The latest patch of Overwatch dramatically adjusts the balance. While D.Va is buffed, other heroes receive notable nerfs.
As hinted yesterday, a new test server for Overwatch has now opened its doors, coming with patch notes that pack a punch.
Generally, damage to player constructs (Torbjörn’s turret, Symmetra’s teleporter, etc.) no longer generates ultimate charge. Additionally, all heroes now require 25% more charge for their ultimate abilities.
D.Va‘s mech now has 100 additional health points (so 400 armor + 200 health points) and her movement speed while firing is now 25% faster than before.
The weapon damage of Soldier: 76 has been increased from 17 to 20, but so has the maximum spread, from 2.2 to 2.4.
Ana’s nano boost no longer increases movement speed.
The cost of Mei‘s Blizzard has been increased by 15%.
Lúcio‘s healing is now 10% weaker than before while empowered by “Amp it Up”.
Both barriers of Zarya now generate 20% less energy when damaged.
Torbjörn now automatically generates scrap over time. Enemies leave behind 40% less scrap than before. The hammer now hits 25% faster, but its damage per hit has been reduced by 27%.
Faster in the mech – D.Va will soon live up to her role as a flanker.
However, it should be noted regarding the patch notes that Blizzard is currently trying out some more radical changes to see how certain adjustments affect the game feel. All changes should consequently be approached with caution.
Cortyn says: I particularly like the changes to Torbjörn, as they allow for playing the Swedish character on other maps and even setting up a turret “during battle”. The additional health points for D.Va and her faster movement while attacking are also nice. Thus, she will be much more fitting for her role as a “flanker”. However, it remains to be seen which of these changes will actually make it to the live version of the game.
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is some information about the future of the MMO shooter. There is still much to come in 2016.
This week’s letter to the community, “This Week at Bungie”, is dissatisfying for curious Guardians: While many interesting things are mentioned about what is coming up in 2016, Community Manager DeeJ does not get specific at any point.
Initially, there is a look back at the start of the Heroic mode of “Wrath of the Machine”, and the bus drivers are once again honored, who were the first clan to master this activity. Bungie also points out that they have more tricks up their sleeve for the future.
The Festival of the Lost
It is no secret that the Festival of the Lost will return. This is supposed to bring autumnal flair to the Destiny universe. However, no information is being released about it yet. This will follow “very soon”. During the festival, you can get cool ornaments for the Pulse Rifle Bad Juju, which we have already presented.
Additionally, this winter, ornaments for the Red Death and the Dorn will be released. Due to a glitch, some Guardians could already display their looks in-game. Bungie confirms these items now, but notes that they are still in development and may change before they can be obtained in Destiny. We embed them here again with good image quality:
Before 2017 begins, The Last Word and The Black Spindle are also set to receive new ornaments. Because there are still some special things to celebrate and experience in the game.
DeeJ reveals that after the Festival of the Lost, the Raid Challenges will be next.
Furthermore, it was already announced months ago that a large event around the Sparrow Racing League is set for December.
And finally: According to Bungie, we can expect more challenges, some of which we already know about, but also some that we don’t know anything about yet. We are excited to see what the future holds.
What do you think: What else is coming our way?
This is an AI-powered translation. Some inaccuracies might exist.
Scott Hartsman, CEO of Trion Worlds, commented on the current status of the MMORPG market in an interview.
Are MMORPGs dying? According to Scott Hartsman, that is not the case. One tends to compare today’s market only with that of 2004, the year World of Warcraft was released. At that time, there were only a few MMORPGs and the interest in the new genre was high. As a result, many players spread out over only a few games, leading to a very high population in these games. They were indeed “Massively” Multiplayer RPGs.
The number of players is now distributed over more and more games
However, today this looks a bit different. There are hundreds of MMORPGs that players are now spreading across. Therefore, the servers are not as full as they used to be. The number of players is now distributed over many games. However, this does not mean that the MMO market is doing poorly. On the contrary. It is actually doing very well. It just functions a bit differently today.
Hartsman also points out that player interest has changed. Of the gamers who spent sleepless nights completing raids with their friends in 2004, only a few remain 12 years later. Today, many more players engage in shorter gaming experiences, such as mobile games, MOBAs, or hero shooters. However, interest in online games is still very high. The interests have just changed. And the market needs to adapt, and companies must respond accordingly.
The market is changing
One must no longer view MMORPGs as they did 12 to 15 years ago. The market has changed, and so has player interest. For this reason, a classic MMORPG would probably have a very hard time today, as the player numbers of a World of Warcraft are unlikely to be reached at present.
Trion Worlds is currently eyeing the Chinese online games market, which is enormous. However, they prefer PvP games there, which makes it difficult to establish story-driven and PvE-oriented online games like RIFT. However, according to Scott Hartsman, one is also noticing a shift in China. There is an increasing interest in Western MMOs. Maybe the future of the genre lies in China…
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, a fan created a video showcasing the MMO shooter in anime style.
Currently, there is a cool video circulating in the Reddit forum, in which Destiny is depicted as anime. Specifically, it is a fan-created opening that does not miss anything we are used to from other animes.
The creative mind behind it goes by the name PopeOwned and his video is called “Destiny Anime Opening”. You can watch it here:
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Whether you are into animes or not: the video has definitely been edited excellently. Of course, the typical J-Rock music must not be missing.
Since the early days of Destiny, the community has criticized that the story and lore in-game are conveyed very poorly. Now PopeOwned has given us an idea of what it might look like if Destiny were to be released as an anime one day.
Would you watch the anime?
This video is by the way not the first Destiny video in anime style. Over two months ago, we saw a similar Destiny intro.
This is an AI-powered translation. Some inaccuracies might exist.
A speedometer in Pokémon GO hides wild Pokémon at a certain speed.
In a recent update, the developers of Pokémon GO implemented a type of speed measurement in the game. At a movement speed of approximately 50 km/h, players will no longer see any Pokémon. This is intended to improve road safety, after some drivers have complained about “Pokémon GO” players.
More Safety on the Roads
While it is evident that one should not play Pokémon GO while driving, many players ignore this. Initially, the developers countered this by adding a warning in the game. To take another step against playing Pokémon GO while driving, a new feature has now been implemented with a server-side update. A speedometer hides Pokémon sightings at about 50 km/h (25-30 mph).
While this change is a reasonable step against drivers playing the game, passengers are also affected by this change. Even after confirming in the game that one is just a passenger, no Pokémon are displayed during the ride. This also includes passengers in trains, buses, or trams. As a passenger, one can only hope that this function will be adjusted. Otherwise, one must either drive only through 30 zones or go on a Pokémon hunt on foot.
This is an AI-powered translation. Some inaccuracies might exist.
You can watch the new trailer of Red Dead Redemption 2 here.
The trailer for Red Dead Redemption 2 has just been released, designed to get fans excited about the game. The game is officially set to be released in Fall 2017 for Xbox One and PS4. So far, there have been no hints of a PC version from Rockstar. Fans have already started an online petition to advocate for a PC version of Red Dead Redemption 2. The petition has now reached over 25,000 signatures.
Red Dead Redemption 2 – Official Trailer
In the video, you can see what to expect in the new installment of the game series. The various gameplay scenes will thrill fans and showcase the new ideas the developers have integrated into this game.
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Once again, Rockstar manages to enhance the atmosphere of a game with well-chosen music, clarifying its mood. The many different environments give hope for a diverse map. The action scene at the end of the trailer makes it clear that the game is likely not for the faint of heart.
Does the trailer meet your expectations for the game? Which scene or feature do you like the most?
This is an AI-powered translation. Some inaccuracies might exist.
In line with the Halloween month of October, the vampire look-alike “Countess” emerges from the shadows at Paragon.
Tricky and Deadly
Countess, the upcoming heroine discovered by data miners under the name “Vampire” for some time, makes her debut on Tuesday, October 25. However, she is not a blood-sucking assassin, but a highly mobile burst spell caster.
This good character, who obviously lacks a bit of sunlight, wields two blades that she can whirl around her. When an enemy is killed during this action, she regains a certain percentage of her maximum health, as well as bonus health for the kill itself.
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With “Shadow Slip” she blinks directly in front of an enemy target, damages it, and slows it down additionally. If it is a minion, it dies immediately. However, if things get too hot, she can return to her original position by reactivating the ability.
Furthermore, she can deal damage in a target area with “Dark Current” and jump to an enemy hero with her ultimate “Feast.” This forces the enemy to look at her, which paralyzes him before he takes damage. However, Countess is also immobilized for the duration of the attack, making her an easy target for her enemies.
“Double Reputation” Event
Before the stunning shadow-walker in a tight leather dress becomes free to play for everyone next Tuesday, the double reputation event runs until Tuesday, October 25, at 6 AM German time.
So it’s the perfect time to gather some reputation for card packs and boost your deck, or to unlock a mastery challenge for a hero. Perhaps Countess has already captivated you…
This is an AI-powered translation. Some inaccuracies might exist.
The next Overwatch test server is on the starting line. There is news, but also disappointment for Symmetra fans.
There will soon be a new PTR for Overwatch to try out the latest changes to the game. Geoff Goodman (Principal Designer) stated in the official forum that this time “more drastic changes” would be made and it is very likely that these adjustments will change multiple times during the PTR. They want to involve the community earlier in the changes so that more feedback can be collected and it can be determined early on whether they are on the right track.
“This time the PTR will probably be active a little longer, so we are taking the opportunity to make some more significant adjustments and try out several variations for it.”
In addition, playing on the test realm could soon be rewarded with experience points that would also be credited to the “real” account. The user Geminus noted that currently, hardly anyone seems to want to play on the test server when they can grab the special Halloween loot boxes in the live version. Goodman liked the idea and responded promptly:
“I really like the idea. I’ll ask around to see what can be done.”
However, the news also has a negative undertone. As Goodman stated in the forum, the patch will not yet include the long-awaited changes to Symmetra. These are so extensive that they want to test them internally for a while before releasing them to the players.
Lastly, there’s a small (and somewhat silly) video from the Overwatch team, as they have now crossed the magical threshold of one million followers on Twitter.
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In the video, you can see the graphic differences between the Battlefield 1 versions for PS4, Xbox One, and PC.
As with almost every game that comes to market, the graphic differences of the individual versions are interesting to many fans and players. Battlefield 1 is a game with a modern look that looks good on all platforms. However, upon closer inspection, differences become apparent. Especially in comparison to the PC version with ultra settings, there are differences compared to the console versions. But are these differences that significant? See for yourself.
Battlefield 1 graphic differences on Xbox One, PS4, and PC
When Battlefield 1 officially releases tomorrow, on October 21, it marks the start of a gaming weekend for many players on different platforms. In the past few days, players could already try the game via Early Access and test the various weapons and game modes. During this Early Access, some comparisons between the Xbox One, PS4, and PC versions have already been made. In this video from Candyland, you can see the graphic differences of the 3 versions. The focus is on the different graphic options in detail. For the PC, the ultra graphic settings were selected.
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In comparison, the Xbox One and PS4 versions are usually quite close to each other. In some settings, the PS4 has a good advantage over the Xbox One, partly due to the resolution of only 720p on the Xbox. The PS4 offers a resolution of 900p, which provides slightly more sharpness. However, the PC clearly has the upper hand in light and shadow effects. These differences really stand out when you see and compare the 3 images side by side. Whether they are decisive enough for you to prefer one version over the other is for you to decide.
Battlefield 1 will be released tomorrow on October 21. In our BF1 Beginner’s Guide, we will give you tips on weapons, game modes, and the multiplayer mode.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is a note that there will only be two bosses for the raid challenge of “Wrath of the Machine.”
Only a few days ago, the heroic mode of “Wrath of the Machine” went live, but even now, we want to look to the future of this raid: The raid challenges.
These will come, that is already certain. Bungie stated that more information will be shared in the coming weeks. However, there is still no launch date for the raid challenges.
Vosik and Aksis – What about the Siege Engine?
Now a display has appeared in the Destiny app:
It shows that both Vosik, the first boss, can challenge you, as well as Aksis, the final boss. However, the third major raid encounter is missing: The Siege Engine.
Raid challenges have only existed in the King’s Fall raid so far. There, the Warpriest, Golgoroth, and Oryx personally welcome you weekly for the challenge. Compared to these, the Siege Engine is not necessarily seen as a typical boss enemy.
The graphic also shows a reset timer, which is simply incorrect. The display overall is just a bug in the system. Therefore, it cannot currently be stated with certainty that only these two bosses in “Wrath of the Machine” will be responsible for the challenge. However, it seems very likely.
It is also interesting to question how the challenges will play out with Vosik and Aksis. After all, both bosses can be divided into two phases. Possibly, certain conditions will need to be met in both phases. However, the Guardians will have to figure out how to extract the extra loot from the bosses.
Raid ornaments will only come in the challenge
Since the heroic mode of the raid has been active, some Guardians are wondering how to obtain the raid ornaments in “Wrath of the Machine.”
So how to transform this armor
into this red glowing armor:
The answer is simple: The ornaments can only be obtained in the raid challenge. At the moment, you cannot get them yet.
SMITE is getting a new offshoot: the strategy card game SMITE Tactics.
One might think that HiRez would be fully occupied with SMITE and Paladins, but not at all. The game studio had secretly kept a new project in store, which is now slowly seeing the digital light of day. Under the name “SMITE Tactics”
The game is meant to be a mix of classic, turn-based strategy and collectible card game. Players can position their units on a game board, where they must use abilities and defeat the opponent. This is enhanced by game cards, which can trigger specific effects that influence a match in various ways.
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As the name suggests, the main characters of SMITE Tactics are the well-known gods from the namesake MOBA. Thus, one can send Ymir and Thanatos into battle to finally decide which god is the strongest in the war of the pantheons.
The closed beta of SMITE Tactics is said to begin “by the end of the year.” Those interested can already register for the beta test on the official site.
This is an AI-powered translation. Some inaccuracies might exist.
Each class in Battlefield 1 has its uniqueness. In this guide, we will show you which of these classes fits your playstyle.
The different classes from Battlefield 1 differ from those that you may know from other installments of the Battlefield series. While each class has the chance to hold its own, the roles’ unique characteristics are an important point. Assault soldiers are good at blowing up vehicles, Support soldiers assist allies, Medics can heal and revive players, and the Scout class excels at spotting enemies. To help you find a class you can manage well, we will present the differences and characteristics of the classes in Battlefield 1.
Assault
As the name suggests, this class is more suited for action-packed fights. As an Assault soldier, you fight at close to medium range against your opponents. Your primary weapons are assault rifles, which are not particularly effective over long distances. Therefore, choose fights close to you, such as in urban areas, and avoid open, expansive fields. When enemies come to battle with strong tanks, Assault soldiers are in demand.
The Assault class has the ability to use various anti-tank weapons to quickly disable these heavy vehicles. If you join forces with other Assault players, you can destroy a heavily armored vehicle in no time with anti-tank grenades.
Assault soldiers fight at close to medium range and are especially effective against vehicles in small groups with other Assault soldiers.
Support
Providing ammunition is just one of the important tasks a Support soldier can fulfill. With the light machine guns that this class uses, you can effectively keep enemies at bay. These LMGs are equipped with large magazines to keep enemies pinned down with sustained fire. In your role as a supporter, you help your teammates to perform their roles effectively. You can deploy ammo boxes to ensure your allies always have access to ammunition. Additionally, you can place tripwire bombs to secure the paths to your allied snipers and cover their backs.
To know where your help is needed, good communication is crucial. A working microphone/headset is definitely a plus. In addition to the tripwire bomb, you also have a mortar, which can deal targeted area damage. This is especially important in game modes like Rush, where certain points on the maps need to be defended.
Support soldiers suppress enemies with their weapons and assist their allies with ammunition, tripwire bombs, and mortars.
Medic
The Medic stands behind the Assault and Support players, ensuring they stay alive. As a Medic, you have semi-automatic rifles that deal significant damage at medium range. In close-quarter or long-range battles, these weapons are not particularly strong. Generally, you don’t position yourself with this class to engage in many fights. Your focus should be on your allies rather than kills. You can place medpacks to restore your allies’ health. If a medpack arrives too late, you can also revive allies.
In Battlefield 1, killed players can call for a Medic to bring them back into the game. As a Medic, you receive a notification. You should respond quickly, as this allows players to return to the game faster than if they need to reposition after a respawn. Additionally, you can fire grenades from your weapon as a Medic to clear doors, obstacles, or groups of enemies out of the way.
As a Medic, you should avoid close-quarters fights. Healing and reviving allies is more important than shooting enemies.
Scout
As a Scout, you play the sniper role in Battlefield 1. As known from other games, you pick off enemies from a distance with sniper rifles. You should absolutely avoid close-range fights, as your pistol does deal damage but looks inferior in a duel against a submachine gun. Focus on killing enemy snipers. This way, your allies on the battlefield will have an easier time. However, make sure to also target cavalry or vehicles as a sniper.
As a Scout, you can support your allies with your flare gun, as this pistol allows you to reveal the position of enemies. If your team knows where the enemies are, the chances of killing them are high. Additionally, you can equip special ammunition that is effective against heavily armored targets.
As a Scout, you should focus on targets at long range. Enemy snipers, cavalry, and open vehicles take priority. You can support your team with the flare gun.
With the help of this overview, you can now get an idea of what makes each class in Battlefield 1 special. You can find more tips for the game in our Battlefield 1 Veteran Guide.
This is an AI-powered translation. Some inaccuracies might exist.
On this “new” map, you can really let loose during the upcoming beta weekend of CoD Infinite Warfare.
Tomorrow, the beta of Call of Duty Infinite Warfare opens its doors again. From October 21 to October 24, you will have the opportunity to try out the various functions and features. For this weekend, the developers have announced a “new” map that has already appeared in a similar form in Modern Warfare 2.
Terminal Map in CoD Infinite Warfare
The Terminal bonus map is a new rendition of the Terminal map from Modern Warfare 2. As a presentation, the developers showed a video that displays the changes in the new version of this map.
There are currently issues with the servers for FIFA 17 today, on October 20th. The connection to the EA servers is not possible on PS4 and Xbox One.
Currently, there are increasing user reports stating that the login for FIFA 17 is not working. The online modes, such as “Ultimate Team”, cannot be used. At present, the reports via Twitter and reddit affect PS4 and Xbox One, but we assume that the PC is also affected.
Because even the web app is not working. It seems there is a global issue with the EA servers.
EA Sports has not commented on this yet. We will update this article as soon as more information is available.
Update: There has been no statement from EA Sports, but the servers are back online. Enjoy!
In our guide overview for FUT 17, you will find numerous tips and tricks for the “Ultimate Team” mode. There you will also find all the previous TOTW cards.
This is an AI-powered translation. Some inaccuracies might exist.
The Polish developer studio Warhorse is currently working on the medieval role-playing game Kingdom Come: Deliverance. It focuses on a lot of realism, which also affects character development.
In the role-playing game, it will not be possible to improve your hero by increasing hitpoints. You have a certain number of hitpoints that never increases. This is intended to ensure that every enemy in the game is dangerous at all times. If you annoy a peasant towards the end of the game, they can kill you just as easily as they could at the beginning of the game. However, this does not mean that the hero cannot develop. It just happens in a slightly different way.
You learn to fight, handle the sword better, and defend more effectively. Additionally, you will acquire armor that provides better protection. As a well-equipped and trained fighter, you have a better chance in a fight with a peasant. This is due to the equipment and the fact that you have learned to fight. It is not because you can generally take more hits.
An MMORPG without increasing hitpoints?
Could such an approach also work in an MMORPG? In an MMO, many players highly value leveling up their heroes quickly. For many, it is important to belong to the best players as fast as possible. Additionally, strategy plays an important role in an MMO. In most games, battles occur passively, by clicking on actions in the hotbar that are then executed automatically. Hitpoints play an important role in combat systems. Ever more powerful spells or weapons and skills would lead to being able to obliterate someone who has not increased their hitpoints with a single hit.
Not being able to increase hitpoints in an MMORPG would, at best, be difficult. Completely new gameplay approaches and combat systems would be necessary, not to mention that the increase of hitpoints has already become ingrained, and hardly anyone would want to do without being able to show others how powerful they have become through points.
What do you think? Could you imagine an MMORPG where hitpoints always remain the same and never increase?
In Black Desert Online gibt es zu Halloween nicht nur gruselige Events, sondern auch Pferderennen. Zusätzlich können wir im Shop ein fettes Kostümpaket zum halben Preis kaufen.
Black Desert Online feiert ebenfalls ein Halloween-Event und jeden Tag können wir bestimmte Quests abschließen, um “Süßes oder Saures” abzugreifen. Als Belohnung gibt es Süßkram und witzige Deko-Artikel wie einen Hexenhut, niedliche Hörnchen oder eine Kürbismaske.
Noch aufwändigere Kostüme gibt’s leider nur gegen Echtgeld im Item-Shop, aber das große Halloween-Paket ist dafür für den halben Preis von 45 statt ursprünglich 98 Euro zu haben. Darin bekommen wir einen “blutigen Anzug”, ein Gespenst als Pet, Halloween-Deko fürs Haus, eine Kürbismaske, 375 Perlen und ein Skelett-Kostüm für unseren Gaul.
Stichwort Gaul: Ab jetzt können wir in Black Desert Online Pferderennen bestreiten und coole Preise abstauben. Wie die Rennen genau ablaufen, verrät ein ausführlicher Guide zu den Pferderennen im Forum von Black Desert Online unter den angebenden Link.
https://youtu.be/3k1BlPAn2Rk
This is an AI-powered translation. Some inaccuracies might exist.
MMORPGs are currently in an interesting phase. Changes are coming to the genre that could fundamentally transform it
The Elder Scrolls Online now offers the possibility to play almost all content alone. Phasing strongly instantiates the world, causing not all players to be able to see each other. In Shroud of the Avatar, all scenes are instantiated and not designed for thousands of players at the same time. Star Wars: The Old Republic also heavily relies on instances for story areas. The Division essentially only shows friends you are currently playing with. More and more MMORPGs are focusing on instances to promote gameplay with smaller groups or even solo play. It seems that the “Massively” is slowly disappearing from MMORPGs.
Online games with fewer players seem to be more successful right now
Interestingly, except for World of Warcraft, it’s exactly the games that do not rely on large numbers of players interacting simultaneously that are currently successful. It is also evident that in terms of PvP, MOBAs and hero shooters are very well received by players, and large groups of players do not clash in these either. It is worth noting that single-player RPGs are experiencing a revival, which was quite different at the release of World of Warcraft.
Many fans of MMORPGs note that there are no “real” MMORPGs anymore. In which real group play is at the forefront, requiring a large team to complete raids or fight against boss enemies. But the real question is, why did this change occur? Developers and publishers would not have simply introduced these changes by themselves. Because such things are always associated with risk. These changes are based on analyses and observations of their own players and the market.
Solo content and small player groups come to the forefront
It has simply been noticed that there is a very high interest in instances and solo content. Apparently, a significantly greater interest than in content for large groups. Of course, fans still want these, but the market shows that there is apparently even more interest in solo content and content for smaller groups, and that is exactly what developers and publishers are directing their efforts towards. One recognizes where the current interests of players lie and aligns the games accordingly.
For this reason, we are currently seeing more and more online games that are oriented towards these interests. Real MMORPGs are rarely announced or are niche titles that only appeal to a small number of players due to this niche. This does not mean that there are only a few fans of Massively Multiplayer RPGs left; their number is simply not as large compared to others and is currently not relevant enough.
This could change again someday. But that’s how the gaming market works. A genre becomes popular, experiences a peak, and is replaced by something new. Eventually, interest in it awakens again, and another peak follows… However, at present, it seems that the “Massively” in MMORPGs will just remain minimized for now.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the release date for patch 1.4 is known: Next week, it will be available for download on PS4, Xbox One, and PC.
The State of the Game is still ongoing today, but they announced the launch date for update 1.4 right at the beginning:
October 25, 2016. This will be Tuesday next week.
Maintenance work will occur beforehand, likely from 9:30 AM to 12:30 PM. From 12:30 PM, the new player experience can begin, provided there is a preload.
The patch size will be around 6 GB depending on your platform, but more precise details will follow in the near future.
The update 1.4 will be available for free on PS4, Xbox One, and PC.
We will update this article if more exciting information is announced in the livestream.
The note is important that update 1.4 will be released simultaneously on all platforms. We mention this here to avoid confusion. The Survival DLC will be released later this year initially on Xbox One and PC.
The developers state that it is a great relief for them that update 1.4 has finally been completed. A lot of work has gone into it.
For the developers, there are two important changes: World Tiers and the “Time to Kill. Everyone, hopefully, will be happy about the latter as it greatly enhances the player experience. You will feel more powerful and no longer be at a disadvantage against any random enemy.
Massive thanks the passion with which the agents approached the PTS phase. They were overwhelmed by the feedback.
Assault rifles are supposed to feel good and “powerful” again.
There are still no concrete details about Survival today.
The Dark Zone, the PvP area, will be adjusted in the future. With 1.4, they want to observe the new meta and wait for the data on how agents play in the Dark Zone. Then they will respond in a future update.
They are looking into how “hardcore” the hardest activities can and must be in the future to meet the needs of hardcore players. The Division should not become too easy either. There is a joke about a “Super-Mega-Heroic” mode. However, with update 1.4, the goal is to get The Division back to being “healthy” and leave the major issues of the past behind.
Alongside stronger enemies and slightly altered mechanics, there’s one significant difference: the loot. With the activation of the heroic mode (also called hard mode), Guardians can obtain raid-exclusive items and weapons that were previously unreachable. Because “Wrath of the Machine” has some exciting legendary weapons in store, not just the exotic pulse rifle Outbreak Prime.
The Gear in the Heroic Mode of Wrath of the Machine
In the new raid of “Rise of Iron”, Titans, Warlocks, and Hunters can each receive their own raid armor set consisting of helmet, gloves, chest armor, boots, and class items. With the hard mode, the Splicer version of these items becomes available, which is in black. With ornaments, you can make them glow, as you can see with the following glove:
The armor pieces are called Kosmoklast (Titan), Nanomania (Hunter), and Miasma (Warlock).
Additionally, there are these new “heroic” artifacts:
And this ghost shell called “Amalgam Shell”:
On the following pages, we will take a detailed look at the new raid weapons. These have been in the game since the heroic mode of “Wrath of the Machine”.
With Knights of the Eternal Throne, players take the fate of the galaxy into their own hands at SWTOR .
With the next expansion of Star Wars: The Old Republic, titled “Knights of the Eternal Throne” (KotET), the developers aim to make the game’s endgame more appealing again. One way to achieve this is the Galactic Command – a new menu item in the interface.
Taking part in almost all activities (Dailies, Flashpoints, PvP, Starfighter, Operations, etc.) is rewarded with Command experience points. Every day there is one activity that is particularly lucrative and is rewarded with additional points. Once enough points are accumulated, the character’s Command rank increases and there is a big reward crate that can contain mounts, gear, cosmetic items, and more. The higher the Command rank, the better the contents of the crate.
Galactic Command Determines the Fate of the Galaxy
Aside from that, every action shifts the balance of the light and dark side of the Force on the server. At the start of the expansion, players must join one side.
As different levels are reached, the power dynamics in the galaxy change. For example, when the “Dark 4” level is reached, Sith Acolytes can attack the planet Alderaan, which leads to new conflicts.
The overarching goal is for one side to reach its maximum level – either “Light 5” or “Dark 5”. In that case, the war ends, and the galaxy has to live with the consequences for a while. The winning side receives a special vendor for cosmetic upgrades and a hefty bonus on Command experience points. The losing side, however, gets a bonus based on the points earned by their side. After that, the game starts anew – but the defeated side receives a small advantage. This creates a constant back and forth in the universe.
The “Galactic Command” is available from level 70 for all subscribers.
Cortyn says: Generally, it’s always nice when games implement a new type of “experience bar” at max level since nothing is more enjoyable than gradually filling bars to earn rewards. I can only hope that the missions and quests offered are enjoyable, because otherwise, I am only interested in one thing about the expansion “Knights of the Eternal Throne”: the story.
This is an AI-powered translation. Some inaccuracies might exist.