Bungie sees the final update for Destiny “Age of Triumph” as a victory lap.
Last week, Bungie presented the final content update for Destiny. In an interview with the site Gamesradar, Community Manager DeeJ shares more details:
New worlds, new adventures are coming – but not now
Players should view the update as “the last event, a victory lap.” The aim is to create a final event to celebrate the community for 3 years. The race is over, all foes are defeated and now the heroes face another adventure, leading them to new feats and new worlds, but for now it is time to celebrate the past – DeeJ does not say it, but with “new adventures, new worlds,” it clearly refers to the Fall sequel Destiny 2.
The book of triumphs is meant to help heroes appreciate what they have achieved in three years. And they can show it to others.
The revised raids should be seen by players as a kind of “Director’s Cut”. They will be different than before, but also not completely new raids.
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Regarding further details on how exactly the raids will be modified and how the “old raid weapons and armors” will fit into the picture, DeeJ remains silent. He states that the weapons and armors available there will play a role in the endgame. They will also present how the weapon balance will be adjusted when these “big guys” return.
Bungie knows that the community is extremely looking forward to seeing the Fate-bringers again. Whether the weapons will deal elemental damage is not disclosed by DeeJ.
Tomorrow, Wednesday at 6 PM, there will be another live stream about Destiny. We at Mein MMO will accompany it with a live ticker in German. The “weekly rituals” will be highlighted. There was already a preview yesterday – the mysterious “Daybreak Strikes” still leave open questions:
Chronicles of Elyria is actually known for having your hero age and die of old age. As an action-adventure MMO in the style of Tomb Raider or Uncharted, the game is still not well known.
Chronicles of Elyria stands for a realistic fantasy world, where players can build and control everything, and even their own avatar might eventually bite the dust due to old age. However, the gameplay of Chronicles of Elyria seems to offer even more than the simulation of a medieval world. At PAX East 2016, the developers showcased the combat system. This year, something completely different was on display!
CoE – Parkour Race in the Silverrun Mine
Instead of presenting new combat maneuvers, the developers of Soulbound showcased features that would be more suitable for an action-adventure like Tomb Raider than for an online role-playing game. Your hero can swing along various beams, walls, and ropes in Chronicles of Elyria just like Lara Croft or Nathan Drake, and even “zipline” on taut ropes.
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All of this already looks cool in the shown pre-alpha (although the animations were not final yet) and to showcase the full power of the new feature, the devs challenged each other to a parkour race at PAX East 2017. They jumped, climbed, and swung in a speedrun across the mine and had a blast.
However, the parkour element is not intended to be a main feature of the game. It exists and allows for interesting approaches, such as jumping puzzles, but Chronicles of Elyria will essentially be an online role-playing game and is unlikely to become an action-adventure.
Moreover, there will later be additional realism features that, for example, significantly restrict swimming and running in heavy armor. Parkour will therefore only be an option for nimble heroes without heavy armor later on.
The next hero of Overwatch has a release date. We will tell you when Orisa launches in the live version on PS4, Xbox One, and PC.
In recent weeks, the developers of Overwatch have spent a lot of time testing the next hero on the PTR. Apparently, the PTR has now reached a state that the developers are satisfied with, as today the release date for the Omnic lady has been announced.
Orisa will already be available next week on PS4, Xbox One, and PC. The official release date is March 21, 2017.
Orisa is actually a protection robot, consisting of the old shell of an OR-15 model that was assigned to guard Numbani. The young Efi Oladele has further developed this robot and given it a “soul” so that it can be a true hero. This step became necessary when there was an attack in Numbani and the legendary “Doomfist” was stolen, which is now in the hands of unknown individuals.
Orisa is the first hero that stands on four legs and already combines well-known abilities from Zarya, Bastion, and Reinhardt. She has a weapon with a very large magazine and significant damage, while she can bind opponents (like Zarya) to a spot or even pull them around corners. As an ultimate ability, she sets up a generator that amplifies the damage dealt by all nearby friendly players.
A creation video showing how the developers approached the design of Orisa has been released by Blizzard concurrently. This gives a first glimpse into how the developers work. For instance, it can be seen that Orisa started as “Punk-Zarya with Bastion gun” and only later was her appearance developed.
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Paladins is a team-based shooter that brings in strong MOBA elements. Each champion can be customized to fit individual playstyles through a sophisticated card system. The free action MOBA quickly became a hit on Steam. Paladins was the most played release of 2016, achieving over 8 million downloads.
Bringing Paladins to console was a big goal for Hi-Rez from the start. Todd Harris, Chief Operating Officer of the studio, explained that there have only been a few “Free-To-Play” shooters for consoles so far. Hi-Rez is happy to bring a team-based FPS to console that introduces deep customization into the genre through the card system.
Paladins starts on PS4 and Xbox One with Season 1
The closed beta of Paladins starts today with the Season 1 patch. This includes:
The closed beta for Paladins on PlayStation 4 and Xbox One is live. Leya visited the studio Hi-Rez in England and was able to play Paladins on PS4 and Xbox One. During this, she learned more about the developers’ support plans for the consoles.
Paladins is now in a closed beta for PS4 and Xbox One. The hero shooter is set to be released on consoles later this year. Paladins will then be available for free download – like the PC version.
To get a better picture of Paladins on console, I visited the studio Hi-Rez in England.
All champions will be individually tailored for the console
For Hi-Rez, it was clear from the beginning that Paladins would one day be released on PS4 and Xbox One. The developers had consoles on their radar since the first alpha version of Paladins, which strongly influenced the design. The goal was to make the gameplay experience as similar as possible for PS4, Xbox One, and PC. It has always been a priority to make the interface user-friendly for PC and console players.
However, the console and PC come with different requirements and challenges. Designing both versions simultaneously would have been impossible for the developers.
Therefore, Hi-Rez assembled a team that focuses solely on console design. This team works closely with Sony and Microsoft to optimize Paladins for PS4 and Xbox One. Together, they examine each individual character in the game. Every single champion is individually assessed and tailored for the console.
Patches on PS4 and Xbox One are delayed
Microsoft and Sony have high standards for the products they make available to console players. Every single game and update goes through a strict certification process.
Once the studio completes a new patch, it must undergo and pass this review. This applies equally to PS4 and Xbox One. How long it takes to complete the process depends on Microsoft and Sony. Hi-Rez estimates that there will be about a week between a patch release on PC and console. This estimate draws on the studio’s experience with the action MOBA Smite, which is playable on PC and console.
Customization of Paladins continues with the controller
Paladins is known for the many ways to customize the game to your playstyle. The deck-building system allows numerous ways to customize champions and their abilities. This is an important philosophy for the developers.
This concept is intended to extend to the controller. Each button on the controller will be individually customizable. Players will be able to assign each champion’s abilities on the controller however they wish.
In the current closed beta version, this is not yet possible. It is unclear whether this will already be the case for the open beta. Hi-Rez is already working on controller customization and will definitely implement it.
Paladins will be the first free hero shooter for consoles
The hero shooter Paladins will be free, which is a rarity on consoles. The F2P concept is more prevalent on PC so far.
Items that offer more strategic options in-game can be unlocked with gold. Gold is earned through playing. Cosmetic items like skins can be obtained through crystals, Paladins’ premium currency.
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During my visit to Hi-Rez, I had the opportunity to test the PS4 version of Paladins. At this point, I want to emphasize that I am actually a PC gamer through and through. I own consoles and occasionally play with the controller. However, I’m not very good at it. I was very curious how I would like the fast-paced hero shooter Paladins on console.
I quickly realized that Paladins plays significantly differently on the PC than on the PS4. Especially with the champions, I noticed a significant difference. My favorite hero is Evie, a champion with high mobility. Therefore, I wanted to test the winter witch directly on the console. First impression: the controls are extremely difficult!
Especially her flight ability is incredibly tricky to control. The same goes for Drogoz. The developers confirmed to me that even experienced console players had difficulties with mobility champions like Evie. So it wasn’t just my inability with the controller.
The likelihood is high that the popularity and strength of the champions will differ between the PC and console versions. Presumably, tanks will be played more often on console than one would expect from the PC version. Because they are significantly easier to learn on console. At least in the days immediately after release, I expect to see these more often on console.
Paladins on console to relax on the couch
I was surprised at the end that I found Paladins on PS4 to be quite relaxing. I simply stuck to slow tanks and beginner-friendly champions like Victor. I got used to the controller faster than expected, as the interface clearly shows how to use the controller. I can definitely see myself on the couch, playing a few rounds of Paladins. But rather with a chill tank that doesn’t require too much motor coordination from me: Torvald power! Champions like Evie I’ll save for the PC.
The great thing about Paladins is that everyone can tailor it to their taste and the champions are not bound to their fixed roles. This strategic depth for an FPS and the free-to-play factor together should be an enhancement for “team shooter” fans on consoles.
In your adventures in Ghost Recon Wildlands, you will find these buttons as Easter eggs that you definitely shouldn’t press!
In the vast world of Ghost Recon Wildlands, there are many civilian villages, enemy camps, and Unidad bases to discover. In the various regions, you will also encounter buttons with warning signs positioned next to them. The signs state that you shouldn’t press the buttons, but who is really going to let signs dictate the rules?
3, 2, 1 … Boom? Confetti?
No one lets signs prohibit them… well, at least not when you’re playing as a Ghost in Bolivia. There are a few Easter eggs hidden in Ghost Recon Wildlands that you can interact with. If you don’t want to spoil the fun of randomly discovering these humorous contents yourself, you should instead check out 10 tips and tricks for GRW and stop reading here.
For all other readers, there is now video material that shows the locations and usage of these Easter eggs.
The first Easter egg can be found in La Cruz. The player in the video found the button there along with a sign that reads “Don’t Press Me!” Naturally, the button was then pressed, and something completely unexpected happened. First, homing missiles were launched into the air, all targeting the player who pressed the button. However, these missiles are not as deadly as one might assume.
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This video was one of the first to highlight this funny action in the game. Since then, Ghost Recon Wildlands has been released for several days, causing many players to roam the regions of virtual Bolivia. Quickly, more Easter eggs in the form of buttons were found in the game that provide entertainment.
Ghost Recon Wildlands: Easter Eggs Locations
The button in the above video can be found in La Cruz, on a remote mountain at the border with Caimanes. At the end of the video, the map showing the location is displayed.
Another Easter egg can be found in Pucara. In the video by TheRoyalGorilla, you can see how to reach this button and what the consequences of pressing it are.
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Easter egg number three is located in the salt flat of Koani. Here, triggering the button has “fatal” consequences. In the video by tutituti1987, you can see where to find the button.
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The fourth Easter egg in Ghost Recon Wildlands can be found in Malca. What this button has to do with the shown statue will be revealed in the video by LAGWithKAG?
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A huge scythe and a blood golem? The skills of the Necromancer in Diablo 3 have now been showcased with videos.
Since the announcement of the Necromancer at BlizzCon in November 2016, a lot of time has passed while fans waited for more information about this class. Finally, we can introduce you to the skills of the Necromancer in detail. We attended a presentation by Blizzard in Munich and brought you information about the Necromancer in Diablo 3.
Now there are videos showing various abilities and additionally a detailed gameplay video showcasing the Necro in adventure mode. Get ready for lots of blood and huge scythes!
The Necromancer in Diablo 3
The Necromancer will be the new hero in Diablo 3, which you can obtain with the “Rise of the Necromancer” pack. Inspired by the Diablo 2 hero, he has been adapted to the many possibilities of Diablo 3. As a master of the dark arts, you draw your magic directly from the power of death and command powerful armies of undead warriors.
Necromancer – New Skills:
For Necromancers, there are many special items such as legendaries and set items.
Grim Scythe:Swing a huge scythe in a wide arc, dealing damage and restoring Essence – Swings a huge scythe in a wide radius around you, dealing damage and restoring Essence.
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Blood Nova:Unleash a powerful nova dealing massive damage to surrounding enemies – Creates a strong nova that deals massive damage to enemies in your vicinity.
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Devour:Consume corpses to instantly restore Essence to power your other skills – Consumes corpses and instantly restores Essence to enhance other skills.
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Golem:Summon a powerful ally like the mighty Blood Golem, which can drain the blood from your enemies, dealing damage and restoring your health. Summons a strong ally like the mighty Blood Golem, who can drain blood from foes, dealing damage and restoring your life.
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Blood Rush:Shed your mortal flesh and pass through solid objects to swiftly reach a new location. Shed your mortal body and move through solid objects to quickly change your location.
Leech:Curse enemies so that attacking them transfers their life energy to you and your allies. Curse enemies, transferring their life points to you and your allies.
With a new console, the question arises for Overwatch : Will Blizzard’s hero shooter also be released on the Switch?
Recently, Jeff Kaplan held an AMA on the Overwatch subreddit, where the community bombarded the Game Director with all sorts of questions. In addition to queries about balancing, game design, and community fan creations, there were also discussions about the future of Overwatch and whether the game would be released on other platforms.
Particularly the Nintendo Switch was in high demand, as Nintendo’s new console is currently very popular. User Nessuno_IM asked if they would take on the challenge of developing Overwatch for the Switch. Jeff Kaplan responded:
“I love the Switch! My second favorite gaming platform of all time is the 3DS. Bringing Overwatch to the Switch is quite challenging for us. But we are always open when it comes to exploring new platforms [for our game].”
Although this is not a concrete promise, it sounds like Blizzard is at least considering targeting a port for the new Nintendo console. Perhaps there are internal discussions about how feasible this would be and whether the associated effort would even be worth it.
Overwatch was planned from the very beginning as a “multi-platform title,” even before contracts with Sony and Microsoft (for PS4 and Xbox One) were signed. According to Kaplan, these were only signed shortly before the official announcement for the console version.
In Destiny, a Guardian managed to glitch into Atheon’s Throne Room in the Glass Chamber. He achieved this goal after 2 years!
In Bungie’s MMO shooter, there are still some Guardians turning over every stone in the Destiny universe to uncover more secrets. They glitch to places that were never intended for Guardian eyes, showcasing areas in videos that most players didn’t even know existed.
To this end, a dedicated Reddit subforum was created years ago, where Guardians can present possible clues on “RaidSecrets” or even solutions.
A new find has been making the rounds for a few hours now: the user Djxyz0 managed to glitch into Atheon’s Throne Room in the Glass Chamber after two years of searching, struggle, and failures. This goal was declared years ago in the RaidSecrets forum – but no one has reached it. Until now:
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The Path to Atheon’s Throne Room – Glitching at the Highest Level
In the video, the Guardian showcases his “journey into the Throne Room.” He starts in the patrol on Venus and then glitches through the entrance of the Glass Chamber. This “method” may still be familiar to some “Year 1” Guardians. What follows is glitching at the highest level.
With a sparrow and a sword, he reaches places that most of you have certainly never seen before. One can hardly imagine how many setbacks and new attempts it took to find this path to Atheon’s Throne Room. Around minute 13, the Guardian reaches his destination.
The reactions to this video are mostly statements like: “Incredible!”, “Most amazing Destiny Video” or “This is really crazy!” The Guardian is hailed as the true god of glitching.
Some admit that watching the video revived the old “Glass Chamber” feelings in them – namely immense curiosity and the desire to discover new things.
We played Horizon Zero Dawn on PC and tell you whether MMORPGs can learn something from it.
“What? Horizon Zero Dawn on PC? Are you kidding us? It’s a PS4-exclusive game!” That’s true, but there is a way to play it on PC.
Since the action RPG has been available for a while, we didn’t want to provide you with a regular review. Interested players have probably read that somewhere else long ago. Therefore, we introduce you to the game and share our impressions of it – but with a little twist. We also look at what MMORPGs can learn from this action RPG.
Horizon: Zero Dawn on PC – it works!
I played Horizon: Zero Dawn on PC – yes, really. And with the streaming feature of the PlayStation 4. Quickly installed the app “PS4 Remote Play” on the PC, connected the Dual-Shock-4 controller via USB, linked the PC with the PSN account and the PlayStation 4, and the adventures of heroine Aloy could begin on the computer. One thing upfront: Only with a PlayStation 4 Pro is it possible to stream the game in a resolution of 1080p. With my regular PS4, I played in 720p. Streaming from the console in the ground floor over Wi-Fi to the PC on the first floor worked surprisingly well.
During the almost 40 hours, there were only a few connection interruptions, but the game quickly recovered. There were no noticeable lags, though minor graphical glitches occasionally marred the fun.
Overall, Horizon: Zero Dawn was enjoyable and fluid to play via the PS4 Remote Play feature on PC. The low resolution became hardly noticeable over time. However, I also played some sessions on the PS4 and TV in between to have a direct comparison. And I must say, in 1080p, the title looks a bit better and clearer.
What is Horizon: Zero Dawn about?
But what is Horizon: Zero Dawn actually about? A thousand years in the future, nature has reclaimed the Earth. Humanity has regressed to a barbaric stage and now lives in protected villages. Machines resembling mechanical dinosaurs dominate the world.
You play as Aloy, who as a child was given to an outcast who raised her and taught her everything to survive in the wilderness. This is played out in the tutorial, where you learn the basics as a child and find your Focus in one of the forbidden ruins of the forgotten civilization.
This is a technical device that can scan the environment and objects and displays the information in augmented reality in your field of view. This Focus becomes important later in the game, for example, to find clues or follow tracks and discover weaknesses of enemies.
The actual game begins with the so-called proving, through which Aloy wishes to be accepted into the tribe. But during this proving, events unfold, and a treacherous ambush leads to the heroine being sent out as a seeker to find out what is behind the attack.
Horizon: Zero Dawn is an action RPG where you explore a vast, open game world. The title shares many similarities with The Witcher 3: Wild Hunt. You control Aloy from a third-person perspective and interact with NPCs, who often have interesting quests for you.
For example, a woman is searching for her brother, whom voices have commanded to kill someone. Or a healer needs soothing medicine to ease a wounded person’s death. In the dialogues, you choose from various options what you want to ask and can sometimes even make decisions about how you want to deal with a person.
Nevertheless, the story is linear
Are you friendly, neutral, or rude? This affects how that NPC reacts to you in the future. However, there are no great decisions that significantly influence the course of the story. The narrative is quite linear. However, you complete numerous side quests alongside the main mission, which tell interesting and exciting stories to some extent.
By completing quests and fighting, you earn experience points, which allow you to purchase new skills. These enable you to deal more damage, find more items, or activate a slow-motion mode for better aiming. The combats are action-oriented.
In melee combat, you choose between quick and light or slow and heavy attacks. You should aim well with the bow, as arrows are scarce and must be crafted from gathered materials or purchased from a vendor. Generally, resource gathering – for example, herbs for healing – plays an important role. Aloy can also set traps with a special crossbow, luring her enemies into an ambush. This makes the fights tactical. New armor and weapons help you take on multiple enemies or larger foes.
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Horizon: Zero Dawn is a lot of fun. In the vast, beautiful world, there are always secrets to uncover and hidden items to find. The quests are diverse and mostly designed excitingly. The fights are enjoyable and offer many tactical options through hiding places and traps.
However, Horizon: Zero Dawn doesn’t quite reach the level of The Witcher 3 for me. It lacks decisions that change the gameplay – and many quests are just too straightforward. I missed the balancing acts between good and evil, as well as difficult moral decisions.
Some dialogues with NPCs feel a bit superficial and lack the depth needed to truly connect with the characters. But that’s nitpicking at a high level.
Because Horizon: Zero Dawn is one of the absolute highlights of this still young year. It’s definitely worthwhile for anyone looking for a new open-world RPG with an interesting scenario, stunning graphics, many quests, exciting battles, and a story that holds a few surprises.
What can MMORPGs learn from Horizon: Zero Dawn now?
Guerilla Games’ RPG is a single-player game, and you can tell in many respects. The way the story is told and how you are gradually led through the world as a player probably wouldn’t work in an MMO. While you have many freedoms, they open up gradually.
However, MMORPGs could take a cue from the varied and always exciting world-building. The many hidden secrets that can be discovered everywhere, the hunting areas where machines roam, and the approach of how to fight against them would suit an MMO well. There is hardly any downtime while exploring the areas.
For example, it is possible to sneak up on opponents in various ways, hide in tall grass, and then attack from ambush when the enemy looks in another direction. The ability to find weaknesses in enemies and exploit them with precise bow shots could work well in an MMO and would make combat more tactical.
The freedom of movement of Aloy, who can climb a vantage point to act like a sniper from there, brings a lot of tactics to the game and would create excitement even in group fights in an MMO.
Additionally, tension arises from the fact that health points do not regenerate automatically, and you are always searching for healing herbs and potions, leading you to think twice about whether to engage in a fight against multiple enemies head-on or to devise a special tactic or sneak around enemies. And honestly, the ability to set traps, stretch electric wires, and blow up barrels is undoubtedly something that MMO fans can envision very well for a PvP mode.
If the world of Horizon: Zero Dawn were a sandbox, player groups would have plenty of fun hunting the machines or even fighting among themselves. The post-apocalyptic scenario with the machines dominating the world and humans at the bottom of the food chain would also lend itself well to an MMORPG, as it pleasantly deviates from the fantasy homogeny without straying too far from it.
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In conclusion, Horizon: Zero Dawn is currently a fantastic choice for single-player fans. The game world and especially the trap feature would work well in an MMORPG. And for anyone who owns a PlayStation 4 but prefers to play on PC, the PS4 Remote Play feature offers a way to do so that works quite well.
What do you think of Horizon: Zero Dawn?
This is an AI-powered translation. Some inaccuracies might exist.
At release in August of last year, the space online game No Man’s Sky faced much criticism. However, it seems that the tide is turning.
No Man’s Sky did not meet the high expectations of fans at launch. Many had envisioned something different, a kind of MMO where players could meet each other and embark on adventures together.
In addition, there was a repetitive gameplay structure where players often performed similar tasks, such as constantly collecting resources on rather dull planets. An exciting story leading through the galaxy was also missing. The criticism was harsh and sometimes even devastating.
No Man’s Sky on the rise
However, the developer studio Hello Games did not give up and affirmed to the players that they would deliver the game that was originally promised through updates. It seems that the developers are slowly but surely implementing this. Looking at the Steam numbers, Steam Charts showed that at launch in August, there were more than 36,000 players active at the same time. When the disillusionment set in, this number had already dropped to around 2,980 players just a month later. From then on, there was a downward trend, with only about 500 players remaining in February of this year.
But now the trend is back on the rise. The number of average daily active players has since doubled. The mood of the fans has also changed. On Reddit, the place where No Man’s Sky was heavily criticized, players are now posting screenshots of their home planets. The newly introduced photo feature allows for easy picture taking.
Even the construction of personal bases, which was introduced with the Foundation update, is well received. The latest, larger update titled Path Finder is very well received. This allows players to explore their home worlds with a vehicle.
Can the game eventually impress?
With a recently released smaller patch, the possibility of exploring other planets with the vehicle has now been introduced. All the small and large updates seem to have turned the mood around and are encouraging players to give No Man’s Sky another chance.
What do you think? Has No Man’s Sky improved with all the updates? Could the game still become the title everyone hoped for, and do you give No Man’s Sky a second chance?
Another PvP season ends in WoW – will the next patch 7.2 be released just a few weeks after the season ends?
While many players have just recently accessed the final wing of the Night Hold, which just opened in LFR a few weeks ago, part of the community is already pushing for fresh content in World of Warcraft. This is not surprising, as the PTR for patch 7.2 “The Tomb of Sargeras” has been in testing for a while now.
Blizzard has already announced that almost all features of the patch are finished and now it is just about fine-tuning.
Now there has been another announcement from Blizzard suggesting a release of patch 7.2.
The current PvP season, Legion Season 2, is approaching its end. In the official forum, players have already been “warned” that the season will end soon and players are advised not to perform character transfers if they are qualified for certain titles (like “Gladiator”).
An exact date for the end of the season has not been announced yet, but players should be warned in advance. With the end of Season 2 and the start of Season 3, PvPers can, by the way, reach the prestige rank up to 13 times to earn new rewards.
But does this necessarily mean that patch 7.2 will be released soon?
There are actually a few arguments against a soon release.
Usually, there is a “pre-download” a few weeks before the release, where players can pull most of the data of the upcoming update. This has not started yet.
Moreover, Blizzard had announced before the release of Legion that the PvP seasons would be shorter and would not necessarily be tied to the release of a new patch.
Concrete indications are still pending. It remains to be seen when the next PTR version will be marked as “release candidate” – this is generally seen as a sure sign of an upcoming release.
In the Faction War in For Honor, round 2 of the first season is over. The rewards can already be collected.
Today, on March 14th, the second round of the Faction War came to an end around noon. A round lasts two weeks, and a season consists of 5 rounds. At the end of a season, there are big rewards, but also after each round, participants can look forward to prizes.
The second round of the “Faction War” was won by the Samurai. They made a tremendous comeback. Just last night, the Knights were at the Samurai’s fortress. A few hours later, they managed to achieve victory with 24 territories.
The winning faction receives three collector’s chests as a reward, which you can open in the hero menu. It seems that the rewards are the same as after the first round of the war – the second-placed faction, the Vikings, will receive two chests, and the Knights one chest. In these reward chests, you will find several items to customize your heroes.
By the way: The first round was won by the Vikings.
The new update for GTA 5 Online is now available and brings you over 20 new stunt races.
The first major GTA 5 Online update for 2017 is called Special Vehicle Circuits and is an extension of the Cunning Stunts content. In the GTA Online Patch 1.22, there are 20 new races where you drive special supercars. Some of these tracks require the use of the special abilities of the Rocket Voltic, Ruiner 2000, and Blazer Aqua. Additionally, there is a new classic-style super sports car available to you, which you can also drive outside of these races.
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The new GTA 5 Online Update 1.22 for PS4, Xbox One, and PC has a Patch size of about 1.14 GB. The size of the update may vary depending on the platform.
Among the new contents of the update is the super sports car Progen GP1, which can be purchased in the game for 1,260,000 GTA$. For such a sporty car in a GTA update, the price is notably low, which is likely to please some car collectors.
In addition to this stylish sports car, there will be more new cars, which, however, will not be released today.
On Twitter, you can already see these cool cars. We can expect retro vehicles that we will soon be able to drive in Los Santos. For true car enthusiasts, this update still has some interesting content in store.
Offers and Special Deals for Update 1.22
Starting today and until March 22, you can benefit from a 25% discount on the following essential gear items:
Stilt Homes
Penthouse Apartments
Progen T20
Motor Modifications
Turbo Modifications
Exhausts
Spoilers
Submachine Guns
Body Armor
Import/Export Clothing
As a bonus, you can get familiar with the new special vehicle races for a week and earn double GTA$ & RP on all 20 hair-raising tracks until Wednesday, March 22.
Ghost Recon Wildlands is actually a tactical shooter where you eliminate the enemy unnoticed with the precision of a surgeon and the stealth of a wild cat. At least in theory. Read here how our author Jürgen fared with the “A-Team”.
Anyone who knows the action movie “Bad Boys 2” will surely remember this scene: The heroes let a carefully planned operation escalate into a wild shootout and messed everything up. Afterwards, they are summoned to their angry captain’s office, who then explains the meaning of the name of their department (TNT). “Tactical Narcotics Team! “T” stands for Tactical! Tactical!!! With finesse!”
https://youtu.be/0Mm8VphsZ80
Ghost Recon Wildlands – Four Against the Cartel
A similarly intense debriefing is likely awaiting the “Ghost Recon” team, at least for the crew played by me and my buddies. After I had already completed several missions in solo mode while usually approaching tactically thanks to drone reconnaissance and carefully coordinated synchronized shots, I wanted to play the game in coop mode.
After all, games with coop modes are always better when played with as many friends as possible. Borderlands 2 is the best example. So I was quick to respond when I received a game invite from my buddy one evening, who was already in virtual Bolivia with two other comrades.
GRW – “We Have a Tank!”
As the login screen was loading, I was already imagining what Ghost Recon might look like in coop. GRW isn’t a wild shooting game like Borderlands; here, tactical and calm approaches are necessary. At least I thought so…
As soon as I was online, however, I felt like the unfortunate captain from Bad Boys: “Hey, there you are, we have a tank at the main gate and I’m going in from the back on my motorcycle!”, echoed from Teamspeak. Before I had properly grasped why my comrade urgently wanted to storm the north gate with a motorcycle, all hell broke loose:
“Argh! I’ve been hit!”
“Shit, there are still some up in the house!”
“Can someone pick me up?”
“Hey, there’s a cartel medal lying here!”
“Next Time with Stealth, Seriously!”
In the end, we still emerged victorious, albeit only with sheer firepower and the odd respawn. The cartel base lay in ruins nonetheless, with dead sicarios littering the already reddish-brown Bolivian soil. But the next mission was already looming, and after we had run over a few more cartel members (and I think also a civilian) with our stolen tank on the road, we took off with a helicopter to the next mission objective.
At least at this point, everything could have gone “By the Book”. The enemies were marked, and my team was in position.
“This time we will proceed tactically! With stealth!”, was solemnly praised in Teamspeak.
“Yeah, sure, the next base is well fortified, we’ll do everything by the book”.
That my buddy was already humming the melody of the A-Team on the way there should have made me suspicious…
The rest of the team then wildly gunned down in the base, and shortly afterwards, the well-known Borderlands gameplay was back on track.”
“T” stood here more for “Total Damage” than for “Tactics”.
But as they say: The result is what matters, and this cartel base did not withstand our combined firepower for long either. A teammate remarked: “That was stealth; the enemy didn’t know what hit them!”
Ghost Recon Wildlands – Anything Goes
In this style, it continued for most of the evening, and we experienced all sorts of hair-raising scenes that only an open-world game can produce. For example, a mission where we mined all entrances to the enemy base with C4, only to accidentally blow up our escape heli right away. Or a group of overly eager rebels who wanted to help us with their colorful party bus but ended up running over half the Ghost team in their excitement about “La Revolución”.
Despite this rather chaotic way of playing, we still had a blast, and the fact that Ghost Recon allows such approaches speaks for the game. By the end of the evening, however, we finally managed a flawless infiltration and eliminated a cartel stronghold without alerting the enemy. See, it can be done!
The Division is currently under heavy criticism. The “Year 2” plans are to blame, but also the numerous problems and bugs.
There is currently a crisis atmosphere surrounding Ubisoft’s shared-world shooter The Division. Actually, it’s the anniversary week – for the “Year 1” celebration, there are events and gifts – and many agents were actually hoping for an exciting atmosphere from the “Year 2” reveal. But the opposite is the case.
Ubisoft announced that all content in Year 2 will be free. Normally a reason to celebrate. However, the scope of this content is limited: events that enhance old activities with modifiers, loadouts, and cosmetic items. That doesn’t sound like fresh content that will keep agents engaged for months.
Many are now thinking: Klar, the content is free. Nobody would pay for that.
This is also the opinion of some YouTubers who have made a name for themselves with videos on The Division.
According to Skill Up, the plans for Year 2 sound more like an end than a new beginning.
Marcostyle says that given this future and all the problems in the present, the interest in The Division has faded. Whether he still wants to make videos about The Division, he doesn’t know yet.
The future is bleak, the present is far from perfect
However, Massive recently emphasized that we only know part of the plans for Year 2. There are still more details they want to discuss in the future.
However, the current bad mood is not solely due to the weak “Year 2” announcement. Users are also pointing fingers at all the problems that have been in the game since the launch a year ago and which Massive still hasn’t been able to fix:
The serious balance problems are being criticized. Massive has been talking for months about more diversity in the builds they want to create, but since 1.6, health points are what the armor value was before 1.6. The imbalance is not being resolved; it is only being shifted.
Furthermore, the server issues, lags, or new glitches like the “Last Stand” glitch are cited to judge Year 1.
The fans hoped Year 2 would be better. Now they are even more disappointed.
How meaningful were the PTS?
Every update in The Division fixed numerous bugs, but new errors were also continuously introduced. This raises the question of whether this couldn’t have been done better.
In the lead-up to the last updates, there were weeks-long PTS phases: PC users could roam around on public test servers and try out the new content. These test phases are supposed to uncover all errors and glitches so that Massive can fix the problems before the official launch. The test phases are now also being criticized.
Because a test phase should really be for testing – and not just to play the new content early. For this, Massive would need to set specific goals, like “Test this mechanic or that new feature for a few days!” to receive precise data and feedback about it.
However, a “targeted testing” never really took place. The result: Yes, important adjustments and bug fixes were made, but at the launch of 1.6, numerous new issues still entered the game.
During the second year of The Division, some of the current issues are supposed to be addressed. Because in addition to the two expansions, the developers promised several bug fixes and balance adjustments.
However, it remains to be seen whether these will not come too late.
New weapons, tanks, maps, and the French army are available in the Battlefield 1 DLC They Shall not Pass. We show you the contents of the DLC.
The multiplayer mode of Battlefield 1 will receive many new contents this month. The They Shall not Pass DLC is already available today for players who own a Premium Pass. For all other players, the paid expansion will be released on March 28. It includes four new maps, two new operations, a new game mode, and many more weapons.
New Weapons in They Shall not Pass
The DLC expands the selection of weapons in the World War shooter, bringing more variety to the battlefields. However, the new weapons are not simply available for purchase in the shop. The models have various requirements that must be fulfilled to unlock the weapons. These requirements include a specified number of kills with a certain weapon or assists with a support class.
Initial tests show that the weapons are good for adding some variety to the game. However, they are not so overpowered that they could completely change the meta.
Behemoth, Elite Class, and New Tank
The new Behemoth that you can expect in They Shall not Pass is the Char 2C tank. This epic vehicle is based on a real French tank and was particularly strong in initial tests. It is possible that the developers will tweak the strength of this Behemoth before release.
The new Elite class is the Trench Fighter, equipped with a wide selection of grenades and a brutal fighter club. This allows you to deal damage from a distance, but you can also inflict much damage in close combat.
The St. Chamond is the new tank of the French troops. In tests, this new tank appeared strong and dominated many battles. Here too, there will likely be balance changes in the first weeks after release.
New Maps, Operations, and the Frontlines Game Mode
The France DLC offers you four new maps, each with its own charm.
The Verdun Heights is a very special map because during the battle, a fire ignites in the forest that completely changes the nature of the map. Snipers have a hard time during the fire, as visibility is hindered by the smoke.
Fort de Vaux is an underground system of tunnels that initially appears like a labyrinth. It may take a few matches until you have memorized the dark corridors well enough to navigate through them.
Soissons focuses again on fights above ground and allows room for both ground troops and tanks as well as aircraft.
Wreck is the fourth map of this expansion. There, you will encounter a large battlefield with rusty tank wrecks, remnants of past battles, partially covered with the red poppy that grows on the map.
The Frontlines game mode is one of the biggest innovations in the DLC. It is a mix of the already existing modes Conquest and Rush, where you first have to capture flags. Once a team has captured all the flags, it continues in Rush mode. The attackers must destroy two telegraph masts located in the defenders’ base. If these masts are destroyed, the battle ends. If the attackers fail to destroy the telegraph masts, it goes back to Conquest mode.
In addition to the new game mode, there are two new operations. Devil’s Anvil and Beyond the Marne are their names and will also be played on the new maps.
Conclusion – Promising DLC with cool features
The announced changes have already generated positive feedback from the community weeks ago. The Frontlines game mode is the highlight for many Battlefield veterans, who are ready to engage in long battles in this exciting mode. With new operations, the developers are not reinventing the wheel but remain true to popular features from Battlefield 1.
New weapons and vehicles need to be tested in the first weeks and may receive balancing changes. We are eager to see what awaits us in the coming days, starting March 28.
So, if you are expecting a completely new Battlefield 1 from the expansion, you should refrain from purchasing it. Because that is not the case. If you are satisfied with Battlefield 1 and look forward to some additional content, then this DLC is worth it.
Overall, the DLC leaves a solid impression and sounds like a good addition for Battlefield 1.
The stories in Overwatch are far from over. Blizzard is working on up to 3 cinematics at the same time.
Although Overwatch itself is not particularly good at telling the stories surrounding the characters in the game, the universe of Blizzard is full of life. The stories are told outside of the game in comics, elaborate cinematics, or short animated films.
The colleagues at IGN had the opportunity to talk to Jeff Chamberlain from the Overwatch team to learn more details about the future of storytelling.
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The team is typically working on 3 cinematics at the same time, with 6-8 months often passing between the first storyboard and the actual finished version. This is also due to the fact that a lot of new graphics must be created for many cinematics. Although care has been taken to ensure that the films almost always take place on a known map, this also leads to problems. Not all maps are fully designed in all directions.
“The rooftops [in King’s Row] are not designed to be seen up close. We often have to think about how to place the camera and then increase the resolution for some things.”
Occasionally, the work overlaps as well. In the case of Winston’s cinematic “Recall,” the cinematic was created simultaneously with the map Gibraltar. The film team had to constantly coordinate with the map design team to ensure that the lab had the same objects.
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Although the release of the game was almost a year ago, there is still no end in sight for the release of new cinematics.
“As long as we have stories we want to tell, we will find ways to tell them.”
So what does all this mean in summary? In the future, there will likely be many more cinematics for Overwatch. At least with the release of a new character, one can expect a 2D film that – like with Sombra and Orisa – explores the character’s mindset. The really “big” cinematics will likely be reserved by Blizzard for major events, such as GamesCom or BlizzCon.
In Destiny, today, on March 14th, the weekly reset occurs. A new Nightfall strike is coming.
Every Tuesday at 10 AM, a new week in Destiny begins with a fresh Nightfall strike. However, this may look different in two weeks. On one hand, on March 26th, the time change means that during daylight saving time, the weekly reset will happen at 11 AM. On the other hand, in two weeks, on March 28th, the content update “Age of Triumph” will be released.
It has been known since yesterday that “Age of Triumph” will introduce so-called Daybreak Strikes. Presumably, these are Nightfall strikes where you can trigger your abilities and Super attacks more frequently. A kind of “cauldron: Nightfall”. What this means for the future of the “Nightfall strike” will probably be revealed next Wednesday evening. Then, Bungie will discuss the weekly rituals in detail.
Now to today’s weekly reset: A new week has begun! Here is what to do.
Nightfall on March 14th on PS4 and Xbox One
This week, the Nightfall is Sepiks Perfected.
The modifiers are:
Epic
Small Arms: Primary weapon damage is increased
Juggler: No ammo drops for the equipped weapon
Grounded: You take more damage while in the air
Flayer: Player radar is disabled.
In the heroic SIVA Crisis strike playlist, the modifiers are Heroic, Solar Flare, Small Arms, and Armored.
The “Iron Lord” artifacts for the reset
You can choose one “Iron Lord” artifact from Tyra Karn each week per character by performing noble deeds in the Plagued Lands. This week’s offerings:
With Age of Triumph, the old raids will also receive challenges. Currently, the two bosses in Wrath of the Machine still alternate. This time, Aksis is up. How to defeat Aksis for extra loot, you can find out here.
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Lord Shaxx wants to see your skills in Control matches. Commander Zavala has Strike Elite, Sunrise, and Cleanup (Reach 150 kills with the strike team for “Brutal Efficiency” medals) for you.
Currently, news is circulating that soon current PS4 titles like Nioh and Uncharted 4 can be played on PC. However, this information is not that great. There is a fake news alert.
Currently, German and international gaming magazines are titling “Will we soon be playing Uncharted 4 on PC?”
However, there are some catches and details in the news that are being overlooked to make it seem much more important than it actually is. What happened?
Sony has announced that in a beta test for their program PlayStation Now, they will also include PS4 games. Currently, only PS3 titles are playable.
Will remain a dream for PC gamers.
Horizon Zero Dawn, Uncharted, and Nioh soon on PC? I don’t think so, Tim
Some magazines amplify the news with headlines saying: We might soon be playing Uncharted 4, Nioh, Horizon Zero Dawn, and other exclusive titles on PC. This naturally attracts attention and clicks, but has a downside: It is false.
Because in this way, some details are being overlooked:
The service is not available in Germany.
No PS4 games for the program have been confirmed yet.
Why on earth would Sony release their “system sellers” like Uncharted 4, Nioh, or Horizon Zero Dawn like this and give away the exclusivity? That makes absolutely no sense. Of course, they would not do that. They would be completely insane. And anyone who thinks about it for 2 seconds will realize this.
The US site Gamespot clarifies: It can be assumed, that smaller and older games will come to the program. This means: NO current and major PS4 titles like Horizon Zero Dawn or Nioh will come to PC.
And that is how expectations for the program should be set.
Some sites therefore present this news in a much smaller and more factual manner with titles like “P$4 Games are coming to PlayStation Now” (Gamespot).
This naturally brings fewer clicks, but it’s honest.
This is an AI-powered translation. Some inaccuracies might exist.