In Destiny, the Trials of Osiris commence today, September 30th. These are the first Trials since the launch of “Rise of Iron.”
The weekly PvP event is back! After a few weeks’ pause, the Trials will kick off this evening, which are highly popular among PvP enthusiasts and streamers.
As Bungie stated, the Trials of Osiris remain largely the same as known. You won’t need to prepare for any new mechanics. Brother Vance will remain your point of contact, Elimination remains the mode, and the Lighthouse on Mercury stays the ultimate goal.
However, there are a few changes:
New Trials armor pieces and weapons are now available.
There is a special “Trials of Osiris” ornament that can only be obtained with a flawless run. This gives your Trials gear a fresh “hologram” look.
The required Light level is 331, and the recommended Light level is 370.
Since the Trials operate in the Elimination mode, the following changes also apply:
Heavy ammo now only spawns at a central location in Elimination matches.
A bug has been fixed where Heavy ammo remained in rounds when the Heavy round ended before it appeared.
Which map is being played?
The Trials of Osiris will last from today at 7 PM until next Tuesday at 11 AM. This week, the map Last Exit will be played.
What are the Trials of Osiris?
In the Trials, you engage in PvP battles in the Elimination mode. You compete in teams of three and try to fill your scorecard with victories. If the opposing team is completely defeated, you win a round. Fallen teammates can be revived. Here, it’s not only about having strong gear but also about communication among the Guardians. A strong map knowledge is advantageous.
After 5 and 7 wins, there are random rewards from Osiris’s pool. Additionally, you should keep an eye on Brother Vance’s bounties for extra rewards. If you’re in top form, you can reach the Mercury with a “flawless” ticket and loot the chest with the beautiful loot.
Good luck in the Trials, Guardians.
This is an AI-powered translation. Some inaccuracies might exist.
Just newly in the game and already buffed: Zarya in Heroes of the Storm receives significant boosts.
The latest hero Zarya has only been available in Heroes of the Storm for a few days, but the developers have already released plans for buffs. The reason for this is that the stranded Russian in the Nexus does not have as much of an influence on the game as the developers had intended. The following changes will take effect with the release of the next hotfix:
The base damage of Particle Grenade has been increased from 62 to 74 (~20%).
The cooldown of Personal Barrier has been reduced from 12 to 10 seconds.
Energy now decays at a rate of 1.5 per second (previously 3.0 per second).
The cooldown of the heroic ability Graviton Surge has been reduced from 120 to 100 seconds.
The developers are trying to make Zarya a bit more popular with this hotfix and increase her win rate. Zarya is one of the heroines that had a rather poor start.
Additionally, there are several bug fixes that have slipped into the game with the latest version. Some fixes have been made for Chen, E.T.C., and Sonya, whose abilities and talents should now function as planned.
The selective multiplayer RPG Shroud of the Avatar received a new update and gives an outlook on what is to come by the end of the year.
Release 34 brings a lot of changes and innovations. This includes support for DirectX 11. Switching to DirectX 11 is intended to allow for more graphical effects and to positively influence performance. Additionally, the combat system has been revised again to ensure better balancing. The game economy has also been adjusted. Previously, 90 percent of the gold was hoarded by 10 percent of the players, making it particularly difficult for casual players to keep up.
Changes to the economy
After all, you need gold to buy better equipment if you want to progress in the story. Now you receive money when you confess to the Oracle daily, and there is more gold and experience points for quests as well. The crafting system has also been tinkered with, new recipes have been introduced, and it is now possible to create bone armor. Food has become important now, as health regeneration has been reduced. By eating different foods, you regenerate faster.
In addition, the love storyline has been revised and is now in a nearly final status. Here, the focus was especially on the Dungeon Necropolis. It used to be too difficult. Now you get help from an NPC, and the monsters are not as strong anymore. The city of Ardoris has also been overhauled. Halloween items have now been introduced in the shop, allowing players to decorate their houses accordingly and dress up spooky.
What’s coming this year
It is also clear what will be addressed by the end of the year. Here, the story is in the foreground. The love quest series will be further revised, just like the courage quest series. The NPCs in the capitals will be visually adjusted to give them a unique look. The overworld map will feature wandering NPCs and monsters, the combat system will be further refined, and a cover system will be introduced, along with ongoing revisions to crafting. A PvP zone relevant to the story, including dungeons, is also set to be introduced, and cities can be besieged by evil forces.
Shroud of the Avatar is therefore taking more and more shape, although this shape still does not correspond to what was originally announced. The focus on single-player is lacking, and the offline mode seems to be receding more into the background. Also, it is currently unclear how they want to represent consequences for decisions. So far, nothing is happening. For example, if you apprehend an arsonist, they are not removed from the scene to go to prison; they simply remain in place. There is still much to refine in the narrative structure.
In FIFA 17 we give you tips and tricks on how to shoot and save penalties correctly. You can practice and train these directly.
Have you extensively played FIFA 16 and confidently scored nearly every penalty? Then you’ll need to get used to FIFA 17 at first. The execution and the individual steps for penalties have been overhauled and require training before you master them.
In this guide, we provide you with instructions for penalties: How you can shoot them relaxed and save them with a bit of luck. In the following video by bPartGaming, you can also see the magic of the new penalties in moving images:
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The new penalty mechanic basically consists of three steps:
Run-up: Press forward with the left stick to let the player approach.
Charge the shot: With the shoot button (Circle or B), you now determine the power with which the shooter will strike. The rule is: The more power, the higher the ball flies. You can no longer adjust the height individually – it depends on the chosen shot power. In the following graphic, the arrows indicate the different power and height:
Tip: For a solid shot, you should fill the power to just under two and a half bars. If you hold the shoot button too long, the ball will end up in the clouds.
3. The Direction: After charging the shot, you can determine with the left stick in which direction you want to shoot. You can still change this direction until just before the shot.
Tip: Always hold the left stick pressed forward and just slightly move it to the left or right at the upper edge. This way, you can aim more accurately. Because you will shoot the ball far off if you press too hard in one direction. Show finesse!
These three steps need to be practiced. You can train penalties both in the arena and in skill games (shooting).
Tips and Tricks for Penalties – How to Score
To put the ball in the net, you need one important thing: luck. If the goalkeeper anticipates the corner, he can save the ball. However, you can enhance your penalty with the following tips:
Select a penalty taker with good attributes: With R2 or RT, you can switch the shooter. Their attributes will be displayed. Pay special attention to high power and penalty attributes. These should be above 80. The higher the power, the harder the shot, and the higher the penalty value, the more precise the shot.
Before starting your run-up, you can individually position your player with the right stick.
When you run up and haven’t charged the shot yet, you can influence the running path with the left stick. This can confuse the opponent – or even yourself.
https://youtu.be/snzx5Ajgopw
With L2 and R2 or LT and RT, you can influence the run-up. With R2/RT, you sprint towards the ball. By briefly pressing L2/LT, you can delay the run-up and essentially feint the penalty. Both can also work after charging the shot. You can combine these as desired.
For a high and hard penalty, you should charge to just under two and a half bars of power. But certainly not more. Practice is required here. The same applies to aiming left or right. Keep in mind that shooters with low penalty values may mishit the ball, even if you’ve aimed correctly and determined the power.
For a lob, while charging the shot, you press the L1 or LT button. Just over 2 bars of power works well here. Since the lob comes towards the goal slowly, the goalkeeper has time to react if he stays in the middle.
Saving Penalties – Here’s How
You predominantly need luck here: On the one hand, to guess the right corner, on the other hand, for the goalkeeper to get the ball if he is in the right corner.
With the left stick, you can position your goalkeeper – move him left and right.
With the right stick, you determine in which direction the goalkeeper should jump.
Additionally, while the shooter is running up, you can confuse the opponent with the right controller buttons (like A or X) by executing certain moves.
In some situations, it is also worth waiting and not reacting until the shooter shoots. Maybe the ball will just roll slowly towards the goal. You can also easily thwart lobs this way.
In Neverwinter the next expansion is coming, focusing on the sea.
This time it’s not a real new expansion arriving in Neverwinter for PC players on November 8. It is more of another chapter in the current saga of Storm King’s Thunder. The new episode is called Sea of Moving Ice and puts seafaring adventures in Neverwinter at the forefront.
Players will be able to hop into their nautical vessels to traverse the sea and gather support for the great battle that lies ahead. Along the way, they can also try their luck with the new fishing system, go hunting for pieces of treasure chests, or find lost relics to obtain artifact weapons that are stronger than anything previously available.
Battlerite is still a top hit on Steam and the fast-paced arena brawler from Stunlock Studios (Bloodline Champions) is still in Early Access! Nevertheless, this game, which is not a MOBA, is a lot of fun! We actually just wanted to try out Battlerite briefly, but are now completely thrilled!
“Three, two, one – Let’s fight!” This describes the start of a typical round in Battlerite well. As soon as the countdown ends, we already encounter the enemy and a fierce brawl begins, which is over in just a few minutes and leaves us players full of adrenaline with tense fingers on the mouse and keyboard and an elevated heart rate.
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The gameplay of Battlerite is essentially that of a MOBA like Heroes of the Storm, Smite, or League of Legends, just without all the extras like maps, lanes, jungle, items, and level-ups. So, if you always wanted to play a game like LoL but were put off by the complexity and the sometimes very aggressive community, then Battlerite is definitely your game!
Battlerite is classified as an “arena brawler” and that’s exactly what it’s about: intense brawls in an arena! Unlike the point-and-click control of many MOBAs, we control Battlerite more like a top-down shooter such as Livelock. We move our hero with the WASD keys and aim his attacks with the mouse. Using both mouse buttons as well as the keys Q, E, Space, R, F, and 1 and 2, we can unleash a variety of skills, all aimed in the direction we currently point with the mouse.
Skill matters!
To win in Battlerite, we need to defeat an enemy team three times in a row as a team – whether random or with our Steam friends. The battles take place in either 2vs2 or 3vs3 configurations, and matchmaking ensures that the teams are roughly balanced and that, for example, not just supporters face off against a group of melee bruisers.
However, Battlerite is by no means a mindless brawl; rather, it requires a lot of skill and reflexes to keep track of things in the fast-paced battles. At the same time, you shouldn’t charge head-on at the enemy like a fool. That may work once or twice, but if the opponent sees through this primitive tactic, you will quickly be isolated by the group and overwhelmed.
If you master your hero well and proceed wisely, you’ll take down opponents in droves and feel like a true boss. However, if you behave foolishly or don’t pay attention, you’ll be quickly taken out and can watch in a statistic just what got you killed. But we don’t have to mourn long after a defeat; the fast-paced gameplay ensures that the next round starts soon anyway.
I don’t have time!
This makes Battlerite ideal for people whose time is precious and who don’t want to be stuck in a round that’s almost impossible to win or wait long for the next match. Everything in Battlerite goes incredibly fast. If no decision is made after a few minutes, the battlefield suddenly shrinks via a force field. Anyone caught in the barrier takes massive damage, and crafty players wait until this moment to slam a currently overpowering enemy into the energy wall using a knockback effect.
This “Sudden Death” mode makes Battlerite even faster and prevents cowardly stalling tactics. At the beginning of the round, you can more or less hide behind obstacles in the arena (you can’t see through walls), but soon the hiding game comes to an end, and even the most cautious tactician has to engage in close quarters eventually. This makes ranged fighters, who have a clear advantage at the start of a round, noticeably less useful towards the end. A good balancing measure.
After each round, we can choose one of three “Battlerites”. These are passive bonuses that change one of our skills. This allows us to adapt our hero to the respective situation. For instance, if we encounter a very offensive team, we can strengthen our defense or boost our healing abilities.
But this is not the end! Page two continues with the mysterious healing sheep and its buddy, the schnitzel killer!
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, we show you tips and tricks on how to take dangerous free kicks with your players. You can practice these immediately. More about that in our free kick tutorial.
If little can happen from the game, you still have set pieces to turn the match in your favor. Good free kick takers can win the game single-handedly if you create a good free kick position for them.
The player on the field does not automatically score the important goal – you have to master the free kick technique in FIFA 17 to make the ball bulge the net. The YouTuber proownez now shows you various free kick variations in the following video. We’ll summarize the tips and tricks afterwards:
https://youtu.be/izRjU1cDtW8
The Swerve Free Kick – Clean over the Wall
This free kick is probably the most common and popular in the FIFA community, as it often leads to goals. Additionally, it is not too difficult to execute and can be reliably applied with a bit of practice. A distance of 16-27 meters to the goal is recommended. Here is the guide on how to take the free kick:
Choose a right-footed player from the right side and a left-footed player from the left side. The player should have high free kick precision and curve stats, which you can see in the top right of the screen (by pressing “Change Taker”).
Make sure that the outer player in the wall is in line with the post:
Now you only need to hold the left stick up and fill about two bars of shot power with the shoot button (Circle on PS4 or B on Xbox One).
And that’s it. Have fun practicing.
Now let’s take a look at an exciting free kick alternative that has only been possible since FIFA 17.
Outside Foot Free Kick
The outside foot free kick is possible in FIFA 17, as you can now position your taker with the right stick before executing the free kick. With the outside foot, a set piece not only looks cool but is also effective. The recommended distance to the goal is again 16-27 meters.
For this, choose a left-footed player for the right side and a right-footed player for the left side. Again, pay attention to good curve and free kick attributes.
Now move the right stick once to the left (with the left foot) or to the right (with the right foot) and ensure that the post is between the two outer players in the wall, as shown in the following image:
The left-footed Dybala taking an outside foot free kick
The execution now runs similarly to the swerve free kick: With the left stick, aim up-left and shoot with about 2 bars of power. The player should now curl the ball around the wall with the outside foot – ideally straight into the goal.
Pass Combination Free Kick
This free kick is a variant that can surprise your opponents. If they are not prepared for it, this free kick is hard to defend. The distance to the goal should be short, about 16-20 meters.
When choosing the taker, just make sure you have a left-footed player on the right side and a right-footed player on the left side.
Now press the LT or L2 button to call a second taker.
Now you must feint a shot with this second taker. This works by holding the LT/L2 button and then quickly pressing B and then A or Circle and then X.
This player now runs over the ball and into the open space. Pass with A or X to this player with your first taker and then score a goal with B or Circle:
Power Free Kick
The power free kick is useful for scoring from greater distances. 25-40 meters are possible here.
Choose a free kick taker who comes with strong shot power, free kick, and curve stats, such as Rooney. Right-sided a right foot, left-sided a left foot (e.g. Bale).
Now move your taker back with the right stick to get a better run-up.
When aiming, the post should be between the two outer players in the wall:
Now hold the left stick up. Also, hold L1/LB and fill the shot power to about 3 bars.
You can also perform the power free kick in the outside foot variant.
The Choice of the Right Free Kick Taker
When choosing the taker, you should pay attention to four things:
The strong foot: Is your taker left-footed or right-footed?
The shot power: To get pressure behind the ball, a player needs decent shot power. It should be above 80, especially for power free kicks.
The free kick precision: To ensure the ball doesn’t end up in the stands, precision is required. This value should also be beyond 80.
Curve: To bend the ball around the wall, the free kick taker needs a high curve value.
All this information can be viewed before executing the free kick by pressing “Change Taker”.
And then it’s time to practice! You can also practice free kicks in the arena or with skill games. Perfect and customize your free kick.
Rob Kazinsky believes that movies 2 and 3 of Warcraft can top the first part – if they are made.
The colleagues from PCGamesN had the opportunity to conduct a lengthy interview with Rob Kazinsky, who plays the Orc Orgrim Doomhammer in the movie “Warcraft: The Beginning.” During the conversation, they discussed how Kazinsky actually got the job – and what he thinks about the future of the Warcraft movies. We have summarized the most exciting statements from Kazinsky for you.
Kazinsky wanted to be in it – at any cost
What is particularly exciting is how Kazinsky actually got the job. He has always been a passionate WoW player and has spent nearly every minute of his free time in the MMORPG. During a filming break from “Pacific Rim,” he was about to do his daily Gring work to get fit for the next raid when he was approached by a colleague. “Don’t do that,” she said, and shortly after, “You know we are going to make this movie.”
Since then, Kazinsky has been fired up and has tried to get any role in the movie at every opportunity. He himself said: “I would have cleaned the floors, I would have held Duncan Jones’ hand while making the movie, I would have done anything to be in the movie. And then they gave me the role of Orgrim, and I thought, ‘Oh, you just gave me the best character in the lore, thank you very much.'”
It’s also interesting what he thinks about the film’s success and simultaneous failure.
“We wanted to make the best video game movie ever, but the bar is not very high. Do I think we achieved that? Yes. Does that mean the film itself is great? I don’t think so. I don’t believe we made the perfect film because we couldn’t.”
One part of the explanation for this is that the original lore had some contradictions itself, which is why not all aspects could be adopted. Some fans missed Mannoroth or Sargeras – but then the movie would have been overloaded.
Everyone is waiting for the “Frozen Throne” story
“We made a pretty solid movie. We have a wonderful starting point for the universe, and the next movies, two and three, can build on this world we created and expand it. (…) We will start in the second and third movie when we are allowed to do them, to tell even better stories until we reach the point everyone is waiting for: The Frozen Throne.”
By the way, Kazinsky sees the reason for the relative failure in America in the mentality. People expect that a video game movie will be bad, just because it is a video game movie.
Everyone is waiting for Arthas’ story.
“That will change, because people will eventually realize that games are no longer just ‘Sonic the Hedgehog.’ (…) They have evolved and are cinematic in their own way. If you look at Assassin’s Creed or Mass Effect – those are great stories and great movies.”
The entire interview in full length can be found as usual in our sources.
Cortyn says: Even though the Warcraft movie still divides the masses, and apart from “That was the worst movie in the world” and “The best I’ve ever seen” there are really no other opinions, it’s still interesting to read Rob Kazinsky’s lines. It also feels good that “one of us nerds” made it into the movie – because you can feel that at least a few people know what story they are telling.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, faction vendors have introduced new weapons since “Rise of Iron”. Which ones are particularly worth investing Legendary Marks in? Which guns have strong perks?
Since “The Dawning of the Iron Lords”, Guardians are excited to fly to the Tower and visit the faction vendors there. For both the Vanguard and the Crucible, as well as the Future War Cult, the Dead Orbit, and the New Monarchy, there are new inventories with cool, faction-specific items.
In this article, we will look at a total of 12 weapons from these vendors that are particularly worth buying. They come with an excellent perk selection and represent a good alternative for your weapon slots. For each type of weapon – except pistols – we will present at least one recommendable gun.
You should note:
These weapons are always legendary and at light level 350.
Each one costs 150 Legendary Marks.
You must own the respective faction allegiance to purchase items from the Future War Cult, Dead Orbit, and New Monarchy.
Furthermore, the vendors will only hand over the weapons once they see your reputation rank is 3.
The weapons at the vendors always come with the same perks!
Keep in mind that we are not saying, “These are the best weapons!” Instead, we want to make some recommendations that can serve as guidance for you. It also depends on your individual playstyle which weapon is suitable for you. But let’s get started. On the following pages, you will find information about each weapon with interesting perks.
This is an AI-powered translation. Some inaccuracies might exist.
In hardly any online role-playing game, hero shooter or MOBA are they missing: We are talking about classes and character types that we can choose. Usually, there is the usual quartet of warrior, rogue, mage, and priest, but many games mix and expand on this repertoire. We want to know from you, which class you prefer to play!
Wand or club? Sword or dagger? Show me your weapon and I’ll tell you who you are! Since the days of Dungeons & Dragons, four core classes have dominated the role-playing world. Namely, the strong and heavily armored warrior, the agile rogue, the fragile yet powerful mage, and the healing cleric, who is responsible for patching up the whole party after the fight.
Warriors and Rogues
The warrior class is actually the least common denominator in an (online) role-playing game. I can hardly think of a game that does not have warriors. By definition, warriors are always tough brawlers who wear heavy armor and wield the largest weapons. Usually, there is the warrior as a defensive tank with shield and heavy armor or as an offensive bruiser.
I need a bit of action!
Warriors are never bad at dealing damage, but they always pale in comparison to rogues, who are pure damage dealers in almost all games and are particularly good at dispatching enemies. However, rarely in a fair fight, rogues tend to be trickier to play, as their attacks often require combos or specific situations. The best example is the legendary “Sneak Attack”, which must always be executed from behind and then deals a lot of damage.
Mages and Clerics
Mages are offensive heroes in many games who can unleash a hefty repertoire of damage spells. Just as often, you will find mages who hinder the opponent with control effects. Therefore, mages are almost always masters of the elements, with the most commonly used forces of nature being fire for damage and ice for control. In some games, mages also act as supporters who provide shields and buffs or even heal.
Healing mages usually only occur when there are no clerics in the game. This class is often overlooked since their duties in some game worlds are taken over by mages. However, when they are present, these holy men and women are usually always supporters responsible for healing, protection, and buffs. However, there is often a combat version of the cleric, like the nasty shadow priest from World of Warcraft.
The Mix Makes It
In addition to these four core archetypes, there are, of course, all sorts of hybrids and variations. There are strong melee fighters who play like a mix of warrior and rogue or spellcasting melee fighters. Blade & Soul offers exactly such classes with the Blade Master and the Soul Fighter. In addition, we must not forget the Ranger, who is usually a ranged fighter but also has some tricks up his sleeve in close combat.
Also very cool: The classes in Star Wars: The Old Republic allowed for a very cool mix of healer and damage dealer in the trooper/bounty hunter and smuggler/agent roles. And in many games, there is also a
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny today, on September 30th, the arrival of Xur, the Agent of the Nine, is imminent. What offers does he bring this weekend?
In recent days, we haven’t had to complain about boredom in the Destiny universe. Ten days ago, the “Rise of Iron” expansion went live, exactly one week ago the new raid “Wrath of the Machine” opened its doors, and yesterday a hotfix was released, which resolved several issues, especially in the strikes. A highlight of recent times was undoubtedly the discovery of the exotic raid pulse rifle Riskrunner.
The excitement is unlikely to die down quickly: This evening marks the kickoff for the first Trials of Osiris after RoI, next week the Iron Banner event returns, where you can participate as Iron Lords for the first time, and upcoming weeks are scheduled to have further updates, the Heroic raid, and raid challenges. Guardians have a lot to look forward to.
Also, today is Xur day. The old noodle guy comes to the Guardians and shows them his new inventory. Let’s welcome him.
Everything about Xur in Destiny on September 30th, October 1st, and 2nd on PS4 and Xbox One
When does Xur arrive? When does Xur leave?
Xur appears every Friday at 11 am. He hangs around until Sunday at 11 am. Then he packs up his exotic goods and disappears until he reappears next week.
Where is Xur? What is his location this weekend?
Xur has specific locations in the Tower and the Reef where he spends the weekend. It is still unknown whether he will have a location on Felwinter Peak as well. He is located in the Tower hangar in the bar. ProNDC will guide you there.
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Overwatch gave free loot boxes to many players. What does Blizzard say about this bug?
In the past few days, there were some puzzled faces in Overwatch when players logged into their accounts. Huh? Where did these 11 loot boxes come from? They weren’t earned or purchased!
Loot boxes are compensation for server issues
The reason for the 11 loot boxes is rather banal: Blizzard wanted to compensate players in Taiwan, Hong Kong, and Macau. These players suffered significantly from the DDoS attacks from September 9 to September 23 and could hardly enjoy reasonable gameplay during that time. To help players cope with the downtime, 11 loot boxes were given to all players who played on the affected servers during this time.
However, due to a bug in the system, some other players also received these free loot boxes. Players from Australia, in particular, have reported that they were credited loot boxes, but players from other countries are also affected.
Did you get lucky too?
By the way, Blizzard does not intend to “take away” anything from anyone or even suspend accounts. Those who have wrongfully acquired the 11 loot boxes are welcome to enjoy and keep the contents. This was stated in response to a concerned player’s question to Blizzard:
“You can definitely open the loot boxes and enjoy what you get. It’s a mistake on our part and we know it seems alarming, but they were sent for free and thus belong to you.”
Other regions do not seem to be receiving compensation, even though European and American servers were also affected by the DDoS attacks – however, the issues here were usually resolved within minutes.
For more news and articles about Blizzard’s hero shooter, you can visit our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
It has been known for some time that Amazon Game Studios is working on games. With New World, a sandbox MMORPG has now been announced.
New World takes place in a fictional version of America in the 17th century. Fictional, as there are supernatural elements. What exactly these look like has not yet been revealed, but apparently storms are supposed to play a role that drastically affects the land and poses a danger to the players. There will also be supernatural beings and monsters. Apparently, you are conquistadors arriving in the new world to conquer it.
A large sandbox with many possibilities
New World is an MMORPG. You are in the game world with thousands of other players. It is supposed to be a sandbox game, which means you determine how you play and who you are. For example, you can engage as an adventurer and explore the wilderness together with others. There are monsters to fight, in order to conquer lands for yourself. It will then be possible to turn the wilderness into a civilization. Whether this also means that one can take up crafting professions to provide adventurers and warriors with the necessary equipment, such as weapons, is not currently known.
However, it is also said that you can venture out alone, which comes with significantly higher dangers. Survival is an important aspect, and especially in wind and weather surrounded by monsters, being alone is not quite as advantageous. PvP also plays a role, as players can choose to become bandits who attack others. So you decide whether you want to act together with others, with whom, or if you prefer to become lawless and make many enemies.
The next big AAA MMORPG?
New World features an interesting Twitch integration. Live events are held regularly during which players can gain achievements and special rewards.Amazon Game Studios has not yet revealed when New World will be released. However, the game will utilize the Lumberyard game engine, which originated from the Cryengine. Currently, there is no footage, just an initial logo. With New World, we could finally be looking at another AAA MMORPG!
This is an AI-powered translation. Some inaccuracies might exist.
The raid guild Exorsus has already cleared the Emerald Nightmare on mythic difficulty in WoW after 17 hours.
After the first raid instance “Emerald Nightmare” was released last week only on normal and heroic difficulty, the last difficulty level followed on Wednesday: Mythic. Most fans were expecting an exciting race between the major raid guilds, but that didn’t happen.
Xavius’ Nightmare lasted just under 17 hours
The – more or less unknown – underdog from Russia, the guild “Exorsus”, has already killed Xavius on mythic. Other well-known guilds, such as Method or Serenity, were still stuck at 5/7 bosses and joyfully died repeatedly to Cenarius, who is generally regarded as one of the most difficult bosses of the raid.
In any case, congratulations to Exorsus; in the future, the guild will likely be kept in closer watch – especially when the race for the Nighthold begins.
The second “gigantic raid” will only open in a few months when the story of Suramar is concluded.
Cortyn thinks: While the guild celebrates its success, some players are going on the offensive and using the topic to reignite the usual “WoW is way too easy” discussion. After all, it’s been a while since the hardest final boss was defeated so soon after the release of the raid. This is surely also due to the new gear system, where players can properly equip themselves outside of raids. Moreover, this time it probably wasn’t necessary to nerf a boss first – that has often been the case in the past, as bosses were occasionally unbeatable due to being too powerful.
In general, it holds true: whoever thinks that WoW is “way too easy” should first complete the raid themselves on mythic. Most of us will likely still be running around in heroic mode for quite a while.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is some information about the near future of the MMO shooter. We summarize the information.
In a detailed letter to the community, in “This Week at Bungie”, the community manager DeeJ addresses us and explains what the near future holds for us. There is still much to tell about “Rise of Iron”: The expansion offers more to play, more to earn, and several changes they still have in store. DeeJ is already revealing some aspects.
“Wrath of the Machine” on Heroic and Raid Challenges
In the coming weeks, there will be new things for the raid. When exactly the Heroic Mode will start is still unknown. “In the coming weeks” they will inform us. Additionally: The bosses will have some challenges in store for the future.
Trials of Osiris
Tonight, on September 30th, the Trials will begin for the first time since “The Rise of Iron”. It starts at 7 PM. The map is still unknown. Overall, this activity should remain as you know it. Visit Brother Vance in the Reef and let’s get started. You can grab new gear. We will report about it this evening.
Iron Banner Early October
On Tuesday, October 4th, the Iron Banner event returns at 7 PM. It is played in the Control mode.
Important new features:
Lord Saladin is now not in the Tower but in the Felwinter Peak.
The “Hardened” mechanic is no longer present. You will earn the same amount of reputation every day of the week.
There are now 4 weekly bounties.
Bounty rewards include:
An Iron Banner item that is not available from vendors
A chance for an Iron Banner artifact or a cosmetic item
25 Legendary Marks
750 Iron Banner reputation
A match win grants 250 reputation
Iron Medallions grant 150 reputation upon victory
We will also report on this monthly PvP event.
More Ghost Shells and Artifacts
Bungie has noticed that many Guardians are currently struggling to get their Light level above 365. The reason is the low drop rate of Ghosts and Artifacts. In the coming weeks, they want to test solutions here so you have multiple options to maximize these two slots.
Last night, Update 2.4.0.3 was released, bringing some fixes, especially in the Strikes.
Additionally, the letter to the community lists several known issues. For example, the Grimoire for Khvostov Manual, p. 90 is currently unavailable. Furthermore, heroic SIVA crisis strikes do not contribute to the milestone “Complete a Strike”. You can find all issues in the Bungie Forum.
What do you think of what’s in store for you in the future?
A major update for the sandbox MMORPG Albion Online has been released with Elaine.
This update introduces the Highlands biome. This new landscape features hills filled with lush meadows, rushing streams, and green forests. Residents of Albion Online have attempted to settle here, as the land offers many opportunities to establish farms. However, the mysterious Keepers have prevented every attempt at settlement so far. Therefore, remnants of these settlement attempts can be found throughout the landscape.
The Keepers are coming!
The Keepers are dedicated to the preservation of nature and are also the guardians of powerful artifacts. In addition to the Highlands and the Keepers, the update introduces 21 new “Hell Artifact” items. Additionally, the Swamp biome has been revamped and you will now encounter corresponding animals and creatures there. There are also a lot of bug fixes.
Additionally, a new video has been released showcasing all these changes in Albion Online.
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In this week of the Overwatch-PotGs, Reinhardt is once again in the lead – and sometimes very high in the air.
Every week, many exciting or simply amusing gameplay scenes happen in Overwatch. We have scoured the vastness of social media to find the coolest clips for you. Enjoy!
Introducing: Reinhardt, the Air Defense
Our first “Play of the Game” showcases the starting moments of a match on the map “Temple of Anubis.” The Reinhardt player Knobisl2p quickly gathers his Ultimate, as the opponents conveniently stand in a line for his fire strike. It doesn’t take long for the player from Stuttgart to turn the whole enemy team into firewood.
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The player CollossusOfCloud demonstrates on the map Kingsrow that with Reinhardt, you can not only effectively protect your team but also chase away flies. After a rather chaotic “Ultimate parade,” where Reinhardt flies far beyond his target due to the opposing Roadhog and his own charge, the player makes a bold statement: “I’m going to slam the Pharah against the wall.” A daring statement for Reinhardt, but see for yourself:
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For the finale, we have a McCree kill feed of the “360° No Scope” variety for you. On the map Hanamura, the player Zevixxx defends the second control point as McCree from a greater distance. After some nice headshots and a well-placed “High Noon,” not much is left of the enemy team. But how does one elegantly conclude the kill feed? Right: By jumping off the platform, spinning in a circle, and catching the last player with a headshot while falling. Sounds too crazy? See for yourself:
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Today, on September 29, the update 2.4.0.3 went live for PS4 and Xbox One in Destiny. This fixes the Strikes and brings more SIVA victims.
Guardians can now download update 2.4.0.3 on PS4 and Xbox One. You can continue playing only after you have downloaded and installed this. The download of the hotfix takes just a few moments in-game.
Patch Notes for Update 2.4.0.3 on PS4 and Xbox One
On time for the release of the update, Bungie released the patch notes. This update primarily addresses the issues in Strikes.
Strikes:
The revised Strike with the Hive monstrosity now drops rewards at the correct light level.
A problem was fixed that caused the “Echo Chamber” Strike to appear in the wrong playlist.
The Omnigul farming method no longer works: it drops rewards only once per strike. To make it drop rewards again, the strike must be completed.
In the past, Omnigul was often “exploited” with a trick to quickly obtain “Clutch of Malok” or to efficiently level up in light.
Archon’s Forge:
Quarantine patrol missions now guarantee a SIVA victim drop if you defeat the Splicer Priest in the second phase of the activity.
The chance for SIVA victims is higher within Archon’s Forge than before if you successfully complete them.
Items:
A problem was fixed where some players did not receive a Gjallarhorn after a successful quest. You can now obtain the rocket launcher from the weapon blueprint kiosk.
Vanguard Call Boosters now work in the SIVA Crisis Strike playlist. There was an issue here.
The “Contacting Server” issue is occurring frequently
Additionally, there are currently reports that servers are taking a long time to retrieve data. The bottom right of the screen often displays “Contacting Server.” Bungie has not yet commented on this.
Update: The problem seems to have largely been resolved by now.
This is an AI-powered translation. Some inaccuracies might exist.
Final Fantasy 14 is a subscription game, but it is currently overrun with spam bots that are shouting annoying “offers” at us. In response, Square Enix has now introduced new countermeasures. Furthermore, we can now stock up on stylish Chinese clothes.
“Special offer! Lots of Gil for very little real money!!!! BUY NOW!!!! @[email protected]” Players of Final Fantasy have had to endure such sayings in the chat for some time now when the spam bots are back. It’s pretty annoying, and until now, you could only block these spam jokers individually or awkwardly report them as a “bug report” via an online form on the game’s website. Both were not very helpful.
Therefore, the developers at Square Enix have implemented a feature with the latest patch 3.4 that allows us to report annoying spammers directly. The system then automatically checks if the person is a spammer, and if so, a virtual muzzle is placed on them, and they are effectively silenced. On the other hand, those who troll around and misbehave can be sent straight to the virtual jail by GMs via report.
Silk Dresses from the Middle Kingdom
In addition to the new anti-spam function, Final Fantasy 14 now also offers new clothes in the item shop. These garments are completely new and were originally intended exclusively for the Chinese. Therefore, they have a slight Far Eastern style. Meanwhile, Square Enix has also made the Chinese dresses available for the Western market. In addition to the clothes, there’s also a new emote and saddlebags for the Chocobo.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is an effective way to obtain artifacts above 365 light level.
Since the launch of “Rise of Iron”, the new maximum light level is 385. In the future, when the hard mode of the raid is unlocked, the cap is expected to be 400. However, Guardians can already obtain items that are over 385; a prominent example is the Raid pulse rifle Outbreak Prime at 390.
How you can efficiently reach the maximum light level, we have already presented in the provided link. However, many Guardians are currently struggling to obtain high-quality artifacts. Therefore, we now provide tips on how to specifically obtain artifacts up to 385 light level.
350 is not hard, but 385 is very
Obtaining an artifact at light level 350 is not a complicated task. Tyra Karn has an “Iron Lord” artifact available for you each week, if you complete a quest for her. This item is at 350. But how do you get higher?
Up to light level 365, artifacts can drop from legendary engrams. However, it’s also a matter of luck. After that, there are not many options to obtain artifacts up to 385.
A possible way is the skeleton keys and the strike treasures: These chests can contain artifacts that go up to 385. However, it is quite labor-intensive and luck-based to even obtain the necessary skeleton keys, so this method is not suitable for farming.
Additionally, there are user reports that artifacts can also drop in the raid “Wrath of the Machine”. However, repeatedly playing this raid to obtain artifacts is also not particularly efficient and targeted.
The currently best farming method is called Eris Morn. Because with this vendor in the Tower, you receive a guaranteed artifact when you rank up! This can go up to light level 385, like all items from faction reward packages. So, make yourself popular with Eris to get the desired items. But how can you do this particularly quickly? After all, a rank-up requires 3000 experience!
This is how you climb in the reputation of Eris Morn
The YouTuber Venero TV provides you with tips in the video on how to increase your reputation:
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One option: Using runes in the Court of Oryx and mastering the battles. You gain reputation for this, but not too much.
Bounties from Eris Morn:
For some Guardians, there is still a good option: Go to the Strike Hall, turn right, and head to the kiosk where you can access abandoned quests. If you haven’t completed the quest line yet, “Darkness Looms” is waiting for you there. The individual steps grant you reputation with the good Eris. Before you complete the quest line with Omnigul, you can delete it and pick it up again from the kiosk. This way, you can quickly complete the missions again and gain reputation.
By the way, there is still one way if you have an abundance of items: Through item donations. Currently, Eris Morn is asking for Worm Spores from you. For 25 of them, you get 50 reputation. That’s not a lot, but you might be able to scrape together the last reputation points this way.
What tips do you have up your sleeve?
This is an AI-powered translation. Some inaccuracies might exist.