The most spectacular multi-kills in Overwatch can be generated by D.Va solo. We show you some special scenes.
Explosions with D.Va – “Nerf this!”
Of the 21 different characters in Overwatch, none is as good as D.Va at generating devastating multi-kills. The reason for this is quite simple. Her ultimate ability allows her to exit her personal mech after the self-destruct sequence has been initiated. The opposing team, as well as D.Va, has 3 seconds to take cover after that, because everything caught in the explosion will inevitably find itself in the realm of the dead.
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These 3 seconds often mean that – if at all – only one or two players lose their virtual lives in the explosion. Unless D.Va places the mech in such a way that it falls on the enemies from above and they don’t notice what is happening until it’s too late. The result is quite amusing multi-kills, especially since (or perhaps because?) you rarely see the victims. We have selected some of the best scenes for you.
This interesting video shows the map Hollywood at the first control point. It’s hard to capture – but not when you throw the enemies a little gift over the roof first.
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The following video shows a bit more, as the opposing team is displayed. Always delightful when they try desperately to escape.
https://www.youtube.com/watch?v=5O1p1oQw9hs
Even funnier are the moments when other players also help – from the opposing team. A Roadhog can, for example, pull the exploding mech towards him with his hook. A Reinhardt could also “push it away” – or right towards his allies.
Have you also had some interesting moves with D.Va? Or has another player ever dropped their mech right on your head?
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game site.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Riders of Icarus has received a date for the Open Beta, and there are now founder packs available for purchase.
The Open Beta of Riders of Icarus starts in July
With Riders of Icarus, a new MMORPG is soon entering the market and trying to attract players. Unlike many other games in this genre, much of the action in Riders of Icarus revolves around aerial battles. For this purpose, numerous creatures can be tamed and used as mounts. Many animals can alternatively be transformed into companions that assist the heroes in battle and provide useful effects, such as slightly increased critical hit chance or enhanced movement speed.
Currently, the game is still in closed beta, but Nexon has announced that Riders of Icarus will switch to open beta on July 7, 2016. In line with this announcement, there is a new gameplay trailer.
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No purchase of a founder pack is necessary to participate in the Open Beta – anyone who wants to play can jump in directly on July 7.
Those who still decide to purchase a founder pack (€25, €43, or €90) will receive a week of early access to the Open Beta. Furthermore, there is immediate access to the current closed beta and a lot of in-game goodies – depending on how much money you put in. This includes a large package of healing potions, exclusive titles, and – as is fitting for this game – numerous mounts and pets. There are also some bonuses that temporarily enhance character stats.
A complete list of all contents of the founder packs can be found in our sources.
More news and articles about the MMORPG with a passion for flying can be found on our Riders of Icarus game page.
This is an AI-powered translation. Some inaccuracies might exist.
The PvP MMORPG Crowfall is taking more concrete shapes. A video has now presented the destruction system, and the developers talked about possible regional servers.
In the MMO Crowfall, everything revolves around battles between players. These take place in campaigns set on different worlds. During a campaign, one builds a small kingdom on the world, gathers resources, expands the castle, and then launches campaigns against other players. This also leads to sieges. A video has now shown how these sieges unfold.
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With catapults, the attackers try to bring the fortress walls crashing down, while the defenders want to prevent this by all means. As soon as the walls fall, the attackers storm into the castle and attack the “Tree of Life,” which represents the heart of the fortress. Once this has been destroyed, the battle is considered won. As can be seen well in the video, the castle can be completely dismantled using the siege machines, leading to spectacular battles.
Will regional servers come to Crowfall? Will everyone be able to play together?
Additionally, the developers spoke about possible regional servers. Currently, the team is thinking about how international play should work. The universe of Crowfall is divided into instances that could represent the individual regions. For some areas like China, this has already been determined.
For Europe or Russia, they are still in negotiations with partners. However, they do not want to split the players too much, as they actually want everyone to be able to play with everyone, regardless of where they come from. However, it is still unknown whether this will be possible.
The development of the MMORPG Crowfall is meanwhile progressing very well, according to studio founder Todd Coleman.
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch , it has been stated how the current beta will differ from the launch version.
Most betas recently show only a fraction of what the finished game will later bring. However, this is not the case with Overwatch: 21 heroes, 12 maps, and four game modes. These are available now and will also be available at launch. As Jeff Kaplan says: “The version you are playing now will be the one that goes live on launch day – except for some bug fixes.”
The 13th chapter of the SWTOR expansion is now live. There will also be dramatic decisions in the future.
Making the galaxy unsafe with Vette and Gault
Since May 5th, the 13th chapter of “Knights of the Fallen Empire”, the current expansion of SWTOR, has officially been released. Players will encounter old acquaintances in “Loot and Profit” – as Gault and Vette have a very special plot against the Eternal Empire planned.
In addition, players can now try their hand at the Eternal Championship and complete ten exciting arena battles to win numerous rewards and even earn the Wookiee Bowdaar for their cause.
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In an interview with mmorpg.com, Lead Designer Charles Boyd revealed something about the future of SWTOR. Some hints have already been dropped for the upcoming chapters – the significance of players’ decisions will be substantial.
“As the story progresses, the fight against Arcann will become increasingly important in the upcoming chapters. The early decisions made by players will haunt or reward them again – in significant ways. Major twists in the story are also planned that will completely change the face of the galaxy and bring forth even more difficult decisions.”
Boyd did not want to reveal much about the more distant future. While there were few concrete statements, an end to the game is likely still a long way off.
“We are not yet ready to talk about the plans after Knights of the Fallen Empire, but rest assured: The stories of the players, their decisions, and consequences are far from over. We have some fantastic plans for the future and I can hardly wait to tell you about them!”
Further, they asked where exactly SWTOR would be seen in the future and whether it even had a place in the Disney-acquired franchise. For example, the planet Malachor, originally from The Old Republic, appeared in “Star Wars Rebels”.
“We are all big fans of Star Wars ourselves, so we always get excited when we see references to The Old Republic in other works. Aside from that, we have no insight into other Star Wars projects or their stories. We discover such references just like everyone else does.”
In World of Warcraft: Legion, much revolves around the artifact weapons. These are given to players early on and grow throughout the entire expansion with their bearers. Each talent specialization receives its own weapon, which is why rogues have a total of 3 artifacts available. Let’s take a look at the individual weapons.
Spoiler Warning: The background story of “Anguish and Sorrow” may spoil parts of the Warcraft movie. You have been warned.
Subtlety – Anguish and Sorrow (Artifact Weapons for Subtlety Rogues)
Background Story: The Orc warlock Gul’dan created the two blades to make them the perfect killing tools. They were designed to drink blood and transmit poisons, leaving no traces of the poison behind – the perfect weapon for a stealthy assassination. Gul’dan entrusted the weapons to Garona, who committed numerous murders under the warlock’s control, including that of King Llane. After this act, Garona fell into despair and asked her friend Meryl Winterstorm to hide the two blades – until today.
Properties of Anguish and Sorrow: The artifact properties of Anguish and Sorrow are straightforward, especially the ordinary points almost always directly increase the damage of individual abilities. Interesting is an improvement of Vendetta, where the rogue’s maximum energy is restored immediately upon activation of the ability.
All begin with Kingsbane. Upon activation, the powerful poison of the blades is released, causing tenfold weapon damage immediately and then additional damage over 14 seconds. During this time, each tick of deadly poison and wound poison increases the outstanding damage of Kingsbane by 20%.
From the Shadows enhances the ability “Vendetta”. The target will now automatically be affected by a DoT that inflicts nature damage over 20 seconds.
Blood of the Assassinated gives bleeding a chance to infect the target. Infected targets take 100% more damage from bleeding.
Bag of Tricks enhances the ability Poisoning. Each time an opponent is attacked with Poisoning, there is a chance to also hurl a poison vial at the enemy that deals damage. Afterwards, a poison puddle forms at the location, damaging all enemies in the area over 6 seconds.
Outlaw – The Dreadblades (Artifact Weapons for Outlaw Rogues)
Background Story: The exact origin of these two blades is unknown; they were only salvaged after the Cataclysm from the wreck of a ship near Booty Bay. Admiral Eliza Bloodblade used the blades and has since made a name for herself on the seas – no ship was safe from her plundering, as no one has been able to defeat her in battle yet. Some pirates even whisper that the blades are cursed and will devour their wielder if not provided with fresh victims at some point.
Properties of the Dreadblades: In Outlaw, the normal artifact properties are rather classic: they increase the damage of abilities and reduce the costs. Interesting is the possibility to enhance the Cloak of Shadows in such a way that for every effect removed or resisted, the rogue is healed by 2% of their maximum health.
All Outlaw Rogues start with Curse of the Dreadblades. Upon activation, each strike of the weapons fully refills the combo points for the next 12 seconds. However, there is a price: each use of a finisher causes the blades to consume 5% of the rogue’s current health.
Blunderbuss enhances the new attack Saber Slash. If Saber Slash strikes again, the next pistol shot is converted into Blunderbuss, dealing more damage and reducing the target’s movement speed by 50% for 6 seconds.
An improvement for Adrenaline Rush is Blurred Time. As long as Adrenaline Rush is active, all cooldowns of the rogue end 200% faster.
Greed grants the Dreadblades a chance to occasionally execute a Cleave attack that hits all enemies within melee range and deals increased damage. For each enemy hit, 5% of the rogue’s maximum health is restored.
Assassination – Fangs of the Devourer (Artifact Weapons for Assassination Rogues)
Background Story: Even the leader of the Burning Legion, Sargeras, had a dog. “Goremaw the Devourer” helped his master devour countless worlds for the Legion, until he was eventually overwhelmed and killed. The dreadlord Mephistroph crafted two daggers from the teeth, which contained a part of Goremaw’s essence. Subsequently, the blades were given to Akaari, one of Sargeras’ most dangerous assassins, who still possesses these daggers today.
Properties of the Fangs of the Devourer: The Assassination rogue has some interesting artifact properties. He can make himself completely immune to fall damage and permanently increase his dodge chance by 20%. If the rogue sprints for 3 seconds without taking damage, Vanish is automatically activated without triggering its cooldown.
All start with Goremaw’s Bite. The ability deals high shadow damage, slows the target by 60% for 8 seconds, and regenerates 30 energy over 6 seconds.
Shadow Nova makes every appearance of the rogue amusing. As soon as a rogue exits stealth, he explodes, causing medium shadow damage around him.
Akaari’s Soul enhances Sneaky Trick and Shadow Strike. Whenever one of the two abilities hits, Akaari’s soul appears after 4 seconds and deals medium shadow damage to the same target, followed by high shadow damage over 6 seconds.
Finality enhances the new ability Nightblade and Disembowel. Whenever one of the two abilities is used, the next finisher is amplified by the Fangs of the Devourer, significantly increasing their damage.
The unusual genre mix Atlas Reactor will not rely on a “premium” payment model.
Trion Worlds is actually a specialist in Free2Play MMOs. Rift, ArcheAge, Defiance, and Trove have all either launched as Free2Play or switched to the free model relatively quickly.
The new game “Atlas Reactor” will be released as a paid title. A price of about $30 has been considered. This will likely be the price in Euros as well.
http://youtu.be/vexdRecCsrc
In a statement, the CEO of Trion Worlds, Scott Hartsman, laughingly reveals that they were even a bit surprised by the decision themselves. They had assumed that this title would also be Free2Play. But during the testing phase, they noticed that players were more interested in bundles and packs in the cash shop rather than individual microtransactions. The players also feared that they would have to unlock additional heroes through grinding.
As a reason for the decision, Trion Worlds states that competitive games with a strong focus on planning and tactics do not lend themselves to a Free2Play model as well as games with larger random elements and a slow progression system like Hearthstone.
This also follows a new trend: With Overwatch and Battleborn , two “Free2Play” candidates are also opting for a Buy2Play payment model.
You can get an impression of Atlas Reactor in our “Gameplay” article:
In The Division, the “Hunter’s Call” gear set has a good reputation. What makes this set special?
Since update 1.1, there are four different gear sets in The Division. Each set is supposed to provide benefits for a specific play style. The “Hunter’s Call” is tailored for snipers who operate from the background in teams. For many agents, it is currently considered the best set in the game. Why is that?
This is what makes the “Hunter’s Call” in The Division
The “Hunter’s Call” set consists of a total of six individual pieces. You can find these in the raid “Falcon Lost”, in daily missions, in the Dark Zone, and at the special equipment vendor in the Operations Base. You can find the exact locations of the individual armor pieces of the gear sets in The Division here.
Each individual piece of the “Hunter’s Call” provides the user with certain bonuses, such as protection from elites or increased kill XP. If you have multiple pieces of a set, additional bonuses become active. When you equip four pieces, an individual talent is unlocked:
2 pieces: +30% headshot damage
3 pieces: +20% damage against elites
4 pieces: The talent “Stalker” is activated: Headshots with semi-automatic weapons mark the enemy and increase the damage dealt by 15% for a duration of 10 seconds. A target can receive up to three marks.
In combat, this talent is displayed to you in the form of a marking over the enemies, activated by headshots. For each headshot, a “diamond” is added to this mark. This can be stacked up to three times, as the following image illustrates: You can deal up to 45% more damage to an enemy with this talent. Especially against tough opponents in raids or in Challenge Mode, you can take advantage of this.
But possibly the greatest advantage of the “Stalker” talent, according to YouTuber Arekkz Gaming, is that not only the user benefits, but also the entire team. Once an enemy is marked, each member of the squad deals more damage to that enemy. This way, you can quickly take down the foe together. Thus, the YouTuber’s verdict on the “Hunter’s Call” gear set is:
Really good talent, really good in a team, really good in the raid.
This opinion is shared by many other agents. Since one mostly only plays group activities in endgame, this gear set stands out. Thus, the “Stalker” talent makes the “Hunter’s Call” the best set in the game.
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In FIFA 16: FUT is currently hosting the “BPL TOTS Cup.” A unique card of Robert Huth, the center-back of the new Premier League champions Leicester City, is up for grabs as a reward.
The TOTS festivities are currently taking place in the Ultimate Team mode of FIFA 16: Many leagues in world football are assigned a Team of the Season by EA Sports. On Friday, the TOTS for the Barclays Premier League was released, featuring 24 upgraded players.
However, there is another player in this TOTS that can only be obtained in a specific way.
Robert Huth as a reward for the “BPL TOTS Cup” in FIFA 16
Until Friday, the 13th at 7 PM, a special TOTS tournament, the “BPL TOTS Cup,” is running. This tournament is only available online and offers the chance to win the TOTS center-back Robert Huth. He recently celebrated the English championship of the 2015/16 season with Leicester City.
To obtain this special card, you must win the tournament once. You cannot acquire Huth’s tournament-exclusive TOTS card through sets or the transfer market.
These are the participation requirements:
Exact player count from the BPL: 18 in starting eleven and substitutions of the team.
These are the rewards of the “BPL TOTS Cups”:
Win: TOTS Robert Huth (Cannot be put on the transfer market)
2nd Win: 5000 coins
3rd Win: Rare Gold Pack (Items cannot be put on the transfer market)
With the upcoming DLC Dark Brotherhood, the PvP system of the MMORPG The Elder Scrolls Online will be revamped.
PvP plays an important role in ESO, especially in the province of Cyrodiil around the Imperial City. The battles for the city will now be reworked with the DLC Dark Brotherhood, as the PvP head Brian Wheeler mentioned to the US site mmorpg.com. While captured fortresses in the area will provide EXP bonuses, the system that allows for zones within the city to be captured and held represents a significant innovation.
Capture districts of the Imperial City!
Each district of the city can be captured through a capture-the-flag-like system. Initially, these flags will be only weakly defended, allowing even small groups of players to capture a district. Whoever captures a district will respawn there instead of in the sewers. Additionally, a bonus of 33 percent on Tel Var stones in the city is granted for each captured district. Therefore, anyone who can capture all six districts can secure a Tel Var bonus of 200 percent!
The battles are set to become faster
By weakening the monsters within the city, the intention is to increase the play speed and focus more on PvP battles. Smaller groups of four players will also have better chances. For the future, the developers plan to improve performance and fix exploits more quickly.
Additionally, there are plans to introduce a Dwemer siege engine that exerts magical influences. Later in the year, cities in Cyrodiil that can be captured will be introduced. Additionally, fortresses will be able to be further developed. A rework of the equipment is also planned.
Wow, that’s explosive! It’s quite satisfying to see the annoying League of Legends champion Shaco burst like this.
In the current game mode One for All in the LoL game mode rotation, interesting scenarios can be created. For instance, you can show heroes you particularly dislike (Teemo is excluded here) what you think of them with the power of 5 Malphite ultimates or by using 5 Lux lasers. In this video, we have a particularly nice example for you!
A real clown fiesta in LoL!
In total, 15 Shacos are annihilated in this video by Kimimoto. The number 15 is reached because each Shaco (5) creates a copy of itself using its ultimate ability (10) and Illaoi extracts the soul from one Shaco with her Soul Harvest (E) (15). Then, pure damage just rains down on the clown faces!
Enjoy watching this very special video about League of Legends.
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In the MMO shooter Destiny, some weapons and items have strange names. We will look at what lies behind these terms.
Today, we’re serving you delicious, wonderfully useless trivia that you can use to impress your clanmates in the next raid. Why is the “Zankapfel” called “Zankapfel”? Who or what is Khepri? And is there more behind Tlaloc than just a questionable tongue-twister?
If you’ve ever wondered about these crazy terms, you can now sit back, relax, and eagerly absorb the following information.
What Tlaloc, Zankapfel, and Co. are all about
We want to approach the absurd and dubious terms in Destiny by looking at the name of the respective item, as well as their flavor texts – the short descriptions from Bungie.
Tlaloc: Let’s start directly with the exotic scout rifle Tlaloc. It carries the flavor text “Unleash the storm. Hold nothing back.” and can only be equipped by Warlocks (Storm? Warlock? Stormcaller, aha!). The picture is completed with the note that Tlaloc was one of the most important gods of the Aztec pantheon, associated with all weather phenomena, such as rain, hail, snow, and indeed storm! Bungie evidently thought this through!
Cocytus SR4: This is also a scout rifle with a strange name. According to the flavor text, it drowns “your enemies in a sea of pain.” In Greek mythology, the Cocytus is a river of the underworld and is known as the “river of lamentation.” When the deceased drink from this river, they realize that their life in the upper world has ended and mourn their suffering.
Glatisant: This is a legendary auto rifle with the description: “You cannot catch it. But that’s not the point.” The Glatisant is also known as a quest beast and takes us into the mythical world of King Arthur. It has the head of a snake, the body of a leopard, the rear of a lion, and the legs of a stag. What went wrong there is unknown. In any case, it lives “to be hunted, not to be caught.” The Glatisant symbolizes the desire for adventure, without knowing exactly where the journey will lead.
Zankapfel: The Zankapfel is an impulse rifle with the short flavor text “For the fairest one.” Here we again find ourselves in Greek mythology, where the Zankapfel is known as the golden “apple of discord.” During a wedding, the goddess of discord, Eris, threw this apple with the inscription “For the fairest one” among the goddesses Hera, Athena, and Aphrodite, leading to a dispute regarding who the apple belonged to. Eris did this out of anger because she was not invited to the wedding.
In Greek mythology, Eris is the goddess of discord and known for her “Zankapfel.” In Destiny, there is also an Eris who constantly runs around with a spherical thing. Coincidence?
By the way: Eris is the goddess of discord and strife, often depicted as a hobbling, shriveled woman. Only when she manages to stir envy and hatred among humans does she blossom into her true form, growing into gigantic size and beauty.
Some Guardians still don’t trust Eris in Destiny, just like Cayde-6. Although she has helped us in the fight against powerful enemies so far, who knows how her role will develop in the future. Will she bloom into her “true form”? She is always depicted with a glowing green orb in her hands… is this perhaps a reference to the “apple of discord”?
Tao Hua Yuan: Behind this pretty name lies a sniper rifle with the additional text: “One day the flowers will bloom again.” Tao Hua Yuan is Chinese for “Peach Garden of Immortality” and represents a utopia of a land full of joy and abundance.
Khepris Stachel: This is a pair of gauntlets for the Hunter with the flavor text: “The wound is not so deep, but it is there – and that is enough.” Chepre, or in English Khepri, is an ancient Egyptian deity symbolizing the sunrise and the morning sun. He is usually depicted as a scarab or as a man with a scarab head.
The Fermi Solution: The Fermi Solution is a ship from the Dead Orbit and is labeled: “We are not alone.” This term takes us into nuclear physics: The nuclear physicist Enrico Fermi was known for making good estimates despite a lack of information. A Fermi problem is a problem for which there is practically no available data. A solution to the Fermi problem can therefore only be attempted with general knowledge and common sense.
Phew! The names of the items in Destiny take us from Greek mythology to nuclear physics, from the Aztecs to Chinese utopian thoughts. Bungie has apparently gathered quite a wealth of knowledge about the world in Destiny, which sometimes only becomes apparent upon closer inspection.
At this point, we would like to thank our reader Flying Horseman for the groundwork for this article! Thank you!
Getting revenge on a rival tribe in ARK is sometimes not the most exciting option. A small raid is enough!
Large tribes with their massive bases in ARK: Survival Evolved invite the opportunity to tear down these fortresses to secure materials and give the opposing tribe a piece of their mind. After a rival tribe stole the Doedicurus “Dunky” from YouTuber Pognog, they decided against a large war and instead chose a stealthy method: a break-in to free the captured dino.
Equipped with a grappling hook, Pognag set off and narrowly avoided multiple dangers – including overheating (they could have been more prepared). Nevertheless, the video amusingly shows the “stories” that unfold in ARK time and again.
The nexus of Heroes of the Storm will soon be enriched by two new heroes from the Warcraft universe: Chromie and Medivh.
After Blizzard released several teasers in the past days showing some abilities of the new heroes, they have now made it clear and created an “In Development” video. This confirms the earlier suspicion that Chromie will be the next hero in HotS.
https://www.youtube.com/watch?v=osFFDwcfPas
Chromie of the Bronze Dragonflight
Chromie is a bronze dragon lady who mainly presents herself to the mortal races in gnome form. She investigates anomalies in the timelines and is featured in many quests of World of Warcraft, especially in the Plaguelands, but also in Pandaria and the Caverns of Time. In Heroes of the Storm, she is an assassin. Let’s take a quick look at her abilities.
Her passive trait is Timewalker. Chromie travels through time, allowing her to learn all talents one level earlier than other heroes (for example: heroic ability as early as level 9).
Sand Blast has a casting time of 1 second. After this time, a projectile is fired in a straight line, dealing massive damage. Only enemy heroes can be hit.
Dragon’s Breath is cast on a target area. After a 1.5 second delay, the spell hits and causes high area damage. Enemy players cannot see in advance where the ability will land.
With Time Trap, Chromie can lay a trap. After 2 seconds, the trap is activated and gains invisibility. Enemy heroes who step on the trap will be put into stasis for 2 seconds (they are immune but cannot act). Only one trap can be active at a time.
The first heroic ability is Slowing Sands. A sandstorm blows in a large area, slowing down enemies. The slow increases the longer the storm lasts, up to 50%. Sandstorm has a cooldown of only 5 seconds and consumes mana per second. The storm can be maintained as long as Chromie has mana.
The second heroic ability is Temporal Loop. The spell is cast on an enemy hero. After 3 seconds, the hero will be teleported back to the spot where they were when Chromie cast the spell.
Chromie is scheduled to celebrate her release on the night of May 17th.
Medivh – the Last Guardian of Tirisfal
Although Medivh holds the title of “The Last Guardian of Tirisfal”, he was the one who brought the Orcs to Azeroth and thus set the events of Warcraft in motion. He is considered one of the most powerful wizards of all time, so it might be somewhat surprising that he enters the battlefield as a ranged specialist. Let’s take a quick look at his abilities.
His passive trait is Raven Form. Medivh transforms into a raven after a short casting time, becoming completely immune and can fly over all obstacles (walls, towers, bushes, etc.).
Arcane Rift fires a projectile in a straight line, hitting and injuring all enemies in its path. If the spell hits an enemy hero, the cooldown is drastically reduced.
Force of Will is a buff spell for himself or an allied hero. The targeted hero is briefly protected from all damage. Stuns and other control effects can still affect the target.
The spell Portal creates (who would have thought) two portals. One at the target position and one at Medivh. All allied heroes can use the portals to travel back and forth between the two locations. The portals remain active for a few seconds.
The first heroic ability is Poly Bomb. Medivh transforms an enemy hero into a helpless sheep for 3 seconds. After the time expires, the effect jumps to a nearby enemy hero. This ability can jump infinitely to other heroes.
The second heroic ability is Ley Line Seal. Medivh shoots magic in a straight line over a long distance. All enemy heroes hit are put into stasis for a few seconds.
Medivh is scheduled to appear on the night of June 14th.
What do you think of the two new heroes? Cortyn has immediately fallen in love with Chromie – but how do you see the two new additions?
We look at the current offer of the Void Trader for PS4, Xbox One, and PC at Warframe. Before that, however, we dedicate ourselves to the tactical alert, which rewards players on PS4 and Xbox One generously.
“Divine Will”
Since Thursday evening, the tactical alert “Divine Will” has been running in the online shooter Warframe on Xbox One and PlayStation 4. Here, players must confront the greedy Void Prophet Nef Anyo and his creation, the Razorback.
To damage this rocket-firing behemoth, players need the help of the Bursas, which can be found on the upper balconies of the combat arena behind laser barriers. These can be freed from their prison by deactivating the barriers, after which the Bursa jumps into the arena.
Armored Bursas under Nef Anyo’s control
After that, he must be fought until he reveals the terminal on his back, which allows players to activate it to hunt him down against the Razorback. Only when the monster goes down on its knees can players unleash their full firepower on it.
For dusting off, there is an Orokin Reactor, the Stratos Badge, the complete Toxic Mod Set (60% poison damage and 60% status each), and the Puncture Mod Set. The latter has been traded among players for several thousand Platinum, the real money currency of Warframe, due to its absolute rarity. For comparison: A normal mod can be obtained for between 5 and 20 Platinum.
Kela de Thaym and the walking stopwatch Nef Anyo
But apparently, it was the developers’ “divine will” to put an end to this price madness for the time being. Unlike previous tactical alerts, where players could also earn rare items, the chance to receive one of the expensive mods, if not the entire set, as a reward is actually quite high.
You have until Tuesday evening to confront the Razorback and claim one of the formerly most expensive mods as your own.
But not only Nef Anyo crawls out of the Void this weekend, but also the much friendlier Baro Ki’Teer.
The ‘When, Where, and What’ of the current offer
When can Baro be met?
From 6.5.2016, 7 PM to Sunday, 8.5.2016, 7 PM.
Where can he be found?
PC: Kronia Relay, Saturn
PS4: Strata Relay, Earth
Xbox One: Leonov Relay, Europe
What does he have?
The offer for PS4 and Xbox One looks as follows:
Console players can not only earn the Puncture Set in the tactical alert this weekend, but also receive the entire Slash Set from Baro Ki’Teer. However, if you only have enough Ducats for one of the mods, then your choice should be “Sirrender Death” for the melee weapon, as you’ll benefit the most from this.
This is the PC offer:
And what can PC players expect when visiting the Kronia Relay at the merchant? You could say nothing new in the West. Primed Clever Move increases the critical hit chance of the pistol and can be quite useful for certain weapons. The Prisma Dual Cleavers should not be overlooked due to their good stats, while the Prisma Grakata is merely a very expensive and relatively useless toy that is definitely not worth its 610 Ducats.
All in all, it’s a good weekend for console players and another opportunity for PC Tenno to possibly add previously missed items to their arsenal.
This is an AI-powered translation. Some inaccuracies might exist.
Starting today, the vendors in The Division have new items. We will take a look at what the Special Equipment Vendor and the DZ Weapon Vendor have in store for PS4, Xbox One, and PC this week.
New week, new offers. That’s how it is with the vendors in The Division, who will receive fresh item deliveries starting Saturday. In the endgame, the Special Equipment Vendor and the DZ Weapon Vendor are particularly interesting as they sell high-level items to you.
You can find the Special Equipment Vendor in the Operations Base in the Tech Wing and the Dark Zone Weapon Vendor in the DZ03 Safe Room.
These are the goods from the Special Equipment Vendor starting May 7.
The friendly seller in the Tech Wing wants to see Phoenix Credits when you eye his items. This week he has a particularly expensive assault rifle (M4 Police version) which will put a considerable strain on your PC stock.
Additionally, there’s a high-end mask, a backpack, and two gloves available for purchase. Also this week, the stylish cosmetic items Jacket – Sand Color and Ranger Jacket are in trend.
This vendor will only give you his goods in exchange for Dark Zone currency. You also need certain DZ ranks for him to hand these over to you. This week he has the blueprint for the M1A Sniper Rifle – First Wave, which is currently considered the best sniper in the game. However, you need DZ rank 75 for this.
High-End Weapons:
RPK-74 E – Black Market Version (Light Machine Gun): 52092 DZW – Value 182 (Rank 40) (Talents: Malevolent, Wicked, Demanding)
The new Battlefield has a reveal trailer, a release date, a handful of images, and initial information.
The new Battlefield is actually somewhat confusingly titled Battlefield I. It will be released worldwide for the Playstation 4, Xbox One, and PC.
The release date is October 21. On October 18, those who can afford a Deluxe Edition or otherwise access Early Access will be able to play it. October 18 was also the date, that we suspected this afternoon after a leak.
Here is the reveal trailer:
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Confirmed features include a “Persistent Squad System,” which allows players to travel together from server to server with their squad.
Confirmed melee weapons include the shovel, sabre, bayonet, and club. Announced vehicles include tanks, light tanks, boats, ships, biplanes, bombers, horses, and more. Gas masks are also expected to be usable.
64 players fight on land, in water, and in the air
According to information from the US site Gamespot, multiplayer battles will include up to 64 players and will take place on land, in water, and in the air.
Compared to previous games, the focus of Battlefield I is said to be more on close combat, but also reflect the technological advancements. During World War I, soldiers were confronted with advanced technology from their perspective.
At DICE, they want to counter the stereotype that World War I was fought solely with muskets.
Both the destruction of objects and the ability to customize weapons remain. However, details are still scarce on this front. At E3, the first lucky players should already be able to get their hands on Battlefield I.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny Bungie has announced three more live streams.
The “This week at bungie” was released this week on Friday. The main topic was the planned change and thus improvement in melee combat. Bungie reminds that on Tuesday evening the switch will be flipped here and the new rules will take effect. Players do not need to pay any further attention, they say. If anything seems strange to them, they should provide feedback.
Meanwhile, they want to stand out again with live streams on Twitch on Wednesdays and have announced three more in May:
On May 11, the artists behind Destiny will be discussed. They will broadcast a discussion with the artists responsible for the concepts behind Destiny’s world, its characters, and weapons.
On May 18, the focus will be on King’s Fall. Developers will raid while a designer and a story expert comment on the events.
On May 25, they will dive into the Crucible and let people talk about the PvP maps that were built by them.
The presentation of new content is expected by the community for E3 in June. Bungie says nothing about that at the moment.
This is an AI-powered translation. Some inaccuracies might exist.
The new PvE MMO Pantheon by Brad McQuaid offers old school ideas in a modern guise and fully focuses on group content.
Several weeks ago, we reported to you that Daybreak Games has officially discontinued its work on EverQuest Next (EQNext). While for some this was sad news, it is a glimmer of hope for ‘old school PvE’ and EverQuest fans, as one project has particularly benefited from this: Pantheon – Rise of the Fallen, the new game from EverQuest and Vanguard creator Brad McQuaid.
During an interview on the sidelines of PAX East, Brad McQuaid explained that after Sony Online Entertainment was bought and renamed to Daybreak, he had the opportunity to buy the rights to Vanguard and revive the game.
However, he decided against it. Because “as proud as I am of EverQuest and Vanguard,” said McQuaid, “we are in the year 2016 and we feel within the team the urge to move the genre forward and do not just want to revive an old game.” Because even if the Pantheon team brings back a variety of older mechanics and ideas from the first generation of MMOs, the game is not an emulator. “We are focusing on a range of new and innovative mechanics that will make Pantheon a new game, our game.”
The ‘Holy Quaternity’ – from three to four!
At the beginning, there will be twelve classes, nine playable races, and three major cities where players can start. These are located on three different continents, in various zones on which the studio, according to McQuaid, is currently working, with the Unity engine and its asset store ensuring that the team makes relatively quick progress.
The 12 classes of the game are built around the so-called ‘Quaternity’ of tanks, damage dealers, crowd controllers, and healers, the four roles of the class system. In addition to classes that specialize solely in one of the four roles, there will also be a number of hybrid classes. These will be significantly more complex, but also considerably weaker in specific areas. According to McQuaid, the team will keep a close eye on the balance of the individual classes.
The game world itself is also a focus for the team. It is intended to be much more incorporated into the game than we are used to. On the one hand, it will serve as a ‘quest giver’, where hints for new adventures can be discovered, similar to Skyrim and other single-player RPGs. Whether it’s a burned wagon by the side of the road, a note in the pocket of a slain foe, or a random encounter on the way: all of this can serve as inspiration for a new adventure.
Generally, the world is supposed to offer players a lot of challenges. In addition to weather and climate effects, such as storms sweeping through the landscape, there will also be regions of complete darkness, places where poisonous vapors rise, or areas that drain mana or energy from specific classes, as well as places where using any form of magic is impossible, etc. This requires a lot of attention, flexibility, and especially teamwork from the players. According to Brad McQuaid, this is the third major focus of Pantheon.
Playing together and not just alongside!
Older players who discovered the genre before World of Warcraft will surely remember that player interaction was an essential part of every MMORPG.
Reasons for this included the almost exclusive group content, the dependence on certain classes with fixed roles, the greater importance of crafting, and the absence of auction houses. All of this is intended to be offered by Pantheon to players, and of course, the infamous ‘corpse runs’ of the past should not be missing.
The majority of the game is group content designed for small groups of 6-8 players; a number that could still change during testing, according to McQuaid. Forming permanent groups is not necessary, as the game will offer many possibilities for “pick-up grouping”. Forming groups will be facilitated, among other things, by a mentoring system that allows higher-level players to assist other players and rewards them for doing so.
Rumored to be dead: the downtime!
But another feature that was already declared dead is what the Pantheon team wants to bring back: the downtime! The idea behind it is to give players moments of inactivity, a chance to talk with other players, trade, and discuss strategies, because “without any reason to take a short break and wait (and talk), socializing between players is hindered,” emphasizes Brad McQuaid.
However, by ‘downtime’, the team does not mean artificially stretching content through unnecessary pauses to make the content seem larger than it actually is. How this will actually be implemented in Pantheon remains open, McQuaid stated.
Rather, the developers’ goal is to make gaming sessions generally shorter than what was once accustomed to in old school MMORPGs. A time frame of two hours should suffice for almost all challenges in the game. Longer sessions in the form of five or even ten-hour raids are, according to McQuaid, no longer compatible with the lives of most players.
First gameplay impressions from the pre-pre-alpha
So players can already get a rough picture of the future game, Brad McQuaid decided during GDC to present an initial gameplay video, repeatedly emphasizing that the footage shown is unfiltered and raw pre-pre-alpha material and many elements are not yet in place.
https://youtu.be/INd9SfIbWN4
The video already makes a good impression, but also shows where the journey is headed, as the game is clearly aimed at fans of the first EverQuest and Vanguard with its group-centric content.
This is an AI-powered translation. Some inaccuracies might exist.
The bulk of the rewards can be earned by players through bounties from Brother Vance. Rewards are also available for achieving 5 and 7 victories on the map. These are now random.
The big pot of honey awaits at the end of the “Flawless” rainbow bridge on Mercury. However, few will likely cross the bridge: 9 victories without a loss must be on the paper. Buffs on the passage permit help, but 7-1 is also a hard-to-reach record, especially as opponents get stronger with each round.
This is an AI-powered translation. Some inaccuracies might exist.