In Destiny, we take a look at the videos of the week that this time lead into the raid “Glass Chamber”.
The community manager Cozmo regularly presents the videos of the week from the global community. All Guardians who were involved in the winning clips receive this beautifully designed badge, which they can proudly wear in-game.
Those who want such an emblem need to become active themselves and put together a cool video. This is then submitted on the Creations page, which is called “Work page” in German, and with a bit of luck and goodwill from Bungie, they can make it to the top 3 of the week.
The title “Video of the Week” this time could be carried off by a video named “Space Oddity”. However, it is not available in Germany, which is why we cannot present it here. Therefore, we jump straight to an “honorable mention”: Get Vexd!
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is a trailer from AN00BIS Gaming, who want to launch a Destiny event on May 13 in partnership with Belong by Game – a raid race. However, this event takes place in London, and one has to buy tickets for it. Nevertheless, a cool trailer for the Glass Chamber that is enjoyable to watch and listen to. More information about the “Get Vexed” event can be found here.
But let’s continue with the videos of the week: This video is called “Focused” and shows a strong Crucible montage:
https://youtu.be/5195ZI9GWwc
That’s all from the videos of Bungie. We have received a video from our community that we do not want to withhold from you. It is the second part of a short film by 420Gaming&More… It is about a Warlock who is a bounty hunter and a Titan who accidentally ended up on the bounty hunter’s list. In this video, there is a reunion in a bar. Afterwards, the Warlock sets out to eliminate a new target:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Now it’s your turn: Send us your videos that you would like to see in this article soon. You can best reach us via Facebook at Mein-MMO.de. Write us a private message there and include the link to the video. We will definitely take a look at your works. However, we cannot guarantee more than that.
This new job listing gives hope to fans: Will there soon be a Pokémon version for the Nintendo Switch?
The current project from developer Game Freak is still unknown, but this job offer allows for some conclusions about the upcoming title. Employees are being sought for work on a “worldwide popular RPG”. This Role Play Game is to be released on the console.
This job listing is for a title with global reach,“that everyone knows”. Although not explicitly mentioned, it is likely that Pokémon is being referred to based on these details.
As reported by Gamespot, this job advertisement is found on a third-party website. Similar ads can also be found on the Game Freak website, however, not as much information is provided about the title there as on Indeed.com.
Game Freak is particularly well known for their Pokémon titles, which have been exclusively released for Nintendo consoles. Other titles from this developer include HarmoKnight and Tembo the Badass Elephant, which were released for Xbox One and PS4 respectively.
According to Eurogamer, there was already talk in 2016 that new versions of Pokémon Sun and Moon for the Nintendo Switch are to be released. You can find the report on Eurogamer.net here.
It is likely that there will soon be dedicated versions of Pokémon Sun and Moon developed for playing on the console with a TV as well. Unfortunately, there are currently no official information or confirmations regarding the speculations that this job offer is for these titles.
In the MMO shooter Destiny, a new trailer for Age of Triumph has been released. The livestream for the sandbox update is being teased.
Next Wednesday is the day: Bungie will hold the final livestream for the last content update in Destiny 1, titled “Age of Triumph.” It will focus on the sandbox update.
Senior Designer Josh Hammrick will discuss alongside Artist Ian Macintosh the rewards that Guardians can expect in the Age of Triumph. Raid weapons will make a “triumphant return” and your raid armor will receive new ornaments.
The livestream starts on March 22 at 6 PM our time. We at Mein-MMO.de will report on this and accompany the stream with a live ticker.
Bungie released this trailer today:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Some weapons, armor pieces, and ornaments that Bungie will elaborate on this Wednesday can be seen. You can spot, for example, a Fatebringer in a silver look or a Vex Mythoclast with a fresh coat of paint. Around 0:28, you will also see the Dragon’s Breath with its Tiger-look ornament.
The early comments on this trailer can be summarized as follows: “Oh my God, the armor pieces and ornaments look amazing, I need those!” The first Guardians are already starting to clear out their vaults.
Here you can find an Imgur album showcasing some highlights:
Recommended editorial content
At this point you will find external content from Imgur that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Age of Triumph will be released in a week on March 28, 2017.
The trailer emphasizes once again that after “Age of Triumph,” the shutters will not come down. “Today, tomorrow, and every day you fight for us!” They thank you and say they will never forget – with emphasis on “never.” The next thing following the Age of Triumph is Destiny 2.
What do you think of all the items you see in the video?
In Final Fantasy XIV , several improvements are planned for the time after Stormblood. A “transmog” system with a wardrobe is certainly conceivable, and the astrologian will soon face the nerf hammer.
Final Fantasy XIV and its game director Naoki Yoshida are currently making the rounds to garner attention for the June expansion “Stormblood”.
At PAX East in Boston, there was a live stream on Twitch where Yoshida answered fans’ questions. The US site mmorpg summarized it. Fans were also able to follow up on reddit.
A wish that fans have had for a long time, which was once planned for patch 2.2, is a revamped “transmog” or “glamour” system. A kind of wardrobe, that stores the appearance of gear items. With the wardrobe, you could apply the appearance of once saved items to new gear. Then you could discard your favorite style items and not have to keep them forever. This would save a lot of space.
According to Naoki Yoshida: This is a possibility. But there are currently so many UI improvements that it’s not at the top of the priority list. Once the UI changes are managed, this wardrobe system could be implemented.
The Astrologian can do too much, the White Mage becomes redundant through him
Things look much more concrete for the astrologian. He is likely to be nerfed with Stormblood or even before that. The astrologian is currently the best healer in Final Fantasy XIV and provides support. This makes the “normally” best healer, the White Mage, redundant.
Therefore, plans are to change this soon: The White Mage should regain its place at the top of the “pure healers,” and the astrologian will be a support healer. This way, both jobs have their justification.
With Stormblood, the “Deep Dungeon” system is set to continue. However, it is not yet known whether this will take place again in the Palace of the Dead, the current “endless dungeon,” or in a new one. The Deep Dungeon expansion will also not occur with the release of Stormblood, but later.
Until Stormblood arrives, there’s still a lot going on:
Paladins welcomes the new Champion Lex in OB46. He belongs to the Flanker class and fights with Magnum pistols. We present his abilities and maps.
Lex is called “The Hand of Justice” and fights for the good in the world with his two Magnum pistols. As heavy as his weapons are, so is the responsibility that Lex has imposed on himself. He stands for justice and wants to protect the weak. At least that is what his teaser video suggests.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Lex will belong to the Flanker class and spreads justice with his two Magnum pistols. His complete skill set is based on his weapons. Lex stands for justice and executes it confidently with his Magnums. The pistols are huge compared to Lex and weigh as heavy as the law itself.
Lex’s abilities may seem quite simple at first. He has two weapons, he shoots with the two weapons. He has abilities that enhance his weapons and a mobility ability that allows him to glide forward quickly.
The most interesting ability that Lex possesses may be “Retribution.” Retribution randomly selects an opposing champion as a target. If you take down this opponent, you gain extra credits. With credits, you can buy items during the match. Once you are near your target, it becomes revealed to you. You can see it through all walls, similar to Cassie’s ultimate ability.
Flanker Lex’s Abilities in Detail
[LMB] Magnums: Two Magnums that deal 700 damage every 0.7s.
[RMB] Haste: Shoot with your Magnums extremely quickly and accurately at your next target.
[Q] Retribution: A target for retribution is revealed when you are nearby. If you kill the target, you receive extra credits if it had a kill streak. When retribution is activated, a new target is randomly selected.
[F] Combat Slide: Slide quickly in the direction you are facing.
[E] The Law: Issue an infallible verdict that executes targets with 65% health or less. Targets with over 65% health take 600 damage and are slowed for 1s.
Lex’s Loadout and Legendary Cards
Lex’s legendary cards consist of a set that either improves his ability “Combat Slide”, deals more damage, or gives him more crowd control.
Lex’s Legendary Cards
Heroism – Gain 25% more attack speed for 2 seconds when using Combat Slide.
Death Hastens – Your shots deal 40% more damage to enemies with more than 65% health.
Discovery – The target of “Retribution” is also shown to your team.
Lex’s Loadout Cards
Conditioned – (Weapon/Armor) Increase your movement speed by 6/12/18/24%.
Juke Boots – (Weapon/Armor) You cannot be slowed more than 30/40/50/60%.
Well Oiled – (Weapon/Armor) Gain 5/10/15/20% reload speed.
Restock – (Weapon/Armor) Kills and eliminations grant you 1/2/3/4 ammo.
Fortitude – (In Pursuit) Heal for 150/300/450/600 health over Pursuit’s duration.
Assail – (In Pursuit) Gain 8/16/24/32% movement speed during Pursuit.
Hardiness – (In Pursuit) Gain 4/8/12/16% damage reduction during Pursuit.
Compel – (In Pursuit) Reduce the cooldown of Pursuit by 1/2/3/4.
Justice Served – (Retribution) Killing your target refills 15/30/45/60% of your maximum health.
Keen Sight – (Retribution) Increase the range at which your target becomes revealed by 10/20/30/40 units.
The Hunted – (Retribution) You gain 10/20/30/40% lifesteal against your target.
Inescapable – (Retribution) You gain 7/14/21/28% movement speed when you are within 60ft of your target.
Wicked Don’t Rest- (Combat Slide) Landing a headshot lowers the remaining cooldown on Combat Slide by 25/50/75/100%.
Requip – (Combat Slide) Regain 1/2/3/4 ammo after using Combat Slide.
Commencement – (Combat Slide) Increase the distance of combat slide by 20/40/60/80%.
Warrants Out – (Combat Slide) Gain 10/20/30/40% movement speed after Combat Slide ends.
Leya says: When I first saw Lex, my enthusiasm was limited. He seemed rather boring and simple to me at first glance. But then I looked at his abilities more closely and realized how crazy “Retribution” is. This ability adds a bounty on kills, which brings a completely new level to the game.
I can already see myself playing with two blinders on. Only hunting for my prey for the extra credits! Regardless of whether it would make more sense to take out the opposing support. I’m not particularly keen on Lex’s other abilities. Perhaps “Combat Slide” will be fun to experiment with. A cooldown of 3 seconds is simply ridiculous. I still have mixed feelings about Lex and will get back to you after I’ve tried him out.
What do you think of Lex? How do you think he will perform on the tier list?
To Conan Exiles, a ton of new content such as sieges, mounts, new thralls, and religions has been promised at GDC and PAX East. These will now come into the game through weekly content updates.
The mentioned features are all set to release in 2017, as Conan Exiles plans to stay in early access for just under a year. But when will the new stuff come? Probably very soon, as colleagues at DualShockers interviewed Funcom lead developer Joel Bylos for nearly an hour and got some cool information out of him.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The most important news: They now want to focus on new content in the updates. So far, patches have almost always been bug fixes, but now the worst bugs are done, and they can focus on new content, which is expected to come out weekly. There will be new things in Conan Exiles every week, especially the upcoming patch is likely to be substantial.
Conan Exiles – New Weapons, Colors, and “Decay System”
The highlights of this week’s upcoming update include several long-awaited features, including:
The complete “Decay System,” which has been renamed to “Ruins System” because it mainly involves making abandoned objects and building components disappear. Used buildings do not constantly lose hit points. The system was partially in the game before but not officially active. Now the full program is coming.
Eight new weapons, based on the weapon types already in the game, including new hammers and spears.
The dyeing system
New animations of thralls, which you can now actually see toiling at the workstations.
A rebalance of the crafting and weapon system. Therefore, there is a free respec with the update.
Thralls, Mounts, New Gods, and “The Purge” – Plans for the Coming Weeks and Months
After the currently planned update, new content updates should come to the barbarian survival MMO every week. However, not just in large updates, but in small patches that incrementally implement the content. The following information was provided:
Thralls will become more important and play a role in many upcoming updates, for example, as crews for siege equipment.
More types of thralls will include alchemists, animal tamers, and sorcerers. Even more new thralls are expected with the highland biome.
Thralls should later also get programmable AI, allowing them to be assigned various tasks and distinguish between friend and foe.
Later, thralls will also need to sleep and eat, so provisions for them will need to be stored.
Thralls should also be able to receive their own equipment assigned by the player.
Funcom is still unsure how much thralls should be used to gather food and resources, as this could undermine the exploration aspect of the game.
There will still be a respec system via yellow lotus potion, but they are considering a cooldown timer so that people do not constantly redistribute their skills and undermine the limitations of the system.
Mounts will come at the earliest before the new biome or shortly thereafter, in late summer. It is possible that a camel or a similar beast (donkey?) may be available as a test mount before.
The invasion system, called “The Purge,” is already complete on paper, but they want to finish the siege system first. The developers are still examining whether the invaders will use siege equipment.
“The Purge” will appear in the form of an invading army that shows up in marching formation in the north, east, or west of the map. The troops will then spread out and march towards the largest player base. On the way, they will devastate everything and everyone they encounter. Affected players will be warned by signal fires.
There will be different types of purges. An invasion could be, for example, a wild barbarian horde that slaughters everything. Another group could be a well-organized army with command hierarchies.
Players should actively counter the invasion and stop it through raids and guerrilla tactics.
Through the purge, players will be able to acquire special thralls that exist only there. It is possible that there will even be legendary figures from the Conan world that can be captured and enslaved.
Server admins should be able to determine when The Purge occurs or disable the feature completely.
Funcom plans to provide a survey tool in the future, allowing players to indicate what they want next. Since the updates for the new biome and the sieges are already fixed, player feedback will probably only influence the subsequent updates.
There will be new building variants as well as new resources and weapons, including star metal. Buildings may receive a value indicating how well they protect against cold or heat.
There will be new gods, including Jhebbal Sag, Ymir, Zath, and Derketo. A god is expected to join in the new biome (most likely Ymir), but they plan to implement one or two more gods beforehand. It may even happen that Crom occasionally smites an avatar to ensure equality.
Gods will become even more jealous in the future, such as Mitra, who should not tolerate any other shrines beside him.
For the religions, there will be a doctrine system. For example, a Set follower commits to never attack a snake in-game again. In return, he will be immune to poison or receive other bonuses.
Funcom is taking inspiration from the new Zelda game Breath of the Wild and wants to incorporate more “Zelda-like content” into the combat system. More ragdoll effects are planned, which will also affect living characters, for example, when falling or slipping on oil.
There should be roads where you can move faster. Additionally, there may be chariots.
Through the siege system, there should also be ways to access previously unreachable player fortresses.
The Xbox version of Conan Exiles is already running but needs a lot of testing and controller optimization. There are no plans for the Nintendo Switch, but they want to clarify with Microsoft whether there can be a Windows 10 version so that PC users can set up servers for Xbox players.
Funcom is currently hiring new employees to better manage the work.
The grenades have already undergone changes in Battlefield 1. Further revisions to the ammunition via Ammo 2.0 have now been announced.
Ammunition seems to be a major topic for the developers of Battlefield 1, as after the changes to the grenades there will be additional updates regarding this. The supply soldier is high on the priority list, as it is expected to become much more important in the future. Additionally, longer cooldowns and general supply issues with ammunition boxes are being addressed.
Supporters are part of the team!
Ammo 2.0 will be a complete overhaul of the resupply system in Battlefield 1. It is set to be fundamentally revised regarding how players can acquire new ammunition. One of the main goals for the developers is to make the supporter class so important that other classes seek their presence. It should always be beneficial when a support player is active with ammunition gadgets. This rework aims to achieve three goals:
Ammunition gadgets should always be helpful and provide temporary enhancements to other gadgets.
Other gadgets should not become useless once their ammunition is depleted but should become stronger when supported by ammunition.
The resupply function must be limited to prevent excessive use of gadgets.
The overall goal of Ammo 2.0 is that ammunition boxes are no longer the only way to replenish ammunition. Instead, there will be a cooldown system where ammunition boxes only influence the cooldowns.
Source: http://www.battlefieldcp.com/
The role of the supporter is to enhance the effectiveness of other classes. For example, two assault soldiers in combination with a supply soldier should be more effective in destroying tanks than three assault soldiers with the same goal. This could be achieved through buffs from ammunition boxes or packs. A well-considered team composition should be stronger than picking many soldiers of a specific class.
Ammunition changes on the CTE
Many more changes from Ammo 2.0 will be available in the future on Battlefield 1’s test servers for experimentation. A preview of the planned experiments can be found here:
Next, the regeneration time for grenades is set to be increased.
The ammunition packs should give players a temporary effect that speeds up ammunition regeneration.
Suppression is supposed to stop the passive replenishment of ammunition and ensure that replenishing at ammunition boxes takes about 50% longer. This should lead to fewer grenade uses on infantry maps without making the overall cooldown for grenades unreasonably long.
Smoke grenades may have a larger radius in the future to cover more area.
Ammunition overlap will be tested, allowing players to collect more ammunition than the actual maximum for their gadgets through ammo gadgets.
No ammunition replenishment through death. It will be tested in the future to retain ammunition cooldowns even after dying. While you will spawn with the minimum amount of ammunition, the only way to achieve full magazines would be to wait out the long cooldowns or shorten them with the help of a support player.
ARK Survival Evolved recently released Patch 1.14 for PS4. It brought the console up to the same version level as the current PC version v255. Shortly after, Patch 1.15 followed. This was supposed to fix a few issues but has caused problems for some players.
The PS4 version of Ark Survival Evolved received Patch 1.14 last week. This patch brought more dinos and new Tek technologies to the survival MMO. However, the update also introduced bugs and issues.
Ark PS4 Patch 1.15 should fix issues
The new Patch 1.15 was deployed only one hour after Patch 1.14.
Not much is known about the new Patch 1.15. So far, there are no official patch notes from Studio Wildcard. The only hint can be found on PS4 in the “Update History”. There, the Ark PS4 Update 1.15 is listed with: “Fixed ground clutter flickering”. Now some players are reporting new issues they have had since Patch 1.15 with the dino survival game. Reports are coming in about game crashes and new bugs.
How are the PS4 players among you doing? Are you also experiencing problems with the new Patch 1.15?
You can find the current patch notes for PS4 here:
In For Honor, a player shows how he passes the time on the loading screen. He crafts miniature weapons!
What do you do while the next match in For Honor is loading? Stare intently at the screen? Bite your nails? Or read the latest articles on Mein-MMO.de?
Because the loading time for a match can sometimes drag on forever. There are connection drops, loading or matchmaking issues – a lot of time that could be used otherwise.
As the Redditor ndl17 uses his time, he has presented to the community for a few days: He’s crafting miniature weapons! He posted a picture of a real miniature war axe of the Lawbringer. According to the post, he made this while the loading screen of For Honor was running.
This player is productive while loading
He introduced further miniature weapons on Reddit. With the headline: What else I did while the game was loading. Here is the weapon of the Nobushi:
The weapon of the Conqueror:
An axe of the Berserker:
Currently, he is working on the Kanabo of the Shugoki, on the club weapon:
What do you think of these works? What do you do while the matches are loading?
The upcoming survival MMO Rend does not want to be like other representatives of the genre, but to represent the next step. What World of Warcraft was compared to Everquest.
According to the developers of Rend – who previously worked on World of Warcraft, Wildstar and League of Legends – there is currently a lack of a new WoW in the survival MMO genre. ARK: Survival Evolved would sit on the throne here, but all other titles in the genre would lack the evolution that World of Warcraft brought compared to Everquest.
ARK is therefore currently the “Everquest” of survival MMOs, and with Rend, the “World of Warcraft” is meant to follow.
A compressed survival game
With Rend, the five developers who are currently working in-house on the game want to take what works well in survival MMOs and leave out the rest, especially the weaknesses.
A survival game would always promise so many big things. Players could band together to create huge castles and then battle other groups of players. But basically, it would only look like everyone is sitting in their mud huts and there is a large guild that controls everything. Trying to take them on would almost never work.
Therefore, the gameplay in Rend will be a bit different. And this is where the MOBA elements come into play. Each faction consists of about 20 players who explore the wilderness for resources to build a base together. But time is ticking, and each week the Reckoning event takes place, in which players fight each other to destroy the enemy’s base.
In between building and gathering as well as smaller skirmishes are on the agenda. Then there is a reset, and everything starts anew. There is no possibility for a guild to “settle” and control everything.
Rend wants to bake its own cake
The survival aspect, namely surviving in a wilderness full of monsters and hostile players, gathering resources and building a base, is still given – only strongly compressed by the time limit, so that really the cool things like building a castle and sieges can happen relatively quickly. The team behind Rend hopes to combine the fun gameplay elements of an MMORPG, a MOBA, and a survival game.
The developers do not want to make the next World of Warcraft to get a piece of that cake. They prefer to bake their own cake and use some familiar ingredients, hoping that it will taste really good to the players.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Currently, the Sweeper trick is circulating in FIFA 17. What is it about and what does this defensive formation bring?
In recent days, a new trick has caused a stir in the media, which could revolutionize the FIFA game and lead to many more victories. The sweeper defending is making a comeback. The YouTuber GemsGS has now revealed this trick.
However, the Sweeper trick is an “old” trick that is neither revolutionary nor leads to never losing a match. Moreover, the video from GemsGS was already released in October 2016.
https://youtu.be/6YkgBK6sX0o
This is how to use the sweeper in FIFA 17
With the sweeper, you can break through the rigid defensive formations and turn the center-backs into sweepers, into “cleaners.” In-game, this is referred to as “Libero” in German.
To do this, go to Team Management before the game, select “Adjust Position” on a center-back (on PS4 with the square button), and push the defender back. A display will now appear, where you select “LIB” or in English “SW,” which stands for the sweeper.
This way, you get a center-back who stands behind the defensive line in the match and prevents you from being played over with a long ball or having a speedy striker slip past you.
Sounds like a great trick that can actually help you in some modes. However, this trick also has a major disadvantage.
Sweeper is not possible in Ultimate Team
In FUT 17, in Ultimate Team, you cannot move your center-back and turn them into a sweeper (in offline modes like Kick-off or in online seasons outside of FUT, it is possible, by the way). In FUT, you can only individually set the offensive support and intercepting for the center-back.
This is why many fans are taking a relaxed view of this “new” trick. In professional tournaments and the Weekend League, it is anyway forbidden to change the positioning individually. You really cannot speak of a revolutionary trick.
Nevertheless: If you like playing against the CPU or want to surprise your buddies on the couch in 1v1, this trick can definitely be useful.
Mass Effect Andromeda is not due until March 23, but the reviews on Metacritic are already available thanks to diligent testers. These are unusually different, ranging from “Total Masterpiece” to “Completely Useless Crap”. One review says one thing, while another review for Mass Effect: Andromeda says something entirely different.
Mass Effect: Andromeda has always had a tough time. The game was a sequel to a trilogy that was supposed to be completed and over. Mass Effect ended with Shepard’s story, and a continuation from a story perspective was neither plausible nor really necessary. Therefore, many players and critics were already skeptical when Andromeda was announced. When ugly pancake faces and silly animations made the rounds, many players finally lost interest.
Mass Effect: Andromeda – What do reviews and tests on Metacritic say?
But is Andromeda really that bad? Numerous magazines and internet portals have taken on the science fiction RPG and thoroughly tested it. And while critics often agree on many games, opinions on Mass Effect: Andromeda are partly extremely divided! Some praise it to high heavens, while others hate it like krogan scale disease!
ME: A – A worthy successor…?
The testers at Press Start believe that Mass Effect: Andromeda succeeds in “bringing back the feeling of exploration and discovery that fans have been longing for since the first part […].” The colleagues at GameStar see it similarly, regarding the game as “a massive science fiction epic and a bold new beginning for the series […].”
Or a huge disappointment…?
Less enthusiastic is the PC Games, for whom ME:A represents primarily “disappointment mixed with some great moments.” Even worse is how Eurogamer finds the game. While no rating is given, ME:A is labeled as “possibly the worst Bioware RPG to date.”
The colleagues at Rock-Paper-Shotgun are also clearly negative in their final assessment: “As a successor to the previous trilogy, it is a timid and stale narrative that relies too much on what came before and is too simplistic in its possibilities, while it is stuck in a gigantic playground full of little things.”
Or perhaps something entirely new?
Other magazines, like Kotaku, are more neutral. While they are not completely thrilled, they say: “At its core, it [Andromeda] captures the Mass Effect feel – an exciting story about humanity’s place in the universe and a perfect ship full of misfits to explore it.”
Curiously, the critics at Destructoid see the matter differently. For them, Mass Effect: Andromeda is something else: “Mass Effect [Andromeda] spends a lot of time trying not to feel like a Mass Effect game at all. If anything, it feels more like a spin-off – one developed by another studio that doesn’t know what direction everything should go. […] But Andromeda makes it pretty clear that it isn’t aiming to be like the other Mass Effects. A new beginning, not a burial – for better or worse.”
Mass Effect: Andromeda in the rating mirror – What Metacritic says
In the following table, you will find the key reviews and tests along with ratings (if available).
Computerbild-Spiele
Grade 1.95
Destructoid
6.5/10
Digital Trends
2.5/5
Forbes
8.5/10
Gamespot
6/10
GamesRadar
3.5/5
Gamestar
85/100
Gaming Nexus
8.8/10
Hardcore Gamer
70/100
IGN
7.7/10
Metro
6/10
PC-Games
78/100
PCGamer
80/100
PCGamesN
8/10
PlayStation Lifestyle
65/100
PlayStation Universe
8/10
Polygon
7.5/10
Press Start
9/10
RPG Site
7/10
The Sixth Axis
8/10
Trusted Reviews
70/100
USGamer
3/5
The Metacritic score of the game currently stands at (March 20, 12:30 PM)
In Destiny 2, the release date is still unknown. But the Guardians are already on the lookout for clues. And they have found something: Here is what we know about the release date of Destiny 2.
Normally, this modifier is only active every 4 weeks to remain something special. However, it was announced in the stream that from July 18, the Superman modifier will be active for 6 weeks. So almost the whole of August.
The first Tuesday without the “Superman modifier” in Destiny 1 would then be August 29.
When is Destiny 2 coming? September 5 is the likely release date
This has now created a little hype. It is possible that Bungie is celebrating the end of Destiny 1 with this “6-week power stretch,” where Guardians can really go all out before starting at the bottom of the power spectrum in Destiny 2.
This would mean: A release of Destiny 2, a release date, would be possible for August 29 or (more likely) for September 5. Then there would be a “rest week” between the Daybreak period and Destiny 2, and it would land in September.
Currently, these are just speculations. It is expected that Bungie will reveal more about Destiny 2 and a release date at E3 2017, which takes place from June 13 to June 15. And it would not be surprising if the release date for Destiny 2 comes out around September 5.
The developers of the upcoming multiplayer action RPG Dauntless want armor and weapons to be important in the game – but they do not hide things behind a paywall: the Free2Play model of Dauntless. Additionally, there is information about a possible port of Dauntless to PS4, Xbox One or Nintendo Switch.
The ability to customize your hero and equip him with the coolest weapons and armor is a great appeal for RPG players. In the upcoming multiplayer action RPG Dauntless, you will also be able to find, buy or craft many weapons and other items.
According to the developers, they want players to be able to recognize each other’s abilities just by appearance. If a player wears powerful, eye-catching armor, it should be clear that he is a cool hero whom one would like to invite into the group because he obviously has something to offer.
Your equipment reveals how good you are
However, you will also have the option of changing your gear through transmogification. If you like the appearance of a certain armor, but the better variant doesn’t look as cool, then just change the appearance.
The developers want to ensure that other players can recognize whether armor is just transmogged or if it is truly powerful. Because as mentioned, you should be able to tell from the appearance of a fellow player whether he is a veteran or a newcomer.
In addition, the team explains that they will not hide weapons, armor, and other important equipment behind a paywall. There will be an in-game shop, but it will be reserved for cosmetic items.
The developers want players to invest money because they want to, not because they feel forced to in order to finally get that one powerful weapon. Since the team is quite small, they see no need to demand exorbitant prices. Fun and player satisfaction should always come first.
Development is progressing well
The action RPG Dauntless is currently close to reaching a milestone in development. Soon the status “feature complete” will be achieved, then all systems that the game should have will be integrated.
After that, the closed alpha will take place, which will only happen on certain days at specific times. The data and feedback that the team receives from testing will then be used to make further improvements and changes. This will be followed by the beta and possibly the official release later this year.
Is Dauntless also coming to PS4, Xbox One, or Nintendo Switch?
In an interview, there was also a brief discussion about possible console versions of Dauntless for PS4, Xbox One, or Nintendo Switch, at least about contact with the platform owners. They are keeping all options open, but have nothing to announce yet.
Nintendo and Microsoft had already visited a fair, PAX East, and had a brief meeting.
The demo of Dauntless runs with Xbox controllers and they want to keep that build running in case something comes up.
Ideally, Jesse Houston, the head behind Dauntless, wishes that in the action RPG all players can play alongside and against each other, regardless of the platform. This is currently not really possible, but times are changing, and quite rapidly.
In The Division, you can create a powerful build centered around the Striker set. We will show you how.
There are currently no loadouts in The Division. The ability to create builds, save them, and switch between them at will will not be introduced until this summer. Until then, it is advantageous to have a build that is strong in PvE and PvP so that you don’t have to constantly rebuild your character.
A build like this is promised by LiKe BuTTeR with his Striker setup. It is primarily designed for PvP (Last Stand), but it can also quickly eliminate PvE enemies.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
One goal of this build is to increase weapon damage while also focusing on toughness. Use four pieces from the Striker set and a strong assault rifle – and ensure that the Striker talent always has high values in both PvE and PvP:
2-piece bonus: +20% Stability
3-piece bonus: +10% Enemy Armor Damage – Especially strong in PvE, the benefit in PvP is limited
4-piece bonus: Talent – Each consecutive hit deals 1% more damage. The bonus can reach up to 100%. Missed shots reduce it by 2%. The bonus decreases by 1% per second.
These are the armor pieces:
Chest piece: Striker with bonus to health, exotic damage resilience, and ammo capacity
Backpack: Striker with bonus to health
Mask: Striker with enemy armor damage
Gloves: Wild High-end with bonus to assault rifle damage, crit chance, and crit damage
Knees:Shortbow Championship, causing grenades to explode significantly faster. Also bonus to exotic damage resilience.
Holster: Striker with bonus to reload speed
For the mods, LiKe BuTTeR focuses on health, firearms, and crit chance. This is how he achieves these values:
Such a high stamina value is not advisable. 5000 is sufficient. Instead, opt for more firearms and electronics.
For the weapon mods, focus on headshot damage, crit damage, and crit chance. Since you want to accumulate hits with the Striker set (there is little time for precision headshots), crits are more important than headshot hits. Additionally, take an extended magazine.
As a secondary weapon, use a shotgun, such as a SASG or the Showstopper. This allows you to quickly increase the Striker talent. The important talents are Rejuvenated and Vindictive.
The Skills
Boosted with Tactical Scanner or Disruptor
First Aid with Adrenaline Syringe
The Character Talents
Field Medic: Use a first aid kit near allies to heal group members within 20 meters by 40%. This is especially important in “Last Stand”.
Precision: A headshot on the enemy applies the Boosted effect.
In Motion: Killing an enemy while moving reduces damage taken by 15% for 10 seconds.
One is None: A headshot has a 50% chance that the bullet will not be consumed.
What do you think of this build? Are you using the Striker’s combat gear?
The test version of Mass Effect: Andromeda received only “mediocre” reviews – bugs and boredom plagued many players. We spent much more time in Mass Effect: Andromeda and can say in a preview review: It will get much better.
A few days ago, fans were extremely excited because the long wait for the latest installment of Mass Effect was shortened a bit. Even before the official release of the game, players could check out a 10-hour trial version on PC and Xbox One.
Test version is absolutely not representative of Mass Effect: Andromeda
And this is exactly where my criticism comes in: The first 3-4 hours of gameplay are absolutely not representative of the entire game. I live in the luxury of being able to play the full version of the game before release and simply cannot understand why EA made this “deal”.
I don’t want to sugarcoat it. The first hours of Andromeda are not good. They are “okay,” but not much more. The facial animations, the rushed start to the game, and the story developments that make you roll your eyes more than once do not do justice to the legacy of the series.
Story, Gameplay, Freedom – everything pulls in. But only after the trial phase.
But that changes drastically. Once you get past the introduction – exactly everything you can play in the trial version – it becomes a completely different experience. I find it hard to detach myself from Andromeda. I canceled raids to explore more planets and stayed up all night just to complete one more side quest.
I think I read a concern under some article that “only the first 10 hours of Andromeda are cool because EA shows those in early access” and I have come to the completely opposite conclusion. The first hours are a joke compared to what comes after.
After playing the full version, I don’t understand how this test version came about
I find it incomprehensible why BioWare succumbed to this test version. I can only imagine it happening something like this:
EA PR guy: We need something to hook the players! BioWare Employee 1: We could make the multiplayer accessible for a few hours. EA PR guy: Good idea! But we need more! How about the story? 10 hours? BioWare Employee 1: Uh, only the introduction might scare people away – <BioWare Employee 1 is elbowed by BioWare Employee 2> BioWare Employee 2: Pssst, he’s paying us!
What I want to say: For all “Mass Effect” fans who are disappointed with the test version – don’t worry. The game gets better with every passing minute afterward.
In Overwatch the buff for Mercy not only makes her stronger but also more ruthless – we show you that in our Plays of the Week.
Every week in Overwatch absurd, exciting, or simply funny moments occur, which are often captured in a “Play of the Game”. We have once again searched social media and picked out three special highlights for you. Enjoy our 3 “Play of the Game” moments of the week.
Fed up with that silly Junkrat always stealing the Play of the Game with his tire or Hanzo with his old dragon? Want to be the healer who gets the “highlight” of the game again? Then you have to approach it like Kitsune in the guise of the dear Angela Ziegler aka Mercy. Just let your own team die mercilessly and watch them getting slaughtered one by one – no matter how much they beg for healing. That the team has effectively self-destructed is a minor detail. But this is how you can also steal the “Play of the Game” from the opposing team.
https://gfycat.com/BriskShrillHellbender
The last buff for Mercy has made her invincible during her ultimate. This also means that a Reinhardt cannot catch her. Too bad, that was probably also the thought of Mirrormaster, who had to experience it firsthand. A bummer, but funny and captured for eternity.
https://gfycat.com/ImpossibleUnconsciousBedbug
Only Lúcio and Pharah can sweep multiple enemies off a platform at the same time? Not at all! D.Va can do it at least just as well if she uses her mech’s ramming properly. LastGuardian shows on Ilios how to make short work of an opposing team huddled behind a Reinhardt. Bye-bye, as they say here.
https://gfycat.com/PastSnarlingBat
Have you also experienced a particularly cool gameplay scene that you captured on video? Then just send us a link to the video and maybe you will see your clip in this post next week!
While Ghost Recon Wildlands is already a good game, it could be even more fun with these changes.
Since early March, you can play the full version of Ghost Recon Wildlands on PS4, Xbox One, and PC. Already during the testing phases, players noticed some issues that bothered them about the game.
Although the “finished” game is well-received by gamers, there are still a few points of criticism from the community. The following changes could give Ghost Recon Wildlands the desired polish and significantly increase the fun of playing.
Hiding Bodies
If there were the option to hide bodies in Ghost Recon Wildlands, it would make some missions easier. Many of you play the tactical shooter in stealth mode and try to complete missions unseen. But if an enemy patrol stumbles upon a lifeless body, the “staying inconspicuous” is quickly over.
As proper “Ghosts,” there should be an option to move and hide bodies, similar to PayDay 2.
Supply Distribution in the Squad
You probably know the following situation: Together with your friends, you are walking through a village where you want to complete a mission. Along the way, you notice one of the blinking barrels that contains supplies:
You go over, mark the barrel
Say in TS “Hey, there’s supply here”
Each of your teammates moves away from their current position and comes to your spot
One by one, they all mark the barrel
Player 2 says “There’s also something over there”
Everyone rushes to the next supply
This delays the actual mission progress and distracts you from the objective.
Ubisoft, PLEASE make it so that only one player has to mark the supply and allies nearby can benefit from it. Why shouldn’t the whole group get +250 food if they are at the same mission objective or within 500 meters of each other?
Tuning for the UNIDAD
In general, the UNIDAD are an interesting feature in Ghost Recon Wildlands. However, they could be improved a bit. Currently, if you are spotted by the patrol, you have to kill them as quickly as possible. If you fail to do that, you quickly have a few helicopters and heavy ground vehicles on your tail that you need to get rid of first.
Fast travel is not possible from this position since you are in combat.
The general behavior of the UNIDAD could be improved since currently it seems a bit careless with the motto “Here, eat our army!”.
Saved Outfits with Weapons
It is advantageous to quickly choose your outfits in Ghost Recon Wildlands. You can save special outfits and adapt them to specific regions or conditions. Maybe you’ll set aside a snow camouflage outfit for missions in the mountains and have dark green clothing for the jungle.
It would be good if you could also choose specific weapons including skins that belong to the outfit. If you don’t care much about appearance, you can at least create presets for sniper, assault rifle, or shotgun builds.
Reticles for Armed Helicopters
While helicopter control is a point of criticism that has existed since the beta, there are further issues with armed helicopters. Without a reticle, it is challenging to hit enemy targets. It is problematic to determine whether you are at the correct height when there is no reticle to indicate the target.
While this is just a small improvement, it would significantly simplify shooting with the helicopters.
Improved Spawning in Coop
Playing in coop mode is generally a fun adventure with your friends. Together you try out new tactics and may attempt a Rambo method after playing stealth for the last three hours.
Depending on the difficulty, it can happen that the team dies and has to respawn. At this point, there seems to be a certain RNG factor built into Ghost Recon Wildlands, as allies often spawn several hundred meters away. They now have to catch up with the team before they can try the mission again.
This may just be a current bug that the developers will fix in the next patch.
Those were our 6 ideas with which Ubisoft could improve Ghost Recon Wildlands.
Do you have any further ideas on which areas Ghost Recon Wildlands could be changed to make the game feel better?
In FIFA 17 FUT we look at the best players on PS4, Xbox One and PC sorted by attributes. Here are lists for the Bundesliga, Premier League, La Liga, Serie A and Ligue 1.
In the “Ultimate Team” mode of FIFA 17, each player has a standard card with individual attributes. With the ratings refresh in February 2017, hundreds of players received upgrades and downgrades, which shook up the overall ratings and attributes. Which players are now at the top of the rankings?
These are the best players in FUT 17
In these lists, we only consider the standard cards. Among the special cards, the TOTY cards (Team of the Year) have the highest values and are unbeatable. For example, the TOTY Ronaldo has an overall rating of 99, Messi has 98, and Suarez also has 98.
The 10 best players by overall rating
Cristiano Ronaldo LF | Real Madrid CF (94)
Lionel Messi RF | FC Barcelona (93)
Luis Suárez ST | FC Barcelona (92)
Neymar LF | FC Barcelona (92)
Jérôme Boateng IV | FC Bayern München (90)
Gareth Bale RF | Real Madrid CF (90)
Robert Lewandowski ST | FC Bayern München (90)
Zlatan Ibrahimović ST | Manchester United (90)
Gonzalo Higuaín ST | Juventus (89)
Eden Hazard LF | Chelsea (89)
The 6 best goalkeepers by overall rating
Manuel Neuer TW | FC Bayern München (92)
De Gea TW | Manchester United (90)
Thibaut Courtois TW | Chelsea (89)
Hugo Lloris TW | Tottenham Hotspur (88)
Petr Čech TW | Arsenal | Premier League (88)
Gianluigi Buffon TW | Juventus (88)
The 10 fastest players in FUT 17
Pierre-Emerick Aubameyang ST | Borussia Dortmund (96)
Mathis Bolly RM | SpVgg Greuther Fuerth (96)
Héctor Bellerín RV | Arsenal (95)
Jürgen Damm RM | Tigres U.A.N.L. (95)
Ernest Asante RM | FC Nordsjælland (95)
Jonathan Biabiany RF | Inter (95)
Jonás Aguirre LM | Club Necaxa (94)
Nnamdi Oduamadi LF | HJK Helsinki (94)
Héctor Villalba RM | Club Tijuana (94)
Jefferson Cuero LM | Monarcas Morelia (94)
The top 10 strikers – by shooting value
Cristiano Ronaldo LF | Real Madrid CF (92)
Zlatan Ibrahimović ST | Manchester United (90)
Lionel Messi RF | FC Barcelona (90)
Luis Suárez ST | FC Barcelona (90)
Gonzalo Higuaín ST | Juventus (88)
Sergio Agüero ST | Manchester City |(88)
Gareth Bale RF | Real Madrid CF (87)
Robert Lewandowski ST | FC Bayern München (87)
Paulo Dybala ST | Juventus (86)
Lukas Podolski RM | Galatasaray SK (86)
The 10 best passers
Andrea Pirlo ZM | New York City Football Club (91)
Cesc Fàbregas ZM | Chelsea (89)
Toni Kroos ZM | Real Madrid CF (88)
David Silva ZOM | Manchester City (87)
Dimitri Payet LM | West Ham United (87)
Xabi Alonso ZDM | FC Bayern München (87)
Parejo ZM | Valencia CF (87)
Iniesta ZM | FC Barcelona (87)
Francesco Totti MF | Roma (87)
Kevin De Bruyne ZOM | Manchester City (86)
The best dribblers
Lionel Messi RF | FC Barcelona (96)
Neymar LF | FC Barcelona (95)
Eden Hazard LF | Chelsea (92)
Cristiano Ronaldo LF | Real Madrid CF (91)
Paulo Dybala ST | Juventus (90)
Arjen Robben RM | FC Bayern München (90)
Iniesta ZM | FC Barcelona (90)
Franck Ribéry LM | FC Bayern München (90)
Thiago ZM | FC Bayern München (89)
Lorenzo Insigne LF | Napoli (89)
The top 10 players with the best physicality
Callum Paterson RV | Heart of Midlothian (90)
Marouane Fellaini ZM | Manchester United (90)
Cheikh N’Doye ZM | Angers SCO (90)
Victor Wanyama ZDM | Tottenham Hotspur (89)
Diego Costa ST | Chelsea (89)
Jelle Van Damme IV| LA Galaxy (89)
Anderson Esiti ZDM | KAA Gent (89)
Moussa Marega ST | Vitória Guimarães (88)
Danilo Pereira ZDM | FC Porto (88)
Cheick Tioté ZDM | Newcastle United (88)
The 10 defenders with the highest defensive value
Jérôme Boateng IV | FC Bayern München (90)
Thiago Silva IV | Paris Saint-Germain (90)
Giorgio Chiellini IV | Juventus (90)
Miranda IV | Inter (89)
Andrea Barzagli IV | Juventus (89)
Per Mertesacker IV | Arsenal (88)
Mats Hummels IV | FC Bayern München (88)
Pepe IV | Real Madrid CF (88)
Diego Godín IV | Atlético Madrid (88)
Ezequiel Garay IV | Valencia CF (87)
The 10 best free kick takers
Andrea Pirlo ZM | New York City Football Club (93 free kick precision)
Hakan Çalhanoğlu ZOM | Bayer 04 Leverkusen (93)
Dimitri Payet LM | West Ham United (91)
Miralem Pjanić ZM | Juventus (91)
Mehmet Ekici ZOM | Trabzonspor (90)
Memphis Depay LM | Manchester United (90)
Lionel Messi RF | FC Barcelona (90)
Francesco Lodi ZDM | Udinese (89)
Christian Eriksen ZOM | Tottenham Hotspur (88
Zlatko Junuzović ZM | SV Werder Bremen (88)
The 4 tallest players
Idé ST | Boavista FC (204 cm)
Lacina Traoré ST | Real Sporting de Gijón (203 cm)
Fejsal Mulić ST | Royal Excel Mouscron (203 cm)
Lacina Traoré ST | CSKA Moscow (203 cm)
The 3 shortest players
Hiroto Nakagawa ST | Kashiwa Reysol (155 cm)
Joao Plata LF | Real Salt Lake (157 cm)
Maximiliano Moralez ZOM | New York City Football Club (158 cm)
On the next pages, you will find the best players sorted by attributes and leagues:
The survival MMO ARK Survival Evolved is a major success on PS4, Xbox One, and PC. The developers have now shown their cards: How did ARK become so successful?
At the developer conference GDC, the two heads behind ARK Survival Evolved, Jesse Rapczak and Jeremy Stieglitz, gave a presentation about their success concept.
What is special about ARK is that it is developed by a relatively small core team of only 25 people and without a great design document. There was only a brief presentation with ideas for the game. Based on this document, ARK has been developed ever since.
In the future, nothing should be done that explicitly contradicts this document.
The success of ARK is largely attributed to the big community, its constant care, and their input. The developers emphasize how crucial good community management is, that stays in touch with the pulse of the player base.
The ARK team makes a presentation for every progress, feeds players with trailers and videos, and showcased the dinosaurs in a large wiki long before they were officially presented. Studio Wildcard does everything to ensure the community can truly see and feel the game to keep the hype alive.
Steam reviews are often worst when user numbers are best
All this contributes to the community feeling passionate about ARK and supporting the game over the years. However, listening to the community is not the secret of ARK. It’s more about when to listen to them and when not.
You hear the community, but don’t always listen to them
The main reason for ARK’s success is attributed by Studio Wildcard to the numerous new features that were added to ARK over time that do not always relate to the base game.
It looked like this after the controversial “Scorched Earth phase”.
As a benchmark to see whether ARK is developing in the desired direction, the team looks at feedback, such as Steam reviews, but the most important indicator is the “user numbers” on Steam, how many people are actually playing the game. Both indicators often diverge significantly.
While Steam reviews proclaim the downfall of ARK, record user numbers are being reported at the same time.
After failing with a free-to-play and eSports concept, with Survival of the Fittest, which had to be discontinued afterward, a kind of “formula for new features”, a scorecard was created. They no longer wanted to rely solely on their gut feeling.
Since then, every new feature is written on an index card and reviewed for how many points it receives.
This is ARK Survival Evolved’s success formula for new features
Points are given in these categories:
Does the team want the new feature? How eager are they themselves?
Does the community want it? Is there a large enough faction among the players advocating for it?
Is the feature good for new players?
Does it help us release ARK? Does it align with our core idea?
Are there no loud opposing voices in the community? (1 point question)
Is it easy to implement? (1 point question)
Can we really do it well?
Every new feature needs +2 points to make it into ARK: Survival Evolved
For each of the 7 categories, a feature either gets one point or two points, or points are deducted. If it ends in a tie in a category, no points are awarded.
If a new feature receives a total of 2 points or more, it will be added to ARK. If it has less, then likely not.
The developers went through all potentially implemented features during the presentation.
The “free-to-play” variant, Survival of the Fittest, failed. Although both the community and the team wanted this feature, it was extremely labor-intensive, did not really advance ARK, and could not be implemented satisfactorily. Meanwhile, Survival of the Fittest is back out.
The expansion “Scorched Earth”, however, was not really demanded by the community. There were many opposing voices in the Steam reviews “How can you bring an expansion in Early Access? Finish developing it first! But overall, Scorched Earth advanced ARK, user numbers rose, and the scorecard reflects that the feature “expansion” looks great.
Sometimes you have to act against the will of the players
A nerf of the powerful dinos was outright rejected by the community, and developers were wished death and destruction for scaling down the dinosaurs that had become too powerful. In the scorecard, however, the dino nerf stands at 6 points in positive and was deemed essential for the long-term health of ARK, according to the team.
Similarly, the decision to introduce Cross-ARK. This feature allowed players to switch their servers. This brought movement into the static ARK and “mega-tribes” that had made themselves comfortable on their servers were called back to action.
A problem-feature that the team faces is the introduction of “underwater bases.” They do not expect great success from this. On the other hand, they have already promised it and believe: “Nothing much can go wrong here.” Therefore, the team wants to bring underwater bases to ARK Survival Evolved, although their own formula warns against it. They want to trust their gut feeling here.
Even though there is a success formula, ARK apparently does not want to become a slave to it.