With The Amazing Eternals, Digital Extremes, the developers of the currently popular online action game Warframe, wanted to enter the market of online card games. However, the project has been put on hold.
The developers at Digital Extremes state that they discussed the status of The Amazing Eternals (formerly Keystone) for a long time and ultimately decided to pause work for the time being. They had worked long and hard on a game that showed great potential.
Online card game had no chance
However, when the team looked at the current gaming landscape and saw how the title performed during the closed beta, they realized that The Amazing Eternals simply could not attract enough players to create a solid player base.
Therefore, the project has been put on hold for now to rethink the design. In the future, they want to dig the title up again to see if it can still be successfully positioned in the market.
A highly competitive market
The market for online card games is highly competitive, and there are already several successful titles, including Hearthstone, Gwent, Magic: The Gathering, and Hex: Shards of Fate, as well as The Elder Scrolls Legends. Another title faces extreme challenges in establishing itself.
Anyone who has already spent money on The Amazing Eternals will get it back. The servers of the online card game will be shut down on November 2. For now, Digital Extremes will focus on the online action game Warframe. Not a bad idea, considering how well it is performing right now.
Wargaming’s naval action game World of Warships is coming to Steam soon. However, unfortunately, there is a significant catch that is likely to unsettle many players.
In World of Warships, you command a massive warship and mercilessly blast other ships to smithereens! Until now, you could only engage in epic sea battles on PC using the Wargaming launcher. However, Wargaming has announced that World of Warships will soon be available on Steam.
It is set to launch on November 15. Then you can conveniently start WoWS via the Steam launcher. Pretty great, huh?
Players were initially pleased, but then …
The players’ reactions were initially positive. Many were glad to finally be able to use their Steam wallet to pay for premium content. In World of Warships, you can purchase a variety of goodies such as premium time, cosmetic items for your ship, and particularly cool premium ships with real money. Additionally, players were excited that Warships can soon be easily started via Steam and that they can reach their friends more easily.
Unfortunately, not everything is perfect about the Steam version. According to the developers, the game was never designed for multi-platform gameplay. Therefore, unfortunately, progress from the regular PC version cannot be transferred to the Steam version. So those who want to fire up on Steam have to start completely from scratch! This means that you will have to learn your captain’s licenses again on ancient Tier 1 ships!
The Steam restart of WoWS can have its benefits
Sure, such a forced restart can be quite annoying, but for some players, it’s a good opportunity to experience the excitement of the launch again. After all, everyone has to start over, and one can indulge freely in the lower tiers. The gameplay is somewhat different there, as the ships have worse or no torpedoes, fire less far, endure less damage, and do not include aircraft carriers.
Other players hope for more unity in the community and have already called on experienced players in the forum to help newcomers on Steam. How well the Steam version of World of Warships will ultimately be received will be revealed on November 15 and in the following weeks.
In Destiny 2, Xur arrives today, on 27th October. Where is Xur, when does Xur arrive, and what items does he have on offer? What are the location and inventory this week?
Changes to the endgame are appearing on the horizon! Last night, Bungie released a list of goals that the developers are currently working on. There will be more to do in the endgame, the Crucible and the Exotics will be improved, and new features like private matches and a fresh emote interface will also be coming.
But today, on 27th October, Xur arrives first. Let’s welcome the Agent of the Nine together.
All info about Xur in Destiny 2 on 27th October on PS4, Xbox One, and PC
When does Xur arrive? – Time
This Friday, Xur will appear for the last time at 11 AM in 2017 – because this weekend the clocks will change. After that, he will appear at 10 AM. He will disappear already next Tuesday at 10 AM. In the meantime, you can purchase exotic items from him.
Xur’s currency – Legendary Shards
In Destiny 2, Xur requires the currency “Legendary Shards.” You can obtain them most quickly by dismantling legendary items or Exotics. They can also be found in other sources, like vendor engrams. You can see all the locations of the Legendary Shards here.
Where is Xur? Location today
Xur has specific positions where he likes to stay over the weekend. This time he is located on Io in “The Breaker of Worlds”. Nexxoss Gaming will guide you there:
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Titanfall 2 celebrates Halloween with the “Tricks and Treats” update. It includes new spooky skins for you to celebrate the spooky fest.
Halloween spirit is bursting forth in many online games now and in the coming days. Celebrations include bonus events or new skins and other content. In Titanfall 2, you will be supplied with spooky skins to celebrate the fest.
To ensure the matches don’t get “too spooky,” the developers have made some balance changes that will be included in the Halloween update for Titanfall 2.
Tricks and Treats in Titanfall 2
On October 31, Titanfall 2 will receive the “Tricks and Treats” update. The content of the update includes a set of new elite weapon skins, three of which are part of a limited spooky edition. These skins will be available for a short time only.
The camos and packages will be removed from the shop on November 28.
Each of the skins also gives you a Squad Leader bonus. This grants you a 10% chance (up to a maximum of 30%) per elite weapon in your possession to win a double XP token at the end of a match.
Balance Changes
The full patch notes will be released soon. In the meantime, the developers explain:
There will soon be additional featured modes added to the rotation
Based on feedback regarding the pistols, changes will come soon for Mozambique and Wingman Elite
There will also be changes to Attrition, Frontier Defense, and Reapers
This update does not yet have a specific release date, Bungie only mentions “next week”.
The developers are already providing a preview of what changes the update will bring. These are not the complete patch notes, but only the main changes.
There will be an adjustment to have more other Guardians present in the public areas. So far, you have often been alone there.
Furthermore, several changes to the Crucible will be made, such as to the Mercy Rule and Scoring.
We will embed the patch notes preview for the PvP changes in English here:
Crucible
The mercy rule settings have been updated so that the mercy rule activates a little later in the match, allowing it to trigger through a wider range of points.
Conflict
Point limit reduced to 50 (was 75)
Control
Point limit reduced to 90 (was 100)
The influence of enemy-controlled zones on the spawn system has been reduced
Survival
Round time limit reduced to 2 minutes (was 3 minutes)
Lives reduced to 6 (was 8)
Domination
Win points increased to 70 (from 50)
There is now a point for defeating an enemy Guardian
The influence of enemy signals on the spawn system has been reduced
In the future, many more changes to Destiny 2 will come:
The latest killer from Dead by Daylight is here. Freddy Krueger brings dark abilities – he doesn’t let survivors escape!
A few days ago, it became clear that the developers of Dead by Daylight secured the license for “A Nightmare on Elm Street”. This means that the killer Freddy Krueger, who will be called “The Nightmare” in the game, joins the killers and murders for the Entity. The DLC has been live since yesterday evening (October 26, 2017)!
Freddy is an unusual killer, as he cannot attack survivors at the beginning of the game – they also cannot see him. He must first track them down and then use his ability “Dream Demon” on them. The survivors slowly fall asleep and are in a dream after 7 seconds.
Only in the dream can survivors see the killer and be injured by him.
Survivors in the dream perform all actions 50% slower.
Survivors can wake up by being awakened by another “waking” survivor. Even being hooked wakes a survivor up.
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Like all killers, “The Nightmare” Freddy Krueger comes with 3 unique perks. At the beginning, these perks are only available to Freddy; those who wish to unlock them for other killers must either buy them deep from the blood web or hope they appear in the shrine.
Fire Up – When survivors fully repair a generator, the killer gains a token. The tokens increase the speed of the killer’s following actions: lifting/dropping survivors, destroying pallets, destroying generators, climbing through windows.
2 tokens: 10% bonus speed
3 tokens: 12% bonus speed
4 tokens: 14% bonus speed
Remember Me – A survivor becomes the killer’s obsession. Each time the killer hits the obsession with an attack, the duration of the “Open Gate” action for all survivors is extended by 5 seconds, up to a maximum of 30 seconds. The obsession is not affected by this extension.
Blood Warden – Once per match: If at least one gate has been opened and the killer hangs a survivor, the exit gates for all survivors are blocked for 60 seconds. While this effect is active, the killer sees the auras of survivors in the exit area.
Also the new survivor Quentin Smith comes with 3 new perks.
Wake Up! – Once all generators are repaired, the survivor sees the exit gates permanently. He can perform the “Open Gate” action 15% faster and while doing so, his aura is visible to all other survivors.
Pharmacy – Chests are searched 80% faster and the sound radius of searching is reduced by 8 meters. When first searching a chest per match, you are guaranteed to find a medkit.
Vigil – You and all other survivors within a radius of 8 meters recover 20% faster from status effects. This includes: Exhausted, Mangled, Hemorrhage, Hindered, and Blindness.
The DLC “A Nightmare on Elm Street” is available for €6.99 on Steam. The base game Dead by Daylight currently costs €9.99, as it is 50% off during the Halloween sale.
In Pokémon GO there is now another Shiny Ghost. Another monster joins Zobiris in an alternate color from Generation 3.
While the Halloween event 2017 is happening in Pokémon GO, trainers can obtain the first five Pokémon from Generation 3. To make the hunt for the new monsters even more exciting, the developers at Niantic introduced a Shiny variant of “Zobiris” into the game.
For a few hours now, there is another Shiny Ghost to find.
Shiny Zwirrlicht now in Pokémon GO – Halloween 2017
On the evening of October 26, more and more reports from trainers began to appear, who reported Shiny Zwirrlicht. Many players initially thought this was just a rumor, but the reports kept increasing.
Countless screenshots and videos now confirm that the Shiny form of Zwirrlicht (Duskull) can now be caught in the wild.
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On Reddit, trainer Devreugkx showcased their Shiny catch. Other players commented that the event had become even more interesting.
What are the chances of encountering a Shiny Zwirrlicht?
Since the Shiny form of Zwirrlicht has only been in the game for a few hours, the exact chance of this encounter cannot yet be determined. Currently, experts from PokémonGOHub estimate that the chance is similar to that of Zobiris. That corresponds to 1 in 256.
However, this still needs to be fully verified and is just a number to go by for now.
Nonetheless, it should be relatively “easy” to catch a Shiny Zwirrlicht, as they are already appearing frequently during the event.
Additionally, GOHub reports that there are new spawn points in the game where monsters appear in the wild. These are said to have been activated around the same time as the first new Shinys. In this way, Niantic adds some spice to the Halloween event and hopefully gives trainers a chance at one of the new rare Pokémon.
Destiny 2 will change along with the endgame! Bungie lists 11 new features they are currently working on!
Christopher Barrett is the Game Director at Bungie, who has previously been responsible for the Destiny expansions “House of Wolves” and “The Taken King”. In Destiny 2, he has a lot to do again, as he is working with the live team to ensure that Destiny 2 will challenge and reward you in new ways soon.
In other words, he is bringing adjustments and innovations to the endgame to ensure that Guardians have something to do again.
These innovations are coming in the future
According to Barrett, Bungie has played a lot of Destiny 2 itself over the past 7 weeks, listened to community feedback, and thought about where the game will develop next.
He then lists some changes that Bungie is currently working on. He emphasizes that there are still no fixed dates for when these changes will be implemented in the game, but they want to give you a glimpse of what is coming:
New systems and rewards are coming to provide the most dedicated players with additional goals / activities
Better incentives are being created to tackle the challenging prestige activities
Better rewards and higher replay value for strikes, adventures, and lost sectors are coming
Private matches in the Crucible are on the way for the competitive community (Bungie aims for early 2018)
A Crucible tuning is planned, such as adjusted control scoring and a better spawn system
Better incentives are coming to complete Crucible matches (and there will be penalties for players who leave competitive games)
Improvements to the Iron Banner and Faction Rally will continue, including unique rewards
Changes are coming to make mods more interesting and meaningful
Improvements to exotics, including reduction of duplicates
New ways to spend excess currencies will be introduced (specifically legendary shards)
A new emote interface is coming, allowing you to equip Salty, Spicy Noodles, Six Chambers, and Flip Out all at once. Community Manager Cozmo confirms that this applies not only to exotic emotes but to all.
Barrett states that there is more that Bungie is currently working on. They will talk about it soon.
Ttime says: At first glance, all this sounds fantastic. The endgame is improving, the Crucible is getting better, the exotics are improving, requested features like private matches and a new emote interface are coming. All things the community has been asking for since launch – and about which they have complained.
However, this list only shows that Bungie is aware of these issues and requests. Which changes will come concretely is still unknown. What will these systems and rewards look like in detail that will keep us engaged in the endgame? We will only find out in the future.
Two new mount could be the reward of the Collector’s Edition of the new WoW expansion. Kul Tiras seems confirmed!
Although Blizzard doesn’t say a word about the next expansion of World of Warcraft , there are always little pieces of the puzzle that data miners are slowly piecing together. On wowhead, the current patch 7.3.2 has been dissected to the smallest detail, bringing some exciting things to light.
Complete models of the two mounts are not yet available, as most of the game files are still encrypted. This is how Blizzard protects some data from the curious eyes of data miners. But at least the names of the files could be read, which raises hopes and expectations.
The first mount is the Seabraid Stallion, a horse that is presumably adorned with seaweed or similar material. Horses have traditionally been the mounts of humans. Which humans love the sea? Exactly, the island people of Kul Tiras, around whom much speculation already revolves.
Rastakhan is still chilling on Zandalar.
The second mount is the Armored Raptor. Raptors are classically the mounts of trolls in World of Warcraft. And where is there still a large troll tribe that has so far made little appearance? Right, in the sea with the island of Zandalar and the troll king Rastakhan.
The logical conclusion is that the two mounts are rewards for the Alliance and Horde respectively – for the pre-order of the Collector’s Edition of the next expansion!
In the past, these encrypted files have turned out to be such rewards.
This would mean that humans and trolls each play a major role in the next expansion. Thus, it becomes increasingly likely that the next WoW expansion actually takes place on the islands of Kul Tiras and the surrounding area.
What do you think of these speculations? All nonsense and one shouldn’t speculate so much? Or is it an exciting puzzle that is slowly coming together?
In Monster Hunter World there will be an online multiplayer. You can join ongoing quests of other players through drop-in. This raised the question of whether it will be possible to steal loot from other players. The producer Tsujimoto Ryozo answered this and other questions during a press conference about Monster Hunter World.
On the occasion of the upcoming release, the developers at Capcom held a press conference. In it, producer Tsujimoto Ryozo answered some open questions about Monster Hunter World.
We have summarized the information from the press conference.
You cannot steal a teammate’s loot in drop-in co-op not: In Monster Hunter World, you hunt creatures to obtain loot. Other players can join an ongoing quest via drop-in. This raised the question of whether it will be possible to swipe another player’s loot with a quick kill-steal. Once another player joins an ongoing quest, the monster’s health is directly adjusted for multiplayer and the difficulty is increased. Additionally, each player will receive the same rewards at the end of the quest, regardless of whether they joined later via drop-in.
No new methods will be added to capture monsters. It will remain with traps that hunters can set.
It will be visually clearer how much damage a monster takes: In Monster Hunter World, blood and scales will fly around once you damage the monster more severely. This is to make it even clearer than in previous titles when a monster is near death.
The most monsters from older parts of the franchise will appear in Monster Hunter World. Additionally, there will be new monsters.
The gameplay experience is tailored for consoles and PC: So far, Monster Hunter has mainly been available for handheld devices designed for short gameplay sessions. Monster Hunter World is being released for consoles and PC. Therefore, the gameplay has been developed this time to allow players to spend several hours in the action RPG. There were no further details on how Capcom intends to achieve this.
The focus will be on the realistic ecosystem: In earlier parts of the franchise, the focus was mainly on gameplay style. In Monster Hunter World, the developers placed particular importance on the ecosystem. It is designed to be as realistic as possible, so there are now seamless transitions between maps. You will no longer be interrupted by a loading screen when switching areas, as was the case in previous titles.
The damage done to monsters will be displayed: Unlike its predecessors, Monster Hunter World now shows whether you are dealing damage to a monster. In test runs, especially beginners had trouble figuring out whether they were hitting the monsters correctly. Monsters are sensitive to different body parts, and you have to find their weak point. As a result, Capcom has introduced a system where damage is shown by different colors. In a damage bar, the color changes depending on whether you deal high or low damage.
The Monster Hunter series has sold more than 40 million copies and is an action RPG where you become a monster hunter. Monster Hunter World will be the latest installment in the franchise and is built on Unreal Engine 4.
You can hunt giant monsters alone or in online multiplayer with up to four players in a realistic ecosystem. The monsters can run away when injured and also attack each other. It depends on who is on top of the food chain.
You are part of an expedition team protecting the inhabitants of the New World from dangerous creatures while researching these beings.
November 2017 offers “Xbox Games with Gold” subscribers four free games to download. From “Racing” to “fun adventure,” there’s something for everyone this time.
If you subscribe to the “Xbox Games with Gold” service, you get a selection of games every month that are available for free download. You can dive into various genres like racing, shooter, or sports.
Newer games are just as much a part of the selection as older classics that every gamer has heard of. In November, there’s a stunt racer, a fun adventure, a first-person shooter, and a platformer.
Games with Gold November 2017 – Free Games for Xbox One and Xbox 360
Thanks to backward compatibility, Xbox 360 games can also be played on Xbox One.
Free games in November for Xbox One:
Trackmania Turbo – Available from November 1 to 30: In Trackmania Turbo, it’s all about fast cars and tricky stunts. It’s not enough to perform these tricks “somehow.” No, perfectionists are required here. Memorize the race tracks accurately to gain a little more time on every curve to be the fastest at the end.
Tales from the Borderlands – Available from November 16 to December 15: In this adventure by Telltale Games, you play a corporate employee and a nasty con artist. You are on the hunt for a stolen fortune and the keys to one of Pandora’s legendary hidden chambers. The story is told in five episodes.
Free games in November for Xbox 360:
Nights into Dreams– Available from November 1 to 15: Here you play a remake of the SEGA Saturn classic where you dive into a dream world. In the platformer, you traditionally collect items and must defeat nasty bosses. Can you save Nightopia from Wizeman the Evil?
Deadfall Adventures – Available from November 16 to 30: Load your weapon and get ready! In this first-person shooter, you search for treasures and explore unknown places. The shooter is enhanced with elements from action-adventure games. Can you rescue your partner from the clutches of the enemies?
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ArcheAge Begins, the mobile spin-off of Arche Age, has launched its global release. You can now download the prequel to ArcheAge for Apple or Android and enjoy the complex gameplay with Unreal Engine 4 graphics for free.
ArcheAge is a complex sandbox MMO on PC that also features a complex story. And anyone who wants to know why certain characters and events developed as they did in ArcheAge should definitely check out ArcheAge Begins.
ArcheAge Begins – Tactical Combat and Many MMO Elements
In ArcheAge Begins, you can choose from 32 characters and engage in tactical, turn-based battles with your group of up to four players. Additionally, ArcheAge Begins offers the following features:
Raids with up to four players
PvP sieges and territorial conquests
Housing system
Complex crafting system with hundreds of combinations
Trade, livestock farming, and fishing as additional earning opportunities
Players can rob other players as bandits and pirates
ArcheAge Begins is not the only complex mobile MMO. The upcoming games Royal Blood and Lineage 2 Revelation are also set to release soon in this country!
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the PTS for Update 1.8 will soon come to an end. The release of 1.8 is getting closer!
On October 26, the State of the Game aired, and it was different from usual. Besides the regular update report, three developers appeared during the stream, including Massive’s Community Developer Yannick Banchereau, who hasn’t been in front of the camera for a while. They announced today that we will hear more from them soon (starting next week).
They also apologized for the recent silence, explaining that “a lot of crazy stuff” has happened in the past few days and they have been in many workshops.
No concrete information was provided, but it can be inferred: Starting next week, it will be exciting again around The Division!
PTS for Update 1.8 end next week
Next week, the public test servers for Update 1.8 will close:
On Tuesday, October 31, the PTS will end. From then on, you will no longer be able to test the upcoming contents of Update 1.8.
Currently, the PTS Phase 3 is running. It started on October 18 on PC. If you’re wondering: “When will PTS Phase 3 come to consoles?”, here’s the answer: Not at all.You will no longer be able to test the changes of Phase 3 on PS4 and Xbox One beforehand. It would be too cumbersome and take too long to go through the certification process, which is why the PTS is being completely closed and preparations for the 1.8 release are underway.
When Update 1.8 will be released is unknown. In the past, it has been shown that approximately 2 weeks after the end of the PTS phase, it can be expected. That would be around November 14 – but that is not confirmed.
More information from the State of the Game:
Compared to PTS Phase 3, there won’t be any major changes.
The Rogue System 2.0 will come. It will remain pretty much as it was on the PTS. The Rogue Timer will be adjusted a bit, and once it is on the live servers, they will listen to the feedback from the entire community and be able to make adjustments.
The Time-to-Kill in PvP will be looked at. Currently, it takes too long to defeat other agents. The PvP damage modifier will likely be adjusted.
There will be no changes for the secret gear sets, such as the Striker set, which has been heavily discussed.
At the West Side Pier, it is criticized that enemies spawn too quickly. This will be adjusted.
Some Global Event rewards are tied to the paid DLCs. However, you can also obtain the masks without mastering these DLC rewards.
The “Halloween Special Event” that the developers talked about will not be that special. It’s a weekend event with double rewards. They apologize for calling it a “special event” and raising false hopes.
Tonight we have a Paladins stream where you can win the exclusive VIP skin DZ-03-Draco. We also have the Feudal Chest and Pilot-Skye to give away. Watch our author Leya play a few casual matches and answer a small question.
Paladins is a hero shooter that features a strategic card system with strong MOBA elements. Each champion can be customized with an individual card set. The cards adjust the champions’ skills, allowing you to respond to the situation in the match.
This evening, I, Leya, will play a few casual rounds of Paladins in a live stream, and you can win something. You can find the giveaway under the embedded stream.
We are live from 6:00 PM.
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We are giving away epic skins, one of which is exclusive to the VIP shop of Paladins . The giveaway is valid for all three platforms: PC, PS4, and Xbox One. Additionally, we have the Feudal Chest, where you can win Asian cosmetics for Ash, Talus, and Skye.
Here are the skins you can get by watching:
3 x Feudal Chest
The chest contains 14 exclusive items, including complete skin sets:
Kunoichi-Skye
Ronin-Ash
Oni-Talus
With the winning code, you can open the chest once, receiving one of the 14 items. The random draw decides which item it will be.
1 x DZ-03-Draco – Exclusive Drogoz Skin
The epic skin is only available in the VIP shop and makes Drogoz look like a transformer.
1 x Pilot-Skye
Pilot-Skye is an unusual skin that you typically need to unlock for 75 crystals or 22,500 gold. You can also draw it from the shining chest with a bit of luck.
We look forward to seeing you and wish you good luck in the giveaway!
Recently, Destiny 2 is also available for PC. On this occasion, Warframe developer Digital Extremes comments on the competition from Bungie.
Both Bungie and Warframe developer Digital Extremes have now celebrated significant milestones. Bungie released a game from the Destiny series for the first time on PC, while Digital Extremes introduced an open-world zone with the Plains of Eidolon in Warframe.
Digital Extremes Community Producer Rebecca Ford
Comparisons between these two games are inevitable, but according to Digital Extremes Community Producer Rebecca Ford, they are unnecessary. According to Ford, it is an exciting time for a PC player interested in science fiction. Both games could peacefully coexist.
According to Rebecca Ford, it is also less about comparing the two games and more about enjoying the fact that the sci-fi genre is growing on PC. Both games are not in competition with each other, as they pursue different goals.
Warframe has been around for 5 years and has been continuously expanded over time. You can fly with jetpacks, go fishing, or also do mining. Ford emphasizes that Warframe is much more an MMO than a shooter.
For this reason, both games can exist independently of one another, as they take different directions.
There will always be comparisons between Destiny and Warframe
When asked how no competitive thinking can arise amidst all the comparisons and similarities, Ford replied, that one should focus on what makes the games unique. She does not believe that one can fish in Destiny 2 but is sure that there are many things in the Destiny universe that Warframe does not cover.
Of course, the two games will always be compared, as in both cases they are sci-fi games with shooter elements. Much more at the forefront is the fact that PC players with an inclination to science fiction can finally dive into the Destiny universe.
Do you know these comparisons between Warframe and Destiny? What do you think about them?
This is an AI-powered translation. Some inaccuracies might exist.
Black Desert Online is set to arrive on Xbox One and Xbox One X in early 2018. The version for Microsoft’s One X is expected to offer stunning 4K visuals. You can soon admire how good it looks at PAX Aus.
Black Desert Online is a sandbox MMO primarily known for its wonderful graphics. The character editor is already one of the most beautiful we’ve seen in MMOs. Later in the game, you can explore gentle hills, vibrant cities, magnificent underwater worlds, and dark spell forests.
The entire splendor is currently only available to PC players, but the developers at Pearl Abyss are planning a release for Playstation 4 and Xbox One. However, the Microsoft console is prioritized and is expected to receive Black Desert Online in early 2018.
Extra 4K resolution for Xbox One X
But that’s not all; in addition to the “normal” version for the standard Xbox One, there will also be an edition specifically for the upcoming super-console Xbox One X. On the “X”, Black Desert Online will shine in glorious 4K resolution.
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To demonstrate that the Xbox One X can handle the full graphical splendor, the developers will showcase the Xbox version of Black Desert Online soon at PAX Aus on October 27 in Melbourne, Australia. There you can experience the heroes Warrior, Ranger, Fighter, and Witch in glorious 4K.
A new game from Sword Art Online is on the horizon. But can “Fatal Bullet” ever meet the fans’ wishes?
In recent years, there has hardly been an anime that has excited gamers around the world as much as Sword Art Online.
The anime Sword Art Online takes place in the near future, in the year 2022. The latest generation of video games is on the market and allows players to experience an extended VR experience.
In the anime, players can immerse themselves “completely” in Sword Art Online. They experience, throughnew hardware that can access the brain directly, the perfect illusion of an MMORPG. They see no screen in front of them or “feel” that they are wearing a VR headset. The immersion is perfect. They are part of a large MMORPG. They merge with the game world.
Anime success generates a lot of RPGs
Because the anime became a worldwide success, it didn’t take long before video games were created from the game world. There are already numerous smaller and larger RPGs that have secured the license from SAO. However, most of these games are typically solo RPGs, with at best a small, tacked-on multiplayer mode where a friend controls another group member. At heart, all these games are JRPGs.
In a few months, Sword Art Online: Fatal Bullet will be released, set during the story of the second season of the anime, in the shooter MMORPG world of Gun Gale Online. Players experience a “game within a game”. As so often, the focus of the plot is again on mysterious events within the game world. Thus, it happens that players die in reality when their avatar is taken out in the game.
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According to the template of the anime, Fatal Bullet is structured like an “MMO shooter RPG”, so shooting action takes center stage with cutesy characters. As a result, the game world is dark, as Gun Gale Online has nothing to do with the colorful Aincrad of the first season.
At least there is a multiplayer mode, where you can either team up in co-op to face special bosses or compete in 4vs4 to prove who the true “Death Gun” of Gun Gale Online is.
However, Sword Art Online: Fatal Bullet will also have little to do with a real VR MMO experience.
Anyone who wants to get an impression of the game can play Sword Art Online: Fatal Bullet from February 23, 2018 on PC (Steam), PlayStation4 or Xbox One.
A “real” Sword Art Online is still a long way off
Behind the interest in a Sword Art Online video game lies the great desire to be able to “really” dive into the world of Sword Art Online.
And not just as a small MMO experience, but as a “Full Dive”, as depicted in the series. For many players, games are a form of escapism, without wanting to label the word negatively.
Because to switch off from everyday worries and just have a good time without having to think about real-world problems, we play.
Players want to escape reality. They want to sink into a game world for days, maybe weeks, completely free of the usual social obligations or physical needs.
When looking through various forums discussing Sword Art Online passionately, one often sees statements like: “I would trade 20 years of my life for 1 year of Sword Art Online”. What sounds like a typical exaggeration could indeed be meant seriously. After all, what are 20 “average” years of life compared to a year in a world that gamers desire?
And that’s exactly the dilemma of the SAO games. They can only give players a small glimpse into the world of the anime, but – at least not yet – fulfill the underlying desire to dive into a game like that. Therefore, SAO games are doomed to always disappoint to some extent, even if the games are basically quite good.
It will likely be several more years before a “Sword Art Online” game can truly give fans what they long for.
The Destinytracker site will no longer publish daily player numbers for Destiny 2. It painted a false picture of the shooter’s population.
In recent days, declining player numbers for Destiny 2 have been circulating. The numbers come from this thread on reddit, and were then spread through tweets. We did not report on it, but these numbers also appeared in the comments on our articles.
English-speaking and also German-speaking media use the graphs and numbers to depict a certain image of Destiny 2: Destiny 2 as a flop without long-term motivation – a game that has lost as many players in 6 weeks as a Call of Duty loses in 6 months.
The numbers that supported this image originally came from the fan site Destinytracker. There, one can view all sorts of statistics about Destiny. Usually, it’s about which weapons are used in the Crucible or who is leading in the various categories.
Through all this, the site keeps track. It even has values like “ELO” in the program – something that doesn’t actually exist in Destiny, but Destinytracker offers it nonetheless. And of course, player numbers.
Numbers should not be used to cast Destiny 2 in a bad light
However: The site does not appreciate that the numbers regarding the daily player count were used to cast Destiny 2 in such a bad light. Therefore, these numbers will no longer be made available in the future. This was explained by a spokesperson for the project on reddit.
According to Bistoory, the numbers were used to tell a false story about Destiny 2. The statistics are misleading in representing the active player count of Destiny 2 – the daily user numbers are not suitable for that. This applies to all kinds of games.
Not every player plays 24 hours every day. At Destinytracker, they thought that an explanation of the numbers could clarify what the numbers are meant to convey. But apparently, this was irrelevant to those who wanted to tell a certain story about Destiny 2 and took these numbers as proof of being right.
Under the statement on reddit, there are then speculations that Destinytracker had removed the numbers at Bungie’s request.
Statistics confirm the feeling of many: Something is wrong
Mein MMO believes: Player numbers can construct a story of “Oh, it’s going downhill” for any PvE game. That’s how these games are built: During the leveling phase, people play more than when they reach the endgame and fall into a certain routine.
Such games know two phases:
The special part, when new activities and content are available that one engages with -> Here, players play more
The everyday life, in which one follows a certain routine without tackling new content
One knows with these games that there is a sharp decline in playtime when players have completed the story campaign and transition into the everyday phase. This usually happens within the first two to six weeks of a game.
However, with Destiny 2, there are actually difficulties in the endgame, and the numbers highlight this “felt problem” even more. In addition to the “normal drop-off of players” in a PvE game, the unique situation of Destiny 2 is added. It is compared with its predecessor.
In Destiny 1, many found motivation to replay existing activities multiple times.
In Destiny 2, this motivation is not as strong. Furthermore, there is much criticism of the new PvP.
The misleading numbers therefore correspond with the feelings of the critics and seem to confirm what critics are already thinking: Destiny 2 is bad. People are quitting left and right. Bungie faces the consequences of having made a bad game.
However: Even if Destiny 2 were running perfectly, the numbers would still decline and drop because the routine has set in.
Who is a Destiny player and who is not?
The question is: “What distinguishes a Destiny 2 player?”
Is it someone who spends time in the game every day?
Is it someone who only does activities once a week?
Or is it even someone who no longer plays Destiny 2 but still keeps informed about the game and plans to rejoin when new content comes out or changes are made?
The “daily player numbers” answer this question in a certain way – this can be seen as misleading. A discussion about the problems of Destiny 2 is right and important – however, arguments should be at the forefront, not such statistics.
More about the problems of Destiny 2 and how Bungie wants to respond:
The most famous “weapon” in PlayerUnknown’s Battlegrounds is a frying pan. With it, you can smash your enemies and also protect yourself. It all stems from a misunderstanding and carelessness!
The story of the pan in PUBG is a tale full of misunderstandings and carelessness!
The pan wasn’t supposed to be in the game!
PUBG is a battle royale game, and this genre was inspired by the book (and later film) Battle Royale. In it, students slaughter each other on a deserted island as part of a cruel government program. PUBG creator Brendan “PlayerUnknown” Greene is a huge fan of this movie. That’s why he also created battle royale mods for ARMA as well as the game H1Z1: King of the Kill.
The influence of the battle royale film is therefore omnipresent in PUBG:
The size of the island resembles that in the film
There is a lighthouse
There are weapons like the crossbow and the sickle
Some costumes resemble the school uniforms of the students
But one of Greene’s favorite scenes from the film is the part where an unlucky student pulls a frying pan from his weapon crate while the rest of the class gets proper weapons like rifles and pistols. The only problem is that this scene doesn’t exist in the film at all! The poor student Shuya doesn’t even get a frying pan; he only gets a pot lid!
“Hey boss, the frying pan doesn’t appear in the movie at all!”
But before someone pointed out to Greene with the words “You do know the frying pan doesn’t appear in that damn movie?” he had already integrated the frying pan into the game! Not only that, Greene loved the frying pan so much that it was the absolute strongest weapon in the PUBG alpha.
The frying pan could even take down players wearing tier-3 armor with a single hit! Those times are now over, but the frying pan still outperforms every other melee weapon in damage potential!
Developers slacked off, which is why the frying pan is indestructible!
So, the frying pan was now in the game and popular in close combat. However, Greene wanted a feature that would allow you to knock grenades out of the air with the frying pan like tennis balls. For this, a separate collision system for the frying pan needed to be created.
So, one evening, Greene sat down with his programmer Marek Krasowski, and the two of them had a little fun with the game code and actually created a feature that allowed the frying pan to function as a grenade bat.
Although it was very difficult to pull off such a stunt, it worked. The two were satisfied and called it a day because the next morning a major update went live, and PUBG had only been in early release for a week.
“The super frying pan is now in the live version?”
The next morning, Greene woke up and saw an article stating that “frying pans in PUBG can save your ass.” Apparently, Greene and Krasowski had unknowingly messed with the code of the live update version of PUBG with their frying pan shenanigans. This version of the game was online, and the frying pan was now an indestructible, grenade-deflecting super weapon in the game.
They wanted to fix this “bug” soon, but it turned out that players were having so much fun with the frying pan. Therefore, they left it as it was and turned the bug into a feature.
Without the frying pan, PUBG wouldn’t be the game it is today!
And now, many months later, the frying pan is the ultimate PUBG symbol and hardly can be imagined to be removed from the game. What would have happened if Brendan Greene had paid more attention to the battle royale film, and if they hadn’t slacked off during that update? PUBG would not be as cool as it is today, that’s for sure!
The arena brawler Battlerite recently got a new game mode called “Battlegrounds”. However, many players are not enjoying it and are upset that the new mode seems to have displaced another popular game mode.
Battlerite is an arena brawler from Stunlock Studios. In Battlerite, you choose a hero with unique skills at the start of the round, just like in a MOBA, and compete against an enemy team with one or more teammates. You control your hero with WASD and the goal is simply to kill the enemy team within a short time.
It purely comes down to skill, and after a few minutes, a match is over. In Battlerite, you only play fast-paced team fights and leave out all the bulky MOBA stuff like minions, creeps, or towers.
But then a new game mode came in, which in the eyes of many players made everything more complicated and less enjoyable…
MOBA mode unwanted!
The newly introduced game mode “Battlegrounds” resembles more a MOBA like Heroes of the Storm. Like in certain HotS maps, you must capture mission objectives here to get the chance to attack the enemy core. If the core is destroyed, the team that was supposed to defend it loses.
Many players do not like the new mode. To them, it is just a soulless HotS copy and also lasts on average 15 minutes, much longer than the short and action-packed arena battles that were previously the only game mode available.
“But who cares,” some of you might think. “They can just keep playing the arena mode!” Well, that no longer seems to be quite so easy. According to the statements of many users on Reddit, Steam, and the Battlerite forum, the new Battlegrounds mode seems to have displaced the regular casual arena mode.
If you just want to play a few rounds, you now have to play the ranked mode. The arena mode is still present there. However, ranked has so far been intended for dedicated players, and now every beginner plays there, and no one has the opportunity to test a new hero or new tactics in peace in the casual mode before going into ranked.
Players ignite shitstorm, want old mode back!
Therefore, many players are really angry and the forums and Reddit threads are burning with the players’ rage! On Steam, where Battlerite is still doing well, lately only negative reviews are coming in.
However, players would indeed accept the new mode as a supplement. But not as an alternative new casual game mode without a choice! It remains to be seen how the developers will react and whether the situation will change soon.