ARK Survival Evolved: Kibble Guide – How to Tame Your Dinos Most Effectively

Kibbles are special dino food in the survival MMO ARK Survival Evolved. A Kibble helps you with taming. The statistics of your dinos also improve through Kibbles. Here you will learn how to make them.

If you want to tame a dino in ARK Survival Evolved, food plays an important role. The food you give the animal while taming determines the taming duration and later statistics of the dinosaur. Each creature prefers different food: A carnivore loves meat the most, while a herbivore eats plants and fruits. Then there are creatures that prefer to eat fish.

One thing they all have in common: Every dino is crazy about Kibbles!

In this Kibble guide you will learn:

  • the advantage of Kibbles
  • the effect of Kibbles during taming
  • which Kibble recipes there are (complete list)
  • how the Kibble chart works
  • how to plant crops
ark dodo

ARK Kibble – These benefits provide you Kibble

A Kibble is a type of food for dinos that must be made in a cooking pot. All dinos prefer Kibble as food. The taming process is significantly shortened by these special dino treats and creates a stronger bond between survivor and dino. As a result, the dino has better stats after taming and will become a stronger companion for you.

A Kibble only spoils after three days, making it more durable than other foods. If you want to leave your dino sitting for a while, it’s best to put Kibble in its inventory. Then you don’t have to hurry back to fill its inventory with food.

Wrong Kibbles slow down the taming process

Attention: Each dinosaur has one individual favorite Kibble that brings positive effects while taming. If you give the dino a Kibble it doesn’t like, you will even achieve a negative effect. The dino’s stats will decrease and you will slow down the taming process. You might even be better off feeding berries or raw meat instead of a Kibble the dino doesn’t like.

Favorite Kibbles satisfy the hunger of dinos by 80 points. Other Kibbles fill 90 or 60 points, but slow down the taming process by 1/8. Once a dino is tamed, it doesn’t matter which Kibble you feed it. The hunger bar of a tamed dino fills with Kibbles by 90 points, regardless of which one.

Ark Survival Evolved

This is how Kibble recipes are structured

Dinos in ARK are real foodies and don’t all like Kibbles equally. Each species only prefers a certain Kibble. In the table below, you will find the Kibble recipe for each individual dino that they like the most.

Kibble recipes always consist of the same components and are made in a cooking pot. These components differ in their composition from recipe to recipe:

  • Eggs of a specific species
  • 3x Fiber
  • 2x Mejoberries
  • Water (1x Waterskin with at least 25% content)
  • Another ingredient like meat, jerky, or fruits (crops)

Eggs: Kibble Chart – Start with Dodo and Dilo Kibbles

The hardest part about making Kibble is collecting the eggs. It is not easy to gather all the eggs needed for the recipes. Especially with strong and aggressive dinos like the Rex, you don’t necessarily want to steal the eggs. Moreover, you won’t often come across most of the eggs in the wild.

If you study the Kibble recipes closely, you will notice that the eggs follow a specific flowchart. Instead of wandering aimlessly and searching for eggs, you can follow this flow and effectively tame one dino after another with Kibbles.

The table shows that the Dodo Kibble and the Dilo Kibble are preferred by three different dinos each. You can get these eggs most easily and they should be your starting point in making Kibbles.

ark dilo

Farming Dino eggs – This is how you produce them permanently

You have the option to build your own egg farm. Dodo and Dilo eggs can often be found lying around and are easy to steal. You should tame the following dinos in the chart and place a female and male in your base for egg production. This will greatly simplify your Kibble production.

If you want to produce Kibble even faster, you need more eggs. The Oviraptor can help you with this. This is a small dino that eats eggs. The Ovi produces a sexual pheromone that causes dinos to lay more eggs. Just place an Ovi among your other dinos in the base.

Guide: Tame Oviraptor and farm eggs

Follow this Kibble chart

In the image below, you can see the Kibble chart. It indicates which dinos you should start with for Kibble production.

Let’s take the Dodo as an example: You need Dodo eggs for the Pteranodon -> The eggs of the Pteranodon for the Carbonemys -> The eggs of the Carbonemys for the Brontosaurus -> And the eggs of the Brontosaurus for the Sabertooth.

Crops for farming Kibble – Plant seeds and fertilize them with dung

Crops are valuable fruits in ARK Survival Evolved that you can plant and farm in “Crop Plots”. You can find the seeds of the fruits in your surroundings. Place the seeds in crop plots and fertilize them with dung. Regularly give your new plants water and fertilizer to help them grow.

These plants will yield seeds:

  • Azulberries
  • Amarberries
  • Mejoberries
  • Tintoberries
  • Stimberries
  • Narcoberries
  • Citronal
  • Longrass
  • Rockcarrot
  • Savaroot

From this list, you will need for the production of Kibbles: Mejoberries, Citronal, Longrass, Rockcarrot, Savaroot.

ark Crops farming

The Kibble production is worth it. Once you have it all up and running, you will need to spend less time taming and will get stronger dino pets. If you have any tips and tricks, feel free to share them in the comments. This way we will all become master chefs for dino gourmets!

Kibble will also be useful for learning how to fly in ARK. Here’s a link to our Flying Creature List – How to tame flying creatures.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Nightfall Strike today – Weekly Reset on February 21.

In Destiny, today, on February 21st, the weekly reset takes place, the Weekly Reset. What does the Nightfall strike look like this week?

Let’s dive into a new week! At 10 AM today, Tuesday, the weekly reset occurs, bringing a wave of fresh activities.

Last week, the defining theme was the balance patch 2.5.0.2. This brought controversial changes, but also a breath of fresh air into the game. The shotgun dominance is over, now the pistols are in focus.

destiny-eisenbanner-hüter

If you want to test the new power dynamics in the Iron Banner, you will probably have to wait another week. Bungie announced that we will hear information about the next Iron Banner this week – it usually starts a week later. That would be February 28th.

Nightfall on February 21st on PS4 and Xbox One

This week, the Nightfall is The Oracle Heist.

The modifiers are:

  • Epic
  • Arc Burn
  • Specialist: Special weapon damage is increased
  • Juggler: No ammo drops for the equipped weapon
  • Locked: Guardian shields are enhanced, but not restored

In the heroic SIVA Crisis strike playlist, the modifiers are Heroic, Arc Burn, Brawler, Tank.

The “Iron Lord” Artifacts for the Reset

Tyra Karn is at the Iron Temple waiting for you to bring her engrams or perform noble deeds in the Plaguelands. If you complete her quest, she rewards you with an “Iron Lord” artifact of your choice. This week, these three artifacts are available:

destiny-tyra

What do the factions want?

  • Eris Morn wants a Hadium donation.
  • The Future War Cult wants relic iron.
  • The Dead Orbit is after ghost flowers.
  • The New Monarchy wants worm spores.

Raid Challenge on February 21st.

Last week, Aksis welcomed you, which means this time you face Vosik. For the challenge, only the second encounter with this boss counts. How to defeat Vosik for extra loot can be found here.

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Lord Shaxx wants you to prove your skills in Crucible matches. Commander Zavala has the bounties Strike Elite, Dawn, and Simply Perfect (Complete strikes without any fireteam members dying).


In last week’s videos, you see a Destiny version of “Dumb Ways to Die”!

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WoW: Hunter defeats Archimonde on mythic solo

A Hunter achieves the seemingly impossible in WoW – he kills the mythic Archimonde solo.

WoW Archimonde

Those who want particularly stylish gear in World of Warcraft or simply want to showcase a fully equipped wardrobe must visit numerous dungeons and raids. With the release of a new expansion, the maximum level increases, and once difficult raids that required 10 or 20 people can now be conquered with significantly fewer players.

The hunter Shootzy has accomplished what seems unimaginable for many: He defeated Archimonde, the final boss from the WoD raid Hellfire Citadel, solo – if you disregard his animal companions. Since normal and heroic are something anyone can do (which is still quite hard), Shootzy did it on mythic difficulty.

However, the kill was anything but a “First Try” and required many hours of practice, as more than 90 attempts were necessary to take down the oversized Eredar and save Draenor (slightly late) from the Burning Legion. At least there were some cool weapon skins for the effort.

You can watch the video of the corresponding attempt and the nearly 12-minute fight here.

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Even though 10 levels and a multiplication of damage make the fight significantly easier now, the mythic Archimonde is still a tough opponent that occasionally small groups of four or five players fail against – the mechanics are relatively complex, and there is much to consider to avoid perishing in Fel Fire even at level 110.


Also current: Killing Points are nonsense! – Legendary items drop significantly more often than calculations predict.

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Source(s):
  1. buffed.de

Hearthstone: Riddle Time! Do you recognize the “lethal” play?

Today we have crisp Hearthstone puzzles for you. Are you good enough to recognize the winning move?

According to the developers of Hearthstone, every round is structured like a puzzle. Your own pieces combine with your opponent’s to create a whole, where each round you should ask yourself: How can I best get out of this situation? Some players have taken the puzzle quite literally and publish numerous riddles.

Basically, these puzzles are about finding the right combination of your own cards, minions (and those of your opponent) to deal lethal damage this turn. While the solution to some tasks is “in hand”, others have more complexity. Numerous cards in hand are just distractions, and most of the time you only need two or three to execute the decisive move. Many puzzles can only be solved with considerable brainpower, and it often seems almost impossible to recognize these complex moves in the heat of a normal 90-second turn.

Crisp Puzzles – Can You Spot “Lethal”?

The Youtube channel of ZeroMana will now regularly publish such puzzles. You can watch the first episode of this series here:

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Did you manage to recognize all the “lethal” combinations?

The Youtuber Disguised Toast, who has been playing with the Genie Priest and Aviana Druid for a while and had to devise absurd combinations, has released such a video. In retrospect, he often analyzes his own games and uncovers mistakes he wants to avoid next time. Check it out:

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How good are you at this type of puzzles? Did you always have all the solutions clear in mind, or did you have to search long for the answers? Or is such a puzzle not for you?


Also interesting: We recently conducted an interview with Ben Brode – among other things about the future of expansions.

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Source(s):
  1. kotaku.com

WoW: When the tail wags the dog – Raid frustration leads to changes

In WoW, some changes have led to frustration for raiders. To soften the blow, Blizzard is now revamping item systems.

The initially celebrated changes in WoW: Legion have now caused anger among progression raiders. They have completely different needs than the “normal players.” Blizzard is adjusting the game to meet the needs of raiders. As a result, a minority of a few hundred players, the progression raiders, are changing the game for the millions of others.

Artifact weapons and legendary items were supposed to bring variety to WoW

Two significant changes came with Legion regarding game mechanics, character progression, and item progression:

  • On one hand, with Legion artifact weapons were introduced to WoW. This is meant to allow players to become increasingly powerful and to develop the weapon further. Even after months, this “Alternate Advancement” allows for minimal character progression – similar to the Paragon levels in Diablo 3 or the Champion system in ESO. The artifact weapons are designed for players to maximize them only after months.
  • On the other hand, Blizzard introduced “legendary items”, particularly rare and powerful items that were supposed to bring variety to the item slog. Those who possess such a legendary item have special properties that not everyone has. The legendaries are meant to make players “something special,” something “extraordinary.” A change in the daily routine.

For raiders, additional grind and annoying RNG factor

Both changes were planned to loosen up the somewhat stale item system and bring some variety. While this may have been worthwhile for regular players, for raiders, it is pure frustration. For progression raiders, it is about achieving the optimal gear level at all costs: they want 100%, and for that, the optimal legendary items and the maximum artifact weapon are necessary, not at some point, but immediately when the new progression begins.

  • For hardcore raiders, artifact weapons are an additional grind that must be completed BEFORE they enter a new raid. Because only then are they optimally prepared.
  • The legendary items have changed from “nice bonuses that make a character something special” to an unfair competitive advantage that is purely based on luck. If I have the wrong legendary items for my character, I am at a disadvantage. Because the first two items drop relatively easily, but after that, they are rarer.
WoW Legendary Fly 72

A prime example of what happens when there are different target groups in a game with completely different interests. This can also be observed in other games when a change intended for PvP players also painfully impacts PvE players. Or in games with open PvP, where fans of “duels” and “small group PvP” often demand entirely different patches and developments than fans of “battles.”

However, a change in one area almost always has consequences for all other players.

Since WoW, due to the artifact weapons and legendary items has seen raid guilds start to throw in the towel, Blizzard has already adjusted and introduced changes primarily for their sake. Therefore, artifact weapons should soon no longer grant so much power, so that the grind is not absolutely necessary. The drop rates for legendary items have already gradually been increased.

A classic example of how the tail wags the dog, how the needs of a small portion of players change the game for everyone.


More on the problems of hardcore raiders:

WoW: Downed – More and more pro guilds throw in the towel

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Pokémon GO: Special-Items wie Sonnenstein mit hoher Chance finden

Have you received evolution items with your 7-day bonus for spinning PokéStops?


These new Pokémon of the 2nd generation can be evolved with the evolution stones.

The evolution stones in Pokémon GO are actually quite rare. With this method, you have a high chance of finding these special items.

Before the second generation of monsters was activated in Pokémon GO, trainers evolved their Pokémon with the corresponding candies. Since the new Pokémon were added in Patch 0.57.2 , there are special stones needed for the evolutions of selected Pokémon. These stones have a low chance of randomly dropping from PokéStops. Players from the community discovered in recent days a method where the chance of these stones is significantly higher and nearly guaranteed.

High chance of Metal Coat, King’s Rock, Sun Stone, and Up-Grade

Actually, the evolution stones have the reputation of being extremely rare in the Pokémon GO community. Players reported that they had to activate between 50 and 150 PokéStops to receive one stone as a reward. Others had not received any stones even after 150 Stops. This causes frustration among many trainers who want to evolve their Pokémon into those of the 2nd generation.

On Reddit, trainers showed that they received the stones as a reward after spinning a PokéStop for the seventh consecutive day. For spinning a PokéStop on seven consecutive days, the game already has a reward in place, which now apparently includes the desired stones with high probability.

This theory has been confirmed by many users who paid special attention to which rewards they received for the 7-Day-Streak. Following this, a survey was initiated to confirm the assumptions:

Pokemon GO 7-Day Stone

When asked whether trainers have received an evolution item as a reward for the seventh spin since the release of the 2nd generation, 64% (4436 votes) answered “Yes, an evolution item.” Many trainers are still waiting to receive the reward for the seventh day in a row.

However, there are also some voices saying that they did not receive an evolution stone as a reward on the 7th day. Whether these are trolls trying to skew the results or true claims is hard to ascertain. To verify this, people are asking on Reddit for screenshots showing that there was no stone as a reward on the 7th day.

Currently, experts in the Pokémon GO community believe that there is an especially high chance of receiving an evolution stone when you activate a PokéStop for seven consecutive days. Some trainers even received a second item from a PokéStop, as this screenshot from Wintermelon43 shows:

Pokemon GO Evolution Stones 2

Have you received evolution items with your 7-day bonus for spinning PokéStops?


These new Pokémon of the 2nd generation can be evolved with the evolution stones.

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Destiny: Dumb Ways to Die – These deaths are really unnecessary!

In Destiny, we are looking at the videos of the week: Bungie delivers three videos, including “Dumb Ways to Die”!

This Destiny week, Bungie offers three varied videos: There is a nice little song, a Crucible montage, and “something else,” as the community manager Cozmo writes.

destiny-zeichen-der-eindaemmung-emblem-video

Cozmo is, by the way, the guy responsible for the “Movies of the Week.” Regularly, he gets to present three videos from the global community and ceremonially present unique emblems that all contributors of the winning videos receive. It starts with the “nice little song” that claims the title “Video of the Week.” It’s called Digital Lovers and combines music with pretty visuals. It’s worth checking out:

https://youtu.be/CDD9exI8SX8

A special mention goes to a turbulent Crucible montage titled “Last Hope”:

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And finally, Bungie delivers “something else.” This refers to a song that features a Destiny edition of “Dumb Ways to Die.” The original video was published by Metro Trains Melbourne in late 2012 and became globally recognized. The creators wanted to highlight the importance of paying attention near trains. Here is the Destiny version:

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That was it for the videos from Bungie. Normally, we present works from our community at this point, but unfortunately, we haven’t received any videos from you this week. If you want to see videos of the highest quality – namely yours – in the coming weeks, please send them to us.

The best way to do this is via our Facebook page. There we hide under the name Mein-MMO.de. Send us a nice private message including the YouTube link to your video that you want to show to our readers. We will notify you in some form that we have received the message (even if it’s just a thumbs up). If your video passes our strict quality controls, you will see it next Monday in our article.


The videos from last week were quite something: The Templar has never been defeated in the Glass Chamber like this!

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Source(s):
  1. Bungie

WoW: Will the Legendary Cap be increased in Patch 7.2?

Nothing works without legendary items in World of Warcraft. Will Patch 7.2 allow players to wear more than just two of them?

If you want to be somewhat successful in PvE content in World of Warcraft, you need legendary items. These items have a higher item level than anything else players can acquire and often come with powerful, passive effects. Sometimes the playstyle of a class is slightly altered by some spells becoming more significant that would otherwise remain unused. Currently, every hero in World of Warcraft can only wear two legendary items when the Order Hall is fully upgraded.

wow-legion-new-legendary-2

Players wanted to know if the “Legendary Cap” will be increased with Patch 7.2, allowing them to wear three or even four of the orange items.

The Legendary Cap remains unchanged in Patch 7.2

Blizzard has responded via Twitter. The cap will not be increased in Patch 7.2. Even with the introduction of new legendary items, the limit remains. For the future, they indicate that an increase “could be possible, but so far nothing has been decided.”

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There are likely many reasons for this decision. The most sensible seems to be that loot should remain exciting for players. In Legion, the artifact weapon already takes up 2 slots in the character window (main hand and off-hand), which can never be improved by loot. Most heroes also wear 2 legendary items, which are always the best that can be obtained in their respective equipment slots. If Blizzard were to increase the cap for legendary items, more and more loot would lose its significance.


Also interesting:

The drop chance for legendary items has been repeatedly increased – the first one can often be obtained after just a few minutes!

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Ghost Recon Wildlands Open Beta: Preload started, interactive map available

In a few days, the open beta of Ghost Recon Wildlands begins. You can now start the preload – and check out the areas without enemies.

On Thursday (February 23), the open beta of Ghost Recon Wildlands starts. Until February 27, you have time to fight your way through the missions and take on the Santa Blanca drug cartel. With up to four players, you can solve different missions in co-op mode stealthily or go “loud” with heavy weapons and violence. Starting today, the preload of Wildlands is available.

We will show you what to expect in the open beta of Ghost Recon Wildlands and in which areas you will play.

Ghost Recon Wildlands – Preload active

To ensure you have the game fully downloaded in time for the open beta start, you can begin the preload today. The download is approximately 23.55 GB in size. If you still have the client of the closed beta installed, the update is only 19.51 GB in size. In total, the open beta will consume approximately 25-27 GB of hard drive space. The final game is expected to require about 50 GB of hard drive space.

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You can get an even better picture of the areas of Wildlands with this interactive map. As you can see in the video, you can explore daily life in virtual Bolivia, which has been transformed into a drug state by the Santa Blanca cartel, with 50 cameras. Here is the interactive map of Ghost Recon Wildlands

The official release of Ghost Recon Wildlands is on March 7, 2017, for PC, Xbox One, and PS4.


You can find the contents of the Gold, Deluxe, and Collector’s Editions of Wildlands here.

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Source(s):
  1. PCGames

Pokémon GO: Die 15 stärksten Pokémon der 2. Generation nach max. WP

We show you the 15 strongest Pokémon with the highest CP values of the 2nd generation in Pokémon GO.

In the past few days, there have been over 80 new monsters from the 2nd generation in Pokémon GO. This means that many trainers now have to get used to these new Pokémon and find out which are strong and which are rather weak. In this overview, we show you the 15 strongest Pokémon, measured by their CP values.

The Max-CP of the 2nd generation

CP values are the calling card of many trainers and their favorite Pokémon. These values roughly indicate how strong a monster is or how much potential it has. For a Pokémon to be considered “strong”, it is also important which attacks it knows and how high its IV values are.

According to Rankedboost, these are the 15 highest CP values of Pokémon from the 2nd generation:

  1. Ho-Oh – 4650 CP (Not yet in the game)
  2. Despotar – 3670 CP
  3. Lugia – 3598 CP (Not yet in the game)
  4. Entei – 3412 CP (Not yet in the game)
  5. Raikou – 3349 CP (Not yet in the game)
  6. Heiteira – 3219 CP
  7. Celebi – 3090 CP (Not yet in the game)
  8. Donphan – 3022 CP
  9. Psiana – 3000 CP
  10. Skaraborn – 2938 CP
  11. Suicune – 2823 CP (Not yet in the game)
  12. Scherox – 2801 CP
  13. Ursaring – 2760 CP
  14. Impergator – 2721 CP
  15. Ampharos – 2695 CP

If we only consider Pokémon that are already in the game, we still need to add a few to reach 15:

  • 16. Tornupto – 2686 CP
  • 17. Porygon2 – 2546 CP
  • 18. Hundemon – 2529 CP
  • 19. Laschoking – 2482 CP
  • 20. Iksbat – 2466 CP
  • 21. Granbull – 2440 CP
    Pokémon GO Ho-Oh Lugia Celebi

These Pokémon have the highest CP of the 2nd generation. Some of them are excellent in the arena. Heiteira, for example, is a feared defender in arenas. Why Heiteira is so strong is explained here.

However, there are also monsters from the Johto region whose Max-CP is extremely low. The three Pokémon with the lowest CP from the 2nd generation are:

  1. Pottrott – 300 CP
  2. Sonnkern – 316 CP
  3. Farbeagle – 389 CP (Not yet in the game)
  4. Rabauz – 404 CP
Pokemon GO Farbeagle Title

Farbeagle is a special Pokémon that is currently not yet in the game. Experts suspect that it could be the “new Ditto”.


Icognito Pokémon challenge you in Pokémon GO with a special medal.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Rankedboost.com

My MMO Video News on 20.2.: Destiny, For Honor and Ghost Recon Wildlands!

Last week, there were some significant events in the world of MMOs and online games. In our “Mein-MMO Video News,” you will get an overview.

During the last gaming week, there was a big release: Ubisoft’s long-awaited melee game For Honor was released on February 14 on PS4, Xbox One, and PC. We at Mein-MMO accompanied the launch with important information, guides, and news. In the future, you will still be able to read a lot on our “For Honor” page.

However, For Honor was not the only topic of the week: A controversial balance patch was released for Destiny, Tom Clancy’s Ghost Recon Wildlands is approaching the open beta, and there is also fresh information about Pantheon: Rise of the Fallen and Final Fantasy XIV.

Refaser gives you an overview of the important news from the last few days in the video:

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Here you will find timestamps and links to the news for further reading:

What were your highlight MMO news from last week?

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Overwatch: Der nächste Held wird nicht Doomfist?!

The community was sure that Doomfist would be the next hero in Overwatch , but the Game Director thinks otherwise.

It would be the typical, perfect origin story for a new hero in Overwatch. Posters all over Numbani talk about “Doomfist,” a powerful glove that grants incredible powers to its wearer.

overwatch doomfist

Actor Terry Crews would like to voice Doomfist, receives a lot of support and then “coincidentally” visits Blizzard. Recently, new files appeared in the game data showing how the “Doomfist” is stolen from the payload in Numbani. This makes the next hero more than clear – or is it not?

Jeff Kaplan crushes hopes for Doomfist

In the official forum, Jeff Kaplan took the time to stir up some confusion again. A user wanted the Game Director to “casually” post a list of the next heroes planned for the future. However, this not-so-serious request actually received a response. Kaplan wrote:

“24 is not the one you think it is.”

Overwatch Doomfist Payload Broken

The number 24 refers to the number of current heroes in Overwatch – there are actually 23. After Doomfist was already considered “guaranteed” across all social media, this statement now raises many new questions.

It is particularly puzzling why the payload in Numbani is getting damaged when Doomfist does not even appear. Perhaps Blizzard will first implement a “villain” hero who steals the Doomfist? That seems plausible, as Blizzard has also confirmed in the past that there are currently “too few evil characters” in Overwatch.


Those who want to rank up in Overwatch should play at night – it’s better for ranking.

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Battlefield 1: New game mode “Frontlines” presented in video

The Frontlines game mode in Battlefield 1 comes with the “They Shall not Pass” DLC and is a combination of two existing game modes.

Next month, the “They Shall not Pass” expansion for Battlefield 1 is set to be released. This will unlock the French Army, a stationary weapon, additional vehicles, and a new elite class in the game. In addition, a new game mode that combines Conquest and Rush is expected to provide variety. The Frontlines mode in Battlefield 1 was introduced in the video.

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Battlefield 1 Frontlines

In this mix of Conquest and Rush, you must fight from flag to flag as a player. Once you have captured a point, you proceed towards the enemy base to gain control of additional areas. If a team loses control of the flag closest to their base, the Rush mode continues. Here, you must attack two enemy telegraph poles. As defenders, you can protect yourselves from the attackers with artillery fire.

Battlefield 1 Frontlines Screenshot Artillery

There is always only one objective active, starting with the one in the middle. After that, the successful team moves on to the next flag until the telegraph poles must be attacked. This Rush phase ends when both telegraph poles have been destroyed or when the attackers have no reinforcements left.

Battlefield 1 Frontlines

If the attack on the telegraph poles fails, it goes back to the Conquest mode, where both teams try to capture the active flag again. A match is only over when one team has destroyed both enemy telegraph poles, or the game time has expired.

The “They Shall not Pass” DLC also brings new weapons like the Ribeyrolles 1918 to the game. If you want to play the content of this expansion two weeks before its release, you can do so with a Premium Pass. In the coming days, with the Premium Pass, you will unlock the Deluxe Edition of Battlefield 1, which activates additional content such as the Red Baron Pack.


The Battlefield 1 Winter Update brings new class ranks and medals. You can find out what has changed in the overview.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. VG247

The Division: Gear stats after 1.6 – How your armor pieces change

In The Division, the stats on the armor pieces are being changed with update 1.6. We summarize the most important changes.

In The Division 1.5, the best attribute you can have on your gear is armor. Therefore, for most (or all) builds, it is the only logical choice to roll this attribute on the items. Variety and diversity do not come into play here.

With update 1.6, Massive wants to change that. Armor will be extremely “nerfed”. The “native armor” stays on the gear, however, the additional armor as a higher attribute will be removed from all items:

division-armor-nativ
The “Extra Armor” will be removed and replaced with health points

These changes to gear stats you should note

The most important changes at a glance:

  • The armor as a higher attribute will be removed and replaced with health points. This change is retroactive – so your current items are also affected.
  • To avoid a duplicate health point bonus, the health point bonus on already existing armor pieces will be replaced by “All Resist”. This increases resistance to status effects.
division-agenten-dark

With these two important changes, we have already dealt with in detail here.

In addition, these retroactive changes to the stats apply:

  • Enemy armor damage will be a higher attribute.
  • Damage against elite will become a lower attribute.

On your current armor pieces, with 1.6, enemy armor damage will be replaced by damage against elite and vice versa.

Important: If you have recalibrated armor pieces and improved them with armor, health points, enemy armor damage, or damage against elite, this recalibration will be undone with update 1.6. The items will revert to the attributes they had when found. You will get back your currency for upgrades. However, there are a few exceptions: Recalibrated health points on knee pads and chest pieces (as long as there is no additional armor on it) will remain.

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What bonuses will come on the armor pieces in 1.6?

The new armor pieces that you will receive in 1.6 can have a selection of the following bonuses. The minus means the bonus is removed compared to 1.5, the plus means the bonus is added, the = means the bonus remains unchanged:

Chest piece

  • – Damage against elite
  • – Damage from elite
  • + Haste
  • + Enemy armor damage
  • = Health points
  • = Health points on kill
  • = Exotic damage resistance
  • = All Resistance

Backpack

  • – Haste
  • – Individual skill resource gain
  • + Weapon stability
  • = Health points
  • = Critical hit damage
  • = Skill power

Mask

  • – Damage against elite
  • + Enemy armor damage
  • = Critical hit chance
  • = Health points on kill
  • = Exotic damage resistance
  • = Skill power
  • = All Resistance

Gloves

  • – Damage against elite
  • + Enemy armor damage
  • + Haste
  • = Critical hit chance
  • = Critical hit damage
  • = Health points on kill
  • = Assault rifle damage
  • = LMG damage
  • = Marksman rifle damage
  • = Shotgun damage
  • = SMG damage
  • = Pistol damage

Knee pads

  • – Damage against elite
  • – Damage from elite
  • + Enemy armor damage
  • + Skill power
  • = Health points
  • = Critical hit damage
  • = Exotic damage resistance
  • = All Resistance

Holster

  • – Damage from elite
  • – Pistol damage
  • + Critical hit chance
  • + Reload speed
  • = Health points
  • = Haste

Information about the best stats that you can find on your armor pieces in 1.5, you can read here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Final Fantasy XIV: Updated Combat System, Blitzball, VR Pleasure Paradise

At Final Fantasy XIV there was more information about 4.0 and the “Stormblood” expansion.

At the fan festival in Frankfurt, there was a lot of new information about the “Stormblood” expansion, which is set to release on June 20. We summarize the key points from a Q&A session with FF14 head Naoki Yoshida and add information from the keynote:

  • There will be two new classes: Samurai and Red Mage . Both are DPS classes. Currently, no additional class is planned, nor any “in-between” like the Ninja. First, Square Enix wants to ensure the balance is correct; only then will they consider new classes.
Samurai-Job
  • The popular “Blitzball” could serve as a new side game. However, the team has concerns about implementing it the same way as in Final Fantasy X. It would need to be modified to make it suitable for the MMO, but then the question arises whether it would still be what fans expect. The team is currently working on resolving this dilemma.
  • The revision of the combat system aims to ease gameplay for players using controllers. Unnecessary skills will be consolidated to prevent the number of skills from increasing further. Additionally, FF14 players currently have to keep track of too many buffs and debuffs, and Square Enix intends to address that as well.
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  • Square Enix is working on an app that allows players to stay in touch with friends and their guild, the Free Company, even outside of Final Fantasy XIV.
  • Regarding VR, Yoshida was quite sharp-tongued. He proposed setting up a special room and naming it “Miqote Paradise” where one could pay $50 entrance and have fun with Miqote, the cat ladies of Final Fantasy XIV. However, no developer has come forward to make it happen. In a more serious moment: Currently, virtual reality would only be worthwhile if special content were developed for it.
Kojin
  • With Stormblood comes a new housing zone in the “East Asian-inspired” Shirogane district.
  • A new beast tribe is the Kojin, who worship Susano – after Ravana, Susano will be the second new primal made specifically for FF14.

More about Final Fantasy XIV can be found in this article:

Final Fantasy XIV: Support for PS4 Pro, Port on Nintendo Switch

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WoW, Diablo 3, Hearthstone will soon no longer run on Windows XP, Vista

Blizzard ends support for older Windows systems. It is time to slowly upgrade the PC. WoW, Diablo 3, Hearthstone, and other Blizzard games will soon not run on Windows XP and Windows Vista.

World of Warcraft has comparatively low requirements for an MMORPG and is satisfied with little computing power. However, gradually an upgrade is necessary, and not every “oldie” can be supported forever. Therefore, Blizzard announced in the official forum that older Windows systems operating with the XP and Vista operating systems will soon no longer be supported. This also affects all other current games from Blizzard.

“Later this year, we will begin the process of ending support for Windows Vista and Windows XP for World of Warcraft, StarCraft II, Hearthstone, and Heroes of the Storm. Microsoft ended mainstream support for these versions back in 2009 and 2012, but because a part of our audience was still using them at that time, we continued to support them. Since then, there have been three major releases of Windows, and the majority of our audience has already upgraded to newer versions.

WoW Gnome engineer
It is time to upgrade the PC.

If we no longer support these older systems, the games will not run on them, which is why we urge all players with an old operating system to switch to a newer system. These changes will occur in stages, and we will publish the schedule as the dates for the respective game approach.”

In recent years, the system requirements for World of Warcraft have steadily increased, making it necessary for old machines to be upgraded over time to still be able to play WoW. The introduction of new expansions has often improved the graphics, thereby putting more strain on the hardware.

Is anyone still using Windows Vista or Windows XP?


The developers are currently not entirely happy with the artifact weapons – Patch 7.2 is supposed to fix it.

This is an AI-powered translation. Some inaccuracies might exist.

Battleborn: Online shooter does not give up, brings new DLC mission

The online shooter Battleborn (PC, PS4, Xbox One) continues to fight bravely and brings a new DLC mission, this time featuring the fencer Phoebe. Here, you explore an ancient ruin.

battleborn

Battleborn has been declared dead for months, but it continues to live on and still has a small but hardcore fan community. Furthermore, new heroes and DLC missions for other characters are still regularly released. So far, there have been episodes featuring Attikus, Oscar Mike, Montana, and Tobi. Now it is Phoebe’s turn.

A treat for snipers

Phoebe is a floating aristocrat from the Last Light Consortium faction. She fights with a series of flying rapier. She is a fast and deadly assassin hero. In the DLC episode “Phoebe and the Heart of Ekkunar”, however, the fencer acts as the quest giver and voice from the off.

Battleborn Incursion 1

With a hero of your choice, you dive into an ancient ruin on Ekkunar and engage in a gun-fueled race against the Thrall forces of the Jennerites. The map is very vertical and you frequently change position. Additionally, the terrain offers many open spaces: ideal for snipers!

The new Battleborn DLC episode “Phoebe and the Heart of Ekkunar” will be released on February 23 and is free for season pass holders. All others will pay 700 Platinum in the in-game shop.

Related: Battleborn – “We wanted to create something new”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GearBox

Is Fallout Online Coming? Bethesda is working on two huge games

Todd Howard from Bethesda stated in an interview that there are currently two projects in the works that are intended to overshadow everything done before. Could Fallout Online be one of them?

With the new games, Bethesda aims to stay true to its style while also bringing fresh ideas to the genre. Furthermore, the games are supposed to be larger than anything the developer studio has created before.

This sounds like two role-playing games are in development that are supposed to be more extensive than The Elder Scrolls 5: Skyrim and Fallout 4. It immediately brings to mind an MMORPG. The Elder Scrolls Online is already significantly more extensive than all other entries in the series, staying true to the core, which is the RPG genre, but it is somewhat different as well.

The Elder Scrolls Online Dungeon
Bethesda is unlikely to develop a competitor to TESO

A fantasy MMORPG is probably not on Bethesda’s agenda. After all, the studio already operates The Elder Scrolls Online, which is successful and is expected to continue running for some time. While a The Elder Scrolls 6 is possible, it would mean that the team would also be competing with TESO, as many would likely switch from the MMO to the single-player title. For this reason, The Elder Scrolls 6 is likely still several years away from being announced.

However, a Fallout Online would make sense if it were different from The Elder Scrolls Online. I have already contemplated how a Fallout Online could look. Back then, I suggested that a survival game in the style of ARK or Conan Exiles would be sensible. Players could build settlements together, expand, defend them, explore the post-apocalyptic wasteland, and fight against mutants and bandits as well as hostile players. Conquests of player towns could be a crucial element.

I still find such an online game conceivable. Even if the survival genre is currently quite oversaturated. But maybe Bethesda is planning something bigger. Bethesda games thrive on stories, quests, and narrative. But can this be combined with a survival game? Conan Exiles attempts to do this by having players find clues about the ancient people who once lived in the land of the Exiled in the desert. This creates a backstory that one can experience on their own terms.

Fallout 4 Grafik
A survival game with story and quests?

Small stories here and there that do not follow the same repetitive collection and killing quests as conventional MMORPGs could be interesting. I think back too far – to the days of Ultima Underworld, from 1992. The game had an interesting way of telling stories. It posed a problem to the player. For example, to intrude a crypt and retrieve an artifact. How the player accomplished this was up to them. They could rush in, defeat all the undead, and grab the item. But they could also sneak in, stay in the shadows, and try to reach the goal without fighting.

Or they could search for a back entrance or lure another large monster into the crypt to clear it out for them. There was no predetermined path, no scripted events. Everything happened based on how the player approached the problem. I could envision something like this as a narrative form in a survival game. This would enhance a Fallout Online and take it beyond the confines of conventional survival games. Whether something like this is planned, remains to be seen.

How about a co-op RPG in a new world?

Fallout 4 Orte Umgebung
The environments are credible and consistent, looking good.

Perhaps Bethesda is also working on completely new franchises. That would also have its charm.

A new fantasy world without the burdens of The Elder Scrolls lore. A clean slate with a world that players can explore anew. And perhaps it would even be possible to play online together with friends. Not an MMORPG with thousands of players, but more of a co-op game for five to six adventurers. But with twists.

Each player can follow their own path, occasionally parting from the others to do something alone or even betraying their friends and becoming an enemy.

Let’s see when Bethesda announces the first of these games. Perhaps during E3, as the developer studio is planning a major conference again.


Whether Fallout Online will happen remains to be seen. But you can look forward to these games:

The 7 most promising MMOs and MMORPGs in 2017

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Glixel

For Honor: Season Pass for Steel? Display error causes confusion

In For Honor, there is a display error in the in-game shop: Can you now purchase the Season Pass with Steel or not?

Since February 14th, Ubisoft’s melee combat game For Honor has been on the market. Since then, there is an in-game shop that you can access directly from the main menu. Here, you have several offers available, which you can purchase for real money or with the in-game currency Steel.

For Honor season

The shop also features the Season Pass. Users noticed that it could be purchased with Steel – at least a high amount of Steel is indicated. However: This is an error!

Don’t save your Steel for the Season Pass

Ubisoft support comments on the question of whether the Season Pass can be purchased with Steel: No, that is not possible. Instead, a display error is at play.

For Honor_20170220111008

A certain amount of Steel is displayed when you view the other offers in the shop in a certain order. I just tried this and yes, depending on the offers I looked at previously, I was shown 27500 Steel, 30000 Steel, or even 45000 Steel. When you open the shop and directly select the Season Pass, no Steel amount is mentioned:

In short: If you want to secure the contents of the Season Pass, you need to open your wallet. 40 Euros are required for that.

Ubisoft states that they are working on a fix for this error.


Did you know that there are “legendary” weapons in For Honor? Here are the details.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. support ubi

Destiny: 6 pistols that dominate after 2.5.0.2 – The best special weapons

In Destiny, handguns have dominated the Crucible since update 2.5.0.2. They are the best special weapons in PvP.

Originally, “Rise of Iron” was meant to enhance the niche category of handguns. The damage of all types of handguns was normalized, and damage drop-off and stability were improved. In PvE, there were even substantial damage bonuses.

destiny-pvp-guardian

However, in PvP, these rapid-firing beasts could not compete against shotguns. These dominated the special weapon slot for months. Now, after the balance patch 2.5.0.2, things look very different: Bungie has managed to have numerous Guardians running around with “Sidearms” in PvP. An important reason for this is: With handguns, the new special ammo scarcity can be circumvented.

Handguns are the new meta pick for special weapons in the Crucible of Destiny

destiny-sidearms

A look at the statistics from guardian.gg shows that handguns in the Crucible can not only compete, but are now the dominant weapon category. Nearly 30% of all kills in the Trials are achieved with handguns, which is an outstanding value. Significantly behind are sniper rifles (thanks to NLB) and hand cannons.

But even in other game modes like Control, handguns are the special weapons with the most kills. Overall, they lag behind hand cannons and auto rifles in Control, but they have established a dominant position in their slot.

destiny-teetassensturm-image

Therefore, let’s take a look at: Which handguns have succeeded after 2.5.0.2 on PS4 and Xbox One? For our list of the 6 best handguns, we are using data from guardian.gg as well as estimates from weapon expert Mercules904.

Teacup Storm

destiny-teetassen

Let’s start directly with a sleek handgun that is always among the top in the statistics: Teacup Storm. Compared to other handguns, it has a low fire rate of 91, but a higher damage output of 15. The Teacup Storm has an extremely high range and good aim assist – which is excellent for a handgun. Stability, magazine size, and reload speed are, however, low. Here are the stats:

You can obtain the Teacup Storm through the Vanguard. You can buy it directly from the Vanguard quartermaster with a solid roll. Here it comes with Zen Moment, High-Caliber Rounds, and Reactive Reload. It doesn’t get much better than that – Snapshot would be the cherry on top.

However: This handgun archetype is not considered the best. The time-to-kill of the Teacup Storm lags behind the handgun on the next page with 0.7 seconds, for example. However, the Teacup Storm shines through range and aim assist. This allows for pretty kills in PvP.

On the next page, we continue with a handgun that can beat this time-to-kill.

This is an AI-powered translation. Some inaccuracies might exist.