By banning the modding tool “OpenIV”, Rockstar is drawing the wrath of the GTA 5 community. Petitions demand the saving of mods.
The people behind the action game Grand Theft Auto V (Take-Two and Rockstar Games) have faced harsh criticism in recent days. For security reasons, they have banned the modding tool “OpenIV” and are taking away players’ chance to try out modified content in the game.
Now the community is fighting against this ban, collecting online signatures and showing their dissatisfaction with the decision against mods through negative user reviews on Steam.
GTA 5 “extremely negative” on Steam
Modifications in GTA 5 are a major feature for the community. This allows for texture changes or entirely new game modes to be played in GTA 5. Take-Two and Rockstar recently decided to ban one of the most popular tools and sent a cease and desist letter to the developers of OpenIV.
Since the ban became public, there has been a flood of negative Steam reviews from the community.
Originally, GTA 5 had been rated “mostly positive” since its release. The day before yesterday, the reviews were “mixed” with about 48% thumbs up. Since then, the ratings have become “extremely negative” with about 82% of over 26,000 ratings being negative. A harsh blow to the image of the otherwise popular online game GTA 5.
Petitions for the Saving of OpenIV
Negative reviews are not the only way the community shows how important mods are to them. With a petition on Change.org, they want to express their passion for these special features. There are now more than 28,000 signatures there in favor of the savings of OpenIV.
The user “tOy is cool” addresses the petition to Rockstar Games and Take-Two. In the description, it states that the ban on OpenIV takes away access to their modified games from over 10,000 players and prevents players from continuing their hobby. The OpenIV mods are for the single-player mode of GTA 5 and were never used for the multiplayer mode. “Therefore, they harm no one,” it says in the petition.
The petition aims to allow the use and work on OpenIV to be permitted again and to declare modding of Grand Theft Auto (San Andreas, IV and V) as “legal” once more.
The Free2Play action game Dauntless was supposed to be a substitute for Monster Hunter, but now the original is coming to PS4, Xbox One, and PC. How does one deal with that?
The Monster Hunter franchise is usually at home in Asia and on handheld consoles. The studio Phoenix Labs wants to bring a similar monster hunt to PC with “Dauntless”. The game was introduced in December 2016 as a mix of Monster Hunter, WoW, and Dark Souls.
Many fans thought: This must be an incredibly bad news for Phoenix Labs. Who wants the substitute now that the original exists?
But Phoenix Labs sees it casually. In an interview with Polygon, the producer of the game, Jesse Houston, said he is really looking forward to Monster Hunter World and does not see it as competition. After all, they are Free2Play themselves.
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The more AAA games come into the genre, the better it is for everyone. The action-hunting genre has previously been a niche in the West. Now it will be exciting to observe what happens when more than one title comes to the stationary platforms.
Dauntless says: There are many differences to Monster Hunter – we have different competitors
Houston also believes that there are further differences: Monster Hunter is a single-player game, Dauntless is more oriented towards Destiny, emphasizing Coop.
As competition, Dauntless sees more games like Warframe or Path of Exile. These Free2Play titles are often mentioned in the “What I am currently playing” field in the alpha applications.
For more information about Dauntless and how you can get a spot in the alpha, read this article:
The PvP in Destiny 2 should offer something for everyone: Casual players and hardcore gamers can choose appropriate playlists.
During E3 2017, new information about the PvP aspect of Destiny 2 came to light. Both game director Luke Smith (via GameInformer) and community manager DeeJ (via PlayStation interview) announced that the Crucible will be split into two areas: In Quickplay modes and in Competitive modes.
DeeJ emphasizes that there will be suitable game modes for every player in Destiny 2. The PvP should become “more varied” here.
If you want a major challenge for your own fireteam, for your “Dream Team”, and compete against other hardcore players, then there are playlists for that, according to DeeJ. However, if you just want to play a few relaxed rounds where fun is the priority, there are playlists that are “easier and more casual”.
According to DeeJ, they will talk more specifically in the future about how these playlists will work, how matchmaking and progression will happen. He concludes: If you love the Crucible, then you have more options in Destiny 2.
Luke Smith has already provided more detailed information.
Do you want to sweat or have fun?
Smith names the playlists and reveals which modes can be expected:
Quickplay: In this “Quick Play” playlist, there should be several “party games”, like the standard PvP modes Control, Clash, and Domination.
Competitive Play: This playlist contains two objective-based modes. One is Countdown and about the other one, we cannot talk yet. Teamplay is particularly important here.
In Countdown, two teams of four players each face off, alternating between offensive and defensive roles. After each round, the roles switch. The objective of the offensive round is to plant a bomb in the enemy base. The defenders try to prevent this. Once the bomb is planted, it must be defended until it explodes.
The new competitive system is likely to be of interest to many PvP pros among you. In what connection it stands with the ladder-like feature that Smith mentioned is unknown.
What do you think of this division?
This is an AI-powered translation. Some inaccuracies might exist.
The Elder Scrolls Online introduced the Warden as a new class with the new chapter Morrowind. But how does the hero play? Which races are ideal and which builds are recommended? We have gathered numerous infos about the Warden for you.
When the beta for Morrowind, the first new chapter of The Elder Scrolls Online, started, they were everywhere: Grim warriors roaming the lands with bears, erecting icy shields, or handling strange mushrooms. We’re talking about the Wardens, the new class in ESO.
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But how does the Warden play? What should you pay attention to in its gameplay and which skills are ideal? Here you will find answers!
The Elder Scrolls Online – How the Warden class plays
The Warden is a very special class in ESO, as it can cover all roles in the game alone with its class skills. The skill tree “Winter’s Embrace” makes it a tank, “Green Balance” heals allies, and with “Animal Companions” the Warden unleashes wild animals upon its enemies as a damage dealer.
In the following paragraphs, you will learn more about the respective roles of the Warden.
The Warden as a Tank – Gameplay Guide and Skills
The Warden always has a place in every group as a tank. Because even though it may not match the sheer power of a Dragonknight, it offers enough cool shield and support skills that make it a welcome group member. Like all Warden skill trees, the Warden in the “Winter’s Embrace” area has a good mix of offensive, defensive, and healing skills.
With the “Frost Cloak” you can protect yourself and your friends from damage, and the “CrystallizedShield” absorbs ranged attacks. With “PiercingShard” you deal damage and slow down your enemies. “Arctic Wind” on the other hand heals you and even your friends if you develop the skill accordingly.
Winter’s Embrace Warden – A Good Support Tank
And if you don’t want to let your opponents escape in PvP, you can summon a Rune that teleports the opponent to you as soon as they walk over it. As the ultimate skill, the Warden unleashes a “Hailstorm” that hinders and damages enemies. Allies, on the other hand, are protected.
With this mix of useful skills, the Winter’s Embrace Warden is an ideal support tank that absorbs damage and makes the entire group tougher. So if you’re looking for an alternative to the Templar tank or the classic Dragonknight bulwark, you should definitely try out the Warden!
The Warden as a Healer – Gameplay Guide and Skills
A Warden that enjoys healing should choose the skill tree “Green Balance”. It contains numerous healing skills that provide decent area healing. This makes the Warden more of a group healer, while the previous main healer, the Templar, specializes in single healing. Such group healing skills are “Mushroom Growth” and “HealingSeed”, which respectively heal a larger area. The “Healing Seed” is somewhat tricky to time, as it only activates after 6 seconds, but it heals much better as a result.
For single healing, the Warden uses “LivingVines”, which provide good healing over time. When things get particularly tight, the Warden can immediately go to a needy ally with “GripofNature” and heal them, just like healer Mercy in the hero shooter Overwatch.
Wardens of Green Balance – Optimal Group Healing
If you want to use your Warden a bit more offensively, you should pack the skill “Lotus Flower”. This allows you to heal by attacking. As an ultimate ability, the Warden can grow a “HiddenGrove” in the Green Balance skill tree. This strong area healing skill heals all friends standing in it.
Unlike the similar skill “Rite of Passage” from the Templar, the grove lasts longer and you can move while casting, while the Templar has to stand still. However, the healing with the Templar is a bit better than in the grove.
The Warden as a Damage Dealer – Gameplay Guide and Skills
The Warden does not only shine as a healer and a tank. Like all hero classes, it also excels as a damage dealer. Its specialty is various animals that it sends against enemies or that fight by its side and support it. Typical pet attacks include the “Dive”, which lets one of the dreaded Cliffstriders crash down on the opponent.
Skilled players summon a horde of beetles with “Scorching”, which require some timing but hit much harder. Also cool: With “Swarm” you unleash nasty fireflies on the enemy, which slowly devour it and cause damage over time.
Animal Companions Warden – Rocks with Magicka and Stamina
One of the strongest skills of the Warden is the “Netch–Cow”, which regenerates either Magicka or, in its male form, stamina as “Netch–Bull”. An advantage that is also gladly used by other roles of the Warden. Another good support skill is the “SwiftnessoftheHawk”, which makes you faster and stronger.
The ultimate ability of the Animal Companions Warden is called “UntamedGuardian”. With it, you summon a big, shaggy battle bear that stays with you until it gets hit. The bear is an excellent additional source of damage and, if necessary, even serves as a tank. Since many of the Warden’s skills from this tree can also be converted to stamina, the Warden is equally suitable for builds with Magicka or Stamina.
ESO Warden Guide – Races and Builds
If you are wondering which of the many races from The Elder Scrolls Online fit particularly well with the Warden and which builds are optimal for each role, we have an answer for you under the following links.
Blizzard is already planning the next balance changes for World of Warcraft (WoW). We reveal to you who the winner and who the loser of the patch is.
The 7.2.5 patch of World of Warcraft brought many adjustments to the classes. Not all of them were calculated as perfectly as the developers would have liked. For this reason, there will be some changes on June 21, along with the opening of the raid “Tomb of Sargeras.” We have listed and translated all (planned) changes for you.
Demon Hunter
Vengeance
All ability damage is reduced by 5%.
The damage of Soul Bomb is reduced by 33%.
Hunter
Survival
All ability damage is increased by 3.
Mage
Arcane
All ability damage is increased by 3%.
Fire
All ability damage is increased by 3%
Monk
Brewmaster
Seasons now only affects magical damage with 40% effectiveness (previously 50%).
Paladin
Retribution
All ability damage is increased by 3.5%.
Priest
Discipline
The duration of Evangelist has been reduced to 6 seconds (previously 7)
Shaman
Elemental
All ability damage has been increased by 3%.
The legendary item Smoldering Heart now has a trigger chance of 10% per 100 spent Maelstrom (previously 20%).
Warlock
Affliction
All ability damage is reduced by 5%.
Destruction
All ability damage is reduced by 5%.
Warrior
Arms
Trauma can no longer trigger critical hits.
All ability damage is reduced by 4%.
Keep in mind that these changes are not live yet. They will only be implemented in the game on June 21.
Has your class been negatively impacted this time? Or are you happy about a little damage spike that should make monster slaying easier?
The developers talked about the targeted FPS numbers for Monster Hunter World. PC gamers were somewhat shocked.
For all games that are released not only on consoles but also on PC, the frame rate is always a critical value. How well will the game run on consoles? Does the game achieve a solid 30 frames per second on consoles? And what about the PC version of the game? Is it just a port of the console version, throttled to 30 frames per second?
In general, modern computers can render significantly more frames than consoles, whose hardware must last for several years. While PlayStation 4 and Xbox One are often capped at 30 FPS, PCs easily break into the triple digits.
On Twitter, a community manager from Capcom caused confusion by stating “We are aiming for 30 FPS on all platforms.”
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The colleagues at PC Gamer then inquired with Capcom and requested clarification, as PC owners were quite upset.
“The comments regarding the frame rate referred to the PS4 and Xbox One versions of the game.”
The producer Ryozo Tsujimoto has also clarified to PC Gamer that the PC version of Monster Hunter World will not be “just an outsourced port.” They will ensure that the game is optimized and fine-tuned for PC.
For this reason, Monster Hunter World will also be released later for PC. They want to take the time to make the implementation as good as possible, adapting the game to the specific conditions of the PC.
In general, they are now almost at the point in the development of the game where they have completed the “general gameplay” and will soon begin to make optimizations and adjustments to round it all off.
In Pokémon GO, there are some Pokémon that appear more frequently in the wild at night than during the day. Which monsters these are, we show you here.
The day and night rhythm of the game affects the spawning of wild monsters in Pokémon GO. It happens that some Pokémon appear even more frequently in the wild at night than during the day. The team from PokémonGOHub has noted in its research that there are at least 14 different species of Pokémon that are apparently nocturnal.
These Pokémon spawn more often at night
The basis of the GOHub team’s research was an overview of nocturnal Pokémon from the 1st and 2nd generations on Bulbapedia (You can find the original list here on Bulbagarden.net).
The monsters from this list were observed for research in Pokémon GO. Trainers noted that some monsters spawn significantly more at night than during the day.
In the study, “at night” refers to the time from about 8:00 PM to about 8:00 AM. The following Pokémon are considered nocturnal according to the results:
1st Generation
Zubat and Golbat
Nebulak and Alpollo
Myrapla
Mauzi
2nd Generation
Hunduster
Ariados
Sniebel
Morlord
Hoot-Hoot and Noctuh
Kramurx
Traunfugil
A few Pokémon, such as Duflor, could not be definitively included in this list because the trainers’ research results were not clear. A definite result can be seen in the observations of Hoot-Hoot, which you can see in the following screenshot:
Nocturnal does not mean “exclusive”
The listed results do not mean that these Pokémon spawn exclusively at night, but rather that they are more frequently found during these times. Of course, you can encounter many Hoot-Hoot during the day, but even more at night.
Kramurx is noticed by many trainers very frequently during the day. However, this does not exclude higher spawn behavior at night. An interesting overview of the research results has been compiled by Reddit user KazanTheMan in the following image:
It is clear here that Hoot-Hoot and Murkrow (Kramurx) generally spawn very frequently per hour. However, between 8:00 PM and 8:00 AM, the rates are even significantly higher.
In Destiny 2, Bungie discusses the enemies. New units are being added, many are being reworked.
In Destiny 1, there are four different enemy races: The Fallen, the Cabal, the Hive, and the Vex. With “The Taken King”, the Taken were also introduced, but they – just like the Splicers – do not represent a separate race but are merely “alternatives” of the existing races.
All these enemy races will return in Destiny 2 – including the Taken. This shouldn’t surprise anyone, as Destiny 2 is set in the same universe as Destiny 1.
But many Guardians wonder: Are there no new alien races coming with Destiny 2 that you can shoot in the face?
Are completely new enemy races coming in Destiny 2?
In an interview with GameSpot, Project Lead Mark Noseworthy discusses the enemies in Destiny 2. So far, everything points to the fact that indeed no new enemy races will be introduced.
Neither in the currently available gameplay material nor in Noseworthy’s statements is there any indication of a new race. Noseworthy emphasizes, however, that the units of the Cabal will receive reinforcements.
Three new Cabal units and developments of the races
In Destiny 2, the Cabal sends the Red Legion. This includes previous units such as Psions, Legionnaires, and Phalanxes, but also three new units. Noseworthy speaks of “War Beast”, “Incendiary”, and “Gladiator” as “brand new Cabal units”.
We searched through the gameplay material – here are screenshots of these classes:
These are the War Beasts – the nasty creatures on four legs:
This is a Gladiator – a Cabal unit with two thick swords in hand:
And the Incendiary (here: Incendior) shoots fire projectiles. If you shoot at the canister on his back, he will explode:
Noseworthy states that Bungie has not yet spoken in detail about the changes that will be made to the Vex, the Fallen, and the Hive. Because all of these have been reworked.
They have tried to make improvements to all existing races. They will also behave differently; for example, some can now jump or take cover in various ways.
In the gameplay material, various reworked races were already visible. Here is apparently a new Fallen House:
And this is a Hive Knight with wings:
According to Noseworthy, there will definitely be plenty of new enemies.
What is your opinion on this? Do you think Destiny definitely needs new enemy races, or do you believe the existing races still have so much potential that new races would be unnecessary?
In Final Fantasy XIV , long queues when logging in are currently normal. But queues in the game?
Since yesterday morning, early access to “Stormblood”, the new expansion for Final Fantasy XIV, is open. The rush for the MMORPG is evidently huge. Players have been waiting a long time for this and now want to explore the new areas, test the jobs Red Mage and Samurai, and experience fresh adventures.
The influx makes the game quite strained. On my home server Phoenix, there were queues that could sometimes reach four digits. Currently, however, the situation has at least calmed down on this server by Saturday morning.
But queues when logging in are somewhat normal in MMORPGs during peak times. For the biannual expansions for WoW, long queues are common.
Always in order
However, the US site Kotaku is now reporting a new phenomenon in Final Fantasy XIV: queues in the game. In front of a quest NPC who opens a quest that takes place in an instanced area, a long queue of players has formed.
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The background: If too many players log in to the instanced area at once, none of them can join, and the game displays an error message. The hope is that gradually people can complete their quests, and it will ultimately continue for everyone.
Normally, we Germans are known for forming such queues quite organically and are often mocked for it by others. However, these are images from international servers, so it’s not a German phenomenon.
Beware of line-cutters
However, it doesn’t always go so orderly; on the Neogaf forum, people are discussing this strange phenomenon of queueing. One person said: “Someone pulled a mob into the queue, causing chaos, and I was able to cut in line and accept the quest. Ha.“
Just yesterday, we reported on the “Stop and Go” in Final Fantasy XIV Stormblood. A few hours after the expansion began, around 12 or 1 PM our time, the content search failed and had to be temporarily deactivated. Square Enix is apparently bravely fighting against the influx of players. Hopefully, everything will be under control by the “actual start” on June 20th. Stormblood is being released for PS4 and PC.
Mein MMO believes: The current overcrowding also has its good side. The world feels incredibly alive, and FATES, the dynamic events, practically take care of themselves!
Not the only peculiarity in FF14 right now – soon you might become the manager of a sports team there:
Dreadnought is currently inviting players to the open beta, and I grabbed my keyboard and mouse to gain some early insights. Whether this tactical action game is worth it like World of Tanks/Warships and what I managed to take down with my big spaceship, you’ll find out in my preview.
This text is from our guest author Dennis Zühlke.
Ah yes, spaceships. I love them. Flying constructs with big laser guns – what could be better? I am afraid because I have to fly this big colossus through the asteroid belt, and there I already saw my first enemies. I unleashed my laser cannons on the foes and watched as the enemy cruiser turned to rubble. For a brief moment, I forgot that I was actually sitting on a regular office chair in my living room and not the commander of a huge spaceship.
https://youtu.be/WcERgIlJk6g
With Dreadnought from the developer Yager, you want to evoke just that feeling in you. The studio is currently working on a new game in which you give each other the eye with spaceships. Many fans compare the game with World of Tanks and other genre representatives like World of Warships or the very similar Cloud Pirates. Instead of tanks on the ground, there are big spaceships with powerful laser shots and missile silos.
Refueling and Destroying Ships
Dreadnought currently offers three different game modes. First, the classic team deathmatch, in which you receive 4 points for each destroyed spaceship. The team that reaches 100 points first wins the round. In the elimination mode, you only have a limited number of ships and may return to gameplay only with small fighters or bombers after your last death. In this mode, virtual death is punished much more severely than in the other modes. Lastly, there is the 8vs8 variant called Onslaught. There, you will also be supported by AI ships.
From Dreadnought to Small Racer
As with the models from Wargaming, your ships are divided into five classes. Each ship type has different strengths and weaknesses:
Dreadnought: The titular dreadnoughts are very large and heavily armored. They have impressive armament and can take a lot of punishment. Therefore, they are optimal for use as tanks. However, dreadnoughts are sluggish and slow and can be easily outmaneuvered.
Destroyer: These ships are well-armed, nimble, and adequately armored. They are good all-rounders that operate ideally in conjunction with dreadnoughts. However, they cannot withstand concentrated fire for long.
Tactical Cruiser: These ships are not great offensively, but their strength lies in supporting their team. Tactical cruisers are the healers in Dreadnought and can quickly get their allied ships back into action with a repair beam. A well-played tactical cruiser is a guarantee for victory!
Corvette: Corvettes are small and very fast ships. However, these little racers are hardly armored and can burst after a few hits. But if you find yourself in prolonged exchanges of fire with a corvette, you’ve already made a mistake. Ideally, you scout the enemy with corvettes, capture unguarded points, or clean up defenseless or damaged foes in the rear.
Artillery Cruiser: These ships are essentially just gigantic cannons with engines. An artillery cruiser has no place in close combat; rather, it is a “sniper” that shoots from long distances with powerful railguns. Since these ships are hopelessly outmatched in close combat, you should frequently change positions and use your cloaking device.
Each of these ship types is divided into various tiers. The higher the tier, the stronger the ship, and the higher it will be placed by matchmaking. This ensures that Dreadnought provides as fair battles as possible.
Game Modes for Every Taste
In the main menu, you have your hangar, where you further upgrade your ships and also choose your commander. Here, the game is somewhat reminiscent of World of Tanks, where you also select different crew members and make upgrades to the tanks. In addition to PvP modes, there is also a co-op version called ‘Havoc,’ which is currently only available for owners of a Playstation 4. In this variant, you play with up to 4 teammates and defend yourselves against waves of enemy ships – basically a horde mode like you know from games like Killing Floor.
Between the waves, you can switch your ship at any time and also spend earned points for special bonuses – such as thicker shields or higher weapon damage. Switching ships is also an option after each death. So if you’re constantly getting blown up with your destroyer, you might find happiness with the big dreadnought or the helpful tactical cruiser.
A Beautiful World
Once you have chosen your ship and are ready to take down some enemy spaceships, you start on the various maps that take place in space or on planetary surfaces. There are several maps with fallen city ruins or swarms of asteroids, which give you enough space to also launch a stealth flank attack. Here, Yager provides a lot of variety, but the question remains, what is the story of Dreadnought. Currently, no single-player campaign is planned.
I’m a bit surprised that there are no other factions from the depths of space. I think the developers should add a bit more and offer more story elements. The cool sci-fi setting would certainly be enough. The different maps look coherent, and some giant spaceships do leave a big impression. You also have the option to style your ships with skins, which you can purchase in the game’s shop.
I Don’t Have a Pilot’s License
Now let’s talk about the controls, and I must say that this was a bit complicated for me at the beginning. But maybe that’s also because I’m not used to games like ‘World of Warships’ or ‘War Thunder,’ which are more for realism fans. But again, it counts: the more you play, the quicker you get the hang of the horizontal and vertical axes and deal some solid hits to the enemies.
An additional feature of the controls is the energy control. You can temporarily redirect your ship’s energy from shields to engines or weapons. Then you will steadily lose shields, but fire much stronger or zip through space much faster. You can even overload your shields in this manner and absorb a lot of damage. However, afterward, you will have no protection at all. A valuable tactical component that should be used wisely.
Fair FreeToPlay Model
Dreadnought is set to be released as a FreeToPlay title in the future. It will be completely free for players to access. However, there will be the option to purchase various items such as skins for your spaceships or new skills through microtransactions. Alternatively, you can also acquire these things with a bit of patience using the in-game currency. According to the developers, the game should not turn into a pay-to-win title. But which studio would openly say, “with us, pay-to-win is super”? For now, it remains to be seen how Dreadnought will develop at the time of its release.
Conclusion
I must say the game runs smoothly and is fun. While you have to get used to the controls a bit, that’s more of a minor issue. If you enjoy games like “World of Tanks” or “War Thunder” and are into sci-fi battles, you should definitely check out the game. As already mentioned, nothing stands in the way of registering for the open beta, and with a click, the game along with its launcher will land on your PC. Playstation 4 players, however, will have to wait a bit longer or hope for a key, as the PS4 version is still in closed beta.
This text is from our guest author Dennis Zühlke.
This is an AI-powered translation. Some inaccuracies might exist.
Cryptic Studios is working on a new Magic: The Gathering action MMORPG. It is not supposed to revolve around cards, but rather to transfer the essence of the franchise into an MMORPG. Positive examples are Star Trek Online and Neverwinter, both MMORPGs by the company.
In an interview with Gamesindustry, the head of Cryptic Studios, Stephen D’Angelo, explains how the new Magic MMORPG is supposed to work, which they are currently developing.
Cryptic are experts at turning existing universes into MMORPGs
The interview focuses on how to create an MMORPG from “well-known brands and universes”. This is not an easy task. There are two major groups that need to be satisfied:
These are the fans of the brand. They see their favorite universe from their personal perspective. One fan enjoys the quirky humor from “Do You Know Tribbles?” in Star Trek, while another appreciates the grand story arcs filled with drama. The MMORPG based on the brand must encompass everything that makes the universe great for everyone.
And it must also please the rights holder that suddenly someone comes along and creates hundreds of characters that were never intended, and develops the universe in a new direction. For them, it’s often difficult to see someone take their baby and remodel it.
The studio head repeatedly cites the television network CBS and Star Trek as a positive example where collaboration has worked exceptionally well. Here, Star Trek Online now sees itself as part of the universe; the MMORPG is as much a part of the Star Trek cosmos as any television series.
You are a planeswalker
It is clear: D’Angelo wants to achieve this relationship with Magic as well.
The MMORPG will move away from cards and focus on the world and story of Magic: The Gathering. When developing Neverwinter, they did not simply take the rules from the table-top role-playing game “Dungeons and Dragons”; instead, they considered: What does the strength value actually do? Then they translated that into their role-playing game.
For Magic: The Gathering as well, they will examine what defines the brand at its core and implement that: They want to make the player a planeswalker, giving them the feeling of what is stated on every booster pack: “You are a planeswalker.”
The latest figures on Overwatch show that Orisa now performs much better. Is the German knight Reinhardt in danger?
When the Omnic hero Orisa was implemented in Overwatch, the developers aimed to create a new “Anchor” tank, a tank that the whole team could rely on. However, the plan didn’t really work out, as Orisa dealt too much damage while being able to absorb too little with her shields. Blizzard made adjustments, reducing her barrier cooldown by an impressive 50%, while her damage was decreased by several percentage points.
But is that enough to make Orisa a solid tank?
At least the new figures speak in her favor. The site Omnicmeta, which deals with statistics around Overwatch, concluded that Orisa has been blocking nearly 22% more damage since the changes. She has caught up with Reinhardt! On average, Orisa blocks nearly 24,000 damage points per round, while Reinhardt sits at around 20,000 damage points.
This is mainly because Reinhardt’s shield does not recharge while in use – he has to take damage for the recharge to return. Orisa, on the other hand, can fire, and the cooldown of her shield continues to run while the shield is still absorbing damage.
Reinhardt, however, has clear advantages in mobility and can realign his shield anytime, whereas Orisa relies on her cooldown.
However, it seems that Blizzard has definitely succeeded in their goal of providing a viable alternative to Reinhardt.
Which tank do you prefer? The knight Reinhardt or the Omnic Orisa? Or does it vary from map to map?
Many things in WoW have been “silently” changed. Some bosses are now “soloable” and there is more reputation for quests! We have all the details.
In every patch of World of Warcraft there are some changes that are not mentioned in the official patch notes. Sometimes these are just minor things that are simply not important enough to be detailed. Occasionally, they are also secrets that should not attract any attention. Now and then, these are also things that have simply been forgotten. We list some of the undocumented changes of patch 7.2.5 here. In the coming days, more details will surely be discovered.
Honor Badges can now be exchanged with Archmage Lan’dalock for Seal of the Devastated Fate (5, 10, or 20 each)
Easier Solo Bosses
Some bosses from old raids have been changed so that the fights are now easier to handle solo.
Bloodshadow (Hellfire Citadel) can now be killed solo (he no longer casts Shadow of Death when only one enemy is present).
Hansgar and Franzok (Blackrock Foundry) can now be defeated solo.
Fireclaw the Untamed (Blackwing Lair) now casts “Destroy Egg” instantly.
The Sha of Anger now always spawns in the same place.
Order Hall Loot
Follower Equipment, which gives an Artifact Power Badge, now does not always grant this in 100% of cases. However, the badge is more powerful.
Reputation missions in the Order Hall now reward a Great Tribute of the Broken Isles. This increases reputation with a faction by 1500 points (Nightborne and Legion Fall only 750 points).
Some items have been retrofitted to be toys and no longer clog the inventory.
Furthermore, the Memory Dice now also displays the new cinematics on patch 7.2 if you have seen them once already.
The vendor for Blood of Sargeras now sells a large box of Order Resources – 4000 Order Resources cost 20 Blood of Sargeras.
Aside from that, there are small changes that can primarily be categorized as “Quality of Life”.
If you are already working on the Paragon Reward of a faction, the reputation gain will now be displayed by the correct amount upon completing a quest.
The different Leyline Races no longer teleport the player back to the start point of the mission upon completion.
The Ultimate Battle Training Stone (Pet Battles) is now stackable.
What changes have you discovered in patch 7.2.5 that were not mentioned in the patch notes?
In The Division today, on June 17th, the big vendor reset (Vendor Reset) takes place. You can grab these items this week.
Slowly, eyes turn towards Update 1.7. The two main features have already been introduced with the global events and the commendations . In the coming week, further content will be revealed, and later this summer, public test servers will be available on all platforms. A release date is not yet in sight.
Today, on June 17th, delicious vendor items are in sight. These items are worth spending currencies on.
Recommended weapons at the vendor reset
At the specialized equipment vendor, there is a Centurion with Brutal
Advanced weapons seller: SOCOM M1A with Competent, Swift, and Malevolent. Additionally, a MP5 N with Vengeful, Accelerated, and Expert.
The Crypt Safehouse: LVOA-C with Malevolent, Determined, and Intense (definitely re-roll Intense)
W 39th St: M870 with Vengeful, Capable, and Destructive
These are the armor pieces on June 17th.
Specialized equipment vendor: Agile Holster and “Call of the Watch” mask
Dark Zone vendor in the base: Specialized Backpack
The Firewall Safehouse: Unyielding Backpack
E 42nd St: Wild Gloves
DZ02: Specialized Backpack
DZ06: “Lone Hero” Backpack
DZ08: Hasty Body Armor
These are the mods for the vendor reset
Advanced weapons seller: SR-7 Silencer with Crit Damage, Crit Chance, and optimal range. Additionally, Reduced Threat
DZ05: VX-1 Scope (12x) with Headshot Damage, Precision, and Crit Damage
E 53rd St: Electronics Mod with Skill Haste
5th Ave: Stamina Mod with Skill Haste
The offer from the special blueprint vendor
At the terminal, this vendor patiently awaits you. For Phoenix Credits, he has these blueprints:
PF45 – First Wave (Pistol)
M9 – Military Version (Pistol)
Stamina Knee Pads
Stamina Mask
Heavy Magazine Spring (Fire Rate and two random bonuses)
Angled Grip – Red (Stability and two random bonuses)
Firearms Gear Mod
Performance Gear Mod
Don’t know what all these talents do? Then check this out: These are the effects of the Weapon Talents and Armor Talents.
This is an AI-powered translation. Some inaccuracies might exist.
Another developer of World of Warcraft is leaving the game. Tomorrow, Azeroth will lose its leading PvP designer.
In recent months and years, leadership figures from various areas of World of Warcraft have been reassigned. Some have left Blizzard completely, while others have been placed into different teams – and now the same is happening with the PvP chief at World of Warcraft.
Brian Holinka, the Lead PvP Designer of WoW, announced on the official forum that he will no longer be working on World of Warcraft. He states that the past five years have been the fulfillment of a dream and that World of Warcraft will “always be his favorite game” and thanks the team for the great time and all the things he has learned and experienced.
“A few weeks ago, a new opportunity opened up for me at Blizzard, and I am really excited about it. Tomorrow is my last day working on World of Warcraft.”
However, not much will change in the work of the PvP team. They are still working hard to satisfy fans and are confident that the future will bring “the best PvP years of World of Warcraft ever.”
Holinka was considered one of the most controversial developers, largely due to the fact that PvP is a hot topic. He has polarized opinions, as for example, the removal of PvP gear and the balancing of stats in Legion was celebrated as a huge advancement by one half of the community, while others lost their motivation.
What Holinka is now working on has not been disclosed. Speculation suggests that it may involve the ominous “First Person Shooter.” What his responsibilities will be there – such as possibly returning to PvP – is also not yet known. In recent months, several Blizzard leaders have been reassigned from their actual games to this “new position.”
In the MMO shooter Destiny, the Trials of Osiris begin today, on June 16th. On which map will they take place?
In Destiny 2, several changes will be made to the Trials of Osiris. It is already known that they will not be available directly at the launch of Destiny 2, but shortly after (even before the first DLC). Additionally, they will be played in a 4v4 mode – like all PvP modes in Destiny 2.
Some Guardians have speculated that there would be more information about the Trials in Destiny 2 at E3. However, that was not the case. This will be discussed in the future.
Interestingly, the developers never referred to the “Trials of Osiris” concerning Destiny 2, but always called them the “Trials.” A leak a few weeks ago suggested that the Trials in Destiny 2 would be the “Trials of the Nine.” However, this has not been confirmed yet. In the coming weeks and months, we will surely know more.
In any case, the Trials of Osiris begin today. It will be played on the map The Burning Shrine.
What are the Trials of Osiris?
In the Trials, you engage in PvP battles in the “Elimination” mode. You compete against each other in teams of three and try to fill your scorecard with wins. If the opposing team is completely defeated, you win a round. Fallen team members can be revived. Here, it’s not only about having strong equipment, but also about communication among the Guardians. A good knowledge of the map is advantageous.
At 5 and 7 wins, you receive random rewards from Osiris’ pool. Additionally, you should keep an eye on Brother Vance’s bounties for extra rewards. If you’re in top form, you can reach Mercury with a “Flawless” ticket and loot the chest with the fine loot there.
The MMORPG Final Fantasy XIV and the cult mini-game Blitzball. It has the makings of an endless story.
Apparently, journalists and many fans are into Final Fantasy X (2001). Its mini-game “Blitzball” enjoys cult status, and the FF14 head Naoki Yoshida is often asked about it or brings the topic up himself: This Blitzball would fit perfectly into your Final Fantasy MMORPG.
Underwater Football with Unique Traits
Blitzball is a kind of underwater football, except that you can also poison opponents. Blitzball is a mini-game and a central plot point of the PlayStation 2 game Final Fantasy X.
Yoshida has been thinking since at least May 2015 about how to incorporate this Blitzball into his MMORPG. It would fit excellently with the other mini-games in the Gold Saucer: Triple Triad (from Final Fantasy VIII) is already in the MMORPG. Now, in a conversation with Kotaku, Yoshida describes his Blitzball dilemma on the sidelines of E3.
Yoshida Likes the Idea That You Can Coach Your Blitzball Team Yourself – Probably Better from an MMORPG Perspective
According to Yoshida, there are two possibilities for Blitzball to bring it to Final Fantasy XIV.
On one hand, it could be implemented as much as possible like in Final Fantasy X in the MMORPG, as a sport game, exactly what the fans expect. However, Yoshida fears that the appeal of the newness might wear off quickly. As an element in an MMORPG, players might try it once and then never touch it again.
In the second idea, Blitzball wouldn’t really exist as a sport, but the player would become a Blitzball manager, having their own teams that they own and shape. This sounds much more interesting to Yoshida as an MMORPG element. You could recruit NPCs, expand your team, famous NPCs could become part of the team – similar systems already exist with squads in Final Fantasy XIV, and WoW has that with follower missions. But of course, such a Blitzball wouldn’t be the Blitzball that fans demand.
According to Yoshida, the team still hasn’t decided how Blitzball will return to Final Fantasy XIV. Once they know, they’ll announce it officially.
Today, a lot is happening in Final Fantasy XIV – the new expansion Stormblood has launched and is causing issues:
In the MMORPG Lord of the Rings Online, players are on a riddle fever. An anniversary scavenger hunt put the patience of players to a tough test.
Riddle quests are apparently in vogue. In WoW, developers keep hiding brain teasers in their MMORPG. Players put their heads together on Discord and crack the sometimes absurdly complicated riddles. It seems that a riddle has also been hiding in Lord of the Rings Online over the past few weeks.
Attention – Spoiler warning: If you want to find out the solution to the riddle in Lord of the Rings Online by yourself, then you might want to stop reading now.
On each of these pieces of paper, there should have been a piece of information: Collecting and piecing them together yielded map coordinates. The players tried these coordinates at different locations.
If the quest is this far progressed, players then probably have to complete a series of emotes and then finish the quest. Here you can watch a YouTuber as he finally solves the riddle after consulting the crowd intelligence.
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The Mechanoid War is starting soon on the Playstation 4! The Allods team has announced that an additional expansion for the MMORPG Skyforge is on the way.
On June 27th, the major content update will be released, where Playstation 4 owners will have to face the invasion of the Mechanoids. They are attacking the world of Aelion, and you must try to stop them! Along the way, you will face numerous challenges.
The Mechanoid Legion has an insatiable thirst for knowledge and is always eager to increase its computing power.
New Zones, Bosses, Items, and More
The planet Aelion is now on the list of robots, and only the immortals can stand against them. New invasion zones are available to you, where you must endure challenging boss fights. In addition, you will venture into a new raid for ten players. As a reward, powerful second-generation items await you. Moreover, you can unlock another divine form and prepare to master the “Godhood Quest.”
PS4 Version Catches Up to PC Version
The update will be available to all Playstation 4 owners as a free download starting June 27th. With this, the developers of the MMORPG Skyforge are catching up to the PC version of the MMORPG, which already has a bit more content. With a new trailer, you can already prepare for the invasion of the Mechanoids.
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The E3 2017 was also open to visitors this time. The Bungie booth with Destiny 2 was flooded with players, the rush was immense. The line for Destiny 2 is said to have broken all dimensions just three minutes in.
As PCGamer reports, the fascination for Destiny 2 at the E3 fair was great. This is not just a PR beacon – people want to play the game, and they are willing to endure long waits in line, along with all the associated inconveniences: especially the smells.
Destiny 2 has the potential to become the big media event, the game of the year 2017.
After 3 minutes, the line was full for the day
This year, E3 was open to the public for the first time – just like Gamescom in Cologne.
After the rise of live streaming shifted the actual highlights of E3 to the publishers’ press conferences, E3 gave significance back to the actual trade fair operations: as an attraction for the audience.
When the gates finally opened on the first day, the Destiny 2 booth was completely booked out for the whole day after three minutes, and registrations had to be closed.
Bungie’s PR chief Eric “UrkMcGurk” Osborne tweeted: Please don’t eat us, Osborne lamented. Three minutes after the start, the booth was already fully booked for the entire day, the maximum capacity had been reached.
Fans happily waited, the line for Destiny 2 broke all dimensions
As PC Gamer reports, while long lines are common at E3, the line for Destiny 2 broke all dimensions. Apparently, Destiny 2 fans were in a good mood while waiting. Many of them had come to Los Angeles just for Destiny 2 and expected to wait that long, it is said.
On social media, some pictures of the massive crowds at E3 were posted, such as from the PvP weapon guru Jon Weisnewski.
If there were any doubts after the reveal stream for Destiny, which was watched by over 400,000 people at times, those should have been cleared. Destiny 2 generates enormous interest and has a relatively large core of super fans who are eagerly waiting to get their hands on the game as one of the first.
The interesting question will be how many people outside this core Destiny 2 will excite. We will surely learn more when the first beta phases for Destiny 2 start.
Maybe there will then be new “So many players have never participated in a beta – really not. This is truly the largest ever” PR announcements. After all, it is necessary to reclaim this title from Ubisoft.