A fan has transformed the first 151 Pokémon into unique cards for Hearthstone . In addition to images, there are also abilities and combat stats.
At the beginning of the Pokémon era, there were other ways to play Pokémon besides the series and video games. In the trading card game, players collected rare and special cards and could battle against other players. Many simply collected these cards for their aesthetics and stored them in large binders.
A collection of 151 Hearthstone cards in Pokémon style has now been conceptualized and created by a fan.
Pokémon battles in the Hearthstone arena
On Reddit, the user Corpit presented his card collection of the first 151 Pokémon. He tried to capture and reflect the character of each Pokémon on the cards. This makes each card unique.
As with many Hearthstone decks, the range in the Pokémon deck varies. In addition to a 1 cost Glumanda with 2/1 stats, there is also a 10 cost Garados with 9 attack and 9 health. However, the cards still lack the proper balancing. Schiggy is, for example, a strong 1 cost card that could help many players in the early game.
The characters of other popular Pokémon are well captured with the unique cards. Pikachu ensures that its opponents can no longer attack, Pummeluff sends random minions back to their hand, and Jurob freezes random opponents.
Legendary Pokémon as Hearthstone cards. Even the legendary birds Articuno, Zapdos, and Moltres showcase their character in the Hearthstone cards. Articuno permanently freezes all minions. Zapdos adds two Lightning Bolt cards to your hand that cost 1 mana less. Moltres deals 3 damage to all other minions when played.
Of course, there are also small Easter eggs in the deck. For example, Magikarp costs 0 mana, has 0/1 stats, and has Charge. Venusaur gives you two copies of Living Roots when played.
Not long now, and the online pirate game Sea of Thieves will be released. A new video already shows you how to sail cooperatively and find treasures.
Pirates set sail with their ships to search for treasures. This is also on the agenda in the upcoming pirate online game Sea of Thieves. With a new video, the developers show you how this works. The video also excellently illustrates how the game can be played completely without HUD and UI elements, and how this contributes to creating an immersive atmosphere.
Cooperatively on Treasure Hunt
When you go on a treasure hunt, you should do it together with friends. Because to sail a large ship, you need a functioning crew. Doing it alone will make it more complicated. Because you cannot simultaneously steer the ship, set the sails, check the compass, and look at the map. This is where your crew comes into play.
While you are at the helm, another person tells you in which direction you need to sail, as he sees this on his compass. He receives this data from a third player, who is currently looking at the map and knows in which direction the island is located.
But simply sailing off is not a good idea, as the waters are treacherous. Not all rocks and straits will be shown on your maps, so you should always plan a good and safe route. Once you finally reach the island, you land, search for the treasure there, and dig it up together before selling it. Finally, you buy a lot of rum to celebrate your success and enhance your ship a bit before sailing on to find new treasures.
Other pirates want treasures too
But beware: Along the way, you might encounter other pirate crews who want to snatch the treasure right from under your nose. This can lead to action-packed sea battles or duels, where a functioning and well-coordinated crew is also useful.
Sea of Thieves will launch this February for Windows 10 PCs and Xbox One.
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Asheron’s Call will close this month. In a video, a veteran says goodbye.
The transition of the MMORPG teams from Turbine to independence marked the end of an MMORPG classic. Asheron’s Call will close on January 31. The MMORPG dates back to the “pre-WoW” generation, launching in 1999 as a competitor to games like Ultima Online and Everquest.
And since its inception in 1999, the 74-year-old man in this video has been playing Asheron’s Call.
http://youtu.be/LPiBrIXCiQE
His granddaughter filmed a video of him and posted the clip on reddit. 300,000 people have already seen it.
In the video, the MMORPG veteran showcases his characters, talks about friends he has made over the years. The granddaughter is saddened that her grandfather is losing the game that holds so many memories for him. He has experienced weddings and funerals in the MMORPG.
The granddaughter now hopes to find a new game for her grandfather. But he believes: “Compared to this game, everything else looks like trash.”
Overwatch is tweaking Roadhog’s hook again on the PTR. Ana and Sombra will also be adjusted.
Recently, the hook of Roadhog was adjusted on the PTR and received a nerf. However, the hook was still not functioning optimally and gave opponents movement energy when pulling them in. This made hooked champions fly into the air when a rocket hit nearby. Additionally, Roadhog could still turn 180° after hooking, which was supposed to be addressed with the last PTR patch.
The Roadhog nerf went too far for the players
Aside from the bugs that the hook still seems to have, players felt the nerf was overall too extreme. According to the testers, it is now too easy to run away from the hook. With the introduced “Line of Sight” check, opponents can break the hook simply by walking past obstacles. If the hook was not in line of sight with Roadhog, it was immediately interrupted.
Thus, the hook was too weak, and new adjustments are coming now.
Overwatch’s Principal Designer Geoff Goodman announced these new adjustments of the hook in the Overwatch forum.
More “Line of Sight” checks will be conducted to the left and right. This should make it easier to catch opponents with the hook who peek out halfway from behind a door or are standing behind a pole. Opponents who are already hooked can no longer easily break the hook by running behind small objects.
Targets that are hit by the hook will be significantly slowed down while they are in the stun. This applies even if they are in the air. If opponents now try to jump away from the hook and Roadhog hits them with the hook, it is now much harder for them to escape and break the hook.
The bug where Roadhog could turn 180° and pull enemies behind him before the hook hit is now fixed.
Ana and Sombra are being adjusted on the PTR
In addition to the changes to the hook, Ana and Sombra have also been adjusted.
Ana: Ana’s “Biotic Grenade” now has a duration of 4 seconds instead of 5.
Sombra: Sombra’s “Hack” now has a cooldown of 8 seconds instead of 12.
It was to be expected that Roadhog’s hook would be revised again since it was not functioning optimally yet. We will have to wait and see if this adjustment holds. The new hook will soon be available for testing on the PTR.
Twinks and newcomers in WoW rejoice – there is now significantly more Artifact Knowledge for latecomers!
One of the biggest complaints from players of World of Warcraft was that it was particularly difficult to provide secondary characters – that is, twinks – with a solid amount of Artifact Knowledge. However, Artifact Knowledge is essential to obtain large amounts of Artifact Power, which directly influences the strength of the Artifact weapon. Up until now, players often had to wait several days per level of Artifact Knowledge for the corresponding research to be completed.
With Patch 7.1.5, Blizzard has introduced several mechanics to make it significantly easier for latecomers and twinks to upgrade their Artifact weapons. We differentiate between two different mechanics through which one can obtain Artifact Knowledge.
Artifact Knowledge for Newbies and Latecomers
Anyone starting fresh with Legion or for some reason still without a character at the maximum level can now acquire Artifact Knowledge significantly easier than before. Instead of having to wait 3-4 days for the research of a new Artifact Knowledge level to finish, the corresponding quests can now be completed immediately. A repeatable quest allows you to unlock Artifact Knowledge up to level 15.
However, it requires 500 Order Resources each time, which can be quickly obtained through some World Quests. After that, you must – as before – initiate the research again.
Artifact Knowledge for Twinks
Those who already have an advanced character have it much easier (and cheaper) to catch up with a secondary character. The main character can buy a compendium from their research NPC (in the Order Hall) for 1,000 Order Resources. Depending on the progress of the main character, the compendium is developed to different extents. We’ll take the best-case scenario for this example:
If the main character has already reached Artifact Knowledge level 25 (the current maximum), they can buy the “Compendium of Artifact Research: Volume I-IV.” They then send this to a favored secondary character. The compendium allows the twink to rise directly to Artifact Knowledge level 20 – with just one click!
However, there are some restrictions to prevent abuse of this mechanic: The compendium takes into account all research documents still in the possession of the character or currently in research. Here’s an example:
Your character currently has Research Level 7, and has 2 researches in the queue as well as another research document unused in the inventory. If the character now uses the compendium, their Artifact Knowledge will be set to “only” level 17.
So: Compendium Level 20 – (2x Research in Queue) – (1x Research still in Possession) = Level 17
The last 5 levels – that is, 21-25 – must be researched as usual, which takes several days.
In The Elder Scrolls Online, houses come with the free update “Homestead.” We take a look at the dwellings.
The Elder Scrolls Online announced housing at the end of 2016, and the “Homestead” expansion is already on the test server. The basic idea behind housing is: The player buys “prefab houses” or “apartments” that are located in fixed places in the world and then furnishes them.
This starts with relatively “normal” apartments, a personal spot in the inn, and ends with huge villas, where even kings from Westeros would say: Okay, this is a bit over the top, isn’t it?
The homes are “account-bound,” meaning your little twinks can also move in if dad sponsors it. The homes can be paid for with gold or crowns, although we do not yet know the crown prices. Currently, everything is still on the PTS, so it can still change, but … most of it will surely go live like that.
Some homes also require quests.
The player can decorate and furnish these individual homes. Furnishing items are available through crafting or achievements. Some can also be simply purchased.
This is how the average player lives in The Elder Scrolls Online
YouTuber Deltia’s Gaming has presented the individual accommodations in a video series. We want to present you with a selection of his videos. The beginning features apartments in the price range of 11,000 to 13,000 gold. Before that, there are smaller accommodations. Those are just little rooms in taverns. But here are the apartments:
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This is how millionaires live in The Elder Scrolls Online
Everything looks relatively normal. We are jumping straight into a higher price class for “Large Homes,” which range from 760,000 to 1,295,000 gold. This is how the millionaires live in ESO.
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Above them are even more expensive estates starting from 3 million or those that are only available in the crown store. These are the villas of the super-rich – if there were RTL2 in Tamriel, surely some reality shows would be filmed here:
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Such estates also require suitable decor like the Ruby Throne. This is tied to achievements. Anyone who wants to place it in their house must have been emperor once. You can also hang an “Elder Scroll” in your house when you have reached the corresponding rank.
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In The Division, we provide tips and tricks on how to be successful solo in the Dark Zone.
The Dark Zone is the PvE-PvP area in The Division, where every agent can decide for themselves whether they want to turn their weapon against other agents and thus become rogue.
Generally, it’s bad advice to rush into the DZ alone. Because if you encounter a group of rogues, you rarely make it out alive. Even the PvE enemies, especially in the northern part of the DZ, are hard to defeat solo.
Still, many agents go into the Dark Zone alone – after all, buddies are not always online to support you in the strike team. How to survive alone in this hostile territory and what farming tips there are, we now present. In the video by LiKe BuTTeR, you can see the tips with moving images:
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First of all, a note: There is no 100% guarantee that you will get out of the DZ alive with your loot. The DZ is too unpredictable.
Tips for Loot Farming
If you are traveling in a group, you can find loot efficiently by cleaning landmarks or ambushing other agents at pickup points. As a solo agent, you cannot take this risk:
Instead, search for your loot in areas of the Dark Zone that have no markings.
Ignore landmarks: Even if you think you’re well-equipped for it – especially in the northern areas, the enemies are difficult to eliminate. Additionally, it can happen that suddenly another enemy group appears behind you and makes your life even harder. Furthermore, landmarks attract other agents, and who knows what these agents might want from a solo agent?
Stay away from other agents. As a solo agent, you always have a disadvantage compared to agents who are traveling in a group. PvP in The Division is not for lone wolves.
Loot in contaminated areas: These are unmarked and have named bosses. Additionally, you will find many crates and Division tech in them.
Focus on These Talents
Your agent can have four character talents active at the same time. For the DZ as a solo agent, these are particularly suitable:
Rescue Medicine: Use a medkit at low health to increase damage resistance by 40% for 10 seconds.
Precision: With a headshot, the enemy is marked for 10 seconds (with booster effect).
In Motion: Eliminate an enemy in motion to receive +30% damage resistance for 10 seconds. This effect can actually work in addition to the effect of Rescue Medicine.
One is None: If you hit the enemy with a headshot, there is a 50% chance that the bullet will not be consumed. This talent is good for killing enemies with just one magazine. The less you have to reload, the better.
A tip for that: Don’t be stingy with medkits. You can quickly replenish them (in safehouses or checkpoints). Use them only when your health is low to benefit from Rescue Medicine.
Skills
Focus on these skills:
First Aid with Overdose or Booster Shot
Booster with Disruptor: As a solo player, you want to remain undetected. This skill mod will alert you to dangers while protecting you from other tracking impulses.
Individual skill: Survival Link
The DZ Solo Build
When choosing the character build, there is basically no way around the AlphaBridge-FAMAS, as it allows you to deal massive damage. But combinations with Banshee are also interesting.
Once you have collected your loot, you need to extract it from the DZ. It’s bad to do this at active pickup points. Stay away from other agents.
Therefore, choose a pickup point where no other players are hanging around. Recommended for solo agents are the pickup points in DZ04 and 05. Use the booster to secure yourself during the extraction. If other agents approach, run and find another pickup point.
The new LoL patch 7.1 is here and comes with several nerfs for champions and the jungle. Additionally, there are new skins. We have summarized the highlights.
The new patch 7.1 in League of Legends has more nerfs than the usual balancing patch. The nerfs affect champions like Camille and Shyvana. The jungle is also hit hard with nerfs. Some jungle inhabitants now grant less experience points and the new interactive plants will be adjusted.
These champs will be nerfed in patch 7.1
These champions were too dominant in the last patch and will be adjusted accordingly.
Karma
Damage from Mantra-W now ticks only twice. Shield from Mantra-E has been weakened.
W – Concentrated Resolve: Damage ticks – Three at 0, 1, and 2 seconds -> Two at 0 and 2 seconds (total damage unchanged). This also applies to Mantra W – Renewal
Mantra E – Tenacity: Additional shield – 30/100/170/240 -> 30/90/150/210
Kennen
The damage from Kennen’s ultimate ability now focuses towards the end instead of the beginning as it did before. This rewards Kennen for keeping his opponents caught in the storm.
R – Slicing Maelstrom:Damage per lightning – 80/145/210 (+0.4 ability power) -> 40/75/110 (+0.2 ability power)
Damage increase for subsequent hits: 100/75/50/50/50/50 % damage on hits 1-6 (per target) -> 100/110/120/130/140/150 % damage on hits 1-6 (per target)
E – Hurricane: The Blind Monk – No longer reveals invisible targets. Only You – Reveals only targets hit by Hurricane (no longer nearby allies of hit targets).
R – Wrath of the Dragon: Damage 200/400/600 -> 150/300/450
Poppy
Duration of passive shield reduced. Damage of the quick cast of the ultimate ability halved.
Costs: 40 mana at all ranks -> 40/35/30/25/20 mana
Kalista
“Tear” can now also be empowered while on cooldown and only requires one kill for the mana refund.
E – Tear
Continuous increase: Normal attacks and Q – Rend now, when “Tear” is not on cooldown, -> at any time cause Kalista’s spears to pierce their target.
Mana refund: 2 killed units -> 1 killed unit (according to the requirements for a cooldown refund)
Bug fix: Fixed a bug where “Tear”‘s cooldown was sometimes not reset when “Tear” killed a unit.
Lucian
Passive damage increased at early levels. Q damage scaling increased.
Passive – Lightslinger
Damage: 30/40/50/60 % total attack damage (at levels 1/6/11/16) -> 40/50/60 % total attack damage (at levels 1/7/13)
Q – Piercing Light
Base damage: 80/110/140/170/200 -> 80/115/150/185/220
The jungle is being nerfed in patch 7.1
Not only many champs receive a nerf with this patch, but also the jungle. The interactive plants are affected as well as the experience points you gain in the jungle for killing a monster.
Plants: Among other things, the Seer Bloom has been adjusted so that auto pings on revealed champions now differ from player pings. For the Honeyfruit, the radius in which the fruits can be picked up has been reduced.
Jungle experience: The jungler receives less experience when clearing camps in their first jungle round. The jungler will still reach level 3 after clearing the first buff and the first (two) small camps. But to reach level 4, they now have to clear six camps instead of 5.
New Skin: Warlord Vi
These skins will be added to League of Legends in patch 7.1
In the MMO shooter Destiny , the weapon day is celebrated today, on January 11th. Orders can be picked up and placed.
Some of the best primary weapons in PvP are brought by the weapons master. Every Wednesday at 10 AM, he presents his new inventory and delivers the weapon orders from the previous week. Additionally, he is a reliable source for telemetry, synths, weapon parts, and armor materials.
Hardly patched, already fixed. Update 7.1.5 for World of Warcraft has already caused some issues that needed to be resolved.
The latest patch for World of Warcraft is live and it didn’t take long for the first hotfix for update 7.1.5 to be released. This fixes some bugs with quests, as there were a few missions that could not be completed because the corresponding NPCs were no longer showing up.
The most important change concerns PvP. Blizzard had allowed that artifact weapon talents are now active beyond level 34 – up to level 54, resulting in a power difference of up to 10%. At the last moment, however, it was decided to revert this change, so that in PvP only artifact levels up to the 34th talent are active. With the start of the 3rd PvP season, Blizzard will reconsider this decision. However, they want to give players some lead time to gather artifact power and better prepare for it.
German Patch Notes – no trace in sight
Most German fans are still waiting for Blizzard to finally release the complete patch notes for patch 7.1.5. Although these exist in English, they contained some errors and did not meet Blizzard’s usual standard – numerous spelling and punctuation mistakes made the patch notes more of an archaeological investigation.
Blizzard has apologized and confirmed that they are working on an “improved version”; however, this has not yet been released – let alone a German version.
As soon as Blizzard publishes a complete version of the German patch notes, we will provide it.
The interface of Overwatch prefers the defenders of a map – at least in some cases Zarya becomes the stealth hero.
When it comes to game balance in Overwatch, fans find every little flaw that can be interpreted in favor of one side or the other. Recently, a small element of the interface has come under player scrutiny on Reddit, which apparently is a significant issue for many players. Specifically, it’s about the control point maps. Here, a graphical element in the interface always indicates which team currently owns the point – blue when allies control the point and red when enemies have taken it over.
However, this display point apparently favors the defenders. As the user amitkilo noted on Reddit, the red color of the control point is often so prominent that enemies can now deliberately hide behind this display. When approaching the point, enemies – if they stand at the right angle – are practically invisible. The following graphic shows how this affects gameplay:
https://gfycat.com/SinfulCreepyAdmiralbutterfly
While the transparency of this display can be reduced, very few players actually take advantage of it.
Cortyn says: Wow, you really have to be quite picky and have a very sharp eye to notice such things. Personally, I’ve never noticed it that strongly, but at least with the chosen example, one can understand why it has garnered nearly 25,000 upvotes on Reddit. It can’t be acceptable for a Zarya to mutate into a stealth character here. The simplest solution would probably be to display this interface element as secondary behind enemy characters.
Games like Pokémon GO are unlikely to be available in China in the near future. One reason for this is the safety of users.
For players wanting to play the augmented reality game Pokémon GO in China, the chances are slim. According to a report by the news agency Reuters, there are security concerns in China related to “augmented reality” games. Only when the responsible authority is aware of and can assess all the risks of the game, might the game be allowed there. Among other things, there are concerns over accidents that have already occurred due to Pokémon GO.
Pokémon NO – At least in China
Pokémon GO has already been released in various countries and captivates trainers. However, in China, trainers still have to wait for a release. The authority is concerned about the safety of players. In connection with Pokémon GO, accidents occurred because people were distracted by the game. Others were even attacked while streaming.
The Chinese authorities are also concerned about geographical information and its security – the safety of the country could be endangered as a result.
The game relies on services like Google Maps to function properly. However, these services are blocked in China and do not work there.
In a statement to Kotaku, a representative from Niantic said that the company is currently focused on other things and did not further comment on the ban in China.
Patch 7.1.5 is now active and we reveal to you what has changed in World of Warcraft today – from the Guild of Warriors to class changes to the Micro-Holiday.
As early as BlizzCon 2016, the developers of World of Warcraft released most of the details of Patch 7.1.5, but today the big day has finally arrived. With the server maintenance on 01/11/2017, Update 7.1.5 was launched on the live servers.
Although the patch lacks truly fresh, lasting content – such as raids, dungeons, or new areas – it is packed with new improvements, balance updates, and plenty of little “gimmicks” designed to make the world of Azeroth more enjoyable.
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When the Guild of Warriors was introduced back in Cataclysm, it was only intended as a mini-feature that was supposed to provide players with a few hours of variation and solo challenges. At its core, the Guild of Warriors has remained just that, although the battles now have a significantly stronger humor factor and plenty of special effects.
In this way, Blizzard also honors its other games. In the latest revival of the Guild of Warriors, players can fight the team from “Ogrewatch” – a clear reference to Overwatch. However, players must first earn access to the Guild of Warriors. And you know: The first rule of the Guild of Warriors is that you do not talk about the Guild of Warriors…
Class Changes Squared
For all theorycrafters, the centerpiece of the patch is likely the extensive overhaul of existing classes. Almost all classes have received significant changes to their abilities or at least shifted some percentage points of their damage, healing, or tanking ability.
Particularly affected are shadow priests, whose core mechanics have been revised so that the Voidform now functions differently and immediately loses its bonus upon exiting the form. Retribution Paladins have generally received a good boost in damage across the board.
A small sub-point that does not offer great rewards, but a lot of variation, is the micro-holidays. These are only active for a maximum of 3 days – most even only for a single day – but are intended to fill the game world with more life.
In the future, Blizzard plans to introduce more micro-holidays, but probably not until the next patch.
A Lot of Little Things
Apart from that, the patch is filled with small changes that will benefit the game in the long run.
The dungeons from “Mists of Pandaria” have been included in the timewalking rotation (along with new rewards on the Timeless Isle).
There are many new legendaries that can be found in different game content starting today, while old legendaries have been adjusted to avoid large differences in strength.
Twinks can now be equipped with artifact knowledge more easily, which should massively speed up the gearing of secondary and tertiary characters. More about this shortly.
The start date for the Closed Beta of For Honor on PS4, Xbox One, and PC has been announced. In line with this, Ubisoft released a cinematic trailer.
You can start getting your sword, shield, and heavy armor ready: Because in two weeks, the Closed Beta of For Honor begins. From January 26 to 29, selected players on PS4, Xbox One, and PC will be able to join the knights, samurai, or vikings and experience brutal melee battles – and test them.
If you want a chance to participate in the Closed Beta, you must register on the Ubisoft site. There is no guaranteed access.
The Faction War
During the beta, you will dive into the Faction War, known as “War of the Factions”. This feature is intended to represent the overarching conflict between the three factions.
War of the Factions tracks every game on all platforms. Beta players will be rewarded for participating in this worldwide war, with the victorious faction receiving extra rewards. You will also receive a bonus just for briefly trying out the beta. All rewards will carry over to the main game.
In line with the announcement of the beta date, Ubisoft released a fresh cinematic trailer. Not only is it nice to look at, but it also shows you what “Honor” means. It is titled: “The Thin Red Path”:
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Funcom has released a new stream for the upcoming survival RPG Conan Exiles, showing you how to craft and build.
Without a shelter, you won’t get far in the role-playing game Conan Exiles. Especially because of the weather. Sandstorms can be deadly if you don’t have the right equipment to withstand these natural forces. So you need at least a hut.
You create buildings in Conan Exiles by first collecting the appropriate resources. Wood and stone are a good start. Depending on how many and what resources you have, you can build different buildings, which are available in different versions.
Crafting stations work like factories
The simplest form, Tier 1, is small and not very robust, while Tier 3 buildings offer a lot of space and can withstand more during an attack. In the buildings, you set up crafting stations. For example, a furnace, where you can refine resources and create certain objects. At the tanning table, you make armor from hides, and at the forge, you process ore into weapons.
Crafting works more or less automatically. You put all your hides on the tanning table along with any required resources and start the crafting process. Now the armor is automatically produced.
You can place buildings freely where there is space. You first set a foundation, on which you then place other objects like walls and stairs. The video shows you how to build a tower this way and then reinforce it. This works simply and quickly.
Within a few minutes, a fortified tower built into a rock face stands. Of course, you need to proceed tactically and build your fortress so that it is hard to attack. The environment plays an important role here.
Build and Destroy!
The developers also demonstrate in the video that buildings can be destroyed. They place several jars with an explosive liquid in one of the houses and blow it up. A Tier 1 building cannot withstand such an explosion, which is why it is wise to improve your constructions from time to time.
Conan Exiles launches in Early Access on PC on January 31, with the Xbox One version following in spring. Unfortunately, PlayStation 4 owners will not have the pleasure of an Early Access version.
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Overwatch, the shooter from Blizzard, continues to enjoy increasing popularity on relevant adult sites.
Overwatch is not only suitable for playing with others but also for playing solo. At least, this can be interpreted from the most popular search results on Pornhub in 2016. Because Overwatch, and especially its heroines, easily made it into the top 20 of the most searched terms on Pornhub.
There is even an exact ranking of the most popular heroes and heroines. Users of Pornhub are overwhelmingly drawn to Tracer, while Bastion lands at the bottom of the list.
This list shows which heroes are most frequently searched on Pornhub
Tracer: 2,421,530
D. Va: 1,544,587
Mercy: 1,218,236
Widowmaker: 992,994
Sombra: 474,390
Mei: 311,874
Pharah: 213,440
Ana: 118,711
Symmetra: 32,352
Lucio: 22,808
Athena: 17,029
Reaper: 7,029
McCree: 6,423
Genji: 3,997
Roadhog: 3,661
Hanzo: 2,048
Soldier: 76: 1,676
Winston: 882
Reinhardt: 453
Bastion: 197
Among men, the Brazilian hero Lucio has taken the lead at position 10 and just manages to squeeze into the top 10. However, it gets particularly curious with the following hero “Athena.” Athena is actually not a playable hero but an AI that doesn’t even have a body. Junkrat, Torbjorn, Zenyatta, and Zarya did not make it onto the list of the top 20.
Overwatch was popular as a porn even before release
Overwatch was already very popular in the sex industry even before its release. Blizzard wanted to create a world with Overwatch, in which every player can identify themselves. The team designed its heroes to be as diverse as possible and did not make a big deal about the fact that some of the heroes are homosexual.
There is not just the big, strong soldier and the scantily clad, sexy girl. There is the big, strong woman Zarya and the talking gorilla Winston, who is actually a scientist. And these are just two examples in the colorful mixed world of Overwatch.
This also means for some players that they can find not only themselves in the characters but possibly also their ideal (sexual) partner. Although, it must be said that the top 5 of this list consists of young, attractive women in tight clothing.
Additionally, Blizzard made a lot of effort to make the heroes feel “real” with realistic facial expressions and interesting backstories.
Other video games have also managed this, so why is Overwatch such a popular gaming porn? Perhaps because it was possible to obtain 3D models of the characters in the early beta and use them as a basis for “filmmakers”. This makes the animated figures in the porn look particularly realistic, which could also be an appealing factor.
In a video, Riot presents the new abilities of Warwick after his rework in LoL .
The new skills of Warwick after the rework are demonstrated by the LoL developers in a video. It is seen that some features of the Wolf from League of Legends were retained but had to be adapted to the current game.
The “new” Warwick can make opponents flee, as is typical for an evil wolf. Moreover, he has gained jumping power and can traverse wide terrain. But the ADC players need not be afraid: In the ultimate ability, the developers have also considered the squishier champions.
Warwick receives promising skills through rework
Just yesterday, the League of Legends team gave the first insights into how “The new Warwick” performs after his update. In a video, they showed a short story that already hinted at some skills.
Now, Riot has released another video of Warwick. This video shows the Wolf in-game and demonstrates which attacks he will master after the rework. His new kit includes a Fear that sends enemy champions fleeing in panic after a short duration.
https://www.youtube.com/watch?v=EfCxiNa_XCo
Abilities:
Passive – Insatiable Hunger: Warwick’s normal attacks deal additional damage (magical). If Warwick is below 50% health, this additional damage heals him for the same amount.
Q – Jaws of the Beast: Warwick jumps to his target, bites it, and heals himself for a portion of the damage dealt. If you hold the key, Warwick will latch onto the target and jump behind it.
W (Passive) – Blood Hunt: Across the map, enemies with less than 50% health leave a blood trail. This blood trail leads Warwick to these enemies, making them targets of the Blood Hunt. Warwick gains increased attack speed against these targets and can move to them significantly faster out of combat. For enemies with very low health, these bonuses are tripled.
W (Active): For a short time, Warwick reveals the blood trails of all enemies, even if they are at full health. The enemy champion that is closest to Warwick becomes the Blood Hunt target. This active ability has a long cooldown, which, however, occurs twice as fast if no enemies are being hunted.
E – Howl: Warwick takes reduced damage for a short duration. After a brief delay or when reactivating the ability, he howls and applies an AOE fear to nearby enemies.
R – Raging Fury:Warwick leaps in a target direction and suppresses the first enemy he hits. He deals damage to that enemy and triggers hit effects. The jump range is increased by Warwick’s movement speed. He also heals for the total damage he inflicts while Raging Fury is active. During the jump, Warwick is immune to crowd control.
What do you think of the new Warwick? Did you expect the rework to be like this?
Crowfall wants to reclaim the MMORPG abandoned by studios.
Crowfall is currently in a phase where they are rallying for support. The studio is reaching out to players and investors. Let’s first take a look at the arguments they want to use to convince players to support Crowfall.
According to J. Todd Coleman, MMOs have a fundamental flaw that is evident in persistent worlds. This flaw can be compared to a strategy game. Imagine a group of players coming together to start a strategy game. Everyone is having fun and a slightly “more efficient” player emerges, achieving more than the others and becoming stronger.
Games need to be dynamic to be fun
But over time, some players drop out of the game for various reasons. Those who remain still have fun while the efficient player strengthens their dominance.
Overpowered players ruin the fun for others
Eventually, there comes a point when this one player is so powerful and controls so much that others lose interest and also give up. Left behind is the one player who also no longer wants to continue playing alone. This often happens in MMOs with persistent worlds.
A handful of players count as the top players while the others lose interest. However, an MMO cannot function like this in the long run, as an MMO needs as many players as possible. If they leave, the entire game is at risk.
Everyone needs the same prerequisites
Therefore, Artcraft Studios has decided to make the worlds in Crowfall non-persistent – with the exception of the Eternal Kingdoms. Anyone entering a campaign world does so with the knowledge that this world will eventually be destroyed. While one can try to achieve a lot in the short time, what is accomplished is not permanent.
One can take a certain part into their Eternal Kingdom, but when a new campaign starts, everyone begins again under the same conditions. This way, other players also have the chance to compete right from the front.
Recently, many sandbox titles have been announced. Crowfall is regarded as one of the biggest MMORPG hopes.
Crowfall wants to exploit the mistakes of the big studios and conquer the abandoned MMORPG market
With these arguments, Coleman aims to convince players that Crowfall is the right game for them.
Crowfall addresses investors with a different argument, as revealed in a video on the crowdfunding page:
The MMORPG genre has been abandoned by the big developer studios and publishers. They have turned away from MMORPGs to develop mobile games. Yet the potential is still there. Millions of players have been left behind. It takes three to four years to develop new games.
By the time the big studios realize the mistake they’ve made here, it may already be too late. Then Crowfall might have already conquered the market.
In FIFA 17 the TOTY week is on. To celebrate, there are gifts and special Squad Building Challenges.
Since January 9, the Team of the Year in FUT 17 is known. The first players, three strikers, are already in the sets and numerous fans are on the hunt for them. In addition to special TOTY pack offers, there are also daily gifts in the web and companion app.
Moreover, there are seven squad building challenges (SBCs) that you can complete throughout the entire TOTY week. Additionally, more SBCs will start during this week that must be completed in a shorter time. For example, last night, there was a special TOTY jersey to win:
Solution for Guaranteed 82+
We are looking at solutions for the seven TOTY SBCs that are still available for six days. Let’s start with “Guaranteed 82+”. The reward is an untradeable gold player with a rating over 82.
Requirements:
Player Quality: All Gold
Rare: At least 7 players
Team Chemistry: At least 30
A possible, cheap solution (keep in mind that many others are possible):
ST: Janko
ST: Deeney
LM: Zukanovic (CB)
CAM: Onazi
RM: Kramer (CDM)
CM: Lodi
CM: Lawal
CB: Dragovic
CB: Abraham
CB: Brooks
GK: Kraft
Solution for TDW (tradable)
As a reward, you get a guaranteed player from the TOTW that is currently active.
Requirements:
Team Overall Rating: At least 84
Team of the Week: At least 2 players
Team Chemistry: At least 30
A solution:
ST: Patricio (GK)
ST: Giovinco
LM: Brahimi
CAM: Sneijder
RM: Honda
CM: De Rossi
CM: Toulalan
CB: Mertesacker
CB: Fonte
CB: Trippier
GK: Ter Stegen
Solution for Guaranteed Premier League, Bundesliga, LaLiga Santander, Ligue 1, Calcio A
For these SBCs, you receive a set in which three players from the respective league are guaranteed to be included. The requirements are the same for these 5 SBCs.
Requirements:
Player Quality: Gold
Team Chemistry: At least 30
However, the formations for these SBCs vary. The SBCs are not too difficult, as team chemistry is easily achieved. Here are possible solutions.