No Man’s Sky is surely the game that is currently the most polarizing. The finished game differs from what was originally announced for the online game.
Games change during the development process, but major changes from the original announcement are not well received. And that actually makes sense. You announce a game and get potential customers excited about this concept. If something else is delivered in the end, it’s not good – neither for the success of the game nor for the developer team, who may then be less trusted.
No Man’s Sky has evolved and changed
Such a thing has happened with No Man’s Sky. The finished product differs significantly in some respects from what was announced. A conversation via email has emerged on Reddit between an angry buyer of the online game and Playstation Australia. The player wanted to return the game because he believed it did not correspond to what was announced. However, the employee from Playstation Australia explained that this was not possible. No Man’s Sky had gone through a development process during which the game changed based on tester feedback.
They would have removed things from the game that did not work well and focused on creating an enjoyable gaming experience. The developers had to make some decisions that they believed would allow for the best gaming experience. No Man’s Sky was announced as a game that would provide a unique gaming experience, and that is exactly what was implemented. No Man’s Sky would offer this unique content. They would not make an exception to the refund policy, but No Man’s Sky would be expanded and improved with many updates in the future.
In Destiny, there are hints about the upcoming sequel “Destiny 2”. This is expected to bring significant and groundbreaking changes.
Currently, there are statements circulating on the internet from Bungie, which can be read in the latest editions of Edge magazine and the “PlayStation Official Magazine”. These relate to the next big thing in 2017.
Concrete information about the contents of Destiny 2 is still scarce. A few weeks ago, discarded concept arts for new focuses appeared (see also the title image), but they probably have little significance about the actual sequel.
Now, the official PlayStation magazine has the following lines about Destiny 2:
“Bigger changes are coming: 2017 will bring Destiny 2.”
and:
“The bigger the release, the more shocking the changes will be that one can make.”
Specifically, mention is made of “disruptive changes”, referring to changes with destructive, shocking, and jarring effects. What could this mean?
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Destiny 2 – Are we all starting over from scratch?
Here, Bungie’s official statements also end. But now the Guardians are passionately discussing and painting wild fantasies about what the “disruptive changes” could mean.
So far, with “Rise of Iron,” it has always been said: We are building on the existing foundation. We deliver new content, but the core mechanics remain as we know them from TTK. “Disruptive changes” now sound as if they want to demolish Destiny down to its very foundations.
At this point, three possible scenarios can be envisioned:
Bungie draws a clear line. You must leave all your items behind, possibly even start new characters (though it has always been said that you can always carry your Guardians into future expansions and sequels) or character rollbacks occur. Perhaps the game takes place on completely new planets and/or in a different time. The mechanics would also be revised – making Destiny 2 a completely new MMO shooter.
Bungie is merely drumming up interest and wants to generate curiosity and excitement. Destiny 2 will be a big expansion, but it won’t bring any drastic changes. You keep your Guardians. The previous items remain in the game. New content and features will come. Destiny 2 may be similar in scope and innovations to TTK. This is also possible.
Destiny 2 will be a mix of both previous scenarios. The current Destiny will not be completely left behind but will change significantly. For example, some planets could be destroyed, while new ones are introduced. The existing characters will be retained. There will be many fresh items and some of the current weapons and armor pieces might carry over into the future.
Especially for the last scenario, the following setting would be interesting: A hefty sequel that revolves around the Cabal. The enemy faction of the Cabal has so far been treated somewhat dismissively by Bungie. Fans have been scratching their heads for quite some time, wondering when they will finally learn more about this military power in the universe that effortlessly hops from planet to planet.
In a recent interview with Gameinformer a few weeks ago, Bungie mentioned that we do not yet know the true power of the Cabal. Perhaps with Destiny 2, it will be time to get an impression of this power. Maybe these destructive changes are to be taken literally, meaning that the Cabal could take the stage, destroy previously known planets and the events then shift to other planets or moons.
But at this point, a clear note: This is pure speculation. What Bungie really has in store for us in Destiny 2 remains a mystery.
By the way: In the community, opinions on how Destiny 2 should be are divided. Some say: Yes, I want a complete fresh start. The previous experiences were good, but now I am ready for something new. Others, however, say: I absolutely do not want to lose my current items. I do not want to have hunted for items for months just to have them taken away from me now.
What do you think? What do you hope for from Destiny 2?
In this article, we provide you with the latest information about Destiny 2:
Karazhan plays a significant role in both World of Warcraft and Hearthstone – but what is behind the tower? A video reveals the entire story.
Karazhan receives a lot of attention
Currently, there is quite a lot happening in the Warcraft universe. While initially fans of the trading card game Hearthstone enjoyed a new adventure, millions of heroes have recently flocked to Azeroth to push back the latest invasion of the Burning Legion in World of Warcraft. Most players simply enjoy smashing mobs and throwing game cards around the tavern. However, many don’t even know the reasons behind the chaos. To help you impress your friends with special knowledge in the future, let’s take a closer look at one of the most historic buildings in Azeroth: Karazhan.
Everything revolves around and in Karazhan
Starting from the WoW patch 7.1 , Karazhan plays an important role in Hearthstone once again. The magical structure hides numerous secrets and mocks all natural laws. As seen in the trailer for patch 7.1, ghosts appear on the dance floor in the magic tower, floors and ceilings are swapped, or a room disappears in a blue and endless whirl of Nether… but why? There is a logical explanation for that… uh, I mean a very simple explanation… well, let’s just say there is a special explanation for it.
If you are playing Legion, you have probably dealt with the Nightborne by now and stumbled upon the so-called ley lines in this context. Without going into too much detail, it can be said that these lines, according to the astral worldview, run underground and allow spiritual or magical energy to flow, basically the life force of the planet itself.
Are you now wondering what Karazhan has to do with this? It is located at a junction where several of these ley lines intersect! Therefore, a particularly high concentration of magic occurs at this location, which is why not only ghostly apparitions sneak through the corridors of the tower but also space and time can be more easily disrupted. This is exactly why it was possible for Medivh, the last resident and guardian of the tower, to communicate with Gul’dan, who marched in from Draenor, triggering the Horde invasion through the great portal and initiating the story of the very first Warcraft game.
The history of the tower in a nutshell
However, this is only the tip of the iceberg and of course nothing is coincidental. Who built the tower and why is Medivh helping the Burning Legion? It is possible to go on for hours about the history and inhabitants of Karazhan, but who has time for that? Therefore, Olly from the YouTube channel “DieAufregers” has briefly summarized a few facts about the past of Karazhan in a video.
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About the Author: While we from DieAufregers create numerous videos on various games, Olly has become a big fan of Blizzard games and has started to specialize in entertaining videos about Hearthstone. If you enjoy the video about Karazhan, you might also be interested in the previous lore videos about the Old Gods of Warcraft or the very entertaining deck guides.
This is an AI-powered translation. Some inaccuracies might exist.
Soon, Pokémon GO will be released for the Apple Watch, as confirmed by the developers.
During yesterday’s Apple keynote presentation in San Francisco, Niantic announced that Pokémon GO will soon be available for Apple’s smartwatches. Similar to Pokémon GO Plus, you will have the opportunity to conveniently interact with wild Pokémon and PokéStops using the Apple Watch.
Convenient Interaction with PokéStops
Pokémon GO on the Apple Watch is set to offer brand new possibilities for trainers to integrate their Pokémon adventures into daily life. With the help of Easy Tracker, haptic notifications, and Quick Tabs, interacting with the game should work seamlessly. You can easily connect your “Pokémon GO” adventures with the workouts or activities you monitor with the Apple Watch.
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If you pass a PokéStop, you only need to interact with your Apple Watch to collect the rewards from that stop. You can start a measurement on the watch that records distance and time. When you stop the timer, it will show how long you were traveling for that distance and what rewards you received. An overview will list the collected details for you. According to Niantic, Pokémon GO for the Apple Watch will be available “later this year.”
According to the analysis page Superdata Research, online games accounted for about 60 percent of the total digital revenues in 2016. A large portion of these revenues comes from Free2Play games.
According to a study by Superdata Research, MMOs are the largest source of revenue in the area of digitally realized PC games. However, the term MMO is interpreted broadly and includes pretty much any game that is played online. Nevertheless, the figures are impressive, a total of 19.8 billion US dollars have been digitally generated in the area of online games in 2016. According to Superdata Research, this amounts to a good 60 percent of the total digital revenues from PC games.
The majority of these revenues actually came from the segment of Free2Play MMOs. This generated 1.9 billion US dollars in North America and a whopping 2.9 billion US dollars in Europe. However, the absolute lion’s share belongs to the Asians, as a hefty 11.2 billion US dollars were generated in Asia!
For Pay2Play games, it was only 1.4 billion US dollars in Asia, while the USA generated 580 million and Europe 642 million US dollars in revenue. Free2Play is still worth it, especially in Asia! In the subscription games, according to Superdata Research, older titles with a loyal fanbase – such as World of Warcraft – are at the top of the digital revenues.
The complete study on revenues from PC games can be found at Superdata Research. However, only for 2,499 US dollars! A small excerpt is available for free registration.
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft has changed over the years. Cortyn describes these changes – from the perspective of a character.
The Heroes of Azeroth
What remains of the Draenei who once fled with the Exodar to help in this world and find a new home? Back then, the tasks were simple. The enemy was clear. Dragons threatening a village. Naga kidnapping children. Murderers and demons with evil intentions.
But since the arrival of the Burning Legion, everything has changed. I do not hear the Light – it has not spoken to me for a while. Instead, it is the voice of Xal’atath, my dagger. The people I meet see Xal’atath as just a powerful weapon. But it is more, so much more. Xal’atath knows things. It is hard to describe, but the blade is older than anything that has ever existed in Azeroth. Probably older than the Legion.
Do not be fooled by its appearance. Xal’atath’s voice is sweeter than honey.
Long ago, in the past, demon blood was something unspeakably terrible. And now? An Illidari, Nal’ryssa, who wants to teach me her smithing skills, tells me I must make sacrifices. I must take demon blood into my body like rock. I acknowledge each of her blows individually. Blood sprays as the first stone lands in my arm. Blue blood. “Next?” Nal’ryssa asks, looking at me expectantly. She hammers three stones of felstone into my body. One in the arm, one in the shoulder, and one last in the wrist. Each blow changes my vision to green. Fel green. A brief flash of pain.
It takes a while to tend to the wounds that this treatment has inflicted on me. It would go faster if the Light would help me… but it doesn’t anymore. Why is that? Has it forgotten why I am doing this to myself? There is no time to think about it for long. I am expected.
Shortly after, I throw some crystals at the feet of the Nightborne. They shimmer purple, just like the eyes of the tortured elves who pounce on the crystals like wild animals, feasting on their magic. I smile. I have control. Only after this feeding are they sane enough for me to even talk to them – we have much to do. Suramar awaits me. And Xal’atath awaits Suramar.
Although Suramar is governed with a strict hand, the city is peaceful. A peace that my allies cannot tolerate. Under the cover of a magical illusion, I sneak to the city’s harbor. Here they are, the decadent elves of the upper class, wallowing in consumption, drinking arcwine, laughing and dancing as if the world outside wasn’t on the brink. Their laughter quickly fades as I ignite the shipments of Arcane Fire that set their pleasure ships ablaze. The men scream and jump into the water, as if they do not know that Arcane Fire cannot be extinguished. Children, who will be orphans by that night, flee panic-stricken through the streets, away from the heat.
“You did well,” whispers the sweet voice of my blade. Of course, I did well.
As I drag myself home, I feel the felstone scraping against my bones under my skin. By now, it feels pleasant. How could I ever doubt that? I hear Xal’atath, who is already looking forward to the next morning to consume more essences. Slowly, very slowly, the smell of burnt elven bodies, who could not escape the arcane fire of my attacks, fades from my nose. I fall onto my bed and close my eyes. My heart beats. Even though my eyes are closed, I see green fire before me. Xal’atath says everything is okay. Slowly, very slowly, she kills the last doubt in me. Yes, I am on the side of the Good, the Heroes, and Protectors. Sometimes sacrifices must be made. How good that my dagger is so willing to accept them.
We are the Good… aren’t we, Xal’atath?
This is an AI-powered translation. Some inaccuracies might exist.
At The Division, there is some information about Update 1.4 and the future of The Division.
Just now, the “State of the Game”, the weekly status report from Massive, took place. The developers spoke about three main goals that will be pursued with Update 1.4 and provided information about the PTS, the public test servers.
Additionally, a “Special Report” will be announced for next Tuesday, at approximately 7 PM, in which Massive will thoroughly discuss Update 1.4.
NPCs, loot, and difficulty levels will be adjusted with the next patch
Three goals are mentioned that will be the focus of Update 1.4:
1. NPCs are too strong
This issue has the highest priority. Enemies in the endgame are too strong, they deal too much damage and can withstand too much damage themselves. According to Massive, the balance has been lost here.
An important aspect is the strength of the agents. The difference between “normal” agents and those who are extremely skilled is too large. This significant gap must be reduced before NPCs can be adjusted accordingly.
Overall, this should lead to the game being more enjoyable again, that players feel powerful as agents. The “time to kill” should be reduced. If players skill strongly, they can still become more powerful than other agents, but not to the unhealthy extent that is currently the case. The YouTuber MarcoStyle is currently in Sweden and was able to talk with the developers about this yesterday. Here you can find his solution proposal on how he would address the issue of overpowered NPCs.
2. Difficulty levels need to be revised
There is an extreme jump between “hard” and “challenging”. This gap should be reduced, and all difficulty levels should be revised. Each level will provide appropriate rewards that you can use to improve and prepare for the next level. Currently, this sensible progression is not guaranteed.
3. Loot must be worthwhile
This brings us directly to the main goal with the third priority. Loot needs to improve. It should be worthwhile again. All endgame items will be available everywhere, allowing you to play what you want in the endgame, although some activities provide better sources for certain items than others. Players can still establish farming methods. Further information on these points will follow in Tuesday’s stream.
Additionally, numerous other things will be fixed with 1.4 that are not addressed here. However, it should be noted that the focus will not be on PvP. Many changes will affect PvP as well, but that is not the current focus.
PTS go live in mid-September
The public test servers will be available only for PC players who possess a PC version of The Division in mid-September. This is because the developers are more flexible on PC. However, if these PTS are successful, a solution for console agents will be sought for future PTS.
On Thursday next week, on September 15th, the servers will be opened for a limited number of players. Only the PC agents who applied for the elite task force will participate in this “technical test”. They will check whether everything works as planned.
In just a few days, you will be able to wear the “Pokémon GO” gadget on your wrists.
With the “Pokémon GO Plus” band, one can catch Pokémon at the push of a button and collect items from PokéStops without having to operate the smartphone. Trainers had to wait a long time for this gadget, as the original release was delayed. Now there are only a few days left until the band can be purchased. But is the hype still sufficient?
Pokémon GO Plus available in September
In an update on the “Pokémon GO” website, Niantic announced that the “Pokémon GO Plus” gadget will be available starting September 16. The gadget can, for example, be worn as a band and connects via Bluetooth Smart technology to your smartphone. The Bluetooth Smart technology is also used by fitness and health apps and requires less power than a “normal” Bluetooth connection. This means that you still need to carry your smartphone with you when using the gadget.
The advantage of this gadget is that you can collect rewards from PokéStops without having your smartphone in hand. When passing a PokéStop, the device will notify you with a vibration and light. You can then simply collect the items with a push of a button. If you find a wild Pokémon, the gadget behaves the same way. With light and vibration, you will be alerted and can catch the Pokémon by pressing the button.
According to the latest information, the device is currently only compatible with iOS, with an Android version still in development.
In the comments on Facebook, it is often mentioned that players “would have used GO-Plus immediately 2 months ago, but now have lost interest”. It costs €39.99 on the official website and is compatible with iPhone models 5/5c/5s/SE/6/6s/6 Plus/6s Plus. Additionally, iOS 8-9 must be installed on the device.
Will you use Pokémon GO Plus?
This is an AI-powered translation. Some inaccuracies might exist.
With the Companion App, you have many features at your fingertips in World of Warcraft: Legion. Patrick shares his experiences with the app so far.
Since September 6, the Companion App is available for smartphones. Blizzard gives players the option to utilize the features of the Order Hall outside the game. My curiosity got the better of me, and I had to download and try the app right away. Now I want to share my experiences with the program.
Small but Mighty – The “WoW Legion” Companion App
First of all, it should be noted that “small” does not necessarily refer to the app’s storage space but rather to its simple visual layout. With about 230 MB of storage usage (at least on the iPhone), I would place the app in the “medium” category. However, this isn’t just about technical data, but about the utility of the program. After launching, you log into the app with your Battle.net account, authenticate with the Authenticator, and the app is connected to your characters. At that moment, I noticed that you cannot be online in the game and use the app at the same time. Disconnect!
The simple design of the app makes it strikingly easy to use. There are 5 hotkeys at the bottom of the screen that allow you to switch between the categories Quests, Recruitment, World Map, Followers, and Exploration.
My first attempt was with the quest function: selected a quest, assigned 3 followers, and then started the quest. An in-game timer indicates how long the quest will still take. In the recruitment menu, I can request additional troops to assist me on my quests, which are Treants from my Druid’s Dream Grove. They support my quest team for every 2 quests.
Increased Productivity in the Order Hall without PC Dependency
When a quest or recruitment is completed, the app can alert you with an audible notification (if you allow the feature on your smartphone). I experienced this last night around 4:00 AM when one of my quests was completed. A loud noise of two clashing swords (or something similar) echoed through my bedroom and woke not only me but also my dog. So remember to turn down your ringtone if you don’t want to be awakened by completed quests.
Furthermore, the overview of the world map and the exploration feature are practical. On the world map, you can see current world quests along with their duration and rewards.
Conclusion on the Companion App
I personally find the app useful and can thereby utilize quests and Order Hall functions more regularly. Since you don’t have to start the game, you are not tempted to get distracted by other things in the game. You focus on the essentials, train followers, and send them on quests. Although the app could have been more effective at the time of Warlords of Draenor, that doesn’t make it any “worse” now. My tip: Give the app a chance and download it. You can hardly manage your quests in the game more conveniently.
This is an AI-powered translation. Some inaccuracies might exist.
The technical specifications of the Playstation 4 Pro (formerly Neo) have been officially released by Sony. It shows that the new console will be nearly twice as powerful as the previous PS4. Additionally, the device also supports 4K and HDR.
Finally, we know the details! Sony has officially released the specs for the Playstation 4 Pro and console enthusiasts can look forward to some surprises. On the one hand, the new console is nearly twice as powerful as the old Playstation 4. For comparison: The original PS4 achieves 1.84 teraflops of graphical computing power. The PS4 Pro, on the other hand, boasts a solid 4.2 teraflops – a noticeable improvement!
Powerful Processor and New Controller
This strong computing power primarily benefits owners of 4K screens, and 4K streaming should be easily handled by the PS4 Pro. However, the new Playstation does not have a 4K BluRay drive. The focus is clearly on gaming and not on watching movies. The console’s firmware is said to be able to upscale regular BluRays to 4K. Additionally, the PS4 Pro will receive a brand new DualShock 4 controller, which is said to have very low latency due to its USB connection. Ideal for games that require quick reactions.
Here are the details:
Where can I pre-order and what is the price?
In addition to the powerful computing capabilities, the PS4 Pro finally brings HDR support, 1 terabyte of storage, 8 gigabytes of RAM, and backward compatibility with the old PS4. The Playstation 4 Pro will be released on November 10, 2016, and will cost 399 Euros. In the USA, it can already be pre-ordered on Amazon; in Germany, at least at this moment, not yet. [Update: The PS4 Pro is now also available for pre-order on Amazon in Germany.]
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What do you think of Sony’s new console? Will you buy it, or are you still satisfied with the old Playstation 4? Or are you waiting for the Xbox Scorpio, which is said to be even stronger? Let us know and write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In The Division the weekly missions are known: The ISAC mission and the Strategic mission. What should you do?
Each week, ISAC, the orange watch on your agent’s wrist, receives a transmission. This transmission is not published in the game itself, but only on Ubisoft’s YouTube channel. It showcases the ISAC weekly mission in moving images. In-game, you can only read the mission briefly in the operation overview.
You can see the 22nd ISAC transmission here:
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This week, the enemy Asher, who pretended to be our ally Rainer for weeks, succeeded: He tracked down Simon’s hideout and now holds a gun to his head. He demands an ultimatum with deadly consequences. If Simon does not bring him into the ISAC system, he will shoot Esmay and have Alex, her sister, killed as well. Alex has been abducted underground. Your task now is to rescue her.
The ISAC mission is:
Complete 5 underground operations: You need to complete 5 underground operations on “Challenging”. A civilian has been taken hostage underground. Investigate the area!
As a reward, you will receive three high-end Division tech and ISAC Asher boots. This cosmetic item is available exclusively this week. You have 7 days to complete it.
The Strategic mission this week
Since Tuesday, the Strategic weekly mission has been running. It consists of four individual tasks. Only when you have mastered all of them will you receive the reward: 30 Phoenix Credits.
Blizzard unlocks the quests for newcomers of Heroes of the Storm earlier – and offers particularly simple tasks.
An easier entry for newcomers
Those who want to enter the world of MOBAs as a newcomer may not always find it easy. Numerous characters must be memorized, abilities and mechanics understood – and Heroes of the Storm is no exception. However, the accompanying systems, such as quests and rewards, can also present a hurdle for new players.
Particularly frustrating for many newcomers was that quests were only unlocked at a certain level. While friends always talked about completing quests that provide them with gold, beginners had to complete several levels before the quests were accessible.
In summary, the planned changes can be outlined as follows: All players will receive a quest starting from account level 1, where they have to “complete 3 games”. This is the first and only quest that players receive at level 1. Afterwards, other quests will be added daily, such as “Play 3 games as an Assassin”. From level 11 onwards, the old “Play 3 games” quest will disappear and can no longer be obtained thereafter. It will be replaced by the already known “Play 8 games” mission.
The goal behind these changes is to make the entry into Heroes of the Storm as easy as possible. Particularly extensive quests with difficult objectives might scare off newcomers, as the moments of success and rewards remain absent.
However, from level 11 onwards, everything remains as usual – then the grace period ends and the “seriousness of the Nexus” awaits the players.
In the MMO shooter Destiny, scheduled maintenance is taking place today. The servers on PS4 and Xbox One are offline. Update 2.4.0 is coming with new features.
Update: 2.4.0 is now available for download. It is indicated (on PS4) as version 1.27.
This evening there won’t be a cozy Destiny session with friends. Because the servers are completely unreachable all evening. Bungie is making great preparations for “Rise of Iron” in the form of Update 2.4.0, which will be needed for gaming right after the server downtime.
At 5 PM our time you won’t be able to log into Destiny.
At 6 PM, all players still in activities will be roughly removed. So make sure to finish your mission beforehand.
The maintenance is expected to last about 7 hours, so it should be possible to continue around 1 AM the next day. Now you will need Update 2.4.0.
New features with Update 2.4.0 – What’s changing
Already during the maintenance, Update 2.4.0 will be preloaded. You can download it in advance. A specific time is not provided. It is only available to PS4 and “Xbox One” guardians.
Two important changes are coming:
Preparation for Ingame Clan Roster: With RoI, changes to the clan system are coming. Ingame, a roster, a kind of overview list of all clan members, will be displayed. In preparation for this, clan features will be disabled starting with Update 2.4.0. Your clan name will no longer be displayed in the game. Bungie will provide an update before it is restored.
Sterling Treasures: After Update 2.4.0, you can only receive one Sterling Treasure per week: by playing the Prison of Elders at level 41.
Furthermore, starting from September 20, the Eververse will no longer sell Sterling Treasures for Silver. They will be replaced by “Radiant Treasures,” which can contain “Silver Dust” and new ornaments.
The “Radiant Treasures” are basically an evolution of Sterling Treasures. The ornaments also go a step further compared to Chromatin. The new items will not completely replace the previous ones, but the focus clearly shifts towards “Radiant Treasures” and ornaments.
Update: Patch notes for Update 2.4.0 are expected later in the evening.
Players of World of Warcraft have discovered a secret. The world boss “Kosumoth the Hungerer” requires a lot of searching.
When players really love a Hippogryph
The time right around the release of an expansion is always something special in World of Warcraft, as it is marked by a great urge to explore. There are rarely any real “secrets” in Azeroth that haven’t already been leaked before release. But exactly such a secret has now been uncovered, just a week after the release of Legion.
The origin of the search was a mount that has been in the game data of World of Warcraft since 2007. A pink hippogryph that players would have liked to have during Burning Crusade, but which was never accessible. Since Legion, this hippogryph has been listed among the available mounts – with the location “Azsuna”.
A small group of players explored the Broken Isles more thoroughly than anyone else and discovered interesting things. All over the Broken Isles, there are small, hidden caves – and when we say hidden, we mean really hidden.
The Reddit user drflevel described it this way:
“To give you an idea of how well it was hidden: In a sunken ship in Azsuna, there’s a small crack in the shadows that leads to a small cave. In this cave, there’s another small crack behind some seaweed. And there you find the orb – behind three layers of hidden access.”
But the orbs had nothing to do with the hippogryph. Instead, they belong to a world boss named “Kosumoth the Hungerer” who appears in the Eye of Azshara (not in the instance, but in the actual area). To summon him, about 10 players must be positioned simultaneously in 10 hidden caves and click the orbs hidden there in the correct order. Only then does Kosumoth appear.
In The Division, the server status today, on September 8th, is offline. There are several hours of maintenance on PS4, Xbox One, and PC.
Today there are the “regular” weekly maintenance tasks. At the end of the server downtime, Massive will hold a livestream, the “State of the Game”. This week’s stream should be particularly interesting, as community representatives are currently in Sweden and are eager to support the developers at work. One agent on-site is the YouTuber MarcoStyle, whose proposal for the overly strong NPCs we have presented here.
The server downtime this Thursday starts at 9 AM. It is expected that the services will be offline for three hours, so you can play Division again by around 12 PM.
No changelog is provided. Therefore, there are no changes. Massive is just tweaking the servers a bit in the background.
This is an AI-powered translation. Some inaccuracies might exist.
The PS4 Neo has become the PS4 Pro! Here are the details about the PS4 Pro and the PS4 Slim from the PlayStation Meeting on September 7.
It wasn’t necessarily a big surprise: As speculated in advance, today at the PlayStation event in New York, the focus was on Sony’s two new consoles, about which several leaks had already appeared in recent days and weeks. Now the officials officially let the cat out of the bag.
The exciting information right from the start. Here are the release dates and prices:
PS4 Pro: Launches on November 10, 2016 – Price: 399 Euros
PS4 Slim: Launches on September 15, 2016 – Price 299 Euros
The PS4 Neo becomes the PS4 Pro
For months, it has been known that fans of Sony’s gaming consoles can expect a more powerful version of the PS4. The media wrote about a PS4 Neo or a PS4K, Sony itself referred to it as a “high-end PS4”, but now it’s official: The unit is called PS4 Pro.
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According to Lead Architect Mark Cerny, the PlayStation 4 Pro will support a 4K resolution and deliver sharp images. It was also emphasized multiple times in the livestream that they are excited about HDR technology (High Dynamic Range), which also provides a more realistic representation and authentic colors. Reliable 60 FPS are attainable in games.
Additionally: The PS4 Pro provides 1 TB of storage space.
Future games will greatly benefit from the increased performance. EA has mentioned FIFA 17, Battlefield 1, and “Mass Effect Andromeda.” The same goes for “Watch Dogs 2,” “Horizon: Zero Dawn,” and “Call of Duty: Infinite Warfare.”
But even already released games will receive an update so that they can benefit from the PS4 Pro, such as “Uncharted 4: A Thief’s End,” “InFamous Second Son,” and “Middle-earth: Shadow of Mordor.” If you already own the games, there will be no additional costs for you.
PSVR is also expected to benefit from the PS4 Pro. For example, higher frame rates are possible to enhance immersion. It was also pointed out that a Netflix app and a YouTube app will be released, which can stream 4K content via the PS4 Pro.
Even if you play on a display with lower resolution, the new console should still be able to deliver the best possible performance. The games are expected to look “upgraded” even then.
Lost Ark will have a wide variety of classes. A total of 18 different tiers are expected to be available at release.
The Sixfold Trinity of Class Choice
As one of the few big action MMORPGs in the upcoming months, Lost Ark is likely on the watchlist of many fans. However, although the game has already gone through initial beta phases, not all details regarding the classes, mechanics, and specializations of the game are known yet. Resourceful dataminers have extracted the names and affiliations of all classes from the game files of the latest patch.
Accordingly, there will be 3 subclasses for each class. The following combinations are known:
Fighter: Battlemaster, Infighter, Forcemaster
Warrior: Berserker, Warlord, Destroyer
Gunner: Devil Hunter, Blaster, Hawkeye
Mage: Arcana, Summoner, Bard
Assassin: Shamanking, Pirate, Shadow
Specialist: Astrologer, Musician, Alchemist
Currently, only 3 of the 6 base classes are playable in the beta, and only 2 of the advanced classes for each. It will take a while before the development of class design is completed.
Please keep in mind that this information is still based on beta data and may change before release or an official confirmation from the developers.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, we take a look at the ratings of the biggest talents in career mode. What potential do the young guns have? What player ratings do the top talents start with in attack, midfield, and defense? Here is a list.
The career mode has always been popular in the FIFA series: You take on the role of a player or a manager, fulfill the board’s tasks, and lead your club and yourself to glory and honor. So far, the career has been the most extensive offline mode in FIFA.
As a manager in career mode, one question is always extremely exciting each year: Which players should I watch out for? In which talents should I invest the scarce transfer budget? Which young players can unlock the greatest potential and develop into world stars?
These are the player ratings and potential of the best talents – Attack, Midfield, Defense, Goalkeeper
EA Sports is now unveiling this secret. They provide a total of 93 “insider tips” that will be interesting for you as a manager in the “FIFA 17” career mode.
To help you immediately find the talent you are looking for, we have created a table that you can sort to your heart’s content. Just click on “League” or “Position” to sort the players by the corresponding criteria. Or enter “Bundesliga” in the search function above, for example, to filter all talents from the Bundesliga. You’ll find forwards, midfielders, center-backs, and goalkeepers.
Click into the table to easily navigate using the left and right arrow keys. On smartphones, swipe across the screen for this.
Oops, unfortunately this table is no longer available.
There are also affordable and cheap talents among them.
The career mode in FIFA 17 is set to become more extensive and authentic than ever. On PS4, Xbox One, and PC, thanks to the first-time use of the Frostbite engine, the following new features are included:
The “Total Club Management”, which gives you full control over your club.
An overhauled financial system.
And there are managers on the sidelines, which are depicted faithfully and “graphically brilliant”.
Which talents are you bringing in? Are there players you miss on this list?
In the upcoming MMORPG Dogma: Eternal Night, you are a vampire or another creature of the night, but you should not reveal yourself as such.
As a vampire, you need to feed on blood, which is why it is sometimes necessary to drain passersby in dark alleys. However, it is wise not to get caught. Because if you reveal yourself as a “monster,” people will react accordingly and you could find yourself in serious trouble.
Who dies, stays dead
In Dogma: Eternal Night, there will be permadeath. This means that if your character dies, they are dead and cannot be revived. Just that alone should make you tread carefully through the world. If you’re already being hunted and can’t find a safe place just because you were caught drinking blood, then a hard time lies ahead. In the MMORPG, you will be wandering through many large cities – mainly at night. However, even at night, the party continues in big cities, which is why you’ll encounter many NPCs. These dynamically react to you. If you do good for them, they will be on your side.
In a new video, you can see how blood-draining works in the MMO. However, it is still a very early version that is not graphically optimized yet.
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Firefall confuses its few remaining players. Because time and again, the unfortunate shooter MMO completely disappears, only to reappear shortly after, without anyone from the development team saying anything about it.
Moreover, the game apparently also completely disappears from time to time without any announcement, only to go back online shortly after, without uttering a single word about it. According to the site MassivelyOP, this happened twice last week alone(!) According to this, however, the players of Firefall are slowly getting uneasy. Because who knows, maybe the next complete outage will really be the last, and Firefall will finally remain in a dead cat state (and yes, “cat state” is a technical term from quantum physics!).
What do you think of the curious situation at Firefall, and are you perhaps still playing the game? Would you also wish for an end with horror instead of the current horror without end? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.