video praises The Division to the skies. Everyone states they can hardly wait for the launch, praising the gameplay and the minimal loading times. Residents of New York have already had the chance to test the game and see the post-apocalyptic virtual New York. The result: “I love it.”
After complaints from fans, the decision was made to launch a cash shop for Black Desert.
Yesterday, a timeline was announced for Black Desert leading up to the release. Notably, the cash shop will not be active at the game’s launch, but rather nearly two weeks later. However, players will already be able to make purchases during the second beta phase. All items that will later be available in the cash shop will be accessible during the second test, it was stated.
An odd decision.
Players said: If I’m spending money in the cash shop, I might as well do it at the launch and not two weeks later. If I buy, I want to make my way to the maximum level a bit easier with some small items. Favorites for purchase include, as can be seen from comments, especially increased carrying capacity and pets that assist with looting, as well as some costumes that simply make you look more stylish.
Now Daum has reacted, changing the timeline: the cash shop will now be available at launch. Some players still point out: We will be starting without the cash shop during the head start, but overall it is viewed positively, as “The developers are listening to us.”
Activision Blizzard spoke clearly about their goals for the coming years. What else they want to improve besides eSports and mobile games, we tell you here.
The game developer Activision Blizzard undoubtedly belongs to the largest and most successful companies in video game history. In addition to the great successes of Starcraft (which is still an important eSports title in many countries), World of Warcraft (which legitimized the MMO genre) and Hearthstone (which stormed the virtual card game market), the studio has several other “hot irons” in the fire. The colleagues from VentureBeat spoke in a detailed interview with the responsible minds behind Blizzard and learned a lot about the future. We have compiled the most exciting aspects for you.
Blizzard is well established and celebrates its 10th in-house fair, BlizzCon, this year.
Virtual Reality not an issue for Blizzard for now
One could say somewhat mockingly that Blizzard is not exactly known for being the first to forge new paths. The same seems to be true regarding the emerging technology of “Virtual Reality”. While they are definitely monitoring it with interest, it seems they feel it is not yet worthwhile to invest in development. Regarding Metzen, they say:
“Everyone is talking about VR and wearing funny helmets. Culturally, we are interested and watching. How cool would it be to walk around and experience World of Warcraft 1:1? That definitely seems to be the next horizon. But for now, we are just observing. It’s possible that other companies will take bolder steps in that direction and plant their flags there. But I believe we are not ready to conquer that area yet.”
“Deep Mobile Games” – Less “Casual Stuff”?
A particularly large part of the near future is seen by Blizzard in the area of mobile gaming. However, they want to move away from the “casual” impression that numerous games in this field have. Hearthstone was a first step in that direction. According to evaluations from SuperData, Blizzard’s card game has generated over 500 million dollars since its launch in 2013, making it the largest share of the 1.2 billion dollar market for digital card games.
Particularly the somewhat stagnant genre of real-time strategy, according to Frank Pearce, would be suitable for coming to mobile platforms.
“I don’t believe most players want to sit down for a 45-minute mission. This area needs a redevelopment.”
Many franchises would definitely lend themselves to filling the mobile market in the future. Overwatch and Starcraft are just two of them, and fans have been waiting for many years for a continuation of the traditional “Warcraft” game. So far, these are just considerations; there are currently no concrete plans.
More ways for players to create content themselves
Another problem the developers face is how quickly players consume content. Especially core gamers devour new content at such a fast pace that even the 250-person team behind World of Warcraft cannot keep up. One possibility they want to explore is to give players more tools to create their own content.
This was already done in Warcraft 3 with the map editor, which ultimately led to the birth of entire genres, such as MOBAs or Tower Defense. Even more powerful is the map editor in Starcraft 2, which allows even entire campaigns, including cutscenes, to be created.
The undead prince grins – his game enabled the birth of completely new genres.
They want to work on these possibilities in other games as well, although the options in each game are, of course, subject to different limitations. For example, with the latest patch of Overwatch, players can now create their own lobbies and make a variety of settings to create a completely different gameplay experience.
“Our community consists of insatiable consumers of the experiences we create. Everything we can do to give them more of what they want is good. When people run out of things they can do, they will spend their time elsewhere.”
The growth factor eSports
The greatest potential for growth is seen in the area of eSports. With all of Blizzard’s games, they want to consider opportunities for competitive events in the development of the games going forward. This doesn’t necessarily mean that eSports will be made a complete focus, but it should take on a much larger share than it has so far. They even lean far out the window and compare the opportunities in eSports to those in “real” sports.
eSports is a growing market – especially from League Legends can one take a page.
Offers like the NFL, the Premier League, or the NBA would be comparable sizes with which one could indeed measure up if enough investment is made in this area. Currently, revenues from the eSports sector are still very low and have “no significant meaning” within total revenues. However, they emphasize that expenditures are also kept within a small framework, literally stating that in terms of total expenses, “barely more than a few pennies” are involved.
Just recently, Activision/Blizzard legally secured the name “Compete” to possibly build a new platform for eSports.
Reaching larger groups
Above all, Blizzard highly praises the goal of making previously niche genres accessible to a broader audience. This would not only involve expanding the clichéd group of male teenagers but also getting more women interested in video games. However, this also means that the possibilities for interaction between players need to become safer. Women who identify themselves as such in World of Warcraft are still often subjected to hostility or even lewd comments – and this in a game where the gender ratio is more balanced “than many may think”.
In Hearthstone, communication is restricted – but they are not entirely happy with that.
A possible approach was to minimize communication between players, as was the case with Hearthstone’s emotes. However, this is unsatisfactory and a step backwards, as many players have built “long-term relationships and friendships. That should still be possible in the future.”
Blizzard’s plans for the future are grand, and especially in the areas of eSports and mobile gaming, the eyes of fans are now on the game developer. Will the ideas of “deep” mobile games come to fruition? In a year, we will surely know more.
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert you can finally take a look at the Awakening weapon of the Tamer – it will also become significantly stronger without its companion!
The Sky Rod for the Tamer
These days, the second closed beta test for Black Desert is starting with us, but there is also a lot happening in the Korean version. Daum Korea and Pearl Abyss have started to implement the so-called “Awakening Weapons” into the game some time ago. These weapons will only be available shortly before reaching the maximum level, but they will significantly change the gameplay experience of the respective class!
Now it’s the Tamer’s turn, and she has even received her own video showcasing the coveted weapon. With the “Sky Rod,” the Tamer becomes a true threat even on her own, as she is usually only dangerous in connection with her pet.
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A screenshot has appeared on reddit showing two new weapons from Tom Clancy’s The Division: the high-end weapon “M249 Para” and the superior weapon “AUG A3P”.
In addition to the high-end weapons Cassidy and Caduceus, another high-quality weapon has surfaced: the M249 Para. It is a light machine gun with a magazine size of 141. Whether it will be available in the open beta is unknown. Probably not, as it is significantly above the level that will be possible in the beta. All the information currently available about this weapon can be seen in the following screenshot:
Regarding talents, only “Restored” is shown. This perk resets all negative status effects when you eliminate a target with this weapon.
The M249 is a standard infantry machine gun of the United States Armed Forces, which will apparently also make its way into The Division. After all, the game takes place in post-apocalyptic New York.
By the way, the screenshot comes from a new video that appeared on IGN. The developers discuss how seriously they take the “Tom Clancy” brand for their game.
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The assault rifle AUG A3P is also coming to the game
Additionally, the previously unknown AUG A3P is depicted, a weapon of superior quality. Apart from the fact that it does less damage at the same level than the high-end, nothing is known about this assault rifle yet.
The AUG is a weapon from Austria that is primarily used by the Austrian Armed Forces. However, it is also available to the United States Department of Homeland Security. Therefore, it is quite realistic that this assault rifle will feature in Ubisoft’s upcoming MMO shooter.
Today, Cortyn is expressing that games somehow are getting shorter. Sometimes you search longer than you actually play!
Playing only in small portions
Once again it is Wednesday and I have dug out a topic from my thoughts that bothers me a bit. When I look at the comments from the last half year on the site, it seems that other players share my opinion. The discussion is about the trend towards more and more “mini-games” or “short matches”. All games that take more than half an hour seem to be on the decline.
Short matches like in Heroes of the Storm have become part of everyday gaming.
According to Blizzard (and many other game developers), the trend is continuing towards short, crisp matches that last no longer than fifteen minutes. Of course, this is encouraged by the mobile trend, as gaming today mainly happens on the go. Some quick rounds of Hearthstone during the train ride, while waiting for the doctor, or in the boring business lecture have long become part of everyday life.
Additional statements that make me sad are those suggesting that today’s gamers “no longer want to deal with 45-minute missions”. Hello?! Yes, I do! Give me missions that require me to invest significant time! Give me matches where I have a wild back and forth with my opponents for 2, 3, 4 hours!
Particularly absurd are situations where the waiting time for a specific game is longer than the match itself. If I search for a match in Overwatch for one minute, then spend 100 seconds on character selection and preparation, only to finish in 2:30 minutes and have to watch the evaluation for another minute… then something is wrong.
I find this development quite unfortunate. When I dive into a game, I like to “lose” myself in it for a while. This simply does not work when I am waiting for the next match after 5 minutes. Ah, I wish for Alterac Valley back… it didn’t achieve much, but it was long.
Quick matches for in between? Then Hearthstone is just the right thing.
Do you share my opinion on this matter? Or are short, crisp matches exactly what you need, as long as the “preparation time” is within a reasonable range?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a new weapon day is coming up at Banshee-44 on February 17th. What will the gunsmith offer us this time?
Banshee-44 is the guardians’ gateway to a world of weapons and firearms. He is basically the Guns’r’us of the Tower. At ranks 3 and 5, quests for exotic weapons begin. Every Wednesday, he also brings previously ordered firearms and offers new ones.
These are the 5 test weapons on February 17th in Destiny
With these 5 weapons, you should complete tasks this week to gain favor with Banshee.
With an auto rifle from Häkke, you will engage against Cabal.
With a fusion rifle from Omolon, you need to go into the Crucible.
With a hand cannon from Omolon, you must land precision shots.
An pulse rifle from Häkke wants precision shots.
A sniper rifle from Omolon wants to be taken for a walk in the Crucible.
These 5 weapons can be ordered in Destiny this week
Here are the 5 raw materials that you can order this week. Next week, Banshee will bring the finished guns:
The auto rifle Suros Ari-41 is considered a very solid primary weapon. It is one of the “medium-fast” rifles with high stability but relatively low range. Maybe not the first choice, but close.
The scout rifle Suros Dis-43 on the other hand, is the first choice. With strong perks, it can perform incredibly well. With high impact, range, and decent stability, the foundations are there for the Dis-43 to become a super scout rifle. Provided the perks are right.
Similarly, the Cocytus SR4, another scout rifle, is highly regarded among guardians. It has high range and impact – the Omolon perks are more “trick perks”, which can result in interesting weapons. Ideally, rolls will shape the Cocytus into a weapon that can rival the gold standard “Inconstancy” .
The sniper rifle Tamar-D on the other hand, doesn’t have too many fans. There are strong alternatives. A medium-fast firing sniper rifle with low stability is just problematic.
Recommendation: The 3 weapons to get this week are likely Cocytus SR4, Suros Dis-43, and Suros Ari-41. Especially the two scouts should be picked up.
These weapons can be picked up this week with a good roll
Remember: If you don’t like the roll of a weapon you ordered, you can just wait until next week.
In this video, you can see the rolls for the 5 weapons that came last week: Jingukogo-D (decent roll #1), Strongbow-D, Suros Ari-45 (strong roll #3 with Perfect Balance, Lightweight Frame, Outlaw), Suros JLB-42, Suros JLB-47.
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In The Division, eye-tracking features will be available at launch. This allows you to target your enemies directly with your eyes on PC. Additionally, the first TV spot has been revealed.
Ubisoft recently announced that the final version of The Division will include eye-tracking features. However, these are only intended for PC. Players who own compatible sensors, such as Tobii’s EyeX or SteelSeries Sentry Eye Tracker, can utilize some gameplay features specifically tailored for eye-tracking technology.
This allows you to aim with your eyes, mark enemies, and browse the HUD.
This should enable PC gamers to make HUD elements, such as the mini-map, visible when you focus your gaze on them. It disappears transparently in the background by looking away.
Aim and mark enemies directly with your eyes
Probably more interesting are the features that come into play directly in combat: by simply looking at your opponent, they will be marked, allowing your teammates to see the enemy as well. Additionally, as expected, you can efficiently target and eliminate your opponents with this technology. This should work faster than aiming with a mouse or gamepad – at least when one gets used to eye-tracking.
Gamespot was able to test Tobii’s technology during a hands-on demo; apparently, it works just as promised. To calibrate the system, the tester had to sit in front of a laptop and target some points with their eyes without moving their head. This process took less than 30 seconds. A one-time calibration is saved for the future, allowing for a quick user switch.
The tester describes their eye-tracking experience as very intuitive. Aiming at enemies just with the eye not only worked excellently, but the reaction time was also faster than if they had to aim with the mouse first. Looking and aiming would merge into one action.
The eye-tracking features are now coming to The Division on PC. Whether this technology will be attractive to a wide audience remains to be seen. However, according to Tobii, it is on the rise: by the end of the year, over 100 games will include eye-tracking features.
First TV spot for The Division
To get the eagerly waiting agents hyped for the game, the first The Division TV spot has been released. It is titled “Yesterday.” In it, soldiers who were once just civilians speak about their time before the apocalypse. Watch for yourself:
What if Blizzard would recreate World of Warcraft with current graphics? A YouTuber shows impressive images from a possible implementation…
Less Comic, More Realism
With its proud lifespan of 11 years, World of Warcraft has certainly passed the peak of its subscriber count some time ago, but an end is still not in sight, as the latest expansion “Legion” is set to be released later this year.
What will not change, however, is the fundamental graphics of the game and the now more than outdated engine. In a beloved game like WoW, fans often engage in a little thought experiment: What would Azeroth look like with current graphics?
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YouTuber Daniel L has asked the same question, but he didn’t just stop at daydreaming. Some time ago, he began creating various areas of Azeroth in Unreal Engine 4, primarily the Forest of Elwynn and Westfall. In the meantime, both zones have been diligently updated and enhanced with some visual tricks. It’s best to check both videos for yourselves; it’s worth it.
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According to Daniel L, most environments have been assembled from various materials. He either took models and textures directly from World of Warcraft or pieced them together from different Unreal demos.
What do you think of these “remakes” of the old areas? Nice to look at and desirable, or would you miss the comic style and the old, but familiar graphics?
The new patch 3.2 of SMITE is live on the server and brings the second Japanese god into the fresh season of the god MOBAs.
The Lord of Thunder – Raijin
Raijin is the second god of the Japanese pantheon and truly brings the “beat” into the game. He is the god of thunder and as such summons lightning with his drums to annihilate enemies. Let’s take a look at his abilities:
https://www.youtube.com/watch?v=bJo8GqSpJfc
His passive ability Static Crescendo gradually charges his 4 drums. Abilities and basic attacks grant a stack. At 4 stacks, the next ability deals damage as if the player had 30% additional magical power.
With Percussive Storm, Raijin strikes his drums three times and releases energy waves each time. The first two strikes release one wave, while the last wave releases two. The waves deal damage and stop at the first enemy hit.
With Raiju, Raijin sends a small spirit to the targeted enemy. It lingers there for a few seconds and reveals the god’s position as long as it slumbers within. Once Raijin attacks the affected god again, the spirit breaks free and deals moderate damage.
Thundercrash deals minor damage in a target area before Raijin teleports to the aimed location and deals damage again.
The Ultimate Taiko Drums allows Raijin to hit his drums rapidly up to 4 times. Each hit sends energy in one direction, deals damage, and grants one of three effects. 1: 100% damage of the ability | 2: 50% damage and 0.5 seconds taunt | 3: 50% damage and 0.5 seconds fear.
Besides that, the patch also included some new skins, but only “Tier 2” skins, which are minor adjustments of the existing models. Ratatoskr and Bastet can look forward to a polished appearance.
For more news and articles about the game, check out our SMITE theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In a new interview about The Division, there are more hints about a possible endgame.
An interview with the Guardian now brings new details to light about The Division. A lot is already known about The Division, but not everything. Especially the “endgame”, the gameplay from level 30, remains completely unclear.
The latest interview doesn’t change much either. It’s not as if Julian Gerighty, the Associate Creative Director, says anything outright, but there are only hints and suggestions about what he desires. For example, when asked if the game could expand beyond Manhattan, perhaps to Ellis Island or the Bronx, Gerighty says: “That is something we want to focus on.” There could be some surprises.
When asked about raids similar to Destiny, where multiple groups of players cooperate, he says: He would love for them to come.
Dark Zone is set to have special events – Balance patches are likely to come
A clear piece of information Gerighty shares: For the Dark Zone, they plan special events and various special occasions, including specific calendar actions. The Dark Zone will be part of the efforts to further develop The Division after launch.
Later, the interviewer brings a helicopter as a boss into play, so to speak, the real counterpoint to a dragon in a fantasy game. Would something like that be possible? Gerighty dodges the question but simultaneously agrees a bit: They already have many cool things in store with more exotic enemies that they haven’t shown yet.
Anyway, players haven’t seen many efforts yet. The Game Director has invested time to balance teams of 4 players at level 30 so it feels good to tackle events and to create a solid foundation for it. However, Gerighty believes that they will not stop balancing even once the game is released.
What is clear currently: There is still a lot for players to discover.
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This also applies to the developers. They have been closely watching the beta. How something experimental like the Dark Zone will be received can never be known in advance.
At the moment, Massive, the developers, are being flexible. That is something they learned from Destiny: One must be prepared to let go of the game one starts with and be able to develop it. Gerighty has also seen this with The Crew, the last game he worked on. Video game development today is a new world. In the past, it was: Release a game and take a few weeks off. Today, it never stops.
All about the open beta of The Division can be found in this article:
In the MMORPG Black Desert , the download for the beta is expected early in the evening.
Today, on February 16th, the download for the second Closed Beta of Black Desert should start. The client will weigh a little over 30 gigabytes. It is quite a package – especially since we don’t exactly live in the home of broadband coverage.
Many potential players got up early this morning, wanting to start the download in order to have the connection free during the day. But there was nothing yet. Even for breakfast and lunch, the servers remained cold. At 6:00 PM our time, it was tweeted: The download should start in the next three hours.
The alpha of the upcoming MOBA Atlas Reactor starts on February 18.
MOBA is not actually the right term for the online game, as the battles in Atlas Reactor are fought in rounds. However, many MOBA elements are also included. You can choose between different heroes with different abilities and team up on maps against other teams. However, the round-based battles offer significantly more tactical depth than the real-time battles of a regular MOBA.
MOBA and turn-based combat? Is that possible?
Turn-based combat in an online game is always a tricky thing. No one likes to wait until it’s their turn. Therefore, the actions for all players take place simultaneously, but they are divided into several phases. In the first phase, you assess the current situation and think about your next move. Phase 2 involves evasion actions, followed by the attack phase. Finally, all players move their characters to new positions on the map. The game principle is described as “chess with cannons” and “DotA meets XCOM”.
Join the alpha!
Everything seems a bit unusual. However, Trion Worlds wants to bring a lot of fun to the principle. If you want to see for yourself if this game principle works and if you want to try it out, then sign up for the alpha on the official website of Atlas Reactor. This will take place from February 18 to 24. You will have 14 characters available.
Additionally, Trion wants to test the shop system, which is why all players will receive some credits that they can spend in the in-game shop. There, it is possible to buy cosmetic items that give the heroes a new look. Maybe you will be lucky and be selected for the alpha.
https://www.youtube.com/watch?v=lfb1A9XBVJ0
This is an AI-powered translation. Some inaccuracies might exist.
The dataminers have been diligent and have already extracted the German intro from the game files of Black Desert. Check out how the translation looks here.
The accident with the Elision Stone
The Closed Beta 2 (CBT2) of Black Desert begins on February 18, but the dataminers have already delved into the game files and uncovered some interesting things. Part of this is the introduction sequence that introduces you to the game world of Black Desert – this is now available with German subtitles. Some translations are still a bit questionable, and particularly with “Elision Stone” it sends a chill down the spine, but at least this whole thing is still in beta.
https://www.youtube.com/watch?v=rrXredTvtdQ
The intro provides a brief introduction to the game world and tells the story of the central trading city of Goma Naru. A lively place where trade and the hustle and bustle of everyday life prevail and where there is basically no danger – until now. An trading ship brought the so-called “Elision Stone” to the city, an ancient artifact with sinister powers. The inevitable happens: The power of the stone is unleashed and the locals are consumed by dark forces.
The dataminer Sweetdeal claims to have unearthed a few more details. The language of the game can be set in an additional menu, but the various chat channels are independent of that. Playing in German but hanging out in English chats is not a problem. He also suspects from the translation that there will be megaservers. All these statements should be taken with caution. Until there is an official statement from the developers, this is primarily one thing: speculation.
Update: Yep, it looks like this will be our intro. Daum has just released the English version as the official story intro on Youtube.
Thanks to Lauryll for the tip.
For more news and information about the game and the upcoming beta phase, visit our Black Desert topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Bungie has revealed some statistics about the Crucible in Destiny. This includes three “secret weapons” that PvP enthusiasts should check out at least once.
PvP fans are currently being treated to a wealth of content: numerous Crucible modes, the Trials of Osiris every week, and occasionally the Iron Banner – last week even featured a new 2v2 event for Valentine’s Day. Guardians preferring to battle computer opponents are left wanting. At least it was recently announced that PvE content will be coming soon.
In this article, we want to take a closer look at the Crucible: Bungie has revealed some interesting statistics and mentioned three “secret weapons“. Let’s take a look at them.
The best focuses – sorted by mode
First, we want to consider which focuses have caused the most ruckus in the Crucible. Bungie revealed these sorted by mode. Importantly: All this data comes from the end of 2015. So they are a bit aged.
Control: Sunbreaker According to Bungie, the Titan with the Sunbreaker focus dominates this 6v6 game mode. Swinging the hammer in Control doesn’t hurt – only the others.
Conflict: Gunslinger The Gunslingers are apparently the deadliest killers in Conflict, where there are no control points to capture.
Rift: Defender This is quite interesting: According to Bungie, defenders in Rift have nearly double the success rate of any other subclass across all game modes. The Bubble seems to shine particularly in Rift. Strong performance from the Defender!
Skirmish: Sunsinger, Striker In Skirmish, a smaller game mode, the Warlocks dominate, but the Strikers are close behind.
Elimination: Stormcaller, Gunslinger, Sunbreaker, Striker In this mode, no single focus stands out. Each class has its strengths here.
Rumble: Striker Here too, a Titan focus is dominant. Following the Striker in second place is the Stormcaller.
At this point, it is interesting to note that theTitan provides a strong focus in nearly all game modes.
Jon Weisnewski and Sage Merrill, two lead sandbox designers at Bungie, have some adjustments for the Warlock and Hunter in mind for the future. Additionally, they want to highlight the various playstyles more.
Jon also added that he would like to see Private Matches in the future. This wish has been frequently and emphatically expressed in the community. However, he could not say anything concrete about it yet.
Specifically, the following weapons stand out as statistical outliers from the mass. We will present these secret weapons in the Crucible on the following pages.
This is an AI-powered translation. Some inaccuracies might exist.