As of today, it is possible to pre-order the new Sony console PS4 Pro through the mail order retailer Amazon.
The PS4 Pro from Sony is set to become the next big thing in 2016. The XXL-PS4 is expected to be released on November 10 of this year. We have already extensively reported in an article about what hardware fans can expect and what the console will be capable of.
In the USA, the PS4 Pro was already available for pre-order through Amazon. Now the German branch of Amazon has also followed suit and included the PS4 Pro for pre-order in its inventory.
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This is an AI-powered translation. Some inaccuracies might exist.
In the latest chapter of SWTOR , the popular droid HK is in the spotlight. However, this is only for players who have been particularly loyal subscribers.
Get ready for termination, meatbag!
The storyline of the current expansion of Star Wars: The Old Republic, known as “Knights of the Fallen Empire”, has already concluded a few weeks ago. However, hardcore fans were waiting for a special date. Those who were loyal subscribers for almost a year were promised an additional chapter of the game, where players take control of HK-55. This chapter “Shroud of Memory” was released just a few days ago (September 7, 2016)!
The latest (and very last) chapter of the KotFE era features plenty of cool lines – just what players love about HK-55. The word “meatbag” is sure to be mentioned more than once – as they need to be eliminated in grand style. However, HK-55 is not alone but gets a companion by his side, the (more or less) charming Z0-0M, who supports him with advice, action, and equally many lines.
A first look at the chapter reveals the following teaser:
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In Destiny, a weapon from “Rise of Iron” has already been spotted in the game.
The update 2.4.0 is now live. It greets you with a new login screen in the “Iron Lord” style, a new music track that reminds some of “The Lord of the Rings”, and some new features. With this update, you have already downloaded “The Rise of Iron” in advance. You can read the patch notes and the weapon balance changes that will take effect immediately and upon the launch of “Rise of Iron” via the provided links.
However, new game content is still locked. The Plaguelands are closed to curious Guardians. But is there really no new toys for early testing? Yes! Reports are piling up that the Trespasser, the new exotic pistol, is already in the game. This special weapon was already shown in the ViDoc from Gamescom. In German, it is called “Unbefugter“.
A user writes that he received the Trespasser from an exotic engram. Here is his proof image:
Bungie has just responded via Twitter: Yes, the Trespasser drops early. But apparently this is not a problem, but intentional; they say: Have fun with it, Guardians!
About the Update 2.4.0
In “This Week at Bungie”, they talk about the changes brought by update 2.4.0. When “The Rise of Iron” is released on September 20, most of what you need will already be waiting on the console.
Now, however, a discrepancy: The expansion begins on that day at 2 AM Pacific Time, which has been known for days. For us, that is at 11 AM. However, the German Bungie site now states that RoI will go live at 1 PM Central European Time. If the launch is supposed to sound worldwide simultaneously, then 11 AM our time is correct.
By the way: Rise of Iron also brings some new trophies and achievements. We will report in detail about these throughout the day.
Known Issues with Update 2.4.0
The update has not only brought new content, most of which is still locked, but also issues:
The clan overview is still offline. You can see the new clan roster, the clan overview page, but no members are displayed. Additionally, clan tags are not yet available. Bungie will update when the clan features are activated.
You currently cannot retrieve the following exotic weapons from the weapon collection: “MIDA Multi-Tool”, “Patience and Time”, or “Dragon’s Breath”.
The “Quest Tracking” feature currently does not work for Crucible quests or any quest steps that involve activities on Earth or Mars.
When players try to inspect group bounty packages from either Eris or Petra Venj, there is no item preview displayed on the preview screen. Players will still receive rewards from these packages once collected.
The “Iron Shell” ghost shell is currently displayed with the wrong color scheme. While the ghost shell appears green in the item image, it is shown as the default ghost shell color in the game and on the preview screen.
Update: There are reports that items with higher light levels are dropping. 338 has already been spotted. Additionally, some Guardians are complaining about graphic issues.
Are you directly going on the hunt for the Trespasser? What other new features or problems have you noticed?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the patch notes for update 2.4.0 have been released. This patch prepares for “Rise of Iron.”
The update 2.4.0 is now available for download on PS4 and Xbox One. Once the maintenance work on September 8 is completed, you can experience the new features. These changes will significantly shake up the Destiny sandbox, refresh the gaming experience, and prepare the world for the story of “The Rise of Iron.”
Now Zenimax Online has announced when to expect the release of the expansion. Since last week, the update has been on the PTS, the test server of the MMORPG, and can be played for testing purposes. The developers appreciate any feedback they can implement to improve the DLC. It will officially release on October 5 for PC version owners of ESO and on October 18 for those playing on Xbox One and Playstation 4.
One Tamriel brings many changes
The DLC will allow you to go anywhere and complete any content regardless of your level and faction after the tutorial. Your character will automatically scale for the respective content. However, this does not apply to PvP zones. Even if you want to play with high-level players, that will be possible, as your hero will be adjusted to your friend’s level. Additionally, all zones have been redesigned and adapted and expanded with new content.
All dungeons now have a normal and a veteran mode. Dungeons that already had a veteran mode now get two additional tiers. Craglorn has been completely redesigned, so you no longer have to be in a group for the content. Also, 30 new item sets have been added. Many more changes can be read in the official forum.
Overwatch players love the Play of the Games. However, some heroes get this moment more often than others.
Bastion and Mercy have high screentime
Every single match of Overwatch ends with a “Play of the Game” – a game-changing moment. Often, you see particularly devastating multi-kills or mass resurrections, but almost always, one of the ultimate abilities is the trigger. Many players, however, believe that not all characters receive the same treatment when it comes to selecting the Play of the Game. In the official forum, one player raised this issue and asked which characters are likely to be seen most often in the POTG scenes. A response from Jeff Kaplan did not take long to arrive.
The game director of the game explained which characters have received the most of these moments since the last patch (1.3). He stated:
“Quick Play: 1. Bastion 2. Genji 3. Torbjörn
Competitive Play: 1. Mercy 2. McCree 3. Reaper
Mercy is the only one who seems to be getting abnormally many POTGs. We are taking a closer look at her. The rest looks normal in relative comparison.”
This ignited the curiosity of the community, and after knowing the upper spectrum, fans also wanted to know which characters are the least seen. Kaplan provided an answer here as well:
“Ana and Lúcio. Finding cinematic POTGs for these heroes is particularly difficult, but we are discussing it.”
Mein-MMO says: The ranking is hardly surprising. Especially in Quick Play, Bastion is still regarded as the “noob shredder” who often wipes out entire attacks of an unwary team on his own. Mercy players, on the other hand, often wait until all 5 teammates are genuinely dead to secure the “Play of the Game”. Also, the rarity of Ana is hardly surprising, as her “Nanoboost” usually ensures that the boosted player gets the coveted scene and not herself. It remains to be seen which adjustments Blizzard will make there.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, “The Rise of Iron” changes the sandbox. We list all changes to weapon balance that are coming with 2.4.0.
Bungie just released all changes coming to the weapons in Destiny with update 2.4.0. According to the developers, they have the opportunity to focus entirely on sandbox balance with each Destiny expansion. They learn from past mistakes and successes, analyze the data, and create a new balance landscape.
The following changes with update 2.4.0 go hand in hand with the weapon economy in “The Rise of Iron.” Since the changes are extremely extensive, we will copy them into the article that follows and present them clearly.
Exotic Weapons
Fabian Strategy
Kills with the weapon now automatically reload a part of the magazine
Increase for base range (+16%) and -stability (+44%)
The Thorn
The “Thorn” is returning with “The Rise of Iron.” What are the “Thorn”‘s strengths?
Damage over time (which provides location information and delays health regeneration).
Fastest rate of fire family of hand cannons
Most effective in the class level range with “Reckless”
To avoid a repeat of year 1, it will be nerfed as follows:
Base range has been reduced by 25%
Universal Remote
The range bonus for the exotic perk has been reduced by 75% (no longer guarantees maximum shotgun range)
Increased rate of fire (damage is decreased as a side effect)
Promise of the Exiled
In line with the return of the pistols (see below), the Exiled receives a bit more love.
Increased damage and magazine size
Malicious Touch
It is intended that “Malicious Touch” is still best in the “King’s Fall” raid, but clever players have found ways to avoid the weapon’s only downside by saturating themselves with “Blessing of Light.” But the darkness brews stronger in the weapon…
Now removes “Blessing of Light” when inflicting self-damage
Boolean Twin
This weapon gets an additional tool.
The intrinsic perk “High-Caliber Rounds” has been added
No Time to Explain
The intrinsic perk “Headseeker” has been added
Changes to Weapon Classes with Update 2.4.0
Sniper Rifles
A family of sniper rifles currently stands out, namely those with medium-high impact (including “The Last Word” and “Y-09 Longbow Synthesis”).
The benefits of this family:
Decent magazine sizes combined with high impact result in strong damage over time
Strong target acquisition and combined with “Hidden Hand” they can reach the upper tier intended for sniper rifles with less impact (Weyloran’s March)
Ability to take out a Guardian in super state
High body shot damage at a fire rate still fast enough that a body shot with double tapping is still rewarding
The resulting sniper rifle possesses all the strengths of the other families, but without their drawbacks. To distribute the power a bit, Bungie has tweaked two aspects:
Damage has been reduced by 2% for medium-high impact sniper rifles (“The Last Word” family)
Medium-high impact sniper rifles can no longer reliably kill Guardians in super state
“No Land Beyond” is not affected by the damage reduction
Target acquisition for LDR 5001/Y-09 Longbow Synthesis has been reduced to bring it to the same level as other sniper rifles in this family
The result is that if you want to eliminate a Guardian in super state, you should opt for the sniper rifles that fire the slowest (Black Spindle), balanced by a smaller magazine, slower fire rate, and aim assist.
Aim Deviation (aka Flinch)
“You spot an enemy sniper and reduce him to pixels. Before you pull the trigger for your last round, you see a shimmer and hear the sound of your life ending. You raise your fist in the air and scream silently so that you do not wake the sleeping baby.”
With these changes, primary weapons are given a better chance to stand up against sniper rifles.
The initial strength of Aim Deviation (aka Flinch) has been increased when players take damage during target acquisition: from 30% start to 50% start
With each subsequent hit, the strength of the flinch increases until reaching 100% max flinch
Overall, the multiplier for sniper target acquisition has been increased to 1.9x (was 1.85x)
Bug Fixes
A bug has been fixed where the “Eirene” UI status bar displayed an incorrect rate of fire
Auto Rifles
With “The Rise of Iron,” new auto rifles are coming into play. Playtests showed that players had more than enough bullets for multiple skirmishes, so reloading was not as important. Bungie did not want players to think there wasn’t enough ammunition, but an opportunity for foes to strike is an important part of the “dance” in Destiny.
Auto rifles with medium fire rates also received a small damage boost to help with damage drop-off, but the damage they now do does not drastically change the kill time.
Maximum magazine size of the auto rifle family with the highest fire rate has been reduced (all weapons in the “Doctrine of Death” family)
Damage increase for auto rifles with medium fire rate (1.5%)
Shotguns
Rapid-fire shotguns are strong against opponents but are generally less used in PvP. The following changes are intended to sweeten the value proposition, starting with everyone’s favorite Titan weapon.
Immobius: Reduced spread on the Titan-class shotgun (0.1 zoom factor increase), base stability has been increased by 60%
Spread angle penalties on shotguns with the perk “Fully Automatic” have been reduced, “Blasphemy” is not affected by this
Increased high and medium-low fire rates of shotguns by 2%
Pulse Rifles
Pulse rifles with high fire rates are strong contenders in the Crucible, so Bungie is focusing on the low and medium fire rate models, improving them a bit while maintaining the three-burst kill rate.
Increased rate of fire for the Häkke pulse rifle “Lyudmila-D”
Small increase (2%) in damage for pulse rifles with medium fire rate (“Nirwen’s Mercy”)
Hand Cannons
According to player data, hand cannons were used the least. This is to be changed with 2.4.0, hand cannons are to shoot faster, farther, and more predictably.
Damage for all types of hand cannons has been standardized
Increase in damage for existing Häkke hand cannon families: 3% for the lowest fire rate, 7% for higher
Damage of non-hitscan hand cannons “Vestian Dynasty” and “Queen’s Choice” has been reduced by 5%
Small extension of damage drop-off point for all hand cannons (+ 0.5m)
Small increase in stability for all hand cannons
Additional damage bonus in PvE (depending on enemy level 20-30%)
To accommodate the new, faster-firing hand cannon families being released in “The Rise of Iron,” current fire rate bars for hand cannons will be shortened a bit:
This way, more room is available to showcase the difference in the bar
The actual rate of fire does not change, only the bar display
Rocket Launchers
“Grenades and Horseshoes” is by far the most popular rocket launcher perk. It reduces the chance of a rocket going astray but also removes many of the interesting combat prediction elements that make this weapon archetype so interesting.
Bungie hopes to mix up the rocket launcher perk selection a bit and give the archetype a bit more technique by making “Cluster Bombs” more reliable and “Grenades and Horseshoes” less effective.
Increased damage drop-off for “Cluster Bombs” explosions
Activation radius of “Grenades and Horseshoes” has been reduced (1.3->1m)
“Truth” is not affected by this
Machine Guns
High fire rate machine guns make the fantasy of effective crowd control a reality. Increasing their damage over time should also highlight them in other scenarios (e.g., in boss fights).
Increased damage for high fire rate machine guns (4%)
Hand Cannons
For this weapon category, there are only small bug fixes in 2.4.0. But as a preview for “The Rise of Iron,” hand cannons with freshly baked low fire rates have a higher potential maximum range to give players a good reason to choose this weapon type.
A problem was fixed where the rate of fire stats of the hand cannon “Curse of Zaouli” were displayed incorrectly
The incorrect rate of fire displays of the “King of the Possessed” strike and weapon day hand cannons were fixed (“Desperate 00-0” and “Kumakatok HC4”)
Fusion Rifles
And again only small bug fixes.
“Accelerated Coils” now correctly displays damage reduction in the UI status bars
No change to gameplay, only to the UI
A bug has been fixed that caused the status bar of “Techeun’s Wrath” to display incorrectly
Perks
After Bungie examined weapon perks player feedback and analyzed user data, they created a list of perks that could use a bit of freshening up. They also decided to reduce the effectiveness of “Unyielding,” as it would otherwise negate the aforementioned changes to “Flinch” on sniper rifles. And lastly, classic magazine perks such as “Armor-Piercing Rounds” now provide additional range bonuses.
On Your Knees
Now activates after 0.5 sec of crouching
Flinch has been reduced (25%) and the speed of the targeting system has been increased (1.25x)
Dug Up
The effect duration has been increased by an additional 5 seconds (total duration 15 seconds)
Cascade
Functional change: Melee kills now automatically reload a part of the magazine
Excess
Now increases ammo capacity
Grave Robber
Activation chance increased to 25% (from 20%)
Guerrilla Fighter
Stability and range bonuses have been increased by 200% (think of it as an additional “Hammer-Forged” and “Perfect Balance” once the perk is activated)
Magazine Perks
Stat bonuses for impact that had no effect on base damage, only on UI, have been removed
Fans recreate the movie “The Fast and The Furious” in detail with scenes from GTA 5.
Initially, the GTA fans from Vinewood Movies only wanted to recreate “the most famous scenes” from The Fast and the Furious in the game and publish them as a short video on YouTube. However, as they began filming the first scenes, they quickly realized that a short video would not be enough to show what they wanted to achieve. So, they decided to recreate the entire movie in GTA 5 Online.
A new part of the movie every week
The project has now lasted more than 1.5 years, during which scenes with the cars and characters from GTA 5 were recreated. GTA 5 is known for sleek sports cars like the Seven-70 or the Grotti X80. With the many different tuning options, players can tune and beautify the various cars in the game according to their own ideas. Vinewood Movies took advantage of the beautiful details of Grand Theft Auto 5 and produced a film that leaves viewers wanting more after the first part.
In total, more than 50 people helped to complete the film. The first part was released on September 2nd. A new part of the film, which totals about 80 minutes, will now be released every Friday. Therefore, part 2 will already be available tomorrow, continuing the story after the exciting ending of the first part.
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The many detailed scenes clearly show how much work went into this project. The result is impressive. If you’re now interested in tuning your cars in GTA 5 Online, you still have the chance to save a lot of money until tomorrow. During the Sunday Driver Week, there are strong discounts on tuning parts!
Thank you very much to our reader Christian, who brought this fan project to our attention.
This is an AI-powered translation. Some inaccuracies might exist.
No Man’s Sky is surely the game that is currently the most polarizing. The finished game differs from what was originally announced for the online game.
Games change during the development process, but major changes from the original announcement are not well received. And that actually makes sense. You announce a game and get potential customers excited about this concept. If something else is delivered in the end, it’s not good – neither for the success of the game nor for the developer team, who may then be less trusted.
No Man’s Sky has evolved and changed
Such a thing has happened with No Man’s Sky. The finished product differs significantly in some respects from what was announced. A conversation via email has emerged on Reddit between an angry buyer of the online game and Playstation Australia. The player wanted to return the game because he believed it did not correspond to what was announced. However, the employee from Playstation Australia explained that this was not possible. No Man’s Sky had gone through a development process during which the game changed based on tester feedback.
They would have removed things from the game that did not work well and focused on creating an enjoyable gaming experience. The developers had to make some decisions that they believed would allow for the best gaming experience. No Man’s Sky was announced as a game that would provide a unique gaming experience, and that is exactly what was implemented. No Man’s Sky would offer this unique content. They would not make an exception to the refund policy, but No Man’s Sky would be expanded and improved with many updates in the future.
In Destiny, there are hints about the upcoming sequel “Destiny 2”. This is expected to bring significant and groundbreaking changes.
Currently, there are statements circulating on the internet from Bungie, which can be read in the latest editions of Edge magazine and the “PlayStation Official Magazine”. These relate to the next big thing in 2017.
Concrete information about the contents of Destiny 2 is still scarce. A few weeks ago, discarded concept arts for new focuses appeared (see also the title image), but they probably have little significance about the actual sequel.
Now, the official PlayStation magazine has the following lines about Destiny 2:
“Bigger changes are coming: 2017 will bring Destiny 2.”
and:
“The bigger the release, the more shocking the changes will be that one can make.”
Specifically, mention is made of “disruptive changes”, referring to changes with destructive, shocking, and jarring effects. What could this mean?
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Destiny 2 – Are we all starting over from scratch?
Here, Bungie’s official statements also end. But now the Guardians are passionately discussing and painting wild fantasies about what the “disruptive changes” could mean.
So far, with “Rise of Iron,” it has always been said: We are building on the existing foundation. We deliver new content, but the core mechanics remain as we know them from TTK. “Disruptive changes” now sound as if they want to demolish Destiny down to its very foundations.
At this point, three possible scenarios can be envisioned:
Bungie draws a clear line. You must leave all your items behind, possibly even start new characters (though it has always been said that you can always carry your Guardians into future expansions and sequels) or character rollbacks occur. Perhaps the game takes place on completely new planets and/or in a different time. The mechanics would also be revised – making Destiny 2 a completely new MMO shooter.
Bungie is merely drumming up interest and wants to generate curiosity and excitement. Destiny 2 will be a big expansion, but it won’t bring any drastic changes. You keep your Guardians. The previous items remain in the game. New content and features will come. Destiny 2 may be similar in scope and innovations to TTK. This is also possible.
Destiny 2 will be a mix of both previous scenarios. The current Destiny will not be completely left behind but will change significantly. For example, some planets could be destroyed, while new ones are introduced. The existing characters will be retained. There will be many fresh items and some of the current weapons and armor pieces might carry over into the future.
Especially for the last scenario, the following setting would be interesting: A hefty sequel that revolves around the Cabal. The enemy faction of the Cabal has so far been treated somewhat dismissively by Bungie. Fans have been scratching their heads for quite some time, wondering when they will finally learn more about this military power in the universe that effortlessly hops from planet to planet.
In a recent interview with Gameinformer a few weeks ago, Bungie mentioned that we do not yet know the true power of the Cabal. Perhaps with Destiny 2, it will be time to get an impression of this power. Maybe these destructive changes are to be taken literally, meaning that the Cabal could take the stage, destroy previously known planets and the events then shift to other planets or moons.
But at this point, a clear note: This is pure speculation. What Bungie really has in store for us in Destiny 2 remains a mystery.
By the way: In the community, opinions on how Destiny 2 should be are divided. Some say: Yes, I want a complete fresh start. The previous experiences were good, but now I am ready for something new. Others, however, say: I absolutely do not want to lose my current items. I do not want to have hunted for items for months just to have them taken away from me now.
What do you think? What do you hope for from Destiny 2?
In this article, we provide you with the latest information about Destiny 2:
Karazhan plays a significant role in both World of Warcraft and Hearthstone – but what is behind the tower? A video reveals the entire story.
Karazhan receives a lot of attention
Currently, there is quite a lot happening in the Warcraft universe. While initially fans of the trading card game Hearthstone enjoyed a new adventure, millions of heroes have recently flocked to Azeroth to push back the latest invasion of the Burning Legion in World of Warcraft. Most players simply enjoy smashing mobs and throwing game cards around the tavern. However, many don’t even know the reasons behind the chaos. To help you impress your friends with special knowledge in the future, let’s take a closer look at one of the most historic buildings in Azeroth: Karazhan.
Everything revolves around and in Karazhan
Starting from the WoW patch 7.1 , Karazhan plays an important role in Hearthstone once again. The magical structure hides numerous secrets and mocks all natural laws. As seen in the trailer for patch 7.1, ghosts appear on the dance floor in the magic tower, floors and ceilings are swapped, or a room disappears in a blue and endless whirl of Nether… but why? There is a logical explanation for that… uh, I mean a very simple explanation… well, let’s just say there is a special explanation for it.
If you are playing Legion, you have probably dealt with the Nightborne by now and stumbled upon the so-called ley lines in this context. Without going into too much detail, it can be said that these lines, according to the astral worldview, run underground and allow spiritual or magical energy to flow, basically the life force of the planet itself.
Are you now wondering what Karazhan has to do with this? It is located at a junction where several of these ley lines intersect! Therefore, a particularly high concentration of magic occurs at this location, which is why not only ghostly apparitions sneak through the corridors of the tower but also space and time can be more easily disrupted. This is exactly why it was possible for Medivh, the last resident and guardian of the tower, to communicate with Gul’dan, who marched in from Draenor, triggering the Horde invasion through the great portal and initiating the story of the very first Warcraft game.
The history of the tower in a nutshell
However, this is only the tip of the iceberg and of course nothing is coincidental. Who built the tower and why is Medivh helping the Burning Legion? It is possible to go on for hours about the history and inhabitants of Karazhan, but who has time for that? Therefore, Olly from the YouTube channel “DieAufregers” has briefly summarized a few facts about the past of Karazhan in a video.
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About the Author: While we from DieAufregers create numerous videos on various games, Olly has become a big fan of Blizzard games and has started to specialize in entertaining videos about Hearthstone. If you enjoy the video about Karazhan, you might also be interested in the previous lore videos about the Old Gods of Warcraft or the very entertaining deck guides.
This is an AI-powered translation. Some inaccuracies might exist.
Soon, Pokémon GO will be released for the Apple Watch, as confirmed by the developers.
During yesterday’s Apple keynote presentation in San Francisco, Niantic announced that Pokémon GO will soon be available for Apple’s smartwatches. Similar to Pokémon GO Plus, you will have the opportunity to conveniently interact with wild Pokémon and PokéStops using the Apple Watch.
Convenient Interaction with PokéStops
Pokémon GO on the Apple Watch is set to offer brand new possibilities for trainers to integrate their Pokémon adventures into daily life. With the help of Easy Tracker, haptic notifications, and Quick Tabs, interacting with the game should work seamlessly. You can easily connect your “Pokémon GO” adventures with the workouts or activities you monitor with the Apple Watch.
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If you pass a PokéStop, you only need to interact with your Apple Watch to collect the rewards from that stop. You can start a measurement on the watch that records distance and time. When you stop the timer, it will show how long you were traveling for that distance and what rewards you received. An overview will list the collected details for you. According to Niantic, Pokémon GO for the Apple Watch will be available “later this year.”
According to the analysis page Superdata Research, online games accounted for about 60 percent of the total digital revenues in 2016. A large portion of these revenues comes from Free2Play games.
According to a study by Superdata Research, MMOs are the largest source of revenue in the area of digitally realized PC games. However, the term MMO is interpreted broadly and includes pretty much any game that is played online. Nevertheless, the figures are impressive, a total of 19.8 billion US dollars have been digitally generated in the area of online games in 2016. According to Superdata Research, this amounts to a good 60 percent of the total digital revenues from PC games.
The majority of these revenues actually came from the segment of Free2Play MMOs. This generated 1.9 billion US dollars in North America and a whopping 2.9 billion US dollars in Europe. However, the absolute lion’s share belongs to the Asians, as a hefty 11.2 billion US dollars were generated in Asia!
For Pay2Play games, it was only 1.4 billion US dollars in Asia, while the USA generated 580 million and Europe 642 million US dollars in revenue. Free2Play is still worth it, especially in Asia! In the subscription games, according to Superdata Research, older titles with a loyal fanbase – such as World of Warcraft – are at the top of the digital revenues.
The complete study on revenues from PC games can be found at Superdata Research. However, only for 2,499 US dollars! A small excerpt is available for free registration.
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft has changed over the years. Cortyn describes these changes – from the perspective of a character.
The Heroes of Azeroth
What remains of the Draenei who once fled with the Exodar to help in this world and find a new home? Back then, the tasks were simple. The enemy was clear. Dragons threatening a village. Naga kidnapping children. Murderers and demons with evil intentions.
But since the arrival of the Burning Legion, everything has changed. I do not hear the Light – it has not spoken to me for a while. Instead, it is the voice of Xal’atath, my dagger. The people I meet see Xal’atath as just a powerful weapon. But it is more, so much more. Xal’atath knows things. It is hard to describe, but the blade is older than anything that has ever existed in Azeroth. Probably older than the Legion.
Do not be fooled by its appearance. Xal’atath’s voice is sweeter than honey.
Long ago, in the past, demon blood was something unspeakably terrible. And now? An Illidari, Nal’ryssa, who wants to teach me her smithing skills, tells me I must make sacrifices. I must take demon blood into my body like rock. I acknowledge each of her blows individually. Blood sprays as the first stone lands in my arm. Blue blood. “Next?” Nal’ryssa asks, looking at me expectantly. She hammers three stones of felstone into my body. One in the arm, one in the shoulder, and one last in the wrist. Each blow changes my vision to green. Fel green. A brief flash of pain.
It takes a while to tend to the wounds that this treatment has inflicted on me. It would go faster if the Light would help me… but it doesn’t anymore. Why is that? Has it forgotten why I am doing this to myself? There is no time to think about it for long. I am expected.
Shortly after, I throw some crystals at the feet of the Nightborne. They shimmer purple, just like the eyes of the tortured elves who pounce on the crystals like wild animals, feasting on their magic. I smile. I have control. Only after this feeding are they sane enough for me to even talk to them – we have much to do. Suramar awaits me. And Xal’atath awaits Suramar.
Although Suramar is governed with a strict hand, the city is peaceful. A peace that my allies cannot tolerate. Under the cover of a magical illusion, I sneak to the city’s harbor. Here they are, the decadent elves of the upper class, wallowing in consumption, drinking arcwine, laughing and dancing as if the world outside wasn’t on the brink. Their laughter quickly fades as I ignite the shipments of Arcane Fire that set their pleasure ships ablaze. The men scream and jump into the water, as if they do not know that Arcane Fire cannot be extinguished. Children, who will be orphans by that night, flee panic-stricken through the streets, away from the heat.
“You did well,” whispers the sweet voice of my blade. Of course, I did well.
As I drag myself home, I feel the felstone scraping against my bones under my skin. By now, it feels pleasant. How could I ever doubt that? I hear Xal’atath, who is already looking forward to the next morning to consume more essences. Slowly, very slowly, the smell of burnt elven bodies, who could not escape the arcane fire of my attacks, fades from my nose. I fall onto my bed and close my eyes. My heart beats. Even though my eyes are closed, I see green fire before me. Xal’atath says everything is okay. Slowly, very slowly, she kills the last doubt in me. Yes, I am on the side of the Good, the Heroes, and Protectors. Sometimes sacrifices must be made. How good that my dagger is so willing to accept them.
We are the Good… aren’t we, Xal’atath?
This is an AI-powered translation. Some inaccuracies might exist.
At The Division, there is some information about Update 1.4 and the future of The Division.
Just now, the “State of the Game”, the weekly status report from Massive, took place. The developers spoke about three main goals that will be pursued with Update 1.4 and provided information about the PTS, the public test servers.
Additionally, a “Special Report” will be announced for next Tuesday, at approximately 7 PM, in which Massive will thoroughly discuss Update 1.4.
NPCs, loot, and difficulty levels will be adjusted with the next patch
Three goals are mentioned that will be the focus of Update 1.4:
1. NPCs are too strong
This issue has the highest priority. Enemies in the endgame are too strong, they deal too much damage and can withstand too much damage themselves. According to Massive, the balance has been lost here.
An important aspect is the strength of the agents. The difference between “normal” agents and those who are extremely skilled is too large. This significant gap must be reduced before NPCs can be adjusted accordingly.
Overall, this should lead to the game being more enjoyable again, that players feel powerful as agents. The “time to kill” should be reduced. If players skill strongly, they can still become more powerful than other agents, but not to the unhealthy extent that is currently the case. The YouTuber MarcoStyle is currently in Sweden and was able to talk with the developers about this yesterday. Here you can find his solution proposal on how he would address the issue of overpowered NPCs.
2. Difficulty levels need to be revised
There is an extreme jump between “hard” and “challenging”. This gap should be reduced, and all difficulty levels should be revised. Each level will provide appropriate rewards that you can use to improve and prepare for the next level. Currently, this sensible progression is not guaranteed.
3. Loot must be worthwhile
This brings us directly to the main goal with the third priority. Loot needs to improve. It should be worthwhile again. All endgame items will be available everywhere, allowing you to play what you want in the endgame, although some activities provide better sources for certain items than others. Players can still establish farming methods. Further information on these points will follow in Tuesday’s stream.
Additionally, numerous other things will be fixed with 1.4 that are not addressed here. However, it should be noted that the focus will not be on PvP. Many changes will affect PvP as well, but that is not the current focus.
PTS go live in mid-September
The public test servers will be available only for PC players who possess a PC version of The Division in mid-September. This is because the developers are more flexible on PC. However, if these PTS are successful, a solution for console agents will be sought for future PTS.
On Thursday next week, on September 15th, the servers will be opened for a limited number of players. Only the PC agents who applied for the elite task force will participate in this “technical test”. They will check whether everything works as planned.
In just a few days, you will be able to wear the “Pokémon GO” gadget on your wrists.
With the “Pokémon GO Plus” band, one can catch Pokémon at the push of a button and collect items from PokéStops without having to operate the smartphone. Trainers had to wait a long time for this gadget, as the original release was delayed. Now there are only a few days left until the band can be purchased. But is the hype still sufficient?
Pokémon GO Plus available in September
In an update on the “Pokémon GO” website, Niantic announced that the “Pokémon GO Plus” gadget will be available starting September 16. The gadget can, for example, be worn as a band and connects via Bluetooth Smart technology to your smartphone. The Bluetooth Smart technology is also used by fitness and health apps and requires less power than a “normal” Bluetooth connection. This means that you still need to carry your smartphone with you when using the gadget.
The advantage of this gadget is that you can collect rewards from PokéStops without having your smartphone in hand. When passing a PokéStop, the device will notify you with a vibration and light. You can then simply collect the items with a push of a button. If you find a wild Pokémon, the gadget behaves the same way. With light and vibration, you will be alerted and can catch the Pokémon by pressing the button.
According to the latest information, the device is currently only compatible with iOS, with an Android version still in development.
In the comments on Facebook, it is often mentioned that players “would have used GO-Plus immediately 2 months ago, but now have lost interest”. It costs €39.99 on the official website and is compatible with iPhone models 5/5c/5s/SE/6/6s/6 Plus/6s Plus. Additionally, iOS 8-9 must be installed on the device.
Will you use Pokémon GO Plus?
This is an AI-powered translation. Some inaccuracies might exist.
With the Companion App, you have many features at your fingertips in World of Warcraft: Legion. Patrick shares his experiences with the app so far.
Since September 6, the Companion App is available for smartphones. Blizzard gives players the option to utilize the features of the Order Hall outside the game. My curiosity got the better of me, and I had to download and try the app right away. Now I want to share my experiences with the program.
Small but Mighty – The “WoW Legion” Companion App
First of all, it should be noted that “small” does not necessarily refer to the app’s storage space but rather to its simple visual layout. With about 230 MB of storage usage (at least on the iPhone), I would place the app in the “medium” category. However, this isn’t just about technical data, but about the utility of the program. After launching, you log into the app with your Battle.net account, authenticate with the Authenticator, and the app is connected to your characters. At that moment, I noticed that you cannot be online in the game and use the app at the same time. Disconnect!
The simple design of the app makes it strikingly easy to use. There are 5 hotkeys at the bottom of the screen that allow you to switch between the categories Quests, Recruitment, World Map, Followers, and Exploration.
My first attempt was with the quest function: selected a quest, assigned 3 followers, and then started the quest. An in-game timer indicates how long the quest will still take. In the recruitment menu, I can request additional troops to assist me on my quests, which are Treants from my Druid’s Dream Grove. They support my quest team for every 2 quests.
Increased Productivity in the Order Hall without PC Dependency
When a quest or recruitment is completed, the app can alert you with an audible notification (if you allow the feature on your smartphone). I experienced this last night around 4:00 AM when one of my quests was completed. A loud noise of two clashing swords (or something similar) echoed through my bedroom and woke not only me but also my dog. So remember to turn down your ringtone if you don’t want to be awakened by completed quests.
Furthermore, the overview of the world map and the exploration feature are practical. On the world map, you can see current world quests along with their duration and rewards.
Conclusion on the Companion App
I personally find the app useful and can thereby utilize quests and Order Hall functions more regularly. Since you don’t have to start the game, you are not tempted to get distracted by other things in the game. You focus on the essentials, train followers, and send them on quests. Although the app could have been more effective at the time of Warlords of Draenor, that doesn’t make it any “worse” now. My tip: Give the app a chance and download it. You can hardly manage your quests in the game more conveniently.
This is an AI-powered translation. Some inaccuracies might exist.
The technical specifications of the Playstation 4 Pro (formerly Neo) have been officially released by Sony. It shows that the new console will be nearly twice as powerful as the previous PS4. Additionally, the device also supports 4K and HDR.
Finally, we know the details! Sony has officially released the specs for the Playstation 4 Pro and console enthusiasts can look forward to some surprises. On the one hand, the new console is nearly twice as powerful as the old Playstation 4. For comparison: The original PS4 achieves 1.84 teraflops of graphical computing power. The PS4 Pro, on the other hand, boasts a solid 4.2 teraflops – a noticeable improvement!
Powerful Processor and New Controller
This strong computing power primarily benefits owners of 4K screens, and 4K streaming should be easily handled by the PS4 Pro. However, the new Playstation does not have a 4K BluRay drive. The focus is clearly on gaming and not on watching movies. The console’s firmware is said to be able to upscale regular BluRays to 4K. Additionally, the PS4 Pro will receive a brand new DualShock 4 controller, which is said to have very low latency due to its USB connection. Ideal for games that require quick reactions.
Here are the details:
Where can I pre-order and what is the price?
In addition to the powerful computing capabilities, the PS4 Pro finally brings HDR support, 1 terabyte of storage, 8 gigabytes of RAM, and backward compatibility with the old PS4. The Playstation 4 Pro will be released on November 10, 2016, and will cost 399 Euros. In the USA, it can already be pre-ordered on Amazon; in Germany, at least at this moment, not yet. [Update: The PS4 Pro is now also available for pre-order on Amazon in Germany.]
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What do you think of Sony’s new console? Will you buy it, or are you still satisfied with the old Playstation 4? Or are you waiting for the Xbox Scorpio, which is said to be even stronger? Let us know and write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In The Division the weekly missions are known: The ISAC mission and the Strategic mission. What should you do?
Each week, ISAC, the orange watch on your agent’s wrist, receives a transmission. This transmission is not published in the game itself, but only on Ubisoft’s YouTube channel. It showcases the ISAC weekly mission in moving images. In-game, you can only read the mission briefly in the operation overview.
You can see the 22nd ISAC transmission here:
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This week, the enemy Asher, who pretended to be our ally Rainer for weeks, succeeded: He tracked down Simon’s hideout and now holds a gun to his head. He demands an ultimatum with deadly consequences. If Simon does not bring him into the ISAC system, he will shoot Esmay and have Alex, her sister, killed as well. Alex has been abducted underground. Your task now is to rescue her.
The ISAC mission is:
Complete 5 underground operations: You need to complete 5 underground operations on “Challenging”. A civilian has been taken hostage underground. Investigate the area!
As a reward, you will receive three high-end Division tech and ISAC Asher boots. This cosmetic item is available exclusively this week. You have 7 days to complete it.
The Strategic mission this week
Since Tuesday, the Strategic weekly mission has been running. It consists of four individual tasks. Only when you have mastered all of them will you receive the reward: 30 Phoenix Credits.
Blizzard unlocks the quests for newcomers of Heroes of the Storm earlier – and offers particularly simple tasks.
An easier entry for newcomers
Those who want to enter the world of MOBAs as a newcomer may not always find it easy. Numerous characters must be memorized, abilities and mechanics understood – and Heroes of the Storm is no exception. However, the accompanying systems, such as quests and rewards, can also present a hurdle for new players.
Particularly frustrating for many newcomers was that quests were only unlocked at a certain level. While friends always talked about completing quests that provide them with gold, beginners had to complete several levels before the quests were accessible.
In summary, the planned changes can be outlined as follows: All players will receive a quest starting from account level 1, where they have to “complete 3 games”. This is the first and only quest that players receive at level 1. Afterwards, other quests will be added daily, such as “Play 3 games as an Assassin”. From level 11 onwards, the old “Play 3 games” quest will disappear and can no longer be obtained thereafter. It will be replaced by the already known “Play 8 games” mission.
The goal behind these changes is to make the entry into Heroes of the Storm as easy as possible. Particularly extensive quests with difficult objectives might scare off newcomers, as the moments of success and rewards remain absent.
However, from level 11 onwards, everything remains as usual – then the grace period ends and the “seriousness of the Nexus” awaits the players.