Pokémon GO Arena Rework: Arenas will close in a few hours

In a few hours, the gyms in Pokémon GO will be closed. Time to quickly grab your defense bonus!

It won’t be long now until the gyms in Pokémon GO are closed. A few days ago, the developers already announced that today, on Monday, it would happen. A Twitter update from Niantic now indicates that only a few hours remain.

The preparations for the gym rework in Pokémon GO are underway!

Update 6:30 PM: The gyms are now deactivated

Pokémon GO Gym Rework

In preparation for the major gym overhaul in Pokémon GO, the gyms will be temporarily shut down today. The developers have not yet shared a specific time. It is also unclear how long the battle locations will be deactivated.

It was just revealed on Twitter that only a few hours remain until the shutdown of the gyms. This tweet was posted by the developers at 1:42 PM German time. Usually, major updates happen around 10:00 PM German time, but there is no guarantee for this time this time.

Trainers who have Pokémon in the gyms should quickly grab their defender bonus before it’s too late. If the Pokémon have already returned, there will be no coin credit for that.

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When the gyms are shut down, your Pokémon will return from the gyms back to their Poké Balls and will be with you again.

This shutdown is in preparation for the major gym overhaul planned in Pokémon GO. The developers and players are not satisfied with the current battle system in gyms and therefore want changes.

Pokémon GO Stone Title

What changes the overhaul will bring is still unclear. It is expected to include co-op features that require players to work together. We are very excited about the new gym and are curious about what new features await us there.

As soon as there are more precise information, we will inform you. You can also find the latest information on our Facebook page for Pokémon GO and our Pokémon GO Facebook group.


Raids and extremely strong raid bosses – This is what the gym rework in Pokémon GO looks like!

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Anthem will es Destiny nachmachen – Content für 10 Jahre geplant

The launch of Anthem is meant to mark only the beginning of a long journey for the new IP. 

EA and BioWare have big plans for their upcoming “shared-world action RPG” called Anthem. According to EA’s Vice President Patrick Soderlund, it aims to set new standards in open-world design and detail. Additionally, as a semi-MMO focusing on co-op, loot, and RPG elements, it aligns with notable competitors like Destiny and The Division.

Gamerate quotes another statement from Soderlund: It is said that there are plans to support Anthem with content for 10 years after the launch, which is set for fall 2018.

anthem-game

This strongly reminds of the MMO shooter Destiny, in which you can accompany your character on their journey through DLCs and sequels for 10 years. Destiny 2 will be released in fall 2017 – which will already usher in year 4 of the Destiny franchise.

The start of a 10-year journey

We translate Soderlund’s statements about Anthem:

Anthem is a social game where you embark on quests and journeys with your friends. It is a game that we have been working on for almost four years now, and once we release it next year, I think it will be the start of a 10-year journey for us.

How this 10-year journey of Anthem will look specifically is still unknown. A Destiny-like content plan is conceivable: major sequels may be released every few years, while expansions, updates, and patches are rolled out in between and events are held from time to time.

Currently, however, it is still too early to speculate on future expansions of Anthem. After all, little is known about the main game itself.

Bottom line: Apparently, there are big plans for Anthem.

Anthem launches in fall 2018 on PS4, Xbox One, and PC.


All known information about the game can be read here in the overview:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamerant
  2. GameStar

For Honor: Ranked Mode – Testing Phase Starts at the End of June

In For Honor, the ranked matches are getting closer. The tournament and ranked mode is set to be tested later this month.

For Honor urgently needs new, exciting features to stop the dwindling player numbers and win back the player masses. The upcoming ranked mode may be able to provide the necessary fresh air.

A tournament and ranked mode was already announced during the “Year 1” plans. However, detailed information about this activity – how this mode will specifically look – is still missing.

Ranked matches are usually designed so that you can rise in rank with victories, and the higher the rank at the end, the better the rewards. The mode is likely to work similarly in For Honor.

It is said that it will be released later this year.

for-honor-berserker

Now Ubisoft announced in “This Week in For Honor” that we will soon receive more details about the ranked mode: A public test for the ranked and tournament mode is expected to take place at the end of June. Then we will get a first detailed insight into this new feature.

When will the ranked matches go live?

Just a few weeks ago, Ubisoft stated that initially public test servers (PTS) will be held to test the ranked matches beforehand. The PTS are expected to be available only on PC.

Following this testing phase, a beta version will be made available to the entire community.

Season 3 of For Honor starts in August. Ubisoft expects that you will be able to play a lot of ranked matches then. The release of this new feature will likely coincide with the launch of the third season.

For Honor-1

As soon as Ubisoft publishes more information about the ranked matches, we will report on it.

By the way: Last week, the developers were able to activate the change that rage quitters will now be punished. This was implemented into the game with update 1.08 and is now activated.

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Source(s):
  1. Ubisoft

Paladins and Smite as Launch Titles for Xbox One X – 4K/60 FPS

Two of the most successful titles from Hi-Rez will directly launch on the Xbox One X console: Paladins and Smite. Check out the first trailers from the DevKit here.

Hi-Rez Studio brings two of its most popular games to the Xbox One X. The hero shooter “Paladins” and the action MOBA “Smite” will be available directly at the launch of the Xbox One X on the console. Both games will run in 4K and 60 FPS, utilizing the full potential of the Xbox One X. We can therefore expect high-quality graphics and precision for both titles.

Hi-Rez released first footage of the DevKits for Smite and Paladins. This should provide a good insight into what the gameplay will look like on the console.

Paladins on Xbox One X – First DevKit Trailer

Paladins is a hero shooter that features strong MOBA elements. Players can customize their champions and adjust the abilities of characters with a card system. This ensures exciting gameplay with strategic influence. Paladins is a F2P title and has been released so far on PC, Xbox One, and PS4.

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Smite on Xbox One X – First DevKit Trailer

Smite is an action MOBA played from a third-person perspective. The characters are exclusively made up of gods and mythological figures who battle each other on the battlefield. The newest god is, by the way, the heartthrob, wonder boy, and berserker Cu Chulainn.

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Already in May, CEO Todd Harris expressed great interest in the Xbox One X. Harris felt that the console was “a great piece of technology”. At the time, the Xbox One X was still known by the name “Project Scorpio”. Now, Hi-Rez is fully on board and is releasing two titles directly at the launch of the Xbox One X.

Perhaps Harris had a good instinct here, as interest in the new console is already incredibly strong on Amazon: Xbox One X – Gamers wish for nothing more on Amazon

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Source(s):
  1. 2p

Star Wars Battlefront 2: The most popular game of E3 – according to YouTube

Star Wars Battlefront 2 captivated fans during E3 2017.

During the E3 gaming convention, the new trailer for Star Wars Battlefront 2 became the most clicked video of E3 2017. This shows the immense interest in the game and the attention the video garnered. The second place goes to the trailer for Assassin’s Creed Origins, followed by FIFA 18.

Battlefront Trooper

Star Wars is simply in

Other trailer highlights during E3 included Call of Duty: World War II, God of War, Super Mario Odyssey, and Marvel’s Spider-Man. Anthem, Need for Speed Payback, and Dragon Ball Fighter Z also received very positive reactions.

Star Wars Battlefront achieved over 7.9 million views during the E3 period, while Super Mario Odyssey had 5.5 million.

Fans are interested in the single-player campaign

Star Wars Battlefront 2 will also offer a single-player campaign this time, something many missed in the first installment. This is certainly a reason why the game is so popular and why so many are looking forward to it now. Of course, multiplayer combat remains the focus, which should provide more dynamism this time due to an overhauled hero system.

How Star Wars Battlefront 2 will ultimately perform will be revealed on November 17, when the game hits stores for PC, PS4, and Xbox One.

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More articles on Star Wars Battlefront 2:

Star Wars Battlefront 2: The 9 confirmed heroes and villains so far

Star Wars Battlefront 2: Boosh-Boosh instead of Pew Pew – Class system & performance

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Source(s):
  1. VG247
  2. PCGamesN

Destiny 2 Story: Bungie admits to “No idea what the Darkness is”

In Destiny 2 , Bungie will no longer talk about “the Darkness” because none of the developers know what it is supposed to be. The nebulous threat from Destiny 1 plays no role in Destiny 2.

A week ago, an article on the story development in Destiny 2 was published on GameInformer. There, the Game Director of Destiny 2, Luke Smith, said that the story in Destiny 2 would be about what happens when Guardians lose their light.

The elusive threat from Destiny 1, “the Darkness,” will not play a role in Destiny 2.

Ultimately, players are owed an explanation of what “the Darkness” is, but that will not be provided in Destiny 2. They want to move away from as many “extra terms” from Destiny 1 as possible and focus on telling the story around Destiny 2.

destiny-2-ghaul-kabal

C’mon, admit it, you have no idea what the Darkness really is

All of this sounds a bit nebulous. The US site Kotaku has now directly addressed Smith, suggesting that he confess that no one at Bungie knows what is actually meant by Darkness.

Fans deserve something better

Smith admitted: “Yes, quite frankly: We had no idea what the Darkness was actually supposed to be.” For a while, they thought that the Darkness was all four enemy races combined, which is reflected in the tooltips “Minions of the Darkness.”

But that just isn’t what Destiny deserves.

Therefore, Bungie wants to make Destiny 2 a story about “the Light”, what it means to be chosen. For the time being, Bungie wants to move away from the term “Darkness”.

When Bungie talks about the Darkness next time in Destiny, they will know beforehand what the Darkness is. They will have a plan for how to deal with the Darkness.

christmas 1871085_1280

The Santa Claus Lie

Mein MMO says: For players, it’s a bit like catching Santa Claus red-handed while he’s changing, and it turns out to be Uncle Frank with a silly white beard.

Players easily think that the developers are 100% united on everything and are following a master plan that will become fully clear to us. But that’s not the case. The story in Destiny 1 was chaos. It’s good that they now admit it.

This clear break allows for new narrative possibilities.

destiny-kabale

We know from Destiny 1, that the four alien races have differences and follow their own motivations. To assume that they would fight for a common cause, the “Darkness”, would be narratively boring and unbelievable. With “Light and Darkness”, Destiny would be a clear “black and white” world, here the good, there the evil – that simply doesn’t fit Destiny.

The version that each of the races wants to bring about humanity’s downfall for different reasons and sees themselves completely justified in doing so is much more exciting.

Bane Dark Knight Rises
Yep, there are similarities.

Better Bane from Batman than “the Darkness”

“The Darkness” seems to be a remnant of the esoteric origin story of Destiny that was discarded early on. It has since been replaced by solid, tangible threats. Thus, the step was probably necessary.

Luke Smith has been responsible for giving Destiny a concrete, tangible story since “The Taken King”, with characters like Cayde-6. In Destiny 2, there will be a tangible threat, with the militarily superior Cabal and their super leader Ghaul, who reminds many of Bane from Batman. There is no longer room for a nebulous darkness.


More interesting information about Destiny 2 can be found here:

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Source(s):
  1. gameinformer
  2. kotaku

World of Tanks: Panzer aus Valkyria-Chronicles kommen auf Xbox One, PS4

The console versions of World of Tanks will receive two new tanks from the Japan RPG Valkyria Chronicles. So soon you will be able to drive and shoot with the “Edelweiss” or the “Nameless” on Xbox One and PlayStation 4.

World of Tanks Valkyria 01

The J-RPG Valkyria Chronicles takes place in a fictional world that resembles ours from the time of World War II. At the center is a group of young soldiers and a tank named “Edelweiss”.

If you love Valkyria Chronicles, the Edelweiss and World of Tanks, you will soon have the opportunity to drive this tank in Wargaming’s tank battles.

World of Tanks – Edelweiss and Nameless as Premium Tanks

From June 23 to July 10, 2017, you can buy the tanks “Edelweiss” and “Nameless” as premium tanks for real money for the PS4 and Xbox One versions of World of Tanks.

  • Nameless” will be a Japanese heavy tank at Tier VIII
  • Edelweiss” is a medium tank. It will also appear in the tech tree of the Japanese at Tier VIII.

Both tanks come with their own camouflage and a unique, fully trained crew that is modeled after the main characters from Valkyria Chronicles. They will even have their own voice lines.

https://youtu.be/LodCB1Y0xzE

You can admire both tanks in an action-packed trailer from Japan. It also features the little speedster “Lupus”, which is only available for the Japanese version of World of Tanks Blitz.

Relevant to the topic: World of Tanks – Update 9.19 is still hated

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Kingdom Under Fire 2: No release for Xbox One – better suited for PS4

The action and tactics MMO Kingdom under Fire 2 has no plans for a release on Xbox One, as the franchise actually originates there. It is considered more suitable for PS4. The MMO has a budget of 90 million US dollars and is expected to come to Europe in 2017/2018.

Kingdom under Fire was originally a PC franchise, but most of the games were released for the original Xbox and Xbox 360. The last title, “Kingdom under Fire: Circle of Doom”, came to Europe in 2008, still for the Xbox 360.

A hardcore group of fans has been hoping for another game in the franchise for over a decade. This core group has endured many disappointments as the sequel has repeatedly been delayed; it is now clear: “Kingdom under Fire 2” will come to Europe but is not planning a release for Xbox One.

Kingdom under Fire 2: Release in Europe for PS4 and PC planned

The successor game “Kingdom under Fire 2” has been in development for years, with a tumultuous development history and journey behind it. KUF2 is a mix of action MMO and strategy game, belonging to the new genre of “Siege MMOs.” Currently, the game is available in Asia.

90mio KuF2
Kingdom under Fire 2 is reported to have cost 90 million US dollars. Source: GNN.Gamer

At an event in Taiwan, the head of the developer company Blueside spoke about the future of the game. Kingdom under Fire 2 is expected to launch here in Europe and North America between late 2017 and early 2018 for PC and PS4.

Microsoft’s console Xbox One is being left out because it is believed that the PS4 is better suited to represent the massive battlefields, even considering the “network issues” of consoles.

Blueside is planning a virtual reality version for Kingdom under Fire 2, intending to invest additional creative energy into it. A simple port is not sufficient.

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Additionally, Kingdom under Fire 2 plans to introduce a fifth class with the Elementalist. Currently, there are four classes in Kingdom under Fire 2: Gunslinger, Berserker, Spellsword, and Ranger.


We have frequently reported on the turbulent development history of Kingdom under Fire 2. Blueside has repeatedly announced plans to begin an offensive and bring the game to the West. Those plans have often collapsed. Over the years, it has been a roller coaster. Now it looks like Kingdom under Fire 2 has established itself in Asia and is ready to also come to Europe and North America.

The game is considered the most expensive Korean MMO of all time. Incidentally, the costs have been raised once again. We thought it was 78 million US dollars. It is supposed to be 90 million.

Kingdom under Fire 2: The most expensive Korean MMO of all time is expected to be released for PS4 and PC

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Source(s):
  1. gnn
  2. 2p

The Division 1.7: New Progress Statistics Coming – and Visible to Everyone

In The Division you will soon be able to show all agents in New York how much you have already achieved. Update 1.7 introduces a new score.

Ubisoft and Massive published an article detailing the Commendations. The Commendations are a new feature of Update 1.7 and represent a type of achievement system: You will receive new objectives. When you master them, there are rewards.

As part of these Commendations, a new statistic will be introduced that reflects your progress: the Commendation score.

Each completed Commendation increases – depending on its difficulty – this Commendation score. In other words: The more you achieve in the game, the higher this score is. It applies account-wide – all your characters contribute to the same score.

division-untergrund-feuer

You can view this statistic in your UI – however, it is also visible externally to every agent.

What are Commendations?

Massive aims to achieve three goals with the Commendations:

  • Provide new challenges that reward players based on their skills and endurance
  • Encourage players to try out new things in The Division – you should “experiment”
  • Players should be rewarded with something special and new to show off their success in the game

Over 500 different Commendations are to be implemented, covering all modes and aspects of The Division (PvE and PvP). They aim to address different play styles and vary in duration: Some can be completed quickly, while others take longer.

For some Commendations, you need to

  • master a challenge (complete an activity under certain conditions)
  • achieve statistical milestones (for example, collect a certain number of credits)
  • or complete a checklist of activities.
    The-Division-agent

As a reward, there are “Patches.” These are various patches for your agent’s right upper arm that replace the SHD logo.

The Commendations are divided into 8 areas: General, Combat, Missions, Exploration, PvP, DLC, Global Events, and Achievements. A few examples of Commendations were shown in the last “State of the Game” stream.

You earn Commendations by, for example:

  • reaching level 30
  • completing missions
  • reviving allies in co-op
  • recovering contaminated items
  • killing named bosses in the DZ

But there will also be unique Commendations such as:

  • completing the raid Dragon’s Lair without being hit by an exploding toy car
  • viewing pictures in a gallery for three minutes in Survival mode
  • closing a certain number of car doors

Will you raise your Commendation score?


Read about the global events of Update 1.7 here.

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Source(s):
  1. Ubisoft

Blizzard: Bekommen Diablo 2 und Warcraft 3 eine „Remastered“-Version?

A new job posting brings joy to fans. Are Warcraft III and Diablo 2 getting a remake soon?

When Blizzard announced a few months ago that the original StarCraft, along with the expansion “Broodwar,” would receive a remaster with better graphics and detailed presentation, fans of the strategy classic were thrilled. But it didn’t take long for other Blizzard players to wonder: And what about game XYZ? Why does StarCraft get a remastered version and other titles do not?

Well, the question seems to be answered now. As PCGamer and Buffed report, there was a job posting on Blizzard’s official website, which was only visible for a few hours.

Warcraft 3 Arthas

According to that, Blizzard was looking for a “Lead Software Engineer,” whom they wanted to attract with the following text:

“Engaging stories. Exciting multiplayer. Endless replay value. These are the qualities that made StarCraft, Warcraft III, and Diablo II the titans of their time. Evolving operating systems, hardware, and online services have increasingly made it difficult for these titles to be played by their loyal fans or discovered by a new generation.

We will bring them back to glory and need your talents, your passion, and your ability to tackle hard tasks.”

A short time later, this notice disappeared from the website. Did it reveal more than Blizzard actually intended?

A remake for Diablo 2 and Warcraft III would make sense

Diablo 2 Artwork

It would fit, as both Diablo 2 and Warcraft III are considered gems for many players of “our” generation and have consumed countless hours, keeping players glued to their screens. Many fans crave the chance to play these “oldies” again without having to use additional programs or dig out an old computer. A small graphical update would also do the titles good.

Whether these games will actually be newly “remastered” remains to be seen, probably earliest at GamesCom – but at the latest at BlizzCon this November.


More about StarCraft Remastered can be found in this article.

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Destiny 2: Exotic Weapon “Cold Heart” Makes 167-kg WWE Star Happy

In Destiny 2, the exotic fusion rifle Cold Heart was presented to the wrestling giant “The Big Show.” He was pleased with the gesture, as he was only interested in codes.

The wrestler “The Big Show” is 2.13m tall, weighs 167 kg, and is an enthusiastic Destiny player. This is not a PR stunt; The Big Show is genuinely into the MMO shooter. This has been known since 2014: The Big Show has repeatedly voiced his opinions on Twitter and is a passionate Hunter player who, like many others, struggles with RNG, curses Xûr, lives for the community, and gets annoyed about other classes and their super abilities.

The Big Show is therefore “one of us.”

destiny 2_hunter_gear_01 Guardian

Destiny as a relief for always having to be nice

For The Big Show, gaming is a break from everyday life; the giant doesn’t just have to grab people by the neck, lift them, and slam them onto the mat in his day job – he also has to be nice to all the fans, smile, and give autographs. So, Destiny is pure relaxation.

At E3, The Big Show had the opportunity for a casual conversation with Pete Parsons, the head of Bungie, in front of an audience. The whole thing was an amusing PR exchange that gave the giant a chance to showcase his “mic skills.”

The Big Show struggles with the same issues as every Destiny player

Highlights included statements like:

  • “I don’t use cheese spots… well, not that often!”
  • “It’s a great opportunity for Destiny movies… and you definitely need a giant Hunter.”
  • “I hate Titans because they always destroy me in PvP; you run around the corner, and the Panic Fist comes flying at you.”
  • “When you do a weekly activity and end up with 3 strange coins while the guy next to you, who has been hiding in the cheese spot the whole time, gets an exotic… totally fine by me. I mean, he needs the exotic weapon… I’m just waiting for Xur!”
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Exotic weapon Cold Heart presented

The highlight was when The Big Show asked the Bungie head for “codes”; there must be something that can be done. Parsons then said, “I’m really tired of this now,” and pulled out an exotic weapon, a fusion rifle, and presented it to “The Big Show.”

He hugged his new favorite and said: “You have never seen a 2.13m tall, 167kg nerd cry… but soon you will.

Details about the exotic fusion rifle Cold Heart are not yet known – some suspect it might have some sort of “freezing effect.”


A few years ago, Bungie made another Guardian happy with an exotic weapon:

Destiny Fate of all Fools: The rarest weapon in the game has a very special Guardian

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Source(s):
  1. polygon

Overwatch: New map hints found – Symmetra’s city?!

Dataminers have been diligent and found new clues on maps in Overwatch . We’ll reveal where the journey is headed.

For Overwatch, the release of the new map “Horizon Lunar Colony” is just a few days away. Players will then be able to explore a new environment and find out how Winston was raised and what went wrong on the moon that led to the gorilla uprising.

Meanwhile, on Reddit, user Richard Gryffon, who previously found the icon for the Summer Games 2017 in the game data, has unearthed something new. While sifting through the various files and folders of Overwatch, he stumbled upon some suspicious designations that already hint at new maps.

3 new Overwatch maps in 2017

Overwatch Lunar Colony

He became suspicious when he found the designation “hlc_cp” – this likely stands for “Horizon Lunar Colony” and the “cp” for “Capture Point” – exactly the map we already know is coming soon.

Overwatch Roadhog

A second name is “Maunganui” or also “maunganui_es”. This could hint at “Mount Maunganui”. It is a small suburb of the city of Tauranga and is named after a volcano. Since “es” stands for “Escort”, it would make sense to push a payload up the mountain on this map – maybe the volcano has become active again? In this context, a comment also suggests that Roadhog could theoretically be from New Zealand – which adds more reason for the map.

The third file path is “Utopea” or “utopia_c” – a fictional city in India’s future. The place where Symmetra spent a large part of her youth and where the Vishkar Corp. has immense influence. Since we know very little about Vishkar so far and have also learned little about their vision of a “perfect world”, this map could make sense.

Blizzard has announced plans to release at least 3 maps in 2017. The three names would fit perfectly into the plan.

But whether we will really be lighting up the weapons in New Zealand and India soon, we will probably find out in a few weeks.


Why Overwatch is the Duracell Bunny of games, Schuhmann reveals in this article.

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Beyond Good and Evil 2 – Cult RPG returns: All known info

The RPG Beyond Good and Evil 2 is eagerly awaited by fans. We have compiled all the currently known details about the game for you here.

Hardly anyone expected the announcement at E3 2017, but the developers did a huge favor for long-time fans and finally announced Beyond Good and Evil 2. But what does the game actually want to accomplish, having waited nearly 14 years for a sequel? We have summarized all the currently known facts and plans of the developers for you in this article. There are some spoilers, so you have been warned.

The Setting and the Game World of BGE2

Logically, Beyond Good and Evil 2 takes place in the same game world as its predecessor – however, nearly 50 years before the events of the first part, namely “a generation before the birth of Jade”.

Beyond Good and Evil 2 Shooting monkey wtfisthisgame

During the 22nd century, India and China have risen to become the two global superpowers and have advanced genetic research to create human-animal hybrids. These beings serve as laborers to advance the colonization of space – including the solar system “System 3”. Here, there are particularly abundant resources and worlds in the habitable zone.

Some of the hybrids eventually staged a rebellion and fled, since then they have led a life as space pirates to get by. This results in colorful crews made up of many different hybrids.

The story primarily deals with the revolution of the hybrids, which ultimately leads to them being recognized as equal beings in Beyond Good and Evil 1.

The Gameplay – Custom Character and Lots of Action

At the beginning of the game, each player creates their own character – we no longer take on the role of a pre-made hero. Most elements from the predecessor are expected to return in the game, which means: third-person view, stealth missions, combat, exploration (with photography) and vehicles (combat and chases). This promises to be a colorful mix with plenty of variety.

Beyond Good and Evil 2 Pigman

At the start of the game, the hero is an insignificant nobody who barely owns a rickety spaceship. As the story progresses, one is supposed to rise to become a “legendary captain”. There is a level system not only for the character but also for the crew and the spaceship – three separate progression systems. Not all characters in the game are fixed. Some “side characters” are generated randomly.

The story is essentially “the same for everyone”, but how one approaches a mission changes depending on the playstyle. Those who prefer stealth can avoid many fights – the brutal method will probably also achieve results. The actions during the various missions will have an impact on the game world. For instance, blocking the trade route between the cities will have consequences for both cities.

The cities and other locations themselves place a high value on verticality. Therefore, one can also change levels with a grappling hook in many places, making chases, battles, and stealth missions even more exciting and varied.

Photography and “Family Friendliness”

Photography will again be an important feature of the game. You can take pictures of almost all locations in the game and then show the images to different NPCs, which leads to various reactions (and can advance the story). The photos can also be shared with other players online.

Beyond Good and Evil Jade
Part 1 did not have harsh language, like the successor – here options are to be offered.

One criticism of the first trailer was the harsh language with swear words. The first BGE was a family-friendly game, which is why the trailer received criticism. The developers are considering an option for “family friendliness”, where dialogues can do without particularly harsh swear words. So if you want to play the game with your offspring, you can use this option.

Is BGE2 a Multiplayer RPG?

There will also be a multiplayer mode in Beyond Good and Evil 2. The developers have experimented with up to 15 players simultaneously, although it is still undecided how many players can actually roam the game world in co-op. However, this mode will be optional, and those who do not want that can also experience the story of BGE2 solo. In general, the entry into multiplayer should be possible “at any time”.

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However – and this must be clearly stated – Beyond Good and Evil 2 is still in a very early stage of development. It could still take years before the actual release.

These are all the currently known information about Beyond Good and Evil 2. Are you already looking forward to the game?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit/r/Games/

Monster Hunter World: Wow! 22 Minuten geleaktes Gameplay!

A leak shows the first gameplay scenes from the highly anticipated Monster Hunter World. Check out how dynamic the world really is!

Since Monster Hunter World was presented at E3 last week, there have been numerous discussions surrounding the game. As the hunt for monsters can take place on PlayStation 4, Xbox One, and PC, the pool of potential players is particularly large.

The first trailer at E3 whetted the appetite for more, and all the promises of “spontaneous” multiplayer, the dynamically acting game world with monsters that react differently depending on the situation, only fuel the excitement further.

Leaked gameplay from Monster Hunter World

However, the first gameplay scenes have now been leaked, which were apparently presented during a demonstration!

The recordings are of low quality, as they were apparently made secretly, but they already reveal significantly more about the gameplay and the possibilities of the game than the trailer could. At the beginning, little can be seen, but in the later minutes, the image becomes relatively clear. Without further ado, here are the leaked scenes:

Clearly, Monster Hunter World seems to be able to fulfill all promises. Particularly impressive are the behaviors of the monsters and how they interact with each other. Skillfully exploiting the environment, like falling from a great height with the waterfall, severely wounds the creatures, allowing for double loot opportunities.

The battles will be full of action, and every creature feels like its own proper boss fight. Coordination and teamwork seem to be important components to be able to defeat creatures like the T-Rex hybrid in the video.

What do you think of the leaked scenes? Is your inner hype only further fueled? Or do you believe nothing until the finished game is on the market?


But what about the FPS? Does Monster Hunter World only have 30 frames on PC?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit/r/Games/

Sony Days of Play – PlayStation Plus Card 12 months for 34.99 Euro

During the Sony Days of Play, you can get offers such as the 12-month PlayStation Plus subscription for €34.99. There is also an attractive complete set of PlayStation VR.

You have the opportunity to secure one of the offers from the Sony Days of Play until June 21, 2017. The most attractive offer by far is the 12-month subscription for PlayStation Plus. Saturn includes UEFA Euro 2016 for PS4 for free.

With the PlayStation Plus subscription, you receive free games every month for PS4, PS3, and PS Vita. In June, for example, you will get Life is Strange and Killing Floor 2 for PS4.

PlayStation Plus Card 12 Months for German Accounts for only €34.99

More Highlights of the Days of Play

New VR games were announced by Sony at E3 2017. Therefore, the PlayStation VR Complete Set might be interesting for you. In addition, there is a PS4 bundle with top titles Horizon Zero Dawn and Uncharted 4: A Thief’s End.

Please note that most products currently have a delivery time of several days. However, the waiting time might be worth it for an offer like the PS Plus subscription.

The offers displayed here are equipped with so-called affiliate links. By purchasing through one of these links, we receive a small commission from the respective provider. The price remains unaffected.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 – Screenshots and Concepts for Weapons, PS4 Exclusives, and Ghaul

A ton of screenshots and concepts have been released that show you what to expect in Destiny 2 .

You decide: Either lean back and enjoy the following screenshots of Destiny 2 in all their glory, or lean forward and meticulously inspect each image to spot even the tiniest detail.

Activision has released a lot of imagery for Destiny 2, including screenshots and concepts of weapons, landscapes, guardians, Ghaul, vehicles, and PlayStation-exclusive content.

We embed all of them for you.

Concept Art for Destiny 2

destiny_2_e3_2017_place_titan_arcology

Let’s start with four images of different locations in Destiny 2. In the first, you see the Saturn moon Titan. It consists of a “methane sea.” There is no land mass. You move on buildings from the Golden Age:

destiny_2_e3_2017_place_waterway

This concept is titled “Waterway.” The area looks like the asteroid Nessus, transformed by the Vex. Here, vegetation with red leaves thrives:

destiny_2_e3_2017_place_schoi_eden

This concept is named “schoi eden” (a term I cannot make sense of). Perhaps we are on the sulfur moon of Jupiter named Io:

destiny_2_e3_2017_place_edz

Here you see a location in the European Dead Zone:

destiny_2_e3_2017_weapon_veist_fusion

Next up are weapons. This is a fusion rifle by Veist. Veist is a new weapon manufacturer in Destiny 2. It might be a linear fusion rifle?

destiny_2_e3_2017_weapons_vgd2_hand_cannon

Here is a stylish hand cannon:

destiny_2_e3_2017_concept_gunship

This is a “Gunship” – a heavily armed vehicle. In Destiny 2, guardians can ride various vehicles, but this looks more like a war machine of the Cabal:

destiny_2_e3_2017_ghaul_concept

Speaking of Cabal – here is Ghaul. A size comparison with a guardian is shown:

destiny_2_e3_2017_concept_parade

This is the concept of a parade:

destiny_2_e3_2017_concept_hunter

A hunter:

destiny_2_e3_2017_art_hunter_arcstrider

The Arcstrider hunter.

destiny_2_e3_2017_art_hunter_gunslinger

Gunslinger:

destiny_2_e3_2017_art_titan_striker

Striker:

destiny_2_e3_2017_art_warlock_dawnblade

Dawnblade:

Screenshots of Worlds

destiny-2-hüter-landschaft
destiny-2-hüter-nessus
destiny-2-nessus

Here we are on Nessus:

destiny_2_e3_2017_io

This looks like Io:

destiny_2_e3_2017_titan

Titan:

destiny-2-edz-3
destiny-2-edz-2
destiny-2-edz

European Dead Zone:

destiny-2-turm

The Tower during the Cabal attack:

Where this is located, only speculation can tell:

destiny-2-hüter-dunkel

Many other beautiful images have been released for the PS4-exclusive content. You can find them on the second page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247
  2. vg247

Overwatch ist wie das verdammte Duracell-Häschen

The online shooter Overwatch (PS4, PC, Xbox One) keeps running and running. Even a year after the release, the interest is high. Unusual for a full-price title. The interest in For Honor, Horizon Zero Dawn, or Destiny has developed differently.

We have seen it repeatedly in recent years. A game launches with a lot of hype, then loses its way, there come horrifying reports about dwindling player numbers and one reads : “Does anyone still play this? It’s dead” or, if you like it short, “Dead Game.”

The medieval fantasy brawler “Samurai versus Knights versus Vikings”, For Honor, was the latest example of such a downward spiral.

If you look at the Google interest in Germany in For Honor, you see the clear trend: In February at release, the peak is reached, it is at 100. But just a month and a half later, the interest has dropped to a tenth. Only a hardcore group plays “For Honor”, a month later that is halved, now only one in twenty who was interested at release is still interested in the game.

For Honor serves as a striking example of how interest wanes: In principle, this is typical. Even an outstanding single-player game like “Horizon Zero Dawn” quickly shrinks to a tenth of the interest, after two months.

Indeed, Overwatch forms an exception here. Even with Overwatch, interest in the title waned after the initial hype, but the hardcore group still interested in Overwatch after 6 weeks is surprisingly large. About one in four players who were there at the release is still interested in the game. These are excellent values.

Under “20%” of the initial hype, interest has not declined in more than a year, sometimes during major events it even rises back to 40. In this year, only three new heroes were added to Overwatch – but the events with changed loot boxes, skins, and emotes drive the player numbers up.

Surely Overwatch also benefits from an active fan community that is constantly engaged with Overwatch and its heroes.

Such a positive trend as in Overwatch is rare among full-price titles. Even the MMO shooter Destiny, a constant presence in international media, has shrunk to a sixth of its interest in Germany in March 2015, about half a year after release.

In the disappointing years 2016 and 2017 it fell to a tenth and then to a twelfth. And Destiny is already considered an incredible success hit that the industry looks up to.

So we see: Almost every game collapses after 6 weeks or at the latest one like a soufflé. Overwatch, on the other hand, runs at the same pace as the cursed Duracell bunny.

These are good news for Blizzard, who found a game with Overwatch that works throughout the year and generates revenue. But these are also bad news for potential competitors: Competing in this market against Blizzard and Overwatch will be as hard for newcomers as establishing a MOBA against League of Legends – although LoL has indeed weakened a bit in the last year, but that’s another story.


If you enjoy this kind of analysis, then this article will be interesting for you:

The Division does not benefit from DLCs as much as Destiny – This was the interest after release

This is an AI-powered translation. Some inaccuracies might exist.

GTA 5 Online shuts down cheat factories & forces them to donate to charity

Strong action by Take-Two against the developers of a GTA 5 cheat. They must now donate their earnings for a good cause.

The battle of Take-Two and Rockstar against mod developers continues to the next round. This time, however, for the benefit of the community, as the developers of the Force Hax mod are in the crosshairs.

This mod is a paid cheat for GTA 5 Online, that users could use to kill and kick other online players. But that should now come to an end. The tool has not only been banned, but Take-Two also enforced that all earnings from the cheat must be donated to charity.

Force Hax discontinued – earnings will be donated

The Force Hax cheating tool gave players in GTA 5 Online the ability to give themselves a lot of money or annoy other players by kicking or freezing them. It was especially dangerous when users employed the tool to steal money from other players.

The Force Hax tool was very popular among cheaters in GTA 5 Online.

Now Take-Two and Rockstar have not only ensured the shutdown of the tool, but also provided an interesting apology. The earnings that the developers made from selling the cheat tool must be donated to a charitable cause.

GTAV Money

On the official website of Force Hax, it says: After discussions with Take-Two, all work on the Force Hax cheat menu will be immediately discontinued. The earnings will be donated to charitable purposes, and the developers apologize for all problems caused with the Grand Theft Auto Online community that arose from the Force Hax services.

It is unclear how much the amount to be donated will be. Force Hax cost 15 dollars per month and an estimated thousands of players regularly used this service.

Beacon of hope for the community

The shutdown of cheating tools like Force Hax should not come as a surprise to the community, as Rockstar made it clear that they do not want such dangerous modifications in the game anymore.

Due to such security risks, the developers of the OpenIV mod already received a cease-and-desist order. However, the community does not agree with this, as OpenIV was actually only intended for single-player, where no other players are at risk. To save OpenIV, the community is currently collecting signatures on Change.org

The ban on the OpenIV mod has led to harsh criticism and many negative reviews for GTA 5. The game is now rated “extremely negative” on Steam.

GTA 5 12 Prozent

The shutdown of a true cheating tool is viewed positively in the community.

Players are pleased that “the right ones” have finally been hit. But this is just a small beacon of hope in the generally poor mood of the GTA 5 fans.

Players want mods, but no cheats

The ban on dangerous mods that can harm other players is welcomed by many players in the community. However, the fact that single-player mods are also suffering from this is a bad aftertaste that fans do not take well.

On one hand, they wish for a cheat-free online session, but on the other hand, many also want to try cool mods. Therefore, they wish that Rockstar and Take-Two would differentiate better and distinguish which mods are truly dangerous.

GTA 5 OnlineGunrunning 13

It is currently difficult to assess what the modding future of GTA 5 will look like. Perhaps the developers will be able to differentiate better and can allow mods like OpenIV again in the future.


Find all bunkers and vehicles in the new Gunrunning DLC here

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Far Cry 5 brings back the wingsuit and does without towers

In Far Cry 5, you will be rewarded for stunts that you can perform with the popular wingsuit. However, in the new game, towers are omitted.

The wingsuits were popular in previous installments of the Far Cry series and were often used by players to get from point A to point B. Whether the wingsuits will also be present in the fifth installment was initially unclear, as gameplay scenes did not show the cool flying aid.

During an interview, it was revealed that the wingsuit will indeed be present in Far Cry 5. However, you will not find the typical towers.

Wingsuit? Yes. Towers? No!

We have been prepared for the release of Far Cry 5 for a few weeks now. Initially with short trailers, then with gameplay material from E3. In the video, we already saw a little selection of weapons and cool NPC companions who support you on your adventures from the air or on the ground.

However, wingsuits were not seen in the trailers. They were already present in Far Cry 3 and 4, and fans were wondering if they would make a comeback in the fifth installment. This question from the community was posed by YouTuber RajmanGaming to Executive Producer Dan Hay in an interview.

Initially, he wasn’t sure if he could even talk about the feature. But then he said “Fuck it! Yes, the wingsuits are coming back!”

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In addition, Hay hints at a connection between stunts with the wingsuit and a famous stuntman from Montana. Through the stunts, you can pay tribute to the mentioned stuntman. It likely refers to Evel Knievel.

Far Cry Tower

Towers will not be present in Far Cry 5. Dan Hay explained in an interview with Gamespot that they want to deviate from the “norm” and show that not all Ubisoft games must always have the same base functions.

Fans are now wondering how the maps will function without getting the information from the towers. Bell towers in the fourth installment revealed parts of the map or unlocked new missions.

For Far Cry 5, the developers must have thought of an interesting alternative. We look forward to more news on this!


Who is a good boy? Boomer, the miracle dog from Far Cry 5

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Destiny: Why do enemies teleport? – Bungie’s servers & the network

Teleporting enemies in the Crucible of Destiny are a major annoyance for the player base. Calls for better servers are repeatedly heard. We take a closer look at the servers and the Destiny network.

Why this is not so simple with the servers has been clearly and informatively written by Redditor nessus42. Our author Shin summarizes the information for you and gives an outlook on what Bungie wants to improve with Destiny 2.

  • “Look how he teleports around”
  • “You can’t possibly hit him”
  • “I’m dead, and I didn’t even see him”
  • “Bungie please, fix your servers”
destiny 2_pvp_action_02

I assert that every Destiny player has had such a conversation at least once. These situations are a major annoyance as we often find ourselves powerless against them. This will not change in the future.

The Holy (Server) Trinity

Even though Bungie avoids the term, there are actually dedicated servers in Destiny. However, Bungie does not want to call them that because they only manage a small part of very important information, the so-called “critical mission status.” They control activity scripts that, for example, open doors when you place certain artifacts in the appropriate spots.

These servers are housed in Bungie’s server cloud and are called activity servers. There are two of these servers: the instance host and the mission host. The third one is the physical host, which we will talk about later.

The host responsible for the instance (you could also call it a “zone” in the game) regulates, for instance, how many enemies spawn in a certain location or what happens when players stand on a platform to trigger certain events.

The mission host is comparable to the instance host but manages different information, such as the progress of a cooperative mission, a strike, or a raid checkpoint.

destiny-pvp-osiris

It is often the case that your console communicates with both servers simultaneously. A good example of this is the Glass Chamber. The starting area of the raid is also a public patrol area. Random players can help you open the chamber but do not participate in the raid instance itself.

For each instance, there is also a physical host. This host manages billions of small details that are not covered by the instance host. Basically, all calculations relevant to the physical host are performed independently on each console that is part of an instance. However, the final say goes to the physical host of the instance (for example, the console of the fireteam leader).

Let’s illustrate this with an example. You start a raid with five other players. Player 1 is the fireteam leader and the physical host of the instance. Player 1’s console always has the final word when it comes to the current state of the instance. All consoles of players 2-6 perform their own calculations. However, the “reality” is determined by player 1. Any discrepancies that occur between the servers must be corrected by your consoles.

destiny atheon gläserne kammer

This explains, for example, why enemies teleport around. Conflicts between the servers occur due to poor connections that need to be corrected, resulting in erratic behavior of the enemies.

If the physical host leaves the instance, another console is immediately selected as the new physical host, which now represents the new “reality”. This circumstance ensures that changing the fireteam leader in a raid makes absolutely no difference as long as the former fireteam leader is still in the instance. If you want to designate a specific console as the physical host, the owner of that console must be the first to enter the instance (e.g., a raid). Since he is the only player in this instance, he will naturally also be the physical host.

However, nowhere in the documentation published by Bungie does it state that this host is permanently fixed, nor whether it can change during the further progress of an instance.

destiny-crota-überseele

This technique also allowed Crota to be defeated with a little trick. The physical host removes its LAN cable before transitioning to another console can occur. Now there was enough time to kill Crota before a transition took place.

Dedicated Servers – Yay or Nay?

Bungie emphasized again in its weekly update on 25.05.2017 that it will introduce no dedicated servers. This statement seems surprising, as there are clearly servers operating in Bungie’s spheres. Bungie itself provides the answer to this terminology:

“We do not use this terminology because “Dedicated Servers” in the perception of the player base refers to a purely client-server model. Destiny 2, on the other hand, uses a hybrid of client-server model and P2P model (console as physical host) similar to Destiny 1 (we will talk about the exact differences later). The servers are responsible for game progress, each console for movements and abilities. This allows us to give players the feeling that everything they do happens instantly, be it the shooting behavior of a weapon or the movements, no matter where they live in the world, and regardless of with whom they play in the world.”

destiny-pvp-hueter

A statement we can confirm. No matter what you do with your character, you see the effect immediately on your screen, regardless of what kind of connection the opponent has. This is how Bungie intended, with the goal of creating an experience for players that feels like a single-player shooter.

What would it mean if Bungie actually used a purely client-server model and could therefore actually talk about dedicated servers? Let’s consider this using a trivial example. You fire your weapon at an enemy. In a pure client-server model, where your console really only takes on the part of displaying the game, the following happens:

You fire your weapon. You then have to wait for this information to be transmitted to the servers. The server now calculates whether you hit your target. If that’s the case, the server calculates the damage you inflicted. The server then sends this information along with the remaining health bar of your opponent back to the console. Only after all this has happened can your console display the damage on your screen. This logic applies to everything you do with your character. Every movement must first be calculated by the server and reported back to the console.

Unless you have a truly very fast internet connection, your gaming experience will not feel as immediate as it does in Destiny.

destiny_rise_of_iron_new_crucible_maps_pvp_skyline

At this point, it should be mentioned that no known first-person shooter has implemented a pure client-server model in the last 15 years. Instead, mechanics are used that predict players’ movements, thereby simplifying server-side calculations.

What about cheaters?

Counter Strike: Global Offensive (CS:GO) is ranked number one among eSports games in terms of revenue. The developer takes a different approach than Destiny and is much closer to a pure client-server model. This is what Valve says about their client-server model:

Network latencies and lags can create paradoxes that seem illogical. For example, you can be hit by an opponent even though you have already taken cover. The server has moved the hitbox of the player to the last known point where they could still be hit. This inconsistency cannot be resolved, especially with poor internet connections.

In this example described by Valve, a lagging player can be hit even though they have already taken cover, as the server (which dictates the “truth”) has not yet received this information.

In comparison to CS:GO, a player in Destiny with a poor connection has an advantage. This is because the respective console dictates the “truth” regarding the player’s position. If lags occur here, it appears as if players are not moving, are invulnerable, or shoot you from nowhere.

destiny-2-jäger-arcstrider

From the opponent’s perspective, he simply walked around you and shot you in the back. This movement, however, did not register with you due to the opponent’s poor connection, so your console cannot represent that movement.

The great weakness of Destiny’s architecture is the so-called “Lag-Switch.” These are simple mechanical switches that temporarily disconnect the outgoing network connection from the game (the incoming connection remains intact). As a result, these cheaters can see your movements, but the data packets from the cheaters do not reach you consistently, leading to teleporting enemies.

CS:GO is also not immune to cheaters. However, instead of using lag switches, they work with so-called denial-of-service attacks. The router of another player is bombarded with requests, significantly degrading his connection and causing a disadvantage in the game.

When it comes to purely PvE, Bungie’s approach is clearly the better one. AI enemies do not have a lag switch, so the gaming experience is significantly better. And these are the very levers Bungie wants to continue to pull with Destiny 2.

destiny-2-zavala

In summary, it can be said: Even if Bungie were to implement a pure client-server model, it would not eliminate the possibility of cheaters. Only the tools would change to ruin the gaming experience for other players. The gaming experience for the PvP mode would not necessarily improve.

Will everything be better with Destiny 2?

This question can be answered clearly with a yes and no. What changes specifically? In Destiny 1, the function of the physical host is taken on by a console. In Destiny 2, this part will also move to Bungie’s servers. The final word lies with Bungie and not with a console that potentially has a poor internet connection. Nevertheless, every single console will still perform its own calculations regarding shooting behavior, movements, and abilities and reconcile them with Bungie’s servers.

With regard to PvE, the gaming experience will continue to improve. In PvP, Destiny 2 will still be susceptible to cheating through a lag switch or poor connections of your opponents. Of course, it is also possible that Bungie will pursue different approaches between PvE and PvP for Destiny 2. However, this is very unlikely due to the resources required for that.

Destiny-Amanda

Ultimately, it can be concluded that Bungie now uses “dedicated servers.” However, they do not use this term because the console still plays an important role in various calculations.

The summary:

In Destiny 1, there are three different server types: the mission host, the instance host, and the physical host. The first two are housed in Bungie’s sphere, while the physical host is a randomly selected console in an instance. This was implemented for cost reasons, as the physical host performs a multitude of calculations.

In Destiny 2, the physical host will also transition into Bungie’s sphere. Nevertheless, many calculations will continue to take place on each console and will be reconciled with the host. However, no console will be the host anymore.


Interesting: Destiny 2: For PS4 Pro, it’s a stop at 30 FPS – Does Xbox One X do better?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit