The new ARK Survival Evolved will be 20 GB on Xbox One. Studio Wildcard explains the delay of the patch for PS4 and Xbox One.
This week Studio Wildcard aims to release Ark’s new update for PS4 and Xbox One. The Xbox version will receive a massive upgrade to the XDK (Xbox Development Kit) with the new patch.
The new patch was originally supposed to be deployed last Monday but has been postponed to today (March 15). The patch has caused some network issues in various tests. That was the reason for the postponement of the patch.
Ark PS4 1.14, Xbox One: New patch may come tonight
The patch may still make it through Microsoft’s certification process tonight. If so, the update would be live late in the evening US time. We have a time difference of 6 hours to the US East Coast. For us, the update would arrive in the middle of the night or early morning. However, it is more likely that the patch will be delayed by a few more days.
With the XDK upgrade, the developers expect the patch to take about 20 GB on Xbox. Studio Wildcard is aware that this is a huge patch, but sees the upgrade as necessary.
PS4 players can expect a significantly smaller patch.
Ark PS4, Xbox One: Primitive Plus will not come with the new patch
The “Primitive Plus” update was originally planned for the new patch of Ark Survival Evolved on PS4 and Xbox One. The alternative game mode was already noted in the patch notes.
With Primitive Plus, players mostly have access to stone and wood. Extended resources like metal cannot be used.
The XDK update takes priority for Studio Wildcard for now. Most innovations for console will be implemented in Ark Survival Evolved on Xbox and later imported to PS4. Therefore, the “Primitive Plus” update is temporarily off the table for both devices. Due to the XDK update, there is a possibility that unexpected problems may arise from the additional installation of the alternative game mode. Studio Wildcard does not want to take that risk and prefers to take one step at a time.
The update is to bring PS4 and Xbox One to version v255. This update has version number 1.14 on PS4 and version number v751 on Xbox One.
The latest update news on the console patch
Update 10 PM: The latest news – the PS4 update is expected to come tomorrow on March 16. The Xbox One update is still in the certification process, so it’s unclear whether it will be deployed tonight. The good news: It is said to weigh “only” 20 GB. We have adjusted the article accordingly.
Update March 16, 10:15 AM: Latest information from Studio Wildcard. PS4 update 1.14 for ARK should come today on Thursday (or in the night from Thursday to Friday). This is quite certain. For the Xbox update for ARK, there is a chance that it might come on Thursday, but that is less certain than the PS4 update.
Soon, the waiting for Mass Effect: Andromeda will come to an end. If you can’t wait until the release, you should check out this cool fan trailer.
It won’t be long now until players worldwide can finally get their hands on the 4th Mass Effect from BioWare. Mass Effect: Andromeda releases on March 23 in Europe and has a lot to prove. Can Mass Effect still excite after the controversial ending of part 3? Will the “reboot” of the series in a foreign galaxy with mostly unknown characters succeed?
In recent days, BioWare has released numerous trailers and insights to give a first impression of the game.
The community is not satisfied with that and is already busy creating fan trailers. One of our community members, KingKenshin, grabbed the existing trailers of Mass Effect: Andromeda and chopped them up. From all the many film snippets, he has now created his own fan trailer that captures the mood of the original trailers well.
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If you liked the video, leave KingKenshin a nice comment on YouTube.
Mass Effect: Andromeda releases on March 23 in Europe for PC, PS4, and Xbox One. In the game, you take on the role of a “Pathfinder” who must seek a new home for humanity in an unexplored galaxy and encounters all sorts of aliens along the way.
The development studio Hi-Rez has finished its work on Smite Rivals. The game looked suspiciously like the popular mobile game “Clash Royale.”
At the Hi-Rez Expo in Atlanta, the developers of the games Smite and Paladins presented the new game “Smite Rivals.” The reactions were: It really looks a lot like Clash Royale.
Cautiously one might say: Smite Rivals is similar to “Clash Royale.” More cynical voices referred to it less differentiatingly as a “Clash Royale” clone. No matter how one puts it: The parallels between Smite Rivals and Clash Royale were obvious.
Clash Royale is considered the new hot stuff – Hi-Rez, however, is going in a different direction
Clash Royale is a currently popular mobile game that mixes tower defense and collectible card concepts into a lucrative mix. It is considered the next big thing in the booming mobile market, colloquially referred to as the “new hot stuff.”
It seemed to many that Hi-Rez wanted a piece of the growing and delicious cake. Smite Rivals was supposed to be released for PC and mobile.
https://www.youtube.com/watch?v=73W0QbYK4eU
But Hi-Rez will now go in a different direction. The US site Kotaku has learned from anonymous sources that Hi-Rez has pulled the “third party studio” that was supposed to develop Smite Rivals off the project.
In response to inquiries, Hi-Rez stated: The work on Smite Rivals is at least temporarily finished. Hi-Rez told Kotaku that they decided this week to suspend work on Smite Rivals. They still find the concept exciting, but the game would have needed a lot of work before its release. Instead, Hi-Rez wants to focus on Smite Tactics within the Smite franchise. It shows good numbers.
The Game Director of Overwatch may not have charisma, but he has come a long way.
Jeff Kaplan simply does not belong in front of a camera and has no charisma. At least that is what he himself says and laughs about his parodies.
A few days ago, Jeff Kaplan took part in an “Ask me anything” session on the Overwatch subreddit. The community took the opportunity to ask him a lot of questions – not all of them were directly related to the game.
Some of the most famous fan works of Overwatch are the mash-ups by Dinoflask. Here, the official “Developer’s Update” videos by Kaplan are cut into many individual parts and then reassembled, creating a completely different meaning. For example, dinoflask has put words in Jeff Kaplan’s mouth like this:
“We at Blizzard feed off your negative emotions. We want you to be so frustrated in Ranked that you put all your money into loot boxes and rejoice at display images.”
“When we at Blizzard have different ideas, the designers just fight it out among themselves. And I’m pretty good at it. We have a saying: ‘Wrestle with Jeff, prepare for death.'”
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These videos are very popular in the community, and many are longing for new Developer’s Updates just so dinoflask can create something different from them. But how does Kaplan see it himself? He promptly provided an answer:
“He [dinoflask] is super talented. The videos are hilarious. Of course, I feel embarrassed when I watch them. I mean, I’m this middle-aged, quirky nerd with 0 points in charisma and really shouldn’t be in front of a camera in any way or form. But when I watch these videos objectively – as if it were someone else and not me – then they are damn funny.
I always say that dinoflask says what I wish I could really say.”
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Other topics were also addressed. One user asked what Kaplan likes least about the community, and he also gave a clear answer:
“I don’t like it when you’re mean to each other. I don’t like it when you’re mean to people I work with… especially when you call them lazy. They are the hardest working people in the game industry. I also don’t like it when people say ‘Hero X needs a rework’ when they actually just want to say that the character needs a minor balance improvement. Generally, I don’t like toxic behavior or exaggerations.”
And even if Kaplan has no charisma points, he surely must have gained some sympathy points with the players.
Today, on March 16th, the servers are down for The Division. Bug fixes will be implemented in the “Last Stand” mode for PS4, Xbox One, and PC.
The regular maintenance is taking place in The Division today, Thursday. If you want to play the shared-world shooter on Thursday morning, it’s generally a bad idea, as the servers are usually down at that time.
The servers will be taken down today at 9:30 AM. The estimated downtime is three hours. You can return to the post-apocalypse around 12:30 PM.
Changelog on March 16th
During the maintenance work, several bug fixes and corrections in the PvP mode “Last Stand” will be implemented. Most of these affect healing.
No points will be awarded for healing players who are outside of combat.
No points will be awarded for self-healing. Points should only be awarded for healing team members.
No points will be given for overhealing.
A problem will be fixed where reviving would not work if a player was interrupted by a shock effect while reviving another player.
Additionally, a problem will be resolved where reviving would not function if the player being revived quits.
Moreover: If multiple players were revived simultaneously using the defibrillator mod or the recovery link, other players could not revive them again if they went down again.
Furthermore, a problem will be fixed where “Last Stand” matchmaking ended in delta errors.
State of the Game on March 15th
More information about the current state of The Division and possibly about the future of the MMO shooter will be revealed today around 5 PM. The “State of the Game” is expected to take place again. Last week it was canceled because the community developer Hamish Bode was ill. We will report on the information from the SotG.
There are new hints that Red Dead Redemption 2 will be a prequel to the first game. “Investigations” by fans lead to these results.
To find hints for a popular project, fans sometimes employ strange methods. What some fans of RDR2 call stalking, others refer to as “thorough examination.” Ultimately, the description of the activity doesn’t matter. What interests us are the new hints regarding Red Dead Redemption 2. Sources include actor websites and Facebook friendships pointing towards specific actors and stories.
Those who want to avoid spoilers for Red Dead Redemption 1 can check out and participate in our giveaway for Paladins here.
After the trailer, it was quiet
In October 2016, Rockstar released the trailer for Red Dead Redemption 2, and the excitement among fans was immense. After that, it went silent about Rockstar’s game, which is supposed to be released this fall.
But fans are not satisfied with this silence surrounding the anticipated Western game and are conducting their own investigations. There are already rumors that RDR2 will be a prequel to the first part, telling the story of John Marston and his gang before they parted ways.
In the GTA forums, hints of all kinds are being collected that support the rumor about the prequel.
Actors involved in motion capture work for RDR2
Initial hints were already provided on March 7 by GTA forum user Jabalous. He found information on an Actors-Access website that actor Matt Bradford was involved in motion capture work for Dutch in RDR2. Since Dutch van der Linde dies in the first part, his return would be a strong argument for a prequel. This information can no longer be found on Bradford’s Actors-Access website.
On March 8, user Jabalous found another hint. This time, it concerns actor Roger Grundwald, who confirmed on his website that he is working as a German psychiatrist on a project from Rockstar Games and Take-Two. On his Actors-Access website, the character name “Menchen” was briefly found before it was deleted again.
The voice actor of Bill Williamson (a member of the RDR1 gang) is Steve J. Palmer, who joined Twitter in September just before the announcement of RDR2. He made the character Bill Williamson his banner image, following other voice actors like Benjamin Byron Davis, who is the voice of Dutch.
He also followed Irish-American actor Roger Clark on Twitter. This, in turn, fueled the rumors among the stalkers fans, as he followed back Steve J. Palmer and Benjamin Byron Davis on Twitter in January.
However, Roger Clark did not stop there and gave fans another “hint.” With his public YouTube profile, he liked a video speculating about a prequel.
Continuing on Facebook
Further “hints” appeared on March 11. Roger Clark, Benjamin Byron Davis, Steve J. Palmer, Gabriel Sloyer Ceron (known from the Netflix series “Narcos” and from GTA 5) and Rob Wiethoff (known for the voice and motion capture of John Marston) are friends on Facebook with actress Cali Moore, who will presumably take on the female role in the gang.
As a reminder:
Rob Wiethoff – voice of John Marston in RDR1
Benjamin Byron Davis – voice of Dutch van der Linde in RDR1
Steve J. Palmer – voice of Bill Williamson in RDR1
Every person in this six-member group is also friends with Noshir Dalal on Facebook, who voiced Knight Rhys in Fallout 4. Dalal could thus be the seventh member of this group.
These Facebook friendships are said to provide hints of a prequel featuring John Marston and his old gang, according to users in the GTA forum. Keep in mind that this is purely speculation. You can find the thread in the GTA forum here on GTAForums.com
As soon as there is official information about Red Dead Redemption 2, we will of course inform you.
The Protoss probe Probius is now available in HotS and there is also a revision of Cho’Gall.
The latest patch for Heroes of the Storm was deployed last night (14.03.2017) and brought the long-awaited hero Probius with it. Probius is a specialist and comes from the universe of StarCraft 2. During the reclamation of the Protoss homeworld Aiur, he played a significant role as he warped in the crucial pylon that ultimately allowed the attack to succeed.
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Probius has the abilities that characterized a typical building unit in StarCraft 2. He can warp in pylons, in which he can then build turrets. Additionally, he creates warp rifts that he can detonate with a second spell to deal massive area damage.
In compensation, Probius is quite fragile and must be played cautiously to survive fights.
Cho’Gall is being revised – and free for friends
Cho’Gall is receiving a major update as he is getting new talents and abilities. The two heads (= 2 players) must coordinate when to use their new passive abilities. One increases Cho’s armor, while the other increases Gall’s damage.
Anyone who does not yet have Cho’Gall should now find a partner who already owns him. If you complete 2 matches with a friend who possesses Cho’Gall (and plays Cho’Gall), you will also permanently receive the ogre.
Besides that, the patch also brought some interface changes. There are now new displays for the team, so you can always easily keep an eye on the HP and mana of your teammates. Tactical decisions should thus be easier to make.
Positive behavior in League of Legends (LoL) will soon be rewarded better, as the developers plan major changes to the Honor System.
The Honor System in League of Legends is intended to reward players for good behavior in games. After a match, you can provide feedback to teammates for being friendly or helpful or showing teamwork. You can also evaluate opponents. Here you have the option of “Honorable Opponent“, which allows you to acknowledge your adversaries.
The problem with these rewards is that they haven’t really felt “significant.” However, this should change this year with a revamp of the system.
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The revamp of the Honor System this year is supposed to make these evaluations feel more significant. This system was actually meant to remind players that positive behavior in League of Legends pays off. However, in its current state, it unfortunately does not convey this impression, says Lead Producer New001 in a recent video. Feedback feels disconnected from the actions. It arrives late for the player, who has already lost connection to the game for which they were evaluated.
The new system, on the other hand, is supposed to be much more connected to the game and provides better incentives, as you can see in the following image:
These new rewards are intended to reward not just a small percentage of LoL players, but all who consistently demonstrate sportsmanship. Soon, the team working on the Honor System will provide more information on this topic.
We are curious about what rewards there will be besides the badge shown on the profile. It could involve achieving different ranks rewarded with skins or chests. Do you have ideas on how to design the new Honor System so that it really encourages players to be fair?
Today, on March 15th, the servers for For Honor are going down. An update will be deployed that is supposed to improve match stability. Patch for PS4, Xbox One, and PC.
Ubisoft is spontaneously bringing a live update this evening. A short server downtime is necessary for this.
On all platforms (PS4, Xbox One, and PC), the servers will be shut down at 6 PM. The expected downtime is 10 to 15 minutes, so you can play again around 6:15 PM.
What changes during today’s maintenance?
Ubisoft reports that they have identified a bug that causes error codes #6000018 and #6000039. These result in disconnections in multiplayer matches.
During today’s maintenance, a fix for this bug will be deployed on all platforms. This is expected to improve match stability.
The team will monitor how the fix affects the player experience. They are aware of a graphical glitch with the Conqueror during his death animation with the weapon. This glitch will be addressed in a future update.
18:11: The Speaker has a new 12-part quest that guides players through the new content – focusing on story, patrol, PvP, strikes.
18:13: New content for Eververse, the cash shop. The new box is called “Treasure of Ages” – it will contain all the items that have been in Eververse: Sparrow horns, emotes, all sorts of things. But there will also be completely new items: 4 armor pieces, ships, emblems. Ornaments for the Vex Mythoclast and the Necrochasm have also been spotted. These are supposed to be the last items for Eververse – those who still have silver or silver dust should act, advises DeeJ. How nice of him.
18:18: Shaxx’s inventory is being introduced. He now has two weekly bounties.
18:22: The Challenge of Elders is being revamped – leveling up to power level 390 and is supposed to be significantly more rewarding than before.
Nightfall strike with more frequent supers
18:23: Nightfall strike has a new modifier “Daybreak” – which causes all recharge rates of Guardians to be accelerated: So more supers, grenades, and melee. Like Mayhem in PvP. Daybreak replaces the “Epic” modifier when it is active. This only occurs every four weeks.
18:25. Strike list “Siva Crisis Heroic” (power level 350) grants 1 “Treasure of Ages” on the first weekly playthrough.
18:26: There is now a “weekly story playlist“, which replaces the daily story playlist. There is also a Treasure of Ages here. Modifiers are active. The playlist grants up to 100 tokens per week, but it must be played 5 times. Depending on the weekly theme, all story missions on Mars and Venus are included.
3 Treasure of Ages per week for “relatively easy” weekly activities
18:29: The last weekly activity is focused on PvP. A 6v6 playlist that changes from week to week. There is also a Treasure of Ages here – players can score a total of 3 Treasure of Ages per week for free, if they participate in the respective activities.
18:31: Now there are images from a Daybreak strike to show how many supers and abilities are flying around in the new Nightfall strike.
18:33: Nothing changes about the strikes, except that Guardians are now becoming more powerful due to the shorter cooldowns. It is a last hurrah for Guardians to have fun when their “light flies around in all directions.”
Nightfall strikes will be covered with space magic – every 4 weeks
18:35: Rainbow Strikes are making a comeback. These are the strikes where all elemental damage is increased. Currently, it seems that Nightfall strikes are now without any challenge. If something was “casualized”, then this is it.
18:39: Nightfall strikes should no longer be cautiously played, but rather full throttle, just go in and smash everything.
18:43: “If Destiny had always been this way, it wouldn’t be a shooter, but a game with space magic,” says DeeJ.
18:46: This “Daybreak” modifier is supposed to come only every 4 weeks. However, the update on March 28 starts with Daybreak. No matter what Bungie says: In those weeks, the Nightfall strike will be an Easy Mode.
The blue flames after completing Nightfall in Destiny are back
18:47: The “blue flames” around the head after completing a Nightfall strike are back. This delights the chat.
18:48: That’s it. Next week there will be information about new gear coming in. We will again accompany that with a live ticker.
More information about “Age of Triumph” in Destiny can be found here. We present what happened last week.
In Destiny, Bungie is presenting weekly rituals for the new update “Age of Triumph” today, March 15, in a live stream. We will accompany this on Mein MMO with a live ticker.
On March 28, “Age of Triumph” will be released, the last update for Destiny 1. Today, Bungie is presenting more content in a live stream. Above all, it will probably be about the mysterious “Daybreak Strikes”. Currently, there is hardly any information beyond the name. However, there is already plenty of speculation that they will offer some kind of “Superman” mode, with frequently activated super abilities of the Guardians.
Because they have already switched to daylight saving time in the USA, while we in Germany have not, the time difference is currently a strange 8 hours instead of the usual 9 hours. Therefore, the live stream starts at 18:00 our time. We will accompany the live stream here on Mein MMO in German.
Here you see the live stream:
17:53: There is currently a strange atmosphere in Destiny. Since the announcement that Year 2 will start over completely, and that they will not take anything from Destiny 1, everything that is coming now feels somehow as if it doesn’t really count anymore, as if there is a kind of veil over Destiny. We’ll see if that will pass in 2 weeks when new content is actually deployed.
17:54: It is quite certain that enthusiasm will rise again in June when Bungie presents Destiny 2 at E3. There are some worries about what will happen until then. Bungie laid all their cards on the table last Wednesday regarding what they still had up their sleeves. Things that players have been looking forward to for years and that the community has been demanding for years. And the reaction from the players was: Aha … okay. They might have kept the “With Destiny 2, everything is new” thing to themselves until May or June…
17:55: Oh, the countdown has begun. It will start around 18:05.
18:02: DeeJ is doing a soundcheck. Today he is joined by two Senior Designers, Tim Williams and Joe Sifferman.
The live stream on March 15 for Destiny – This is what was said, these are the new details
18:09: This moment when you realize how much Luke Smith is missed. He promotes the “big things” in Destiny. For smaller events and content updates, they have designers from Bungie’s second and third tier. They are all certainly important and cool, but … not quite the showman like Luke Smith.
18:11: The Speaker has a new 12-part quest that guides players through the new content – focusing on story, patrol, PvP, strikes.
18:13: New content for Eververse, the cash shop. The new box is called “Treasure of Ages” – it will contain all the items that have been in Eververse: Sparrow horns, emotes, all sorts of things. But there will also be completely new items: 4 armor pieces, ships, emblems. Ornaments for the Vex Mythoclast and the Necrochasm have also been spotted. These are supposed to be the last items for Eververse – those who still have silver or silver dust should act, advises DeeJ. How nice of him.
18:18: Shaxx’s inventory is being introduced. He now has two weekly bounties.
18:22: The Challenge of Elders is being revamped – leveling up to power level 390 and is supposed to be significantly more rewarding than before.
Nightfall strike with more frequent supers
18:23: Nightfall strike has a new modifier “Daybreak” – which causes all recharge rates of Guardians to be accelerated: So more supers, grenades, and melee. Like Mayhem in PvP. Daybreak replaces the “Epic” modifier when it is active. This only occurs every four weeks.
18:25. Strike list “Siva Crisis Heroic” (power level 350) grants 1 “Treasure of Ages” on the first weekly playthrough.
18:26: There is now a “weekly story playlist“, which replaces the daily story playlist. There is also a Treasure of Ages here. Modifiers are active. The playlist grants up to 100 tokens per week, but it must be played 5 times. Depending on the weekly theme, all story missions on Mars and Venus are included.
3 Treasure of Ages per week for “relatively easy” weekly activities
18:29: The last weekly activity is focused on PvP. A 6v6 playlist that changes from week to week. There is also a Treasure of Ages here – players can score a total of 3 Treasure of Ages per week for free, if they participate in the respective activities.
18:31: Now there are images from a Daybreak strike to show how many supers and abilities are flying around in the new Nightfall strike.
18:33: Nothing changes about the strikes, except that Guardians are now becoming more powerful due to the shorter cooldowns. It is a last hurrah for Guardians to have fun when their “light flies around in all directions.”
Nightfall strikes will be covered with space magic – every 4 weeks
18:35: Rainbow Strikes are making a comeback. These are the strikes where all elemental damage is increased. Currently, it seems that Nightfall strikes are now without any challenge. If something was “casualized”, then this is it.
18:39: Nightfall strikes should no longer be cautiously played, but rather full throttle, just go in and smash everything.
18:43: “If Destiny had always been this way, it wouldn’t be a shooter, but a game with space magic,” says DeeJ.
18:46: This “Daybreak” modifier is supposed to come only every 4 weeks. However, the update on March 28 starts with Daybreak. No matter what Bungie says: In those weeks, the Nightfall strike will be an Easy Mode.
The blue flames after completing Nightfall in Destiny are back
18:47: The “blue flames” around the head after completing a Nightfall strike are back. This delights the chat.
18:48: That’s it. Next week there will be information about new gear coming in. We will again accompany that with a live ticker.
More information about “Age of Triumph” in Destiny can be found here. We present what happened last week.
The bot manufacturer Bossland from Zwickau is in trouble. The creators behind bots for WoW, Diablo and Overwatch are being sued for around $8.5 million.
The game developer Blizzard has been in a legal conflict with the Zwickau company Bossland for years. They create cheat programs for Blizzard’s popular games.
Specifically, it concerns bots for
WoW (Honorbuddy)
Overwatch (Watchover Tyrant)
Diablo 3 (Demonbuddy)
Hearthstone (Hearthbuddy)
Heroes of the Storm (Stormbuddy)
For a long time, it seemed like the conflict would remain unresolved. It went from instance to instance in Germany, without much movement in the matter. Recently, however, the legal pendulum seems to be swinging in favor of Blizzard – Bossland is noticing this.
The ban waves against their WoW bot have also increased recently. It seemed like Blizzard had Bossland in their sights.
Bossland is to pay over $8.7 million
Now it seems Blizzard is gearing up for a legal knockout. According to the site Torrentfreak, Blizzard wants over $8.5 million from Bossland. This time the jurisdiction is not in Germany, but in the USA: in Santa Ana, California.
The bill is: Bossland sold 42,818 hacks in the USA that violate the Digital Millennium Copyright Act (DMCA). To compensate for this, Blizzard is seeking $200 per sale – for the price at which Bossland sells yearly licenses for the hacks, it is said. Blizzard wants the money as compensation for the infringement of copyright rights. The total amount, including attorney and court fees, amounts to $8,740,235.41 – that is €8,228,040.14.
This matter follows a lengthy court correspondence. The court has ordered Bossland to respond to this complaint and to defend itself. Bossland has missed all deadlines, reports Torrentfreak. Blizzard itself says it only demands the “minimum”; they could have demanded more in their view. It is assumed that Bossland earned considerably more from the sales.
Torrentfreak believes that since Bossland did not defend itself, it is likely that Blizzard will be awarded a large sum. However, whether they will actually see any of that money is questionable.
In FIFA 17 FUT, the TOTW 26 (Team of the Week 26) is known. Which players will receive IF cards in the Team of the Week today?
In this Team of the Week 26, there are no players above 90 – also significant highlights are rare. With an overall rating of 89, Icardi is performing well. From a German perspective, Can is exciting: the DM from Liverpool received a card with 85. Wiedwald from Bremen and Burgstaller from Schalke are also included. Here is the entire TDW 26:
The ratings and player values of the Team of the Week – Week 26
Starting XI:
GK: Ivan Cuellar – Real Sporting de Gijon (Spain) – Spain
CB: Loic Perrin – AS Saint-Etienne (France) – France
RB: Christophe Jallet – Olympique Lyonnais (France) – France
CB: Medhi Benatia – Juventus (Italy) – Morocco
CAM: Ever Banega – Inter (Italy) – Argentina
CM: Alan Dzagoev – CSKA Moskva (Russia) – Russia
CDM: Emre Can – Liverpool (England) – Germany
CM: Selcuk Inan – Galatasaray (Turkey) – Turkey
ST: Mauro Icardi – Inter (Italy) – Argentina
ST: David Villa – New York City FC (USA) – Spain
LW: Memphis Depay – Olympique Lyonnais (France) – Holland
Substitutes:
GK: Felix Wiedwald – Werder Bremen (Germany) – Germany
RB: Michael Lang – FC Basel (Switzerland) – Switzerland
CAM: Juan Fernando Quintero – Indepediente Medellin (Colombia) – Colombia
ST: Josef Alexander Martinez – Atlanta United FC (USA) – Venezuela
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also the case in FIFA 17. The players who performed outstandingly in real football during the past week are rewarded with special cards that have enhanced attributes.
You can pack the TOTW cards within a week from those sets that can contain Rare (Gold) players. However, the chance of doing so is to be considered low. Additionally, you can purchase these on the transfer market if they are offered by other players. The prices for them are usually extremely high.
Finally, it’s here: Players on PS4 and Xbox One can enjoy the Minecraft-like MMO Trove. Trion Worlds has released two new videos for the launch of Trove, including the Trove Launch Trailer.
Since March 14th, Trove has officially been playable on Xbox One and PlayStation 4. This marks the end of the beta phases, and everyone can fully dive in and visit the colorful voxel worlds. There, you’ll encounter plenty of adventures and battles against dangerous monsters. You can also upgrade your hero and equip them with more powerful gear that you can even craft yourself.
Create and Destroy – The Trove Launch Trailer for PS4 and Xbox One
Trove resembles Minecraft visually for a reason. Just like in Minecraft, it’s possible to change the world. You can even create your own worlds according to your ideas and invite other players to see them and embark on adventures there. As in an MMORPG, you create a hero from different classes and then explore the worlds with friends, descend into dungeons, retrieve treasures, and withstand nasty traps. PvP is even possible.
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You can now experience all of this on Xbox One and PlayStation 4. With two new videos, the developer studio Trion Worlds wants to get you excited for the game. One is the launch trailer, which introduces you to the game in its basics, and the other is a user guide video that gives you a deeper insight into the mechanics and gameplay. If you’re looking for a new MMORPG that also offers Minecraft-like elements, you can now play Trove on console.
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The glossy MOBA game Paragon turns one year old and is celebrating this anniversary with a bunch of goodies. Every player will receive at least one skin as a gift and a new heroine will be added with update v38.3.
To celebrate the first anniversary, the developers from Epic are gifting you one skin from the following “Treasure Chest Skins” list. Founders will actually receive two of them!
Desert Twinblast
Monarch Dekker
Monarch Sparrow
Monarch Murdock
Midnight Muriel
Cobalt Steel
Replacement for double skins – 500 coins
Additionally, to celebrate the birthday, there will be double XP for a week, and the “Everything Bundle” is reduced by 50%, the “Hero Bundle” by 33%, and 10 Treasure Chest Keys by 20% in the shop.
Paragon Update v38.3 – New Heroine Yin and Banners
Along with the anniversary, update v38.3 will roll out to the servers. The highlight: The new heroine Yin, a whip-swinging carry who can even reflect projectiles with her laser whip. Moreover, she can extend her range, slow down opponents, pull them towards her, and then deal significant damage.
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If you achieve kills with Yin or any other hero, update v38.3 will allow you to place banners at the location of the kill. These banners can be purchased in the shop for testing purposes. Each day in the next two weeks, there will be a new banner for the developers to see which ones resonate best with you.
New Maps and Rewards
Also cool: There are more chests! These chests come in bronze, silver, gold, and diamond colors. You will receive them whenever you would receive a random reward (for example, when leveling up). All your tributes will be converted into an appropriate chest, and victory chests will transform into silver chests. Daily logins will also be rewarded; the more consecutively you log in, the more valuable the rewards become.
The three are “untouchable” – Gideon, Howitzer, and Kallari
As a preview of the extensive changes to the card system, update v38.3 will introduce new maps as well as revisions of many old maps. The aim is to enhance previously less popular maps.
The Frostkeep Studios, consisting of former Blizzard employees, aim to develop an online game Rend that is a mix of MMO and survival game, but brings fresh air to this area.
The Frostkeep Studios announced the new survival MMO Rend at Pax East. Developers who previously worked on World of Warcraft (WoW), League of Legends (LoL), WildStar, and other titles are working on Rend.
Survival games are currently so popular among developers that some players are already fearing that the market could be flooded with such titles.
So the announced survival MMO Rend has a tough road ahead. However, the developers are aware of the situation and aim to offer a player experience that differs from other survival games.
What is Rend? MMORPG meets Survival and MOBA
In the game, you create a hero from the classes Assassin, Mystic, Survivalist, and Soldier and must join one of the factions that are fighting for supremacy in the world. This is the core of the online game. The parties, consisting of about 20 to 30 players, must achieve victory within a specified time.
A new season begins afterward, in which you may take over your hero. You do not have to start completely from scratch again. However, your skills are no longer available to you. Players are to always meet on equal footing. Just because someone has played seven seasons does not mean they are automatically better than someone who is new.
The world is divided into three valleys, belonging to the three factions Conclave, Order, and Revenant. In each valley, there is a so-called Divinity Stone. In this, the party collects souls. This stone must be destroyed to kick the faction out of the season, thus introducing MOBA elements into the game. However, destroying the stone is not easy.
Your valley should not remain unprotected. After all, the third faction could launch an attack while the warriors are in battle. Additionally, monsters roam through the world, further complicating matters. Crafting weapons and equipment is just as important as gathering resources.
The clock is ticking …
To achieve your goal, you should also explore the world. For you can find hidden artifacts that are particularly powerful and help you destroy your enemies. You must always proceed tactically in the survival MMO Rend. Your valley and your Divinity Stone must be protected, but you should also ensure to eliminate an enemy party.
How much time do you spend gathering resources and crafting weapons? It is also always worth considering whether to search for artifacts. All of this takes time, which counts down incessantly. When it reaches 0, the Reckoning event begins.
Then your base will be vulnerable to everything and everyone, and the mysterious Lost will appear, aiming to destroy all other parties. The winning faction will be rewarded with Meta-Progression Points. You use these in the next season to unlock new customizations and upgrades for your hero. Additionally, players will have the opportunity to set up their own servers with their own rules. A release date for Rend has not yet been determined, but the developers plan to start an early access phase this spring.
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The developers of the survival MMO Rend have put a lot of thought into how they can revamp the survival online gaming genre. The MMORPG elements, time pressure, and MOBA gameplay could bring fresh air. The question is whether all of this will not be too complex and thus too complicated. MOBAs are fast-paced and straightforward. Survival games also focus on the essentials. Combining all of this with an MMORPG and then exposing players to time pressure could either work excellently or backfire badly…
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the weekly PvP playlist has been changed. The reason for this is a glitch affecting the Guardians’ supers.
As early as mid-February, we reported on a glitch that allowed Titans infinite hammers and also let the Blade Dancer act endlessly. A good month later, this glitch is still at large.
It works in both PvE and PvP: You only need a charged super, a Sparrow, and the right timing. Since a Sparrow is necessary, you shouldn’t worry in most Crucible modes about becoming a victim of this mischief. You should avoid the “Combined Arms” mode: Here you fight 6v6 with vehicles.
Combined Arms was replaced this week
As early as mid-February, the weekly PvP playlist was “Combined Arms”. In this featured PvP mode, you could win a Radiant Treasure and 10 Legendary Marks. However, Bungie intervened a few hours after the weekly reset. They wrote: To address an urgent issue, Combined Arms is replaced by Witch’s Brew: Conflict.
And that’s exactly what happened again after the this week’s weekly reset. Bungie did not comment on Twitter this week, yet Combined Arms was once again replaced by Witch’s Brew: Conflict. In this mode, while many flying hammers can still be expected, it at least has its justification.
When Bungie will be able to eliminate this glitch remains to be seen. With the upcoming content update “Age of Triumph”, there would be an opportunity, for example. This update brings, in addition to upgraded raids and a record book, also a sandbox patch. Perhaps with the Age of Triumph, the age of the super glitch will come to an end.
The latest Battlefield 1 Update 1.07 brought many changes to the game. However, not all changes were documented in the patch notes.
Yesterday, the Update 1.07 for Battlefield 1 was released, activating several changes in the game. The biggest and most obvious changes are the They Shall not Pass contents with four new maps, new operations, and a new game mode. Besides these striking new contents, there were further changes that went unnoticed.
The reason for this is that some were not mentioned in the patch notes. Others, like the grenade changes, were probably overshadowed by larger features.
Exchange Scraps for Skins
Previously, you could only exchange scraps in Battlefield 1 for battlepacks to obtain weapon skins. However, this has changed since the last Patch 1.07 not only for premium players but for all players. Now you can obtain the contents of the battlepacks in another way.
Under the battlepack category in the game’s menu, there is now a new tab called Exchange. There you will find items that you can purchase with scraps. So it is no longer necessary to rely on luck for the right weapon skin with a battlepack. Items you like from this offer can be purchased directly.
Every time DICE releases a new battlepack revision, the items offered here will be rotated. The selection of these items includes not only weapons, but also puzzle pieces or squad XP boosts.
You can scrap weapons or items from battlepacks and keep the scraps you receive to buy a skin from this exchange selection that you like.
The community has long demanded another way to acquire items in the game. With this exchange system, the developers are making a significant step in the right direction. Even if DICE can still decide which items make it into this selection.
Changes to Gas Grenades
In the Battlefield 1 1.07 patch notes, the developers explained that they want to curb the excessive use of explosive equipment and grenades. To that end, they changed the method by which grenades are replenished. The main change is that the ammunition for gas, smoke, and mini grenades was reduced from 2 to 1. Additionally, ammo packs no longer replenish grenades.
To replenish grenades, you must stand by a crate and wait for the timer. This leads to significantly less grenade spam on the maps. If you are not satisfied with these changes, you can let the developers know in the forum. The system is still being tested and can be changed at any time.
Giant’s Shadow – Less Fog
These changes arose due to community feedback. The Giant’s Shadow map was released at the end of last year and has now received some significant changes. The fog density on this map has been reduced after many players complained about it.
After the fog set in on Giant’s Shadow, the vehicles on the map were hardly used due to the visibility being much too low. As a pilot, it was almost impossible to see what was happening on the ground. Tank drivers were constantly surprised by assault soldiers coming out of the dense fog.
Observe DLC Games without Premium
Another new feature in Patch 1.07 is the ability for non-premium players to observe DLC matches. This allows players to see the new content directly in the game without having to pay for it.
To do this, you select a DLC server in the server browser and join as a spectator. The new content shown can help players decide whether the DLC is worth it or not. Since many players in the community do not watch YouTube videos or streams, this is a good way for them to get a taste of the new content.
6 New Dog Tags
As Youtuber Westie explains in a video, DICE has implemented four new dog tags in the game that you receive for free. There are no conditions that you need to fulfill for these badges.
Source: Youtube Westie
However, two additional new dog tags have unlocking conditions. For the “Frontlines” badge, you must win 100 games in the new Frontlines mode. The second badge is named “They Shall not Pass.” You receive it when you win a round on one of the four new DLC maps.
Source: Youtube Westie
Battlefield 1 Patch 1.07 Patch Notes
In the new patch, a lot has changed, and the new content is already being tried out by some players. The DLC and update include:
In Ghost Recon Wildlands, you gradually dismantle the infrastructure of the Santa Blanca drug cartel. This involves taking out one cartel boss after another, including the cocaine manager Antonio. How to find and deal with him, you can learn here.
Ghost Recon Wildlands offers you a huge open world that represents all of Bolivia. In the game, the country – much to the annoyance of the real Bolivian government – is completely controlled by the Santa Blanca cartel. Your Ghost team is supposed to change this and dismantle the cartel organization piece by piece. To do this, you take out one cartel boss after another to finally catch the big shot El Sueño.
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One of the cartel bosses is Antonio Garcia Taylor. The gangster is voiced by the German gangster rapper Farid Bang and controls the cartel’s cocaine warehouses. Therefore, he belongs to the “Drug Smuggling” department and is a “Buchon” (miniboss) under the smuggling officer “Beauty Queen” Nidia Flores and her right-hand man “El Boquita”. So if you want to catch these bosses, you need to get Antonio’s knowledge.
Since Antonio does not appear on the map at first, you have to search for him. Go to the province of “Mojocoyo” in western Bolivia. There, you should soon find the first clues about the local, still unknown Buchon. First, destroy the designated drug warehouses and blow up cocaine worth several million dollars.
Shortly thereafter, Antonio receives a phone call and you get an address from Agent Bowman: A heavily guarded villa in the city of “Rancho Sabla”.
GRW – Extracting Antonio
Stealth through the streets of Rancho Sabla and try to infiltrate Antonio’s house as unobtrusively as possible. Caution: There are plenty of Sicarios and alarm systems everywhere. If you’re careless, you’ll quickly stir up a hornet’s nest of Narcos. So carefully enter the villa. However, you won’t find Antonio there, but his wife Gabriella.
You briefly take her to task and get her to tell a heartbreaking story about her drug-addicted husband, who seems to have completely lost control of himself and his life. Conveniently, she also has information about his whereabouts.
Antonio is currently driving around in his sports car, and you just need to ram his car, grab the gangster, and take him to Bowman at the next safehouse. A curious interrogation scene follows, and then Antonio is gone from sight.
Antonio down – Lady Killer and other loot
Once Antonio is dealt with, you get a lot of experience and resources as well as Antonio’s gun “Lady Killer“, an exotic weapon. Lady Killer is a precise pistol with a silencer and built-in laser sight.
Once Antonio is dealt with, you can do more missions in Mojocoyo:
Antonio’s wife Gabriella should be extracted and protected from the cartel. The mission is not too difficult. Pick up Gabriella and take her to Bowman at the safehouse.
Antonio revealed the location of the big cocaine warehouse in Mojocoyo during the interrogation. This well-protected facility contains tons of cocaine and is therefore not easy to crack. Those who succeed will receive massive rewards.
Cortyn likes violence in games. But some titles tend to go overboard.
I wish you all a nice Wednesday afternoon! In the past few days, PAX East took place, and alongside some cool new trailers, there were also some presentations that prompted more thought and raised eyebrows. In my case, I’m referring to the trailer for Friday the 13th: The Game. If you don’t know what I’m talking about, you can watch the trailer here. But beware, it’s brutal and not for the faint of heart:
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I love violence. In pretty much all fictional works. Whether it’s a brutal “Game of Thrones” series where people are doused in molten gold, an Elf winter book where entire races are slaughtered, or a Witcher 3 game where torture, rape, and other atrocities are part of daily life. Violence makes all these worlds more vivid, exciting, and simply more interesting.
I certainly can’t speak for everyone here and unfortunately, I haven’t written a master’s thesis on violence studies, but I do think that the allure of violence can be explained quite easily. Violence and brutality are something forbidden. It’s something that society (for good reason) shuns, and that’s exactly what makes it attractive. Whether it’s gladiator fights in ancient Rome or boxing on television: violence is exciting because it’s primal, animalistic, and forbidden.
But still, I believe that violence is a narrative device that should be used with caution.
Perhaps that’s why I could never get excited about the “Mortal Kombat” series, while I enjoyed and persistently beat my friends in Dead or Alive.
When it comes to whether video games should be regarded as art, I always advocate for that. But just as a painter works with several colors to create a beautiful painting, a game should stand out for more than just pure violence. Because I can also call a completely red sheet of paper art, but no one would believe me.
I know that Friday the 13th has more to offer than violence. But the trailer didn’t convey that. The trailer forgot what makes a horror game: the horror. For me, the trailer was only repulsive. They wanted attention at any cost. They got that attention, but my interest in the game diminished.
In the right measure, violence is a true factor of tension.
What do you think about the topic of violence in video games, and especially in the trailer mentioned above? Are you looking forward to more brutal and merciless action, or do some go overboard? I’m curious about your opinions.
In The Division 1.6, we present a sniper build based on the DeadEYE set. Is it worth it in PvP?
Do you enjoy playing with a sniper rifle but can’t find a suitable build? Then we have an interesting character setup for you here.
The YouTuber Disturbed Gaming presents his “Best Sniper PvP DPS” build in the video. In his opinion, it is an incredibly strong build that can eliminate opponents in PvP within seconds and might even be OP. We will show you how to recreate this build below the video.
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This build focuses on high firearm stats and the DeadEYE gear set. When you have equipped four pieces, you receive the following bonuses:
2-piece bonus: +40% Initial Stability
3-piece bonus: +20% Sniper Rifle Critical Hit Damage
4-piece bonus: Talent – In zoom, sniper rifles lose the headshot bonus but gain 100% critical hit chance. Works only with “zoomed scopes.” You must look through the sight for the talent to activate:
Due to the talent, you want items that boost your crit damage. Focus on these armor pieces:
Chest Piece: High-end with Unyielding – Also bonus to health and enemy armor damage
Backpack: DeadEYE with bonus to crit damage
Mask: DeadEYE with bonus to enemy armor damage
Gloves: High-end with bonus to sniper rifle damage, critical hit damage, and enemy armor damage
Knees: DeadEYE with bonus to crit damage
Holster: DeadEYE with bonus to health
Focus fully on firearms and additional bonuses that increase damage with armor pieces and armor mods. Health is welcome too, so you don’t go down immediately. For performance mods, you can look for bonuses for First Aid to enhance your survivability.
This weapon is used:
Surplus SVD (Sniper Rifle): The most important talent on it is Deadly, which increases critical hit damage by 15%. The other talents are Vengeful and Capable.
The weapon mods for this build: Use a C79 Scope (3.4x) with a bonus to critical hit damage and stability. Additionally, an Extended Magazine with a bonus to crit damage and fire rate. Also, a Grip with crit damage, precision, and reload speed, as well as a Suppressor with crit damage and headshot damage.
The Skills and Talents for the Build
Choose these Skills
First Aid with the Injector Mod: You temporarily increase damage output and resistance to damage along with the normal healing effect.
Pulse with the Tactical Scanner: Damage is increased against scanned targets. Alternatively, you can choose the Pulse Amplifier, which has a shorter cooldown.
These are the Character Talents
Medical Aid: Use a first aid kit when health is low to increase damage resistance by 20% for 10 seconds.
Dodge: While moving from cover to cover, damage taken is reduced by 30%.
Tactical Advantage: Moving from cover to cover increases weapon damage by 2% for 5 seconds per meter traveled.
Steady Hands: Entering cover reduces recoil by 25% for 10 seconds.
How Effective is the Build in Practice?
In the video, you can see the build in action around 13:30. In Last Stand, opponents fall with just a few hits in seconds. The great advantage is that you don’t need to aim for heads to deal increased damage. Every hit is a crit and deals good damage.
However, the DeadEYE set also has its disadvantages: If opponents do not stay still, it can be difficult to land multiple hits in a row with an active sight, with a “zoomed scope.” In many situations, one would prefer to grab an assault rifle and shoot down opponents directly. This DeadEYE playstyle might not suit every agent.
Nevertheless: If you want to create a strong sniper build, you have an interesting variant here.
What do you think of this build? Do you play with sniper rifles?