Many players fell victim to the ban hammer that Blizzard once again wielded through the rankings of Diablo 3.
The last ban wave in Diablo 3 had a particular timing that should have hit many cheaters on the US servers hard. The ban came just before the end of the current Season 9.
During this time, many of the cheaters felt secure in the rankings and believed that this manipulated position would now be recorded in their statistics. But this is exactly where Blizzard draws the line and removes these players.
Blizzard gave cheaters false hope
Recently, it became known that Blizzard sued a German bot manufacturer for 8.5 million dollars. Through the current ban of the Diablo 3 cheaters, Blizzard clearly shows the community what they think of cheaters in the game.
As Troupster.com reports, hundreds of accounts are missing in the 4-player leaderboard of Diablo 3 – many of them from the <SC> clan. In the following image, it can be seen that only one character is depicted in the first place of the 4-player leaderboard. Other players such as Cooba, Eternal, and ULU are no longer displayed in the rankings.
Source: Troupster.com
Unfortunately, there are no exact figures on how many players Blizzard has hit with this ban. However, some players are missing from the four-player leaderboard on the US servers. Currently, only 102 characters are registered there, although there should be about 400. Presumably, even without bans, it wouldn’t be exactly 400 different players, as some participated in clear runs with different groups. Still, there are many players who are suddenly missing from the rankings.
The timing was particularly cruel, as many of the banned cheaters probably felt secure with their position in the rankings. Less than 24 hours before the end of Season 9, Blizzard brought out the ban hammer and shattered the dreams of these players.
Not quite fair yet
Unfortunately, the ban is not satisfactory for many parts of the community. There are still people in the rankings who, although they did not cheat themselves, achieved these high ranks in the leaderboard because of other cheaters. That these players are now allowed to keep their top positions shows that the system against cheaters is still not fully developed.
Nevertheless, this step is important for the Diablo 3 players and shows that Blizzard is concerned about the issues.
The PLEX system in EVE Online is undergoing a revision, which eliminates the risk that ships loaded with in-game currency can be destroyed.
PLEX allow players of the space MMO EVE Online to make in-game purchases or to pay subscription fees.
More PLEX for more flexibility
Now, the developer studio CCP Games is implementing changes to the system. On one hand, PLEX will be divided into smaller units. What used to be one PLEX will now consist of 500 PLEX. This aims to give players more flexibility in how they want to spend their money.
This does not mean that EVE players can buy 3 days of playtime for 50 PLEX. CCP currently has no plans to introduce such a system. It will remain “500 PLEX for 30 days” as it is now.
PLEX can be securely stored
The other change is the introduction of the PLEX Vault. In this “safe”, players can store their PLEX and have access to them at any time.
However, CCP Games is aware that this change will not please everyone, as many find it very appealing to attack ships loaded with PLEX belonging to other players and watch their money go up in smoke. Some players even enjoy the risk that they could lose their PLEX at any time.
Therefore, CCP Games will give players the choice to either store their PLEX in the Vault or continue transporting them in their ships. Lastly, the second virtual currency, Aurum, will be abolished and converted into PLEX, creating only one currency in the future. This could affect the value of PLEX. However, the developers will keep an eye on ensuring that the economy of EVE Online does not fall out of balance.
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In general, the mood is: Come on, let’s throw everything out one last time.
In the Nightfall strike, the “Rainbow Mode” should return, where all elemental damage hits significantly harder than usual. A highlight from earlier times.
The “Daybreak Strikes” are to come every four weeks in Nightfall. Guardians will enter Superman mode and really clean up: Super and other cooldowns are reduced. They have even announced a 6-week period for the summer when “Daybreak” will always be active.
Regarding rewards, Bungie intends to be “damn generous.” There will be 3 “treasure chests” every week for the guardians that they would otherwise have to buy at a high price
It even seems possible that Bungie will bring back the old primary weapons with elemental damage. This had actually been ruled out in September 2015, but now it seems quite conceivable. We will find out on Wednesday at 6 PM in the last live stream.
Currently, there is a strange mood in Destiny. As the transition to Destiny 2 approaches and the light level no longer rises, Bungie seems to be taking it easy with what will happen in Destiny 1 in the coming weeks and months.
The motto seems to be “Destiny – It doesn’t really matter now.”
Read more about the “new, old” Destiny and what else is coming here:
The new free-to-play MMORPG Revelation Online is accessible to everyone in open beta. Progress will no longer be wiped, so we can see Revelation Online as “released”. What impression does Revelation Online make after a first test?
Revelation Online is currently in soft launch, a form of release whereby the publisher can excuse all shortcomings – it’s not officially released yet. However, players can play for success thanks to the absence of character wipes and invest in the in-game shop. But why, despite this, has the old cynical Grand Chancellor been captivated? Here’s an attempt at an explanation.
Revelation Online is a phenomenon; it is unnecessarily complex and quite repetitive, some players find it graphically unappealing, and the portion of new features that I call the “awesomeness factor” intended to redefine the genre is non-existent. But all that doesn’t stop me from logging in with frightening regularity and having real fun. Revelation is fast food.
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It’s not really good, it’s not really necessary, but it’s fun. Afterwards, one feels a bit dirty and tries to convince oneself that it was just a one-time slip – starting tomorrow, only culturally high-quality gaming fare with alfalfa sprouts. But it won’t stop there …
Revelation Online – The Full Daily Dose
To put it bluntly, Revelation Online is a series of daily quests. Anyone expecting a sandbox MMO or even a quest-driven story MMO has not even the slightest chance of being happy in this game.
Revelation Online offers different content, but it’s almost like the essence: concentrated and uncompromising.
Players can expect various solo and group instances daily, an allegedly very difficult raid, and “level” instances following the pattern: kill 200 monsters. In addition, there are short, repetitive open-world quests like: “Kill X, collect Y.” There are also guild quests, PvP quests, and eating and drinking in the wellness area.
Yes, you read that right; one daily quest says: stand AFK in the hot springs for 15 minutes, fill your belly, and drink alcohol! If you want, you can also sit by the water in a tank top and fish (AFK). Quite ideal for frying an egg in real life and opening a beer. Afterward, you can get to work on the quest list, satisfied.
Quests – You Can Do Them, But You Don’t Have To
This list consists of all the activities mentioned above, and you get it presented again every day. If you want to complete it entirely, you might rack up 4-6 hours of gameplay, especially if you have to rely on group searches. However, a large part of the tasks is not that important, so you can do just the two or three most significant quests and let the MMO god do his thing afterward.
You are not forced to meticulously complete every quest daily, but if you suffer from an accounting compulsion, you should plan appropriate playtimes.
It will henceforth be quite rare for it to be boring. There are various tasks that ultimately aim to develop your character, albeit sometimes in manageable baby steps.
Dungeon Finder with Flaws
However, this system does not come without flaws, as unfortunately, the developers made avoidable mistakes with the dungeon finder. Instances exist in various difficulty levels (trial/easy/hard/expert, etc.). These are sometimes further divided, so some instances, for example, exist in three expert levels. The principle behind how the developers decided what has a queue and what doesn’t remains a mystery to me.
For many instances, I can simply sign up in the tool and happily run through the world, maybe to do reputation quests, fish, or whatever. Once a group is found, I can directly teleport luxuriously into the instance. However, if the difficulty level is higher, this luxury is no longer available.
So if I want to find a group for an instance at expert difficulty, I am forced to stand in front of the instance and look for a group in chat … that is not very fun, especially when the level differences of players vary greatly in the early stages of the game; it can sometimes take three-quarters of an hour.
Time that could have been used more sensibly, even if it’s just with alcohol in the spa area. Thus, I often find myself asking whether to find a group or just grind solo content. In both cases, I have the feeling that I’m wasting time unnecessarily. Of course, you can alleviate this inconvenience by joining a guild. However, if a dungeon finder is offered, it should at least represent a meaningful extension.
The Sufferings of the Young Occultist
The instances in the lower difficulty levels are hardly worth mentioning. If the group does not mess around too much, it can go smoothly even with me as a tank. The higher you struggle through the difficulty levels, the more important equipment and a decent group composition become. My first venture into an expert dungeon with a three-star rating shows: With faceroll tactics, you will reach your limits.
Just one example: I kite 3 ads and have a DoT ticking on me, so I either need to heal myself – which is difficult because I am fleeing like a chicken with a stick in my side – or have to rely on healing. However, that is also not so easy because the healer prefers to keep our tank alive. So I throw a healing field at my feet. But for that, I have to stand still for a moment and misjudge myself fabulously!
Not enough distance! So all the ads hit me in the back nicely. Since my armor as an occultist is mediocre, my health bar drops below 30% HP. And that’s not good. Because the boss is attentive! No matter how much aggro the tank has built up, if someone falls below 30% health, the boss jumps on him like a ferret on angle dust!
Bosses in a Blood Rage!
If the respective player has no protective buff or something similar, the boss tramples the face of that player into the instance floor. Unfortunately, I was the only one who could have cast a shield, but only if my tuning would have been charged. And while kiting, you don’t build up tuning. The end of the story: Boss has a breakfast of me, ads have breakfast of the healer, and then the tank.
As a dessert, a few damage dealers, you know how it goes. But it can be simpler. Anyone standing within a 20-meter radius of the boss when he unleashes his AoE can pay the ferryman’s coins for their trip to the land of the dead. Only the tank, with good equipment or with a lot of healing, survives this.
Revelation Online – Nostalgia Bonus
Overall, Revelation Online is old-school MMO instance fare like we know it from the good old days. Am I bored by that? No!
After years of innovative, mutually surpassing game mechanics, I find this classic return refreshing, familiar, and perhaps I even missed it. A holy trinity of tank, healer, and damage dealer has something familiar and soothing about it; it’s a bit like grandma’s apple pie – maybe not the most innovative but enjoyable.
Revelation Online – Why Simplify If It Can Be Complicated?
At first, Revelation seems quite accessible, almost banal, but later it reveals itself to be much more multifaceted. However, as we progress, it also becomes unnecessarily complicated. For instance, let’s take a look at the skill system. You unlock skills with the level. As your character level rises, you can further enhance these abilities with points. Good, I get that, I like that, it works!
But then the game asks me for the pass card A38 from “Asterix conquers Rome.” There are special skills that you have to unlock. Either through the story, which doesn’t even seem worth clicking through, or through items from reputation vendors, for which you first need to grind enough reputation. It happens that you have to perform uninspired reputation quests for weeks; the challenge requires you to have the mental capacity to press two keys in succession.
Just to ultimately gain access to a skill that belongs to the basic equipment of the class. When I subsequently find out that the corresponding reputation vendor would like items from another seller of a different reputation faction as payment for this skill, I wish from the bottom of my heart for an Obelix to come and turn the good man to the north. “Pass card A38?” “Paff paff, KLANG! BLOING!”
Time Waste with Method
Unfortunately, this pointless nesting is systematic. If I need a specific ingredient to create a new weapon, it doesn’t drop in an instance. No, it drops an item that I have to double-click to receive a scroll. That scroll gives me a quest that leads me via auto-path to an arbitrary, unmarked place on the map.
Out of the blue, I get material thrown into my inventory, which I can exchange with a vendor for the stuff I need to build my weapon … at least, if I have enough reputation. Both the reputation quests and the number of materials I can obtain this way are limited weekly. I call this a perfect example of time-sink lobotomy.
Revelation Online – Not for Casual Players
Untangling all of this is already a task in itself. No wonder that beginner guides for this game often have the volume of a major city phone book. So, it’s rather a game for those who feel overly hand-held in other games.
A stark contrast to the first impression. The green glowing quest arrows that paved the tutorial’s ground had suggested otherwise.
I’ll spare you further details, but similarly nested systems are found in many areas of the game. Whether skill development, character development, or the equipment system, Revelation Online is by no means a shining example of intuitive user guidance, despite all love.
Revelation Online – Often Annoying, but Unfortunately Great
Actually, Revelation Online is a game that has immense potential to get on my nerves so quickly that either my mental health or my input devices can get battered. Setting aside speculation about my mental health: Why is my electronic rodent still alive?
Because the gameplay is genuinely fun for me. The classes all play smoothly, the combat system is refined, and especially in instances, many cogs mesh together so perfectly that it reminds me of the “good old days of the MMO genre.”
But whether Revelation Online really has the potential to become one of the big MMOs is something I doubt.
The release of the new WoW patch 7.2 is approaching. The current version on the PTR server is already referred to as a release candidate.
It probably won’t be long until the new World of Warcraft patch 7.2 is available on the live servers. An update on the test servers (PTR) already marks the version there as a release candidate.
WoW Patch 7.2 – When will it go live?
Versions labeled “Release Candidate” on the test servers are one step before going live – the final stage between testing and release.
The pre-download of patch 7.2 began just a few days ago and gives you the opportunity to start as soon as the update is released. Unfortunately, an official release date for patch 7.2 is not yet known.
In the community, there is speculation that it could be available by the end of March, with users on the WoW Reddit predicting March 28 (which would be March 29 in Germany). However, we can only be sure once the developers provide further information.
In the new game version 7.2 “The Tomb of Sargeras”, there is a new zone Broken Shore. There you will soon find the new raid, which is the namesake of this patch version. Additionally, the update brings you new levels for your artifact weapons, new world quests, and class-specific mounts. The official preview for patch 7.2 can be found here
It is strange that presumably few have heard of Roblox, even though the Minecraft-like game has around 48 million monthly users.
Roblox is a type of social gaming platform. In the sandbox, players have many possibilities, can build objects and buildings, and even create their own games.
In total, the approximately 48 million monthly users have created over 22 million games on the platform. Games are played in worlds that resemble a mix of Lego and Minecraft.
A platform for creative kids and teenagers
Roblox was launched in 2005 and is available for PC, Mac, iOS, Android, Amazon devices, and Xbox One. There is even a virtual reality version. The product is primarily aimed at children and teenagers aged between six and 16 who want to implement their own ideas.
It is possible to create virtual worlds that players can explore together and experience adventures: Players can visit an amusement park and ride a roller coaster. Plenty of mini-games or mazes delight fans just as much as racing games, adventures, and RPGs.
The development studio Roblox Corporation has now secured an investment of 92 million dollars. This is to further expand the platform, especially with regard to the mobile games market. Investors are thrilled by the rapid growth of Roblox and state that the community can compete with that of globally recognized and large computer games.
The number of players is continuously growing, and this is the ideal time for investors to come on board. While the number of monthly users is now around 48 million, it was only seven million five years ago.
A lucrative business
For those who use Roblox to create games, it is even possible to earn money with their self-developed products. Roblox has paid out about 9.2 million dollars to some developers. Some of them earn between 50,000 and 140,000 dollars per month. Of course, Roblox also profits from the developers’ earnings. Registration and use of Roblox is free through the website.
https://www.youtube.com/watch?v=lsV8cSwWXKw
Andreas says:
As Roblox shows, there are products that are extremely successful and of which many players are unaware of their existence. 48 million monthly users is a number that even large players in the MMORPG market can only dream of. Sometimes it seems worthwhile to target a different market. Even though casual games, children’s games, and console or mobile games are often laughed at by “core gamers” – Roblox could silence that laughter.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of League of Legends pose the interesting question “Why am I so bad at LoL, Riot?”
The MOBA League of Legends has been a current, competitive game for many years. But even after years, some players on your friends list simply cannot improve. Many gamers accept their fate and have fun in the bronze league, while others want to improve and ask themselves: Why do I suck?
Riot explains typical mistakes made by LoL players
Games like League of Legends require many different skills. So if you believe you are not good, it usually means that there is room for improvement in a few of these skills. Some of the following talents are more important than others. On the other hand, smaller skills are important to boost others. The following list shows you important abilities that you should practice to get better.
Game Understanding
The ability to make optimal decisions based on your game understanding (Which items are important for an early-game build against bruisers on the top lane or which champion fits best with my teammates’ team composition)
Positioning
Your understanding of where you should position yourself in relation to opponents, allies, or objectives. You should also do this quickly and consistently while managing other tasks. For example: Where do I position myself as support to pressure the enemy bot lane, or how does an assassin flank a team fight?
Versatility in Champion Selection
Can you play many different champions to adapt to the team’s needs? For example: Do you only play tanks on the top lane, or can you also switch to Rumble or Fiora when it matters?
Mechanical Skills
How well and quickly can you get your champion to do exactly what you intend? For example: Steering the Blitzcrank hook perfectly between the minions to hit the enemy champion.
Map Awareness
How well can you focus on the game while still keeping an eye on the mini-map? For example: When should you go back to the tower instead of farming “just one last minion wave”?
Team Coordination
Being able to make quick and effective calls with the team. For example: Performing a 1-3-1 push that doesn’t end with “Oh, they crushed us with 5 against 3 and we lost an inhibitor”.
Resilience
Especially in relation to tilt, one should be able to endure a lot in League of Legends. How quickly can you recover and focus on your performance after something annoys you in the game? For example: Attempting a controlled trade on the mid lane, even though the enemy Shaco got the first blood on you. Rather than playing super aggressively or extremely passively afterward.
Making Strategic Decisions
Recognizing which strategy is right for your team composition and leveraging it to your advantage. Is it worth constantly engaging in 5v5 fights, or should you rather retreat and defend while the real potential of the team is in the late game?
Understanding the Enemy’s Game
Anticipating what the enemy will do next and being prepared for it. For example: Waiting in the river bush to gank the mid laner when he comes to kill the raptors.
Dealing with Information
The ability to handle a lot of information happening simultaneously and figuring out what is important for you. For example: Seeing the crucial enemy spells in a team fight where everything is blinking and flashing as if a fireworks factory exploded.
That’s way too many things at once. Is there a shorter version of these tips?
In Mass Effect: Andromeda there are problems with the animations. A woman is said to be to blame. Bioware denies this.
A while ago, there was the “Gamergate” movement, which targeted “leftist” influences in gaming and an excessive “Political Correctness.” One of the accusations was that journalists were corrupted in their work by women with whom they had sexual relationships.
The implicit accusation: Incompetent women sleep their way to the top.
Now there are similarly sounding accusations regarding the RPG Mass Effect: Andromeda, which is about to launch. Since a 10-hour trial has been active, discussions have arisen about the strange animations. According to voices from the internet, a woman is said to be to blame. She was allegedly the Lead Facial Animator for ME: Andromeda, even though she was not qualified for the job at all. Bioware refutes the allegations.
Twitter is on fire
Users on Twitter have singled out a former EA employee, Allie Rose-Marie Leost.
People accused her of being responsible for the poor facial animations in Mass Effect: Andromeda. Leost was allegedly the “Lead Facial Animator” of Mass Effect: Andromeda. This supposedly came from her Twitter profile, which has since been changed. The tweet also showed her resume on the business site Linkedin.
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These accusations emerged on Twitter but gained momentum when they were picked up by blogger Ethan Ralph on his site “The Ralph Retort” in a column dated March 18. Ralph is associated with Gamergate but is also a controversial figure within the movement.
The article is titled “A Cosplayer with No Video Game Experience Became the Lead Facial Animator at Mass Effect: Andromeda.”
The article is quite harsh and suggests: Leost might have slept her way to the top.
This seemingly sparked a campaign on “social media” against Leost, as reported by the US site Polygon.
This campaign reached such an extent that even the developer got involved.
Bioware responded to the accusation with its own tweet, in which Bioware’s GM, Aaryn Flynn, stated: This is false. A “former EA employee” was incorrectly identified as one of the leading figures of the Mass Effect: Andromeda team. The targeting and attacking of individual team members is unacceptable.
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Targeting individuals and attacking them is really not okay
Mein MMO says: There are some contradictions in the story. Leost’s resume states she is still with EA. Bioware says she is “Former EA Employee.” Although there might not be any malicious intent behind it: People forget to keep their profiles updated. That happens.
One can imagine what kind of comments Leost has faced on social media in recent days.
One can only agree with Bioware: It is really not okay to single people out and attack them. It makes their lives hell. No one deserves that.
Even if Leost was indeed responsible for the animations – and Bioware says “She was not”: A game like Mass Effect: Andromeda is a huge product, worked on by hundreds of people. Even if some make mistakes, it is everyone’s responsibility to recognize and fix them.
More about the facial animations is available here:
The Chinese sandbox MMO Dark and Light has been postponed again. Summer is now the earliest time for an Early Access.
Originally, the Early Access of the survival MMO Dark and Light was scheduled for autumn 2016, in November 2016 it was then said, “Yes, that will be later.”
On Facebook, it was stated: There will be no EA for Dark and Light in Q1. This was communicated misleadingly.
On the Chinese website for Dark and Light, the message came: It is regrettable to announce another postponement. Players should expect a “beta” for Dark and Light in summer.
This would then be Q3 2017. It seems questionable whether a full release will happen this year.
Dark and Light’s Complicated History
Dark and Light appeared out of nowhere a few months ago. The name and brand “Dark and Light” originate from a canceled Western MMORPG. The new game from China seems to be much more oriented towards the dino hit ARK: Survival Evolved.
There was a longer story that the Chinese developers Snail Games bought shares in Studio Wildcard, the company behind ARK, when they were in legal trouble. Since then, Snail Games has been developing some games with the ARK license for the Asian and Western markets. We have discussed this in a longer article.
Fans of Dark and Light should therefore expect less of an “MMORPG,” but more of a survival MMO with significant fantasy elements. While ARK: Survival Evolved leans towards science fiction and dinosaurs, Dark and Light will feature magic and dragons.
But until we really see more than concept art and a few videos, Dark and Light remains a mystery box. Probably at least until summer.
In Season 10 of Diablo 3 there are new goals in the Season Journey and also the following class sets are given away – this time not only for PC but also for PS4 and Xbox One. We show you the Season 10 rewards for Diablo 3.
There are only a few days left until the start of Season 10 in Diablo 3. A new season always means a fresh start for your characters, as gold, paragon points, equipment, and levels need to be earned again. With a new season, there is usually a large influx of players to the Diablo 3 servers, as many enjoy the race on the leaderboards within the community.
As for rewards, there are cosmetic items in Season 10 and a complete set from Haedrig’s gift for one of your characters. We will show you what awaits you in the new season.
Seasons for PS4 and Xbox One
Console players among you can rejoice, as Season 10 will be enabled on PS4 and Xbox One. The Diablo 3 team confirmed this on Twitter. There you can finally earn the unique rewards available in this special game mode of Blizzard’s hack and slash.
Cosmetic Rewards
As in previous seasons, Season 10 also brings you new cosmetic rewards for your account. You can earn the items through progress in the Season Journey.
In addition to the head and shoulder items of the Conqueror Set, there are also new portraits. These portraits fit the theme of the black soulstone. For flag collectors among you, there is the special Loremaster flag, inspired by the Cain Chronicle. In the following image, you can already see the rewards:
Season Journey of Season 10
Those who played the last seasons in Diablo 3 could have already earned additional slots in the loot chest. Players who have not yet earned the additional bag slots can unlock another slot by completing the following objectives:
Complete a Nephalem Rift on Torment XIII in under 5 minutes.
Complete a Greater Nephalem Rift of level 60 solo.
Defeat Greed (final boss in the Realm of Treasures) on Torment XIII.
Kill Maghda on Torment XIII in under 15 seconds.
Reforge a legendary item or set item.
Upgrade an ancient item with a legendary gem of level 50 or higher. (Kanai’s Cube)
Upgrade three legendary items to level 55.
Complete two challenges.
Challenges in Season 10
The Conquests for the new Diablo 3 season will be rotated so you have new goals to achieve. The following seasonal challenges await you:
Sprinter – Complete Acts I to V at maximum level in under an hour.
Speed Frenzy – Complete Acts I to V at maximum level in Hardcore mode in under an hour.
Boss Mode – Defeat all listed bosses on Torment X in under 20 minutes.
A Class of Their Own – Defeat all listed bosses on Torment X in Hardcore mode in under 20 minutes.
Gem Collector – Upgrade three legendary gems to level 65.
Gotta Catch ‘Em All! – Upgrade three legendary gems in Hardcore mode to level 65.
Portalomania – Reach a Greater Nephalem Rift of level 55 using the active bonuses from six of the listed class sets.
Dynasty – Reach a Greater Nephalem Rift of level 55 in Hardcore mode using the active bonuses from six of the listed class sets.
Masters of the Univers: Master 8 of the listed set portals.
Masters of Sets: Master 8 of the listed set portals in Hardcore mode.
Haedrig’s Gift in Season 10
In the new season of Diablo 3, you can expect another new set gift. You will receive this as a reward for completing certain chapters of the Season Journey.
This works by completing chapters 2, 3, and 4 of the Season Journey. Each successfully completed chapter rewards you with one of Haedrig’s gifts. Each gift contains parts of a set for the class with which you open the gift. You can only unlock one class set this way, so think carefully about which character you open the gifts with. To get a complete set, you must open all gifts with the same character.
The following sets are available this time as rewards from Haedrig’s gift:
In EVE Online , a player took revenge on his former tormentor with a four-year delay.
EVE Online is a sci-fi MMORPG with “Emergent Gameplay,” as it’s called today. The most exciting stories aren’t programmed by the developers, but created by the players themselves, crafting their own legends. The game writes its own history.
A user named Darvo recently shared a delightful story on Reddit under the motto “Revenge is a dish best served cold.”
In 2013, Darvo discovered the ultra-complex universe of EVE as a newcomer and announced it kindly in the in-game chat: “EVE beginner looking for other newbies to explore EVE together.”
The day will come when I find you and destroy you
A person with the mysteriously English-sounding name “kackpappe” contacted him. However, he was not a newbie but a scoundrel who had decided to ruin the start for as many beginners as possible in EVE Online. For months, the experienced player tyrannized the newcomers daily, until he lost interest and stopped. But the rookie Darvo vowed terrible revenge: “The day will come when I find you and take all your stuff away.”
And the day came. Darvo recounts that he then specialized in PvP over the years, started multiboxing to manage several accounts simultaneously, devoted hours and days to solo PvP, founded his own alliance, encountered enthusiastic players, and now competes with the big players.
Then he noticed that kackpappe was looking for a new corporation, which are the guilds in EVE Online. Darvo explained his plan to his friends. He changed his name in Teamspeak, convincing his old enemy to join their corp. Just as kackpappe felt secure, everyone descended upon him and destroyed him. The scoundrel had no idea what was happening to him.
Defeated player is embarrassed, wants to quit EVE
Darvo changed his name back and revealed himself as the once subjugated player. The defeated player murmured “Argh Fuck, Darvo Thellere” and then fell silent, humiliated, as he was thrown out of the corporation.
The thread where Darvo tells his story has received considerable support on Reddit.
This whole thing has consequences. The user with the mysterious name “kackpappe” is a German, meaning “kack-pappe,” and has reached out to Darvo. He can now accept his defeat and apologizes for his previous behavior.
One day later, kackpappe contacted again: Until now, he had been respected in the German community of EVE. Now everyone is talking about the story, and his reputation is completely ruined. Therefore, he will quit EVE.
Gay and lesbian characters will soon be joining League of Legends if their story fits.
It’s only a matter of time before there are gay, lesbian, bisexual, or transgender champions in League of Legends. In an interview with Polygon, Greg Street, Design Director at RiotGames, explains that they are focused on the right story for the heroes. The team doesn’t want to force LGBT characters into the game whose lore does not match.
The sexuality must fit the character’s identity
During the interview, Polygon and Greg Street talked about the fan passions behind certain heroes in League of Legends. Parts of the large LoL fan community are still not receiving attention in the game. The Design Director was then asked if there will be champions in the game in the future whose sexuality is clearly not heterosexual.
Street responds that they owe it to the players and the world to take a step in that direction. What he doesn’t want is to say, “Okay team, the next character should definitely be a lesbian, no matter what.” – that wouldn’t produce a satisfactory result. It must fit the character’s identity from the beginning. “I’m sure we will implement that in the future. I don’t know which character it will be or when we will do it,” says Street.
Representing LGBT characters in character-based online games was already a major topic in the gaming community last year. When Blizzard made hints about the sexuality of various heroes in Overwatch, the community took notice. In a comic, Blizzard showed that Tracer is a lesbian.
While Overwatch and League of Legends are multiplayer games that tell little of the story within the game, they still provide fans outside the game many opportunities to read the background story and lore of various characters. Be it through comics, short stories, or short films that explain why champions are the way they are.
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During the conversation with Polygon, Greg Street explained that he really liked Blizzard’s idea of revealing Tracer’s sexuality in this way. It’s likely that future LGBT characters will come out in a similar way, outside the game.
A matter of law as well
Games like League of Legends and Overwatch are played by gamers around the world. There are countries that have laws against what they see as “normal”. To avoid clashing with these laws, it is a good option to let storytelling happen outside the game.
“There are times when it’s worth fighting such a battle. But we have to be careful. It’s not just about a video game company going against the government of another country. Even if it might be very exciting for players, it could lead to players in a specific region losing access to the game. We don’t want to indirectly harm gamers through that,” says Street.
So we should remain surprised about the plans for future champions in League of Legends.
New information has emerged about the action MMORPG Kingdom under Fire 2. When can we expect a release of the MMORPG in Europe and Germany for PS4 and Xbox One? There is no release date yet, but a time frame is becoming clear.
At a press conference in South Korea, news about the fate of Kingdom under Fire 2 was revealed. Now the timing known as the planned release of the game in Europe and North America has been established:
The PlayStation 4 version of Kingdom under Fire 2 is set to enter a closed beta by the end of 2017 in South Korea, Japan, North America, and Europe.
A launch on PS4 is expected to follow relatively soon – the release window for the launch is between late 2017 and early 2018. The PS4 version is based on the PC version.
The PC and PS4 launch will take place simultaneously in Europe and North America.
Therefore, we should expect Kingdom under Fire 2 either late in 2017 or early in 2018 on both platforms, on PS4 and PC, here in Europe and Germany.
What is Kingdom under Fire 2?
Kingdom under Fire 2 is a “siege MMO” where players control not only their main character but also an army of soldiers.
KuF2 has a tumultuous development history. It has been announced for various platforms for years. However, its release has been repeatedly delayed. For quite a while, only a version of KuF2 was playable in Southeast Asia, which did not exactly impress.
Kingdom under Fire 2 is considered the most expensive Korean MMORPG of all time with production costs of over 78 million dollars. It is being watched closely here in the West, especially because the franchise was popular on older Xbox consoles. A certain nostalgia factor surely plays a role.
Additionally, the new version promises quite a bit of potential. The popular YouTuber AngryJoe celebrated it as “his discovery” at an E3 years ago. Since then, the spark of “Kingdom under Fire 2” continues to glow, and perhaps it can ignite a real fire here in the West by late 2017 or early 2018.
PlayStation 4 is getting several new MMORPGs in 2017
For a long time, MMORPGs on the PS4 have been somewhat overlooked, with only Final Fantasy XIV being playable. In recent years, The Elder Scrolls Online and Neverwinter have joined. For 2017, PS4 ports of the action MMORPGs Tera and Skyforge have already been announced.
Update 3.3.2018: Here we have addressed the current situation regarding the Europe release of Kingdom under Fire 2:
The negative attitude towards Overwatch’s character “Hanzo” is even spreading to schools. Is “Hanzo Main” the new “jerk”?
A game that is gradually taking over the world eventually reaches schoolyards as well. Some of you may still remember trading Pokémon cards during the breakfast break. Overwatch is currently arriving at schools more “verbally” than with cards.
A “slur” in Overwatch style, which the teacher couldn’t make sense of, is currently making the rounds on social networks and bringing many laughs.
Trouble for Overwatch insult
If parents play Overwatch, it can very well happen that children pick up one or two words and incorporate them into their vocabulary. @Abrekke83 can probably confirm this, as her daughter got in trouble at school for it.
When a classmate took Abrekke’s daughter’s pencil, she clearly disagreed. In response to the theft, she insulted her classmate with words that were intended to hit hard: She referred to him as “Hanzo Main“. When the parents found out, they could hardly stop laughing.
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The teacher didn’t know what “Hanzo Main” meant, but clearly saw it as an insult
A letter from the teacher indicates that while she doesn’t know what “Hanzo Main” means, it was clearly meant as an insult. The note in the tweet was actually the 2nd attempt by the teacher to write down the “misdeed”. Initially, she wrote “Hanso-Main”, but was quickly corrected by the daughter.
For many players in the Overwatch community, the hero Hanzo is considered a character that every beginner can handle. Anyone who declares that Hanzo is their main character, the one they play the most (thus their “Main”), often faces mockery from other players. Therefore, the term “Hanzo Main” is negatively viewed in the community.
Blizzard is pro “Hanzo Mains”, but …
There was also a response to the tweet from the Overwatch Twitter account. We are against insults and for Hanzo mains, but we like how your daughter thinks.
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In For Honor, the new emotes are causing angry players. The heated discussion about the steel prices flares up again.
Just a few days ago, new emotes for the heroes were introduced as part of a live update new emotes for the heroes were introduced. For example, we previously saw a pony emote for the Lawbringer or an Orochi gesture where he elegantly spins his katana around. Many players thought, “Cool, I will equip my hero with this right away!”
However, the excitement was quickly dampened: For each of these new gestures, a whopping 7000 steel is required. Steel is the in-game currency in For Honor, which can be earned through gameplay or purchased for real money. And 7000 steel is a lot – 5000 steel costs 5 euros. So one might think twice about whether to invest the hard-earned currency in a gesture or in champion status and character upgrades.
On Reddit, players are complaining that these are exorbitant price expectations from Ubisoft. One user writes that the combat system in For Honor is really cool, but everything else is just terrible. How shockingly high the steel prices actually are is now being calculated by a user on Reddit.
2.5 years or 732 euros!
On average, it costs 91500 steel to unlock all gestures, executions, effects, outfits, and ornaments of a single hero. If this is calculated for each hero, a total of 1,098,000 steel must be earned to obtain all unlockable objects without spending real money.
The most expensive steel bundle in the store costs 100 euros and grants you 150,000 steel. If you want to acquire the 1,098,000 steel with hard euros, you have to spend 732 euros.
According to the Redditor, it is realistic to earn about 1200 steel per day. For each completed match, you receive between 10 and 40 steel. In addition, you can earn several hundred steel daily by completing contracts. If you continue this steel farming, it will still take 77 days to have enough for just one hero. For all heroes, you will need to collect 1200 steel daily for 2.5 years.
It should be noted: These numbers only apply to the unlockable objects currently in the game. When new emotes, new ornaments, or new DLCs and heroes come, you’ll have to earn significantly more steel.
In short: It is impossible to unlock everything in For Honor just by playing. However, some players point out that this goal is not even desirable – you only want to own everything for your two or three favorite heroes. But many users point out that it is extremely frustrating to know that you can never unlock everything.
Even for just one of the new gestures, you will spend a week to obtain it. Whether it is not more sensible to invest the steel in champion status or in upgrades is something everyone must decide for themselves.
Whether Ubisoft will rethink and revise the pricing policy for steel is unknown.
Life in World of Warcraft is frustrating when players beg or insult you in LFR. Please follow these rules.
The LFR mode in World of Warcraft is a good opportunity to get gear. Unfortunately, there are always players who spread negative vibes. These players have become particularly noticeable since it became possible to trade gear with other players. Since then, the atmosphere in LFR is often toxic.
Because some WoW gamers believe they have a right to the loot of others or that they should receive it as a gift if they are just annoying enough.
On this topic, Reddit user octnoir has now set out guidelines that boil down to: Don’t annoy others if you want their loot.
It’s About Respect and Gratitude
With these seven rules, it should be friendlier in LFR in the future, as long as players adhere to them (which is questionable). After all, octnoir believes in the good in the WoW community and shared these rules on Reddit, which received a lot of support.
It’s my loot, I can decide what to do with it. It’s my choice if I’d rather sell the item to a vendor or use it for a Chaos Crystal. You should be grateful if I decide to give you a piece.
Starting a trade outright is rude. Saying “GIVE ME THE ITEM” is even ruder. Starting a vote kick afterward is sneaky. Harassing me in-game afterward goes too far and should result in a ban. If you see such behavior, you should report these players.
When I farm my transmog pieces in LFR, that’s my business. I like my transmogs.
There are many ways to get gear, and LFR is not the “only chance” for that. Mythic+ is good enough. Going through normal raids with your guild is sufficient as well. It’s surprising how many players claim they “need” certain pieces, even though there are much more efficient ways to improve their gear.
Don’t roll on items that you can’t wear. Anyone rolling cloth as a DK just wants to boost their iLvl. It’s better to give it to the mage who can actually use it. Even if you won the roll, the mage can probably make much better use of it.
I can decide who I want to give the gear to. No matter who wins the roll! I can still give it to a guild member if I choose to do so.
Sometimes it happens that items cannot be traded. Even if you won the roll, there can be issues with distribution. It’s pointless to insult me afterward for it.
Have you experienced such stories in LFR as well? What are your stories on this unfortunate topic?
Revelation Online is a Free2Play MMO where players can also purchase items in the cash shop. Since the last update, “Crusade Treasure Maps” have appeared there, which some players claim are Pay2Win.
In Revelation Online, you fight as a flying hero against various monsters, demons, and villains – or against other players in PvP. There are even epic guild wars and the siege of flying fortresses.
For optimal PvP power, you need PvP stones, which were previously Tier 4. The fact that Tier-6 stones are now obtainable through the cash shop is causing a stir in Revelation Online.
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Since the latest update in Revelation Online, there are various cosmetic gear and dungeon unlocks available in the cash shop, including treasure maps, a kind of RNG loot box, with which buyers can also find superior T6 PvP stones.
This is causing a lot of turmoil in the community and in the game’s forum. There, fans are making serious Pay2Win allegations.
Players are complaining: With the loot box containing T6 stones, buyers have an advantage over those who only possess the regularly obtainable T4 stones. “Cashers” would be so clearly superior in other games.
One accusation from fans is that these cash shop items were only available in the Russian version of Revelation Online two months after the release. In the western version, they appeared just two weeks after the open beta start.
According to a forum user, you can also obtain the treasure maps through regular gameplay in “Ninefold Assault” and thus it is merely “Pay2Progress”. However, according to other users, the cash shop version of the maps can be purchased right away in a package.
Thus, paying customers receive the good PvP crystals much faster and in greater numbers, giving them a clear advantage over pure Free2Play players.
Pay2Win? – All or just half as bad?
According to another forum user, the developers have now nullified the effort and work of top players, as now any other player with enough money can get something better.
Other players, in turn, are completely beside themselves and demand an immediate server rollback and the removal of the treasure maps from the shop.
Other players claim that the prices of the PvP stones have dropped rapidly in the auction house and that the whole thing would balance itself out. Moreover, it is not guaranteed that such a stone is obtained every time a treasure map is purchased. There is still a significant RNG factor.
As always, when it comes to Pay2Win allegations, the discussion is heated and the community is divided.
In Overwatch, Lúcio is receiving changes on the PTR that restrict his aura range. Details can be found in the Overwatch PTR Patch Notes for 1.10.
Currently, a new patch is on the test servers of Blizzard’s hero shooter Overwatch. On the public PTR servers, you can try out the changes and get a glimpse of the new Lúcio. Additionally, the developers are changing competitive matches to reduce the number of “draw” outcomes. A new route for attackers is being tested on Eichenwalde.
Hero Update – Lúcio
The developers are changing Lúcio because he has often been regarded as a “must-have” due to his strong healing and speed boost. While Lúcio is still meant to have a significant impact on the game, it should be more difficult to support the entire team. Balance changes for Lúcio were already foreseeable.
For teams that fight closely together, it will remain easy to support many heroes at once. For heroes who are further apart (Widowmaker, Pharah, and so on), support should be more challenging. With the reduction of his auras, Lúcio will need to be significantly more active in the future to effectively support his allies.
Sound Amplifier (Mouse Click)
Projectile speed: 40 50
Secondary fire mode now also considers vertical orientation when pushing back.
Crossfade (Shift)
Range of songs: 30 meters 10 meters
A temporary graphics effect for Lúcio and his allies has been added to indicate the radius of this ability.
Healing boost: Healing per second has been increased by 50% (This also applies to his ability “Amp It Up”)
Sound Barrier (Q)
Range: 30 meters 20 meters
Wallride
Lúcio now moves 30% faster during wallride.
He now receives a speed boost when pushing off a wall.
Competitive Matches, Maps, and Champions Lore
In addition to the changes to Lúcio, the PTR patch notes include changes to the overall gameplay.
Source: Reddit UndercoverGTR
General
In the hero gallery, you can now find details about each hero’s backstory and associated skins.
Competitive Matches
A progression system has been added to assault and assault/escort maps that makes it easier to avoid a draw.
The developers are unhappy with how often competitive matches end in a draw. The new progression system allows the game to determine how far a team has taken a control point. It works similarly to the measured distance when delivering payload.
The team that has taken the largest share of a control point wins.
For testing purposes, the map rotation in ranked matches is limited to Eichenwalde and Hanamura.
Maps
Attackers on Eichenwalde receive a new route. This route connects the starting area of the attacking team with the objective point.
Custom Games and Game Browser
Settings for custom games can now be saved in the game details.
Right-click on the card while creating a game or right-click on a game name in the game browser to do this.
Bug Fixes
General
A bug has been fixed that prevented achievements in competitive matches from being unlocked between seasons.
A bug has been fixed that caused voice lines to not play during game highlights.
A bug has been fixed that prevented voice lines from playing on control maps.
Custom Games and Game Browser
A bug has been fixed that displayed empty player slots even though they were disabled (e.g., in 6v1 games).
A bug has been fixed that caused pausing to not work after the game creator left the match.
A bug has been fixed that allowed excessively long team names to be chosen.
Heroes
Ana no longer unscopes her rifle after throwing a grenade.
The brightness of Bastion’s golden gun has been reduced when the BlizzCon skin is equipped.
A bug has been fixed where Mei’s pinky finger appeared strange in certain positions when the Chang’e or Luna skin was equipped.
Maps
A bug has been fixed that allowed players to see the outlines of enemy players through a dirt mound at the castle gate on Eichenwalde.
A bug has been fixed that caused players to get stuck in the destroyed castle gates on Eichenwalde.
A bug has been fixed that allowed Sombra to reach unintended locations on King’s Row.
A bug has been fixed that allowed players to reach unintended locations on the control capture version of Lijiang Tower.
A bug has been fixed that allowed Symmetra to hide turrets in unintended locations on Oasis.
While PC players are already experiencing the adventures of the new expansion “The Cloaked Ascendancy” for the MMORPG Neverwinter, players on PS4 and Xbox One still have to wait a bit. But the release date for the expansion is approaching.
The latest adventure module will be released for Xbox One and Playstation 4 on April 11.
The events will then take you back to the city of Neverwinter, where a new threat is brewing. Players are meant to feel as though they are returning to Neverwinter as heroes after the events of the last expansions. For example, Lord Neverember, the ruler of the city, will seek the advice of the legendary heroes instead of treating them like foot soldiers and making them do menial tasks.
Neverwinter is set to feel more like D&D again
Additionally, the feeling of a D&D game session is set to revive. The heroes will traditionally stop by a tavern to receive a quest. As lead designer Thomas Foss explains, the team has wanted to focus on the aspect of magic for a long time now, after players have fought against huge monsters for so long. He drew inspiration for the story of “The Cloaked Ascendancy” from images from D&D publisher Wizards of the Coast. They depicted powerful wizards in the city of Neverwinter, and Foss wanted to explore who these wizards are and what their plans entail.
With the new adventure module, the team also aims to move away from linear “tunnel” gameplay experiences and give players more freedom. The adventures are also set to be repeatable. You will determine how the adventures unfold and how you reclaim the new area “River District.” During your adventures, you will learn more about the mysterious wizards causing trouble in the city.
The next adventure takes place in a warmer area
Thomas Foss also explains that the console versions of Neverwinter are well-received by players and that in the future, expansions could be released simultaneously on PC, Xbox One, and PS4. We also have an interview coming up regarding Neverwinter on console for you. As for the next expansion, Foss aims to focus on warmer regions and allow you to experience adventures with well-known heroes. But first, console fans can look forward to April 11 when “The Cloaked Ascendancy” will be released.
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In The Division, today, on March 18th, is the big vendor reset. Which items are particularly worthwhile this week?
During the night from Friday to Saturday, vendors in Ubisoft’s shared-world shooter The Division will have a fresh offer. So you don’t have to run to each individual vendor to find the best deals, we have created an overview for you.
The weapons after the vendor reset on March 18th
At the advanced weapons vendor in the base, there is a MG5 with Prepared, Skilled, and Competent.
At the special equipment vendor in the terminal, there is, besides exotic weapons (which do not have good talents this week), a SASG-12 with Predator, Vengeful, and Precise.
At the DZ weapon vendor in DZ03, there is a ACR-E with Responsive, Precise, and Competent.
The Crypt Safehouse: AUG A3P with Determined, Malevolent, and Bitter.
5th Ave: Classic M60 (LMG) with Brutal, Malicious, and Precise.
The armor pieces after the vendor reset
At the special equipment vendor in the terminal, there is a well-rolled AlphaBridge chest piece with Ammo Capacity, Hostile Armor Damage, and Health. The Reclaimer Backpack is also solid with a good Electronics roll. Furthermore, the FireCrest Mask and Urgent Chest Piece are good.
E 42nd St: High-end Holster with Agile – a strong talent that Massive is currently investigating.
5th Ave: Specialized Backpack
The mods this week
At the equipment vendor in the base, there is a mod with bonus to Turret Damage.
At the Dark Zone equipment vendor, there is a mod for the Pulse with a bonus to Critical Hit Chance.
The Cavern Safehouse: Weapon Mod with bonus to Exotic Damage Reduction.
Camp Hudson: Electronics Mod with bonus to Health.
The Ward Safehouse: Mod with bonus to Self-Healing with First Aid.
Southpaw Safehouse: Mod with bonus to Weapon Damage when Ballistic Shield is active.
The Crypt Safehouse: Ti-RANT Suppressor with Headshot Damage, Critical Hit Damage, and Critical Hit Chance.
W 34th St: Mod with bonus to Health with Ballistic Shield.
W 53rd St: Weapon Mod with bonus to Skill Power; also a VX-1 Scope with bonus to Headshot Damage, Critical Hit Chance, and Precision
What the blueprint vendor has
If you missed it last week, you have the chance to buy a blueprint for the M4 Light version again this week. It costs 1082 Phoenix Credits. Clear recommendation to buy! Additionally, there is a blueprint for the ACR – also an assault rifle.
Weapon Backpack
Electronics Mask
PRO Red Dot Sight
Small Grip – Red
Have you discovered any further purchase recommendations? Then put them in the comments!