Changes to WvW in Guild Wars 2 have a special priority for fans. They have now been heard in the forum.
The Myth of the Great WvW Update
In the meantime, many fans can only smile wearily in the comments on Reddit and various news sites when they hear about the planned changes to the WvW battles of Guild Wars 2 “once again”. They have already had to wait too long for something to finally change “properly” and the major overhaul of server battles is still pending. In a post on the official forum, players discussed their wishes and the “Top 5 things that need to be changed in WvW” reasonably.
This discussion also involved Mike O’Brien, the current president of ArenaNet, who praised the players for the thread, as it would contain valuable feedback. They have now taken 5 points particularly to heart from the numerous suggestions made.
The battles should run more stably and the abilities should be balanced.
The Desert Borderlands (“Desert Borderlands”, DBL) will either be “fixed” as they are too complicated or completely replaced with the old map.
The rewards will be revised; currently, they feel unsatisfactory for the players.
There are often massive differences in the population of the three factions, and they want to improve this.
The way victory points are calculated will be revised (no concrete details yet).
Whether these points can really be changed or resolved to the extent that the community desires remains to be seen; at least they want to “take these 5 points from the feedback and make them top priorities.”
The new Korea MMORPG Black Desert excites our author Schuhmann because it is so different. Especially the crafting and trading have caught his attention.
Last year, there wasn’t much going on in MMORPGs. Now in 2016, two have come out in the first months. While I quickly felt at home in Blade and Soul, Black Desert remained oddly foreign to me during the beta dates.
Now I have spent some hours in the game like many of you, I’ve slowly gotten used to the unfamiliar mechanics, and I must say: It’s wonderful to discover something new. And I’ve realized how tired I have become of the same old ritual of “accepting quests, killing mobs, turning in quests”.
The economy and crafting system in Black Desert
In Black Desert, I am primarily fascinated by the economy and crafting system. Because there are various ways to play the game.
That’s not really what interests me, even though the combat system flows so well that I have no issues slaughtering the same mobs for 30 minutes.
But I am fascinated by the alternative. It is possible to build your own trade empire in Black Desert – with employees, outposts, production cycles, the full program. And that’s my passion, I always enjoyed playing simulation games alongside MMOs. My attempt to play WoW as an economic simulation, didn’t go super well and ended with a ban by Blizzard (those party poopers!), but in Black Desert my trading empire should finally become virtual reality!
Contribution points drive me at the moment
For this, “contribution points” are important. You earn them by completing various types of quests, often involving crafting quests. With these contribution points, you can unlock “nodes” or buy a building to set up a warehouse, a residence for workers, or numerous production facilities.
The contribution points essentially determine the “size” of your network.
The idea is to connect the individual farms, quarries, and other points to build a “trade network”. In the city itself, which is the center of the network, you can then set up your warehouse. Arrange houses for your workers and even do a bit of crafting in your own “house”. Because your character can refine raw materials or naturally harvest some resources.
The workers you have in your possession can be sent to work at the farms or in the quarries or forests that you have in your network. They then pack the raw materials into the warehouse. From there, you can either sell them directly or process them into certain items (like weapons) or into trade goods that you can then sell to merchants, provided they are connected to the network.
The first production cycle
Workers need regular food to stay strong. A typical “first” production cycle is to have a worker grow “potatoes”. And then brew beer in your own house with these potatoes and three items that you can buy from the innkeeper (water, sugar, and fermenting agent). You can then give the beer to the employee to keep him working.
It all sounds not so exciting, but somehow I really enjoy it. The workers can level up, have small bonuses with level ups that predispose them for a certain job. Driving around with a donkey to sell trade goods on the other side of the continent, thinking about how to get a cart to transport even more items and further refine the production cycles, really excites me.
Of course, I could acquire knowledge from clever guides about which items bring the most money, how to craft the super weapons for which grinders will pay a lot. Normally, I would do this without a second thought, but somehow the allure of the new in Black Desert is so strong that I prefer to discover it myself.
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In the game, I feel pretty slow, it’s necessary to do new quests and inevitably level up to access other resources or to unlock further production sites. My actual “level” doesn’t matter to me at all. I rather focus on the different “skill levels” in crafting skills since they unlock new recipes.
While playing, I have noticed how relaxing it is to finally do something different than “the same old” in MMORPGs. And being able to do something even before reaching the maximum level is truly a nice thing for me.
This is an AI-powered translation. Some inaccuracies might exist.
In the last “This Week at Bungie,” the April update for Destiny was announced. There are hints that this update revitalizes the Prison of Elders.
Since the major expansion “The Taken King,” there has been nothing happening in the Prison of Elders. The loot simply isn’t worth it. However, since the announcement of the April update, there is hope that this “House of Wolves” content will be filled with life again.
In the last “This Week at Bungie,” the following image was shown:
Many Guardians instantly recognize that this is a “Taken version” of the “Prison of Elders” gear. For comparison, here is an image of the original equipment:
What is the significance of the image of the “taken Guardians”?
Upon seeing the recently released graphic, several questions arise: Are these new shaders or completely new high-level armor? Are we being drawn into the Prison of Elders? Will Variks have something to do again? The background in the image at least suggests a location in the Reef.
And overall: Are these supposed to be our Guardians in the image, just in stylish outfits ‒ or are they evil, taken beings that must be dealt with?
The Prison of Elders could serve as a PvE arena with wave structure, at least as fun endgame content, if designed variably and filled with new enemies and different mechanics. If this is just a copy of the “House of Wolves” prison with only a few Taken lingering around, it could quickly become disappointing.
The image showing Guardians with a Taken look makes the community hopeful for this update. What will Bungie surprise us with?
At least the signs seem to be strengthening that the Prison of Elders will be revitalized. Besides this image, which opens up much room for speculation, it was recently announced that Clan leaderboards will be introduced, which will also track statistics for this PvE arena. Why would one track this currently uninteresting prison as a relevant statistic if it wasn’t going to regain significance soon?
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We will receive more information about the content of the April update in the upcoming Wednesdays. Bungie wants to present the content of the update through live streams. If there’s talk of a renewal of the Prison of Elders, this news wouldn’t catch us too off guard.
The expectations for the April update are high, after all, Guardians have waited months for new PvE content. We will receive the first concrete details on March 23 at 7 PM. Mein-MMO will accompany these streams with a live ticker in English.
The action MMO Marvel Heroes 2016 is giving away the superhero Daredevil and declares the Devil’s Week.
The diablo-like action MMO is closely linked to Marvel and its universe. Things are looking great for them right now. Not only are the big blockbusters breaking records in theaters, they have also discovered television or at least streaming television for themselves: It tends to be pretty intense – without big special effects, Netflix focuses on action and realistic stories.
http://youtu.be/m5_A0Wx0jU4
Now the second season of “Daredevil” is starting, and on this occasion, there is a chance for everyone logging in on Saturday or Sunday to receive the martial arts expert in the red costume.
Until Thursday, there is also a bonus EXP event running, with a 200% increase until Monday, 100% more until Thursday, and 50% more EXP for the “new TV heroes” Daredevil, Punisher, Luke Cage, and Iron Fist.
This is an AI-powered translation. Some inaccuracies might exist.
A method has emerged in The Division that allows agents to quickly get high-level items. With this Loot Cave, numerous purple drops, i.e., Superior items, can be farmed in a short time – Phoenix Credits are also available. A great thing for beginners, and a fantastic farming spot for “experienced” players for Phoenix Credits and resources.
But be careful: The enemy fights back. And you need to be cautious not to ruin the trick.
How to Find the Farming Spot in The Division
If you want to benefit from this Loot Cave, you need to travel to the Safehouse “Autumn’s Hope”. Exit this Safehouse to the right, turn left into the street, and pass by a yellow garbage truck. There, you will encounter a few enemies, including “Bullet King”, a named elite enemy (see title image).
You must eliminate the enemy with the fancy name, then return to the Safehouse just a few meters away, and start the fun again. You will find “Bullet King” there again, dropping tasty items.
Attention: You may only kill the named enemy. If you take out the entire group, Bullet King will not reappear. If you can’t find this group of enemies, it’s likely that you’ve already defeated them. You might try joining a friend’s game and hope that Bullet King is still alive.
This way you can generate a pile of purple items in no time. Whether and when Massive will react is currently unknown.
The method seems ideal for a “fresh level 30” to equip themselves with a solid starting base. And with the first “better” items, the enemy should also become easier to take down.
You can watch the farming spot in The Division in the following video:
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For Black Desert, monthly updates are planned and the issue with the Ghillie Suit will also be addressed.
Fresh content and improvements every month
In the West, Black Desert has only been released for a few weeks, but the developers’ plans already foresee the delivery of small to medium-sized patches almost monthly, implementing new content and gameplay systems. After all, the Korean version has a lead with additional classes and exciting new PvP systems, which now only have to be localized and adapted for the Western market. More information about these monthly updates is expected soon.
Almost a new patch every month? That’s at least the current plan.
At the same time, many questions from the community have been collected and posed in a comprehensive, one-hour Q&A to Community Manager CM_Jouska and “Head of Marketing” Rick Van Beem. We have summarized the most interesting statements for you.
Problems at launch and satisfaction with the cash shop
The interest in Black Desert, especially before the launch, was much greater than anyone could have expected.
Then they shared how the staff at Daum Games felt about the launch, and the response corresponds to what has likely been the case with all MMORPGs in recent years. The servers could not withstand the massive influx, and there were even some DDoS attacks that temporarily brought the shop offline. To account for the great success and to be better prepared against such attacks, the team will be expanded starting next Monday.
Overall, the cash shop is viewed quite positively in its current form. It is an important guarantee that additional content could be provided for a long time, which will then be available for free to all players.
The Awakening weapons
The Awakening weapons will shake up the balance – they are aware of this issue.
A potential problem is seen in the introduction of the Awakening weapons, which can give characters just before reaching the maximum level a noticeable power boost and drastically change their play style. In Korea, the Awakening weapons are released at intervals, which means that some classes already have access to this content, while others are still left waiting. There is no fixed plan for the Western market yet, but they are aware that this could heavily damage the balance and will think of something appropriate.
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Especially regarding the camouflage clothing, the so-called “Ghillie Suit” has caused problems in recent days, as some players feel disadvantaged and believe it gives a significant advantage in PvP when they can hide their nameplate. In the Korean version, there is already a “countermeasure”, a flare, because what could be better against camouflage?
They are working to bring this feature to the West as soon as possible. However, the “auto-looping” feature will probably not make it into our version. It is considered a “catch-up mechanism” that is not needed. Perhaps it will come later.
When will new classes and GvG PvP come? What’s next?
However, there were also no concrete answers to many questions. They did not want to announce any dates for the pending classes yet, but hinted that they would not necessarily be released in the same order as in Korea. There are also no binding details for popular systems like bounty hunting or GvG battles. Fans will probably have to wait a few more months, as it did not sound like these would be addressed in the immediate future.
The new “forbidden spells” from Hearthstone seem to be a must. Check out the new cards here.
Forbidden spells bring the most fun
With the upcoming expansion “Whispers of the Old Gods,” Hearthstone will be expanded with numerous cards that will be released gradually. Now, a new “category” of spells has been addressed, which also brings an indirect, new game mechanic. The “Forbidden” spells each consume your entire mana – their power increases the more mana is consumed. Let’s take a look at the three new cards.
Mages can unleash their limitless power when they include the card “Forbidden Flame” in their deck. The spell consumes all remaining mana crystals and deals damage equal to the consumed mana to an enemy minion.
Priests succumb a bit more to their madness and can dump all their mana into “Forbidden Shaping”. Subsequently, a random minion will be summoned that corresponds to the mana cost of the consumed mana. At the start of a game, this can be a “Zombie Chow,” but later it could easily be a large dragon or legendary cards from other classes.
Paladins gain a little more healing power, as they can heal any character with “Forbidden Healing” for double the amount of mana spent. This means that if 10 mana crystals are available, a casual healing of 20 points can be done. Or – if one somehow gets to an Auchenai Soulpriest – even 20 damage points.
Generally, all “Forbidden” spells are very versatile, as they can be played almost anytime and already seem to be establishing themselves as a “must” in upcoming decks. More versatility is hardly possible.
More women needed on the battlefield – Tyrande and Maiev as hero skins?
After last week “Lady Liadrin” was released as the new Paladin hero, which can be unlocked through a cross-promotion with World of Warcraft, rumors have now surfaced regarding other possible hero skins. Since the game already includes voices for “Tyrande Whisperwind” and “Maiev Shadowsong,” it is likely that these two heroes will also become hero skins. Tyrande would likely be the new priestess, while Maiev could be an alternative for rogues.
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Another question is how these new heroes will be released. Since there has been no announcement of a cross-promotion between the upcoming WoW expansion “Legion” and Hearthstone, the two ladies, who already have a lot of history with Illidan, would fit perfectly into this system.
For more news and articles about the game and the latest expansion, visit our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the Dark Zone specialty vendor has new items this week on March 19th. What is he selling this week?
In the north of the Dark Zone, “Dark Xur” is waiting for you.
In the far north of the Dark Zone, in DZ06, the Dark Zone specialty vendor is waiting for you in the safe room. Every Saturday at 1 AM, he has new items available for purchase with Phoenix Credits. To buy his high-end items, you must be level 30 and DZ rank 50. In addition to high-end and superior items, he also has cosmetic items in stock.
In The Division, there are various factors that influence the stability and precision of your weapon. We want to explain these.
What do precision, stability, initial stability or horizontal stability mean? In Tom Clancy’s The Division, it is not explained what these individual values mean and how they affect your weapon. The YouTuber Chippydip has extensively dealt with this and presents his results.
This is the influence of stability in The Division
The level of stability of your weapon is indicated in the inventory as a bar directly next to the weapon. Low stability causes the weapon to pull strongly upwards during sustained fire. So if you just hold down the fire button and make no adjustments, the sight of your weapon will point strongly upwards.
With high stability, the crosshair remains quite constant in the center, it only pulls up a little. With decent stability values, it will therefore be easier for you to hit your enemies with sustained fire.
This is the influence of precision in The Division
The value of precision of your weapon is also displayed as a bar directly next to the weapon. Precision influences how much the bullets you fire are dispersed. You can recognize this at your crosshair: Depending on the weapon, the size of the crosshair changes during sustained fire, meaning: The longer you shoot with it, the less precise the gun becomes.
Note: Light machine guns gain precision under sustained fire.
High precision allows the bullets to actually reach the point you are aiming at. The crosshair does not open as much as with low precision.
This is what “initial stability” does in The Division
The value of initial stability is not shown to you directly. You encounter it when you want to equip your weapon with mods that increase this value. You can recognize the impact of initial stability in the game by the behavior of your crosshair: The higher the value, the faster the crosshair re-converges. This means you are subsequently faster able to make accurate shots.
Initial stability is especially significant for precision rifles, as you can only make a precise shot again once the crosshair has re-converged.
This is what “horizontal stability” does in The Division
Horizontal stability is also not shown to you directly. Only when you come across mods that influence this value do you even notice it. The influence of this value is explained as follows: While “normal” stability indicates how much the weapon rises with shots, horizontal stability affects how much your gun is pushed left or right when shooting.
How you can change these values
You can influence these values yourself, by providing your weapons with appropriate modifications. Of particular interest are the underbarrel mods, which can change all four presented values. These come in various ranks and influence the values differently. We would like to look at which improvements are recommended for which weapon types.
Which values are important for the respective weapon types?
Toward the end of his video, Chippydip gives some advice on how you should modify the different weapon types:
Assault Rifle: For assault rifles, stability is highly recommended, as these tend to pull upwards. Additionally, you should improve precision. Some assault rifles also pull strongly to the left or right, then you should focus on horizontal stability.
Submachine Gun: Here he recommends precision and initial stability. The “normal” stability does not necessarily need to be improved for submachine guns.
Sniper Rifle: To land quick, precise shots with sniper rifles, you need a crosshair that converges quickly. So increase the initial stability. High precision is also advantageous, after all, these are sniper rifles.
Light Machine Gun: For this weapon type, the YouTuber strongly recommends stability. This is the most important aspect that needs to be increased. Starting at 9:25, you can see for yourself how necessary stability is for light machine guns.
Below is the video in which you can see the whole thing in action:
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The military MMO War Thunder has received reinforcements in the last weeks.
The military MMOs are growing and growing: features, tanks, airplanes, warships, maps, modes – reinforcements are constantly coming in, constant improvements are being made – none of the competitors want to be left behind. It’s an arms race.
For War Thunder, the time had come this week. 1.57 “Battle March” was released. With the two new winter maps “Wolokolamak” and “Frozen Pass”, there are new battlefields in the Alps and Central Russia.
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The user interface has been updated, gameplay improved, damage calculation revised and numerous new vehicles introduced. Among them the Chieftain Mk. 3 for the Brits. The developers consider this monster to be the most sought-after tank in 1.57.
In the MMO shooter Destiny , the Trials of Osiris will take place on a familiar map on March 18.
The Trials of Osiris start today at 6 PM, next week as well, then not again until 7 PM – due to the change in time.
Bungie has selected the map “Widow’s Court” for this weekend until Tuesday at 10:00 AM. It is generally considered a paradise for snipers. Here, Past-Nexxos explains the map, which, thanks to the power of the internet, dates back to the summer of 2015 – some information will need to be adjusted, but the map remains the same.
Tips for the map Widow’s Court in the Trials of Osiris in Destiny
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The sandbox game Landmark will soon give players expanded options for storytelling.
With the next beta update, Landmark aims to advance the long-awaited “storytelling” feature. Currently, while players can build many things, it is challenging to tell a story using just blocks; one cannot create a dungeon or an adventure. For this, other characters or monsters are needed. Therefore, the next tool players will practically be given is the ability to place characters, both friends and foes.
They will then receive specific instructions on how to behave. The long-term goal would probably be to tell “stories” in the world of Landmark: creating a narrative through which other players can fight their way through.
https://www.youtube.com/watch?v=tg2pSd8Y9hA
The news is overshadowed in some places by the mourning for Everquest Next. The “mother project” of Landmark was recently canceled.
This is an AI-powered translation. Some inaccuracies might exist.
But that is by no means all. In the third developer blog, which solely focuses on the adjustments of “New Order”, the topics are support, weapons, and especially the magical classes.
Slowing fireballs or strengthening songs?
With New Order, all classes can rely on different aspects. They work similarly to “combat stances” in other MMORPGs. In addition to a passive bonus to certain stats, aspects also provide other advantages. A mage specializing in “support”, for instance, deals slightly less damage but can additionally slow down enemies with fireballs. The same applies to bards and engineers, who can strengthen their allies in various ways with the support aspect – but deal less damage in return.
Weapons – rarer, but more options for all
There are some changes to the weapons. Each class is now supposed to have a greater selection than before, but the new deadly tools will only be available as rewards from bosses. This means that getting weapons is a bit more difficult, but there are more options for what you want to equip your hero with.
This is an AI-powered translation. Some inaccuracies might exist.
What will the upcoming survival MMORPG Conan Exiles look like? The developers provide a small insight.
The world in which the survival game Conan Exiles takes place must capture the look that Robert E. Howard’s books create in the minds of readers. This look has already been depicted in many images of Conan, comics, films, and also in the MMORPG Age of Conan. Now Funcom demonstrates with initial artworks how Conan Exiles will look.
Developers Present Graphic Assets
Two images have been released showing rock formations and parts of buildings. The developers explain that this is just a fraction of the assets that are currently being created for the game. The focus is currently on finishing the desert area, which will be the landscape that can be explored in the early access to the MMO. However, more biomes will follow later, so the artists and model creators still have plenty of work ahead of them.
Everything Consists of Individual Parts
The developers explain that landscapes and buildings consist of smaller individual parts. A building, for example, can be assembled from various parts, which has the advantage that each building can look unique. Not only basic parts but also more complex ones are used. This method aims to create a believable landscape, and places and buildings will also have very special defense mechanisms. After all, places are constantly under attack, whether from other players or from NPCs from neighboring kingdoms.
Recently, the developers of the MMORPG Conan Exiles saved about some game elements and revealed, for example, that there will be no skills and that the combat will be very active and brutal.
Conan Exiles is set to enter early access for PC in the summer. Versions for PlayStation 4 and Xbox One are also planned.
This is an AI-powered translation. Some inaccuracies might exist.
In Tree of Savior, players are questioning their own early access plan following fans’ protests.
Just recently, we reported on Tree of Savior and its three different early access packages. Depending on how much money one puts on the table, the longer exclusive access they get. Those who pay a hefty 50 euros should get 3 months of early access to the game before free-to-play players can join in.
According to the motto “Less is sometimes more”, the community has now taken to the barricades. According to fans, this period is far too long and would split the player base into several groups. Because those with a 3-month lead are playing with equipment that is in totally different leagues compared to newcomers, if they haven’t already obtained the best gear in the game.
3 Options for Early Access to Tree of Savior
IMCGAMES has taken this criticism to heart and simply asked fans in the forum what they would prefer. The official post states:
“We see communities as an important part of an MMORPG and consider every single player important, regardless of whether they spend money on the game or not. We also want to sincerely apologize for changing the plans for a founder server after initially announcing an open beta without enough explanation.”
In a survey, visitors to the forum can now choose from three options for how they would prefer the release and early access period:
1 week early access: Staggered into 1, 4 and 7 days of exclusive access
1 month early access: No staggering, all founder packages get one month
3 months early access: Staggered into 30, 60 and 90 days of exclusive access (as before)
These changes would also affect additional rewards, such as the premium currency TP. Currently, the “1 Month Early Access” package is clearly in the lead in the survey with 65% of the votes.
How exactly these potential adjustments will impact the timeline and whether the community’s decision can really be implemented is still unknown.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the Dark Zone specialty vendor has two expensive jackets in stock. Is it worth purchasing them?
Until tonight, the weekly offer of the Dark Zone specialty vendor is still current. After that, he will have new items available in the northern part of the Dark Zone. We want to take a look at the most expensive items he currently has in stock: jackets!
These cosmetic items cost a whopping 321 Phoenix Credits each and are significantly more expensive than the High-End Vector .45 (206 Phoenix Credits), which is the most expensive weapon on offer. They are the “Ranger Jacket” and the “Jacket – Sand Color”. Is it worth buying these jackets for this hefty price?
This is the “Ranger Jacket” in The Division
This jacket comes in a dark green-brown shade. For 321 Phoenix Credits – not exactly a bargain.
This is the “Jacket – Sand Color” in The Division
This jacket is somewhat flashier than the other one. Thanks to its orange color, it is likely to be more of an eye-catcher (see also title image).
For such a price, which requires a long time to farm Phoenix Credits, these jackets are probably rather disappointing. Therefore, Arekkz Gaming advises to steer clear and instead invest in nice weapons or equipment pieces. You will probably get more out of that. However, if you find these jackets awesome and really want them, you still have until tonight to purchase them.
You can be sure that not everyone will spend so many PCs on a jacket, so you could at least create a unique look that stands out a bit from the crowd. If you still have plenty of PCs left, the decision is entirely up to you regarding what you want to do with them.
In this video, you can admire the jackets from different angles:
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For Heroes of the Storm, a new map will be released soon, but it only has one path and hardly any map objectives. We have the details.
The Lost Cavern – simple, but fun?
With the next major patch, there will be a new map in the Nexus of “Heroes of the Storm”. However, the new map will not be available in the regular rotation, but only in custom matches.
The “Lost Cavern” differs significantly from the previous battlegrounds, as there is only a single path. As if that weren’t strange enough, there are also no bosses or other map objectives to fulfill, only some power-ups in the form of regeneration orbs scattered along the way. Heroes must also forgo the hearthstone, as they cannot heal at the fountain. Thus, every hit point gains more significance and the match consists of relentless back and forth, an eternal group fight that will likely only end late.
The developers designed this map because players had already created such matches themselves and had previously generated these conflicts “artificially”. Even though it might not be referred to that way, the developers are aware that almost every other MOBA has a similar mode, which is usually called “Aram” (“All random, all mid”). Apart from the random heroes, that is exactly what has now been delivered.
In general, her abilities are expected to be improved, and the gameplay with the plants should also be refreshed. Especially her role as a counter-attacker with strong zone control (Man, these German technical terms sound so nice …) is viewed positively and should be refined a bit more. Another important point is her passive ability. Players and the development team have labeled this ability as “the weak point of her kit.”
While “The Mistress of Thorns” (passive) offers some interesting moments when you would otherwise just be dead, this slow flight speed and the long wait time until you can use this ability make The Mistress of Thorns rather boring and unremarkable. Her other abilities, such as “Riveting Roots” (E), are well-received and fit the plant sorcerer theme.
Zyra is designed as a support champion, but should still remain a solid choice for the mid-lane. The placement of melee and ranged plants is unique and should be retained. Now, let’s take a look at the changes.
This is what is coming with the Wizard update for Zyra in LoL
Traits that are likely to be retained:
Identity as a counter-attack sorcerer
The ability to immobilize enemies and “burst” them when they enter her area
Enemies will clearly feel the plant theme
Dies quickly if caught
Her ultimate ability is strong, characteristic, and compelling
Traits that are unsatisfactory and need improvement:
Not enough ways to interact with plants
Her passive ability is not as fun as it should be
The behavior of her plants often feels strange/glitchy
How Zyra should play after the Wizard update in LoL
With her abilities, there should be more ways to interact with plants
Players attacking a rooted Zyra should be cautious
Zyra’s strategic nature as a counter-attacker should be further developed and become even stronger.
I am very curious about what Riot will come up with to interact more with plants. I also find the statement good that they will design her as a support, while also keeping in mind that many players want to play her in the mid lane.
CCP Games has announced the release of the major EVE Online update “Citadel” on April 27, allowing you to create your own cities in space.
Own spaceships are cool, large space stations are better – but how about being able to build an entire city in space? With the upcoming “Citadel” update, players of the MMORPG EVE Online will be able to construct space cities in three different sizes. The largest XL citadel even allows massive titans to dock!
Expensive Space Cities
The city can be expanded with modules. For instance, you can attach a market, a clone section, and other units. Furthermore, you must ensure sufficient defense systems. Naturally, a city also needs a population and personnel. Depending on its size, a citadel costs between 700 million and 120 billion. Your city must also be maintained once a week. The size of the city determines how long the maintenance takes. During this time, the citadel is vulnerable, so you will need to rely on other defense methods.
Your city will then serve as your home base or can be used as a trading post. It can develop into a popular spot in the galaxy.
There are a few changes
The “Citadel” update will also introduce a number of other changes to the MMO EVE Online. These include modifications and new adjustments to titans as well as visually more prominent indicators in the UI when something important happens. The Force Auxiliaries will be the new remotely operated repair ships. Additionally, some objects, such as NPC offices or hangars, can be modified so that they cannot be destroyed anymore. What is stored there will then be safer for players.
If you want to build your own space city in the MMORPG EVE Online, you will have to wait until the release of the “Citadel” update on April 27.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMORPG Black Desertcelebrates St. Patrick’s Day in the West with beer and green dye boxes.
This is called multi-culti. The genuinely Korean MMORPG Black Desert celebrates the Irish memorial day for Bishop Patrick in the Western version.
In Western popular culture, St. Patrick’s Day (on March 17th) is commonly known as: everything that can be dyed is dyed green; drink as much as possible and pretend to be Irish. Similar to Halloween, this was actually quite rare in Germany. However, it is gaining popularity in major cities. In the USA, people with Irish roots celebrate the day enthusiastically, also to emphasize their own identity as Irish. Many others like to join in.
In Black Desert, St. Patrick’s Day means: Through the “Loyalty Menu,” players can request a green dye box, 3 beers, and 2 green fireworks. This is available daily until March 21 at 10:00 AM.
Additionally, during this time, cheaper green dye packages can be purchased in the Pearl Store, and one dye package is practically given for 1 loyalty point. But only one per family.
This is an AI-powered translation. Some inaccuracies might exist.