The TV commercial for FIFA 17 has been released. This focuses on “The Journey.”
On September 29, the official release of FIFA 17 for PS4, PS3, Xbox One, Xbox 360, and PC in Germany takes place. With EA Access, you can already gain early access to this year’s football simulation from EA Sports. In time for this, the developers released the TV advertisement. According to this, you should make your mark in FIFA 17.
You can watch the ad “Make Your Mark” here:
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This spot is intended to prepare you for the new story mode “The Journey”, which represents probably the biggest innovation in FIFA 17. In it, you take on the role of young talent Alex Hunter, who is growing into a professional footballer. You experience completely new football worlds – you are in the locker room, in the player tunnel – even on the plane and at Alex’s home.
You are right there, just as the TV advertisement shows. Initially, the real world stars from Manchester United are featured, later it smoothly transitions into the in-game graphics.
What do you think about it?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the new raid “Wrath of the Machine” opens tomorrow, on September 23rd. Bungie has released a new trailer for it.
Are you ready for the biggest PvE challenge in “Rise of Iron”? You have one more day to get your gear in top shape. The new raid launches tomorrow. The recommended light level is said to be 360.
Bungie has now announced the specific start time: 7 PM our time.
In addition, they released a trailer video that is meant to hype the raid. It includes a few quotes from the campaign. Furthermore, you will get to see some scenes from “Wrath of the Machine”:
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Anyone who received a game key directly from the developer could no longer influence the actual rating of the game. With this, Valve aimed to prevent developers from “pushing” their own games by simply distributing free keys or even using them themselves to present their game in a better light.
But that was not the only change: those who unlocked the game via a key and wrote a review had their reviews treated as secondary. They were displayed much later, so potential customers who only took a quick look at the game (and the reviews) never got to see them.
This regulation hit games hard, especially those that started through crowdfunding or an “Early Access” campaign. Because the most loyal fans, who had been there since the beginning and could best describe the development of the game, were presented much less prominently and appeared very late in the rating list. Users could manually change this, but who actually does that?
To address the developers’ complaints, Steam has now changed the user default settings so that all reviews are displayed equally – regardless of whether the game was purchased on Steam or a key was activated. If enough users mark a review as “Helpful”, it will appear higher up – regardless of the purchase method of the game.
However, these reviews still do not influence the actual “Steam score”.
This is an AI-powered translation. Some inaccuracies might exist.
Skyforge offers the upcoming update Ascension with a new giant raid boss named Tol-Monter. This gigantic monster is so tough that it demolishes the entire battlefield!
In Skyforge, we play as corporeal gods, but with great power comes great responsibility. Therefore, we do not face trivial basic bosses, but rather truly gigantic giant monsters! While in the past all kinds of crazy creatures had to face our blades, the developers of Skyforge are now taking it up a notch and presenting us with the new raid boss Tol-Monter in the upcoming update Ascension!
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Tol-Monter may not sound very dangerous, but a look at the embedded trailer shows us otherwise. Because behind the funny name hides a giant fish monster that has been observing our heroes from the depths of the sea for a long time, hungry for a divine snack! Now it has had enough and wants to enjoy a bite of godly food!
To defeat Tol-Monter, our gods must survive numerous phases of the boss fight without taking too much time. Because the big fish will gradually smash the arena in its rage, and no one really wants to fight a hundred-meter-long giant fish in the water!
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , with Rise of Iron, the Khvostov 7G-0X comes, a new exotic auto rifle. How to get it?
The Khvostov was the first weapon, with the broken sight, that a Guardian picked up in Destiny. If someone has kept the white weapon since then, they can now dismantle it, receive a blueprint, and can start the quest for the exotic version.
If they did not keep it, they need to head to “Patrol the Infested Lands”, take down a Servitor, and also receive the blueprint. They are on the same level as stubborn, somewhat obsessive players who just wouldn’t delete beginner weapons.
Here’s how the exotic questline “We Found a Rifle” works in Destiny
Once you have the blueprint, you need to visit Shiro-4 at Felwinter Peak. He will start the questline “We Found a Rifle.“
Now you need to find 10 manual pages and 3 weapon parts. It’s back to the “Patrol the Infested Lands” – you can find the exact details of where you need to go to find the three weapon parts in the video we embedded.
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The 10 manual pages drop randomly from enemies in the region.
For the next step “A Khvostov Rises”, it might be a good idea to bring a friend. It’s not that easy. This step takes place in its own mission, so there are few open questions. It’s clear what to do, just the question of whether you can do it.
But if all goes well, you can call a new, very old exotic auto rifle your own, which impresses especially with a variety of customization options.
More information about new exotic weapons in Destiny Rise of Iron:
Final Fantasy 14 gets two new bosses with the upcoming Patch 3.4, which are truly gigantic. We are talking about Alexander himself and the goddess Sophia. Both bosses are not only very large, but also correspondingly difficult to defeat.
Final Fantasy 14 remains true to the roots of the series and offers us giant boss monsters for update 3.4 “Soul Surrender”, which are so large that they barely fit on the screen. The first is “Alexander the Creator”. The final battle against the giant construct also marks the end of the Alexander story.
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However, it gets even more epic in the final battle against Sophia. She is a goddess who hasn’t received proper worship for over 50 centuries. This greatly angers her, and so she takes her rage out on our heroes. Sophia’s highlight is a giant image of her head, which roars angrily at us.
In addition, Sophia summons a scale and depending on how the scales align, the battlefield lowers and rises, where our heroes helplessly slide around. Along with housing, aquariums and Hildibrand stories, there is also plenty for fans of epic boss fights in update 3.4 for FF14!
This is an AI-powered translation. Some inaccuracies might exist.
Neverwinter is getting closer to its favorite target. In a few weeks, the console versions of the action MMORPG are expected to catch up to the PC.
It’s like the story of the hare and the hedgehog with Neverwinter. Every time the console version was ready to have the DLC that was also available on the PC, the hedgehog would call out “I am already there” and a new DLC would be released for the PC – and they were ahead again.
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Now it should be the end of the lead by the grace of the earlier release. On October 18, “Storm King’s Thunder” will be released for PlayStation 4 and Xbox One. If everything remains quiet on the PC by then – and so far it looks – then the console and PC versions of Neverwinter will finally be on the same level.
This has been somewhat of a favorite project for the developers in recent months.
Paladins, the hero shooter from Hi-Rez, is often disparaged as an “Overwatch clone.” After all, some of the heroes do look quite similar. However, Hi-Rez CEO Todd Harris has now spoken out and explained why Paladins is not an Overwatch clone.
“Paladins is just an Overwatch clone!” can be heard repeatedly in various forums and social media posts when it comes to the hero shooter from Hi-Rez Studios. And indeed, the similarities are hard to overlook. Both games are in the same genre, and some of the heroes look quite alike, for example, the hammer-swinging dwarf engineer or the hefty knight with the shield. This quickly brings to mind the Overwatch heroes Torbjörn and Reinhardt.
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The allegations of plagiarism have now prompted Todd Harris, the founder of Hi-Rez, to respond. On Reddit, he explained in an extensive post why Paladins is indeed not a clone of Overwatch . The simple answer: We did it first!
The complex version: Hi-Rez had already been working on a shooter game called Global Agenda years ago, which ultimately reached the end of its life cycle, and the studio wanted to create something new. Therefore, games like Tribes: Ascend, Smite, and of course Paladins were created. The latter was meant to continue the idea of Global Agenda but with more of a fantasy twist.
New skins for Torbjörn and Reinhardt?
And now comes the kicker: A whole bunch of heroes from Global Agenda already looked quite similar to some heroes from Overwatch back then! We have compiled a small list and linked each to a Hi-Rez video on YouTube:
Hi-Rez has therefore reused some ideas from Global Agenda in Paladins. Unfortunately, during the design process, Overwatch was announced and plunged Hi-Rez into a small crisis. Because nobody in the studio wanted to take on Blizzard directly. At most, one or two features from Overwatch, like the kill cam, were directly taken from Blizzard’s game.
Harris also explains that a small studio like Hi-Rez could never have managed to copy a game like Overwatch in just one year. That would have been simply impossible. You can find the complete post by Todd Harris and even more arguments on the topic on Reddit under the provided link.
But what do you think of the whole debate? Are you convinced by Todd Harris’ arguments? Do you think Blizzard perhaps shamelessly copied from Paladins or Global Agenda? Or do you not care and stick with Overwatch? Let us know and write it in the comments! Or do you want to try it yourself? Play Paladins for free.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny we take a closer look at “Metall und Fleisch”, “Metal and Flesh”. This quest presents the Guardians with puzzles.
For the fresh content of “Rise of Iron”, you have a book of challenges available. This book indicates which tasks you can still complete in the MMO shooter. Additionally, it rewards you with nice prizes, such as armor packages, shaders, or emblems.
In total, there are 32 tasks in this book, referred to as “milestones”. For most of them, it is clear what to do, such as completing the story or mastering 20 strikes in the SIVA crisis strike playlist. Among the mysterious quests is: Metall und Fleisch.
How do you get the quest “Metall und Fleisch”?
According to the in-game description, you should complete the quest “Metall und Fleisch” for the milestone of the same name. This mission is randomly assigned to you by Shiro-4 after you complete his bounties. However, not all prerequisites are clear as to when he gives it to you.
However, the activation of the quest does not seem to be entirely based on chance. According to user reports, you only receive the mission after completing several other quests, having a higher light level, and being fairly advanced. Only then should you have a chance at “Metall und Fleisch”.
“Metall und Fleisch” is just the beginning
Interestingly, this quest is just the first step of a quest line called “Wrath of the Machine” – the same name claimed by the new raid.
So far, two quest steps are known:
1. Metall und Fleisch
Find and destroy the Devil Splicer leading the Fallen War in the Plagued Lands. For this, you need to:
Eliminate the Archpriest
Repair the Siege Engine
Destroy Aksis
2. Talk to Shiro-4
Speak with Shiro-4 at the Iron Temple.
As a reward, you will receive a SIVA depot key. This will be used to open SIVA depots in the “Wrath of the Machine” raid. Each depot grants rewards once a week.
Starting September 23, the quest line may continue. For then it goes into the raid “Wrath of the Machine”. Some Guardians speculate that you might receive the new exotic raid pulse rifle at the end of the quest line. They draw comparisons to the quest series for the Malicious Touch from TTK.
Bungie states that progress for this milestone can be viewed by all characters on an account, but the requirements must all be met by one character.
By the way: The term “Metall und Fleisch” was used by Bungie months ago to describe the actions of the Devil Splicers. They fuse metal and flesh to become machines, their highest goal of becoming “Machine Gods”.
What do you think? What awaits at the end of this milestone?
This is an AI-powered translation. Some inaccuracies might exist.
With Amazon Lightning Deals, it’s a matter of grabbing them quickly or missing out. The offers are time-limited and limited in quantity, but they can be reserved for a quarter of an hour for further browsing in the cart. Prime users see upcoming deal prices half an hour earlier and also benefit from free shipping.
Today there’s something for your ears. With the Logitech G930, the risk of confusing the environment with disturbing sounds from games is reduced. So if the neighbor regularly knocks on the wall: they’re not looking for new friends but peace. A headset provides relief, which also conveniently allows team communication to be maintained. The Logitech G930 also eliminates the annoying cables to the PC. This indirectly increases the lifespan of the headset, as most defects occur due to cables being rolled over by the office chair.
In terms of sound quality, there is little to criticize for gamers: high-quality drivers provide the user with rich sound that consists not only of muddy bass and overdriven highs. HiFi enthusiasts would still be better off with their headphones, but the sound mix of the G930 is very well done for gaming. The microphone is also impressive, with clear communication without disturbing background noise. Speaking of noise: despite wireless technology, the Logitech G930 is quiet; there’s no hissing and no noticeable delays from the wireless transmission. The range is about 10 meters, but to avoid embarrassment, it’s better to remove the headset before going to the bathroom.
If no neighbors or roommates are disturbing, it can also be a speaker system with enough power for the PC desk and the surrounding area. If there are still tinny-sounding stereo speakers working at the computer, we have full understanding, but also an affordable alternative up our sleeve: The Logitech Z313 is a 2.1 speaker system with powerful sound for games of all genres.
The very prominent bass speaker can be adjusted in intensity directly on the unit, while overall volume can be controlled via a remote control. With a 3.5mm jack plug, the speaker set can also be connected to almost any other sound sources. MP3 players, TVs, tablets, and smartphones gain substantial sound volume this way.
The offers displayed here are equipped with so-called affiliate links. If you make a purchase through one of these links, we receive a small commission from the respective provider.
This is an AI-powered translation. Some inaccuracies might exist.
Players are increasingly reacting angrily to a small but significant change in the current patch for Paragon. This is again about a well-known issue.
The Topic: Game Duration
Epic Games’ MOBA Paragon, which has been in the open beta phase for just over a month and is being developed for PC and PS4, stirred many players this week with a small change that has heated their moods. This involves yet another reduction of the Prime Orb Guardian’s health to now 10,000 points with the background of further shortening the match length.
But is this goal even being achieved? What problems does the change bring with it? How much longer do they want to reduce the duration? And what defines a MOBA anyway?
Twinblast is currently hardly able to take his shot
For some time now, the duration of a match in Epic Games’ MOBA Paragon has been at the top of the priority list. According to developer and Creative Director Steve Superville, the goal is to achieve an average value of 35 minutes. At one point, they had reached 37 minutes. However, new maps and heroes, along with their associated mechanics and playstyles, repeatedly change the flow of the game and the duration of a match.
It is well known that finding the perfect balance directly is not easy. Especially in the current open beta stage of Paragon, this seems to be becoming more and more of a problem. Many players are puzzled and enraged that developer Epic Games is focusing so much attention on match length while seeming to overlook other aspects that come with a reduction.
A Problem – Two Extremes
By now, adjustments have been made at many corners and ends, many things have been tried and partially revised to reach the average goal of 35 minutes. However, with the current renewal of the HP reduction of the Prime Orb Guardian, voices are rising that this leads either to extremely short games in the range of 20 minutes or the complete opposite, namely matches of over 60 minutes. Even up to 2 hours and more are reached when teams are evenly matched and neither side wants to give up.
In both cases, however, it is a problem. When extremely short matches occur because one team is clearly superior, the opponent is down a player due to a player’s premature exit, or for whatever reasons, this may be an easy victory.
Sevarog points to the problem
However, this does not bring any real joy about the success, as one can hardly build up his card build with his character in such a short time to eventually unleash his full strength.
Another negative factor of short matches is the reward, which is generally determined by the length of a match and thus is very low.
Missing Balance
The opposite case of seemingly endless long games is, however, an equally big problem. When two balanced teams face each other, this can drag on due to the short respawn time of the Prime Orb Guardian. Here’s an example:
If a team is behind and has lost several, or even all inhibitors, it can restore them by capturing the Prime Orb, which should slow down the opposing team and their minions and perhaps lead to a turn-around.
Khaimera not only knocks out players single-handedly…
However, this Prime Orb Guardian respawns after just 6 minutes. With the current change to only 10,000 health points, 2 players are already sufficient early in the match to send him to the eternal hunting grounds, while the remaining members can continue to push or defend.
As the duration of the match increases, the heroes earn more card points, come closer to their full build, and become stronger. This, however, results in the Guardian being easily taken down solo by some characters and thus his important buff being quickly taken aside.
There are voices calling for a strengthening of the Guardian so that it must be attacked as a team again, which would again lead to more team fights on site, which, in the case of one side’s loss and death, leads to greater consequences due to the death timeout. However, for previously mentioned reasons, this is currently rather rare.
What Does One Want to Be?
Now the community is divided into two camps: Those who approve of another reduction in match length and those who view it with suspicion. This raises a core question: What does Paragon want to be?
Rampage also messes up the balance significantly
Does it want to be a hero shooter with MOBA elements like Battleborn, or a true MOBA that wants to position itself alongside giants like LoL and Smite? The developer has already answered this question multiple times: They want to be a MOBA. And not just any MOBA among many, but THE ONE, a model (eng. “paragon” = model) for others.
But isn’t this goal being undermined by the continuous reduction of match duration? Aren’t the longer games precisely what give you a good feeling after a tough fight, having turned the match in your favor? Aren’t such nerve-wracking matches inseparably linked to MOBAs in general? And shouldn’t the developer’s focus be better placed on general balance?
The Author Thinks:
It goes without saying that developers should keep an eye on the duration of a match and that a certain average value should be reached and maintained as much as possible. Personally, I believe that 40-45 minutes is quite reasonable, but it becomes a bit tedious after 60 minutes.
The character needs time to reach its peak, and this only works, depending on the role, if there is the opportunity to gather enough experience and resources to generally buy and upgrade items. However, this is currently proving to be rather difficult.
Agora’s battlefield – as calm as rarely
Especially because the developer Epic Games has an ambitious goal for the still young and evolving MOBA Paragon, many things are being tested. However, it seems that with the recent changes, they are rather achieving the opposite or unintentionally causing more extremes and losing sight of game balance.
Nevertheless, I remain optimistic that these problems will be brought under control sooner or later. However, this requires, you can probably guess it, time. Therefore, it remains to be seen what conclusions will be drawn and adjustments will be made to ultimately achieve the set goal and develop Paragon into a true MOBA model.
This is an AI-powered translation. Some inaccuracies might exist.
Star Wars Battlefront offered a remarkably diverse selection of faces for your character. Therefore, we were also allowed to customize our Stormtrooper avatars on the Empire’s side. In order for everyone to see the character, there was also the option to hide the stormtrooper helmets. However, this was for many Star Wars fans worse than Episodes 1-3 combined!
Stormtrooper – only real with helmet!
Because especially Stormtroopers as a faceless army of blindly obedient soldiers of an evil regime are an important element of the Star Wars aesthetic. After all, we never see a trooper without a helmet in the entire classical trilogy, and even in Episode VII, only the defector Finn is shown without a helmet. Helmets and Stormies are therefore said to belong together by many Star Wars fans!
Grip and with helmet! This is how the proper Stormtrooper belongs in Star Wars!
With the last update, playable characters have come to the Empire that are traditionally helmetless imperial officers, allowing us to give them the diverse faces that the troopers had before. The Stormtroopers, however, now only come in the imperial standard look with helmet.
What do you think about the helmet requirement for Stormtroopers? Did it always bother you that the soldiers of the Empire used to charge into battle without helmets? Does this improve the Star Wars atmosphere? Or did you actually like the feature and regret the developers’ decision because you wanted to see Stormtroopers as humans and not as faceless cannon fodder? Let us know and write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
“The Journey” is the first story mode in the history of the FIFA series, which is realized in FIFA 17 thanks to the Frostbite engine on PS4, Xbox One, and PC. In this fresh and highly anticipated mode, you step into the shoes of young football talent Alex Hunter, who experiences the life of a professional footballer and matures into a world star.
What’s special about it: You don’t just play matches on the pitch, but also experience events off the pitch. You are in the locker room, in the player tunnel, at the manager’s office – even on the plane and in your own home. You discover completely new football worlds. And the synchronization is now also available in German.
In the FIFA 17 demo, you get a brief glimpse into “The Journey”. You get your first minutes as Alex Hunter in the Premier League and then have to conduct an interview. This creates excitement for more. But it also raises the question: How much is there actually left? How extensive will the story mode be?
Note: Below, there are enormous spoilers. Decide for yourself whether you want to scroll down.
16 hours of story in FIFA 17
The colleagues from the English site gamesradar were able to complete “The Journey” entirely. In an article, they present the most important milestones in the story. We would like to refrain from detailing these here.
Generally, the story is about you initially joining one of the 20 “Premier League” clubs and then playing a season – either in the starting lineup or from the bench.
Important figures are your best friend Gareth Walker and your grandfather Jim Hunter, with gamesradar stating that it becomes clear early in the story which direction the fun develops. The ending is said to be quite predictable – but this does not detract from the gameplay experience.
Overall, “The Journey” comprises a single season that took about 16 hours of gameplay.
However: While the milestones in the story are supposed to be fixed, you can shape the gaming experience individually with your decisions and performances on the pitch. It is likely worth playing the mode more than once.
What prize awaits at the end?
During the story, you receive five rewards that you can use in FUT 17. Most of the time, they are gold loan players who can play for a few matches in your Ultimate Team.
At the end of The Journey, there is a special prize: You receive a player card of Alex Hunter that you can permanently keep in your FUT team.
This continues Alex’s story in the “Ultimate Team” mode, where he can play alongside other world stars offline and online in your team.
Guild Wars 2 kicks off with Episode 2 of the current season of Living Story in full swing. However, according to the developers, this is just the beginning, as there is more new content to come in the future. This and much more was shared by the developers in a large Q&A session on Reddit.
The developers of Guild Wars 2, led by Mike O’Brien, recently reached out to the community and made themselves available for a large Q&A session on Reddit. During this, some interesting new information about ArenaNet’s future plans came to light.
The cool new map of the Ring of Fire volcano islands is just the beginning. Therefore, each subsequent chapter of the story is expected to also feature a new map.
New story episodes will be released every two to three months.
The heart quests will not be repeatable for the time being. However, the developers do not want to completely rule it out.
Legendary armors will come when they are all finished, and they will be really beautiful!
New fractals are in planning, and the underwater fractal will also make a comeback.
The latest patch of TERA brings some exciting changes, especially for PvP players.
Both Gameforge and EnMasse have deployed the latest patch for TERA, which brings fresh wind into PvP and the supremacy of Velika. From now on, the battle for Velika will take place once a week, allowing all guilds to compete against each other to seize towers and beat each other up virtually. The guild with the last active tower wins.
The battle for Velika brings real money
https://www.youtube.com/watch?v=Id8qCyswp4g
However, the guild wars are not just a pure prestige event; there is also a lot of virtual cash that will change hands. The guild that emerges victorious from the battle receives all tax revenues from Velika from the past week. If no winner can be determined in a week, in the event of a draw, the tax revenues will carry over to the next week, making it a double jackpot.
Apart from that, guild masters can now also accept quests for their entire guild to earn special rewards. This is complemented by a new skill system, allowing guilds to have their own talent trees with which they can unlock numerous bonuses.
For more news and articles about the MMORPG with the sexy Castanics, check out our TERA game page.
This is an AI-powered translation. Some inaccuracies might exist.
Bless, one of the last AAA games from Korea, is now getting a huge update.
Bless has been pieced together with great effort over the years by hundreds of developers. Then it was presented to a larger group of players, and they simply didn’t like it. So far, it hasn’t really recovered from that – in Korea, the MMORPG is running in the background. The EU publisher has already signaled: Oh, if we want to bring this here, we need to refine the gameplay. Quite the ultimate penalty.
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In October, the largest update for Bless Online is set to be released. There will be new classes, a higher level cap of 50, new zones, and dungeons. Additionally, a rune system will be introduced. It is scheduled for October 5 when “Blazing Fire” will be released.
Bless was among our The 5 most promising AAA MMORPGs in 2015 and 2016, which we compiled in early 2015. It is the only game from the list that hasn’t been released here in the West – well, considering that Everquest Next will never be released.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there have been skeleton keys since “Rise of Iron.” How do you get them and what are they good for?
In Destiny, there is a lot of strike-specific loot. This refers to items that only drop in specific strikes. A well-known example is the Grip of Malok in the “The Will of Crota” strike. You can obtain the pulse rifle as a random drop by sending Omnigul to the endless hunt.
Until now, you could only obtain this special loot by playing the strikes repeatedly and hoping for the luck that the desired item would drop – and then also with the right perks. This endless and frustrating grind is now alleviated in RoI: With skeleton keys.
What are skeleton keys and strike treasures?
A skeleton key is, according to the in-game description, a consumable item that can open a strike treasure. Aha! But what is a strike treasure?
At the end of various strikes, after you defeat the final boss, a chest appears. This chest is the strike treasure. Inside is “unique equipment fitting to the strike in which the treasure was found.” In other words:
If you open a strike treasure with a skeleton key, you will receive strike-specific loot. One key is consumed per chest.
How do you get skeleton keys?
Bungie states three ways to obtain the keys:
Through the weekly Nightfall strike
Through the heroic SIVA Crisis strike playlist
Through the SIVA Crisis strike playlist
However, guaranteed drops are not the keys. You will have to rely on luck for this.
At Shiro-4, you will receive a guaranteed key after you eliminate Sepiks Perfected in the revamped strike.
A clever method to efficiently farm skeleton keys has not yet been discovered.
The advantage of these “Skeleton Keys” is that you do not have to keep playing a strike to obtain its specific loot. You can relax and play through the playlists, and when you get a key, you can then play the required strike. This removes the monotony and frustration from farming these items.
By the way: The strike-specific items come with light levels up to 385.
The new champion in League of Legends brings an interesting mechanic to the game.
Ivern is the new champion in League of Legends, who has already generated a lot of discussion with his introduction. While fans have been wishing for “new abilities” in recent heroes, Ivern is likely to meet those expectations. What makes this Friend of the Forest special is his unique relationship with the forest inhabitants. To clear a camp, Ivern does not need to kill the jungle camps.
Jungling 2.0 in League of Legends?
Ivern’s abilities cover a wide range of functions in the game. He can grant allies a shield that slows nearby enemies when it explodes. With another ability, he can bind a target. One of the new mechanics is placing bushes. This allows him to briefly reveal enemies or provide himself and other champions with a hiding spot. So far, so normal. However, his passive ability significantly changes jungling.
Passive – Friend of the Forest: Because Ivern would never harm jungle monsters, he instead frees them. Clicking on a camp in the jungle costs Ivern some health and mana to create a grove. After a certain amount of time, the grove grows, and only then can you release the jungle monsters by clicking on the grove. You still receive gold and reward experience. Using Smite on a camp with a grove releases the monsters immediately. From level 5, you can create copies of the red and blue buffs. These buffs leave behind a sapling that allied players can pick up.
This pacifistic playstyle changes the processes in the jungle. You no longer fight from camp to camp but create a grove at each camp. While a grove is charging, you can go to the next camp and create the next grove. To shorten the waiting time, you can cast Smite on a grove. The camp will then be released immediately. In the following video, you can see a way to jungle with Ivern.
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In the video by Stonewall008 the jungle camps are released without the player using Smite. If one were to use Smite, they should have the necessary health and mana points to complete a full clear run.
Clearing Blue and Red Buff with Ivern
When Ivern releases the red or blue buff at level 5, he creates a copy of this buff that allies can collect. According to current information, both buffs count as full buffs and provide the usual bonuses. Thus, both Ivern and an ally can simultaneously fight with a Blue/Red buff from the same camp.
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With these abilities, Riot Games brings fresh air to League of Legends. The jungle mains among you have surely found a certain interest in Ivern. What do you think of the new champion and his abilities?
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With the newly released DLC Death Star for “Season Pass” owners, the online shooter Star Wars: Battlefront is given new life.
The shooter has not been able to fully convince from the beginning. As described in our review, it is a good action game, but lacks long-term motivation. A real campaign would have benefited the game, making it more suitable for a quick round. However, the DLC Death Star adds a three-stage game mode that plays almost like a mini-campaign, significantly enhancing the online shooter.
Clear the path for the Star Destroyer!
The mode begins in space. X-Wing pilots are trying to reach the Death Star, but an imperial Star Destroyer is “in the way.” The Rebels’ task is to destroy as many enemy TIE fighters as possible until a Y-Wing bomber attack can be launched to destroy the Star Destroyer. This clears the way for the Rebels and their transport. This transport eventually lands on the battle station to secure a droid.
This represents the second phase of the game mode. The Rebels fight their way through the corridors of the Death Star to find the droid and bring it back to the transport. The players on the Empire’s side are, of course, trying to prevent this. In this phase, even Darth Vader can appear, which is not good news for the Rebels. Once the droid is secured, the final phase begins.
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In this phase, the Rebel fighters swoop over the surface of the Death Star with their fighters. Three of the players are selected to fly through the well-known trench to fire a torpedo into the exhaust port. If this fails and time is still on the clock, three more Rebel pilots are selected for another attempt. Accordingly, the players on the Empire’s side try to stop the Rebels.
The game mode “Battle Station” of the DLC Death Star shows how much fun Star Wars: Battlefront can be. Such escalating phases would have benefited the rest of the game as well. But perhaps this is also a glimpse of what to expect in the second part. The DLC Death Star will be released on October 4th for everyone, even those who do not own a Season Pass.
The president of The Pokémon Company Tsunekazu Ishihara says that more features can be expected soon for Pokémon GO. However, it will still take some time before these features are implemented in the game.
In Pokémon GO, there are several features that fans wish to see in the game. This includes a PvP feature that allows players to challenge other trainers to battles. Additionally, many trainers wish for a trading feature to exchange captured Pokémon with their friends. John Hanke, CEO of Niantic, has already confirmed that the desired features are certainly conceivable in the future. Now, the president of The Pokémon Company has also spoken out.
Too many features complicate the entry into Pokémon GO
In an interview with the Wall Street Journal, Tsunekazu Ishihara explained that care should be taken with features that could complicate the entry path for beginners. While the two mentioned features are intended for the future, both Niantic and The Pokémon Company do not want to overwhelm beginners with too many features.
Pokémon GO is quite beginner-friendly with its current features. Casual players do not have too many functions that could overwhelm them. Whether a trading or battle feature would make the game too difficult for beginners is questionable. We are curious to see how the developers will handle this challenge. Presumably, the trading system would be the simpler feature that even beginners would not have major problems with.
In PvP battles, it can happen that they overwhelm a beginner. After all, it involves different Pokémon types with varying attacks. Depending on the type and attack, these are more or less effective and consequently deal more or less damage. As a voluntary option that must be manually activated, it would likely be a considerate measure for beginners. They would use this feature only after they have become more familiar with the game. Trainers who already have more “Pokémon GO” experience could then activate this feature and duel with other experienced trainers.
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