Fans of World of Warcraft are worried. Why is outdated technology being used again in Battle for Azeroth?
The anticipation for Battle for Azeroth is high among most fans of World of Warcraft. However, after the initial hype surrounding the cinematic and the announced features has somewhat faded, doubts about the story and logic of the plot are starting to arise.
One particular criticism keeps coming up: the vanished technology.
In Patch 7.3 Return to Argus, the Lightforged Draenei possess a functioning spaceship called Vindikaar and even control powerful combat machines known as warframes.
It seems strange that the Alliance in the cinematic trailer now has to rely on trebuchets and night elf archers again.
Sure – this fits much better with the times of Warcraft 3, when technology was almost exclusively from goblins, gnomes, and dwarves. But it does seem out of place for the factions to fall back from “pew pew laser ships” to “foot soldiers and catapults.”
WoW – From Spaceships to Sticks
It is quite possible that Blizzard will reveal in Patch 7.3.5 or at the start of Battle for Azeroth why this technology has disappeared. However, that would not explain why both Horde and Alliance completely forgo their flying units. Especially Sylvanas’ plague bombers or the Alliance’s gyrocopters could have made a significant difference in such a siege.
Perhaps Blizzard will provide enough answers to these questions. Or the developers will simply let the technology “fall under the table” and focus more on the medieval-influenced fantasy elements.
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In any case, fans are waiting for meaningful explanations and hope that these will be delivered in the upcoming patches.
What do you think of this sudden loss of technology? Despite the illogic, is it a good decision? Or do you believe that Blizzard surely has a response prepared for it?
The Paolumu is probably the fluffiest creature wandering in Monster Hunter World – and you can even craft armor from the fluff! Capcom spoke about how the furry bat balloon was created and what hunters need to pay attention to in combat against it.
In Monster Hunter World, you dive into a fantastic universe filled with the strangest creatures.
Many of them resemble prehistoric creatures with long claws, scales, and fangs. There are also giant chameleons that spray various poisons based on their diet.
And then there’s this weird bat fluff: The Paolumu.
The Paolumu is a weaker monster – but has exciting tricks up its sleeve
In an interview with Gameinformer the developers at Capcom revealed how the Paolumu was created. The studio wanted to create a monster for the Coral Highlands that belongs to the medium food chain.
The Paolumu is not the strongest monster. The bat fluff, however, has tricky tricks that a knowledgeable monster hunter should be aware of.
The mechanics of the bat hybrid are laid out like the Coral Highlands on slopes. Warm winds glide upwards on the map, on which the Paolumu rides with its inflatable collar and wings.
Director Kaname Fujioka, about the design of the Paolumu: “We thought that the aspect of inflating was really exciting, as we have never had monsters with body parts that could inflate. We were inspired by animals like squirrels and their cheek pouches.
We thought this furry concept would be interesting for a monster. After seeing and working out all the various designs, we decided to follow the concept of the furry, inflatable cheek pouch.”
Who would have thought that such a little guy would become the template for a bat fluff in an action RPG:
The Paolumu attacks with its beaver tail and air bursts
Most creatures in Monster Hunter World are a colorful mix of animals from our world – this also applies to the Paolumu. In addition to the traits of a squirrel, further animals can be recognized. The head of the Paolumu resembles a bat and the tail is like that of a beaver, while the legs could belong to an ostrich.
The inflatable pouch on the neck gives the animal its fluffy and goofy appearance.
This is how the Paolumu uses all its characteristics for combat:
The Paolumu uses its air-filled pouch to move easily in the warm updrafts. This gives it the ability to easily dodge the hunters’ attacks.
The pouch can also be used for defense like a shield
The Paolumu can shoot air with force out of the pouch and blow opponents away with air bursts.
The beaver tail can be used for two types of attacks:
The tail is rolled up and used for a precise strike – Like a fist strike
The Paolumu attacks with the entire surface of its tail – Like a slap
Hunters could have looked like mascots from a Palico amusement park!
When the creatures in Monster Hunter World are done designed, the design of the armor follows. Hunters craft new weapons and equipment from the body parts of the monsters.
Director Kaname Fujioka, about the design of the armors: “When we have completed the complete design of a monster, the next step is the design of the armor that hunters can craft from the monsters.
The most obvious part to start with seemed to us the fur, as you would be able to cut the fur from this creature. At first, we thought about the guards at Buckingham Palace with their fur hats. That was almost too cool, and then we realized that we could create pretty cool armors from the Paolumu.
The Paolumu generally has a funny silhouette, so we wanted to incorporate the funny aspect into the armor design as well.”
The developer admitted that they had exaggerated a bit with the first concept of the Paolumu armor. The first variant looked like they had stuffed the hunters into a costume for a Palico amusement park.
Ultimately, the developers decided on armor that focuses on the white fur and fluffiness of the Paolumu – without making the armor look ridiculous.
It is so … FLUFFY! – I love the Paolumu
Leya says: The Paolumu catapulted into my heart at first sight. When I first saw the fluffy bat in a trailer, I could hardly wait to face it.
I particularly like that the Paolumu has an extremely creative design, looks unusual, and seems somewhat real. If there were an environment like the Coral Highlands in our world, I could easily imagine that such a creature could exist – with inflatable cheeks for floating.
The entire design of the creature harmonizes with the nature in which it grew up, and its attacks and lifestyle seem logical. The Paolumu would be the first creature I would show someone to explain the intelligence of the design of Monster Hunter World.
Furthermore, the Paolumu is just really damn cute, and I would love to see the exaggerated armor that resembles a Palico amusement park.
The Paolumu and the Coral Highlands made their first appearance in this trailer:
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Now we know what the raid content for “Destiny 2”: Curse of Osiris will look like and what other raid activities we can expect in the coming months. The community is divided on what to think about it.
When “Curse of Osiris” was officially revealed, Bungie and Activision talked about a new raid content, a new raid activity that this expansion will introduce.
The guardians speculated diligently about what the term “raid content” could mean. It probably won’t be an entirely new raid, otherwise the officials would be talking about “new raid”. Maybe it refers to additional content in the Leviathan raid or possibly an arena mode similar to the Prison of Elders?
Now Bungie has lifted the curtain and explained what is meant by raid content: Curse of Osiris introduces a “raid lair”.
Leviathan raid
What is a Raid Lair in Destiny 2?
“Raid Lair” can be roughly translated as “raid cave” and means that the existing raid will be expanded. The Leviathan raid will be enhanced with new content in Curse of Osiris.
The new raid area is called “Leviathan, Eater of Worlds” and takes place beneath the previous raid encounters. It goes into the “belly” of the Leviathan. After all, this gigantic ship is a “world eater” and therefore offers an incredible amount of space for further challenges.
The raid lair will be shorter than the current raid. While it offers new activities and new locations with unique encounters, puzzles, and a new final boss, the new raid content will not be as extensive as the current Leviathan raid. However, there are said to be many opportunities to die. It is said to be more challenging than the current raid.
As a reward, there will be new loot in the form of weapons, armor pieces, and cosmetic items.
The entrance to the new raid lair is located in the area where you also start the normal Leviathan raid. Behind this gate, it goes down into “Leviathan, Eater of Worlds”: This is what it looks like behind the gate – no more footage has been shown:
More info about the raid lair in Destiny 2:
The recommended power level is 300 (normal mode).
There will be a prestige mode.
The raid lair will be played in a fireteam of up to 6 players.
The raid lair will not be available immediately at the launch of Curse of Osiris on December 5. It will be unlocked shortly after.
The second expansion also brings a new raid lair
In the navigator, this will be the new raid overview:
The activity in the middle, marked with a Calus head, is the standard Leviathan raid. This can still be played in Curse of Osiris. The recommended power level will be increased to 300.
To the left is a symbol with which you can start the raid lair from Curse of Osiris. By the way, it is not necessary to complete the “normal” Leviathan raid in order to play the lair.
It is noticeable that there is still a grayed-out symbol on the right side. Bungie confirmed that this is a second raid lair that will be introduced with the second expansion in spring 2018.
This suggests that the second expansion will also not bring a new, standalone raid, but will simply further expand the Leviathan raid.
When this was announced in the livestream, numerous guardians immediately expressed their disappointment in the chat. This would mean that throughout Year 1 of Destiny 2, there would be no new raid. Many wrote that they regret buying the season pass. People want completely new raid experiences – after all, these are the highlight of Destiny for many. And the raid lairs sound like they cannot replace the player experience of a completely new and extensive raid.
After the initial frustration comments, counterarguments also began to appear in the Reddit forum. This content plan for the raids is brilliant and very exciting, writes a user and receives thousands of upvotes for it. He believes that the Leviathan would have been a huge waste if they didn’t expand the existing raid. There are so many doors and so much space in this ship that he is glad to see more than just a few rooms in the palace on the ship.
Another user emphasizes that the Crota raid from the first DLC of Destiny 1 wasn’t fundamentally larger than what the raid lair is now described to be. Crota also had only a few phases and a boss at the end. With this, he wants to refute the arguments that even Destiny 1 had more raid content.
We will see how extensive the raid lair from Curse of Osiris will ultimately be. What do you think of the plan to expand the Leviathan raid twice?
The situation regarding loot boxes in Overwatch and Star Wars Battlefront 2 has now prompted the Belgian authorities to take action.
The Gaming Commission in Belgium, led by Director General Peter Naessens, is investigating whether the purchase of loot boxes constitutes gambling. After all, you don’t know what’s in the box that you buy.
This is especially problematic when a game targets children and adolescents in its marketing – and that is exactly what Overwatch and Star Wars Battlefront 2 do.
Loot boxes are said to be harmful to children
Peter Naessens believes that such loot boxes have a harmful effect on children and adolescents because they exert a certain social pressure to feel the need to buy them in order to keep up in the game. Should it turn out that loot boxes are to be regarded as gambling, then a license for game developers and publishers will be necessary to distribute the games in Belgium.
Moreover, it is quite possible that fines could be imposed that can amount to several hundred thousand euros. Similarly, the games could be removed from circulation. If loot boxes are thus considered gambling in Belgium, this could set a precedent that affects all publishers and developers who would need to reconsider the loot box mechanics in the future.
Overwatch more affected than Star Wars Battlefront 2
Overwatch would be even more affected than Star Wars Battlefront 2 because Blizzard’s online shooter has been on the market significantly longer, and any potential fine for Blizzard could therefore be higher than for EA. In China, this has already had repercussions, as loot boxes there are classified as gambling.
There, a loophole had to be found. In China, you no longer purchase loot boxes directly in games; instead, you receive them as a “gift” when purchasing in-game currency.
When a decision will be made regarding loot boxes in Belgium is currently still undecided.
The controversially discussed Western MMO Wild West Online launches today in Early Access. The developers confidently call their game “Multiplayer Red Dead.” However, many players are skeptical whether the game can live up to all the promises.
The Western MMO Wild West Online is often compared to the upcoming game Red Dead Redemption II – especially by the developers themselves. Both games have the Wild West as a backdrop and are supposed to offer multiplayer modes. However, details about the multiplayer mode of Red Dead II are still unclear.
Wild West Online will definitely be a survival MMO and therefore confidently refers to itself as “Multiplayer Red Dead” in press releases.
Early Access is supposed to bring more content – players are skeptical
Wild West Online is thus seeking closeness to the legendary Red Dead series from Rockstar. However, not everything is going smoothly with Wild West Online. The last planned alpha was canceled because, according to player feedback, too much content was still missing.
On November 15, 2017, the Early Access version started. It is supposed to contain the long-awaited content. Wild West Online has recently been criticized sharply for having too little content.
The EA version is now supposed to include the following features:
100 quests
20 weapons
Two public events, “Artifact Hunt” & “Golden Road”
Valve is trying to establish a new matchmaking system for CS:GO through Steam. And this takes data from the entire Steam account of the player.
Valve is taking new approaches with its platform Steam when it comes to matchmaking in games. The starting signal is now given for Counter Strike: Global Offensive (CS:GO). Previously, there was already “Prime Matchmaking” – those who linked their account with their phone number were assigned “more appropriate” matches. Usually, other members from Prime Matchmaking, as phone numbers could only be assigned to one account once.
Now a new step is being taken and the “Trust” system is being introduced. Here, many other factors are taken into account to improve player matchmaking. Valve not only accesses the player’s rank in CS:GO but also their total playtime.
But even more! Valve also checks the entire Steam profile and verifies whether the corresponding player has generally been a “positive member of the community”. This probably means that sanctions in other games will also have an impact on the Trust rating in CS:GO.
The basic idea behind this matchmaking is not just a balanced match but also to bring players with the same mindset together. Positive players, who do not stand out due to insults and the like, will primarily meet other positive community members.
However, there are also some concerns about the system. Players who received a sanction back in 2009 are concerned that this could still have an impact on their matchmaking. Since Valve does not provide precise information on what data is collected, most players can only guess what constitutes their Trust rating. Apart from that, one cannot view their Trust rating anyway; it is simply an invisible value in the background.
In summary, the system is therefore opaque but also more protected against targeted manipulation.
Cortyn says: My first thought was: Cool! Those who behave like idiots in Dead by Daylight will also be matched with similarly minded players in CS:GO! But since the exact details are unknown, the system has a bitter aftertaste. Generally, I could also imagine such a system for Battle.net. Blizzard, I hope you’re taking notes!
What do you think about the Trust system in CS:GO? A good idea to get a better impression of players and match them with “suitable people”? Or do you think it’s going too far?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, gameplay material for the first story mission of Curse of Osiris has surfaced. Additionally, there are some new details regarding the 1st DLC.
Last week, a handful of YouTubers were invited to Seattle to take an in-depth look at the first expansion “Curse of Osiris” with Bungie employees. They were able to record gameplay footage, which was allowed to be released after the first livestream of Destiny 2 Curse of Osiris.
One of these YouTubers is Arekkz Gaming, who not only shows a video of the first story mission of the DLC but also has some exciting information to share. We embed the video here and summarize the details.
Warning: Heavy spoilers ahead!
Here you see 10 minutes of gameplay from the first story mission:
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The video lacks cutscenes at both the beginning and the end of the story mission. You will only see these when Curse of Osiris is released.
In the first cutscene, it is about us trying to revive Sagira, Osiris’ Ghost. In the mission, we then arrive on Mercury, where we need to find and open the entrance to the Lighthouse. You fight against the Vex – also against the Vex variant that previously existed only in the Vault of Glass.
The goal of the mission is to bring Sagira to Brother Vance in the Lighthouse. Once this is done, he tells us that there is a hidden Osiris Temple on Earth, where we are supposed to take Sagira. Guardians will likely head there in the next story mission.
More information from Arekkz:
There are expected to be 7 story missions in Curse of Osiris.
Throughout the entire campaign, you will visit many “cool areas”. Things will happen that can be expected, but also things that are completely unexpected.
Few players, an irritated community, poor reviews on Steam, and many negative comments on various internet sites – this can make a developer lose their good mood. The launch of the Russian language version a few weeks ago also didn’t go well. On the large Russian community site goha.ru, players do not speak particularly positively about the MMO.
Is the community made up of trolls?
In the official SotA forum, strict moderation is enforced. Here, the game is intended to be presented as positively as possible, making the forum a sort of beacon in the dark, evil night of negativity. However, there is still some criticism from time to time. One thread made fun of the strict moderation. The thread is titled “We are the Avatars”. In SotA, players are referred to as Avatars in the world.
Starr Long, producer of the game, responded to the thread and stated that the title was incorrect. It should be “We are the Trolls”. Whether this was meant as a joke is unclear, as there is no smiley in the post.
This did not sit well with many. Some took it as a joke, while others were perplexed that a developer would stoop to such a remark and essentially (since there was no smiley) insult the community.
A survey on satisfaction
Meanwhile, a survey about the game is currently taking place, conducted by publisher Travian Games in collaboration with developer Portalarium. This survey focuses on player satisfaction with SotA. It revolves around quests, the story, dialogue, and combat. Anyone can participate in the survey. However, will player satisfaction still be positive now, after the statement that community members are trolls…?
Do you want to know why so many are criticizing Shroud of the Avatar and why there is so much criticism? We explain the situation to you.
This is an AI-powered translation. Some inaccuracies might exist.
The World of Warcraft has turned one year older again. This time, there are special world bosses and a cool new pair of glasses!
In Azeroth, there is a special event again, as Blizzard’s MMORPG World of Warcraft has turned one year older once more. However, instead of just sending a small item in the game, there are several special challenges that the heroes can face. We provide you with a quick overview.
From November 16, 2017, to the early morning of November 30, 2017, World of Warcraft officially celebrates its 13th birthday.
As in the previous year, during this time, there will be a handful of items available for Timeworn Badges. The items from last year (like the corgi pet, an “Inflatable Thunderfury Dummy” or the “Edwin VanCleef Costume”) will be complemented this year by the Bronze-tinted Sunglasses (see title image), which no collector should miss.
As a priest Thunderfury on your back? For a few days, it’s finally no longer a dream!
A Celebration for Transmog Collectors thanks to “new old” World Bosses
New in 2017 with the 13th WoW Anniversary is a quest that you can take from Historian Llore in Stormwind (coordinates: 85, 25) or Historian Ju’pa in Orgrimmar (coordinates: 35, 75). The quest “The Originals” requires players to defeat three world bosses that were present in the classic World of Warcraft.
You heard that right: For the duration of the event, the ancient world bosses are available again!
Lord Kazzak in the Blasted Lands
Azuregos in Azshara
The Nightmare Dragons in Feralas, Duskwood, Hinterlands, and Ashenvale
These bosses drop equipment with an item level of 900 and also leave behind some special items that are no longer available otherwise. If you want to spruce up your wardrobe, you should definitely visit all these bosses.
The completion of the quest is rewarded with some Timeworn Badges, which can also be exchanged for the aforementioned rewards.
What do you think of this birthday event? A cool preview of “Classic” WoW? Or not your thing at all?
The discussions in the forums surrounding WoW Classic are tense. Blizzard is considering drastic measures.
Since the announcement of WoW Classic, that is, special servers where World of Warcraft runs only in its original version until shortly before “The Burning Crusade”, there has been much discussion. The fans’ opinions on what such a Classic server should look like are widely divergent.
A large part of the players believes that nothing should be changed about Classic – that is, no adjustments to the classes and all the errors and bugs from back then would simply be part of the game.
However, these players were not good at articulating their opinions objectively. Numerous insults and hostilities can be found in the relevant forum posts.
Classic fans are cutting themselves
In the end, Community Manager Ornyx had enough. As the discussions continued to escalate and the comments became more personal insults and less about objective debate, Ornyx pulled the emergency brake. The thread was closed and an indirect warning was issued:
“We are seeing a significant increase in necessary forum moderation and sanctions for insults and toxicity from players participating in the forum without an active subscription. (…) If it is the best decision for our community, I am not averse to flipping the switch back and making this forum available only for subscribers.”
Ornyx emphasizes that he knows that many Classic fans may not be playing “Legion” at the moment, but since a large part of the inappropriate posts came from “non-subscribers”, he felt forced to take this step – the burden of forum moderation and account penalties became too great.
Classic is definitely a passionate topic that is being debated heatedly. But here, many players probably did not see the boundaries and have now cut themselves. Because if they do not behave and are excluded from the discussion, “Classic” could indeed become what they did not want.
Tonight there will be the first live stream about the future of Destiny 2 and the DLC “Curse of Osiris” on Twitch. We will be live-ticking in German.
Curse of Osiris is the first DLC for Destiny 2 and is expected to release simultaneously for PS4, Xbox One and PC on December 5th. Likely in the evening around the Weekly Reset, which Bungie is moving from morning to evening. December 5th is Tuesday in three weeks.
Until that time, there will be a live stream from Bungie about Curse of Osiris every Wednesday. But: Next week, the live stream will already be on Tuesday. Bungie wants to avoid Thanksgiving on November 23rd, when Americans traditionally eat turkey. For whatever reason?
Today marks the beginning of the trilogy of live streams for Destiny 2 with “New Ways to play”.
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19:45: It is mid-November. It is cold. Thousands have the flu and Destiny 2 has an endgame problem. Great conditions for another live ticker at Mein MMO.
19:57: Just before the stream starts, about 22,000 people are watching – let’s see how high that goes.
20:02: The live stream will probably focus mainly on the new locations of “Curse of Osiris.” The new social space “The Lighthouse.” Soon everyone can go there – in Destiny 1 you had to follow a streamer and successfully beg to get pulled through the Trials. By the way, the viewer count is almost 69,000. That’s quite remarkable.
Live ticker for the 1st Twitch stream “Curse of Osiris”
20:07: Community Manager DeeJ with beanie. Christine Thompson, the lady, is an author, was previously the Chief Writer for Star Trek Online, and for the DLC she is the “Narrative Lead,” something like Story Chief. Dave Matthews has been with Bungie for 8 years and is the Art Director of Curse of Osiris.
20:10: Small cinematic. It seems to, as expected, focus against the Vex and revolves around time travel. The place “The Infinite Forest,” which is the focus, looks quite similar to “The Glass Chamber.” The Vex are searching for something there, and Osiris wants to stop them.
DLC takes place months after Destiny 2 – Vex in focus
20:14: The expansion is meant to be a journey, turning around secrets. It will provide players with background information and delve deeper into the Vex: What do the Vex want, what are their plans? The DLC takes place “some months” after the defeat of Ghaul.
20:16: The idea is that the awakening of the Traveler has triggered a wave of light, which the Vex have been waiting for on Mercury. This sets in motion the events that will lead the player Guardian to Mercury.
20:18: Osiris comes from the Middle East, so he is Arab and is voiced by Oded Fehr, an Israeli actor. Osiris uses Vex technology that he has tailored to himself.
20:20: A significant role is played by Osiris’ ghost Sagira. She is the first ghost that players hear. She has her own personality and opinions: She believes that Guardians take themselves too seriously. Morena Baccarin voices the ghost – we already had an article about that. Team comment: Bungie has a Firefly fetish. They want to collect all the actors. Baccarin played, just like the original voice actors of Cayde-6 and Ikora, in the short-lived sci-fi series Firefly.
20:24: Brother Vance is looking forward to seeing Osiris. It’s like a disciple meeting his prophet. Osiris feels somewhat uncomfortable with the “I have disciples” thing.
20:26: Phew, this will be a PR stream. No signals that there has been any criticism of Destiny 2 so far. Now there’s concept art that has a strong Egyptian influence.
Higher replay value through combinations in the Infinite Forest
20:28: The activities in the Infinite Forest are designed to play out somewhat differently each time. Each time, the activities should consist of a combination of different, handcrafted elements.
20:30: A sort of “nightmare version” of the future – nothing left, except for Vex. The Lighthouse of the present looks more inhabitable and friendly than it did in Destiny 1. The Lighthouse will have secrets to pursue. It will also serve as a central location for accepting or turning in quests.
Power level rises to 330 – 335 with mods with Curse of Osiris in Destiny 2
20:34: First new gameplay info. The Power Level rises to 330 without mods, 335 with mods. Player level rises to 25. Brother Vance will have his own engrams.
20:36: In a side note, DeeJ mentions that Dan Miller – Game Director of Curse of Osiris will come to the stream next week and provide more information. I had thought until now that Chris Barret was the Game Director. He was the one who announced gameplay changes. Hopefully, that doesn’t mean that things will be significantly delayed.
New planet: Mercury
20:39: Light firefights against Cabal on Mercury. There is a new public event on Mercury. It is said to be the largest so far.
20:41: Lost sectors will not be marked on the map until the campaign has been completed. Then everyone will see them on the map as well.
Infinite Forest – the new zone
20:42: Now we are heading into the Infinite Forest. This is the Vex area inside the planet, a place where the present, past, and future blur together. For all the criticism: Destiny 2 looks good already. You can probably leap into a beautiful past, into an alternate version of present Mercury, or a terrible future. It aligns with the current general trend: Past super – future terrible.
Now come the changes: Heroic Strike playlist is coming back
20:46: Oh, surprise. There are indeed changes: The Heroic Strike playlist is returning. The question “What is new raid content?” is answered, and DeeJ is hovering the cursor over Leviathan. Looks like there was something to the rumors.
New raid wing for Leviathan
20:49: There is a new raid wing – it is called “Raid Lair” – Leviathan, Eater of Worlds. A new part of the raid with puzzles, bosses. The old raid will be scaled up to 300 power. The raid wing, the raid lair, will be shorter than a “normal raid” but will have one boss and challenges. As rewards: weapons, armor, and cosmetic items.
20:53: In the 2nd expansion there probably won’t be a “new raid” but another raid wing from the Leviathan raid. Yeah, that’s exactly what we speculated last week: DLCs do not bring new raids, nor do they bring back old ones, but they expand the existing only raid.
20:56: The new raid wing will not open immediately, but a little later than the launch.
20:59: Well, the stream is ending. A few questions were certainly answered – for a DLC it is relatively much that Bungie offers us compared to what was available in 2014. Nevertheless, many critics would probably have wished for different information and a different approach. At the end of the stream, there were over 100,000 people listening.
This is an AI-powered translation. Some inaccuracies might exist.
Marvel Heroes is closing. The action MMO for PC, PS4, and Xbox One no longer has a license from Marvel and must shut down. The game is dead.
In recent weeks, fans of Marvel Heroes have noticed: Something is up. The game has missed four weekly updates, which was otherwise known for its regular patches and events. Nothing came even for Halloween.
Overall, the action brawler has fallen into a crisis. PC players have dropped off since the focus shifted to PS4 and Xbox One. The free-to-play game was released for PlayStation 4 and Xbox One only in June this year.
Just now, the news from Marvel came via the US site Kotaku, that they are ending the collaboration with Gazillion Entertainment and that Marvel Heroes will be closed. Marvel does not provide reasons.
They thank the community for playing and announce that they will provide further information as soon as it becomes available. Marvel is a subsidiary of Disney.
Problems with the CEO of the company? Fans called for a boycott
We reported two weeks ago on the critical situation at Marvel Heroes. At that time, it was already noticeable that updates were missing, and problems were emerging.
Interestingly, the CEO of the company came under public scrutiny. He had a bad reputation for allegedly behaving inappropriately towards others, particularly women. It was heading towards “sexual harassment.”
These allegations were brought to light by a former high-ranking employee of the game. He stated that many in higher levels of the studio were aware of this but kept it quiet for fear of issues with Marvel. They were afraid they could lose their license.
Some fans had therefore called for Marvel to be informed about the problems. However, it is unclear whether this was truly the trigger for this drastic step. It may also be that strategic considerations are at play or some corporate decision. Perhaps the numbers had simply become too weak.
In any case, the problems seem to have become apparent in recent weeks. Now it is official: The action MMO is no more, yet everything seemed so good just a year ago. Marvel Heroes was considered a success story for a long time under the Diablo father David Brevik.
For fans, there is still a glimmer of hope: The US site Kotaku reportedly received the statement exclusively via email from a Disney official. So far, other sites have not been able to verify the accuracy of the information.
Other sites have since been able to verify the closure.
Update: On December 31, the servers of Marvel Heroes will be closed
Update 16.11.: It is now known when the servers of Marvel Heroes will close: On December 31, 2017, it will happen. Then the servers of Marvel Heroes on PS4, Xbox One, and PC will be closed forever. The possibility to spend money in the game will soon be removed.
Marvel Heroes will be completely free to play during the remaining time. Gazillion will announce when they switch to this “twilight period.”
We will report on the background at MeinMMO as soon as we have more information:
Battlefront 2 is criticized for its loot boxes. To unlock game content without real money, you have to grind for quite a long time. Now, a player calculated that it should take 4,500 hours to unlock everything. But isn’t that actually a good thing?
Battlefront II has been heavily criticized by many players for days. A shitstorm is raging on Reddit about the supposed Pay2Win loot boxes. Many players are also angry because recently you had to grind for 40 hours to unlock famous characters like Darth Vader. However, this has been revised downwards.
In the meantime, players have calculated how long it takes to unlock all content.
“Loot box grind in a full-price game just doesn’t work!”
According to the current calculation, it takes 4,528 hours to earn the 3,111 loot boxes needed for all game features without spending real money. The basis for the calculation is that the player already owns all Star Cards and they are at level 3. In this model, the player has used all one-time rewards for levels and challenges to bring all Star Cards to level 3.
Alternatively, you can also buy all the boxes with real money. You would then need 248,880 crystals, the real money currency of Battlefront 2. If you buy these crystals only in cost-effective $100 packages, the total cost comes to $2,100!
This is unacceptable for many players. After all, they have already purchased the game at a high price, so they expect to have a large part, if not all, of the game’s features immediately available.
Other users criticize that you only make progress through loot boxes, and the whole game is designed around acquiring these boxes. An alternative way to access content, such as via achievements or challenging missions, would have been acceptable to them.
Grind = Content!
Many players see no problem in the grind for loot boxes at all. 4,500 hours of grind means 4,500 hours of motivation and fun! For many players, a game is only interesting if they can dig into the grind and work for something. If all content were available right away, many players would find the game boring.
An example is Destiny 2, which has significantly less grind than its predecessor. Instead of grinding for weeks for the “God Roll” on weapons, which has been removed in Destiny 2, many Guardians have already completed their collections. Therefore, they have no motivation to log in regularly now.
Battlefront II – Many thousands of hours of content or miserable grind?
But how do you see it? Does a proper grind simply belong to a good online game, and is 4,500 hours of hunting for loot an excellent reason to play Battlefront 2 for months? Or do such numbers immediately kill your desire for the game? Participate in our survey and let us know!
What builds are used by Whisperer, Blader, Dark Lord or Blader in MU Legend? We have looked at the rankings and show you in our Mu Legend Skill Guide how you can successfully play solo.
For a few days now, you can prove your Hack’N’Slay skills in an MMO environment in MU Legend. You can choose from four different classes. But which builds are successful?
MU Legend Builds – Which are strong?
The strongest builds of an MMO or ARPG become clear in the first weeks after release. In the early stages, players try out various builds and see how they perform in the rankings.
Since MU Legend has only been in open beta for a few days, there are still no “must-have” builds that everyone needs. Players continue to experiment with which skills work well and which don’t in the mythical dungeons.
The latest Overwatch hero Moira has been available to play for some time. Fan reactions have been largely positive.
For just over a week, Overwatch players have been able to try Moira on the PTR. The new character is a support hero at heart, but can also deal solid damage. Unlike other healers (Mercy, Ana, Zenyatta), Moira must stay close to her allies to spray them with her healing beam.
The unique thing about Moira is that she also needs to deal damage if she wants to achieve consistently good healing performance – and this type of playstyle is well received by players. It requires constant rethinking, continual movement, and is always a dance with death, while stealing life from enemies to improve her own healing.
Most players seem to like this quite a bit. Moira is a healer with a high skill cap – meaning there’s a lot of room for improvement by the player over time. To be truly effective, one must demonstrate a clever mix of stealth and daring to be an asset to their own team.
However, many players also have concerns that Moira might become a disadvantage in games with “randoms.” Since Moira is a pretty cool character with her “superlaser”, some fear that many will only play her to deal damage, sending the wrong signal to the team.
Overall, it seems like Moira is exactly what players have wished for: a support character who must actively participate in the fight and is at the front lines. Essentially, Moira is a healing melee fighter – and that’s something Overwatch has been missing.
There is still no official release date for Moira. However, fans hope that she will appear in time for the “Free Weekend” this weekend.
What is your first impression of Moira? Are you looking forward to playing the new hero yourself soon? Or does the creepy scientist leave you completely cold?
Now that Blizzard’s strategy classic Starcraft 2 is free to play, it is convenient for Blizzard to elegantly join the shitstorm against EA’s Battlefront 2 and possibly attract some potential players. Blizzard is firing sharp shots on Twitter.
In a loosely formulated motto “One person’s pain is another person’s joy”, Activision Blizzard is using the current sentiment against EA for self-promotion. A single tweet could be coincidence – but three tweets targeting one of the most discussed scandals in Battlefront 2? Hardly.
Number of hours before you can play ANY Co-op Commander in StarCraft II: 0
The rivalry between Activision Blizzard and EA is certainly not new, and especially in social networks, things escalate incredibly quickly.
The reactions to these three jabs, however, are mixed.
Those who live in glass houses …
On one hand, people praise the creativity behind it and suggest a pay raise for the responsible social media manager or request an interview. On the other hand, Blizzard is mocked for being exactly those who are responsible for loot boxes and the whole dilemma, jumping on the bandwagon.
Of course, there is a difference: While in Overwatch you can primarily snag pretty new outfits from the loot boxes, in EA you get game-relevant advantages. And of course, in Overwatch you don’t have to invest countless hours of gameplay just to eventually enjoy one of the most iconic characters ever. But I see it: “Loot box” will be the buzzword of the year.
Guddy says: The tweets are quite funny. As a hardcore non-Starcraft player, I don’t belong to the target audience of these tweets. But the marketing is too sophisticated for me to simply ignore it! After all: Blizzard isn’t just shooting blindly; they have a point.
Is the war in the new addon of World of Warcraft just the beginning of an even greater threat?
With Battle for Azeroth, all signs point to war in World of Warcraft. The Alliance and Horde are at each other’s throats. The conflict rages not only on the new continents of Zandalar and Kul Tiras, but also in Kalimdor and the Eastern Kingdoms. But is this really the main theme of the expansion? Or is there another conflict overshadowed by the war?
At BlizzCon, it was already announced that Queen Azshara will also appear as a boss during the expansion. Since the Naga have a clear connection to the Old Gods (they transformed the elves into Naga), it seems that the Old God N’Zoth is pulling the strings here.
This is also confirmed by the preview of the novel “Before the Storm”, which has now been pushed back by a month to June 12, 2018. Along with this, the description has been changed to read as follows:
“In Before the Storm, Anduin Wrynn, King of Stormwind, and Sylvanas Windrunner, Warchief of the Horde, have just come into new power that they are not yet prepared for. While the Alliance and Horde struggle to recover from the devastating war against the demonic Burning Legion, a terrible discovery puts both leaders to the test and threatens to rekindle the enmity between the two factions.”
Old Gods as Instigators of War?
What exactly this “terrible discovery” will be is still unclear. Azerite seems to be off the table, as players are already introduced to it in Patch 7.3.5. This increases the likelihood that it relates to the actions of the Old Gods.
The prevailing theory is that the “Battle for Azeroth” only includes the conflict between the Horde and Alliance in the early content (Patch 8.0 and 8.1). After that, everything will revolve around the deeper threat wanting to take over the planet Azeroth.
What do you think, where will the story of Battle for Azeroth lead? Will it remain a faction war? Or is this just the beginning of something larger?
A new sale has started in the PlayStation Store, where you can grab some PS4 games for under 10 euros each.
If you are currently looking for game additions but don’t want to spend 70 euros on a new game, you can now check the PlayStation Store. Today, on November 15th, a new discount campaign has started, offering over 120 games for under 10 euros each.
PS4 Games under 10 Euros – New Campaign Has Started in the PS Store
The “Games under 10 €” offer runs from now until December 2 at 00:59 AM. While the latest top games are not included, there are numerous high-profile titles from the past years that you can now catch up on. Here is a selection of discounted PS4 games:
Keep in mind that not all of these titles may be discounted in Germany. Additionally, the promotional periods may vary.
You can find the offers on your PS4 by opening the PlayStation Store and selecting the “Offers” tab on the left side. There you will find the games under 10 euros.
The offer of the week (November 15th to 24th) is Tom Clancy’s Rainbow Six Siege. For PS Plus members, it costs 17.99 euros.
Cheaters are an important and annoying topic in PUBG. They regularly ruin fair players’ matches and are just a nuisance. That’s why it’s always nice when as many of them as possible are sorted out and kicked out with a rough shove. Last weekend, the number of bans was in the six figures!
Heading towards a million banned cheaters
The service responsible for the kickouts in PUBG is called BattlEye. Regularly, through monitoring, fraudsters are identified and subsequently thrown out of the battle royale shooter.
Exciting numbers can be followed on Twitter. Last weekend, about 100,000 cheaters were thrown out of the game. Since the start of Early Access in March 2017, over 700,000 players have now been banned by BattlEye.
The developers explain that banning cheaters will always be important and that not all cheaters can be banned. Especially in the most popular battle royale game.
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The PUBG developers from Bluehole announced a few days ago further measures that are to be taken to identify and ban cheaters. The servers are regularly maintained to activate new features against the fraudsters.
The release of TOTW 9 (Team of the Week 9) is coming in FIFA 18 FUT. These players will receive TOTW cards in Ultimate Team.
In real football, there is currently an international break, and the league action is on pause. However, in FUT 18, there is no break, as the TOTW is revealed every week throughout the entire season.
Now it’s the turn of TOTW 9. This time, there are some Hero cards included. The highlights are David Silva and Eriksen with 89 overall each, followed by Lukaku with 87. From the Bundesliga perspective, Tolisso is interesting, who has an OTW card. Here is the complete TOTW 9:
TOTW 9 – Ratings of the player cards in Ultimate Team
Starting XI:
GK – Boruc – Bournemouth – 77>81 CB – Granqvist – FC Krasnodar – 80>85 CB – Benatia – Juventus – 84>86 LB – Rodríguez – Milan – 81>84 RB – Vrsaljko – Atlético de Madrid – 79>82 RM – Silva – Manchester City – 87>89 CAM – Eriksen – Tottenham Hotspur – 87>89 CDM – Tolisso – Bayern München – 82>84 ST – Lukaku – Manchester United – 86>87 RF – Mané – Liverpool – 84>86 ST – Son – Tottenham Hotspur – 82>84
Substitutes:
GK – Olsen – FC København – 74>80 RB – Dirar – Fenerbahçe – 76>81 CM – Manuel Fernandes – Lokomotiv Moskva – 80>83 CM – Ljajić – Torino – 79>82 RM – Lod – Panathinaikos FC – 73>79 LM – Grozav – Kardemir Karabükspor – 70>78 ST – Calaió – Parma – 72>79
CB – Lozano – Tigres FC – 67>76 ST – Sadiku – Legia Warszawa – 66>76 RM – Hoole – Central Coast Mariners – 63>73 RM – Anderson – Lincoln City – 59>69 ST – Pitman – Portsmouth – 69>77
These were the predictions for Team of the Week 9 in FUT 18
TOTW predictions are forecasts of which players deserve a spot in the upcoming Team of the Week. While these predictions never match the official TOTW 100%, it is risky to act based on them on the transfer market. However, they provide a good overview of which players could receive the coveted special cards.
These predictions come from the fifauteam website:
Goalkeepers – Predictions:
Darren Randolph (Middlesbrough) – 74>80 Yann Sommer (Borussia M’gladbach) – 83>84
What is the Team of the Week (TOTW) in FIFA 18 Ultimate Team?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. Just like in FIFA 18. Here, players who performed exceptionally in real football over the past week are rewarded with special cards that feature improved attributes.
You can draw TOTW cards within a week from the sets that may contain rare (gold) players. However, the chance of this is quite low. Additionally, it is possible to buy these on the transfer market if they are offered by other players. However, the prices are usually extremely high.
The Team of the Week 9 is available from November 15 at 7 PM to November 22 at 7 PM in the packs.