Rend will ARK stürzen, das neue WoW unter den Survival-MMOs werden

The upcoming survival MMO Rend does not want to be like other representatives of the genre, but to represent the next step. What World of Warcraft was compared to Everquest.

According to the developers of Rend – who previously worked on World of Warcraft, Wildstar and League of Legends – there is currently a lack of a new WoW in the survival MMO genre. ARK: Survival Evolved would sit on the throne here, but all other titles in the genre would lack the evolution that World of Warcraft brought compared to Everquest.

ARK is therefore currently the “Everquest” of survival MMOs, and with Rend, the “World of Warcraft” is meant to follow.

rend 3
A compressed survival game

With Rend, the five developers who are currently working in-house on the game want to take what works well in survival MMOs and leave out the rest, especially the weaknesses.

A survival game would always promise so many big things. Players could band together to create huge castles and then battle other groups of players. But basically, it would only look like everyone is sitting in their mud huts and there is a large guild that controls everything. Trying to take them on would almost never work.

Therefore, the gameplay in Rend will be a bit different. And this is where the MOBA elements come into play. Each faction consists of about 20 players who explore the wilderness for resources to build a base together. But time is ticking, and each week the Reckoning event takes place, in which players fight each other to destroy the enemy’s base.

In between building and gathering as well as smaller skirmishes are on the agenda. Then there is a reset, and everything starts anew. There is no possibility for a guild to “settle” and control everything.

Rend wants to bake its own cake

The survival aspect, namely surviving in a wilderness full of monsters and hostile players, gathering resources and building a base, is still given – only strongly compressed by the time limit, so that really the cool things like building a castle and sieges can happen relatively quickly. The team behind Rend hopes to combine the fun gameplay elements of an MMORPG, a MOBA, and a survival game.

The developers do not want to make the next World of Warcraft to get a piece of that cake. They prefer to bake their own cake and use some familiar ingredients, hoping that it will taste really good to the players.

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More articles about Rend:

Rend: Veterans from WoW and LoL are working on a new survival MMO

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Source(s):
  1. Gamesindustry.biz

FIFA 17: Sweeper – This trick enables strong defensive formations

Currently, the Sweeper trick is circulating in FIFA 17. What is it about and what does this defensive formation bring?

In recent days, a new trick has caused a stir in the media, which could revolutionize the FIFA game and lead to many more victories. The sweeper defending is making a comeback. The YouTuber GemsGS has now revealed this trick.

However, the Sweeper trick is an “old” trick that is neither revolutionary nor leads to never losing a match. Moreover, the video from GemsGS was already released in October 2016.

https://youtu.be/6YkgBK6sX0o

This is how to use the sweeper in FIFA 17

With the sweeper, you can break through the rigid defensive formations and turn the center-backs into sweepers, into “cleaners.” In-game, this is referred to as “Libero” in German.

fifa-sweeper

To do this, go to Team Management before the game, select “Adjust Position” on a center-back (on PS4 with the square button), and push the defender back. A display will now appear, where you select “LIB” or in English “SW,” which stands for the sweeper.

This way, you get a center-back who stands behind the defensive line in the match and prevents you from being played over with a long ball or having a speedy striker slip past you.

Sounds like a great trick that can actually help you in some modes. However, this trick also has a major disadvantage.

Sweeper is not possible in Ultimate Team

fifa17-hummels

In FUT 17, in Ultimate Team, you cannot move your center-back and turn them into a sweeper (in offline modes like Kick-off or in online seasons outside of FUT, it is possible, by the way). In FUT, you can only individually set the offensive support and intercepting for the center-back.

This is why many fans are taking a relaxed view of this “new” trick. In professional tournaments and the Weekend League, it is anyway forbidden to change the positioning individually. You really cannot speak of a revolutionary trick.

Nevertheless: If you like playing against the CPU or want to surprise your buddies on the couch in 1v1, this trick can definitely be useful.


Info about “St. Patrick’s Day” in FUT can be found here.

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Source(s):
  1. sport1
  2. sport1

Mass Effect Andromeda Metacritic: Mixed reviews and tests

Mass Effect Andromeda is not due until March 23, but the reviews on Metacritic are already available thanks to diligent testers. These are unusually different, ranging from “Total Masterpiece” to “Completely Useless Crap”. One review says one thing, while another review for Mass Effect: Andromeda says something entirely different.

Mass Effect: Andromeda has always had a tough time. The game was a sequel to a trilogy that was supposed to be completed and over. Mass Effect ended with Shepard’s story, and a continuation from a story perspective was neither plausible nor really necessary. Therefore, many players and critics were already skeptical when Andromeda was announced. When ugly pancake faces and silly animations made the rounds, many players finally lost interest.

Mass Effect: Andromeda – What do reviews and tests on Metacritic say?

But is Andromeda really that bad? Numerous magazines and internet portals have taken on the science fiction RPG and thoroughly tested it. And while critics often agree on many games, opinions on Mass Effect: Andromeda are partly extremely divided! Some praise it to high heavens, while others hate it like krogan scale disease!

ME: A – A worthy successor…?

The testers at Press Start believe that Mass Effect: Andromeda succeeds in “bringing back the feeling of exploration and discovery that fans have been longing for since the first part […].” The colleagues at GameStar see it similarly, regarding the game as “a massive science fiction epic and a bold new beginning for the series […].”

Mass Effect Andromeda Asari
Or a huge disappointment…?

Less enthusiastic is the PC Games, for whom ME:A represents primarily “disappointment mixed with some great moments.” Even worse is how Eurogamer finds the game. While no rating is given, ME:A is labeled as “possibly the worst Bioware RPG to date.”

The colleagues at Rock-Paper-Shotgun are also clearly negative in their final assessment: “As a successor to the previous trilogy, it is a timid and stale narrative that relies too much on what came before and is too simplistic in its possibilities, while it is stuck in a gigantic playground full of little things.”

Or perhaps something entirely new?

Other magazines, like Kotaku, are more neutral. While they are not completely thrilled, they say: “At its core, it [Andromeda] captures the Mass Effect feel – an exciting story about humanity’s place in the universe and a perfect ship full of misfits to explore it.”

Curiously, the critics at Destructoid see the matter differently. For them, Mass Effect: Andromeda is something else: “Mass Effect [Andromeda] spends a lot of time trying not to feel like a Mass Effect game at all. If anything, it feels more like a spin-off – one developed by another studio that doesn’t know what direction everything should go. […] But Andromeda makes it pretty clear that it isn’t aiming to be like the other Mass Effects. A new beginning, not a burial – for better or worse.”

Mass Effect: Andromeda in the rating mirror – What Metacritic says

In the following table, you will find the key reviews and tests along with ratings (if available).

The Metacritic score of the game currently stands at (March 20, 12:30 PM)

  • 78 points (PC),
  • 75 points (PS4)
  • and 77 points (Xbox One).

You can read our extensive review of Mass Effect: Andromeda here.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Release date? – Guardians are on a hot trail

In Destiny 2, the release date is still unknown. But the Guardians are already on the lookout for clues. And they have found something: Here is what we know about the release date of Destiny 2.

Currently, little is known about Destiny 2. A release date is planned for “Autumn 2017.” This was announced by Activision during the earning call on February 9.

The calendar autumn actually refers to the period from September 1 to November 30.

A release of Destiny 2 within this period would fit the strategy of Destiny.

Release Date Destiny 2 – the month and “Tuesday” seem to be certain

So far, all major releases for Destiny have been in September:

  • Destiny itself was released on September 9, 2014
  • The Taken King began its reign on September 15
  • And Rise of Iron launched on September 20
  • All three were “Tuesdays.”

We have known this for a while; this alone would not be newsworthy, but since last week, there is more.

It seems quite interesting now, that Destiny 1 is supposed to end with a “bang.” In the stream from last Wednesday, the designers explained the timeline for the new “Daybreak Strikes.”

When the “Daybreak” modifier is active, Guardians in Nightfall enter Super mode and fire their supers and abilities much faster than usual.

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Normally, this modifier is only active every 4 weeks to remain something special. However, it was announced in the stream that from July 18, the Superman modifier will be active for 6 weeks. So almost the whole of August.

The first Tuesday without the “Superman modifier” in Destiny 1 would then be August 29.

When is Destiny 2 coming? September 5 is the likely release date

This has now created a little hype. It is possible that Bungie is celebrating the end of Destiny 1 with this “6-week power stretch,” where Guardians can really go all out before starting at the bottom of the power spectrum in Destiny 2.

This would mean: A release of Destiny 2, a release date, would be possible for August 29 or (more likely) for September 5. Then there would be a “rest week” between the Daybreak period and Destiny 2, and it would land in September.

Currently, these are just speculations. It is expected that Bungie will reveal more about Destiny 2 and a release date at E3 2017, which takes place from June 13 to June 15. And it would not be surprising if the release date for Destiny 2 comes out around September 5.

Update: New leak mentions September 8

Update 23.3.: A poster has appeared. The poster mentions September 8 as the release date for Destiny 2. That would be the Friday after the date we had set.


In this article, we summarize everything we know about Destiny 2:

Destiny 2: All the information we have about the sequel in 2017

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Source(s):
  1. reddit

Dauntless: Clothes make the man, but no money – Fair Free2Play

The developers of the upcoming multiplayer action RPG Dauntless want armor and weapons to be important in the game – but they do not hide things behind a paywall: the Free2Play model of Dauntless. Additionally, there is information about a possible port of Dauntless to PS4, Xbox One or Nintendo Switch.

The ability to customize your hero and equip him with the coolest weapons and armor is a great appeal for RPG players. In the upcoming multiplayer action RPG Dauntless, you will also be able to find, buy or craft many weapons and other items.

According to the developers, they want players to be able to recognize each other’s abilities just by appearance. If a player wears powerful, eye-catching armor, it should be clear that he is a cool hero whom one would like to invite into the group because he obviously has something to offer.

dauntless-1
Your equipment reveals how good you are

However, you will also have the option of changing your gear through transmogification. If you like the appearance of a certain armor, but the better variant doesn’t look as cool, then just change the appearance.

The developers want to ensure that other players can recognize whether armor is just transmogged or if it is truly powerful. Because as mentioned, you should be able to tell from the appearance of a fellow player whether he is a veteran or a newcomer.

In addition, the team explains that they will not hide weapons, armor, and other important equipment behind a paywall. There will be an in-game shop, but it will be reserved for cosmetic items.

The developers want players to invest money because they want to, not because they feel forced to in order to finally get that one powerful weapon. Since the team is quite small, they see no need to demand exorbitant prices. Fun and player satisfaction should always come first.

Development is progressing well

Dauntless-Helden

The action RPG Dauntless is currently close to reaching a milestone in development. Soon the status “feature complete” will be achieved, then all systems that the game should have will be integrated.

After that, the closed alpha will take place, which will only happen on certain days at specific times. The data and feedback that the team receives from testing will then be used to make further improvements and changes. This will be followed by the beta and possibly the official release later this year.

DAuntless-Dra
Is Dauntless also coming to PS4, Xbox One, or Nintendo Switch?

In an interview, there was also a brief discussion about possible console versions of Dauntless for PS4, Xbox One, or Nintendo Switch, at least about contact with the platform owners. They are keeping all options open, but have nothing to announce yet.

Nintendo and Microsoft had already visited a fair, PAX East, and had a brief meeting.

The demo of Dauntless runs with Xbox controllers and they want to keep that build running in case something comes up.

Ideally, Jesse Houston, the head behind Dauntless, wishes that in the action RPG all players can play alongside and against each other, regardless of the platform. This is currently not really possible, but times are changing, and quite rapidly.

More articles on Dauntless:

Dauntless: New trailer for the “Monster Hunter”-like action RPG

Dauntless: Beta in autumn – action RPG seeks feedback for development

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN
  2. PCGamesN

The Division 1.6: Powerful Striker Build for PvE and PvP – Here’s how to build it

In The Division, you can create a powerful build centered around the Striker set. We will show you how.

There are currently no loadouts in The Division. The ability to create builds, save them, and switch between them at will will not be introduced until this summer. Until then, it is advantageous to have a build that is strong in PvE and PvP so that you don’t have to constantly rebuild your character.

A build like this is promised by LiKe BuTTeR with his Striker setup. It is primarily designed for PvP (Last Stand), but it can also quickly eliminate PvE enemies.

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This is how you build the Striker build in 1.6

One goal of this build is to increase weapon damage while also focusing on toughness. Use four pieces from the Striker set and a strong assault rifle – and ensure that the Striker talent always has high values in both PvE and PvP:

  • 2-piece bonus: +20% Stability
  • 3-piece bonus: +10% Enemy Armor Damage – Especially strong in PvE, the benefit in PvP is limited
  • 4-piece bonus: Talent – Each consecutive hit deals 1% more damage. The bonus can reach up to 100%. Missed shots reduce it by 2%. The bonus decreases by 1% per second.
    division-striker

These are the armor pieces:

  • Chest piece: Striker with bonus to health, exotic damage resilience, and ammo capacity
  • Backpack: Striker with bonus to health
  • Mask: Striker with enemy armor damage
  • Gloves: Wild High-end with bonus to assault rifle damage, crit chance, and crit damage
  • Knees: Shortbow Championship, causing grenades to explode significantly faster. Also bonus to exotic damage resilience.
  • Holster: Striker with bonus to reload speed
division-striker

For the mods, LiKe BuTTeR focuses on health, firearms, and crit chance. This is how he achieves these values:

Such a high stamina value is not advisable. 5000 is sufficient. Instead, opt for more firearms and electronics.

These are the weapons

The primary weapon used is an M4 Light Version. Currently, you can find a blueprint of it with the blueprint vendor. The M4s are among the strongest weapons in the game in 1.6. Look for the talents Vindictive, Rejuvenated, and Competent.

For the weapon mods, focus on headshot damage, crit damage, and crit chance. Since you want to accumulate hits with the Striker set (there is little time for precision headshots), crits are more important than headshot hits. Additionally, take an extended magazine.

division-weapon-m4

As a secondary weapon, use a shotgun, such as a SASG or the Showstopper. This allows you to quickly increase the Striker talent. The important talents are Rejuvenated and Vindictive.

The Skills

  • Boosted with Tactical Scanner or Disruptor
  • First Aid with Adrenaline Syringe

The Character Talents

  • Field Medic: Use a first aid kit near allies to heal group members within 20 meters by 40%. This is especially important in “Last Stand”.
  • Precision: A headshot on the enemy applies the Boosted effect.
  • In Motion: Killing an enemy while moving reduces damage taken by 15% for 10 seconds.
  • One is None: A headshot has a 50% chance that the bullet will not be consumed.

What do you think of this build? Are you using the Striker’s combat gear?

We are presenting a sniper build in 1.6.

This is an AI-powered translation. Some inaccuracies might exist.

Mass Effect: Andromeda – The 10-hour trial version was a mistake

The test version of Mass Effect: Andromeda received only “mediocre” reviews – bugs and boredom plagued many players. We spent much more time in Mass Effect: Andromeda and can say in a preview review: It will get much better.

A few days ago, fans were extremely excited because the long wait for the latest installment of Mass Effect was shortened a bit. Even before the official release of the game, players could check out a 10-hour trial version on PC and Xbox One.

Test version is absolutely not representative of Mass Effect: Andromeda

And this is exactly where my criticism comes in: The first 3-4 hours of gameplay are absolutely not representative of the entire game. I live in the luxury of being able to play the full version of the game before release and simply cannot understand why EA made this “deal”.

I don’t want to sugarcoat it. The first hours of Andromeda are not good. They are “okay,” but not much more. The facial animations, the rushed start to the game, and the story developments that make you roll your eyes more than once do not do justice to the legacy of the series.

Mass Effect Andromeda Kett Ship
Story, Gameplay, Freedom – everything pulls in. But only after the trial phase.

But that changes drastically. Once you get past the introduction – exactly everything you can play in the trial version – it becomes a completely different experience. I find it hard to detach myself from Andromeda. I canceled raids to explore more planets and stayed up all night just to complete one more side quest.

I think I read a concern under some article that “only the first 10 hours of Andromeda are cool because EA shows those in early access” and I have come to the completely opposite conclusion. The first hours are a joke compared to what comes after.

After playing the full version, I don’t understand how this test version came about

I find it incomprehensible why BioWare succumbed to this test version. I can only imagine it happening something like this:

EA PR guy: We need something to hook the players!
BioWare Employee 1: We could make the multiplayer accessible for a few hours.
EA PR guy: Good idea! But we need more! How about the story? 10 hours?
BioWare Employee 1: Uh, only the introduction might scare people away –
<BioWare Employee 1 is elbowed by BioWare Employee 2>
BioWare Employee 2: Pssst, he’s paying us!

Mass Effect Andromeda 02

What I want to say: For all “Mass Effect” fans who are disappointed with the test version – don’t worry. The game gets better with every passing minute afterward.

There will be more details in a detailed review of Mass Effect: Andromeda later.


For Mass Effect: Andromeda, we now even have our own topic page where all news and articles are collected.

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Mercy-Buff mit schlimmen Folgen – PotGs der Woche

In Overwatch the buff for Mercy not only makes her stronger but also more ruthless – we show you that in our Plays of the Week.

Every week in Overwatch absurd, exciting, or simply funny moments occur, which are often captured in a “Play of the Game”. We have once again searched social media and picked out three special highlights for you. Enjoy our 3 “Play of the Game” moments of the week.

Fed up with that silly Junkrat always stealing the Play of the Game with his tire or Hanzo with his old dragon? Want to be the healer who gets the “highlight” of the game again? Then you have to approach it like Kitsune in the guise of the dear Angela Ziegler aka Mercy. Just let your own team die mercilessly and watch them getting slaughtered one by one – no matter how much they beg for healing. That the team has effectively self-destructed is a minor detail. But this is how you can also steal the “Play of the Game” from the opposing team.

https://gfycat.com/BriskShrillHellbender

The last buff for Mercy has made her invincible during her ultimate. This also means that a Reinhardt cannot catch her. Too bad, that was probably also the thought of Mirrormaster, who had to experience it firsthand. A bummer, but funny and captured for eternity.

https://gfycat.com/ImpossibleUnconsciousBedbug

Only Lúcio and Pharah can sweep multiple enemies off a platform at the same time? Not at all! D.Va can do it at least just as well if she uses her mech’s ramming properly. LastGuardian shows on Ilios how to make short work of an opposing team huddled behind a Reinhardt. Bye-bye, as they say here.

https://gfycat.com/PastSnarlingBat

Have you also experienced a particularly cool gameplay scene that you captured on video? Then just send us a link to the video and maybe you will see your clip in this post next week!


Last week we showed you a Lúcio who was fed up.

This is an AI-powered translation. Some inaccuracies might exist.

Ghost Recon Wildlands: These 6 changes would make GRW really good

While Ghost Recon Wildlands is already a good game, it could be even more fun with these changes.

Since early March, you can play the full version of Ghost Recon Wildlands on PS4, Xbox One, and PC. Already during the testing phases, players noticed some issues that bothered them about the game.

Although the “finished” game is well-received by gamers, there are still a few points of criticism from the community. The following changes could give Ghost Recon Wildlands the desired polish and significantly increase the fun of playing.

Hiding Bodies

If there were the option to hide bodies in Ghost Recon Wildlands, it would make some missions easier. Many of you play the tactical shooter in stealth mode and try to complete missions unseen. But if an enemy patrol stumbles upon a lifeless body, the “staying inconspicuous” is quickly over.

Ghost Recon Wildlands

As proper “Ghosts,” there should be an option to move and hide bodies, similar to PayDay 2.

Supply Distribution in the Squad

You probably know the following situation: Together with your friends, you are walking through a village where you want to complete a mission. Along the way, you notice one of the blinking barrels that contains supplies:

  • You go over, mark the barrel
  • Say in TS “Hey, there’s supply here”
  • Each of your teammates moves away from their current position and comes to your spot
  • One by one, they all mark the barrel
  • Player 2 says “There’s also something over there”
  • Everyone rushes to the next supply
  • This delays the actual mission progress and distracts you from the objective.

Ubisoft, PLEASE make it so that only one player has to mark the supply and allies nearby can benefit from it. Why shouldn’t the whole group get +250 food if they are at the same mission objective or within 500 meters of each other?

Ghost Recon Wildlands marking supply
Tuning for the UNIDAD

In general, the UNIDAD are an interesting feature in Ghost Recon Wildlands. However, they could be improved a bit. Currently, if you are spotted by the patrol, you have to kill them as quickly as possible. If you fail to do that, you quickly have a few helicopters and heavy ground vehicles on your tail that you need to get rid of first.

Fast travel is not possible from this position since you are in combat.

Ghost Recon Wildlands Screenshot Combat

The general behavior of the UNIDAD could be improved since currently it seems a bit careless with the motto “Here, eat our army!”.

Saved Outfits with Weapons

It is advantageous to quickly choose your outfits in Ghost Recon Wildlands. You can save special outfits and adapt them to specific regions or conditions. Maybe you’ll set aside a snow camouflage outfit for missions in the mountains and have dark green clothing for the jungle.

It would be good if you could also choose specific weapons including skins that belong to the outfit. If you don’t care much about appearance, you can at least create presets for sniper, assault rifle, or shotgun builds.

Ghost Recon Wildlands Outfits

Reticles for Armed Helicopters

While helicopter control is a point of criticism that has existed since the beta, there are further issues with armed helicopters. Without a reticle, it is challenging to hit enemy targets. It is problematic to determine whether you are at the correct height when there is no reticle to indicate the target.

Ghost Recon Wildlands armed helicopter

While this is just a small improvement, it would significantly simplify shooting with the helicopters.

Improved Spawning in Coop

Playing in coop mode is generally a fun adventure with your friends. Together you try out new tactics and may attempt a Rambo method after playing stealth for the last three hours.

Depending on the difficulty, it can happen that the team dies and has to respawn. At this point, there seems to be a certain RNG factor built into Ghost Recon Wildlands, as allies often spawn several hundred meters away. They now have to catch up with the team before they can try the mission again.

This may just be a current bug that the developers will fix in the next patch.

Ghost Recon Wildlands Beta Coop Screen

Those were our 6 ideas with which Ubisoft could improve Ghost Recon Wildlands.

Do you have any further ideas on which areas Ghost Recon Wildlands could be changed to make the game feel better?


Mysterious Buttons in Bolivia – Here you find the funny Easter eggs in Ghost Recon Wildlands

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 17: The 10 best players in Ultimate Team – After Ratings Refresh

In FIFA 17 FUT we look at the best players on PS4, Xbox One and PC sorted by attributes. Here are lists for the Bundesliga, Premier League, La Liga, Serie A and Ligue 1.

In the “Ultimate Team” mode of FIFA 17, each player has a standard card with individual attributes. With the ratings refresh in February 2017, hundreds of players received upgrades and downgrades, which shook up the overall ratings and attributes. Which players are now at the top of the rankings?

These are the best players in FUT 17

In these lists, we only consider the standard cards. Among the special cards, the TOTY cards (Team of the Year) have the highest values and are unbeatable. For example, the TOTY Ronaldo has an overall rating of 99, Messi has 98, and Suarez also has 98.

The 10 best players by overall rating

  1. Cristiano Ronaldo LF | Real Madrid CF (94)
  2. Lionel Messi RF | FC Barcelona (93)
  3. Luis Suárez ST | FC Barcelona (92)
  4. Neymar LF | FC Barcelona (92)
  5. Jérôme Boateng IV | FC Bayern München (90)
  6. Gareth Bale RF | Real Madrid CF (90)
  7. Robert Lewandowski ST | FC Bayern München (90)
  8. Zlatan Ibrahimović ST | Manchester United (90)
  9. Gonzalo Higuaín ST | Juventus (89)
  10. Eden Hazard LF | Chelsea (89)
    fifa17-ronaldo

The 6 best goalkeepers by overall rating

  1. Manuel Neuer TW | FC Bayern München (92)
  2. De Gea TW | Manchester United (90)
  3. Thibaut Courtois TW | Chelsea (89)
  4. Hugo Lloris TW | Tottenham Hotspur (88)
  5. Petr Čech TW | Arsenal | Premier League (88)
  6. Gianluigi Buffon TW | Juventus (88)

The 10 fastest players in FUT 17

  1. Pierre-Emerick Aubameyang ST | Borussia Dortmund (96)
  2. Mathis Bolly RM | SpVgg Greuther Fuerth (96)
  3. Héctor Bellerín RV | Arsenal (95)
  4. Jürgen Damm RM | Tigres U.A.N.L. (95)
  5. Ernest Asante RM | FC Nordsjælland (95)
  6. Jonathan Biabiany RF | Inter (95)
  7. Jonás Aguirre LM | Club Necaxa (94)
  8. Nnamdi Oduamadi LF | HJK Helsinki (94)
  9. Héctor Villalba RM | Club Tijuana (94)
  10. Jefferson Cuero LM | Monarcas Morelia (94)
    fifa-aubameyang

The top 10 strikers – by shooting value

  1. Cristiano Ronaldo LF | Real Madrid CF (92)
  2. Zlatan Ibrahimović ST | Manchester United (90)
  3. Lionel Messi RF | FC Barcelona (90)
  4. Luis Suárez ST | FC Barcelona (90)
  5. Gonzalo Higuaín ST | Juventus (88)
  6. Sergio Agüero ST | Manchester City |(88)
  7. Gareth Bale RF | Real Madrid CF (87)
  8. Robert Lewandowski ST | FC Bayern München (87)
  9. Paulo Dybala ST | Juventus (86)
  10. Lukas Podolski RM | Galatasaray SK (86)

The 10 best passers

  1. Andrea Pirlo ZM | New York City Football Club (91)
  2. Cesc Fàbregas ZM | Chelsea (89)
  3. Toni Kroos ZM | Real Madrid CF (88)
  4. David Silva ZOM | Manchester City (87)
  5. Dimitri Payet LM | West Ham United (87)
  6. Xabi Alonso ZDM | FC Bayern München (87)
  7. Parejo ZM | Valencia CF (87)
  8. Iniesta ZM | FC Barcelona (87)
  9. Francesco Totti MF | Roma (87)
  10. Kevin De Bruyne ZOM | Manchester City (86)
    fifa-17-dance

The best dribblers

  1. Lionel Messi RF | FC Barcelona (96)
  2. Neymar LF | FC Barcelona (95)
  3. Eden Hazard LF | Chelsea (92)
  4. Cristiano Ronaldo LF | Real Madrid CF (91)
  5. Paulo Dybala ST | Juventus (90)
  6. Arjen Robben RM | FC Bayern München (90)
  7. Iniesta ZM | FC Barcelona (90)
  8. Franck Ribéry LM | FC Bayern München (90)
  9. Thiago ZM | FC Bayern München (89)
  10. Lorenzo Insigne LF | Napoli (89)

The top 10 players with the best physicality

  1. Callum Paterson RV | Heart of Midlothian (90)
  2. Marouane Fellaini ZM | Manchester United (90)
  3. Cheikh N’Doye ZM | Angers SCO (90)
  4. Victor Wanyama ZDM | Tottenham Hotspur (89)
  5. Diego Costa ST | Chelsea (89)
  6. Jelle Van Damme IV| LA Galaxy (89)
  7. Anderson Esiti ZDM | KAA Gent (89)
  8. Moussa Marega ST | Vitória Guimarães (88)
  9. Danilo Pereira ZDM | FC Porto (88)
  10. Cheick Tioté ZDM | Newcastle United (88)

The 10 defenders with the highest defensive value

  1. Jérôme Boateng IV | FC Bayern München (90)
  2. Thiago Silva IV | Paris Saint-Germain (90)
  3. Giorgio Chiellini IV | Juventus (90)
  4. Miranda IV | Inter (89)
  5. Andrea Barzagli IV | Juventus (89)
  6. Per Mertesacker IV | Arsenal (88)
  7. Mats Hummels IV | FC Bayern München (88)
  8. Pepe IV | Real Madrid CF (88)
  9. Diego Godín IV | Atlético Madrid (88)
  10. Ezequiel Garay IV | Valencia CF (87)
    fifa17-boateng

The 10 best free kick takers

  1. Andrea Pirlo ZM | New York City Football Club (93 free kick precision)
  2. Hakan Çalhanoğlu ZOM | Bayer 04 Leverkusen (93)
  3. Dimitri Payet LM | West Ham United (91)
  4. Miralem Pjanić ZM | Juventus (91)
  5. Mehmet Ekici ZOM | Trabzonspor (90)
  6. Memphis Depay LM | Manchester United (90)
  7. Lionel Messi RF | FC Barcelona (90)
  8. Francesco Lodi ZDM | Udinese (89)
  9. Christian Eriksen ZOM | Tottenham Hotspur (88
  10. Zlatko Junuzović ZM | SV Werder Bremen (88)

The 4 tallest players

  1. Idé ST | Boavista FC (204 cm)
  2. Lacina Traoré ST | Real Sporting de Gijón (203 cm)
  3. Fejsal Mulić ST | Royal Excel Mouscron (203 cm)
  4. Lacina Traoré ST | CSKA Moscow (203 cm)

The 3 shortest players

  1. Hiroto Nakagawa ST | Kashiwa Reysol (155 cm)
  2. Joao Plata LF | Real Salt Lake (157 cm)
  3. Maximiliano Moralez ZOM | New York City Football Club (158 cm)

On the next pages, you will find the best players sorted by attributes and leagues:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. futhead

ARK: Surprise! The success formula of the dino MMO is really a formula

The survival MMO ARK Survival Evolved is a major success on PS4, Xbox One, and PC. The developers have now shown their cards: How did ARK become so successful?

At the developer conference GDC, the two heads behind ARK Survival Evolved, Jesse Rapczak and Jeremy Stieglitz, gave a presentation about their success concept.

What is special about ARK is that it is developed by a relatively small core team of only 25 people and without a great design document. There was only a brief presentation with ideas for the game. Based on this document, ARK has been developed ever since.

In the future, nothing should be done that explicitly contradicts this document.

Ark Dino Scorched Earth

The success of ARK is largely attributed to the big community, its constant care, and their input. The developers emphasize how crucial good community management is, that stays in touch with the pulse of the player base.

The ARK team makes a presentation for every progress, feeds players with trailers and videos, and showcased the dinosaurs in a large wiki long before they were officially presented. Studio Wildcard does everything to ensure the community can truly see and feel the game to keep the hype alive.

Steam reviews are often worst when user numbers are best

All this contributes to the community feeling passionate about ARK and supporting the game over the years. However, listening to the community is not the secret of ARK. It’s more about when to listen to them and when not.

You hear the community, but don’t always listen to them

The main reason for ARK’s success is attributed by Studio Wildcard to the numerous new features that were added to ARK over time that do not always relate to the base game.

It looked like this after the controversial “Scorched Earth phase”.

As a benchmark to see whether ARK is developing in the desired direction, the team looks at feedback, such as Steam reviews, but the most important indicator is the “user numbers” on Steam, how many people are actually playing the game. Both indicators often diverge significantly.

While Steam reviews proclaim the downfall of ARK, record user numbers are being reported at the same time.

Ark Survival Evolved

After failing with a free-to-play and eSports concept, with Survival of the Fittest, which had to be discontinued afterward, a kind of “formula for new features”, a scorecard was created. They no longer wanted to rely solely on their gut feeling.

Since then, every new feature is written on an index card and reviewed for how many points it receives.

This is ARK Survival Evolved’s success formula for new features

Points are given in these categories:

  • Does the team want the new feature? How eager are they themselves?
  • Does the community want it? Is there a large enough faction among the players advocating for it?
  • Is the feature good for new players?
  • Does it help us release ARK? Does it align with our core idea?
  • Are there no loud opposing voices in the community? (1 point question)
  • Is it easy to implement? (1 point question)
  • Can we really do it well?
Feature-Scorecard-ARK

Every new feature needs +2 points to make it into ARK: Survival Evolved

For each of the 7 categories, a feature either gets one point or two points, or points are deducted. If it ends in a tie in a category, no points are awarded.

If a new feature receives a total of 2 points or more, it will be added to ARK. If it has less, then likely not.

The developers went through all potentially implemented features during the presentation.

The “free-to-play” variant, Survival of the Fittest, failed. Although both the community and the team wanted this feature, it was extremely labor-intensive, did not really advance ARK, and could not be implemented satisfactorily. Meanwhile, Survival of the Fittest is back out.

Fittest-ARK

The expansion “Scorched Earth”, however, was not really demanded by the community. There were many opposing voices in the Steam reviews “How can you bring an expansion in Early Access? Finish developing it first! But overall, Scorched Earth advanced ARK, user numbers rose, and the scorecard reflects that the feature “expansion” looks great.

Scorched Earth
Sometimes you have to act against the will of the players

A nerf of the powerful dinos was outright rejected by the community, and developers were wished death and destruction for scaling down the dinosaurs that had become too powerful. In the scorecard, however, the dino nerf stands at 6 points in positive and was deemed essential for the long-term health of ARK, according to the team.

Similarly, the decision to introduce Cross-ARK. This feature allowed players to switch their servers. This brought movement into the static ARK and “mega-tribes” that had made themselves comfortable on their servers were called back to action.

A problem-feature that the team faces is the introduction of “underwater bases.” They do not expect great success from this. On the other hand, they have already promised it and believe: “Nothing much can go wrong here.” Therefore, the team wants to bring underwater bases to ARK Survival Evolved, although their own formula warns against it. They want to trust their gut feeling here.

Underwater Base

Even though there is a success formula, ARK apparently does not want to become a slave to it.

You can see the one-hour interesting presentation about ARK here in English on GDC Vault.


Another piece of the puzzle that constitutes the success of ARK is a vibrant modding community. They explicitly support ARK with money:

ARK pays selected mod developers €3780 per month.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 3: The Banhammer with perfect timing hits cheaters twice as hard

Many players fell victim to the ban hammer that Blizzard once again wielded through the rankings of Diablo 3.

The last ban wave in Diablo 3 had a particular timing that should have hit many cheaters on the US servers hard. The ban came just before the end of the current Season 9.

During this time, many of the cheaters felt secure in the rankings and believed that this manipulated position would now be recorded in their statistics. But this is exactly where Blizzard draws the line and removes these players.

Blizzard gave cheaters false hope

Recently, it became known that Blizzard sued a German bot manufacturer for 8.5 million dollars. Through the current ban of the Diablo 3 cheaters, Blizzard clearly shows the community what they think of cheaters in the game.

As Troupster.com reports, hundreds of accounts are missing in the 4-player leaderboard of Diablo 3 – many of them from the <SC> clan. In the following image, it can be seen that only one character is depicted in the first place of the 4-player leaderboard. Other players such as Cooba, Eternal, and ULU are no longer displayed in the rankings.

Diablo 3 leaderboard ban
Source: Troupster.com

Unfortunately, there are no exact figures on how many players Blizzard has hit with this ban. However, some players are missing from the four-player leaderboard on the US servers. Currently, only 102 characters are registered there, although there should be about 400. Presumably, even without bans, it wouldn’t be exactly 400 different players, as some participated in clear runs with different groups. Still, there are many players who are suddenly missing from the rankings.

The timing was particularly cruel, as many of the banned cheaters probably felt secure with their position in the rankings. Less than 24 hours before the end of Season 9, Blizzard brought out the ban hammer and shattered the dreams of these players.

Not quite fair yet

Unfortunately, the ban is not satisfactory for many parts of the community. There are still people in the rankings who, although they did not cheat themselves, achieved these high ranks in the leaderboard because of other cheaters. That these players are now allowed to keep their top positions shows that the system against cheaters is still not fully developed.

Nevertheless, this step is important for the Diablo 3 players and shows that Blizzard is concerned about the issues.


In a few days, Season 10 in Diablo 3 will start – Here you can see what rewards and sets await you

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Troupster.com

EVE Online: PLEX system will be changed – The PLEX are safe

The PLEX system in EVE Online is undergoing a revision, which eliminates the risk that ships loaded with in-game currency can be destroyed.

PLEX allow players of the space MMO EVE Online to make in-game purchases or to pay subscription fees.

EVE Online
More PLEX for more flexibility

Now, the developer studio CCP Games is implementing changes to the system. On one hand, PLEX will be divided into smaller units. What used to be one PLEX will now consist of 500 PLEX. This aims to give players more flexibility in how they want to spend their money.

This does not mean that EVE players can buy 3 days of playtime for 50 PLEX. CCP currently has no plans to introduce such a system. It will remain “500 PLEX for 30 days” as it is now.

PLEX can be securely stored

The other change is the introduction of the PLEX Vault. In this “safe”, players can store their PLEX and have access to them at any time.

However, CCP Games is aware that this change will not please everyone, as many find it very appealing to attack ships loaded with PLEX belonging to other players and watch their money go up in smoke. Some players even enjoy the risk that they could lose their PLEX at any time.

Therefore, CCP Games will give players the choice to either store their PLEX in the Vault or continue transporting them in their ships. Lastly, the second virtual currency, Aurum, will be abolished and converted into PLEX, creating only one currency in the future. This could affect the value of PLEX. However, the developers will keep an eye on ensuring that the economy of EVE Online does not fall out of balance.

Recommended editorial content

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More articles about EVE Online:

EVE Online: An EVE 2 would be like Facebook 2 – It just doesn’t make sense

EVE Online: Space MMO is far from dead – Profit increased in 2016

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Destiny: Now it doesn’t matter – Bungie declares Anarchy in Destiny 1

In the MMO shooter Destiny , wild weeks are ahead. The signs point to a farewell, but a noisy one.

For two weeks now, it has been clear: Destiny is coming to an end. Players will not be able to take anything from the first part into the second, into Destiny 2. Only the appearance of their Guardian, nothing else.

This was a blow to the mood. Because Destiny 2 is still far away, about 6 months at best. What are the players supposed to do until then?

Well, Bungie’s answer seems to be: “Let’s just go wild. Come on, let’s keep Destiny 5 as it is now. Just have fun.”

In just under 10 days, “Age of Triumph” will be released, the last update for Destiny. Bungie will, as expected bring older raids back to the current light level. In addition, the number of simultaneously active PvP playlists will be reduced, allowing more players to engage with each other. A huge book of accolades will serve as a celebration of the first 3 years of the Destiny franchise.

destiny guardian
Just have fun

In general, the mood is: Come on, let’s throw everything out one last time.

  • In the Nightfall strike, the “Rainbow Mode” should return, where all elemental damage hits significantly harder than usual. A highlight from earlier times.
  • The “Daybreak Strikes” are to come every four weeks in Nightfall. Guardians will enter Superman mode and really clean up: Super and other cooldowns are reduced. They have even announced a 6-week period for the summer when “Daybreak” will always be active.
  • Regarding rewards, Bungie intends to be “damn generous.” There will be 3 “treasure chests” every week for the guardians that they would otherwise have to buy at a high price
    destiny treasure age
  • It even seems possible that Bungie will bring back the old primary weapons with elemental damage. This had actually been ruled out in September 2015, but now it seems quite conceivable. We will find out on Wednesday at 6 PM in the last live stream.

Currently, there is a strange mood in Destiny. As the transition to Destiny 2 approaches and the light level no longer rises, Bungie seems to be taking it easy with what will happen in Destiny 1 in the coming weeks and months.

The motto seems to be “Destiny – It doesn’t really matter now.”


Read more about the “new, old” Destiny and what else is coming here:

Destiny: Blue Flames, New Ornaments – 5 Things Age of Triumph Brings

This is an AI-powered translation. Some inaccuracies might exist.

Revelation Online Test: Like Grandma’s Apple Pie – New F2P MMORPG

The new free-to-play MMORPG Revelation Online is accessible to everyone in open beta. Progress will no longer be wiped, so we can see Revelation Online as “released”. What impression does Revelation Online make after a first test?

Revelation Online is currently in soft launch, a form of release whereby the publisher can excuse all shortcomings – it’s not officially released yet. However, players can play for success thanks to the absence of character wipes and invest in the in-game shop. But why, despite this, has the old cynical Grand Chancellor been captivated? Here’s an attempt at an explanation.

Revelation Online is a phenomenon; it is unnecessarily complex and quite repetitive, some players find it graphically unappealing, and the portion of new features that I call the “awesomeness factor” intended to redefine the genre is non-existent. But all that doesn’t stop me from logging in with frightening regularity and having real fun. Revelation is fast food.

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It’s not really good, it’s not really necessary, but it’s fun. Afterwards, one feels a bit dirty and tries to convince oneself that it was just a one-time slip – starting tomorrow, only culturally high-quality gaming fare with alfalfa sprouts. But it won’t stop there …

Revelation Online – The Full Daily Dose

To put it bluntly, Revelation Online is a series of daily quests. Anyone expecting a sandbox MMO or even a quest-driven story MMO has not even the slightest chance of being happy in this game.

header

Revelation Online offers different content, but it’s almost like the essence: concentrated and uncompromising.

Players can expect various solo and group instances daily, an allegedly very difficult raid, and “level” instances following the pattern: kill 200 monsters. In addition, there are short, repetitive open-world quests like: “Kill X, collect Y.” There are also guild quests, PvP quests, and eating and drinking in the wellness area.

ro_03

Yes, you read that right; one daily quest says: stand AFK in the hot springs for 15 minutes, fill your belly, and drink alcohol! If you want, you can also sit by the water in a tank top and fish (AFK). Quite ideal for frying an egg in real life and opening a beer. Afterward, you can get to work on the quest list, satisfied.

Quests – You Can Do Them, But You Don’t Have To

This list consists of all the activities mentioned above, and you get it presented again every day. If you want to complete it entirely, you might rack up 4-6 hours of gameplay, especially if you have to rely on group searches. However, a large part of the tasks is not that important, so you can do just the two or three most significant quests and let the MMO god do his thing afterward.

ro_08

You are not forced to meticulously complete every quest daily, but if you suffer from an accounting compulsion, you should plan appropriate playtimes.

It will henceforth be quite rare for it to be boring. There are various tasks that ultimately aim to develop your character, albeit sometimes in manageable baby steps.

Dungeon Finder with Flaws

However, this system does not come without flaws, as unfortunately, the developers made avoidable mistakes with the dungeon finder. Instances exist in various difficulty levels (trial/easy/hard/expert, etc.). These are sometimes further divided, so some instances, for example, exist in three expert levels. The principle behind how the developers decided what has a queue and what doesn’t remains a mystery to me.

ro_07

For many instances, I can simply sign up in the tool and happily run through the world, maybe to do reputation quests, fish, or whatever. Once a group is found, I can directly teleport luxuriously into the instance. However, if the difficulty level is higher, this luxury is no longer available.

So if I want to find a group for an instance at expert difficulty, I am forced to stand in front of the instance and look for a group in chat … that is not very fun, especially when the level differences of players vary greatly in the early stages of the game; it can sometimes take three-quarters of an hour.

Time that could have been used more sensibly, even if it’s just with alcohol in the spa area. Thus, I often find myself asking whether to find a group or just grind solo content. In both cases, I have the feeling that I’m wasting time unnecessarily. Of course, you can alleviate this inconvenience by joining a guild. However, if a dungeon finder is offered, it should at least represent a meaningful extension.

The Sufferings of the Young Occultist

The instances in the lower difficulty levels are hardly worth mentioning. If the group does not mess around too much, it can go smoothly even with me as a tank. The higher you struggle through the difficulty levels, the more important equipment and a decent group composition become. My first venture into an expert dungeon with a three-star rating shows: With faceroll tactics, you will reach your limits.

ro_05

Just one example: I kite 3 ads and have a DoT ticking on me, so I either need to heal myself – which is difficult because I am fleeing like a chicken with a stick in my side – or have to rely on healing. However, that is also not so easy because the healer prefers to keep our tank alive. So I throw a healing field at my feet. But for that, I have to stand still for a moment and misjudge myself fabulously!

Not enough distance! So all the ads hit me in the back nicely. Since my armor as an occultist is mediocre, my health bar drops below 30% HP. And that’s not good. Because the boss is attentive! No matter how much aggro the tank has built up, if someone falls below 30% health, the boss jumps on him like a ferret on angle dust!

Bosses in a Blood Rage!

If the respective player has no protective buff or something similar, the boss tramples the face of that player into the instance floor. Unfortunately, I was the only one who could have cast a shield, but only if my tuning would have been charged. And while kiting, you don’t build up tuning. The end of the story: Boss has a breakfast of me, ads have breakfast of the healer, and then the tank.

ro_02

As a dessert, a few damage dealers, you know how it goes. But it can be simpler. Anyone standing within a 20-meter radius of the boss when he unleashes his AoE can pay the ferryman’s coins for their trip to the land of the dead. Only the tank, with good equipment or with a lot of healing, survives this.

Revelation Online – Nostalgia Bonus

Overall, Revelation Online is old-school MMO instance fare like we know it from the good old days. Am I bored by that? No!

After years of innovative, mutually surpassing game mechanics, I find this classic return refreshing, familiar, and perhaps I even missed it. A holy trinity of tank, healer, and damage dealer has something familiar and soothing about it; it’s a bit like grandma’s apple pie – maybe not the most innovative but enjoyable.

Revelation Online – Why Simplify If It Can Be Complicated?

At first, Revelation seems quite accessible, almost banal, but later it reveals itself to be much more multifaceted. However, as we progress, it also becomes unnecessarily complicated. For instance, let’s take a look at the skill system. You unlock skills with the level. As your character level rises, you can further enhance these abilities with points. Good, I get that, I like that, it works!

ro_06

But then the game asks me for the pass card A38 from “Asterix conquers Rome.” There are special skills that you have to unlock. Either through the story, which doesn’t even seem worth clicking through, or through items from reputation vendors, for which you first need to grind enough reputation. It happens that you have to perform uninspired reputation quests for weeks; the challenge requires you to have the mental capacity to press two keys in succession.

Just to ultimately gain access to a skill that belongs to the basic equipment of the class. When I subsequently find out that the corresponding reputation vendor would like items from another seller of a different reputation faction as payment for this skill, I wish from the bottom of my heart for an Obelix to come and turn the good man to the north. “Pass card A38?”  “Paff paff, KLANG! BLOING!”

Time Waste with Method

Unfortunately, this pointless nesting is systematic. If I need a specific ingredient to create a new weapon, it doesn’t drop in an instance. No, it drops an item that I have to double-click to receive a scroll. That scroll gives me a quest that leads me via auto-path to an arbitrary, unmarked place on the map.

Revelation-Online-Beta02

Out of the blue, I get material thrown into my inventory, which I can exchange with a vendor for the stuff I need to build my weapon … at least, if I have enough reputation. Both the reputation quests and the number of materials I can obtain this way are limited weekly. I call this a perfect example of time-sink lobotomy.

Revelation Online – Not for Casual Players

Untangling all of this is already a task in itself. No wonder that beginner guides for this game often have the volume of a major city phone book. So, it’s rather a game for those who feel overly hand-held in other games.

A stark contrast to the first impression. The green glowing quest arrows that paved the tutorial’s ground had suggested otherwise.

Revelation-Online-Beta05

I’ll spare you further details, but similarly nested systems are found in many areas of the game. Whether skill development, character development, or the equipment system, Revelation Online is by no means a shining example of intuitive user guidance, despite all love.

Revelation Online – Often Annoying, but Unfortunately Great

Actually, Revelation Online is a game that has immense potential to get on my nerves so quickly that either my mental health or my input devices can get battered. Setting aside speculation about my mental health: Why is my electronic rodent still alive?

RO_01

Because the gameplay is genuinely fun for me. The classes all play smoothly, the combat system is refined, and especially in instances, many cogs mesh together so perfectly that it reminds me of the “good old days of the MMO genre.”

But whether Revelation Online really has the potential to become one of the big MMOs is something I doubt.

It ranks quite high in the roster of free-to-play MMORPGs, but ultimately, it is not perceived by many players as a AAA title, perhaps rightly so. For all those who love instance-based gameplay, Revelation Online still offers a “home-cooked” experience spiced with sweet-and-sour Chinese sauce.

This text comes from our reader Grand Chancellor. More from Grand Chancellor can be found on his blog.


If you want to try Revelation Online for yourself, here’s the link to the website with the download.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Patch 7.2 – Release Candidate on the Test Server – Coming soon?

The release of the new WoW patch 7.2 is approaching. The current version on the PTR server is already referred to as a release candidate.

It probably won’t be long until the new World of Warcraft patch 7.2 is available on the live servers. An update on the test servers (PTR) already marks the version there as a release candidate.

WoW Patch 7.2 – When will it go live?

Versions labeled “Release Candidate” on the test servers are one step before going live – the final stage between testing and release.

The pre-download of patch 7.2 began just a few days ago and gives you the opportunity to start as soon as the update is released. Unfortunately, an official release date for patch 7.2 is not yet known.

In the community, there is speculation that it could be available by the end of March, with users on the WoW Reddit predicting March 28 (which would be March 29 in Germany). However, we can only be sure once the developers provide further information.

WoW Broken Shore Eredar Mage

In the new game version 7.2 “The Tomb of Sargeras”, there is a new zone Broken Shore. There you will soon find the new raid, which is the namesake of this patch version. Additionally, the update brings you new levels for your artifact weapons, new world quests, and class-specific mounts. The official preview for patch 7.2 can be found here


No behavior in LFR? How to handle loot, learn in the Loot Guide for Raids

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit|WoW

Roblox: Minecraft-like online game has 48 million players per month

It is strange that presumably few have heard of Roblox, even though the Minecraft-like game has around 48 million monthly users.

Roblox is a type of social gaming platform. In the sandbox, players have many possibilities, can build objects and buildings, and even create their own games.

In total, the approximately 48 million monthly users have created over 22 million games on the platform. Games are played in worlds that resemble a mix of Lego and Minecraft.

roblox roller coaster
A platform for creative kids and teenagers

Roblox was launched in 2005 and is available for PC, Mac, iOS, Android, Amazon devices, and Xbox One. There is even a virtual reality version. The product is primarily aimed at children and teenagers aged between six and 16 who want to implement their own ideas.

It is possible to create virtual worlds that players can explore together and experience adventures: Players can visit an amusement park and ride a roller coaster. Plenty of mini-games or mazes delight fans just as much as racing games, adventures, and RPGs.

The development studio Roblox Corporation has now secured an investment of 92 million dollars. This is to further expand the platform, especially with regard to the mobile games market. Investors are thrilled by the rapid growth of Roblox and state that the community can compete with that of globally recognized and large computer games.

The number of players is continuously growing, and this is the ideal time for investors to come on board. While the number of monthly users is now around 48 million, it was only seven million five years ago.

A lucrative business

For those who use Roblox to create games, it is even possible to earn money with their self-developed products. Roblox has paid out about 9.2 million dollars to some developers. Some of them earn between 50,000 and 140,000 dollars per month. Of course, Roblox also profits from the developers’ earnings. Registration and use of Roblox is free through the website.

https://www.youtube.com/watch?v=lsV8cSwWXKw

Andreas says:

As Roblox shows, there are products that are extremely successful and of which many players are unaware of their existence. 48 million monthly users is a number that even large players in the MMORPG market can only dream of. Sometimes it seems worthwhile to target a different market. Even though casual games, children’s games, and console or mobile games are often laughed at by “core gamers” – Roblox could silence that laughter.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP
  2. Forbes

League of Legends: Riot erklärt Euch, warum Ihr so schlecht in LoL seid

The developers of League of Legends pose the interesting question “Why am I so bad at LoL, Riot?”

The MOBA League of Legends has been a current, competitive game for many years. But even after years, some players on your friends list simply cannot improve. Many gamers accept their fate and have fun in the bronze league, while others want to improve and ask themselves: Why do I suck?

Riot explains typical mistakes made by LoL players

Games like League of Legends require many different skills. So if you believe you are not good, it usually means that there is room for improvement in a few of these skills. Some of the following talents are more important than others. On the other hand, smaller skills are important to boost others. The following list shows you important abilities that you should practice to get better.

Game Understanding

The ability to make optimal decisions based on your game understanding (Which items are important for an early-game build against bruisers on the top lane or which champion fits best with my teammates’ team composition)

Positioning

Your understanding of where you should position yourself in relation to opponents, allies, or objectives. You should also do this quickly and consistently while managing other tasks. For example: Where do I position myself as support to pressure the enemy bot lane, or how does an assassin flank a team fight?

Versatility in Champion Selection

Fiora-New-Skin

Can you play many different champions to adapt to the team’s needs? For example: Do you only play tanks on the top lane, or can you also switch to Rumble or Fiora when it matters?

Mechanical Skills

How well and quickly can you get your champion to do exactly what you intend? For example: Steering the Blitzcrank hook perfectly between the minions to hit the enemy champion.

Map Awareness

How well can you focus on the game while still keeping an eye on the mini-map? For example: When should you go back to the tower instead of farming “just one last minion wave”?

Team Coordination

Being able to make quick and effective calls with the team. For example: Performing a 1-3-1 push that doesn’t end with “Oh, they crushed us with 5 against 3 and we lost an inhibitor”.

Resilience

Especially in relation to tilt, one should be able to endure a lot in League of Legends. How quickly can you recover and focus on your performance after something annoys you in the game? For example: Attempting a controlled trade on the mid lane, even though the enemy Shaco got the first blood on you. Rather than playing super aggressively or extremely passively afterward.

League of Legends Teemo Port Base

Making Strategic Decisions

Recognizing which strategy is right for your team composition and leveraging it to your advantage. Is it worth constantly engaging in 5v5 fights, or should you rather retreat and defend while the real potential of the team is in the late game?

Understanding the Enemy’s Game

Anticipating what the enemy will do next and being prepared for it. For example: Waiting in the river bush to gank the mid laner when he comes to kill the raptors.

Dealing with Information

The ability to handle a lot of information happening simultaneously and figuring out what is important for you. For example: Seeing the crucial enemy spells in a team fight where everything is blinking and flashing as if a fireworks factory exploded.

LoL Teamfight

That’s way too many things at once. Is there a shorter version of these tips?

  • Farm minions better.
  • Place more wards.

Homosexual Champions are coming to LoL. But only when it fits

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Source(s):
  1. Leagueoflegends

Mass Effect: Andromeda: Cosplayer is to blame for everything

In Mass Effect: Andromeda there are problems with the animations. A woman is said to be to blame. Bioware denies this.

A while ago, there was the “Gamergate” movement, which targeted “leftist” influences in gaming and an excessive “Political Correctness.” One of the accusations was that journalists were corrupted in their work by women with whom they had sexual relationships.

The implicit accusation: Incompetent women sleep their way to the top.

Now there are similarly sounding accusations regarding the RPG Mass Effect: Andromeda, which is about to launch. Since a 10-hour trial has been active, discussions have arisen about the strange animations. According to voices from the internet, a woman is said to be to blame. She was allegedly the Lead Facial Animator for ME: Andromeda, even though she was not qualified for the job at all. Bioware refutes the allegations.

Twitter is on fire

Users on Twitter have singled out a former EA employee, Allie Rose-Marie Leost.

People accused her of being responsible for the poor facial animations in Mass Effect: Andromeda. Leost was allegedly the “Lead Facial Animator” of Mass Effect: Andromeda. This supposedly came from her Twitter profile, which has since been changed. The tweet also showed her resume on the business site Linkedin.

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These accusations emerged on Twitter but gained momentum when they were picked up by blogger Ethan Ralph on his site “The Ralph Retort” in a column dated March 18. Ralph is associated with Gamergate but is also a controversial figure within the movement.

The article is titled “A Cosplayer with No Video Game Experience Became the Lead Facial Animator at Mass Effect: Andromeda.”

The article is quite harsh and suggests: Leost might have slept her way to the top.

It also refers to this tweet.

https://twitter.com/AdVictoriam1978/status/842886208384512000

This seemingly sparked a campaign on “social media” against Leost, as reported by the US site Polygon.

This campaign reached such an extent that even the developer got involved.

Bioware responded to the accusation with its own tweet, in which Bioware’s GM, Aaryn Flynn, stated: This is false. A “former EA employee” was incorrectly identified as one of the leading figures of the Mass Effect: Andromeda team. The targeting and attacking of individual team members is unacceptable.

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Targeting individuals and attacking them is really not okay

Mein MMO says: There are some contradictions in the story. Leost’s resume states she is still with EA. Bioware says she is “Former EA Employee.” Although there might not be any malicious intent behind it: People forget to keep their profiles updated. That happens.

One can imagine what kind of comments Leost has faced on social media in recent days.

One can only agree with Bioware: It is really not okay to single people out and attack them. It makes their lives hell. No one deserves that.

Even if Leost was indeed responsible for the animations – and Bioware says “She was not”: A game like Mass Effect: Andromeda is a huge product, worked on by hundreds of people. Even if some make mistakes, it is everyone’s responsibility to recognize and fix them.


More about the facial animations is available here:

Mass Effect Andromeda: Pancake Face – Internet trolls Bioware

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Dark and Light: Fantasy answer to ARK has been postponed again

The Chinese sandbox MMO Dark and Light has been postponed again. Summer is now the earliest time for an Early Access.

Originally, the Early Access of the survival MMO Dark and Light was scheduled for autumn 2016, in November 2016 it was then said, “Yes, that will be later.”

In December 2016, the message came that Early Access should start in 2017, with a full release in the fourth quarter of 2017. At that time, it was expected that Dark and Light could go into Early Access early in 2017.

On Facebook, it was stated: There will be no EA for Dark and Light in Q1. This was communicated misleadingly.

Dark-And-Light

On the Chinese website for Dark and Light, the message came: It is regrettable to announce another postponement. Players should expect a “beta” for Dark and Light in summer.

This would then be Q3 2017. It seems questionable whether a full release will happen this year.

Dark and Light’s Complicated History

Dark and Light appeared out of nowhere a few months ago. The name and brand “Dark and Light” originate from a canceled Western MMORPG. The new game from China seems to be much more oriented towards the dino hit ARK: Survival Evolved.

There was a longer story that the Chinese developers Snail Games bought shares in Studio Wildcard, the company behind ARK, when they were in legal trouble. Since then, Snail Games has been developing some games with the ARK license for the Asian and Western markets. We have discussed this in a longer article.

ARK Survival Evolved: Does the studio belong to the Chinese? Have they cloned ARK?

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Fans of Dark and Light should therefore expect less of an “MMORPG,” but more of a survival MMO with significant fantasy elements. While ARK: Survival Evolved leans towards science fiction and dinosaurs, Dark and Light will feature magic and dragons.

But until we really see more than concept art and a few videos, Dark and Light remains a mystery box. Probably at least until summer.


Read more about Dark and Light here:

Dark and Light: Survival meets unicorns

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Source(s):
  1. mmos
  2. massively