Blizzard has released the first lore video for Overwatch in the usual cinematic quality. Check out Winston’s backstory here.
The Science Gorilla from the Moon – Winston
Just a few days ago, Blizzard announced that they would finally bring backstory information about the characters of Overwatch to life in moving images, starting with the video “Recall,” which primarily focuses on Winston’s background story. The gorilla from the moon has quite a fondness for bananas, peanut butter, and glasses, but a rather short temper. Oh, and he is a scientist too.
The 8-minute video shows the kind-hearted Winston living his lonely existence in an abandoned Overwatch base. Overwatch has long been disbanded, and the world is slowly sinking back into chaos, yet Winston could act against the existing laws with a click and call all agents back together. What this has to do with Reaper, you should find out for yourself.
http://youtu.be/tTne0a-ioSQ
Mein-MMO says: Blizzard simply knows how to create cinematics. After the announcement of the small “lore snippets” that players should receive, I honestly expected short videos of about 2 minutes in length. However, the fact that Blizzard is kicking off with nearly 8 minutes and thereby overshadowing the original intro cinematic gives hope. And eagerness for more. It seems that Winston’s video is just the first piece of a puzzle that will soon come together with many more into a larger whole.
Especially great are the many details and the humor of the video (even Athena’s announcement voice takes a break so the soldier has time to get thrown through the window). Those with good eyes can even recognize outstanding characters that are in the Overwatch database – a little spoiler for what the future may hold?
You can find more news and articles about Blizzard’s hero shooter on our Overwatch topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the weekly Nightfall Strike and the Raid challenge will change on March 22.
The valley has been traversed, and from this week on, we can expect new information about Destiny. On Wednesday at 7:00 PM, there will be a live stream: Bungie will present the patch that is expected to arrive in mid-April (four months, after it was first mentioned). We will cover this with a live ticker. But that’s still a day and a half away; first, it’s all about the weekly reset in Destiny.
Weekly Nightfall Strike is Cerebus Vae III
This time Valus Ta’aurc is due, also known as Rockets McDickface.
His strike Cerebus Vae III has the following modifiers:
Small Arms – The damage from primary weapons is preferred
Chaff – The radar is not functioning.
Ironclad – Enemies have increased shields
Exposure – The shields of the Guardians are enhanced but do not regenerate.
This is the T3 boss in the Oryx’s Courtyard: Kagoor
Kagoor is the T3 boss in the Oryx’s Courtyard from the week of March 22. This is the witch with the Ogres.
Guides on how the challenges in Destiny will go this week
At this point, we would like to present videos that show you how experienced Guardians deal with the minions of darkness this week – rather roughly.
Here is a guide for properly dealing with a huge Ogre who thinks he can show off in the raid and challenges all Guardians on PS3, PS4, Xbox 360, and Xbox One. He will see what he gets from it.
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For Hearthstone three new cards have been revealed that join “Whispers of the Old Gods”. Check them out here!
Damnation for All!
The Hearthstone community still has to wait a bit longer for the release of “Whispers of the Old Gods”, as there is still no precise date other than “late April, early May”. Until then, Blizzard regularly reveals cards from the expansion to keep fans entertained (and to boost the pre-order of card packs).
Warlocks love to wipe all minions off the board with “Swirling Nether”. But how could such a card be made even stronger? It’s easier than you think. The new epic Warlock spell “Doom!” destroys all minions on the battlefield for 10 mana and allows the player to draw a card for each minion destroyed. The spell is currently considered very situational, as Warlocks often already have a rather full hand and risk “burning” many cards.
For Priests, the tentacled cat has been let out of the bag with the reveal of the new legendary card “Herald Volazj”. For 6 mana, the Faceless has stats of 5/5 and the battle cry: “Summons 1/1 copies of each of your other minions.” There is much discussion around this card, as while the effect can be devastating with Ragnaros (since even a 1/1 Ragnaros deals 8 damage at the end of the turn), many fans criticize that this is a typical “Win More” card that can only be played if you are already significantly ahead.
Finally, all classes have the new neutral minion “Infested Tauren”, a character for 4 mana with stats of 2/3 and taunt. Since that alone is rather weak, it also has the deathrattle effect: “Summon a 2/2 slime”, which however comes without taunt.
What do you think of the new cards? Do you have ideas about how they could fit into existing decks or be combined well?
Find more news and articles on the game and the other cards featured on our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the shared-world shooter The Division, maintenance will take place on Tuesday, March 22nd, for PS4, Xbox One, and PC. The servers will be offline during this time.
Every Tuesday at 9 AM, Massive works a little on their new MMO shooter The Division. This week, agents will feel the impact of maintenance as they will not be able to log into The Division during this time. The servers will be unreachable on Playstation 4, Xbox One, and PC.
When will the servers of The Division be back online?
The servers will be unavailable starting at 9 AM today. The estimated duration of the maintenance is 3 hours. This means you should be able to play again by 12 PM. Last week, it was finished around 11:45 AM.
Maintenance brings Patch 1.0.2
During this maintenance, a new patch will be deployed, which will bring changes to the Dark Zone and lock the farm spot around “Bullet King”. What Patch 1.0.2 in The Division will change all of this, you can find out here.
The patch size is expected to be between 2.3 and 3 GB, depending on the platform. If there are any updates regarding The Division and the maintenance, we will keep you informed here.
Update 12:00 PM: The servers are back up. Ubisoft has also bid farewell to Bullet King via Twitter.
While maintenance is ongoing, we want to take a moment to say farewell to the Bullet King. pic.twitter.com/gsIcixEDjE
This week, FUT celebrates its 7th birthday in FIFA 16! We summarize what to expect this week.
EA Sports celebrates the 7th birthday of FIFA Ultimate Team this week. From March 21 to March 28, players can expect some “in-game events”.
Free Packs in FIFA 16: FUT
Until March 28, there will be a free pack for every player daily. From Monday, 7 PM, to Tuesday, 7 PM, a Gold Pack will be given for free. You can log in on the console or through the web or companion app to receive the gift. However, you cannot put the contents of this pack on the transfer market – even selling it will not yield any coins.
New Tournament: FUT Birthday Cup
Throughout the birthday week, a new tournament will be active, the FUT Birthday Cup.
Participation Requirements: Exact number of nationalities: 18 in starting eleven and substitutes.
Tournament Bonus: In this tournament, one must win up to seven times to earn increasingly better rewards. The reward for the first online win is an exclusive EA jersey for your club.
For the birthday in FIFA 16: FUT special pack offers
Every day this week, new packs will be available. It starts with Premium Gold Player Packs for 25,000 coins. Jumbo Premium Gold Packs for 15k coins will be available throughout the week.
Players receive international positions
Moreover, until March 28, 7 PM, there will be players in the packs who wear their national team positions instead of their club positions. For example, a Cristiano Ronaldo is a striker, a Thomas Müller is a RM, and a David Alaba is a DM. This opens up more possibilities for you to build your team.
A new round of balancing changes is giving Overwatch further polish. We have the details.
Plenty of Small Nerfs – Less Mei, More Winston
Slowly but surely, it seems that Blizzard is settling in, as the adjustments to the characters are becoming somewhat less drastic. There are not really any major leaps anymore – except for one or two exceptions – which likely indicates a more rounded and balanced gameplay experience.
Symmetra now takes 30% longer to use her Ultimate “Teleporter”, making it more worthwhile to eliminate.
Winston can now jump every 6 seconds (previously 8 seconds), giving him additional mobility.
There are two adjustments for Mei. Her alternate fire is once again slowed down by 15%, while the damage of the projectile decreases with increased distance. As a trade-off, enemies hit by her “Snow Gun” are now frozen 15% faster.
Larger changes are also present for Genji, as this agile ninja loses 20% of his Shuriken damage. Instead, he gains 50 health points, bringing him over 200.
For all heroes, there is an adjustment to the melee attack. This now deals only 30 damage (previously 50), but has a cooldown of only 1 second (previously 1.5 seconds).
The complete list of all changes can be found in our sources.
The Power of Sounds
At GDC 2016, the two developers Scott Lawlor and Tomas Neumann, who are mainly responsible for the soundscape, talked about an experiment that they implemented with Overwatch. The goal was to develop a game that could be played solely based on the sound sources. The underlying idea was simple: players should be able to gather as much information as possible from the sounds.
Large tanks are significantly louder than smaller characters.
Therefore, Overwatch does not rely on “realistic” sound, but has made some changes. For instance, the footsteps of enemy heroes are always louder than those of allies. Additionally, there is a “threat system” that analyzes whether players might “get in each other’s way”. For example, if you are targeted by a distant enemy, you can hear them clearly. If another enemy is walking two meters away in a different room, but there is no direct path to them, then their sounds are only faint.
The size of the characters has also been incorporated in a special way: large heroes (essentially all tanks) can be heard more clearly than smaller characters. The exception is: you always hear yourself quite softly. Yes, even as cuddly Roadhog.
You can find more news and articles about Blizzard’s hero shooter on our Overwatch topic page.
This is an AI-powered translation. Some inaccuracies might exist.
League of Legends developer RiotGames has developed a new Mecha skin that is about to be released.
As with some champions before, a champion will once again be transformed into a “mechanical construct” through a skin. But which champion it will actually be, RiotGames hasn’t revealed yet. However, the images and the text provide some clues about which champions might be considered.
“Reactivating …”
According to the images, this could be a skin for the hero Sion. Additionally, there were already some pieces of information related to this topic in the PBE server patch notes that have since been deleted. There was talk of “Mecha Zero Sion.” Although the teaser text could also lead to Blitzcrank.
In FIFA 16 , every match starts with selecting the right formation. We will find out the perfect lineup for your team below.
In FIFA 16, you have the option to edit your team lineup before every match. Especially in Ultimate Team and Pro Clubs mode, you must find a formation that works for you and suits your players.
How to choose the formation for your Ultimate Team
If you want to build a team in FUT, it is theoretically advantageous to decide on a formation in advance. Only then can you target players that fit this formation. Changing the lineup afterwards will affect your chemistry. You can find out how chemistry is calculated in FIFA 16.
Unfortunately, there’s no secret recipe for finding your “perfect” lineup in FIFA 16, but you can consider the following tips in your decision:
What is my play style? Pay attention to your own gameplay and consider how you play in FIFA 16. Do you often attack down the wings? Do you prefer dominant ball possession? Do you rely more on counter-attacks?
Which formation appeals to me? Before you commit to a formation for your Ultimate Team, you should experiment a bit with different formations. Can you handle a three-man defense? How many forwards do you want to play with? You will quickly find out after a few games whether certain formations appeal to you or not. There will be formations you feel more comfortable with than others.
Which players do I want to play with? If you have favorite players that must be in your Ultimate Team, you can already choose a formation that fits these players. If you want wingers in your team, you also need a formation that highlights these players.
The best formations in FIFA 16 – sorted by play style
There are a total of 25 formations you can choose from. Amongst players, some favorites have emerged. We list the top 5 formations, sorted by play style.
Formations for an offensive play in FIFA 16
Keep in mind that the most used offensive formation is not necessarily the best one. If you are looking for offensive formations, consider the following:
3-4-2-1
3-4-1-2
3-4-3
3-5-2
4-3-3 (4)
Formations for a defensive play in FIFA 16
Also, note that the following popular defensive formations do not claim to be the best formations for a defensive play.
5-3-2
5-2-1-2
5-2-2-1
4-3-3 (3)
4-2-3-1
Formations for counter-play in FIFA 16
If you like to rely on counter-attacks, you should consider the following formations:
5-2-1-2
5-2-2-1
4-3-3 (2)
4-4-2 (2)
4-2-3-1 (2)
Formations for ball possession in FIFA 16
FIFA 16 is played differently by each player. If for you, passing and high ball possession values are a priority, take a look at these formations:
4-5-1
4-5-1 (2)
4-1-2-1-2 (2)
4-2-2-2
4-3-3 (5)
Formations for wing play in FIFA 16
If you have fast dribblers on your team who can come down the wings and deliver dangerous crosses, then these are the formations for you:
Ttime says: If you have found a formation that you feel comfortable with, but that rarely leads to success, remember that you can also influence your lineup in-game. If you concede too many goals, you can set the formation more defensively using the arrow keys. If you have too few chances, adjust the formation to be more offensive. Additionally, you have quick tactics available, such as counter or high pressure. So you have several options to influence your formation and adapt to the game situation.
I personally play in FIFA 16 FUT with the offensive variant of 4-3-3, and in Pro Club usually with a diamond, as the CAM is probably the most important position for my play style. I like to use this role as a focal point and “strategist” who decides whether I will play through the center or shift the game to the outside. Therefore, I usually choose formations that have a CAM as a playmaker. In FIFA 15, I played with a 4-1-2-1-2 (which also has a CAM), but in the current installment of the series, I find 4-3-3 easier to handle.
In the MMO shooter The Division, a patch will be released tomorrow. This will disable the popular farming method “Bullet King.”
We already reported today that the Bullet King is likely facing its final moments. Just now, confirmation came from Ubisoft: it and farming spots that work like it will be affected tomorrow in a patch for PC, PS4, and Xbox One. The patch notes for 1.0.2 have just been presented.
We will perform our weekly server maintenance on Tuesday, 9 AM CET | 8 AM UTC | 4 AM EDT | 1 AM PDT. Downtime: 3h >> https://t.co/fJYX25SuhO
The maintenance will take place tomorrow morning, on Tuesday, between 9 AM and 12 PM. The maintenance duration will again be about 3 hours.
The Dark Zone becomes more attractive; mindless farming is no longer possible
“Named Mobs” will disappear when killed in the Open World – This is done to avoid situations like with the Bullet King, who was killed en masse. As long as his group stayed alive, he kept coming back.
Additionally, the patch brings a number of further changes, here are the most important:
in challenge mode, “named enemies” will drop better loot than on “hard”
the Dark Zone should become more attractive for PvP players, for both rogues and normal agents, both the rewards for killing rogue agents and for surviving them are increased – and Ubisoft lowers the penalties for currency and experience when dying in the Dark Zone. This applies to both traitors and non-traitors.
the drop rate for Phoenix Credits in the Dark Zone has been increased, high-end items are now also supposed to drop more frequently and the crates are expected to yield better loot, but there should be less and rarer Dark Zone currency from NPCs (the increased drop rate for Phoenix Credits has now been removed due to concerns about client stability, it will be added later)
and the high-end weapon Midas will be changed, where the talent “Trained” has been removed as it was too strong, it will be significantly nerfed and replaced on the Midas by the talent “Responsible”.
What does the computer need to be able to handle Paragon ? What MOBA knowledge is required?
Paragon Starter Tips for MOBA Beginners
The early access of Paragon has started. Since Paragon is primarily a MOBA but also features strong shooter elements and can impress with its stunning graphics, there is hope to reach a new group of players who have previously not engaged with MOBAs. To ensure these beginners are not thrown in at the deep end and overwhelmed by the basic mechanics of such games, a small introductory video has been released.
Furthermore, the optimization of the game is mostly complete, which is why the system requirements have now been published. If your computer isn’t from the last decade, you can probably breathe a sigh of relief. At least the minimum requirements are quite reasonable:
Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6870 (or comparable DirectX 11 card) with 1 GB graphics memory
Processor: Core i5 2.5 GHz
RAM: 4 GB
Windows 7/8/10 64-bit
However, a significantly more powerful computer is recommended. If you want to enjoy all the details and effects, you should meet at least the following standards:
Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 (or comparable DirectX 11 card) with 2 GB graphics memory
We received this Crucible montage from our community this week.
http://youtu.be/fl8P_oenCbI
If you have a video that could fit well here, send it to us via the Mein-MMO contact form: We’ll take a look. Please understand that we can’t feature every video here, otherwise, we would have four to eight Crucible montages every week and a snooty readership that would enjoy and criticize it with sharpened arc blades, saying that none of it is worth mentioning and that they should rather show them in action – preferably before breakfast, since they would have already experienced much more fantastic things.
No one would want that.
Iron Banner in March will not take place this week in Destiny
So much for the videos of the week. There’s one more piece of information from Bungie, specifically from Community Manager DeeJ. The Iron Banner will not take place this week, as some hoped. They will inform as soon as it is time.
It won’t happen this week, but I will tell you when Saladin will visit the Tower again. And what he’ll bring. https://t.co/ykS0lrqsrO
In The Division, high-end weapons are among the most coveted items in the game. This includes named weapons. We present these “named weapons” in a list.
When agents reach max level 30 in The Division, they need to continuously gather better gear to become ever more powerful. At the top of many agents’ wish lists are high-end weapons, as they represent some of the best guns in the game. There are 12 named high-ends that we want to list now.
This is the list of named high-end weapons in The Division
There are 12 high-end weapons in The Division, of which only five are somewhat known, namely just their names.
Caduceus (Assault Rifle)
Caduceus can be found as a rare drop from named enemies both inside and outside the Dark Zone. The assault rifle has the following talents:
Coolheaded: After a headshot, all skill cooldowns are reduced by 5.5%.
Self-Preserved: Critical hits with this weapon heal the user for 3% of the damage dealt.
Restored: When you kill a target with this weapon, all negative status effects are removed.
Liberator (Assault Rifle)
The blueprint for this weapon can be purchased for 181 Phoenix credits at the specialty gear vendor in the Tech Wing of the Base of Operations. The assault rifle has the following talents:
Competent: Weapon damage is increased by 10 percent for 13 seconds after a skill is used.
Dominant: Each kill during an active signature skill reduces the cooldown of other skills by 8%.
Talented: When you eliminate a target with this weapon, skill power is increased by 8% for 13 seconds. This effect does not stack. If you kill another target, the timer is refreshed.
Pakhan can be purchased for credits (477689) from the advanced weapon vendor in the Base of Operations after the Security Wing has been upgraded. It comes with the following talents:
Swift: Reloading is 13% faster.
Destructive: The “Armor Destruction Value” is increased by 18% when you use this weapon.
Ferocious: Damage against named and elite enemies is increased by 13%.
The blueprint for this weapon is unlocked when you successfully complete the last story mission. The pistol comes with these talents:
Harmful: Each hit has a 12.5% chance to inflict bleeding on enemies.
Restored: When you kill a target with this weapon, all negative status effects are removed.
Expert: The weapon deals 100% more damage when the target has less than 30% health.
Cassidy (Shotgun)
Cassidy can be purchased for credits (479582) from the advanced weapon vendor in the Security Wing of the Base of Operations. It comes with the following talents:
Responsive: Damage is increased by 13% when you are within 10 meters of the target.
Commanding: Each kill during an active individual skill extends the duration by 18.5%.
Meticulous: If you kill a target, you have a 23% chance that the magazine will be instantly refilled.
More Named High-end Weapons:
Warlord (Assault Rifle)
Valkyria (Submachine Gun)
Historian (Sniper Rifle)
Centurion (Pistol)
The Showstopper (Shotgun)
When and how these weapons will be added to the game is not yet known. At least there are currently no reports of anyone having one of these weapons in their possession.
Update: These named weapons were gradually added with updates in The Division.
208 testers were allowed to briefly dive into the VR world of Sword Art Online. What did they experience? Check it out here.
Fighting Gleam Eyes as Kirito
On March 18th, it was finally time for some chosen ones. 208 testers could immerse themselves in Sword Art Online: The Beginning Project and experience the virtual world of Aincrad for 20 minutes.
https://www.youtube.com/watch?v=2RL-l3AQaNU
Some videos have now been released to the public, showing what the testers experienced. Fans of the anime series will quickly recognize where this takes place, namely in the starting area of Aincrad, the town with the (not-so-creative) name “Town of Beginnings”. They are even accompanied by the A.I. Yui, who (if my hearing is correct) retained the original voice from the series and can be “tapped” just like in the anime to tease her a bit.
Later, it continued via teleportation directly to the 74th floor, where the players had to face the notorious boss Gleam Eyes. Although the moves and skills are not yet as impressive as Kirito’s, there is still some time until the year 2022…
During the “game,” it was possible to chat with various NPCs by controlling the hands, make purchases, move some objects, and of course perform simple sword skills and block during combat.
https://www.youtube.com/watch?v=-FF1rUWTCQs
Mein-MMO says: Even though virtual reality with VR glasses still seems rather silly and strange, every SAO fan’s heart would leap (or drop) if they could stand in front of Gleam Eyes themselves.
The potential of VR can already be hinted at in the connection between anime and “real” games. A future that some can’t wait to begin soon enough.
This is an AI-powered translation. Some inaccuracies might exist.
In Blade & Soul the pace continues faster than expected: On Wednesday, March 23, the Silverfrost Summit will be released.
By now, everyone should have noticed that NCSoft is picking up a killer pace with Blade and Soul to bring the Western version as quickly as possible up to the level of the Korean version. After all, they have a 4-year lead – Blade and Soul is a latecomer in Europe. The Martial Arts MMORPG, which has been successful in Korea for years, was only released in early 2016. This year, 3 story acts are still set to be released in the West.
It seems that the pace is being further intensified. The recently announced update “Silverfrost Summit – Part 1” is set to be rolled out on Wednesday.
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The work on the space MMO Star Citizen and the single-player offshoot Squadron 42 is progressing.
The story of Squadron 42 is told with computer-animated characters played by real actors. It is already known that, for example, Mark Hamill – known as Luke Skywalker from the Star Wars films – and Gillian Anderson – known as Agent Scully from The X-Files – have taken on roles. Now Andy Serkis has also revealed that he plays a role in Squadron 42. He takes on the role of the Vanduul Thul’Óqquray.
The Vanduul are an alien race that continuously causes trouble for humanity. In the game, players will learn more about this species and what exactly their intentions are. A video shows how Andy Serkis – who portrayed Gollum in The Lord of the Rings films – records his scenes using motion capture and how these are transferred in real-time to the character in the game.
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In addition, the developer studio Cloud Imperium provides a preview of the upcoming update 2.3.0 for the MMO Star Citizen. With the update, which is currently still on the test server, two new ships will be introduced. One of them is the Khartu-al ship, which is a scout of the peaceful alien race Xi’an. The light combat ship has been adapted for use by humans as an export item.
Moreover, you can sit in the cockpit of the transport and refueling ship Starfarer Base. However, the ship not only transports fuel but can also refuel other spacecraft. The Starfarer can also convert resources in space directly into fuel.
Also new are the two weapons Arrowhead sniper rifle and the Devastator-12 shotgun, which you can find in the Yela asteroid field and whose use is useful if you have the “Wanted” status, as new security forces are now present around Port Olisar looking for criminals. Additionally, there is an improvement to the component system, character animations have been revised, and numerous fixes have been implemented in the MMO Star Citizen. Update 2.3.0 is set to be rolled out to the regular servers soon.
This is an AI-powered translation. Some inaccuracies might exist.
The composer of Destiny and Halo Marty O’Donnell spoke in an interview about the separation from Bungie, the time that followed, and a conversation with Paul McCartney about what it’s like to lose your band.
Marty O’Donnell was actually inseparably linked to Bungie, responsible for the music of the games. Then he left Bungie in a publicized dispute, he was fired, there was a lawsuit, all quite unusual for a business where separations are almost always amicable.
We will get back to you
In the interview with IGN, O’Donnell now spoke about the details. The separation had been looming but was still a surprise to him. He was led out of the building at that time, handed over his badge, and was told: We’ll get back to you over the weekend. O’Donnell thought at that time they would go through this, finding a narrative like: “We regret to announce that he is leaving. He wants to focus more on his family.” That’s what one usually writes in such cases.
However, the call did not come, and after 5 days, his own lawyers contacted him: “You are still listed as an employee of Bungie on Facebook and everywhere. This could be legally problematic.”
The tweet, in which O’Donnell announced his departure in dispute, was sent by his wife.
I’m saddened to say that Bungie’s board of directors terminated me without cause on April 11, 2014.
His contract was terminated without stating reasons. After that, it was clear that there would be conflicts. O’Donnell then talks about a time with lawyers, more lawyers, even more lawyers, dealing with contracts and rights. Overall, a tough phase for him. Why it all had to unfold like this, why Activision and Bungie decided to handle the matter this way, O’Donnell still does not quite understand.
It’s like a band breaking up
For O’Donnell, it was also hard because he felt so connected to the studio, had so many friends there. Later, during a car ride, Paul McCartney, with whom he worked on the Destiny soundtrack, called him, and they exchanged thoughts. McCartney said in a light tone: “That must be tough for you, those are your friends.” O’Donnell replied: “Yes, it’s like the band is breaking up.”
Before he realized that he was speaking with a member of possibly the most famous band of all time, one of the Beatles.
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Meanwhile, O’Donnell seems to have left it all behind, working in a small studio on new titles and is critical of the development in the gaming industry towards large companies and anonymous teams:
What’s the deal with reports of framerate issues in the space MMO No Man’s Sky and how will the multiplayer part play?
Allegedly, the upcoming space MMO No Man’s Sky is experiencing framerate problems. However, the developers have now announced that this is not true. Developer Sean Murray states that the game is on a very good path. However, he also admits that the game is so huge that it is impossible to test everything. In other games, every level would be thoroughly examined before release. Given the size of No Man’s Sky, this is simply impossible.
The games that Murray was previously involved in have all had good framerates, so he is optimistic because this is something his studio has always done well. Plus, we still have a few months to work on optimizations before the MMO launches on June 22.
MMO with rare encounters between players
No Man’s Sky is an MMO, but due to the vastness of the galaxy, players will rarely encounter each other. Therefore, the developers compare the multiplayer part more to Dark Souls or the game Journey. You will rather discover traces of other players when visiting planets, knowing that someone has been there. These can be animals that other players have named or objects they have left behind.
For this reason, it is currently still completely open whether there will be interactions with other players in No Man’s Sky and if so, how these will take place. Whether there will be crossplay between PC and Playstation 4 is still undecided.
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In Tom Clancy’s The Division, “Bullet King” is widely regarded as an efficient farming spot. Ubisoft Massive aims to respond.
In The Division, the farming spot around the named enemy Bullet King has spread like wildfire within the community. With this Bullet King method, agents can obtain numerous high-level items and Phoenix Credits in a short amount of time. After doing this “fun” for a while, at the end of the day, they have many Phoenix Credits, superior items, and with some luck, also high-end items.
This mindless farming is currently considered the most efficient way to farm the coveted items and Phoenix Credits in The Division.
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Although this farming spot isn’t exactly varied or fun, many agents utilize it. However, caution is advised: if you kill the entire enemy team—not just the Bullet King—you ruin this trick for yourself, as the “Named Enemy” will no longer spawn. Agents who have faced this fate are organizing on social networks to join other agents where this method still works.
The Bullet King farming spot is currently the most efficient method to obtain high-level items and Phoenix Credits that are of great importance in endgame. Reddit user valmian wanted to find out through personal experimentation how many of the coveted items he could farm within an hour. He came to the following conclusion:
over 170 Phoenix Credits
over 170 superior items
some specialized items
few high-end weapons.
However, he got bored with this method very quickly, he reports.
He then went into the Dark Zone to compare these results with the potential loot in the PvP area. In just over an hour (after three pickups), he came to the following numbers:
22 Phoenix Credits
24 superior items
After that, he completed the Challenge Mode in Lexington Event Center. He managed this with his group in about 20 minutes and received the following:
30 Phoenix Credits
1 high-end item
5 superior drops
Even though he received significantly fewer high-level items and Phoenix Credits here, at least this way was fun for him. But fun does not always mean efficiency.
Ubisoft Massive aims to respond to this farming spot
On Twitter, Ubisoft’s Community Manager Natchai Stappers responded to questions from the community regarding Bullet King. He tweeted that the team is already aware and is working on a solution.
In response to a user’s query about whether one should fear penalties for farming, the Community Manager stated that there would be no penalties, as it is the developers’ fault that this “problem” arises.
A conflict is igniting over the “Loot Cave”, much like it did with Destiny. While the other methods of obtaining gear may be more fun and are clearly “intended” by the developers, they are too inefficient compared to Bullet King. In Destiny, they had closed the loot caves back then but later realized that the actual problem was not the farming spots but the “stingy” loot distribution in the rest of the game. However, the deeper changes to the loot system in Destiny took a long time.
In the present-time context of The Division, it seems that we might expect a fix for the problem hopefully this week, perhaps even tomorrow. It is currently Ubisoft’s “top priority”.
The community’s preferred solution, as evident from discussions on our website, would be: Make the other methods more lucrative. At the moment, it seems that they are going to put a stop to Bullet King for the time being.
As known in a forum post, developer RiotGames is working to implement its mastery points system into other game modes of LoL.
The mastery points system allows players of League of Legends to show which champions they know particularly well or like to play – often there are differences *cough*. Unfortunately, this system currently only exists for Summoner’s Rift, putting players who prefer ARAM games in the Howling Abyss at a disadvantage. Now, however, this system is set to be included in other game modes.
Harmony with Hextech Crafting in LoL
Mastery points in LoL
With the new Hextech Crafting system, you have the opportunity to obtain skins, champions, and other items in League of Legends. Every time you earn an “S” rating with a champion in a game or reach a champion mastery milestone, you receive a chest containing these rewards. This way, you can also “level” your champions and achieve milestones by playing in the Howling Abyss. To find out when Hextech Crafting comes to the EU servers, you can read here.
Riot on ARAM Mastery Points in LoL
In response to the question of why there are still no mastery points in ARAM games in LoL, RiotL4T3NCY replied:
“The ARAM mode was not intentionally ignored – the work on the system for Summoner’s Rift simply had priority (the same goes for Twisted Treeline (3 vs 3). Currently, adjustments are being made to the Champion Mastery Points algorithm for the new game mode rotation. At the same time, attention is also being given to ARAM and 3 vs 3 games.
The reason the system is not yet available in the ARAM mode in LoL is that there is no dedicated ARAM balance team that solely focuses on this. A positive side effect is that ARAM accounts (that is, accounts that only unlock specific champions that are “good” in ARAM) will unlock new champions through the Hextech Crafting system, slightly unbalancing these accounts.
This is an AI-powered translation. Some inaccuracies might exist.
For a quarter of a year, we have known that the Thieves Guild would be coming, for about two months Zenimax has been talking about it more intensively, and for two weeks the first DLC of 2016 has been playable on PC and this week it goes to the consoles.
The Thieves Guild is a typical quarterly DLC for The Elder Scrolls Online. It brings a new area, a fresh trial, numerous features in the “group search” sector. New items are introduced, assistants are implemented, and much more. We have introduced this in the past weeks and months.
https://www.youtube.com/watch?v=r8QIm6SzP-M
Server down for The Elder Scrolls Online? Thieves Guild arriving with maintenance on March 22 and 23
This week, both Playstation 4 and Xbox One are ready. This will presumably come with longer maintenance work.
Starting with the Xbox One on March 22. At 11:00 AM, maintenance will begin here.
On Wednesday, March 23, it will be the turn of Playstation 4. From 11:00 AM, the European and the North American megaserver of ESO will be down. The DLC will be applied.
What changes with the Thieves Guild in ESO?
If you want to delve deeper into the Thieves Guild and what changes in Tamriel, we recommend the following articles: