Richard Garriott and Starr Long talked about the selective multiplayer RPG Shroud of the Avatar and specifically about the “Player Generated Content”.
Currently, the team is focusing on the MMO aspect of the game, which brings some challenges that we will address shortly. The MMO part is intended to be as robust as possible, offering players a lot of freedom due to the sandbox nature. The economy in the game is completely player-driven. There is a limited amount of gold in the game world, and players craft all items themselves, creating a circulation of goods.
Work is still underway on the economy
However, this system is currently struggling with some teething issues. Because 10 percent of the players hold 90 percent of the gold in the game. This means that 90 percent of all players are poor, and especially newcomers find it very difficult to establish themselves in the economy. The developers want to address this, but they are not revealing how yet. This is displeasing to the top 10 percent, as they believe that life has always had rich and poor people. After all, they worked hard for their wealth.
However, they do not want to change crafting since a flood of items would completely ruin the economy. Meanwhile, they are also working on many new game systems, including treasure maps that players can create themselves, as well as book covers, and they want to revamp the UI and work on multiplayer-friendliness. Meanwhile, Richard Garriott explained in an interview that while he thinks the story he wrote for the game together with author Tracy Hickman (Dragonlance) is very good, it nonetheless ends after several hundred hours.
Players should create their own quests
Therefore, they want to give players much more options to tell their own stories and create their own quests. Later, players will be able to give NPCs dialogues and place monsters. Already, it is possible to write notes and distribute them in the world, allowing other players to experience small quests through them.
The highly controversial system of introducing open PvP in certain areas of the game – including quest areas – and thereby “forcing” players into PvP is being closely monitored. They do not want a situation like in the early days of Ultima Online in these areas, where players who do not want to engage in PvP but rather follow the story and complete quests or gather resources are constantly attacked and thus lose interest in the game. If this occurs, they want to react immediately.
The MMO dilemma
As mentioned at the beginning, they are currently focusing on the MMO part of the game, which has a negative side effect: Especially new players who were not part of the Kickstarter campaign in 2013 think that Shroud of the Avatar is an MMORPG. The other game modes, such as the single-player mode, confuse these players, and they do not understand why great importance should be placed on quests with decisions and real consequences. But that is exactly what has been announced and seems to put the developers in a dilemma now.
They do not want to anger MMO fans by introducing game systems that go against the sandbox aspect, but they also cannot simply ignore the announced features and completely change the game. Because many also expect a complete single-player RPG. However, many of the features no longer align with how SotA has developed. For example, quests with consequences can be mentioned. Especially in housing areas like towns, the instances cannot be changed due to housing.
This leads to quests having no consequences. An arsonist, for example, will never go to jail or an NPC will never be able to die. However, many expect this from the announced “Single-Player narrative structure with decisions and consequences”. How the team plans to manage this is still the big question.
The launch trailer for the “Rise of Iron” expansion has been released for Destiny.
Yesterday, Bungie tweeted that the launch trailer for the upcoming fall expansion will be released today at 19:00. They also released a short teaser featuring Lord Saladin elegantly swinging his axe. Now the wait is over: Here it is, the trailer for the launch of “Rise of Iron”.
Wolves, Lord Saladin, and many foes
The trailer features both cinematics and gameplay footage from RoI. Towards the end, all new content that you can expect soon is listed. Here you can watch the trailer.
Update: Here is the German version:
https://youtu.be/Ct7VxMwTFXA
The original version:
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RoI launches on September 20th for Xbox One and PS4.
To make the wait until then fly by, you can participate in our “Mein-MMO” tournament that we are holding to celebrate the release of “Rise of Iron”. There are cool prizes to win!
This is an AI-powered translation. Some inaccuracies might exist.
In Legion, players celebrate the return of many mechanics that have long been banished from the game world in World of Warcraft. An important aspect is the shoulder enchantments that have found their way back to Azeroth. However, these do not increase your character’s striking power, but give a chance for additional loot.
The various shoulder enchantments of Legion
But which shoulder enchantment should one choose? It depends on the character’s professions and what is needed. The shoulder enchantments essentially ensure that players have access to the crafting materials of other professions. Tailors, for example, not only need materials from enchanting but also rely on leatherworker goods and herbs. Each shoulder enchantment ensures that additional bags are occasionally obtained when looting.
We have prepared a list of all shoulder enchantments along with their origins for you.
Blessing of the Gemseeker
The undead night elves have some nice items on offer.
With this enchantment, opponents occasionally drop bags containing gems. The yield varies each time, ranging from a few green gems to several blue ones.
The Blessing of the Harvest provides you with various herbs from the Broken Isles and can also include various fish that are perfect for the cooking profession. Especially important is that the bag occasionally contains Felwort.
Faction: The Dreamweavers (Friendly) Location & NPC: Sylvio Faldorn (Val’Sharah)
Blessing of the Butcher
In addition to stonehide leather and stormscale, the Blessing of the Butcher mainly brings various cooking materials in the form of different meats from Legion. Additional reagents like leyblood may also be included. Occasionally, it even rewards you with a Felhide.
The enchantment of the Nightborne provides large amounts of Ancient Mana, thus eliminating some farming time. Additionally, all enchanting materials can be contained in the bag, as well as numerous elixirs, potions, and flasks.
Faction: The Nightborne (Friendly) Location & NPC: First Arcanist Thalyssra (Suramar)
Blessing of the Recycler
Primarily, Fel-slate and Leystone ore are obtained with the Blessing of the Recycler. Occasionally, green armor pieces or gray junk that promise a solid gain may also appear.
Faction: Valarjar (Respectful) Location & NPC: Valdemar Stormseeker (Stormheim)
Blessing of the Blood Hunter
The Wardens supply you with blood from Sargeras – but only if your reputation is right.
Those who constantly lack blood from Sargeras should obtain the enchantment from the Wardens. The “Loot of the Blood Hunter” contains up to 5 units of the blood that can be used in almost all professions.
Faction: The Wardens (Respectful) Location & NPC: Marin Bladewing (Isle of Watchers – Azsuna)
Blessing of the Plunderer
The last blessing is not available from a faction but can be crafted by players with the enchanting profession. This blessing ensures that you occasionally loot additional units of Shal’dorei silk – usually between 10 and 40. However, the enchanters must first complete the quest “Friendship Terminated,” which they receive during their professional quests.
Since yesterday, the demo version of FIFA 17 is available on PS4, PS3, Xbox One, Xbox 360, and PC. Numerous players are now checking the football simulation thoroughly. So are we. Our boss will show you what he can do with the controller at the end of the article.
Many FIFA fans were looking forward to a relaxed evening yesterday, where they finally wanted to test the eagerly awaited “FIFA 17” demo. However, this plan fell through for a large number of players. The demo went live at 7 PM on most platforms, followed by extensive store issues, making it so that the necessary data could only be downloaded very slowly or not at all.
In the meantime, the download and installation of the demo should have been completed on most platforms, so that today the major test phase can really begin until the launch of the main game on September 29.
On the Internet, for example on Reddit, there are already countless user reviews, which paint a mixed picture. Some fans shower the game with praise: The passing is great, the physics engine is ingenious, and the shooting mechanics are really cool. The improved player intelligence is immediately noticeable and the graphics, enhanced by the Frostbite engine, are extremely impressive.
However, the slow pace of the game is often criticized. Special moves, for example, take too much time. It also takes longer than before for a player to turn around. Consequently, some gamers are not happy with all the new features.
Of sluggish players and goosebumps moments
Ttime says: I played around ten matches in the demo today. I actually wanted to do this yesterday, but the store let me down. So, I reluctantly went to bed earlier than usual to discover the features of FIFA 17 rested.
I let the pleasant humming of my console sound in the early afternoon, started the demo, and played through both modes available: Kick-off and “The Journey”. I’ll start directly with three things that stood out to me positively:
The graphics are amazing! You can see the sparkle in the players’ eyes, the stadiums look great, the cutscenes in “The Journey” mode are fantastic – compared to FIFA 16, there is a significant jump here.
The gameplay has improved in many aspects: You can create a nice passing game, numerous new animations are noticeable within a few minutes, player intelligence is visible through new AI movement patterns – I think the player control “feels” really good in FIFA 17. You can read my detailed review of FIFA 17’s gameplay here.
However, there was one thing I particularly liked.
The Journey – The highlight of the demo
The story mode! The brief excerpt that you see in the demo makes you really want more. You, or rather the football talent Alex Hunter, are initially in the locker room with stars from Manchester United, then watch the match against Chelsea from the bench – by the way together with Ibrahimovic – and you will be substituted in the middle of the second half. The coach gives you instructions that you have to fulfill, and off you go.
After the match, you conduct an interview where you can either give cool, hot-headed, or “balanced” responses. The events on the pitch and your appearance in the interviews determine the course of your story.
I personally liked the story mode in the demo the most so far. This seems to have great potential to tell an emotional story of an aspiring football professional. When the trailer for “The Journey” played after the demo content, I even got goosebumps for a brief moment. So I’m looking forward to it!
PENALTY SHOOTOUT – Up into the clouds with the ball
However, there are two things that I would like to address critically:
The players do indeed feel sluggish – which I think particularly affects defensive work. I found it extremely difficult to get the ball in the first games. You can barely keep up with the opponent, and when you reach them, the ball is already elsewhere. However, I observed myself adjusting to this better in the last few games.
The adjustment process from FIFA 16 to FIFA 17 seems to be underway! In the last game, I finally swept the opponent off the field 5-0 on “Pro”. And I also noticed: The more I get used to FIFA 17, the better I find it and the more fun it is!
My current (still) second problem: The set pieces. Especially the corners and penalties have been significantly revamped, which I currently have no idea how to handle. Hardly any penalty went where I would have liked it to be. In three games, I deliberately played for a draw to practice the penalties. Only in the last penalty drama did I leave the pitch successfully. Otherwise, I looked terrible from the spot. But I will probably get used to that as well, just like the cursor for the corners, which, although unusual, opens new possibilities.
Otherwise, I can’t complain. Overall, I really like the game. My conclusion is positive. So far, I have only had to struggle with the referee’s decisions twice. With the goalkeeper, almost not at all. But as always with the FIFA titles: Only after dozens of games can a comprehensive judgment be made. Especially since this is also “only” a demo and the developers will still tweak some things until the release.
Compared to FIFA 16, a lot has been done. Year after year, EA Sports has brought their FIFA series a little closer to real football, but the jump from 16 to 17 is definitely bigger than the jumps in recent years.
First impression in the video
Together with colleague Julius Busch, our boss now shows you his first experiences in the “FIFA 17” demo. In addition to an exciting duel, some set pieces can be seen. How will the two fare?
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The upcoming online role-playing game Bless seems to be larger than expected for the new publisher Aeria Games. Therefore, plans for beta testing have been postponed for an indefinite period.
Bless has recently been taken over by publisher Aeria Games and is set to be released here in Europe and the USA. But when this will happen is still completely uncertain, as those responsible at Aeria Games have apparently underestimated the sheer size of the project. Therefore, there is still a lot to do, and Aeria Games cannot offer any release or beta dates for Bless in the near future.
The combat gameplay as a concern
According to a forum message from Aeria employee Carsomyr, there is still a lot of fine-tuning to be done on the Bless project, as many aspects are not yet optimized for a release in the West. Especially the combat system and performance during large battles are far from optimal:
The Korean developers of Bless, Neowitz Studios, are currently working on performance improvements during large siege and street battles in the game.
Particularly, the combat system is currently concerning the developers. It is not at the level of a modern MMORPG and plays rather sluggishly and feels vague. Neowitz aims to quickly remedy this and enhance both the action and the tab-target controls.
In addition to these obvious challenges, Aeria Games wants to make further adjustments for the Western market. However, the specific changes were not revealed in Carsomyr’s post in the forum.
What do you all think about Bless? The game is considered a great MMORPG hope from Korea, but how do you see it? Would you play Bless or do you have reservations about Korean imports? Let us know by commenting!
This is an AI-powered translation. Some inaccuracies might exist.
Presumably, Android Gear users will soon also have the opportunity to play the game on a smartwatch. Pokémon GO Hub has found interesting clues through data mining that suggest a version of Pokémon GO for Android Watch.
“Complete and ready for release”
During data mining, the official Android version 0.37.0 was used and examined. The team at Pokémon GO Hub noticed that an Android Wear version is already fully developed. Here you can see the complete list of findings:
The Android app includes a brand new “pokemongoplus-project” related to Android Wear.
The code implementation is marked as Complete and ready for release.
The Android Watch will communicate with your Android smartphone via Bluetooth.
Communication between the smartphone app and the Android Watch will be AES encrypted.
Pokémon GO Plus works in the background. This means that you don’t have to have the app open on your phone while playing on the watch.
Many different Android Watches are supported. The code scans for specific features of the watch.
Some Android Wear devices are compatible with iOS. The collected data suggests that an Android Watch can be combined with iOS.
Source: Pokemongohub.net
The data in the image shows what functions can be reported on the watch while the app is running in the background. This includes tracking and catching Pokémon, but also receiving one or more items. Additionally, you will be notified if you run out of Poké Balls or if your inventory is full.
This data looks promising and we are curious when the “Pokémon GO” developers will announce the support for Android Wear with an official statement. Recently, the developers introduced the new buddy system, where you can earn additional candies for your Pokémon .
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert Online comes today, on September 14, 2016, finally the second Awakening Weapon into the game. This time, the dark Sorceress gets to enjoy an extremely cool scythe!
After the Awakening weapons for the sandbox MMORPG Black Desert Online were already announced at Gamescom 2016 and just recently the Warrior received his faithful two-handed sword, now the next hero is up. Or more specifically, heroine, because thanks to Genderlock only women can be Sorceresses. However, they are even more excited because the Awakening weapon of the dark fighter is a cool scythe!
With the scythe, the Sorceress can perform area attacks particularly well and come across as a total Bad Ass. In addition to the scythe woman, there’s also a new world boss creature named “Ancient Kutum” and the hunt “Khalk” is coming as well. At the time of this news, the servers of Black Desert Online are offline due to maintenance, but around 3:00 PM Central European Time they should go online again and all Sorceresses will cheer!
The official patch notes can be found at the specified link on the Black Desert Online website.
This is an AI-powered translation. Some inaccuracies might exist.
Faeria is a strategic online collectible card game, and to help you get started, we are giving away a whole bunch of voucher codes worth a whopping €1,722 in collaboration with the Abrakam developers at Entertainment!
In Faeria, we duel our opponents with cards, but unlike in Hearthstone by Blizzard, we also have a game board that is more than just decoration. This allows for tactical and strategic combinations that can lead us to victory in very different ways.
If you want to try the Free2Play card game Faeria, but everything seems too slow, and you lack Pandora Coins? Then try your luck and participate in our contest. With a bit of luck, you could win one of 300 codes, each giving you 4 booster packs with cards and two Pandora Coins. Each package is worth €5.74, and all 300 codes combined are valued at €1,722!
To participate in the contest, you only need to enter a valid email address in the field below. Multiple entries are not permitted – but feel free to tell your friends and acquaintances about this action if you want to play together! The deadline for participation is Sunday at 6 PM, September 18, 2016. After that, the keys will be drawn, and the winners will be automatically notified via the registered email address.
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The contest is run via Godankey, data will not be stored for commercial purposes but only used for sending out the keys. Participation is free of charge, and legal recourse is excluded.
If you receive a code, start Faeria and go to the in-game shop. There you can redeem your code and should receive your reward immediately. The game is available for free on the official Faeria website.
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The latest patch of Overwatch reduces Mercy’s chance for a “Play of the Game.” But there are more changes.
Playing as a healer is sometimes a rather thankless role in Overwatch. Either your team is just complaining because you “never heal” or you yourself are rolling from one puddle to the next because the team doesn’t care about the idea of “protecting the healer.” In any case, you’re always one thing: to blame.
To counteract this a bit, Blizzard turned the dials so that characters like Mercy would receive “Play of the Game” more often and thus get additional recognition. They obviously went overboard with that.
The latest patch, which has been active since yesterday (September 13, 2016), reduces the number of Mercy’s PotG moments, so there is now more variety again.
More changes in the latest Overwatch patch
However, some other things are also changing with the latest update:
The payload in Eichenwalde (the battering ram) now moves faster.
Reaper can now teleport to fewer “unintended” locations.
Aside from that, there is a fix intended to address that “some players received a skill rating that was significantly higher than their actual skill rating.” That is probably a pretty nice way to put it for some cases where someone with a skill rating of 0 was directly boosted to 5000.
Other bug fixes include display issues with Hanzo’s arrows, which were not displayed correctly. Additionally, an issue where Junkrat’s “Rip-Tire” (his ultimate) could not achieve statistical kills or awards was resolved.
You can find the full patch notes in the original English in our sources.
For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
In Guild Wars 2, the second episode of the third season of the Living Story will soon start. To optimally tune into the spectacular story, there is an exciting trailer. Additionally, we will also get a new episode of the adventures of the Asura Vikki and her bird Momo, alongside all the epicness.
Guild Wars 2 does not let anything go to waste, and hardly a dragon is gone when another one crawls out of its hole begging for a beating! Because in the second episode of the third season of the Living Story, we head to the Burning Islands of the Fire Ring.
There, an ancient evil rises, and anyone who knows the first Guild Wars should remember the region well. The final of the original game took place there. In the recently released trailer for the new episode, you can already get a first impression of what awaits you there.
Tyrian Travels as a Counterpoint to Dragons and Apocalypse
But aside from the major upheavals in Tyria, there is also a much cuter way to get to know the world of Guild Wars 2. The second episode of “Tyrian Travels” has been released in the ArenaNet forum. This episodic story is about the Asura adventurer Vikki, who is searching for her little Moa bird Momo and experiencing all sorts of quirky things along the way.
The concept for Vikki and her journey originated at this year’s MomoCon, where Narrative Director Leah Hoyer and Narrative Designer Ross Beeley discussed the theme further with convention attendees. You can find the story about Vikki and her travels at the provided link.
This is an AI-powered translation. Some inaccuracies might exist.
Using GTA 5 should help prepare autonomous vehicles for real traffic – How this looks, you can see here.
Grand Theft Auto has been known for its brutal driving and gameplay style since the release of the first part of the series. Ironically, GTA 5 is now supposed to help improve software for driverless cars. The huge 3D world with its many streets, cars, and pedestrians offers situations and challenges similar to real traffic.
GTA 5 as a template for the real world?
As reported by Technologyreview, a research team from the University of Darmstadt and Intel Labs has developed a clever method to extract important training data from Grand Theft Auto. The researchers have created software that operates between the game and computer hardware. Various objects displayed in the game are classified by this software. Thus, the program distinguishes between pedestrians, cars, or other objects and items appearing in the game. Through this pattern, the software can learn to differentiate these items when they occur in the real world. We can see what such software can look like in the following videos.
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In the video, you can see how the car travels without a “driver” in the world of Grand Theft Auto. As mentioned in the comments of the video, the frequent braking is caused by a bug that has since been fixed. Driving with the simulator is now supposed to be much “smoother”.
Using a heat map overlay, the software recognizes various information regarding the distance of objects and vehicles. With the help of a GTA trainer, the developers change various weather options. This prepares the software for dynamic weather.
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We at Mein-MMO.de are hosting a blitz tournament for the release of “The Rise of Iron” in Destiny. There are cool prizes to win!
Yes, Guardians, you heard that right! Since September 13, Private Matches and Custom Games have been available in Bungie’s MMO shooter. This PvP feature opens the door to tournaments – and we want to walk through this door with you and catch the tournament vibe!
Since this is our first tournament that we are organizing, it will take place with a manageable number of participants and will be wrapped up quickly. It doesn’t have a “test character”, because you can scoop up great prizes!
If the tournament is a great success, we will hold more significantly larger tournaments in the future. Below you will find all information about the “Mein-MMO” tournament for the launch of Rise of Iron.
Update:
The winners of the “Mein-MMO” tournament for the launch of Rise of Iron are: crispy crits. Congratulations!
The Final
In the final, the following teams will compete::
Clan: The Army of Lights PSN: Heisenberg1887
against
Clan: crispy crits PSN: Gooseman233
The Semi-Final Matches
Semi-Final 1:
Clan: The Army of Lights PSN: Heisenberg1887
against
Clan: Himmelswaechter PSN: mit_milch
Semi-Final 2:
Clan: League 4 Kings (L4K) PSN: Estructions
against
Clan: crispy crits PSN: Gooseman233
The Quarter-Final Matches
Quarter-Final 1:
Clan: The Army of Lights PSN: Heisenberg1887
against
Clan: Blutsturm PSN: Druschder
Quarter-Final 2:
Clan: Himmelswaechter PSN: mit_milch
against
Clan: Dees Nuts Army PSN: crizzbozz
Quarter-Final 3:
Clan: quite Simple PSN: Lakenyu
against
Clan: League 4 Kings PSN: Estructions
Quarter-Final 4:
Clan: KillerhasenKommando EU PSN: Seahawk_666
against
Clan: crispy crits PSN: Gooseman233
All the information and participation conditions for the tournament (September 14)
General information:
The MMO shooter Destiny will be played. You need to have the “The Taken King” expansion installed. The matches will take place in the Crucible – Private Match – (6v6).
This is a purely online tournament.
You must be at least 16 years old to participate.
Platform: PS4
Rough schedule:
A total of 8 clans will be able to compete.
It starts immediately with knockout phases: Quarter-Final, Semi-Final, Final.
Only one match will be played per round. There is no “warm-up game”. The winner moves on to the next round.
The tournament is scheduled to take place before the RoI launch (September 20), which is why we are providing a tight schedule. Therefore, before you register, make sure you have enough time in the coming evenings.
Schedule:
September 15 + 16 Quarter-Final
September 17 + 18 Semi-Final
September 19 Final
Prizes
The following prizes will be provided by Activision:
For the winning team:
6x Destiny Windbreaker Jackets
6x Destiny T-Shirts
6x Destiny Mini Art Books
For the second place team:
6x Destiny T-Shirts
6x Notebooks
The winners will be contacted by us. Legal recourse is excluded (§762 BGB).
Registration for the tournament
Before you register your clan:
You first select a clan leader. Detailed information on their tasks can be found at the end of this article.
You need to have time this week. The matches should be scheduled for the evenings, preferably between 5 PM and 10 PM. So think about whether you can gather enough people (6) who have enough time in the evenings this week before registering.
All clan members must have a stable internet connection.
Once again: The participating clan members must be at least 16 years old.
The clan leader registers the clan by writing “Registration for the Destiny Tournament and acceptance of the rules” in the comments. They also provide the Clan Name and their PSN ID. Note: This PSN ID will be mentioned in the tournament articles, so it is public! Only the clan leader provides their own PSN ID.
We will then randomly draw which registered clans can participate. You will be informed on this page – and on our Facebook page – about it.
Registration starts immediately! It runs until tomorrow, September 15, at 7 AM. Coordinate with your clan and let’s go.Registration is closed. Thank you!
The specific process of a match
Game Settings:
Mode: Conflict (6v6)
Map: Pantheon
Score limit: 15,000
Time limit: 30 minutes
Light level: Level advantages enabled
Process of a match:
Once the matches are set, the respective clan leaders will contact each other (preferably via PSN). They will independently set a specific date and time for the match (we recommend between 5 PM and 10 PM).
You start Destiny and select private matches in the Crucible.
The first-mentioned clan hosts, the other clan joins.
The specified settings are set, and the match can begin.
Play fair! Cheaters will be excluded from this tournament and all future ones without warning.
After the match, both clan leaders must send the result to the following email address, preferably with a screenshot (by no later than 11:59 PM of the last match day): [email protected]
If a clan makes a false statement, video/screenshot evidence will be used. Therefore, it is advisable to press the share button after the match and save the video. If a clear winner cannot be determined this way, a draw will decide. False statements will result in the clan and all members being banned from all future tournaments.
If no result occurs, the clan that contacted us via email stating there was no response from the other clan will proceed.
We will compile the results and announce the matchups for the next round.
Notes for the clan leader:
Each clan designates a clan leader. This individual takes on the responsibility of communicating with Mein-MMO.de and the other clan leaders. They set a specific time for the match, host it, and send the results to the designated email address. They also bear responsibility for their clan and ensure that all clan members are informed of the rules.
Have fun at the tournament!
This is an AI-powered translation. Some inaccuracies might exist.
In the code of the current Star Citizen Alpha, a dataminer discovered something: a massive city that you will presumably visit later in the space MMO.
So-called dataminers have made it their task to scour files and player code for clues about upcoming content. Often, interesting features or upcoming updates can be found there. This is also the case in the current Alpha of Star Citizen. A dataminer made a find that suggests what we can expect from the cities of the online game.
A huge city has been discovered in the files of Star Citizen
Hidden in the files was a complete city, currently named Terra Prime v2. This city has been extracted and can be viewed in real-time in the browser. The models are not yet developed and textured, but the model gives an insight into the size of this city. If one can indeed freely explore it, players can expect a very large area. Considering that Cloud Imperium also wants to integrate NPCs with dynamic daily routines, there could be a lot happening in this city.
Allegedly, the massive city in the game’s code exists in a version of significantly higher quality. However, this would no longer be displayable online in the browser. Now, there is speculation within the “Star Citizen” community about what this city is about. Is it one of the major hubs in the game or is it a concept that has since been discarded? Cloud Imperium Games is currently remaining silent about it.
In Destiny today, on September 14th, the Weapon Day takes place. The Gunsmith brings you your orders and showcases his fresh inventory.
In the last hours, a lot has happened in Destiny. Last night, the Private Matches went live, so from now on fun matches and tournaments can take place. You have control over the Crucible.
Additionally, Bungie worked on the Companion App this morning. These maintenance tasks are already completed and should solve some issues with the Clan feature. Furthermore, the patch notes for update 2.4.0 have been updated, including the nerfs to Titans.
Today is Weapon Day as well. Banshee-44 will gladly welcome you in the Tower. Which exotic weapons he has for you, as you increase his reputation, you can read here. Since update 2.4.0, he also sells armor materials.
Note: After the launch of “Rise of Iron,” we will see how interesting the Gunsmith will still be. He will not receive fresh weapons. It will likely be more worthwhile to report weekly on other vendors, such as Tyra Karn.
The Test Weapons as of September 14 in Destiny
Use these weapons in practice to increase your reputation rank with Banshee-44:
From Suros comes an auto rifle that wants to clean up in the Crucible.
A hand cannon from Omolon loves to land precision shots.
Another Omolon hand cannon has it in for the Vex.
If you’re shooting at the Vex, make sure to bring a pulse rifle from Suros.
A Suros rocket launcher takes on high-ranking targets.
These 5 weapons can be ordered this week
For 2500 Glimmer, you can place orders for the following:
Starting with the hand cannon Häkke Gaheris-D. Power 81.
Another hand cannon, this time from Omolon: Kumakatok HC4. Higher rate of fire, but lower impact. With good perks, it’s a powerful weapon.
The Häkke sniper rifle Tamar-D is also available. Low impact of 22.
The sniper Häkke Aoife Rua-D can also be ordered. 22 impact.
The final weapon is also a sniper rifle: Omolon Uzume RR4. This one has a very low impact of 13.
These weapons can be picked up this week with these rolls
The auto rifle Zarinaea-D comes with Spray and Play and Tended Barrel.
The auto rifle Suros Ari-45 has Fitted Stock, Hand-Laid Stock, and Hidden Hand.
The pulse rifle Suros PDX-41 has no good perks.
The pulse rifle Suros PDX-45 comes with Zen Moment and Enhanced Barrel.
The sniper Aoife Rua-D comes with Balance Compensation and Hungry Edge.
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For Honor, the bloody sword fighting melee game, is going into closed alpha soon. In it, we can expect three multiplayer maps and two new characters, the “Conqueror” and the “Berserker”.
This week, on September 15, it starts, as Ubisoft’s brutal yet complex sword-fighting action For Honor releases as closed alpha. In it, we get to test three PvP modes: the 1vs1 duel, the Brawl (2vs2) mode, and finally Dominion, where four players compete against each other.
Conqueror and Berserker complete the selection
To prevent nameless hordes of NCS soldiers and peasants from conquering the enemy fortresses, a whole range of hardened warriors are available for the three factions. The Samurai have the Kensei and the agile Orochi, the knights have the Warden, and the Vikings have the Raider. Now, the Conqueror and the Berserker join them.
The Conqueror belongs to the knights’ faction and is a burly guy who blocks with a shield and mercilessly crushes opponents’ defenses with a war flail. Thus, the Conqueror should make a good tank. The Berserker from the Viking faction, on the other hand, is anything but a tank. This lightly armored warrior fights offensively with two axes and slashes through his enemies like a whirlwind. We have embedded a video showcasing the fighting styles of both new characters here.
The closed alpha of For Honor unfortunately only lasts a few days, from September 15 to 18, 2016. Alongside the aforementioned content, a progression system will also be tested, in which you can gradually unlock new weapons and armor for your heroes. If you want to participate in the alpha, you need a bit of luck, as the spots are strictly limited. However, you can register for the alpha on the Ubisoft website for the alpha via the provided link.
This is an AI-powered translation. Some inaccuracies might exist.
I wish you a beautiful Wednesday. Actually, I wanted to take my time today to express how terrible I think it is that Blizzard has banned numerous cards from the arena of Hearthstone . But since the gentlemen and ladies probably have noticed it, they thought, “Damn, before Cortyn complains, we need to come up with something else.” And they promptly succeeded.
Goodbye, Thrall, Varian, and Ragnaros
When I woke up yesterday and turned on the PC, a news article on our site caught my eye that I could hardly believe: Chris Metzen hangs up his profession and retires.I have to honestly say that this affects me much more than I thought it would. For practically “always,” the games that Metzen has mostly worked on in leadership positions have accompanied me throughout my life. A large part of the stories of Warcraft, StarCraft, and Diablo came from his pen. His name is on the countless rulebooks of the Warcraft pen & paper games.
A bit exaggeratedly speaking, Chris Metzen is undoubtedly responsible for half of my leisure activities, in one way or another. By the way, he is also the voice of numerous characters, such as Thrall, Varian Wrynn, and Ragnaros – at least when you play in English.
Too early, Chris, too early.
This sounds almost like an obituary and in a way it is. Because retirement in this case is nothing other than a farewell to what he has accomplished so far.
But I will probably miss his legendary speeches the most, which he delivered at the beginning of each BlizzCon. When Chris Metzen listed for me with “Geek is” what unites us nerds, and that no one has to be ashamed of our hobby, I had goosebumps every time.
Unknown yet an important part
Sure, basically Metzen is, for me, nothing more than “just some developer” whom you will never meet personally – and yet, he has influenced me with his games and especially his stories like few others.
Blizzard loses one of its greatest heroes. Sure, where someone leaves, there is also room for something new – that need not be bad. But replacing a person like Metzen is a task that must first be accomplished.
Now it also makes sense that the characters “exit” who were voiced by him.
I am definitely grateful for what he has accomplished for almost my entire life. I hope he enjoys spending time with his family now. And to be completely honest, I hope that after two years it gets so annoying for him that he returns to the video game business.
I’ll switch to depression mode for a week. After that, Hearthstone can brace itself.
This is an AI-powered translation. Some inaccuracies might exist.
The gaming platform Steam is taking action against manipulated and inflated reviews of games. A lot of “fake reviews” will soon have no impact on the number of positive opinions.
Do some game reviews on Steam also seem too good to be true? Have you ever bought a real “lemon” and then wondered how so many players gave the game a good review? That is exactly what bothers the operators of Steam, as more than 160 titles have, according to Steam, “obviously” manipulated their reviews.
A good review on Steam ensures that games are advertised as “positive,” which makes more buyers inclined to purchase. No wonder that some developers like to take matters into their own hands to write additional reviews.
Some games may soon have a worse rating.
Changes to the Rating System
The biggest change is probably that anyone who has not unlocked the game directly through Steam, but via a “developer key,” no longer has any influence on the final value of a rating – that is, the number that indicates how many players found the game “positive.” Players with such keys can still write reviews and these can still be seen, but the rating will no longer be included in the overall result.
What Impact Does This Have on Games?
What sounds like a small cut in theory has significant consequences for the ratings. A total of 14% of all games on Steam will be reclassified into a new category after this cleanup. What was previously “mostly positive” might now be “mixed.” Although Steam claims there will be “some upward movers” and “some downward movers,” many games will likely find themselves on the losing side after such a cleanup.
The goal of this action is to present players with a more accurate picture of the games with genuine reviews that are not manipulated by developers.
Mein-MMO believes: An important and correct step by Steam. Almost all review platforms today are filled with paid reviews that are immediately noticeable to the trained eye. Filtering out the black sheep sounds good at first glance. However, whether this will ultimately achieve the desired success remains to be seen.
This is an AI-powered translation. Some inaccuracies might exist.
In WoW: Legion, every artifact weapon has a hidden skin. Slowly but surely, fans are deciphering how these variants are unlocked.
That World of Warcraft: Legion is overflowing with secrets is (ha!) no longer a secret. Besides hidden world bosses and particularly rare mounts, there are also numerous mysteries surrounding the artifact weapons of the characters.
Many details about the artifact weapons are still uncertain
As dataminers have already discovered during the beta, each artifact weapon has an additional hidden skin – and this for every weapon in every specialization. While a large part of these skins was discovered and unlocked during the beta, Blizzard has now thwarted many players’ plans. The means of obtaining the additional skins were changed at the last minute or even completely replaced with unknown quest lines. Slowly but surely, players are discovering more clues and unlocking the first “special” skins of their weapons.
But even apart from the skins, there are hidden properties of the respective artifact weapons that are not described in the talents and are often just “fluff”, meaning an optical and unimportant effect. For instance, Xal’atath (Shadow Priest) occasionally speaks with the hero, while Aluneth (Arcane Mage) “sucks energy” from around the world to increase arcane damage. Frost Death Knights may even occasionally see Arthas, who has some special dialogues during the interactions. Each weapon has a little peculiarity, though not all of them have been discovered yet.
Aluneth likes to drain mana from the surroundings. There’s a bit more damage for 30 minutes.
In the upcoming days and weeks, we will publish guides for the individual weapons and their hidden skins as they become public. Because who wouldn’t want to own the corrupted version of the Ashbringer as a Paladin?
For more news, articles, and guides about Blizzard’s MMORPG, you can find them on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, since the introduction of Private Matches (Sept 13), there is a dead ghost on every Crucible map. We will show you all locations of these Ghost Fragments here.
The Guardians did not wait long and rushed into the Crucible to try out all sorts of cool things. They flew around in Rift mode as Spark Bearers with their Sparrow – or suddenly found dead ghosts!
When the first user wrote in the reddit forum: “Hey guys, I found a dead ghost on the map!”, the Guardians went crazy. The great ghost hunt was on, and already after a short time, once private matches were live, all new ghost fragments were discovered.
Locations of the Dead Ghosts
Where are the dead ghost shells? To give you a simple and illustrative answer to this question, our friend Nexxoss Gaming created a video in which you can find all locations on the maps. For better orientation, he recommends setting the Control mode. Below the video, we provide the timestamps for the maps:
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In the MMO shooter Destiny, the “event” before the launch of “The Dawning of the Iron Lords” has started. Private Matches are available for everyone – on PS4 and Xbox One.
Weeks ago, rumors were circulating in the community that something great would happen before the release of “Rise of Iron.” A pre-event, similar to the “treasure key quest” before the “House of Wolves” expansion, was speculated – possibly an invasion of the Splicers into the known Destiny universe.
Many Guardians assumed that this event could start with update 2.4.0, which went live last week. This update did bring some changes to the game, such as the hunt for the Unlawful or significant weapon balance changes, but no major “event.” And now it is officially known: It is the Private Matches that are available for all Guardians – at least on PS4 and Xbox One.
Private Games Not Just for MLG
Two weeks ago, DeeJ announced in the weekly letter to the community that “Major League Gaming,” abbreviated MLG, will host a live stream on September 13 at 7 PM, in which they will showcase “the true meaning of war.” A private game in the new Control Mode, a best-of-five matchup, will be played. After the 5 matches were played, it was announced: From now on, the private games are available.
Today around 8:15 PM, the Private Matches went live. Dive into the fray now and challenge your pals. To do this, select the Crucible in the orbit. About in the middle of the screen is the “Private Match” selection. Now you can set the game options and off you go.
As game settings, you can set the game mode, the map, the score limit, the time limit, and the light level advantages.
Update: Reports are currently flooding in that dead Ghosts are being found on the maps. Have fun searching!