The second beta of Riders of Icarus starts later this week. For the first time, Europeans are also joining.
Wild Air Battles in Riders of Icarus
After the first beta test of Riders of Icarus started a month ago, the second closed beta test follows, in which Europeans can finally participate. From April 21 to April 28, the servers will be opened, at least for those who have the luck of the draw on their side.
Riders of Icarus is a mix of action-adventure and MMORPG, with a strong focus on air battles. Players can tame various mounts and then take them into battle – that is basically the core of the game. Therefore, in the latest version, the restrictions have been slightly relaxed, allowing players to tame mounts earlier and own more of them to take to the skies.
Those who participate in the betas can already secure small rewards for the official release of the game. Completing the starting area will reward you with a special cape that improves depending on how many beta events you have participated in.
Do you want to participate in the beta yourself? You can sign up on the official website for it. If you (for whatever reason) have already participated in the previous beta test, you do not need to register again – you can automatically also participate in the second and third test.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the “Falcon Lost Exploits” are expected to be fixed in a few days. This is the highest priority for Massive.
Ubisoft’s MMO shooter The Division has been plagued by bugs, exploits, and other issues since its launch. Massive has a lot to do to fix these promptly. As Community Developer Yannick Banchereau stated, the developers are currently in a learning process so that such annoyances will not be on the agenda in the future.
Fix for “Falcon Lost Exploits” in Progress
Currently, agents have to deal with various issues in the “Falcon Lost” raid. An exploit was fixed last Friday, but since then many other exploits have surfaced in the Incursion. According to Banchereau, the exploits have been an ongoing topic for the past few days and weeks. However, all current and future exploits will be fixed in the same manner as the previous ones were successfully dealt with. The developer commented:
We are working on a fix that will be implemented in a few days.
They hope this will prove to be solid.
Exploits Are a Priority, No New Content Before That
Furthermore, Banchereau stated that the exploits are a priority. They want to discuss new content only once the current activities are functioning as intended.
When the bug fixes will be released and whether there will be unscheduled server maintenance is still unknown. However, the “solid fix” should happen quickly: Because the next free update called “Conflict” is already on the way in May. And the developers want to discuss that in detail in advance.
At this point, it should be emphasized once again that we strongly discourage the use of any exploits, glitches, or cheats.
The MMORPG Trove receives a new expansion, “The Mantle of Power”, which increases the difficulty.
Many previously thought Trove was too easy, but with the new add-on “The Mantle of Power”, this changes. For the increase of the level cap to 30 and the introduction of three new, particularly challenging worlds should keep players engaged who have already completed the content of the MMORPG.
New Worlds with Many Challenges
The new worlds, based on the elements of fire, air, and water, are located behind high-level portals. Those who wish to pass through must first reach level 30. And even then, one should prepare for many dangers that go far beyond difficult-to-defeat opponents.
In the fire world, for example, you must first build a fire-resistant ship to travel between the islands on the lava lake. In the air world, everything consists of floating islands that you can traverse if you catch an air current at the right moment. Or you tame a dragon and ride through the skies on it.
You can find exactly these dragons in every world. They offer certain bonuses and are suitable for each world. With the air dragon, for example, you travel faster through the clouds.
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Additionally, you will visit the shadow world. Here, the toughest enemies you have encountered in the MMORPG Trove lurk in the creepy areas. To access the loot in this world, you must complete a quest that gives you a key for a chest. Without this key, you will not receive any loot in the shadow world.
The developers have also improved the graphics, resulting in all worlds being much more detailed. This includes coastlines around the islands. You can now also see who killed how many monsters and how much loot was obtained during the week. “Mantle of Power” will be released on April 26 for the MMORPG Trove. Here on the Trion Worlds page, you can secure access to the expansion.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online , the next DLC for PC, PS4, and Xbox One revolves around assassination.
The DLC “Dark Brotherhood” is scheduled for the second quarter of 2016, as we have known since last summer: the assassin guild known from the single-player games is now set to make its way into online Tamriel. Zenimax has now provided a first glimpse in a trailer.
Players can work as contract killers with the DLC and travel to the Gold Coast. There are new quests, dungeons, and group encounters, a fresh skill line, sets; in short: the full DLC program awaits the players.
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The DLC will again be paid. An accompanying free update will also remove veteran ranks, players will be able to create poisons, the Imperial City will be revamped, the group finder system improved, and much more.
The Free2Play MMORPG Swordsman is getting a new expansion titled “Lone Wanderer.”
As Perfect World announces in a press release, the Free2Play Wuxia MMORPG Swordsman will receive a new expansion. It is titled “Lone Wanderer.”
The “Falconer” class is newly added. Members of this school are always accompanied by an eagle. Additionally, there is a new weapon system, the level cap is raised to 99, and a new system is introduced to make characters stronger.
There is no date for the expansion mentioned in the press release.
http://youtu.be/udhddSOq6QY
Perfect World announces elsewhere that on April 27, the two EU servers Jian and Gauntlet will be merged into the EU server “Xia.” In the USA, a new server named “Zhou” will be launched. Those who register for server Zhou via email will receive a special item that grants them a level 70 “Falconer.” Here are the details on how you can reserve the level 70 character.
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert, a free companion is given away – if you log in 12 times in the coming weeks.
Free Pet for 12 Logins
To launch the two new classes Maewha and Musa, Black Desert is hosting a special event. Between April 20 and May 4, players can claim a free login reward every day, the so-called “Maewha Seals”. One of them has little use by itself, but once you have collected several of them (one per day), you can arrange them in a specific order in your inventory to earn various rewards – even a pet, the Hawk companion is included!
Until now, a common criticism has been that there was no way to acquire a companion other than purchasing it in the cash shop.
You can find out how to arrange the seals from this screenshot:
Depending on the arrangement, different rewards await, determined by the number of seals. From left to right, the following items can be collected:
3 Seals: 2 Black Stones (Armor)
6 Seals: 3 Black Stones (Weapon)
9 Seals: 5 Memory Fragments
12 Seals: 4 Black Stones (Armor), 6 Black Stones (Weapon), 10 Memory Fragments and the Hawk companion!
Anyone wanting to secure the free companion will need to log in 12 times in the coming days. Since pets are otherwise only available through the shop, one should not miss this opportunity.
However, you can’t take off many days. The promotion only lasts until the maintenance on May 4.
For more news, articles, and guides about the MMORPG, check out our Black Desert game page.
This is an AI-powered translation. Some inaccuracies might exist.
In Marvel Heroes , there is a problem with its fans who love Emma Frost too much.
Gazillion, the developers behind Marvel Heroes in 2016, look back on what they see as a completely botched test run. The telepath Emma Frost drove the testers almost to madness.
Gazillion sent a new version of Emma Frost to the test center. The idea was: “Tell us if the new version feels good.”
But the first version was far too strong. The problem was: the testers found it “totally okay.” Because the testers’ goal was not to make Emma Frost a balanced character fitting into the hero selection of the Diablo-like game. No, they wanted to elevate her to “Number One” with their feedback, or at least “In the Top 5,” as described by the Gazillion employee.
Emma Frost has been in the game for many years, a revision has now caused trouble:
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Later, the testers shouted down every “moderate expression” and insisted that Emma Frost must be as strong as she could possibly be. A real clique formed in the test center aiming to achieve their goal: Emma Frost to Power.
For Gazillion, this was an extremely unsatisfactory result, as explained in a letter to the fans, where they recounted the failed process. Valuable feedback was lost in the masses, a toxic atmosphere prevailed, and they had to release a version of Emma that still had some bugs and was, due to the lack of real feedback, rather underpowered.
The last time a testing process went so off the rails, the heroine Jean Grey was so strong that she had to be nerfed for weeks. At Gazillion, they ask the testers for greater neutrality and fairness. They will subject Emma to another test run and hope that the testers will then leave the “hate and prejudices” aside and be constructive and helpful.
Our title image shows Emma Frost played by January Jones in X-Men: First Class.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Chromatin was introduced with the April update. We summarize what you need to know about it.
With the April update, you can apply Chromatin to some weapons and armor pieces of your Guardians, a material that “modifies the armor with Chromatin multi-channel heat sinks.” What does that mean?
With Chromatin, you can make your Guardians’ gear shine in various colors. This gives your look a striking appearance. Whether it’s necessarily a good idea to light up like a Christmas tree while facing the Darkness and lying in wait for other Guardians in the Crucible is something each Guardian must decide for themselves.
How to get Chromatin in Destiny
You obtain Chromatin from Sterling treasures. These items are described as “mystery bags,” which have been newly introduced alongside Chromatin in Destiny. Each Sterling treasure you open can contain Chromatin and the new armor pieces “Specter Armor” and “Desolate Armor” (Taken style). This is currently the only way to access this “color change feature.”
You can obtain Sterling treasures from the following sources:
Once a week by completing the Prison of Elders at level 41.
Once a week by completing a match in the weekly Crucible playlist.
Also, visit the Postmaster in the Tower each week. There is a Sterling treasure given as a gift.
You can also spend 200 Silver in the Eververse for one.
You can earn Sterling treasures that may contain Chromatin three times a week. However, if you want to invest real money, you can acquire as many as you like.
How to apply Chromatin in Destiny?
To use your fresh Chromatin items, you first need items that are compatible with it. For example, you can enhance the new Specter Armor and many of the reworked weapons with the update.
Go to the details of your items, where the respective perks are displayed. In the second column from the left, you will find the Chromatin icon. Here you can activate the respective Chromatin glow.
You can change the color of the specified Chromatin glow by clicking the cross below the Chromatin node. This will cost you 100 Glimmer, and a random new color will be activated. Currently, the colors Red, White, Blue, and Yellow are available.
Caution: Any equipped, active Chromatin is lost if you wish to change its color afterward. So, you should not handle it too carelessly if you want to illuminate your Guardian entirely.
What color do you want your Guardian to shine in?
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the precision rifle M1A1 is counted among the best weapons in the game. We present a sniper rifle that many agents would be happy to have.
A reader from our community wrote to us that he received an “absolute headshot machine”. This is the rapid-firing high-end precision rifle M1A Series 1, currently one of the most sought-after weapons in The Division. We detail this weapon from the PS4 user Flapheadclone.
The M1A Series 1 – A strong headshot machine in The Division
To label a precision rifle as a “headshot machine”, it must meet two crucial criteria: it must have a high rate of fire, and it must allow precision and stability to enable multiple headshots consecutively. Such a weapon has been found by Division agent Flapheadclone, a rapid-firing M1A Series 1, which can also deal substantial damage.
According to his own statements, he received this weapon in the Dark Zone, in DZ05. The named enemy in the subway below the large extraction zone dropped it.
Here are the stats, talents, and mods of this M1A1
First, let’s take a look at the stats of this weapon. Next, we will see which talents and mods the M1A1 is equipped with.
Here are the stats of this M1A Series 1:
Here are the random talents of this weapon:
Economical: The last round in a magazine deals 55% more damage (Requirement: 1733 firearms and electronics each).
Brutal: Headshot damage is increased by 23.5% (Requirement: 2166 firearm).
Malevolent: Damage against elite and named enemies is increased by 13% (always active talent).
Additionally, this weapon comes with +170% headshot damage as a bonus.
With the Brutal talent, the weapon becomes a “headshot damage machine”. Against named and elite enemies, this weapon shines even brighter. So, the damage is covered; now let’s see which modifications the user employs to boost precision and stability.
This is how the weapon is modified:
Flapheadclone uses only high-end mods for modifications. The following values are specifically increased:
Long Scope: +21% headshot damage; +21% optimal range
Large Muzzle: +35% initial stability; +20.5% precision
Long Underbarrel: +36.5% initial stability; +50.5% horizontal stability
An important criterion here is the initial stability, which allows you to keep your enemies under fire, as the crosshair remains precise. The horizontal stability prevents the weapon from pulling left or right after a shot. For more information on initial and horizontal stability in The Division, read here.
Furthermore, the weapon damage, headshot damage, and magazine size are increased with the presented mods – everything is geared towards inflicting many and powerful headshots on the enemies.
For his gear, the PS4 user relies on the Striker Gear Set, which allows him to use the unique talent “Shooter”: Each subsequent hit deals 1% more damage, with a maximum limit of 100%. For missed shots, the bonus drops by 2%. The bonus decreases by 1% with each second. For a “headshot machine,” this talent can certainly pay off.
This is how much damage the thing deals
On the shooting range in the operations base, the average headshot damage is 336,280:
The critical damage is significantly higher, with optimal hits going up to 692,640! Considering that with the M1A Series 1 you can keep the enemies under fire, and thanks to the high stability and precision, most shots land where they are supposed to, the user’s judgment seems justified: The thing is a “killer”.
What do you think of this M1A1? Which precision rifle do you use?
The new patch 6.8 in League of Legends not only brings the new Taric into the game but also nice nerfs and special buffs!
It has now been about 3 months since developer Riot Games announced the plans for Taric’s rework. With today’s patch, this rework has been activated and is playable for everyone. In this patch, the champions that are currently a bit “annoying” have also been adjusted *cough Tank Ekko*.
The most important changes in patch 6.8 in LoL
Nerfs
Ekko: In almost every professional LoL match, an Ekko was seen, usually played on the top lane – especially as a tank, he has been very popular until now. With a win rate of over 57%, it was clear that something had to change. Therefore, the base damage of his Parallel Convergence (W) and his Phase Dive (E) has been reduced, but the AP scaling has been increased.
Graves: Graves has also been played more often as a tank lately, but still dealt a very high base damage. The base damage of his normal attacks has now been reduced, but critical hits now deal significantly more damage.
Master Yi: The long-awaited nerf for Master Yi finally arrives with patch 6.8 in LoL. Increased cooldown and a shortened duration of his Highlander (R) ability. However, the extension of this ability through a kill has been increased from 4 to 7 seconds.
To weakentanks in general, the damage of the Iceborn Gauntlet has also been reduced and the Keystone “Grasp of the Undying” has been weakened by 0.5%.
Buffs
Galio: To give Galio a bit of – watch out, pun – “wind in his sails”, the developers at LoL have now adjusted his Shield of Durand (E). The mana costs of the ability have been reduced, and the bonus movement speed has been increased.
Olaf: The friendly berserker next door has already gained some momentum thanks to the rework of Bloodlust of the Warlord in patch 6.4. Now, his Chilling Smite (W) grants more lifesteal, and his Ragnarok (R) provides significantly higher armor and magic resistance values.
Rumble: Rumble also needed some buffs to be better suited for the top lane again. His Flamespitter (Q) now deals full damage to minions instead of only 50%. Additionally, the cooldown of his Equalizer (R) has been reduced.
The new Taric enters the League of Legends
As already mentioned, the update for Taric is now active on our servers – to celebrate this, there is also a skin package including the champion. With this, you can especially showcase Taric’s masculinity in pink. In the Champion Spotlight of Taric, you can then see for yourself why this hero is a “must-have”.
Ranked statistics and a new Diana skin in LoL
In the player creation lobby, it is now indicated which points can be earned in games through the new champion selection. Additionally, there is now again the view for ranked statistics in the menu. When you click on “Leagues” in your profile, you will now see the details of your current season under “view more statistics” without having to go to an extra webpage.
Infernal Diana
During the All-Star Event 2015, Team Fire won and made this Diana skin possible. Throughout this patch, the skin will be unlocked for the players of League of Legends.
In the latest edition of the “10 for the chairman” Q&A with Cloud Imperium founder Chris Roberts, it was revealed that not all stretch goals from the crowdfunding campaign for the launch of Star Citizen will be implemented.
Crowdfunding is a tricky thing. What do you actually get in the end for a game? Is it really what was announced during the crowdfunding campaign? Or are the differences so significant that you feel cheated for having funded the original vision? Star Citizen is a game that is going through a balancing act. What was announced during the Kickstarter campaign still stands, but it has since been expanded with things that make the game different – on the other hand, the question remains, what about the stretch goals?
Star Citizen 1.0 will implement “minimal viable feature list“
During the latest Q&A, Chris Roberts stated that they want to implement the “minimal viable feature list” at release. Essentially with the features defined as minimum requirements for a reasonable product.
However, this does not exclude the stretch goals. This wouldn’t mean that they would completely disregard them. Star Citizen is an online game that is continuously being developed, and thus many of the stretch goals will gradually make their way into the game after release. None of the stretch goals have been cut.
Star Citizen is not a simple product, it is an ongoing process
If Star Citizen plays well, has good content, allows exploration of many locations, and offers a good gameplay environment, then it will be referred to as Star Citizen 1.0 and no longer as an alpha or beta. However, not all features will be included yet. Chris Roberts sees the development of the MMO as an ongoing process that he has allocated over 10 years.
This statement, however, is currently causing the community to argue among themselves. Some find this perfectly fine, while others do not. They note that they contributed money for the vision of the game presented during the Kickstarter campaign, which would also include the stretch goals.
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It is a difficult situation that Chris Roberts is in. Star Citizen has evolved from the Kickstarter campaign into something much larger than initially planned. You are lucky, as
the majority of the fans view this development positively. In other games, such as Shroud of the Avatar, it does not look quite as rosy if one strays too far from the original vision. If you ask for money upfront, then the final product should closely resemble that announcement. This also causes frustration when there is suddenly a distancing from the stretch goals.
Furthermore, I find the statement that Star Citizen is in a constant development process as an MMO rather questionable. Of course, a game continually evolves, which is especially true for online games. However, ideally, you want a polished and fun product at release that corresponds to what you paid for. At that point, ratings for an online game are completely legitimate, even if it is still being developed.
It is important, however, that they at least do not cut the stretch goals and bring them into the game eventually.
This is an AI-powered translation. Some inaccuracies might exist.
In the seemingly endless galaxy of No Man’s Sky, your survival is not guaranteed. We look at the dangers that await you and how you can survive them.
The space simulation No Man’s Sky is an ambitious project by Hello Games. You explore a virtually limitless galaxy where you can discover over 18 trillion planets with unique flora and fauna – if you happen to have five billion years of time. Because it is estimated that it would take that long for the procedurally generated galaxy to be explored.
However, “out there” not only yawning solitude and a few pretty plants await you to casually admire; there are also deadly dangers that are more diverse than just pure gun violence. No Man’s Sky is supposed to put your survival instinct to a hard test. At IGN, the developers have now presented some of the survival elements. We summarize the information.
Those who want to survive in No Man’s Sky need resources
No one has ever survived on air and love alone, so in this space simulation, it’s advisable to hoard everything you can find. But where do you find things in No Man’s Sky that can be useful for survival? Exactly, on the approximately 18,000,000,000,000,000.000 different planets.
You need to collect valuable resources to craft items, maintain your equipment, or to be able to work on your spaceship. There is supposed to be a comprehensive crafting system for which you need many materials that can be found throughout the galaxy.
The resources are not only oriented to elements of our periodic table, there are also fictional elements in No Man’s Sky. What you can do with them remains to be seen. One thing is certain: without resources, you will quickly bite the dust…or whatever type of vegetation cover the planet you are on has.
There are laws even in the vastness of space
If you carefully gather your resources on deserted planets in No Man’s Sky, everything is fine, it seems to be appreciated in space. However, if you act more roughly and exploit resources in factories, quarries, or areas of other creatures (yes, there are also various aliens), your wanted level rises, and you will have to deal with the “space police”.
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If you cause trouble, you will soon be visited by the Sentinels who want to put you in your place. The higher your wanted level, the more persistent the pursuers will become. So behave on planets that are already populated, otherwise, an overwhelming force of “Sentinels” could severely endanger your survival.
Fortunately, you can craft weapons with the collected resources to defend yourself. You will also encounter further creatures and possibly cultures that do not always mean well for you. Stay alert!
There is no bad weather, only bad clothing
In No Man’s Sky, every planet is uniquely created. This means not only that many different cute creatures hop around the planets but also that the climate conditions will take a toll on you. The temperatures can be extremely hot or terribly cold – a beanie alone won’t suffice.
The temperature fluctuations are likely to be one of the biggest challenges in the space simulation. To face this “enemy”, you have a stylish spacesuit on your body. You need to maintain it with resources, so you don’t run into the clutches of certain heat or cold death.
In extremely cold temperatures, it is said to help, for example, to dig into the ground because the closer you get to the core, the warmer it gets. You can flee into a cave to escape the heat.
If you expose yourself to extreme climatic conditions for too long, the spacesuit will fall apart. If you want to survive, you should quickly repair it or seek out another planet – for example, one with a pleasant 25 degrees!
In the MMO shooter Destiny on April 20th, it’s Weapon Day again. What’s new from Banshee-44?
Players who get along well with Banshee-44 in Destiny on PS3, PS4, Xbox 360, or Xbox One will receive quests with exotic weapons waiting upon completion, including Tlaloc, The Taken Arm, or the Fabian Strategy.
Here are the 5 test weapons this week
To reach such heights, test weapons must be used. Here are the current ones this week:
A Hand Cannon from Häkke is intended for use against Cabal.
A Prototype Hand Cannon, with the weapon category we have today, from Suros needs to go into the Crucible.
A Rocket Launcher from Suros is intended for high-ranking targets.
Another Suros Rocket Launcher wants to enter the Crucible.
And a shotgun from Häkke is looking for Scorn targets to take out.
All the beautiful Hand Cannons in Destiny
Today, players can order the following weapons:
One of the most popular weapons before the patch was the Häkke Arminius-D. It was considered an alternative to the Doctrine of Passing. The Arminius-D received a slight nerf as a rapid-firing Hand Cannon.
The Zarinea-D Hand Cannon remains untouched by the nerf with 8 power. The patch left the weapon intact.
The Suros Ari-41 is more elegant than the Häkke competition, and the weapon also remains unaffected by the nerf to rapid-firing Hand Cannons. It belongs to the “hidden gem weapons” of Destiny so far.
The Fusion Rifle Thesan FR4 is on sale today. Fusion rifles could become the star of the new meta. But it’s still too early for that.
The Hand Cannon Gaheris-D wraps up Banshee’s offer.
Recommendation: The Thesan FR4 and the Suros Ari-41 could be a good addition to your weapon collection.
These items can be picked up this week
A God Roll for the “Thesan” has been declared. Hot-Swap, reinforced frame, precision sights. Although others say: There is also a good fusion rifle now at the Future War Cult.
Additionally, a strong Dis-43 roll with Perfect Balance, Triple, and hand-laid stock.
The Zarinea-D is available with Crowd Control, Balance Mod, and Custom Stock.
The developers justify this step by stating that players would be violating the terms of use and the code of conduct of the game when using known or newly emerging exploits. However, after this announcement in the Ubi forum, there has been little further discussion about these threats, and even in the last State of the Game, where extensive discussions were held on exploits, cheats, and compensation in The Division, the developers did not address any potential penalties.
Reports of already issued 3-day bans
Now there are reports circulating on the internet in forums and video portals that some agents have already been issued “3 Day Bans,” allegedly because they exploited the exploits in “Falcon Lost.” Screenshots soon followed:
This screenshot is from our community
According to these reports, the ban was imposed due to recent actions and for the violation of the terms of use. Therefore, the agent will now be excluded from the servers for three days. This is considered a “first strike”.
This email further states that further such actions may lead to a second strike, ultimately resulting in a permanent ban. The account will be terminated, and the data stored on the servers will be deleted.
However: So far, there is no conclusive evidence from these screenshots that these penalties were issued due to the exploitation of the “Falcon Lost Exploits.” The emails only mention a violation of the terms of use. And the reports that players received such emails are so sparse that it is surprising. After all, the exploit was widespread.
No wave of bans in motion yet
That Ubisoft Massive issues 3-day bans against cheaters and hackers has been known for some time. Whether these penalties are actually being distributed for “exploitation” without further announcements cannot be confirmed at this point. The “evidence” could also refer to penalties issued to other cheaters and hackers.
Opinions within the community vary; some are pleased that Massive is taking action against these “cheaters,” while others blame the developers entirely for the exploit problem and react with misunderstanding and discontent. Additionally, some users doubt that a 3-day ban will leave a significant impression on anyone, as the punishment seems too lenient.
What do you think about this whole situation?
This is an AI-powered translation. Some inaccuracies might exist.
I wish you a nice Wednesday morning. Who is actually responsible for my Complaining Wednesday always appearing at 11 AM instead of right at noon? It must be this sinister Webedia conspiracy going on here. #EverythingIsGoingDownTheDrain #BetterBlameSchuhmann
Joking aside, let’s turn to more serious topics. When I logged into my ancient WoW characters today feeling cheerful, I couldn’t help but take a look at the friend lists from back then. You know, the “good old days” when there was no BattleTag and every char had individual friend lists that you always had to synchronize. A name caught my eye that reminded me of an unpleasant story.
Looting the Guild Bank is “Just a Game”
I think every reader here has experienced something similar. Back then, our raid guild bank was looted by a player who had “worked his way up” in the guild for weeks. Hundreds of potions, herbs, ores, and epic items were gone, now enriching the personal stash of the thieving player. Since the “theft,” which technically isn’t one as the character had the “rights” to it, was the first that caught my attention, I confronted the player back then.
Goblin greed – “Just a game?”
Contrary to all expectations, he even discussed it quite openly with me, as his raid was “in the bag” and he showed no remorse at all. He even admitted to doing it regularly and repeatedly robbing guilds on multiple realms with different characters – just for fun. In his opinion, it’s all “just a game”, the goods are completely virtual, and for him, it was nothing more than an experiment in his way of playing: he deceived and earned the trust of the guild until he could stab them in the back. The broken trust of the other players didn’t seem to bother him at all – empathy was completely absent.
Of course, there are also situations where this can’t be avoided. In PvP, it’s somewhat the goal of the game to “spoil the fun” for others and to set up sneaky traps. But I explicitly want to exclude such obvious “player versus player” systems that are desired by the mechanics.
Which group do you belong to? Is anything permissible in the game because it’s “just a game”? Or does it stop for you where it spoils the fun for others? Let me know in the comments and feel free to share your opinion!
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert today, on April 20th, the servers will be down for a long time. An update brings two new classes: Blader and Plum.
Maintenance work for Black Desert is usually a lengthy affair. For today’s patch, 5 hours have been scheduled. Between 10:00 AM and 3:00 PM our time, the servers will remain down for maintenance. Again, they say: It may take longer, and we will inform you again.
2 classes that many have been waiting for: Blader and Plum
Today’s patch brings the two classes “Blader” and “Plum.” Anyway, fans have known them by these names for a long time. In our version, they will carry the traditional names Musa and Maehwa.
https://youtu.be/RwSkD7q8DdA
Both are melee classes inspired by the classic, light, Asian swordsman. With high mobility and strong damage output, one should heed the advice to strike quickly and then skedaddle – both classes do not seem designed for longer battles. They are more like “hit-and-run” specialists.
The Maehwa class is the female counterpart to the Musa. As publisher Daum states, Maehwa specializes in one-on-one situations, while the Musa can display strong area attacks.
Both are not purely melee classes but can also deal occasional damage at a distance with the shortbow.
https://youtu.be/79iyR7Yl3L0
Ninja and Kunoichi are coming in May
Especially the Blader has long sparked interest among fans. Many have complained that Black Desert launched without him. Although there are already 3 melee classes in the game: Valkyrie, Warrior, and Berserker, this “finesse and agility” orientation seems to be very popular among the Asian-focused fans of Black Desert. In Korea, the Blader was released in February 2015, with a two-month delay (and the revelation of the Wizards in between) and then came the Plum.
What today’s patch brings aside from Blader and Plum is not known. Patch notes for Black Desert are expected to be released later when the maintenance work is completed.
The spring patch for Guild Wars 2: Heart of Thorns is live and fixes many issues. Additionally, there is a character boost to Level 80 as a gift!
Level 80 Boost for Owners of Heart of Thorns
A major point of criticism from fans about Heart of Thorns was that newcomers had to struggle through the “old” content for days before they could experience the new content in the Maguuma Jungle. To improve this in the future – and also retroactively – for all players, every owner of Heart of Thorns receives a free character boost to Level 80 that awaits in their account inventory with the patch. The upgrade is particularly convenient: you can test the respective class at maximum level for several minutes before having to decide to consume the upgrade.
Free choice – Which character should be level 80?
Less Grinding, More Freedom with Rewards
Although Heart of Thorns aimed to create exploration of a large world and many freedoms in content selection, it only partially succeeded. Too often, the best rewards were only available if you followed specific event chains – there was no real freedom. This problem has been resolved since the patch. Many rewards have been removed from the large event chains, fewer enemies need to be defeated, and the experience points for defeating max-level monsters have been increased by a whopping 50%.
The adventures have also received some improvements. They are now easier to access, are not blocked as often by events, and can be repeated as many times as desired without the rewards decreasing over time. Previously, an old “anti-bot system” was active, which made farming and permanent play in the same area unprofitable.
The New Group Finder: Something for All Game Content in Guild Wars 2
The group finder has also been fundamentally overhauled. With the upgraded tool, it is now easier than ever to find players for various content in Guild Wars 2. This now applies not only to dungeons and fractals but has also been extended to other areas of the game. If desired, you can even search for a group for raids – however, the fights there won’t necessarily be easier; coordination and communication are still necessary. Plus points are awarded for being able to specifically look for interested parties in role-playing.
The WvW-PvP: A Big Construction Site
Changes to WvW-PvP have been long demanded. Although the “big remake” has not yet been reached here, some adjustments have already made their way into the game. As in regular PvP, there are now separate reward paths in world-vs-world battles where special armors can be unlocked. Several servers are now mixed together in WvW to ensure better population in the battlefields.
In the future, the “old” borderlands are also set to return – however, this will require several weeks of work, as they want to wait for how players evaluate the latest updates.
Lots of Small Improvements, Patch Notes for GW2
It is nearly impossible to list all the changes. Some of the most interesting points include the reduction of costs for writers, the introduction of a “lobby” for PvE players (where vendors and training dummies are available), and the introduction of the legendary shortbow “Chuka and Champawat” along with the legendary backpack which is finally available.
A comprehensive list of all the improvements and adjustments can be read in the German patch notes for GW2. However, you should set aside some time, as the complete patch notes cover nearly 30 pages.
For more news, information, and articles about the MMORPG from ArenaNet, you can find them on our Guild Wars 2 game page.
This is an AI-powered translation. Some inaccuracies might exist.
The latest addition for Heroes of the Storm has arrived. Tracer is now available for all pre-orders of the Origins version of Overwatch.
Tracer available exclusively for pre-orders for one week
Since last night, April 19th, the hero Tracer has been available in Heroes of the Storm – at least for those who pre-ordered Overwatch. Those who were convinced to purchase an Origins Edition of the hero shooter can exclusively battle with the British agent in the Nexus until April 26th. We have already discussed Tracer’s abilities in this article. Coincidentally, Blizzard has released a pretty successful trailer, which we certainly don’t want to withhold from you.
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Interestingly, there is also a small detail at the end of the trailer – as you can already see the model of Widowmaker in Heroes of the Storm. Whether it is just a new skin for Nova at the end of the trailer or if Widowmaker is really coming to the Nexus will likely be revealed in the coming months.
Minor changes to matchmaking and bug fixes
The patch 17.2 also brought some other changes that players in quick match might notice. Here, not only the player level is considered anymore, but also the individual level of the selected character. So if someone plays a hero for the first time, they will be more often matched with players who also do not have much experience with their chosen heroes.
In addition to minor balancing changes to Artanis and Graymane, a highly amusing bug with Sylvanas was also fixed. When two Banshee Queens cast “Mind Control” on each other simultaneously, they could control each other’s hero until death. This should no longer be possible.
The popular event series “Chronicles of World War II” of the online action game War Thunder has found its way back into the game.
With this event, one aims to simulate battles from World War II, with each event starting every day at 2 PM. This is a kind of daily quests where you can look forward to special rewards for completing the missions, including the rare vehicles A34 Comet “Iron Duke” IV, a KV-2 mod. 1940, an MBR-2, Richard Bong’s P-38J.
Complete daily tasks
The daily tasks include that you need to destroy 30 player-controlled enemy ground vehicles with a ground vehicle. Every fourth completed task earns you a winner’s trophy. Additionally, you are supposed to destroy 30 player-controlled enemy aircraft with a plane to receive rewards as well as a winner’s trophy for every fourth completed task.
The tasks are always available for 24 hours and change with the available events. If you play in “Realistic” and “Simulator” mode, you will receive a multiplier of x2. Only player-controlled vehicles count towards progress.
In addition to the mentioned vehicles, you will also receive the following rewards in this War Thunder event:
Random 50-200% SL or FP Booster
Random camouflage for planes or tanks
Random talisman for vehicles of ranks II-IV
Random discount of 30-50% on premium vehicles.
If you cannot complete all daily tasks, you can buy the corresponding trophy in the item shop. This will unlock the following achievements:
“Chronicle” Rewards (Tanks)
“Chronicle” Rewards (Planes)
This is an AI-powered translation. Some inaccuracies might exist.
134 cards have been announced, 71 are already known. A good portion of the remaining cards is expected to be revealed during a live stream later this week. With the new card pack for “Whispers of the Old Gods”, the announced format change to Standard and Wild will also take place.
A nerf for some “classics” like King Krush, Leper Gnome, Knife Juggler, or the Ironbeak Owl is also to be expected.
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By the way: While it will be released in North America and Europe on April 26, the expansion will go live in Asia on April 27.
Blizzard has had quite a rough time lately with announcing release dates and secrets. At the last Blizzcon, things went wrong when pre-order pages for World of Warcraft and Overwatch went live before the actual announcements. The release date of Overwatch was also not announced by them, but rather by a US gaming website through prematurely placed ads.
This is an AI-powered translation. Some inaccuracies might exist.