The shooter elements of the upcoming space MMORPG Star Citizen play as important a role as the space battles.
Now Cloud Imperium has shown a new video that demonstrates how these shooter battles unfold in the latest version. What is shown does differ from how the shooter mechanics currently work in the game. Everything is faster and smoother. The animations look significantly better. In principle, the shooter gameplay does not differ fundamentally from that of other shooters currently on the market.
Star Marine, the FPS module, is set to release in a few weeks.
The shooter part is taking shape
In the video, which runs at 60 fps, the player runs through the space station Port Olisar and initially shoots at some objects to demonstrate the physics system. Subsequently, things get tough for some shop owners before other players appear, leading to intense firefights in the corridors and halls of the station.
With this gameplay, nothing stands in the way of the imminent release of the “Star Marine” module. This is a module independent of the actual game, just like Arena Commander. Through this, players can simply engage in shooter battles with other players. However, a release date has not yet been announced.
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In Final Fantasy 14 the GMs have little sympathy for trolls, louts, flamers, griefers, loot ninjas, and spammers. Those who misbehave are teleported to a special jail and educated about their wrongdoings.
“That will get you into jail!” applies in Final Fantasy 14 when someone misbehaves. Players who violate one of the game’s many terms of service can be grabbed by a GM and taken straight to a special jail instance. There, they must listen to lectures and reprimands. Afterwards, they are allowed to leave but with the stipulation to change their behavior in the future. Otherwise, harsher measures such as bans and suspensions are in store.
Exciting battles in the open air? Not for jail brothers!
And suddenly you find yourself in jail!
The site Kotaku reports in this context about a player who found it particularly funny to name his Lalafel sprite “Inyo Ass” (lol). It didn’t last long, as while “Inyo” was lounging around in the region “Vespers Bay”, a GM came by and suddenly Inyo found himself in a musty jail cell. A mysterious shadowy figure revealed itself to him with the words: “I am GM Shepenhow. I’m sorry I pulled you out of the game, but we need to have a moment to talk.”
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Inyo Ass got away with a blue eye and was instructed to change his inappropriate name. If he didn’t do it, “harsher consequences” were in sight. We have embedded a video recording of the action here for you. Square Enix justifies the “player jail” with the idea that this way they can reach an agreement more personally and effectively with the players and thus not disrupt the gameplay of other players.
What do you think of the idea of a jail instance where the game’s moderators conduct personal conversations with wrongdoers? A good idea or virtual deprivation of freedom? Keep in mind that Final Fantasy 14 costs subscription fees and those in jail waiting for their conversation cannot play. Let us know your opinion on the topic!
This is an AI-powered translation. Some inaccuracies might exist.
Shadow Priests in World of Warcraft can rejoice: The Shadowform is returning to the game with a toggle switch. Additionally, there’s a hefty damage buff.
With the extensive class changes in World of Warcraft: Legion, there were some winners and also a few losers. On the shadowy side (Ha!), the Priests with the Shadow specialization were rather unfortunate.
Too shadowy and too weak
Even during leveling, it was noticeable that enemies fall very slowly and it’s quickly over when facing multiple opponents at once. But that was not the only complaint. Shadow Priests could not deactivate their Shadowform since patch 7.0.3 – it was a fixed part of the specialization. Only when switching to “Discipline” or “Holy”, could one admire their character in full splendor and without all that shadowy appearance. Especially annoying: Not even the cool artifact weapon Xal’atath can be seen in all its glory, as it also becomes transparent in Shadowform.
Due to numerous complaints in the forum, Blizzard is rolling back with Patch 7.1 and grants Shadow Priests their Shadowform back as a skill. In detail, the changes are as follows:
“Shadowform returns as a new spell for Shadow Priests:
Assume a Shadowform that increases shadow damage dealt by 10% and reduces physical damage taken by 10%.
You cannot cast Holy spells in this form.
The “shadowy appearance” is tied to the Shadowform.
Voidform now enhances Shadowform. It automatically activates Shadowform (if not already active), and you receive the bonuses from both forms.
When Voidform ends, you return to Shadowform.
However, the actual playstyle does not change at all. In combat, the Shadow form will be permanently active anyway (you would be pretty dumb not to do it), and only the two buffs will come into play. Outside of battles, Priests can also shed their shadowy guise – just like before.
Cortyn says: I’m pretty happy about this small change because I have missed being able to occasionally drop the Shadowform. It was also simply impractical to have to look at the great new gear in another specialization to decide whether it visually fits at all. Although in Shadowform everything fits together anyway. Always. It also makes transmogging somehow boring.
For more news and articles about Blizzard’s MMORPG, you can find them on our World of Warcraft game page. Detailed assistance on various topics is available in our Legion guide collection.
This is an AI-powered translation. Some inaccuracies might exist.
Bargain hunters beware: In Hearthstone there is a legendary card and 10 Classic packs now at a low price.
10 Classic Card Packs and One Legendary
As a newcomer to Hearthstone, it is not exactly easy. There is quite a lot to learn and on top of that, newcomers also lack all the nice cards with which they can stir up proper chaos. To counter this a bit, Blizzard has introduced the new “Standard” format this year, where only the cards from the latest expansions can be used.
Now newcomers are being given further assistance: The shop now offers a new starter pack for €5. The pack includes 10 classic card packs as well as a guaranteed legendary class card from the classic set. Thus, you get a total of 51 cards – along with additional card packs that are available during the introductory tutorial.
The pack can only be purchased once per account. Newbies should therefore consider an investment of €5, but veterans, who are still missing some cards from the ever-current classic set, could also be tempted to make a purchase.
For more news and articles about Blizzard’s collectible card game, you can find them on our Hearthstone game page.
This is an AI-powered translation. Some inaccuracies might exist.
Our Destiny tournament for the launch of “The Rise of Iron” has its participants ready to compete in the finals.
Tomorrow is finally the day: On September 20th at 11 AM, “The Rise of Iron” goes live. You can expect new adventures in the Destiny universe.
Just in time for this, our tournament for the launch of “Rise of Iron” is coming to an end. The final participants are set. This evening, we can look forward to an exciting match for our cool prizes. If the finalists send us a stream link, we will gladly embed it here. Who will snag the big prizes before becoming the Iron Lord?
Update: The winners of the “Mein-MMO” tournament for the launch of Rise of Iron are confirmed: crispy crits. Congratulations! The final match was really strong.
They won the final 15140 to 12380.
Update: The final is scheduled for 9 PM. Here you can follow it live:
https://www.twitch.tv/neshui
The Final
In the final, the following teams will compete:
Clan: The Army of Lights PSN: Heisenberg1887
against
Clan: crispy crits PSN: Gooseman233
As soon as you have set a specific time for the match, please let us know so that all interested parties can watch in the possible stream. A result should be provided by today, 11:59 PM at the latest.
The game settings will remain throughout the tournament:
Mode: Conflict (6v6)
Map: Pantheon
Score limit: 15,000
Time limit: 30 minutes
Light Level: Level advantages enabled
What were the semifinals results?
SF1: The Army of Lights won against Sky Watchers 15000 to 13570.
SF2: For clan internal reasons, there is officially no L4k team anymore in the Mein-MMO tournament. The team will be treated as if it has withdrawn, and is disqualified. Therefore, crispy crits will be in the final.
In general: Participants had to register with a clan name and a clan leader. If the clan is no longer valid, the registration is also no longer valid. At least the clan leader must also play in the registered clan. With which 5 buddies he then plays is ultimately up to him.
Camelot Unchained, the spiritual successor of Dark Age of Camelot, is gradually approaching its first beta phase.
As already mentioned last year, part of the “Camelot Unchained” development team traveled to Dragon-Con in Atlanta over the American Labor Day weekend. Once again, there was a dedicated panel for the game during which a new trailer was released, showcasing what has improved over the past year. But see for yourself!
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As can be seen in the video, the game already features better graphics, a new physics-based rendering, more realistic lighting and shadow representations, as well as many other details. The team is definitely very confident that the start of the first beta phase of Camelot Unchained, after the beta has already been postponed twice, is just around the corner.
However, the team has not yet been able to address other areas of the game. This includes the animations, which are all still placeholders, as can be seen from the odd running movements.
The reason for this is that City State Entertainment has primarily focused on the technical aspects of Camelot Unchained and the development of their new in-house engine. A decision that is paying off. Because after the team successfully tested mass battles with around 600 bots and players at the end of last year, nearly 1000 players have been possible in current tests.
A character of the TDD in front of the new autumn forest biome
Free-to-play? Not okay!
In addition to the video presentation, Mark Jacobs (CEO) also addressed the topic of Free-to-Play (F2P) and emphasized what he made clear at the beginning of the Kickstarter campaign: “There is absolutely no chance that this game will ever become Free-to-Play!”
This time, Jacobs even goes a step further and says he would rather pull the plug on the game than switch the payment model from subscription to F2P. Although they would later offer so-called free trials to give players the chance to check out the game shortly before purchasing, nothing more than that, because according to Jacobs, F2P has no future.
Dense and dark forests are one of the trademarks of Camelot Unchained
Free-to-play is bad for developers because it devalues their work and takes away the planning security from studios. And on the other hand, it is also bad for players, who would be treated like walking wallets:
What message would we send if our societal contribution consisted of players saying, ‘your sweat, the time and energy your team has put into a game is not worth paying for.’ Could you imagine walking into a restaurant and saying to the waiter, ‘Wow, that was a really delicious meal. But you know what? I don’t feel like paying for it right now, why don’t you just charge the guy next to me twice.’ Such behavior would not be right!
Finally, we would like to show you this video in which Mark Jacobs takes you on a tour of the new biome. Enjoy!
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With the Redux mod, you not only get a visually refreshed GTA 5. There will also be some gameplay news such as stronger police units.
Mods are often used by players to achieve a different gaming feel. These modifications can greatly enhance the graphics of a game, allowing even old games to look new through a mod.
There are various mods available for GTA 5 that you can install. With a Pokémon mod, it is even possible to catch NPCs and have them fight against other NPCs. The Redux mod, on the other hand, showcases GTA 5 in high-resolution graphics and has also changed some gameplay functions. Roads have been visually overhauled, the suspension of certain vehicles has been made more realistic, and the police are more aggressive.
Redux Mod Finally Released
In July, we introduced the Redux mod with various features for GTA 5. Even the first gameplay trailer of this modification received 1.6 million views on YouTube and received positive feedback in the comments. Josh Romito is the creator of this mod and initially wanted to release it in August. However, according to his own statements, his computer was hacked, leading to the loss of some data of the mod. In the meantime, he was able to finish the Redux mod and make it available for download. In the video, you will see what new features await you with Redux.
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Police AI is now “stronger” and has a larger selection of weapons
New or unused police cars and characters have been added
Weapon enhancements
Vehicles like cars, helicopters, and boats have different handling
And much more
Download:
The current download size of the Redux mod is approximately 3.3GB. The official website of the Redux mod is currently offline – likely due to too many people accessing it. However, there are alternative websites where you can download the modification. Gamestand.net offers the download of the Redux mod.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, the ratings of the best passers and free-kick takers available in the “Ultimate Team” mode are known.
A new feature in FIFA 17 is the adaptive player intelligence. This allows players to not just run around wildly on the field, but to recognize spaces and gaps and position themselves cleverly. This enables a variety of scoring opportunities.
To create these scoring opportunities, excellent passers are needed who can deliver the ball through the legs of opposing players directly to their teammates or lead them into space. EA Sports has now released a list of players in FUT 17 who possess outstanding passing attributes.
The players with the best passing stats in FIFA 17
This is the top ten of the passers in the “Ultimate Team” mode:
Position 10: Lionel Messi
Position 9: Andrés Iniesta
Position 8: David Silva
Position 7: Xabi Alonso
Position 6: Francesco Totti
Position 5: Daniel Parejo
Position 4: Dimitri Payet
Position 3: Toni Kroos
Position 2: Cesc Fabregas
Position 1: Andrea Pirlo
The best free-kick takers in FIFA 17
The free-kick attribute is included in the passing stat. It is one of the individual attributes, just like vision, short passes, or long passes. Therefore, if a player has a high free-kick attribute, it may not be directly visible on the player card, as the other individual attributes may be lower.
In FIFA 17, however, several good passers are also strong free-kick takers:
How to best play Lúcio from Overwatch ? No question: With a turntable as a controller. How this looks, you will learn here.
Time for a fat beat
For some players, modern video games simply do not offer much of a challenge. Therefore, they impose their own handicaps and play World of Warcraft on a dance mat or use other absurd controllers. In Overwatch, Youtuber WhyBeAre wanted to stay true to the story of the Brazilian DJ Lúcio and whimsically used a controller from a completely different game: The turntable from the game “DJ Hero”. Because what would be more fitting than to control Lúcio with such a device?
With the limited selection of input options, it cannot be executed perfectly, but it suffices for a “rough gameplay”. With one disc, he controls the forward and backward movements, and with the second, the aiming left and right. However, there are no settings on the Y-axis – so the target must always be at the same height as Lúcio himself.
At least WhyBeAre recognizes that with this control in an actual game he would probably only receive insults, which is why he limited his test run to a game against the AI. Yet, he manages to score gold in all categories and secure the “Play of the Game” – although it must be said fairly that the AI is not exactly shining on the difficulty level.
Check out the result for yourself:
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Mein-MMO says: In any case, it’s a “different” way to play Lúcio, although quite ineffective. We are actually just waiting for someone to play Pharah with a jetpack or to see Roadhog with a lasso in front of the PC. When that happens, we will of course keep you updated…
For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, even after the update 1.4, there will still be difficulty levels: Normal, Hard, Challenging, and Heroic. What influence do they have considering the World Levels?
Massive presented significant changes a few days ago that the update 1.4 will bring in October. This includes “World Tiers,” which determine the level of your enemies and the gear score of your loot. With this new feature, they aim to make the difficulty and progression simpler, clearer, and more logical.
There are a total of four Tiers in the World Levels. Depending on the respective Tier, you will receive items with fixed maximum gear scores. The enemy levels are also fixed:
Tier 1 = 0-163, Enemy Level 30
Tier 2 = 164-182, Enemy Level 31
Tier 3 = 183-204, Enemy Level 32
Tier 4 = 205-229, Enemy Level 33
Level 33 will be the new maximum for enemies.
Once you have optimized your gear within a Tier, you will be overpowered for that World Level and can proceed well-equipped to the next. However, you will never be forced to play the more difficult Tier. You can always downgrade to a lower Tier. To gain access to the next higher level, you first need a certain gear score.
It should be noted: All enemies (including all adds) can drop the best loot in the respective Tier – albeit with significantly lower probability than named elite enemies. For example, if you are currently in Tier 2, random enemies can also drop items with 182.
This raises the question: If the Tiers influence the enemy level and all enemies can drop the best loot – then what do the difficulty levels Normal, Hard, Challenging, and Heroic bring?
Not better loot, but more loot
First:
In each of the four Tiers, you can set difficulty levels for specific activities.
The Challenge Mode (Challenging) is only available starting from Tier 2.
The Heroic Mode is only available in Tier 4, and only in raids.
The difficulty levels have the following impact on the game:
Normal: Predominantly normal enemies.
Hard: All normal enemies become veterans. Veterans become elite enemies.
Challenging: All enemies are elite. Moreover, the enemy archetypes and composition change.
To prevent the jump between Hard and Challenging from being as drastic as before, the Challenge Mode scales its difficulty based on the size of your team. This makes it achievable for the majority of solo players as well. Only the raids are always designed for four players.
But why would one choose a higher difficulty if one can already obtain the best gear at “Normal”?
Higher difficulty levels do not mean better loot, but rather more frequent access to the best loot. In other words: You will always have access to relevant loot, but if you want to progress faster, you need to increase the difficulty.
This means: Even solo players can gradually progress – albeit at a slower pace than if they were playing in a team.
In Destiny, the “Rise of Iron” update brings revamped Strikes. One of them is Sepiks Primus, which will now become Sepiks Perfected.
First things first: This article is full of spoilers. If you want to explore all the content of “The Dawning of the Iron Lords” on your own, you should close this article immediately. Once the heavy spoilers come, we will clearly mark it.
The upcoming autumn expansion “Rise of Iron” will introduce a new Strike called “The Wretched Eye” along with several revamped Strikes. One of them is Sepiks Perfected, the “Sepiks Primus” Strike with a new coat. This information has been known for quite some time. However, numerous videos from YouTubers showcasing the entire Strike have recently appeared online. Bungie invited the Guardians to present them with snippets of RoI.
While the revamped Strikes from “The Taken King” were mostly just enemies replaced by Taken, Sepiks Perfected underwent a significantly larger overhaul.
And now the big spoilers begin. Decide for yourself whether you want to scroll down further.
The Splicers and the Hive Break In
The entire Strike is now characterized by the SIVA outbreak and the Splicers. You will find several red SIVA nodes that need to be destroyed, as well as cut and scorched metal – the work of the Splicers.
However, Sepiks Perfected is not a completely new Strike. The milestones from Sepiks Primus are still recognizable. Especially in the first few minutes, the action plays out almost exactly like in the previously known Strike. You fight against the Hive and instead of Fallen, you fight against Splicers.
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A significant new feature can be found where the big Devil Walker usually appears, the “Spider”, which you have to shoot its legs off. Here, it seems that there is variety in RoI: Sometimes the Hive breaks in at this spot and brings wild ogres, and in another clip, a “Perfected Walker” appears, similar to the Devil Walker, but this time in the SIVA version.
The final battle is fought against Sepiks Perfected. This final boss is also a hovering orb that you have to shoot in the eye. However, Sepiks occasionally generates a shield around himself that can only be destroyed with a weapon that a Captain carries. So: destroy the Captain, grab the weapon, shoot down the shield (you only have one shot, but Sepiks is relatively easy to hit), and then deal damage to the boss again.
The First Story Mission in “Rise of Iron”
Along with gameplay for the revamped Strike, videos of the complete first story mission are also circulating. In this mission, you ascend Felwinter Peak and reclaim it from the Fallen. Up there, a big boss is waiting for you. If you want to spoil yourself, you can find a video here:
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Final Fantasy 14 already has a housing system, but not everyone can afford a house. Therefore, the developers introduced the apartment system as an alternative with the upcoming update 3.4.
Those who cannot or do not want to afford their own house will instead move into affordable apartment homes. This is how it will soon be in Final Fantasy 14, as the upcoming update 3.4 will introduce brand new apartments in the Square Enix Final Fantasy MMORPG for the first time.
Apartments for everyone!
To ensure that everyone gets an apartment, the apartments are divided into large building complexes, each containing 90 apartments. In them, we can set up an aquarium, among other things, and let our caught fish swim in it. Also cool: The orchestrion system allows us to create a music playlist and play it either randomly or in a loop.
Whoever wants to buy an apartment must have 500,000 Gil and have reached at least level 50 with one class. Additionally, we must be at least “Second Lieutenant” in the “Maelstrom,” the “Order of the Twin Adder,” or the “Immortal Flames.”
The story continues
Patch 3.4 not only brings new housing options. Various storylines of Final Fantasy 14 will also continue with the update. Fans of the quirky detective Hildibrand will be fully satisfied, as the master detective receives a new case.
There is also a criminal storyline at the St. Endalim Theological Institute. There, we have to investigate the disappearance of students at this institution. Patch 3.4 will be released on September 27, 2016.
This is an AI-powered translation. Some inaccuracies might exist.
Pixelmage Games sends its 2D retro RPG Hero’s Song into the second round of funding, this time on Indiegogo.
John Smedley, the former head of Sony Online Entertainment (SOE), once became self-employed with his new company Pixelmage Games and planned to return to the stage of game designers with a 2D hardcore RPG called Hero’s Song.
His first attempt to fund the game via Kickstarter failed due to the poorly thought-out campaign and the relatively high funding goal of $800,000. However, even then, Smedley remained fighting and stated that they would continue to develop the game.
Oops… I Did It Again!
Nearly a week ago, the second funding attempt for Hero’s Song began. This time, however, not via Kickstarter, but through the crowdfunding platform Indiegogo, where the game reached about $60,000 of the required $200,000 within a week.
The biggest difference from the earlier Kickstarter campaign is, besides the significantly lower funding goal, the fact that Pixelmage Games is this time relying on a so-called “Flexible Funding Goal”. This means that Pixelmage Games will receive money this time even if the goal is not met in time again.
Retro, but not old-fashioned
If you are charmed by the retro appeal of the game or can at least overlook the slightly old-fashioned 2D look of the game, there are some surprises waiting for you, as Hero’s Song is an action-oriented game with many good ideas and features:
Create & Explore: Create a character from 10+ races and 22+ classes and immerse yourself in a world filled with countless epic quests and powerful gods.
Rise to Power: Kill, loot, survive, and become a god of your world. But only as long as you don’t die from permadeath.
Crafting & Building: Enjoy a research-based crafting system and fulfill your architectural dreams in the game’s housing.
Solo & Multiplayer: Play alone, or together with friends, or together with many other players.
Your Server, Your Rules: Host your own world, set the rules for your server, invite friends or open your world to thousands of players.
It’s best to take a look at the new trailer for the game, which offers a good overview of these and other highlights of the game. Have fun!
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H1Z1: King of the Kill will not be released on September 20 as originally planned.
The development history of H1Z1 threatens to become one of those typical “Early Access” stories. The peak was shortly after the game went into Early Access in early 2015, where it was the game of the moment for several weeks. Players enjoyed themselves in the zombie sandbox but quickly realized: There is still a lot missing.
Then the game developed quite well in 2015 until it suddenly discovered Twitch in the second half of the year and worked on a mode suitable for fast action and viewing. However, this mode had little to do with the “Survival MMO” that was originally planned. This mode has now become an independent game with “King of the Kill”, which was supposed to be released this “summer” for PC, PS4, and Xbox One.
But they have now put that on hold for the time being. They want to let the game “bake” a little longer. It remains in Early Access to test the remaining new features. The actual survival game “Just Survive,” the sandbox with zombies, is supposed to continue to smolder in Early Access – there are no release plans.
A large update for H1Z1 arrives on September 20
On September 20, at least a massive update for King of the Kill is supposed to be released: It revises the interface, brings new currencies and a training zone, facilitates Twitch integration, and introduces a new ranking system and leaderboards.
Mein MMO says: We have been following H1Z1 since 2014. Back then, they stated that they definitely did not want to become a “typical Early Access” game that never finishes. Meanwhile, they have even become a prototypical Early Access game – serving as a cautionary example for the “Early Access” model: Extremely early, blessed with a nice hype and many players, observers have had the impression for months that the air has long run out. The division of the game and a noticeable personnel change have not brought the hoped-for turnaround and the necessary kick.
This summer, there will be no zombies after all.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, a bounty with endgame rewards for the launch of “Rise of Iron” will no longer have significance.
A year ago, with the arrival of Oryx in our solar system and the release of “The Taken King”, Lord Shaxx received a coveted endgame bounty: “The True Meaning of War”.
This bounty is only available to you once you have completed the Summit. According to the bounty, you must master five of Shaxx’s weekly bounties in one week to receive experience, Crucible reputation, and a high-quality reward. Items to the maximum light level are, or were, possible here.
Rise of Iron removes “The True Meaning of War”
As Bungie now states, with the launch of “Rise of Iron”, this bounty comes to an end. After September 20th, the bounty can no longer be completed, as Lord Shaxx will no longer offer the weekly bounties required for it. You can safely remove the bounty from your inventory to make space for new ones.
However, every end is also a new beginning: According to Bungie, Lord Shaxx will provide new ways for you to obtain reputation and endgame rewards with “The Iron Lords Awakening”. “The True Meaning of War” is no longer relevant, new tasks await you.
The community manager DeeJ also spoke out on Twitter, as baffled Guardians could not believe this news. He responded that the “Rise of Iron” expansion will indeed develop this aspect and other aspects of the player experience.
If you want to complete “The True Meaning of War” again, you have until Tuesday at 11 AM. Then your new journey to becoming the Iron Lord begins.
The arrival of the Burning Legion in WoW was foretold in the Bible. Don’t you believe it? Someone on Reddit found “solid evidence”.
Guys and girls, put the tin foil hats aside and take a moment to look away from the chemtrails. If people want to see connections, they will find them, no matter how desperately they search for a correlation.
The Demons of the Legion – Foretold by the Bible
Since we regularly follow the social media of games for you, we occasionally browse Reddit and found an entertaining post regarding World of Warcraft: Legion. According to the user Pyreo, a connection between the Bible and the appearance of the addon “Legion” has been discovered (and no, we couldn’t make that up ourselves): The Bible predicted the arrival of the Legion many centuries in advance.
Not only Yrel looks incredulously at the theories (Ha, pun intended).
How does Pyreo come to this? He took the release date of Legion, August 30 – or 8:30. And lo and behold, if you search long enough in the Bible, you can even find a passage that can be used. As it states in the Gospel of Luke, chapter 8, verse 30:
“Jesus asked him, ‘What is your name?’ He answered, ‘Legion.’ For many demons had gone into him.”
If you are looking for someone to blame for why the Legion appeared so late – Blizzard couldn’t do anything about it, they just had to stick to the centuries-old source material.
Mein-MMO says: Sometimes you just have to praise the endurance of people who compulsively try to make connections where there are none. Sure, in this case it was probably meant to be entertaining, but to even make the effort to search for a suitable passage in the Bible that coincides with the release date – that’s a bit far out.
This is an AI-powered translation. Some inaccuracies might exist.
Weeks upon weeks, the store for Chronicles of Elyria had to be postponed for technical reasons, but now the time has come, the original Kickstarter tiers are back.
Actually, the store was supposed to go online immediately after the successfully completed Kickstarter campaign of Chronicles of Elyria, but unfortunately that did not happen. Fortunately, the wait for the fans is now coming to an end, as from October 3rd until October 31st, the original Kickstarter packages will once again be available for purchase.
The “Cup-Flower Porcupine” is a small prey animal of the tundra, feeding on mushrooms, lichens, and mosses
The Store and Everything That Comes with It
The re-release of the Kickstarter tiers was a promise made by Jeromy “Caspian” Walsh (CEO of Soulbound Studios) to all those who do not have a credit card and thus could not participate in the Kickstarter campaign.
Now the studio is also giving these “Chronicles of Elyria” fans the opportunity to participate in the development of the sandbox MMORPG in the same way. However, this promise does not apply to the “Early Bird” offers, as these have already sold out.
The “Domino Fox” (Fox-Chimera), a predator of the tundra and a foe of the “Cup-Flower Porcupine”
New Tiers Starting in November
So what comes after the 28 days of Kickstarter offers in the store? At least there is a small preview. The developers want to offer their core offering in the form of 12 packages. These are divided into four categories with three offers each. The categories are: Adventurer, Gentry, Aristocrat, and Nobility.
The scope of these contents increases with the rising price, but it is balanced by the corresponding value. Furthermore, regarding the Nobility packages, it should be noted that they will be limited since there will only be a limited number of possible Kings, Dukes, and Counts per server.
To determine how many slots are still available per server (two US and one EU server), there will first be a survey among the ‘noble’ backers to see who chooses which server.
The Pteroguin is a dangerous hunter of the skies that preys on both medium-sized mammals and humans.
The IP Store
With the release of the store, Soulbound also wants to simultaneously release new IP shards that provide information on what players can unlock with their Influence Points (IP). The number of IP points a backer has shows how much he has participated in the development of the game and the building of the community. They can either be credited as a reward for purchasing higher Kickstarter tiers or earned by having players refer friends, stand out in the forum through activity and helpfulness, or by creating fan media, fan fiction, and role-playing stories.
Starting in November, the IP can finally be exchanged in the new IP store for mounts, wagons, crafting resources, building spaces, etc. However, these can only be used during the three-month “Pre-Release Phase”, the so-called Exposition. This serves to build up the still fairly underdeveloped world from the ground up, with villages and towns, as well as crafting guilds and combat schools being established, so that the majority of players starting at launch will already find a vibrant world with alliances, feuds, and wars.
Thanks to its enormous antlers, the Dryas Elk is uniquely safe from the attacks of the Pteroguin
No Feature Creep
All revenue from the store made in 2016 will benefit the stretch goals from the Kickstarter campaign. These include things like tavern games such as card and dice games or the ability to dig tunnels and create basements and dungeons. Any additional revenue will be used to expand the team to ensure the timely completion of all features.
In FIFA 17 we present the complete trophy list and achievement list.
Trophies (PS4 and PS3) and Achievements (Xbox One and Xbox 360) have been part of games for years. Players can see what they can achieve in the respective games and what they still need to complete the game 100%.
For some gamers, these achievements mean everything, while others see them as a nice bonus, and some are completely indifferent. FIFA 17 will also have trophies and achievements. Trophy hunters and achievement collectors can refer to the following list for what they need to do in FIFA 17.
The Guide to Achievements in FIFA 17
In total, there are 45 trophies and 44 achievements, as a platinum trophy is unlocked on Sony’s gaming consoles after obtaining all trophies. So far, only the achievements and gamerscores on Xbox are known. However, the trophy descriptions match the achievements. Currently, we cannot provide trophy quality – nor the platinum trophy.
The following table gives you an overview of the achievements. You can sort them as you like by clicking on “Name” or “Gamerscore.”
Oops, unfortunately this table is no longer available.
You unlock the trophies and achievements by playing different modes of FIFA 17. Some are obtained directly from the game, such as “Telepathy” or “Scored.” For other achievements, you need to play specific modes, like Ultimate Team, Pro Clubs, Career Mode, or The Journey, the new story mode. Four trophies are also limited to women’s teams.
One of the more challenging achievements is “The Test of Endurance,” as you must win four online matches in a row for this one. This achievement will definitely not be handed to you.
What do you think of these trophies and achievements?
For Hearthstone the release of a new hero is approaching. The Night Elf Tyrande enters the battlefield as a priestess.
The High Priestess of Elune also plays with cards
Blizzard is gradually trying to cater to the fans of Hearthstone who desire more diverse hero skins, as some cannot identify with a particular character. Garrosh, for instance, was not liked by many players, so shortly after, Magni was available as an alternative. A similar fate now awaits Anduin, who is also disliked by some players. In his place, a significantly older lady enters the field: The High Priestess of Elune, Tyrande Whisperwind, will soon be available as a priestess in Hearthstone.
How exactly to obtain Tyrande is still not known. Currently, the condition is only displayed as “Promotion”, but what exactly that means is still a mystery. Presumably, Blizzard will announce some overarching event in the coming days.
The dataminers have already been busy searching the game data and have done some test matches with Tyrande to filter out her animations and various quotes. In the following video, you can hear her English phrases:
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Additionally, Tyrande has some emotes that no other hero has used yet. For example, she has a “Be Right Back” emote, which hints at a possible “BRB” emote. There are also several references to various events, such as the Hallow’s End or Brewfest. It is likely that this will coincide with some card chaos games.
In Skyforge we can now also enjoy a bit of MOBA feeling, as the new PvP mode “Golem Battle” brings some new game mechanics that we otherwise know from games like LoL or Heroes of the Storm. The new game mode is already available.
The game principle of a typical MOBA is simple – destroy the opponent’s base before they do and make sure your minions effectively disrupt the enemy’s defenses. This concept is also behind Golem Battle, the latest 5vs5 PvP game mode in Skyforge.
Our base this time is a so-called “Repeater,” from which brave golems stream forth, throwing themselves fearlessly against the enemy defense towers. The golems also serve as a valuable resource, as when we defeat enemy golems, we get a Super Golem quicker, which possesses a regeneration aura.
After 12 minutes, a boss monster joins the game, which grants the winning team a divine form for two minutes upon its defeat. As rewards for participating in the Golem Battle, there are treasures that we usually only get in 10vs10 PvP battles.
This is an AI-powered translation. Some inaccuracies might exist.