The MMORPG Cabal Online is on Steam. It was released ten years ago in Korea.
Cabal Online was released in 2005 in Korea, earning a reputation as a “female-friendly MMORPG” because of the above-average number of women enjoying the free-to-play game. Here in Europe, it played a rather minor role, as the free-to-play market was not very developed at that time in the MMORPG market ruled with an iron fist by WoW, at least regarding mainstream interest. Those who were into the niche tended to orient themselves towards titles like Runes of Magic.
Just this week, Cabal Online took the step to join Steam. This follows a trend. Recently, several “older” MMORPGs have moved to Valve’s gaming platform after Tera took the step in 2015, gaining a small financial boost and hype. Since then, some MMORPGs that are no longer in focus have been attempting to attract new player groups by moving to Steam.
After the PC and Xbox One, SMITE is now also launching on the PS4. We have all the details for you.
Alpha immediately, Beta in March on PlayStation 4
In the god-moba SMITE, things are happening again. After pleasing Xbox One players last year, this year the PlayStation 4 is on the agenda.
Players who have received an invitation can now participate in the closed alpha phase. Later, in March, the closed beta phase will follow. You can sign up on this page now.
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Since SMITE was released in 2013, the MOBA has grown significantly. There are now over 70 different gods from various pantheons to choose from, and just recently it was decided to include the Japanese gods as well. Ultimately, the game will be similar to the PC and Xbox One version, but there will be some special skins that will only be available for Sony’s console. As was the case back then with the Xbox, it should be possible to sync progress between PC and PS4, so that players can carry over earned skins and rewards.
Unlike “traditional” MOBAs like League of Legends or Heroes of the Storm, SMITE is played from a third-person perspective, which provides a much more action-packed gaming experience. We conducted a thorough test of SMITE, which you can read about here.
For more news about the game, you can visit our SMITE topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Are you into online survival games? Then you can now sign up for a test of the upcoming MMO The Black Death.
The Black Death is set in the Middle Ages. More specifically, in Europe between the years 1347 and 1352. During this time, the plague ravaged the land, which does not simply kill victims in the online game but transforms them into dangerous creatures resembling zombies. You must try to survive in this dangerous time without getting infected.
Test the Black Death
The developer studio Green Man Loaded is now looking for testers who would like to take a look at the MMORPG. If you are interested, fill out the form on the website. If you’re lucky, you will be selected for the test, which is set to begin before the Early Access launch this March. If you can participate, you can create your character from ten classes and explore the sandbox world.
You decide how you want to survive there. As a marauder, for example, you spread fear and terror, killing all the infected that you encounter and simply taking what you need to survive. As a bard, on the other hand, you travel from town to town, singing in taverns to earn some money and food. The Middle Ages during the plague are dark and brutal, so you won’t survive long on your own. Therefore, it is worth considering banding together with other players to form strong communities.
How it all plays out, you can find out during the testing phase yourself. Or you can wait until March when the Early Access for The Black Death starts. The developers have also released a new trailer showcasing new gameplay footage that gives a fascinating glimpse of the dark survival game.
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In the MMO shooter Destiny this week, there is a powerful weapon in Osiris called the Doctrine of Passing.
Since this evening, February 19th, at 7:00 PM, the Trials of Osiris in Destiny are active again. This is the weekly recurring PvP event with stricter rules: The better you perform with your 2 friends and the longer you remain undefeated, the stronger opponents you will face. The game mode is 3v3 elimination.
The majority of rewards for Guardians can be earned from Brother Vance when they complete his bounties.
For truly hardcore players, there is a chest waiting on Mercury with masterwork versions of primary weapons. These have a higher light level and a bonus perk compared to the “normal” Osiris weapons.
Additionally, at rank 5, there are boots and at 7 wins the Doctrine of Passing, one of the most sought-after weapons in Destiny currently. If you’re struggling to get that many wins, remember to fill out the buffs on your passage. And good luck out there, Guardians. This time it means a lot:
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In the MMORPG Black Desert , the provisional prices in the cash shop are causing confusion. “Not suitable for the West,” critics lament.
Players receive 2,500 pearls as “Bar Pearls,” meaning in cash shop currency, when they purchase the €100 package for Black Desert. This sounded like a considerable amount until one could first take a look at the prices in the second beta.
Pets, which can be used as loot-collecting helpers, cost about 900 pearls – ideally, you need 3 of them. The coveted “costumes with weapons” cost a staggering 3,200 pearls.
Pretty steep prices, if you calculate roughly 1:100 (as Black Desert itself does, by calling 2,500 pearls “Worth €25). Then one of the costume with weapons would already cost €32, making it more expensive than the current pre-order package for €30.
If you want to be beautiful and lazy, you have to pay
At the moment, this is causing some discussion in the Black Desert community. Also, the fact that colors purchased in the cash shop disappear after use and are not added to a color palette, as in other games, is heating up the tempers. This is considered a “not suitable for the West” system, just as the prices are perceived as “too steep.”
With Elite Dangerous Arena, you can focus solely on PvP battles in the space game.
Sometimes you don’t want to bother with traveling to other star systems, trading, or negotiating – but that’s exactly what the space online game Elite Dangerous offers. If you want to concentrate on dogfights between players, you now have the opportunity to do so. For just 6.75 euros, you can download the standalone game Elite Dangerous Arena via Steam or the Frontier store, which is all about PvP duels.
Just PvP battles
The PvP space battles focus on “Close Quarter Combat”, which are the close-range fights like gladiatorial contests held in various arenas. You can choose between the game modes Free for All, Team Deathmatch, and Capture the Flag, which are available to you on the maps Elevate, Cluster Compound, Asterias Point, and Ice Field. For ships, you can choose either the Federal or Imperial Fighter, the Eagle or Sidewinder, which you can of course customize with specific equipment.
“Elite Dangerous: Arena is a completely new kind of multiplayer shooter that gives competitive players the chance to experience thrilling space battles and challenge players all over the world,” says Frontier CEO David Braben. “We showcase Close Quarter Combat events all around the world, and wherever it’s played, it is received incredibly well.”
Qualify for the tournament!
Developer Frontier Development will also host the Close Quarter Combat Championships tournament, in which players from Elite Dangerous: Arena and Elite Dangerous can participate, as both games are compatible with each other. In preliminary rounds taking place this spring and summer, participants for the final will be determined, which will take place at an undisclosed time at a secret location and will even be streamed live.
In the final, players will compete for a prize pool of $100,000!
https://www.youtube.com/watch?v=C_aD7XNa5MA
This is an AI-powered translation. Some inaccuracies might exist.
Every year in winter, some players in the FIFA series are upgraded. Today, on February 19, the release of part 3 of the player upgrades takes place. German players are also included.
This year, EA Sports is releasing the winter upgrades gradually, namely every Friday in February. Today, the third batch of freshly upgraded players is being thrown into the Ultimate Team mode of FIFA 16.
For the player upgrades, EA bases its decisions on the performances of real players over the past months. This aims to keep the football simulation up to date and to recognize the performances of certain players. This time, Mesut Özil and Mario Gomez are among them.
Mesut Özil receives an upgrade from 87 to 88. His position remains CAM. Especially his passing values are improved.
Mario Gomez has shown decent performances recently at Beşiktaş. This is also rewarded with an upgrade. His overall rating increases by two points to 80. Especially his shooting upgrade is noteworthy: there is an increase of +6. You can read about further notable winter upgrades in the graphics.
Especially Bayern Munich fans are still waiting for upgrades for Douglas Costa and Coman. Next week is the last chance for them to receive an upgrade as well.
New upgrades have already been added to the game in the last two weeks:
Jeff Kaplan, the Game Director of Overwatch, discusses what he thinks about the new progression system and why it is not being changed yet.
Give the system more time
Since Overwatch has entered its second closed beta phase, fans (or at least those with beta access) can benefit from a new system. Reward boxes can unlock skins, spray logos, and emotes. In an interview with pcgamesn, Jeff Kaplan, the Game Director of the game, commented on Overwatch’s progression system and how satisfied they are with it so far. We have summarized the most interesting statements from the conversation for you here.
Even special cases want to be rewarded
The focus is also on players who do not benefit from the current system and are rather demotivated. Kaplan tells about a streamer who plays “Reaper” all day simply because he loves this character. And although he already has a high level, he has not received a single unlock for his favorite hero yet. Kaplan acknowledges that this is frustrating. Partly, they hope to solve this with the currency that is given whenever you have already duplicated an item from a box – which can also be used to unlock certain objects of “wish”.
There is no randomness in Blizzard games
It is also interesting that in Blizzard games there is never “random” loot.
“I think one thing is particularly noteworthy, and I won’t go too much into detail, but we are the ones who also made World of Warcraft, Diablo and Hearthstone. I can definitely say that there is no random loot in our rewards, no matter what people think. There is only the illusion of randomness. Sometimes we do a better job of the illusion than in other cases.”
However, on Reddit and in the forums, comments are loud that the system is too slow. As the level rises, the rewards become increasingly rare, which is slowly causing frustration among players. Many wish for a modification of the system, so that one gets a “small” box after each won game, containing only a single item (as “Paladins” does, for example).
“I want to look at the statistics in two weeks and then again in four weeks.”
They are grateful for any feedback but want to first see how things develop as more and more players reach a high level.
For more information about the game, as well as our first impressions from the beta, you can find on our Overwatch topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The Open Beta of The Division is currently running. Here are the twomost sought-after weapons of this test phase: the High-End Liberator and Pakhan.
The Open Beta is live! Starting at 1 PM today, PC and PS4 players can also participate in the open testing phase of Ubisoft’s upcoming MMO shooter. In the following video from Arekkz, two previously unknown High-End weapons that are available in the Open Beta are showcased. They are arguably the most desired weapons of the moment.
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But precisely because these High-End weapons are so coveted, they are difficult to obtain. You can pick them up from the Saferoom vendor if you have the necessary level and cash.
Additionally, Ubisoft has made changes to the DZ crates and your rewards if you survive as a Rogue agent: You now only receive 300 DZ currency from the crates instead of the 1000 that was the case in the Closed Beta. It will therefore take significantly longer to earn the High-Ends. If you look at it this way, it has the positive effect that not just any agent is running around with these weapons.
The Assault Rifle Liberator
The High-End weapon Liberator, which is also featured on the title image, comes with these stats:
These are the talents that this weapon possesses:
Competent: Damage increases by 5% for 10 seconds after you use a skill.
Dominant: Each kill during an active Signature Skill reduces the cooldown time of your other skills by 3%. This is irrelevant for the Beta, as there are no “Signature Skills”.
Talented: If you kill a target with this weapon, your Skill Power increases by 3% for 5 seconds. This effect is not stackable. If you eliminate another target, the timer resets.
According to Arekkz, Liberator is a nice weapon that clears out enemy masses effectively. It’s very “nice”.
The Light Machine Gun Pakhan
The most notable feature of this High-End light machine gun is its very large magazine. The “Big Mag” holds 45 rounds. Here are the other stats:
This High-End comes with the following talents:
Swift: Reloading is 5% faster.
Destructive: When you use this weapon, the Armor Destruction value increases by 6%.
Ferocious: Damage against elite enemies and named enemies is increased by 5%.
Arekkz especially praises the very large magazine of the Pakhan, which can even be expanded. This allows you to take down three targets in succession before needing to reload. It’s also a very nice weapon.
If you could only choose one of these weapons, he would still lean towards the Liberator. At medium range, this High-End is outstanding. Of course, it always depends on the player’s style.
Currently, Warhammer 40,000: Eternal Crusade is in Early Access on Steam – but what genre is the game supposed to have when it is “finished”?
Eternal Crusade does not want to be a lobby shooter
A few weeks ago, Warhammer 40,000: Eternal Crusade transitioned into Early Access on Steam and has since been more easily accessible to a broader audience. However, those who play the game might quickly fall into the misconception that it is intended to be a generic lobby shooter, which is not the case. The developers clarify this situation in a “State of the Crusade”, something like a “status update”.
Eternal Crusade aims to offer a large, explorable game world where territorial battles decide which faction controls specific areas. The core aspect of it is combat, and only when that runs smoothly will they implement “the rest”. For now, the game looks like a lobby shooter – but only for a certain period.
Somewhat cheekily, it is written: “If you want to help us develop the shooter part of the game further, please check out the Early Access, but do not expect any single-universe-open-world-Skyrim-RPG including battles with thousands of players. The technology to create that is not ready yet (but it will come).”
Finally, it even states: “You can read all 11 previous posts, but no. We are not “just” a lobby shooter, just as Destiny or The Division are not after years of development. Since we are currently putting all our money into WAR instead of advertising for the game, we would appreciate if you could clarify this misunderstanding wherever you see it.”
I would say: We have done that.
This is an AI-powered translation. Some inaccuracies might exist.
That Destiny is more than just an online shooter should now be known to most. However, it may surprise many that the game is also listed in the Guinness World Records – with a bizarre record.
Currently, Destiny is truly not winning any popularity contests – new content is scarce, and fans have been kept waiting for weeks and months. The last “award” the game received was for the expansion “The Taken King”: it is the most downloaded game within 24 hours of all time. However, there is another record listed in the Guinness World Records: namely, the first team to complete the King’s Fall raid. Why? After all, this is said to be the “biggest and hardest challenge ever from Bungie’s FPS series.” Atheon and Crota can still learn a thing or two from the Taken King.
The task force also included “Gunny629”, “Rebelize_”, “Charionna” (USA), “TheTeawrex” (USA), and “ProfessorBroman” (USA). Some names will likely be familiar to our Guardians. We have been able to watch some familiar faces playing Destiny on Twitch.
“Rebelize_” achieved the most kills in this raid (1,397) and had a KD of 11.36. He can now look forward to a note in the “Book of Records”.
Because all this information is noted in the Guinness World Records. Therefore, the joy is naturally immense. This must also be expressed on Twitter.
What do you think of this entry in the Guinness World Records? Is it justified, or do you consider it rather pointless?
Also: Would some of you almost taken this record for yourselves? When did you first take down Oryx?
Developer RiotGames has announced a new dragon champion for its MOBA League of Legends. The old concept Ao Shin will not be pursued further.
Rightly, many of you might now ask, “New? But we already know Ao Shin.” Unfortunately, we have to start with bad news:
In a forum post, RiotIniquitee clarified that they have not been clear about the status of Ao Shin for far too long. During a “Question & Answer” format recently held by RiotGames in China, the question about Ao Shin was the most frequently asked. The post states that the dragon, whose concept was already visible in 2013, will not be presented in this form. This champion has evolved so much that it can no longer be identified as Ao Shin.
Reasons why Ao Shin did not “fit” into League of Legends:
Ao Shin’s kit did not really fit into the game. This is often a problem with new champions, but it can often be addressed with small changes. In other cases, the entire concept must be discarded, and a step back must be taken. This is called “Ice boxing” (essentially putting a champion on ice) and will take as long as necessary until the champion can be approached with a new perspective.
The appearance of a large, snake-like dragon is difficult to implement in LoL because the game thrives on quick movements and reactions. Such a huge dragon would appear rather clumsy. A massive, snake-like dragon stumbling through the Summoner’s Rift would, in my opinion, be more suited for a parody video.
The main reason: RiotGames committed to the premise of Ao Shin far too early without considering what kind of abilities theme this champion should have. There was simply no solid foundation to build upon. At the time Ao Shin was announced, they were in the process of making champion appearances rarer so that they could consistently release unique heroes and not flood the champion selection.
The Reddit user “noobtheloser” paid homage to Ao Shin with a touching drawing showing designer RiotMorello with Ao Shin:
Tears of the Goddess 750/750
The new champion has to step into big clawed shoes
Due to the hype that Ao Shin has generated over the years, the new hero has a lot to make up for. Riot is aware of this and will release the new dragon champion Aurelion Sol in the first half of this year. The name means something like “Golden Sun,” but it is not yet 100% confirmed.
One of the next champions could therefore be Aurelion Sol – we are excited to see when he will be available for League of Legends!
Ao Shin is not the only “showcased” champion that never made it:
This time we want to know from you how you keep your strength while gaming – chips and cola or rather healthy fruits and long cooking?
Gaming is quite a time-consuming affair, and when you’re in a multi-hour raid in World of Warcraft or having a really “good run” in SMITE, you don’t want to interrupt it. Eventually, however, you give in to the feeling of hunger – but what do you grab as gamers the most?
Is it a frozen pizza in the oven, a bag of chips in hand, a few chocolate bars for in between? Or do you have the firm goal that gaming should not interfere with a healthy diet, which comes with hours of cooking? How do you handle it when you play with a fixed group – is there even enough time or do you consider your teammates and quickly make something small?
Today, we want to know from you how you nourish yourselves while gaming.
Junk or healthy? How do you handle that?
Cortyn says: I basically only nourish myself with the souls of my tormented teammates (and the blood of innocent mage novitiates), but when I temporarily leave the demon’s shell, I really need proper food. Against all reason, I also devour way too much unhealthy stuff, especially when I’m stuck in a game with a great story. I believe I survived three days on toast and cereal bars while playing “Life is Strange”.
By the way, if you’re a bit tired of energy drinks, you should consider mixing a thick pot of green tea with some cherry juice – it has about the same effect and is the reason why Schuhmann desperately comes to the chat in the mornings asking if I’m still awake or already awake… usually it’s the former.
Before this turns into a cooking page (by the way, the topic is not mine, just for the record!), let’s get to you. How do you keep your strength while gaming when a long gaming session is ahead? Do you like to grab junk food or is a balanced diet a must even during a 24-hour MMO marathon? Let us know in the comments and discuss vigorously!
This is an AI-powered translation. Some inaccuracies might exist.
A player has particularly distinguished themselves by helping 63 civilians. They will receive a special reward from Ubisoft.
Today’s community task is to kill as many Cleaners as possible. Here, too, the best player who takes down the most Cleaners will be specially recognized. However, the details are not revealed.
But at least the top Cleaner killer is guaranteed eternal fame. Although we admit, out of sheer malice, we shall withhold the name of the one who won yesterday.
This is an AI-powered translation. Some inaccuracies might exist.
As Ubisoft announces via Twitter, the servers for “The Division” are currently offline for maintenance. The downtime is expected to last until 1:00 PM, after which the Open Beta will continue on the Xbox One. For Playstation 4 and PC, it will start.
#TheDivision Open Beta servers are now offline for the scheduled maintenance. We’ll be back at 1 pm CET on ALL platforms!
The beta already started yesterday at 10:00 AM for players on the Xbox One. PC players and friends of Sony’s console are joining today.
This is the new mission Subway Morgue in the Open Beta
Compared to last time when you could play The Division, during the Closed Beta, a new mission especially draws attention and receives good ratings from players.
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One of the lead designers of BioWare talks about the beginnings of Star Wars: The Old Republic and how the character stories of the main story came to be.
The Story Behind the Story
In a comprehensive post on the website starwars.com, one of the lead designers of Star Wars: The Old Republic, Michael Backus, talks about the origins of the game – which are now over 7 years old. He names the sources of inspiration that were crucial for creating the 4 Republic class stories.
Even though a large part of the inspiration came “only” from the movies, a closer insight into the mindset of the developers is still interesting. We have summarized the key points for you regarding the individual Republic classes.
The Jedi Knight – Like Luke, with Flaws and Quirks
For the Jedi Knight, the creation of the character was relatively straightforward. No matter to whom the term “Jedi Knight” is spoken, everyone immediately has a specific image in mind of a “good” character who wants to maintain order in the galaxy and stands up for others. Nevertheless, they did not want to create a perfect superhero and thus used Luke Skywalker as a template.
Backus cites a particularly influential scene on Dagobah, where Yoda tells him that he is not yet ready to face Darth Vader. When Luke learns that he must sacrifice his friends for it, he decides to act against his master’s advice and leaves the planet anyway.
It was exactly these decisions that they wanted to highlight in the personal story – sometimes you have to choose between what is good and what is right.
The Jedi Consular – Like Yoda, Wise and Thoughtful
For the creation of the Jedi Consular, the developers faced a new challenge. While they could draw on many examples from the films, such as Yoda or Obi-Wan Kenobi, who act as wise advisors and work more in the background, they are still very strong in their use of the Force.
However, the difficulty was that Jedi Consulars should actually avoid conflicts, as they prefer to guide the fate of the galaxy through diplomacy rather than raw violence and lightsabers. It is obvious that this is rather impractical in an MMORPG.
For this reason, they had to focus on something else, which was the connection to the Force. Part of the Jedi’s task is to guard the knowledge of the galaxy, which also means seeking out hidden knowledge or even meeting species that are Force-sensitive but have no knowledge of the light and dark sides.
At the same time, the Consulars are the puppet masters behind the scenes who must uncover political intrigues and temptations of the Sith early on. All of this provided enough potential to tell an exciting story.
The Trooper – Few Sources, Plenty of Action
In the case of the Trooper, the situation was significantly more difficult because there was hardly any usable source material, at least not from the films. At that time, there was no “Star Wars: The Clone Wars,” and characters like Rex or Cody could not be used as references. The developers had to go further back in history and stumbled upon one of the original Star Wars comics created by Genndy Tartakovsky and George Lucas. However, the Trooper should be more than just a single fighter in a huge army.
He was meant to be a true elite fighter, which is why he was allowed to join Havoc Squad, one of the most powerful units in the galaxy. This also provided a great rationale for how a Trooper was able to face off against Force users: superior technology and professional training were supposed to level the battlefield.
Yet in the story of the Trooper, more than just sheer firepower matters: often, players feel how the units and armies are merely pawns for political power games – and often they can push back against this treatment.
The Smuggler – Cunning, but with a Good Heart
The Smuggler particularly appealed to the developers because here they had the opportunity to create a character who is essentially completely “normal.” He knows nothing about the Force and is not a military expert, but only serves one person: himself.
The source of inspiration, of course, is Han Solo, who is basically a pretty devious rogue, but has a good heart nonetheless. The Smuggler primarily serves himself, but when it matters, he can also protect those who are important to him – he just wouldn’t admit it out loud.
The developers and writers had a lot of fun as they could incorporate much more wit and sarcasm into this class story than into the other stories – and they did so without taking away the necessary seriousness from the Smuggler. “This essence is what we wanted to capture with the Smuggler. A character who says something witty even when he is facing huge dangers. A character that we all wished we could be as cool as he is.”
In the future, Backus also wants to deal with the Imperial classes and provide a similar insight there. As soon as that is done, we will translate the most exciting statements for you again.
For the upcoming shooter “The Division” a TV spot titled “Yesterday” has been released. We are showing it in German in the extended version.
There are different images seen in The Division. Instead of aliens with laser guns, gigantic robots or the creepy creatures that one encounters in other shooters, The Division opts for a somewhat exaggerated, yet realistic terror scenario. In New York, civilization has collapsed after a bio-terror attack. Without police and other protective forces, the law of the jungle reigns on the streets of the Big Apple.
The player takes on the role of an agent of the “Division” to confront the impending collapse, along with other agents. An exciting setting for the next big MMO shooter and a coherent trailer, or what do you think?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the vendor Xur arrives in the Tower today, February 19. What does he have? Where is he?
This week was fairly quiet for Destiny. After releasing a rough road map for the upcoming months last week, efforts continued this week on the matchmaking settings in PvP, but without discovering the Philosopher’s Stone. Next week, the Iron Banner is coming, while fans are currently angrily commenting on every news with “I don’t care, tell me how PvE is progressing.”
But now to Xur, the Agent of the Nine.
Everything about Xur in Destiny on February 19, 20, 21.
When does Xur come and when does he leave again?
Xur arrives on Friday, February 19, at 10:00 AM. He stays for 48 hours in the Tower and leaves on Sunday, February 21, at 10:00 AM.
Where is Xur in Destiny today?
Xur is located from February 19 to February 21 opposite the Speaker.
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Blade & Soul allows trading with in-game Gold and announces the 7th class – the Warlock is coming soon to the live servers.
Although Blade & Soul has just launched in the West about a month ago, the “store is bustling” significantly. More than two million players have already joined the game in the Western version, and NCSoft is actively pushing new updates. In Korea, the game’s country of origin, they are already several patches ahead, but we are catching up quickly.
Gold trading now possible in-game
Players can already legally offer their farmed Gold for sale. To do this, simply press the shortcut CTRL+C and in the appearing interface either offer their own Gold or buy foreign Gold. However, purchasing Gold is only possible with NCoin, which is then converted into coins for the Hongmoon Shop and made available to the seller of the Gold. This provides a solid opportunity for players to fulfill some wishes from the in-game shop even without real money.
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The 7th class and the 8th floor for Blade and Soul
The next major update is already scheduled for March 2nd – and it is even more extensive than expected. Players can look forward to a new class, the Warlock, joining the battle and leading his demons into combat. To celebrate this appropriately, all players will receive an additional character slot to dive into the fray with the new class.
The Warlock likes demons.
But the patch brings even more: The Naryuan Prison, an instance for 4 or 6 players, opens its gates. The special thing about it is that the challenges change a little each time, ensuring that the instance remains fun in the long term.
Moreover, there’s the 8th floor of the Mushin Tower, where players must fight against a ghostly apparition of Mushin himself – the most difficult challenge of the tower so far.
This time in “This Week at Bungie”: not much new. Community Manager DeeJ is proud that there will now be a dedicated recording studio for live streams and video shows. Until now, one had to find a room at Bungie’s headquarters and set up a makeshift recording setup. Now they plan to install a dedicated studio in a fixed location and aim to broadcast something every week, from smaller events to major announcements.
For larger announcements, they will probably again involve “the higher-ups” at Bungie. In Year 1, they presented both DLCs in this manner. From this whole initiative, they expect more transparency, want to introduce developers, provide insight into their work, or simply hang out with players.
The February Iron Banner in Destiny
There were preliminary details announced about the February Iron Banner. It will take place in the “Clash” mode. The Iron Banner starts on Tuesday, February 23, at 7:00 PM. It ends on Tuesday, March 1, at 10:00 AM.
The purchasable rewards from Lord Saladin include:
At Rank 3: Gloves and PlayStation-exclusive Gloves
At Rank 4: Helmets, PlayStation-exclusive Helmets, and Sniper Rifles
And at Rank 5: a Rocket Launcher.
As rewards after the match, there is a chance for:
From Rank 2: Gloves and PlayStation-exclusive Gloves
From Rank 3: Helmets and Sniper Rifles
From Rank 4: a Rocket Launcher
Be nice to each other, your opponent might be your neighbor – less lag in Destiny
There may be “new matchmaking” rules activated for Iron Banner. This is what Destiny suggests, but it doesn’t promise it.
They also tinkered with the matchmaking rules again last night: They are supposed to place “even more emphasis on proximity” than before. Bungie warns: Be kind to each other, your opponent could come from the neighborhood. They expect this will lead to less lag in Destiny.
Today, Friday, February 19, Xur returns to the Tower. We will meet him at 10:00 AM to report on his inventory.
This is an AI-powered translation. Some inaccuracies might exist.