The killed player probably finished PUBG (PlayerUnknown’s Battlegrounds) immediately after this headshot kill with the crossbow and searched for a new game.
For an exciting crossbow kill in PUBG, the shooter either needs a large amount of skill or an equally large amount of luck. Because the crossbow is not easy to handle and is frustrating with a high reload time and a difficult-to-predict projectile. Usually, handguns, assault rifles, or sniper rifles are preferred for killing.
Player Ianrosetta, however, only found the crossbow as a starting weapon. He tried his luck with it and achieved an incredible kill.
This is how he landed the crossbow kill on a moving target
At the start of a match, Ianrosetta found the crossbow along with a scope and immediately challenged his entire luck account.
When he heard a car nearby, he took aim. Looking through his scope, he estimated the distance and projectile flight time and shot in the direction of the car.
On Reddit, Ian shared his incredible kill with the words: “After the shot, I can probably retire,” indicating that he probably won’t achieve a similar masterpiece anytime soon.
In the comments on the video, joy and disbelief spread:
“What is it like when you’ve reached the peak of life?”
“You must have been reported!”
“Unfortunately without killcam …”
Others wonder what was going through the head of the hit player (besides the arrow). Without the mentioned killcam, the player probably wondered and was terribly upset.
The big update “The Lost Continent” for Blade & Soul is coming soon. In addition to the already known new areas and features, there is also a redesign of the wardrobe. Soon you will be able to store your weapons and companions there, and possibly the wardrobe will be free soon!
In Blade & Soul, it’s all about wild Kung Fu brawls with style! There are countless cool and sexy outfits that you can put on your heroes and heroines.
In Blade & Soul, every piece of clothing is just a decorative costume with no stats.
Your stats are represented by a puzzle picture called “Bagua”, which you only see in the equipment menu. Therefore, you can wear whatever you want, it’s all just cosmetic.
It’s unfortunate that you had to sacrifice valuable inventory space for every outfit, because anyone who wanted to store clothes in the convenient wardrobe had to have a subscription. For some fashion-conscious players, this was even the main reason to pay money every month.
Store weapons and companions
With the update “The Lost Continent”, the wardrobe will be thoroughly redesigned. There will finally be the long-awaited option to store weapon skins. The same goes for alternative appearance variants of your companions.
However, a subscription is still required to store the outfits. But not for long! According to the developers at NCSoft, this is set to change soon, and the wardrobe will finally be available for free to all players! The developers have not yet revealed how this feature will be approached. The free wardrobe is expected to arrive in a later update after the Lost Continent.
Fancy outfits are, of course, part of any good in-game event.
Then nothing will stand in the way of the grand fashion show, and players can finally put on and take off their cool and sexy outfits as they wish and pose with them in front of their fellow players! Because defeating powerful dungeon bosses is twice as satisfying when you look good while doing it!
The current DLC “Curse of Osiris” for Destiny 2 shows that Bungie has learned. But the problems lie in the past – Bungie is grappling with the megalomaniacal master plan that was once negotiated with Activision.
Destiny – the biggest and most expensive game of all time! A game for ten years. These statements from 2013 or 2014 still resonate with many. The reason for these superlatives was a master plan that Activision and Bungie had negotiated, which was supposed to continuously supply the franchise with content for ten years.
Ten years of Destiny – ten years of 3 content releases annually
Upon closer examination, the original content plan for Destiny was madness. We know that today.
Years before the release of Destiny, Bungie and Activision had concocted crazy plans about how this ten-year franchise Destiny should be fed with new gameplay content. They were, to put it mildly: overly optimistic.
An early leak of the Destiny schedule.
The plan was: Destiny should receive 2 DLCs every year along with either an expansion (Comet) or a new game. This was supposed to run for 10 years – like on an assembly line:
2013 Destiny 1 and 2 DLCs
2014 2 DLCs and the expansion for Destiny 1
2015 2 DLCs and Destiny 2
and it continued until 2023.
Effort apparently underestimated
Because the DLCs or expansions require relatively long production cycles, at least 4 or 5 “parts” of Destiny would have been continuously in development, all parallel to each other, in various stages of development. Initially, there would only be a small production team for planning, later the teams would swell, finish the project, and then switch to the next one.
This was Bungie’s plan – already in 2014 it was stated: “Of course, we are already working on Destiny 2.”
Today we know: This plan was not sustainable. It was a castle in the air. Bungie and Activision apparently underestimated the effort. While Bungie swelled to about 500 employees before Destiny, that was still not enough. Not to mention that Bungie was managing a live title for the first time.
According to rumors, weaknesses in the coordination of this mammoth project also emerged. Additionally, there were supposed to be difficulties with the engine. It was reportedly cumbersome to produce gameplay content for Destiny 2 or to really work on the game. Allegedly, it took a night to move a container on a map. But this is unconfirmed.
These 3 problems bring the master plan for Destiny to its knees
This concept, that a Destiny release is actually upcoming every 4 months, had three problems:
There were constantly issues with the current live game – which Bungie apparently underestimated. The developer teams could not only work on the next content but also had to repair and redesign the current game, solving concrete problems that could not wait months
Additionally, the DLCs in Year 1 were “too weak”; there was hardly anything new. Missions were only replayed, and the Guardians complained that it was too little for the price. Under these circumstances, Bungie probably could not develop any “substantial DLCs”
And even worse: If an expansion was delayed, then people would be pulled from other teams to finish it on time. Then they could no longer work on the next DLC, and due to the delay in one part, the content chain toppled like a row of dominoes
While Bungie could still somewhat maintain the content plan in Year 1 (2014/2015) because they had worked ahead before the launch of Destiny I, it quickly became clear: The whole system was collapsing.
2015 showed cracks, 2016 saw the plan collapse
Already in Year 2 (2015/2016) Bungie threw in the towel and said: This just can’t work. Our content plans are not sustainable. We are canceling the DLCs for Year 2; instead, we are bringing free updates.
However, shortly thereafter came the next disaster news: Destiny 2 was rebooted and postponed to 2017. In Year 2, instead of Destiny 2, only a stopgap expansion (Rise of Iron) was released, and Year 3 (2016/2017) remained blank until a presumably stripped-down Destiny 2 appeared, which now no hardcore players have good things to say about.
All of this were still consequences of the “too ambitious content plan” of the previous years. But now with the DLC Curse of Osiris and Year 4 (2017/2018), the dark phase could come to an end.
Glimmer of hope: Even more resources
Even though Destiny 2 is currently suffering from some problems stemming from its casual orientation, there are now glimmers of hope. Activision and Bungie apparently want to try again to adhere to the original plan, but they know now that they need to allocate more resources to it and plan better.
Now Activision’s promise of a “steady stream of content for Destiny 2” has finally kicked in.
This has led to Bungie being further reinforced (currently, about 700 people are working on Destiny 2), and additional studios are involved in the DLCs for Destiny 2.
All these decisions and the lessons learned only reach the players with a delay because the production cycles for the individual gameplay elements of Destiny are so long.
In 2015, Activision apparently recognized the problems and tasked an external studio, High Moon Studio, with Destiny to assist Bungie. We will likely not see their first contribution to Destiny 2 until 3 years later, in the spring of 2018. The new structures at Bungie also take years to fully take effect.
It will therefore take a long time before we realize which direction the Destiny franchise will develop in the long term and whether lessons have been learned from past mistakes.
Battle Royale is currently the magic word that seems to make all games successful. Even the online shooter Warhammer 40K Eternal Crusade could receive such a mode.
The development team is currently considering how to integrate Battle Royale into the game. After all, it has developed into a standard game mode according to the team. Therefore, several ideas are already in circulation on how Eternal Crusade could benefit from it.
Battle Royale is still a while away
It is important for the developers that the game mode fits well into the game and the Warhammer 40,000 scenario and its lore.
However, it will still take some time before the developers will really deal with Battle Royale, as other game modes that are already further along in development still need to be completed and integrated into the game first.
In addition, the team is considering how to improve the sluggish gameplay at rank 6. Players here speak of a “wall of boredom” that they hit when they reach rank 6. The developers are considering how to change this with fixes, maps, and storylines so that fun can return.
The integration of Steam Workshop is also being discussed, but there are still several hurdles to overcome to prevent abuse.
Lead designer has disappeared
Moreover, fans of Eternal Crusade have already wondered what happened to the lead designer Noah Ward, who was introduced at the beginning of the year and has not been heard from since. The developers explain that he is not in the office and that some legal matters regarding his position at the studio still need to be clarified.
The work on the online shooter Warhammer 40K Eternal Crusade is progressing steadily and that is urgently needed.
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The Division will receive four new exotics with update 1.8. We present these exotic weapons in summary.
Exotic weapons have been available in The Division for almost a year. They possess unique talents that occupy the third weapon talent slot, are always active, and cannot be rerolled. They make the exotics “exotic”.
However, there is a nuisance with the exotics: there is a lack of supply! Throughout year 2, no new weapons were added at all.
So far: Because update 1.8 introduces four fresh, exotic weapons. Let’s take a look at them.
The House – Exotic SMG in Update 1.8
The House is an exotic submachine gun with a fire rate of 850 and a magazine size of 30. Thus, it has a higher fire rate than, for example, an AUG or a Vector. Here are the stats:
The House has two random talents as well as the exotic talent:
Card Counter: One half of the magazine deals 20% increased damage. The half that deals 20% more damage swaps every 15 seconds or when the magazine is empty.
In the game, this talent is always displayed to you with an icon (two cards) below the grenade indicator. So you always see which half of the magazine currently has increased damage.
Big Alejandro – Exotic LMG in Update 1.8
A new exotic LMG is called Big Alejandro. It has an enormous fire rate of 1000 and a magazine size of 55. The fire rate is extreme – for comparison: The strong Pakhan has 650 RPM. Here are the stats:
The weapon has two random talents as well as the exotic talent:
Cover Shooter: Every bullet fired from cover increases weapon damage by 0.5% up to a maximum of 50%. The bonus lasts for 10 seconds. A kill with this weapon from cover resets the duration of the effect. The bonus damage is lost once you reload, switch weapons, or leave combat.
On the PTS, Big Alejandro caused a stir as the LMG mowed down enemies. Therefore, the damage was slightly decreased.
To benefit from the talent, you need cover where you can stay longer. Big Alejandro is thus more recommended in PvE than in PvP.
Devil and Heel – Exotic Weapon Set in Update 1.8
The two other new exotic weapons are sniper rifles and form a weapon set. They are called Devil and Heel.
This is Devil:
The fire rate is 275, the magazine is 20. Here are the stats:
Along with two random talents, Devil has this exotic talent:
Fire: A headshot increases stability by 30% for 15 seconds. A body hit increases headshot damage by 30% for 15 seconds.
It makes sense to first score a body hit against tough opponents and then shoot at the head.
This is Heel:
Heel also has a fire rate of 275 and a magazine of 20. Here are the stats:
Heel has two random talents and the exotic talent:
Fury: If you hit enemy weak points, weapon damage is increased by 15% for 15 seconds. If you hit enemy skills, critical hit damage is increased by 30% for 15 seconds.
If you equip both sniper rifles, the set bonus applies (Devil and Heel form a weapon set):
The Devil’s Heel: Both weapons receive the Fire and Fury talents and the buff duration is increased by 15 seconds. If you switch between the weapons, the bonus remains. You can switch the weapons 50% faster.
The idea behind it is: If you equip both weapons, both can gain all four buffs for 30 seconds. These buffs remain when switching weapons. This means, first empty the magazine of one weapon, switch the weapon, and then empty the magazine of the other weapon. This way, you can deal a lot of damage before you need to reload.
However, a disadvantage is that both weapons consume the same ammunition supplies.
How the four new exotics will perform in live play will be shown in the coming days.
More info on the exotics – locations, stat changes
If you have already collected exotic containers before update 1.8, you can open them after 1.8 – they have a chance to contain the new exotics.
Exotics can also drop from other crates, such as performance containers or survival containers. Also as loot from enemies, like the Hunters in the Underground.
Update 1.8 introduces more ways to obtain exotic weapons. The new modes Resistance and Clash, as well as the new Dark Zone, can reward you with exotics.
The exotics Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and Tommy Gun will receive a higher damage output.
The Pakhan will see a slight reduction in damage, but the spread will be reduced.
Medved will receive a higher range and a lower spread.
In general, the damage of high-fire-rate weapons will be reduced.
What do you think of the new exotics?
This is an AI-powered translation. Some inaccuracies might exist.
Today (December 5th) the comprehensive “Arms Race” expansion for the space MMO EVE Online is released, which expands the Free2Play mode.
Previously, the so-called Alpha Clones, those utilizing the Free2Play mode of EVE Online, could only fly a few ships and use very few skills. This made the mode not very attractive for players because their options were too severely limited.
But with today’s “Arms Race” expansion, this changes.
Alpha Clones Get More Ships and Skills
Alpha Clones now have access to battlecruisers and battleships, which are among the two most important classes in the game. This allows Free2Play players to participate in larger battles and make an impact.
Additionally, there are adjustments to over 100 skills, making Alpha Clones more effective in the game and making it worthwhile to play such a clone. Only through the combination of the ships Alpha Clones can now fly and the skills they gain access to can they successfully operate in the game. However, Free2Play players cannot increase their skills for free.
Is CCP Games Giving Away Too Much of the Game for Free?
However, the changes have already led to criticism from veterans. They believe that Free2Play players are receiving too many opportunities. CCP Games would be giving away too much of the game for free. But the developers defend their decision and explain that the Free2Play version of EVE Online is not meant to feel like a trial, but like a game mode that offers a genuine EVE experience.
With these changes, it should now not only make more sense to play the Free2Play mode of EVE Online, but it should also be more enjoyable.
Shortly before the launch of the mythic version of the latest WoW raid Antorus, the Burning Throne, there is a hotfix. Nerfs and buffs are on the way!
Tomorrow, on 06.12.2017, the race for the “World First Kills” begins again in World of Warcraft, as the latest raid Antorus, the Burning Throne opens its gates on mythic difficulty. Blizzard has used the past week to evaluate the damage values from Antorus and make some adjustments.
The plan includes mainly changes to shadow priests and affliction warlocks. Both specializations currently deal too much damage and will therefore be nerfed a bit.
On the other hand, rogues with a subterfuge specialization can rejoice. Their damage is increased by a proud 4% across all abilities, which should lead to noticeably better results in the next assessment of the DPS chart.
Furthermore, there are numerous changes to the tier sets, often involving only small changes that should ultimately reflect a few decimal points of damage.
The full changes that will go live with the maintenance tomorrow morning (06.12.2017) are here for you:
Class Changes
Priest
Shadow
Vampiric Touch and Shadow Word: Pain now deal 12% less damage.
All other abilities deal 3% more damage.
Rogue
Subterfuge
The damage of all abilities has been increased by 4%.
Warlock
Affliction
Corruption and Agony now deal 6% less damage.
Unstable Affliction now deals 4% less damage.
Item Changes
Druid
Balance
The 4-piece bonus of Stormheart Garb for Star Surge and Starfall now increases the haste by 2% (previously 3%) and is stackable up to 4 times (previously 5 times).
Hunter
Beast Mastery
The 4-piece bonus of Camouflage of the Serpent Stalker now causes Killing Command to reduce the cooldown of Aspect of the Wild by 2.5 seconds (previously 1.5).
Convergence of Fate (trinket) is now 50% less effective when combined with the 4-piece bonus of the Camouflage of the Serpent Stalker.
Marksmanship
The 4-piece bonus of Camouflage of the Serpent Stalker now grants In Your Sights a 50% chance (previously 30%) to fire an additional In Your Sights at three additional targets.
Monk
Brewmaster
The 4-piece bonus of Chi-Ji’s Battle Armor now causes dodging an attack to reduce the cooldown of Breathe of Fire by 2 seconds (previously 1 second).
Rogue
Assassination
The 4-piece bonus of Garments of the Lurking Rogue now causes critical hits from Lethal Poison to restore 3 energy (previously 2 energy).
Deceit
The 4-piece bonus of Garments of the Lurking Rogue now grants Assassination and Shadow Strike a 4% chance (previously 3%) to trigger shadow gestures, causing the next finishing move to not consume combo points.
Warlock
Affliction
The 4-piece bonus of Diabolical Garb grants a 25% chance to increase haste by 15% for 8 seconds when consuming soul shards (previously 10%).
The 4-piece bonus of Garb of the Grim Inquisitor empowers Unstable Affliction and Seed of Destruction such that affected targets take 15% additional damage from Agony and Corruption (previously 10%).
Destruction
The 4-piece bonus of Garb of the Grim Inquisitor now allows Doombringer to immediately execute another Doombite for 75% increased damage (previously 50% increased damage).
Warrior
Arms
The 4-piece set bonus of Armor of the Titan Assault now causes the warrior to hit 2 nearby targets for free with Deadly Strike twice during Blade Storm (previously 3 times) and once during Devastate (previously 2 times).
Overwatch is soon introducing a new in-game currency for real money. This is for exclusive skins that are not available in loot boxes!
With the Overwatch League, Blizzard is trying to create its own ecosystem for large-scale eSports. The best Overwatch teams in the world are supposed to compete against each other to find out who will take home the prize money (and a lot of fame and glory).
To ensure that the matches are exciting and understandable for viewers, all official teams will have their own skins. These skins act like “jerseys” and ensure that even in the hectic chaos, it is always clear who just threw the Pulse Bomb and whose D.Va explosion is currently sending shockwaves across the battlefield.
League Tokens for Real Money
Nate Nanzer from the Overwatch League explained in a short video that players can also grab the skins. There is a new currency for this, the so-called League Tokens. These tokens can be purchased for real money.
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Thus, Overwatch will have another in-game currency in addition to Credits and Competitive Points, which is used to unlock skins.
The reason for the tokens, according to Nanzer, is that Blizzard can easily keep track of which skins were purchased since part of the purchase price benefits the corresponding teams.
The release of the Overwatch League skins is expected to happen early in 2018.
However, all players will receive enough League Tokens to buy at least one of the skins directly. It was not mentioned whether players can earn additional tokens. This also seems rather unlikely.
Cortyn says: To be honest, I am quite glad that the Overwatch League skins can only be bought for real money and not in the usual loot boxes – because I am not interested in them at all. I would be disappointed if I found the seventeenth color scheme for Zenyatta in every box. Therefore, I view the system with a shrug. Those who love their team will surely buy a few skins. It probably doesn’t bother the others much.
What do you think of the team skins for real money? Would you have liked to see them in regular loot boxes?
We provide you with an overview of all 135 new cards from the upcoming Hearthstone expansion Kobolds and Catacombs.
Yesterday (12/04/2017) Blizzard revealed the missing cards for the new Hearthstone expansion Kobolds and Catacombs during their final livestream. In the weeks prior, various cards were presented by streamers and gaming magazines. All cards from Kobolds and Catacombs are now complete, allowing us to provide you with a comprehensive overview.
The cards are sorted by class, mana cost, and card type. If you want to see the cards of a specific class, simply use the corresponding link. Otherwise, you can also browse through all pages via the navigation below and view all cards individually and in detail.
In The Division, update 1.8 is released today, on December 5th. When is the launch time? On consoles, the update carries version number 1.17.
December 5, 2017 is the day that agents have been waiting for months. Because today the largest update for The Division to date is being installed, update 1.8.
Here are the important times:
On December 5th at 9 AM, the servers will be taken down. Maintenance will take place on PS4, Xbox One, and PC.
The estimated downtime is 3.5 hours, so you can play again around 12:30 PM.
During maintenance, update 1.8 will go live. The download size is nearly 10 GB (PS4).
What changes with update 1.8?
The most important innovations you will find in The Division 1.8 are as follows:
Map expansion of the open world – the West-Side-Pier opens its gates.
Resistance as a new PvE endless mode
Conflict as a new PvP mode
New global events, new exotics, new secret gear sets
The maximum gear score is raised to 286
A optimization station will be introduced, allowing you to optimize your equipment. You will need Division tech for this.
Rogue 2.0 will be introduced.
The underground will be revamped and now features Hunters.
The update 1.8 is completely free. Every agent can download it and play the new activities.
However, there is one exception: You can only enter the new underground if you have the season pass or the first DLC “Underground”.
To ensure that all agents can enter the underground at the launch of update 1.8, Ubisoft will temporarily unlock all DLCs:
Until December 10th, you can Underground, Survival (the survival mode) and Last Stand (PvP mode with PvE components) for free. It starts as soon as update 1.8 is live.
Developers stream for 24 hours
Starting at 12:30 PM, the developers will hold a 24-hour stream today to celebrate the launch of The Division 1.8. You can find the stream on Twitch.
The special: If you watch for more than 20 minutes and have linked your Twitch and Ubisoft accounts, you will receive weapon skins as a reward. These skins are also available in the Ubisoft Club for 100 credits. How to get the weapon skins via the Twitch stream is shown to you by Hamish Bode in the video:
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The launch trailer for the first DLC of Destiny 2 (PC, PS4, Xbox One), Curse of Osiris, was released a few hours before the launch. We have the trailer in German and in English for you. This way, you can get into the right Guardian mood for the release of the first content expansion of Destiny.
On Monday evening, the launch trailer for Destiny 2, “Curse of Osiris,” was released.
Here is the trailer for Destiny 2 – Curse of Osiris in German
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At Bungie, they know what Guardians like, which is why the trailer skillfully showcases the highlights of the DLC “Curse of Osiris” and attempts to raise the badass factor. Highlights of the trailer include:
the bizarre new zones on Mercury, such as the Infinite Forest
Bad mood in Destiny 2 on the eve of Curse of Osiris
Currently, the mood in Destiny 2 is mixed. Although the DLC “Curse of Osiris” is significantly larger and more extensive compared to the DLCs for Destiny 1, Destiny 2 also suffers from significantly more issues with the underlying gameplay systems than Destiny 1.
A tricky situation that weighs on the mood of many players on the eve of “Curse of Osiris.” It remains to be seen how the DLC will ultimately be received by players. In Bungie’s presentations, the DLC certainly seemed to offer an interesting gameplay experience.
All information about Destiny 2 “Curse of Osiris” can be found here in our comprehensive collection article on Mein MMO:
Antorus, the Burning Throne is the final raid in WoW: Legion. With this new raid, the developers of World of Warcraft have come up with some interesting ideas and delved deep into their trick bag. Many of the new mechanics offer a fresh gaming experience!
Mechanics of Antorus: The Garothi Worldbreaker – Destroyer and Annihilator
Image Source: wowhead
The fight against the Garothi Worldbreaker is the first boss encounter in Antorus. It’s quite linear and doesn’t have many frills. However, for a first boss of a raid, it has some tricks up its sleeve.
Its most interesting mechanic comes from its shoulder cannons, Destroyer and Annihilator. The oversized devil hunter mostly stands at the edge of the platform, occasionally delivering blows with his metal fists. His cannons breathe life into the fight.
They have the abilities “Annihilate” and “Decimate”. The special thing is: at 65% and 25% health, the cannons are exposed and can be attacked. If destroyed, the Worldbreaker can no longer use the ability, but becomes stronger. A nice idea that allows for alternative strategies for differently composed raids!
Mechanics of Antorus: The Antoran High Command – The Capsules of the Commanders
Image Source: wowhead
The Antoran High Command is the third boss fight in Antorus, the Burning Throne. Here, you face off against three powerful opponents: Admiral Svirax, General Erodus, and the Supreme Engineer Ishkar.
The High Command is a council fight. This means they share health points, but only one opponent can be actively fought at a time. The other two create difficulties for the raid from the backseat. So far, so familiar.
The unique aspect of the fight: As long as one boss is active, its command capsule can be used. In these, players can use special abilities that make the fight easier and are sometimes even necessary for victory. It’s significantly more innovative and interesting than a dull blood orb that you have to tank with level 1 spells.
Mechanics of Antorus: Varimathras – Misery
You fight Varimathras rather late in the raid. In Antorus, he stands as the fourth-to-last in the order. Especially for that reason, the fight against him is very easy and purely a DPS check, a so-called “patchwork fight” (from Patchwerk in Naxxramas, the first boss of this type).
Particularly in normal mode, he has only two phases: Fire and Shadow. Or simpler: Life and Death, to which his heroic variant adds the intermediate stages Frozen and Furnace.
His Misery mechanic makes the fight exciting. As soon as you receive shadow damage, you can’t be healed directly for a few seconds. Since after 6 minutes, shadow damage is dealt every second, all healing is prevented and the raid is wiped out in no time.
The coolest part is that only direct healing is prevented. Shields and indirect healing, like that from the Spirit Link totem, still work! This means that this mechanic can be countered by some classes, like Discipline Priests. It opens up a whole new perspective for many class combinations in the raid.
Mechanics of Antorus: Eonar, the Lifebinder – Foot Soldiers of the Legion
In the Elarian Sanctum, amidst Antorus, you will find Eonar. You must protect her and prevent waves of enemies from destroying her soul. This idea is nothing new. In Icecrown Citadel, you had to save Valithria Dreamwalker from undead servants.
However, the fight for Eonar has three changes that were missing in previous wave fights:
The enemies come on three different levels to make your life difficult. From three portals, foot soldiers continuously stream towards Eonar, and from another, flying units use their own route.
A battleship of the Legion, the Paraxis, oversees the fight from above and intervenes with abilities.
There are special enemies that reinforce the foot soldiers and, unlike the special enemies in Northrend, need to be handled differently.
Additionally, there is the possibility to jump into the air and glide briefly with an Extra Ability to reposition quickly. A mechanic that requires a different playstyle than any previous boss fight.
Argus, the Unmaker is the final boss in Antorus, the Burning Throne. However, he is also likely the last boss of WoW: Legion and thus probably the last encounter of the addon. As such, he has the privilege of delivering a particularly extensive fight.
The manifestation of the World Soul of the emerald star goes through several phases. His most interesting gameplay mechanic is found in the last phase. Before the phase begins, Argus pulls all players to the center of the platform – to harvest their souls with a sweep of his scythe.
Thus, the entire raid dies. But instead of ending the fight in a wipe, or being resurrected like with the Lich King, death now serves as a mechanic of the fight.
Image Source: FatbossTV
During the last phase of the fight, Eonar grants you a Life Tree that you can use after releasing the spirit in the spirit realm. If you touch it, you come back to life. The spirit realm offers the possibility to activate the Titan Forge.
But here it becomes important to use death. Whenever possible, stacks of “Titanforged” should be generated, and someone should die to collect particles in the spirit world.
The Life Tree, however, does not have unlimited charges. It is active as long as it has energy. After that, it withers more with each resurrection and must be kept alive by the healers. If it withers away, no resurrections are possible. Death becomes a resource.
Benedict says: With Antorus, Blizzard has really come up with some great ideas. As someone who has seen and enjoyed every raid since The Burning Crusade, such gameplay mechanics are truly exciting!
This is an AI-powered translation. Some inaccuracies might exist.
To stream a sports broadcast, this streamer picked up a controller to avoid a ban.
Actually, you had to pay to watch the UFC fight (with real people). American streamer AJ Lester streamed the entire fight between UFC fighters Max Holloway and Jose Aldo with a simple but effective trick to avoid being banned.
He simply picked up a controller.
Deceptively Realistic Graphics, Right?
Most sports broadcasts on television are copyrighted and cannot be streamed on other platforms without permission. Streamers often try to bypass this on the Twitch.TV platform: They attempt to stream interesting matches for a wide audience.
However, the administrators of the streaming platform usually notice this quickly and the corresponding channels are warned or even banned, as this is illegal.
To continue streaming the match, AJ Lester picked up his gaming controller, turned on his webcam image, and made sounds as if he were actually playing. This made the stream look like a “normal” gaming stream of a UFC video game. However, with surprisingly good graphics.
In the following clip, you can see how great the stream looked:
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A viewer tweeted a clip of the streamer’s creative idea and it went viral. Over 170,000 likes and 77,000 retweets the clip achieved on Twitter. In the meantime, the video was removed from Twitter due to a copyright violation.
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In a follow-up stream, Lester explained that his fame overwhelmed his email inbox because he suddenly gained so many followers on Twitter and other social channels. According to his statements, the streamer has not yet received any messages about possible consequences of his stream.
For safety, he deleted the video of the live broadcast. It remains to be seen whether there will be worse consequences for the streamer.
Through the broadcast, he gained more than 3000 new followers on Twitch and is happy about his new audience.
The Free2Play MMORPG Blade & Soul focuses on fast-paced action gameplay, intricate skill combos, and stylish anime graphics based on the Unreal Engine 3. There are regularly new contents with a continuation of the story, new item tiers, and additional dungeons and raids. Moreover, Blade & Soul features a sophisticated PvP mode that plays like a beat ’em up game.
Blade & Soul by NCSoft is a successful AAA online role-playing game from South Korea for PC. Blade & Soul has been available since 2012 in its home country, and the game was so popular that it even has its own musical about the archvillain Jinsoyun and an anime series! In Europe and the USA, Blade & Soul was released in January 2016. But is this game worth it for you?
A Game Like a Wuxia Film!
In Blade & Soul, everything revolves around mystical martial arts! The entire game is clearly aimed at fans of Asian martial arts stories (Wuxia) and anime/manga. Your heroes are therefore aspiring students of a mythical martial arts school in the mountains, which is wiped out by a rival at the very beginning of the game.
Only your hero survives and vows revenge! But in true Kung Fu film style, you must first learn the mysterious martial arts of the Hongmoon Clan. In plain terms: You grind and quest through hours of content to become ever more powerful. The typical MMORPG structure thus fits the theme of the setting!
The gameplay of Blade & Soul revolves mainly around fast-paced, action-rich battles. Thanks to the dynamic combat system, you actively evade or block attacks. Those who skillfully and timed defend against attacks receive powerful options for counterattacks and can trigger additional effects. Your skills are all easily accessible via hotkeys and can be developed individually.
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Combos and tactically smart application of skills in Blade & Soul are crucial to gameplay. Some of the well-balanced classes are complex and require well-coordinated combinations of skills for maximum effect. However, there are also classes that are easier to play and place less demand on the player.
The Classes and Races in Blade & Soul
The selection of your race is more of a cosmetic choice, as the four races do not provide bonuses. Depending on which race you choose, your selection of classes is limited. Only the cute little Lyn can become Summoners, while the path of the Berserker is only available to the massive Gon.
All four races are humanoid but differ in physique. Jin are typical humans, Yun are a race of elfin beings who are always female, Gon are powerful giants, and the Lyn are cute little creatures with animal ears and tails.
As for classes, there is a colorful selection of fitting martial arts heroes:
Kung Fu Master: A difficult class to play that focuses on combos and blocks.
Blade Master: A strong damage dealer who masters many combos and blocks.
Berserker: An initially easy-to-play brawler class with a big axe.
Elementalist: A typical mage who attacks from a distance with elemental effects.
Summoner: An easy-to-play support class that has a cute cat as a pet.
Pactbreaker: A dark ranged fighter who controls opponents and summons a demon.
Nightblade: The typical ninja rogue DPS class.
Blade Dancer: A special melee class that can only be played by the cute Lyn.
Elemental Fighter: A mix between a Kung Fu Master and an Elementalist.
Marksman: The newest class in the game, who operates at a distance with pistols and rifles and is very mobile.
An Endless Story
Throughout the game, you experience exciting gameplay along with an engaging story. The plot exploits all the registers of the Wuxia genre and shows in elaborate and spectacular cutscenes how various friends and foes spectacularly battle each other.
Regular free updates and expansions continue the story. In addition to more action, you can expect surprising twists where friends become foes and foes become friends.
The Free2Play Model
Blade & Soul is completely free to play. All new content also comes free via updates. However, you can subscribe to a paid membership that grants you bonuses:
You can store and withdraw an unlimited number of costumes, saving inventory space (this feature may be offered for free in an upcoming update)
You earn more in-game currency and experience points
Your fast travel feature has a shorter cooldown
You are prioritized in queues
You can have more than 10 concurrent auctions running
Marketplace fees are reduced
Leveling up weapons goes faster
Additionally, there are microtransactions for costumes, services like new character slots or inventory spaces, and upgrade materials for equipment. The upgrade items are particularly sought after, as they require a lot of grind in the game. Those willing to spend real money can experience much faster progress in gameplay and participate with top-tier players in the endgame.
What Makes the MMORPG Blade & Soul Different?
Blade & Soul is in many ways a typical online role-playing game. There are levels, raids, dungeons, equipment, and loot. However, in some features, NCSoft’s colorful MMORPG takes different approaches:
Your outfit is just fluff. The damage caused primarily depends on the weapon used, which can be further developed over various levels. Other stats, such as health points, defense values, accuracy, and critical hit chance, come from the “Bagua Fragments” used. These are small images divided into 8 parts, each providing bonuses per piece. If you use several Bagua from a set, you get bonuses! However, the Bagua can only be seen in the equipment menu. Therefore, you can wear whatever you like!
There are tons of costumes with which you can dress up your heroes. Like in many Asian MMOs, the outfits can be very extravagant and sexy at times. However, there are also modest outfits. So whether you want to appear as a mysterious martial monk with a straw hat, a sword master in a samurai look, or a sexy sharpshooter, Blade & Soul fulfills your wish.
The playable classes play extremely differently. From the agile Blade Dancer to the brutal Berserker, to Elementalists and Marksmen, there are many different play styles. Some classes, like the Kung Fu Master, can only reach their full potential with masterful players as they build on very complex combinations and require quick reactions. Other classes, like the Elementalist or Summoner, are more accessible for newcomers and casual players, although true mastery often presents further challenges. In group play and group PvP, the classes have their own strengths, which do not much align with the classic MMORPG role distribution of “Tank-DD-Healer”.
There are no pure healers; every character can deal damage. Tanking mainly works through blocking or dodging. However, good awareness is especially needed to avoid deadly area attacks. This creates a dynamic combat scenario.
The PvP mode in Blade & Soul takes place partly in the open world and partly in special arenas. Whoever wears the uniform of one of the two opposing factions is fair game for the enemy. If you don’t want to engage, just wear something else and you have peace. In the arena, PvP plays more like a beat ’em up than an MMORPG. Here, your skills in dodging, blocking, and countering become even more important. Additionally, in team PvP, as in wrestling, you have the option to tag in or out as needed. The PvP is so popular that it even has its own eSport league.
You Will Love Blade and Soul If …
you are ready to invest a lot of time in your favorite game
you don’t mind experiencing content over and over again
action-packed and well-balanced arena PvP is totally your thing!
you enjoy fast and action-rich battles that bring real challenges
you appreciate a steadily evolving story that regularly provides you with new gameplay content and challenges!
Blade & Soul is Less Suitable for You If …
you prefer more leisurely gameplay! Blade & Soul has a decent pace and requires good reflexes and movement!
you cannot stand Eastern settings or martial arts backgrounds
you can’t stand anime aesthetics and wacky costumes!
you want to experience the end game but have very little time available
Beginner Tips to Ease Your Start
With the following tips and tricks, you can start much more effectively and gain significant advantages right at the start and in your first hours:
When you reach “Jade Stone”, complete all (!) resource gathering quests there. They give a large amount of experience points!
Achievements are important! Later, a certain number of them will be needed, and some achievements improve game stats!
Each class plays very individually. Therefore, it helps to watch some gameplay videos. Otherwise, it can easily happen that you reach the maximum level but struggle with the challenges of the class or it simply doesn’t suit you. Especially if you want to reach high levels and are interested in the endgame, you should know exactly what awaits you later!
If you play “block classes” like a Kung Fu Master or Blade Master, you can block “yellow” attacks. Attacks with a red indicator cannot be blocked. Here you have to dodge!
PvP in the open world is voluntary! As long as you don’t wear the uniform of any faction, you cannot be attacked by other players.
In the PvP arena, weapon damage is normalized. The quality of the weapon has no effect there.
The game engine often does not register all left and right mouse clicks when spamming quickly (important for classes like the Elementalist). Instead, it helps to use the “R” key more often.
Tips for Money and Item Upgrades
Money is essential in Blade & Soul for item upgrades and thus for game progression. These tips will help you become rich and powerful!
Money rules the world! Weapon upgrades are incredibly expensive but necessary to master later challenges. Therefore, one should always think about how to earn in-game currency. A little skill in trading in the market and knowledge of good farm spots are very valuable here. Also, make sure to regularly complete dungeons and daily challenges. If you don’t consider early what you need for the next upgrade, you might quickly lose enjoyment in the game as you’ll reach your limits sooner or later, and progress will cease.
It’s especially important to sell surplus items on the market. So always check back (with F5 in the default settings, you can access the market) and see what individual items are worth. The market is available from level 15.
Chest keys are very valuable! They should be used wisely. Many materials for weapon upgrades can be easily found in the game, while others are very difficult to obtain. Therefore, think about whether you really need the chest’s contents.
Crafting professions are always linked with two other professions. Choose your jobs carefully and align them with each other.
You can receive quest rewards instantly without returning to the quest giver. However, this costs money! Especially at the beginning of the game, you should not waste unnecessary money.
Do not sell everything that comes into your hands! Many items are needed for weapon upgrades or can be sold for greater profit in the market.
Repair tools are truly valuable and should not be squandered.
Disassemble surplus Baguas that you find. This provides valuable transformation materials, especially later in the game.
You can log out comfortably after issuing crafting orders; the orders will still be completed.
Conclusion – Blade & Soul Offers Plenty of Content & Fun for Fans of Martial Arts and Anime!
If you enjoy colorful anime graphics, Kung Fu action, fast-paced gameplay with a high skill factor, and brilliant Wuxia stories, you can’t go wrong with Blade & Soul. The game offers plenty of content completely free, and you only really need to spend money if you are totally into fancy outfits from the cash shop or want to quickly and easily participate in the endgame with top gear without any grind. However, if you bring a lot of time or just want a really well-thought-out combat system and top PvP, you can confidently download the client!
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Due to cheats in the survival game Fortnite (PC, PS4, Xbox One), two cheaters have been prosecuted. They were accused of copyright infringement. The first trial has now concluded, and developer Epic is continuing to take action against the 14-year-old cheater.
First case: Epic against cheater ends with injunction
The first of these cases has now been concluded. It involved a cheater in Minnesota. He was accused of using unauthorized computer code to cheat. He has been banned nine times but created a new account in Fortnite Battle Royale each time and continued cheating.
This lawsuit has now been settled out of court. The cheater has signed a temporary injunction which requires him to destroy all cheats and never cheat again. He must not do anything that infringes Epic’s copyright.
If he violates these conditions, he must pay 5,000 US dollars. It is unclear if he is currently incurring any costs.
Case against 14-year-old cheater still pending
The second case involved headlines because a 14-year-old was to be prosecuted. The mother of the accused has addressed the public in a letter and accused Epic Games of several issues, including violating the minor’s protection by anonymity with the lawsuit.
Epic Games claims they did not know the age of the cheater when they filed the lawsuit. Now that the mother has revealed her son’s full name and address, she has exposed the young man to the public.
The law states that for individuals known to be minors, only initials can be used. Epic wanted to comply with this and will continue to do so in further submissions to the court.
The case against the 14-year-old has not progressed further. However, it appears that Epic is not willing to back down and will continue to take action. This could lead to a second temporary injunction.
Apparently, Fortnite does not want to ruin anyone here but wants to ensure that every cheater understands that serious consequences are imminent.
Buying a more powerful console and still being able to play PUBG only at 30FPS is a disappointing news for console fans who are looking forward to the battle royale shooter. Although developers have already proven that more frames can be achieved, players will start with the handbrake pulled.
Why 60 frames when you can have only 30?
In an interview with wccftech, Brendan Greene recently explained that the PUBG developers want to bring the game to the Xbox consoles at 60FPS. A game version with which the developers are testing the game has likely already overcome this hurdle.
However, it seems that gamers will still have to wait for these frame rates. On Twitter, PlayerUnknown personally stated that PUBG will only run at 30FPS on all Xbox consoles at launch. This includes the new Xbox One X consoles.
They are working on achieving higher frame rates, but this cannot be confirmed at the moment. It sounds like they have not yet given up on the big goal of 60FPS.
A possible reason for the FPS cap is players on the regular Xbox One systems. In the mentioned interview with wccftech, Brendan Greene explained that PUBG only reached 30-40FPS when testing on the Xbox One.
If the game runs at 60 FPS on the Xbox One X now, these players might have an advantage because they are playing at a higher frame rate. Therefore, the reason for the 30FPS limit on all Xbox One consoles could be to ensure that all players have the same conditions.
A selection of further gameplay changes in the patch notes:
The PvP rank is raised from 40 to 99. Last Stand and Skirmish contribute to this.
The PvP modifier is adjusted to maintain TTK balance. Because endurance is being revised: For each point of endurance, health points are increased by 30 (instead of previously 15).
When hip firing, the reticle is removed and the crit chance is reduced by 50%.
Agents can now vote on whether to kick group members. This is possible once there are 3 or 4 agents in the group.
Exotics Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and Tommy Gun receive an increased damage output.
The Pakhan is slightly weakened in damage but its spread is reduced.
Medved receives increased range and reduced spread.
The damage of high-rate-of-fire weapons is reduced.
Specifically, the damage of the M4, MP5, and MP7 is reduced.
In addition, numerous bugs are fixed, and further balance adjustments are made. We will take a detailed look at the new exotics and the changes to the gear sets in future articles. Until then, here are the complete patch notes.
The complete patch notes for 1.8
As soon as the patch notes are available in German, we will embed them here.
New feature: West Side Pier
West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
The West Side Pier map stretches over two named zones: Piers North and Piers South.
A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
West Side Pier Commendations have been added.
New feature: Skirmish
In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
New PvP rank rewards have been added, including Classified Caches.
Skirmish Commendations have been added.
New feature: Rogue 2.0
The Rogue system in the Dark Zone has been overhauled for Update 1.8.
To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.
New feature: Optimization Station
Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.
New feature: Resistance
The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
This new PvE game mode takes place in three arenas in West Side Pier.
Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
Resistance Commendations have been added.
New feature: Underground changes
The old Directives have been removed and replaced by new ones that bring new gameplay options.
Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
Shock Ammo – Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
The Underground will now have checkpoints.
Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
The Rave Room from the End is NY mission has been added to the room rotation.
New Directives panel added to the Tactical Operations Center.
New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
Underground Daily Operations and Weekly Assignment information added to the map.
The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
Rewards have been increased overall in the Underground.
New Underground Commendations have been added.
New Patches have been added as commendation rewards.
Added ability to fast travel to Daily Operations.
Players are now able to match-make for customized operations and for daily operations.
New Classified Gear:
The new Classified Gear Sets which will become available in upcoming Global Events are:
Global Event 3 ‘Strike’:
Path of the Nomad
D3-FNC
Predator’s Mark
Banshee’s Shadow
Global Event 4 ‘Ambush’
AlphaBridge
FireCrest
Hunter’s Faith
Tactician’s Authority.
AlphaBridge
Set Bonus (5 pieces):
+25% Health Regen
+10% Weapon Damage
Set Bonus (6 pieces):
Talent: Improved AlphaBridge
Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
Banshee’s Shadow
Set Bonus (5 pieces):
+20% Looted Dark Zone Funds.
+5% damage to target out of cover.
Set Bonus (6 pieces):
Talent: Improved Banshee:
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
D3-FNC
Set bonus (5 pieces):
+15% Protection from Elites
+5% Ballistic Shield damage resilience
Set Bonus (6 pieces):
Talent: Improved FrontLine
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
FireCrest
Set Bonus (5 pieces):
+1 Incendiary Grenade Capacity
+5% Flame Turret Range
+20% Flame Turret Damage
Set Bonus (6 pieces):
Talent: Improved FireCrest
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Hunter’s Faith
Set Bonus (5 pieces):
+20% Optimal Range
+10% Headshot Damage
Set Bonus (6 pieces):
Talent: Hunter’s Precision
Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
Path of the Nomad
Set Bonus (5 pieces):
+10% Health on Kill
Talent: Improved Nomad’s Resolve
Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
Set Bonus (6 pieces):
Talent: Nomad’s Luck
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Predator’s Mark
Set Bonus (5 pieces):
+10% Reload Speed
+8% Assault Rifle Damage
+8% SMG Damage
Set Bonus (6 pieces):
Talent: Improved Predator’s Mark
Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the target’s Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%.
Tactician’s Authority
Set Bonus (5 pieces):
+5% Skill Haste
+5% Skill Power
Set Bonus (6 pieces):
Talent: Improved Tactician’s Authority
Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.
New Exotic Weapons:
Four new Exotic weapons have been added to the game.
The House (Submachine Gun)
Special Talent: Card Counter
One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
Big Alejandro (Light Machine Gun)
Special Talent: Cover Shooter
Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
Devil (Marksman Rifle)
Special Talent: Fire
Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
Set Bonus talent used together with Heel: The Devil’s Heel
Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
Heel (Marksman Rifle)
Special Talent: Fury
Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Set Bonus Talent used together with Devil: The Devil’s Heel. See above.
New additions to the Premium Vendor
Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.
Gameplay
Adjusted PvP modifier to balance TTK with the new stamina improvements.
Increased health point gain per stamina point to 30 (was 15).
Increased grenade cooldown to 6 seconds (was 3).
Critical Hit Chance is reduced by 50% when hip firing.
Removed reticle when hip firing.
Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
The turn speed for all agents has been increased slightly.
Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking, that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent who joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.
UI
Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
Fixed several UI issues where text would overlap in certain languages.
Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
Fixed an issue where Smart Cover would overlap with the megamap.
Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
Weapon balance
Exotic weapons
Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
Pakhan has had its damage slightly reduced and its spread decreased.
The Medved has had its range increased and its spread slightly decreased.
Weapons
The damage of high RPM weapons have been decreased.
The M4, MP5, and MP7 have had their damage decreased.
Talents
Adrenaline will now give the user a 2 second immunity to all status effects.
Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
Fixed instances where Rapid would stop working.
Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.
Skills
Support Station
Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
Fixed an issue where the Support Station healing rate would be inconsistent.
Turret
The PvP modifier for all turrets have been decreased to 35%.
Removed ability to activate First Aid while firing.
Survivor Link
Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
Recovery Link
The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
Pulse
Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.
Commendations / Patches
The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest – Brown with a female character.
The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
Last Stand Revival will now reward the correct patch.
Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.
Gear Sets
Tactician’s Authority
Set Bonus (4 pieces):
“Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
D3-FNC
Set Bonus (4 pieces):
When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
Hunter’s Faith
Set Bonus (4 pieces):
“Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
Classified Gear Sets
Striker’s Battlegear
Set Bonus (6 pieces):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
Global Event
Added support for future Global Events.
Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
Fixed a bug that would cause wildlife to explode during the Strike global event.
Fixed various UI issues.
Fixed various localization issues.
Missions / HVTs
Joe Ferro is now invulnerable while locked inside the glass room.
Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
Fixed an issue in Warrengate Power Plant where the boss wave’s medics would not deploy their support station under certain circumstances.
Incursions
Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.
Dark Zone
Increased base Rogue timer from 19 seconds to 90 seconds.
Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.
Survival
Fixed a bug where the Store menu would be available in Survival.
Fixed an issue where completing a daily Survival assignment would not give a notification.
Underground
Fixed a bug where an Underground mission could lead to a dead end.
Fixed an issue where the final boss in the Underground could be farmed repeatedly.
Fixed a bug where the final objective would not update after killing the final boss.
Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
Fixed an issue where frame rates would drop significantly in a certain room.
Fixed not being able to vault over certain props from both directions.
Fixed not being able to take cover in certain locations.
Fixed a bug that would allow the agent to exit the playable area.
Fixed various locations where it was possible for the player to get stuck.
Removed an invisible wall.
Fixed a break in the floor which would prevent the agent from progressing.
Updated hints to correspond with the revamped Underground.
Made a number of adjustments related to the placement of props.
Fixed some weird doors.
Fixed various UI Issues.
Last Stand
Last Stand rank has been renamed to PvP rank.
Cypher key fragments are now obtainable from Last Stand caches.
Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying in Survival.
Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
Fixed an issue where an agent sometimes would not see the respawn menu after dying.
Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.
Loadouts
Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
Added new Loadout name options.
Premium Vendor
Fixed a bug where an item in the Premium Vendor would not have a tool tip.
Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
Fixed various UI issues.
Fixed various animation issues.
Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.
World
Fixed a cover location in the Dark Zone which would show agents as out of bounds.
Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
Fixed an issue where agents could not pick up an Echo in Chelsea.
Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.
PC Specific
Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
Agents can now use the /join command to join a group of agents in an Open Group.
Other
Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
Decreased opacity of loot pillars while in combat.
Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
Fixed an animation issue tied to using emotes after jumping from an object.
This is an AI-powered translation. Some inaccuracies might exist.
Star Wars Battlefront 2 (PC, PS4, Xbox One) received an update that finally grants you more credits. Especially good players and those who farm the arcade mode now get much more in-game currency as a reward.
Actually, it was intended in Star Wars: Battlefront 2 that you could buy the essential loot boxes for progression with real money as well as with in-game credits. After massive protests against this alleged Pay2Win mechanic, microtransactions have been suspended until further notice.
What remained was a system where you often have to grind for a long time to get the necessary credits and parts for more loot boxes and upgrades of the star cards contained in them. That is now over!
Finally more credits in multiplayer and arcade mode
With the latest update for Battlefront 2, you now earn more credits. Especially the top players in a round in multiplayer are supposed to receive significantly more credits according to the developers at DICE. Those who enjoy farming credits in the solo missions in arcade mode will also be pleased.
Previously, you could only earn 500 credits per day there. Due to the increased credit yield, which also applies to arcade mode, this “credit cap” according to DICE was reached too quickly. Therefore, the developers have tripled the daily credit limit in arcade mode. You can now farm 1,500 credits every day.
More crafting parts from daily loot boxes
As another feature, the rather lame daily free loot box has become thicker. You now receive more crafting parts from the free box. These parts are important to upgrade the existing star cards.
Moreover, the developers at DICE emphasize that the changes from the credit update are just the first step towards revising Star Wars: Battlefront 2. It remains exciting to see what DICE and publisher EA still plan for Battlefront 2 and whether the controversial economic system of the game will significantly change in the long term.
An artificial intelligence creates an enhanced software that puts everything created by humans in the shade.
To many people, this still sounds like music from the future: machines that are capable of independently creating other machines and computer programs, thereby continuously improving themselves. What for many is a horror vision from the Terminator movies or the Omnic invasion in Overwatch, has now taken its first step into reality.
Raymond Kurzweil, who has been working as Director of Engineering at Google for some time, has now achieved a small sensation with his team.
The developers at Google set their AI “AutoML” an exciting task. It should closely examine the components of AI NASNet and improve them with more effective versions. NASNet is basically a recognition software that is supposed to identify specific objects from videos in real time, such as people or cars.
Image source: Google Research
The AI AutoML eagerly took on the tasks and made countless small changes to NASNet, making the system increasingly powerful.
The end result is that NASNet now recognizes objects 1.2% more successfully than all human-developed recognition systems and operates 4% more effectively. This marks the first time that an AI has managed to improve another AI more than humans have been able to so far.
This development is indeed a huge breakthrough in the development of AI, but it also raises many concerns that have previously been dismissed as strange fantasies of sci-fi nerds. After all, what machines can cause when they take control and continuously improve themselves has been imagined by us for decades through movies, series, and books.
Skeptics think: It will probably only be a matter of time before Skynet nests itself in all our computers. Whether that will be as entertaining as a movie remains to be seen.
What do you think of this development? A great thing that finally brings the next big step in technology? Or is this the beginning of the end of humanity?
This is an AI-powered translation. Some inaccuracies might exist.
Bungie has announced some changes for Destiny 2 with the DLC Curse of Osiris. The community experts, known from YouTube and Twitch, are responding cautiously optimistic. It’s a step in the right direction, but not the necessary leap. The readers of Mein MMO view the changes in the update even more critically.
With Curse of Osiris, Destiny 2 will see the first adjustments from Bungie tomorrow in response to the partly harsh criticism from fans. How do the most well-known content creators from Twitch and YouTube react to the patch? And what do the readers of Mein MMO say about Bungie’s plans for Destiny 2?
Datto – “I find it hard to praise things just because they are like they were in Destiny 1”
Famous YouTuber Datto has posted a long analysis. The video has now collected about 300,000 views.
Datto sees the current state of Destiny 2 critically. To him, Destiny 2 has made too many concessions to casual players and lost sight of the players who truly make up Destiny: the veterans and hardcore gamers.
Now Bungie has the salad: The tourists are gone again, the regular players are upset and are taking to the barricades.
Datto generally finds Bungie’s changes good, but they are not enough for him. He believes they only make the game better in the short term, but deeper systemic changes are necessary.
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While the armor ornaments certainly correspond to Datto’s ideas, they only bring Destiny 2 up to the standards of Destiny 1. He finds it hard to praise Bungie for something that was already in Destiny 1.
Datto can make little of the changes to make Xur even more generous.
Despite all the criticism, he acknowledges Bungie’s core message that they want to focus more on hardcore gamers in the future. Datto expects the deeper systemic changes with the spring 2018 with DLC 2 or only in the fall 2018 with the expansion for Destiny 2.
Between Satisfaction and Criticism, What the Content Creators Say
The site PC Gamer has collected a series of tweets from known Destiny 2 personalities. The reactions range from:
“I think it’s good, but it’s a shame that PvP-Ranked won’t come until 2018.” (Gothalion),
to “Well, it’s a step in the right direction, but not a leap – endgame goals are missing.” (Tefty),
to criticisms that important topics are missing and Destiny 2 needs deeper systemic changes. (TripleWreck)
In general, most feel that it is important to communicate openly. The announcement of “Ranked PvP Matches” for December 2018 has been positively received.
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In comments to our articles about the planned changes, the mood of the Mein MMO readers is rather negative.
Petit Oiseau complains: In my opinion, Bungie has listened, but not understood. They are missing the incentive of weapons like Gjallarhorn.
Texx1010 thinks it won’t be enough. The players are already gone.
Cerberus feels that Bungie has pushed the carrot in his back instead of holding it in front of his face.
Bienenvogel thinks: You have to start somewhere. It’s a shame that Bungie messed up the launch so badly, but at least now they want to fix it.
Deli Kan wants Destiny 1 back: Iron Banner and Trials should return to D1. After that, Bungie can freely introduce “Masterworks.” He doesn’t care about that.
KingK feels these are steps in the right direction, but too small and insignificant for him.
vvV AmNesiA Vvv says he is more interested in the balance changes with Season 2. He hopes for better PvP playability.
dh feels something is still missing for long-term motivation. For the 4 or 5 weapons he really uses, he will get the Masterworks. For his beloved future war cult, the ornaments too. But that seems to be it with the DLC.
More comments from the Mein MMO readers and what changes these actually are, you can read here: