Destiny 2: So ändert sich die Waffen-Balance! Patch-Notes Update 1.11

In Destiny 2, Update 1.11 is live on PS4, Xbox One, and PC! Bungie has now released the patch notes – including balance changes.

Today’s update is one of two in December, next week on December 12th, the Masterwork weapons will be introduced.

Bungie has now published the patch notes for the update on December 5th. Will there be the obligatory Fusion Rifle nerf? We will highlight the highlights, at the end of the article, interested readers can read the entire patch notes.

Weapon Balance Changes

Bungie has made the following changes to weapon balance:

  • The base damage of Precision Auto Rifles has been increased and the precision modifier has been decreased
  • For High-Caliber Rounds on Auto Rifles and Scout Rifles, the scope sway has been slightly reduced
  • The aim assist of Scout Rifles is slightly weakened at long distances
  • The strength of recoil on Häkke Auto Rifles with high impact has been reduced
  • Aim assist for aggressive hand cannons has been improved
  • The precision restoration of Hand Cannons now scales with fire rate
  • The time between bursts has been slightly increased for all Omolon sidearms (the last hope among others)
  • Minor increase in impact damage for lightweight single-shot grenade launchers
  • Damage from Lion’s Roar has been increased and the perk “Herd Thinning” now grants bonus ammo instead of drawing ammo from the player’s inventory
  • Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Dirge, and Storm will no longer activate the exotic weapon perks
destiny-2-hüter-merkur

Class Balance Changes

Classes have also undergone extensive changes. General adjustments:

  • The damage dealt by supers against bosses has been increased
  • The output of the recovery stat has been adjusted so that characters with the lowest recovery levels recover a bit faster

Grenades

  • Impact grenade damage and the intensity of camera shake as well as controller shake for each pulse have been slightly reduced
  • The reload rate for extra grenade charges after the first has been reduced
  • The reload rate for Arcbolt and Firebolt grenades has been adjusted to match the other grenade archetypes
  • Increased damage from Flashbang, Magnetic, Suppressor, Incendiary, Fusion, Jump, Flux, Arcbolt, Swarm, Light Sensor Mine, Storm, Firebolt, Axion Bolt, and Cluster grenades
destiny-2-hüter-geist

Titan

  • An exploit has been fixed that allowed the Barricade to generate unlimited ammo with certain weapon types
  • The distance covered when shoulder charging without a target has been reduced
  • The number of hammers that can be thrown during Hammer of Sol activation has been increased
  • The health regeneration buff from Sunspot now lasts for 3 seconds after passing through a Sunspot

Hunter

  • Arcstrider dodge now briefly interrupts tracking (presumably referring to aim assist)
  • The base duration of the Golden Gun is now the same for both paths
  • Shadowshot now suppresses immediately on a direct hit
  • The duration for how long arrows can be shot when using the Mobius Quiver upgrade for Shadowshot has been increased
Destiny-nachtpirscher-schuss

Warlock

  • Explosive shots no longer receive bonus damage from Empowering Rift
  • The Nova Bomb triggered by the Catastrophe upgrade retains its initial speed longer before slowing down

Changes to Armor

  • Hunter leg armor with the Survivalist stat package now grants recovery
  • ACD/0 Feedback Fence of the Titan now does slightly more damage
  • Ready up and stow in Peacekeeper is now faster
  • An additional perk has been added to Luck Pants, allowing a single round to be loaded into the chamber of a stowed hand cannon when landing a precision hit with any weapon
  • Rework of Karnstein Armlets: On a melee hit, they now grant increased mobility and recovery and mark targets with low health; on melee kills, a large portion of health is immediately restored
destiny-2-warlock-hüter

Changes to Activities

Leviathan Raid

  • The recommended power for the Leviathan Raid is now 300
  • The recommended power for the Leviathan Raid on Prestige is now 330
  • An exploit in the Nightmare Realm of the Calus encounter has been fixed
  • A bug was fixed that removed the raid key from inventory when creating a new character
  • Raid keys will now reset every week at the reset

Strikes

  • The recommended power for Nightfall Strikes is now 270
  • The recommended power for Nightfall Strikes on Prestige is now 330
  • Completing a strike now yields more glimmer
  • Completing a strike now yields more XP rewards
savathun-destiny-2-strike

Public Events

  • XP rewards for some Public Events have been reduced to align them more with other activities
  • In some Public Events, there is now less glimmer to align it with other events
  • Rare rewards from some Public Events have been reduced to align them more with other activities
  • The rate of Legendary rewards from Public Events for characters at Level 20 and higher has been increased

The Crucible

The Crucible has also seen a few changes:

  • Bugs were fixed that allowed players to exit the playable area on multiple maps
  • The likelihood of rare rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The likelihood of Legendary rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The likelihood of XP rewards at the end of matches in Quickplay and Competitive playlists has been increased
destiny-2-hüter-pvp

Miscellaneous

  • Improved resolution to adaptive 4K with HDR (High Dynamic Range) on PlayStation 4 Pro
  • Improved resolution to 4K with HDR on Xbox One X

You can find the complete patch notes here:

Sandbox

Abilities

 General
  • The damage dealt by supers against bosses has been increased
  • The output of the recovery stat has been adjusted so that characters with the lowest recovery levels recover a bit faster
 Grenades
  • Impact grenade damage and the intensity of camera shake as well as controller shake for each pulse have been slightly reduced
  • The reload rate for extra grenade charges after the first has been reduced
  • The reload rate for Arcbolt and Firebolt grenades has been adjusted to match the other grenade archetypes
  • Increased damage from Flashbang, Magnetic, Suppressor, Incendiary, Fusion, Jump, Flux, Arcbolt, Swarm, Light Sensor Mine, Storm, Firebolt, Axion Bolt, and Cluster grenades
Titan
  • An exploit has been fixed that allowed the barricade to generate unlimited ammo with certain weapon types
  • An exploit has been fixed that allowed players to chain Chaos Fists indefinitely
  • The distance covered when shoulder charging without a target has been reduced
  • The number of hammers that can be thrown during Hammer of Sol activation has been increased
  • The timer for the weakness debuff from Hammerstrike has been extended by 1 second, and an issue has been fixed where visual effects did not correctly display the duration
  • The health regeneration buff from Sunspot now lasts for 3 seconds after passing through a Sunspot
  • Tempered Metal and Sol Invictus no longer trigger enemy Solar Shield detonation kills
Hunter
  • Arcstrider dodge now briefly interrupts tracking
  • The base duration of the Golden Gun is now the same for both paths
  • Shadowshot now suppresses immediately on a direct hit
  • Shadowshot no longer binds transport ships with tether
  • The duration for how long arrows can be shot when using the Mobius Quiver upgrade for Shadowshot has been increased
Warlock
  • Explosive shots no longer receive bonus damage from Empowering Rift
  • The Heat Wave perk no longer triggers on destructible objects
  • The description of the Devour perk has been changed to indicate that the ability is triggered on kills
  • The Nova Bomb triggered by the Catastrophe upgrade retains its initial speed longer before slowing down

Armor

General

  • Hunter leg armor with the Survivalist stat package now grants recovery
Exotic Armor
  • Mask of the Quiet One no longer grants energy when taking damage from friendly players
  • Shield explosion now triggers the Dreaded Countenance perk on Mask of the Quiet One
  • ACD/0 Feedback Fence now does slightly more damage
  • Kills with the Wrath of the Conductor perk on ACD/0 Feedback Fence now show the correct symbol in the kill feed
  • Grenade charge granted by Starfire Protocol has been adjusted to offset the overall reduction in the second grenade charge rate
  • Ready up and stow in Peacekeeper is now faster
  • An additional perk has been added to Luck Pants, allowing a single round to be loaded into the chamber of a stowed hand cannon when landing a precision hit with any weapon
  • Rework of Karnstein Armlets: On a melee hit, they now grant increased mobility and recovery and mark targets with low health; on melee kills, a large portion of health is immediately restored
  • A bug with Dune Wanderer has been fixed where the Linear Actuators perk was triggering inconsistently.

Weapons

General
  • The base damage of Precision Auto Rifles has been increased and the precision modifier has been decreased
  • Scope sway on High-Caliber Rounds on Auto Rifles and Scout Rifles has been slightly reduced
  • Aim assist efficiency on longer ranges for Scout Rifles has been decreased
  • The strength of recoil on Häkke Auto Rifles with high impact has been reduced
  • Precision restoration for hand cannons now scales with fire rate
  • Aim assist for aggressive hand cannons has been improved
  • The time between bursts has been slightly increased for all Omolon sidearms
  • Minor increase in impact damage for lightweight single-shot grenade launchers
  • A bug with the sword perk “Unyielding Blade” has been fixed, where players sometimes received sword ammo from sword attacks without power
  • A bug has been fixed where the Infinite Sword Vessel perk drew ammo when watching a Healing Rift
  • The sword perk “Unrelenting Strikes” no longer returns ammo on heavy attacks
  • When comparing stats for sniper rifles, the UI correctly updates for maximum magazine values
  • A bug has been fixed to make Ambitious Assassin more consistent
Exotic Weapons
  • Damage from Lion’s Roar has been increased and the perk “Herd Thinning” now grants bonus ammo instead of drawing ammo from the player’s inventory
  • Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Dirge, and Storm will no longer activate the exotic weapon perks
  • A bug has been fixed to make D.A.R.C.I.’s “Target Acquired” perk more consistent

Activities

Raid
  • The recommended power for the Leviathan Raid is now 300
  • The recommended power for the Leviathan Raid on Prestige is now 330
  • A bug was fixed where Cabal corpses were floating in the air
  • An exploit in the Nightmare Realm of the Calus encounter has been fixed
  • A bug was fixed that removed the raid key from inventory when creating a new character
  • Raid keys will now reset every week at the reset
  • Players traveling to the Leviathan now see the correct approach to the World Eater
PvP
  • Bugs were fixed that allowed players to exit the playable area on multiple maps
  • The “Hot Stuff” challenge no longer shows progress for the opposing team
  • The challenge to capture 5 zones now counts progress when allies capture zones and it requires more captures for completion
  • Advantage and Dominator stats accumulate on assists
  • A bug was fixed where the previous kill repeated before a new kill in the kill feed when on a kill streak
  • The rate of rare rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The rate of Legendary rewards at the end of matches in Quickplay and Competitive playlists has been increased
  • The rate of XP rewards at the end of matches in Quickplay and Competitive playlists has been increased
Strikes
  • The recommended power for Nightfall Strikes is now 270
  • The recommended power for Nightfall Strikes on Prestige is now 330
  • A bug in “Savathûn’s Song” has been fixed where a crystal did not appear and thus progress could not be made
  • A bug in “The Twisted Dome” has been fixed where some players had no respawn point
  • Completing a strike now yields more glimmer
  • Completing a strike now yields more XP rewards
Public Events
  • A bug has been fixed where sometimes the Primus Ether Servitor did not appear during Ether Supply Events
  • A bug has been fixed where Cabal Gladiators had “rubber arms” when defeated during Cabal Drill Events
  • XP rewards for some Public Events have been reduced to align them more with other activities
  • In some Public Events, there is now less glimmer to align it with their counterparts
  • Rare rewards from some Public Events have been reduced to align them more with other activities
  • The rate of Legendary rewards from Public Events for characters at Level 20 and higher has been increased
Guided Games
  • The recommended power for Leviathan Guided Games is now 310
  • The recommended power for Nightfall Guided Games is now 270
  • Clarity of the Guided Games selection screen has been improved
  • Full clans can now also be guides
Group Fights
  • A bug has been fixed where the tower did not correctly load group victory flags when a player was in orbit when the flags were raised
  • A bug has been fixed where some players were unable to join groups
  • A bug has been fixed where group tokens in the vault were not correctly removed during group fight events
Iron Banner
  • A bug has been fixed where Lord Saladin sometimes addressed Guardians with the wrong class
Trials of the Nine
  • A bug has been fixed where players sometimes got stuck in “The Third Pillar” when trying to go to the Flawless area
  • A bug has been fixed where the Trials of the Nine tooltip displayed the wrong fireteam conditions
  • A bug has been fixed where some emotes did not play correctly during the intro
General
 
UI
  • The missing buff icon when the “The Floor is Lava” challenge was completed has been fixed
  • A bug has been fixed where Level Up notifications stuck on-screen during Crucible matches
  • A bug has been fixed where suitable exotic infusion material was not displayed correctly on the infusion screen
  • The “HUD Disabled” warning is no longer displayed so frequently when HUD was turned off through HUD opacity settings
  • A bug has been fixed where the player indicator on the destination map was mispositioned when the player was dead
  • The blinking name indicator for a player that cannot load into an activity is now correctly displayed to all fireteam members
  • A bug has been fixed where notifications could be removed when opening the character screen
  • Readability of waypoint icons has been corrected when they had the same color as text
  • A bug has been fixed where “No Kinetic Ammo” briefly flashed when changing weapons
  • A bug has been fixed where loot stream notifications were hidden by challenges
  • Orbit post-match statistics now correctly display player tooltip info
  • A bug has been fixed where players were told they owned the “Symbiosis” ornament for Storm when they did not
  • A bug has been fixed where “Competitive” was misspelled in the “Only War for Them” badge
  • A bug has been fixed where players were sometimes unable to dismantle gear
 

4K and HDR Support

  • Improved resolution to adaptive 4K with High Dynamic Range on PlayStation 4 Pro
  • Improved resolution to 4K with High Dynamic Range on Xbox One X

Audio

  • A bug has been fixed where music was not played when players completed the same adventure consecutively
  • Firing sound for the Warden Rocket Launcher has been fixed
  • An audio issue in the Memorialization replay sequence has been resolved
PC
  • Players can now exit the game using a controller
  • Players can now bind keys to the numpad when NumLock is active
  • The scroll wheel now works on equipment lore tabs
  • Crashes on the New Pacific Arcology on Titan have been fixed
  • A source of random crashes has been fixed
  • A bug has been fixed where the fullscreen mode did not work correctly in rare cases
  • The precision of the framerate counter in-game with fluctuating framerates on PC has been improved
  • A bug has been fixed where Destiny 2 would crash on shutdown
  • Font texture handling has been improved to prevent stuttering or shaking
  • A bug has been fixed where some SLI configurations caused framerate stuttering
 

Diverse

  • A bug has been fixed where open world vendors did not load correctly and then crashed
  • A bug has been fixed where two players on the same network crashed when leaving an area simultaneously
  • A bug has been fixed where players were sometimes taken to the wrong activity
  • A bug has been fixed where shaking occurred when selecting Chinese characters
  • Secondary and tertiary sorting methods have been added to the vault
  • A bug has been fixed that could result in Beetle errors
  • A bug has been fixed where Loot-a-Palooza and Dance Party keys did not reappear at the post office
  • A bug has been fixed where incorrect lighting fell on player ships when flying to destinations
  • Bugs have been fixed that allowed players to exit the playable area on multiple destinations
  • A bug has been fixed where Louis was shaking frantically
  • A bug has been fixed where the camera rotated strangely when a character respawned
  • A missing Omolon badge has been added to the weapons master rewards

Destiny Companion

 
iOS / Android
  • Updated for the “Curse of Osiris” expansion
  • Players can now view and share their game history through their profile page
  • It is now possible to claim items from the Postmaster and Equipment view
  • Various bug fixes
  • Revised translations

What do you think of the update?

You can find more information about the new expansion Curse of Osiris here!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Join us when Destiny 2: Curse of Osiris launches! – Livestream, Weekly Reset

Today, December 5th, Destiny 2: Curse of Osiris launches. Here is a livestream for the first DLC. We provide information on the weekly reset as well.

The servers are live again (since 6:10 PM)!

This is the kickoff for the first Destiny 2 expansion Curse of Osiris. Your Guardian journey continues – you head to Mercury, where you seek out Osiris and face the Vex.

If you can’t join right at the start or need to wait to purchase, you can now watch Nexxoss Gaming. He takes you through the DLC and shows you his first steps in Curse of Osiris. We are embedding the Twitch stream here, it should start soon:

https://www.twitch.tv/nexxossgaming
Update: Mercury is now a new planet in the navigator. Fly there to start the new campaign. Additionally, you can fly to the Tower to see Hawthorne (she gives you the clan banner with new perks) and Tess Everis. Tess has a gift for you.

Weekly reset on December 5th – Nightfall strike, raid challenge

On this Tuesday, the reset times for Destiny 2 will change. Until now, the weekly reset always took place in the morning, but it will now occur at 6 PM (winter time) and 7 PM (summer time).

The nightfall strike is the Tangled Shore. Modifiers are Friction (health and shield regeneration is slower, but defeated enemies can drop light sources to recharge both) and Time Warp: Kill Timer (defeat enemies to extend the timer).

The Flashpoint is in the European Dead Zone. There, Cayde-6 has his treasure maps.

The weekly milestone is that you receive a Powerful gear after three heroic strikes. This brings you to the highest power level (335).

In PvP, there are new Osiris playlists, where you can play the new PvP maps.

The raid challenge is in the Gardens of Salvation.

Shiny engrams are now called “Illuminated Engrams.”

In the Eververse, there is a “Call me” gesture as well as a “Swift Dance.” Exotic gestures are not available this week for Glimmer. However, there is an ornament for a new exotic weapon: “Prometheus Lens.” That looks like the new trace rifle.

In the Illuminated Engrams, the exotic gestures “Selfie”, “Mic Drop”, and “Sweep” may be included. All have been seen in trailers already.


By the way: The first raid wing will only start in the days after the launch of Curse of Osiris. But the first footage shows: The Leviathan raid wing looks epic!

This is an AI-powered translation. Some inaccuracies might exist.

PS Plus December 2017 – The free games are now live

PS Plus (PlayStation Plus) free games for December 2017 are live! These free games are available for PS4, PS3, and PS Vita.

The new free PS Plus games are always officially revealed on the Wednesday before the first Tuesday of the new month. They are available for download on the first Tuesday of the month. In December 2017, this is December 5.

Update: They are now live.

Here are the free games for PS4 in December:

  • Darksiders II: Deathinitive Edition: This action-adventure was already released on PS3 and shines on PS4 in new splendor. You take on the role of Death, one of the four legendary horsemen of the apocalypse, who roams the lands to avenge his brother. In the game, you defeat enemies, collect weapons, and uncover a conspiracy.
  • Kung Fu Panda: Showdown of Legendary Legends: In this game, up to four players enter the arena as characters from the film series and fight against each other. Each character has their own fighting style.

In this video, you get an impression of these games:

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As additional games for PS4, Until Dawn: Rush of Blood – a PSVR game – and That’s You, a party game that requires your smartphones.

List of free games for PlayStation Plus – December 2017

Here is the complete game lineup:

  • Darksiders II: Deathinitive Edition
  • Kung Fu Panda: Showdown of Legendary Legends
  • Until Dawn: Rush of Blood (bonus title for PS Plus – PS VR required)
  • That’s You! (bonus title for PS Plus – PlayLink)
  • Xblaze Lost: Memories (PS3)
  • Syberia Collection (PS3)
  • Forma 8 (PS Vita & PS4)
  • Wanted Corp (PS Vita)

You can download the games starting from December 5, 2017. Until then, the “PS Plus” games for November were available for download.

What are the free games for PS Plus?

Once a month, “PS Plus” members receive a delivery of free games that they can download from the PlayStation Store and add to their library. This game lineup is included in the subscription to the online service. PlayStation Plus costs just under 60 euros per year.


Destiny 2 as a free demo – Free Trial starts on PS4, Xbox One, PC

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. playstation.blog

Destiny 2 Update 1.11: Server down und Wartung heute – Fluch des Osiris kommt!

In Destiny 2, the servers are down today, on December 5th. Bungie is conducting maintenance because: Curse of Osiris is releasing on PS4, Xbox One, and PC. On consoles, it is Update 1.11.

Update 5:05 PM: Preload on Xbox is live – 6.02 GB. PS4 now too – 6.2 GB
Update 5:11 PM: According to Bungie, the preload is live on all platforms. You may need to manually check for an update for Destiny 2.

Update 6:10 PM: The servers are online – here are all the details.

The first major content drop in Destiny 2 is coming today: The DLC “Curse of Osiris” will be applied. However, maintenance will take place on all platforms beforehand.

Here are the important times for today:

  • At 4 PM maintenance begins. You will not be able to log in.
  • At 5 PM the servers will be shut down. If you are still in the game, you will be kicked out.
  • Additionally, at 5 PM the preload of Curse of Osiris along with Update 1.1.0 begins. From then on, you can download and install the required game data. You need to download about 6 GB.
  • Around 7 PM the work should be finished. Then the kick-off for Curse of Osiris will sound.
    destiny-2-merkur

What do I need to know for the launch of Curse of Osiris?

Curse of Osiris is the first paid expansion for Destiny 2. If you only own the standard edition of the MMO shooter, you will need to spend additional money to play the new activities. These include new story missions, Mercury as a new planet, the Infinite Forest as a new PvE activity, a new raid area, heroic strikes, new weapons and armor pieces, and much more.

The Update 1.1.0, on the other hand, is free. It brings numerous changes to the endgame mechanics. A week later, on December 12th, the next free update will be released, which will bring further system changes.

Detailed information can be found here:

These three additional things you need to know today:

  • With Curse of Osiris, Season 2 starts. This resets your clan progress and fills the Bright Engrams with new items.
  • The complete patch notes will only be released tonight, after Update 1.1.0 is live. We will report on it.
  • The weekly reset will now take place at 6 PM. That means, today at 10 AM, our weekly reset article will be skipped. We will do it tonight, as soon as the servers are live again. We will accompany the launch live.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Bald müsst Ihr tiefer in die Tasche greifen, wenn Ihr Conan Exiles spielen wollt

Funcom increases the price for the Xbox One preorder version of the survival RPG Conan Exiles. If you want to get the game at the lower price, you should act quickly.

Currently, the preorder version of the online game Conan Exiles for Xbox One costs around 35 dollars. However, as Funcom has now announced, the price will increase to 50 dollars. The developers justify this by stating that the scope of the game has significantly increased. Also, the previous price was only for the “Game Preview”.

conan-exiles-fight

The price should be increased anyway

As a small compensation, Funcom will soon reduce the game to 17.50 dollars for a short time. So, if you want to experience Conan Exiles at a discount on Xbox One, you should act quickly then. The offer is valid from December 8 to 10. Afterwards, the price will be 50 dollars.

Funcom explains that it was the plan from the beginning to increase the price of the game at launch. After all, players will then have significantly more content than at the beginning of the early access phase. This includes an area that is twice as large as it was at the beginning, where you can experience much more content.

conan exiles screenshot

Price of the PC version remains the same

The new price of around 50 dollars also applies to the PlayStation 4 retail version. This will be released at a yet-to-be-announced time after the release versions for PC and Xbox One. An early access phase is not planned for Sony’s console.

The higher price is said to ensure that Conan Exiles can be continuously supplied with additional content in the future. For the PC version, players do not have to pay more, the previous roughly 30 euros remain, which is due to the fact that this version is only available in very limited quantities in regular retail.

The official launch of Conan Exiles is planned for the second quarter of 2018. A new update is already in development, which introduces a story for the online game.

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Dauntless bekommt diese Woche Riesenschildkröten und Monsterinsekten

The big “Sharpen your Skills” update of the online action RPG Dauntless is approaching. Not long now, and you’ll be fighting giant turtles and monster insects!

Plenty of new content awaits you on December 8 with the “Sharpen your Skills” update of the action RPG Dauntless!

Face the mighty Behemoth Skarn, a turtle-like monster with a shell made of rocks! Or take on the flying Khabarak, which attacks you from the air!

If you defeat the monsters, you’ll get cells that you can incorporate into your weapons through the new cell system, optimizing their abilities.

Dauntless-Pangar

Join other players in the hunt

The “Region Hunts” are also new. These are hunts that take you and your friends to a specific area. There, you need to find and eliminate several monsters. To find a suitable group, the “Sharpen your Skills” update will also revamp the matchmaking.

But that’s not all: If you’re excited for rewards, dive into the daily challenges that offer you plenty of loot.

dauntless-2

Wait, there’s more!

Shortly after the release of the “Sharpen your Skills” update on December 8, the Frostfall event begins, introducing unique challenges and seasonal items. The exact start date for this event will be announced later.

Regarding the War Pike as a new weapon that you can use in melee as well as from a distance, along with different damage types for various weapon categories, we have already reported.

 

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Source(s):
  1. MassivelyOP
  2. PCGamesN

Destiny 2: The first raid corridor starts later, looks epic for it

The first Raid Lair of Destiny 2 is not available directly at the launch of Curse of Osiris. However, first footage of this new activity has appeared, looking promising.

Normally, very little is known about the new raid before a Destiny release. One does not know where it takes place, against whom one is fighting, and how the mechanics work; this is only known after it goes live. The raids are closely guarded secrets by Bungie that players are allowed to explore entirely on their own once they are live.

The raid activity for Curse of Osiris is an exception. It is already known where the “new raid” will take place – and with the release of the launch trailer for Curse of Osiris, we unexpectedly got to see many scenes from it.

It should be noted: The new raid activity in Curse of Osiris is not a completely new raid. It is a “Raid Lair”, a new activity that is called “Raid-Trakt” in German. This means: The existing Leviathan raid is being expanded with a new lair.

And how it looks in there is shown in this Imgur gallery, which summarizes all the scenes of the raid lair from the launch trailer:

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What is a Raid Lair anyway?

The Leviathan raid will receive two “Raid Lairs”:

  • With the first DLC Curse of Osiris, the first lair called “World Eater” will be released.
  • With the second DLC, another lair will be added. There is no information about it yet.
    leviathan

This image shows how the raid overview will look with Curse of Osiris. In the center, the “normal raid” can be played, to the left the World Eater lair can be started. And to the right, the second lair is grayed out.

destiny-2-neuer-raid-eingang

The World Eater lair also takes place on the Leviathan, but below the previous raid encounters. It goes into the “belly” of the Leviathan. The entrance to this lair is already known: The new lair is said to be shorter than the previous raid. Although it offers new activities and new locations with unique encounters, puzzles, and a new final boss, the new raid content will not be as extensive as the previous Leviathan raid. However, there should be many opportunities to die. It is said to be more difficult than the previous raid.

The reward will be new loot in the form of weapons, armor pieces, and cosmetic items.

When it became known that the previous raid would “only” be expanded, many Guardians reacted with frustration. They hoped for a new, big raid.

However: The Crota raid from Destiny 1 also consisted “only” of new locations, a few encounters, and a big boss at the end. The description of the raid lair suggests that it will be roughly as extensive as the Crota raid.

And: The new footage from the launch trailer is now positively influencing many Guardians. The raid lair looks really vast and “epic”. There may be tricky jumping sections to master. The shown setting at least makes one eager for more. Some users are writing on reddit that they can hardly wait to see the lair. We have marked the spot in the trailer:

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More info about the raid lair in Destiny 2:

  • The recommended power level is 300 (normal mode).
  • There will be a prestige mode.
  • The raid lair will be played in a fireteam of up to 6 players.

When does the World Eater Raid Lair start?

The raid lair is still closed at the launch of Curse of Osiris. At the beginning of December, community manager DeeJ tweeted that you will have a few days after the launch of the expansion before the lair opens.

A few hours ago, DeeJ announced that we will find out “Wednesday morning” when the raid lair will start. This should be in the evening on our Wednesday.

As soon as there is a concrete release date, you will find out with us.


What you can do in Destiny 2: Curse of Osiris until the launch of the raid lair, you can read here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

No more cat music in Final Fantasy XIV – These bards rock hard!

In Final Fantasy XIV, since Patch 4.15, you can create your own music as a Bard. It initially sounded terrible. However, there are now a few truly outstanding artists who have established themselves.

When Update 4.15 came to the servers of Final Fantasy XIV, the streets of the cities in FFXIV were filled with terrible harp strumming. Hundreds of aspiring virtuosos of the Bard class pulled out their instruments and started strumming like there was no tomorrow. Square Enix had introduced the new “Perform” action for Bards. This allowed musicians to finally play their own melodies at will.

However, most string torturers have since stopped, and the best Bards have created truly wonderful melodies.

Create classic Final Fantasy motifs yourself!

Since Square Enix prohibits playing copyrighted songs by third parties in the game, many Bards limit themselves to classic pieces from Final Fantasy games. You can admire the best Bards from Final Fantasy XIV showcasing their works on YouTube. For example, the Bard Solaris White has played the cheerful Chocobo theme on his harp.

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Many Bards are not pleased that they only have a single audio track in the game. Therefore, MintormentGaming simply combined various recordings on YouTube into a complete piece of “Matoya’s Cave”.

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Some Bards even go further and layer their multi-track recordings with additional sound effects from the game to create percussion. Windy FFXIV created an interesting version of the Alexander boss theme.

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The Bard ADZDarkStone, on the other hand, is already famous for his complex compositions, which he records and edits with multiple audio tracks. Listen here to “Battle of the Big Bridge”.

https://youtu.be/T5JSXEGYKl0

These beautiful performances are certainly far from the clumsy screeches of the early days. Have you created any real hits with the Bard’s harp in Final Fantasy XIV?


Final Fantasy VIX has even more curious stories to tell. For example, catgirls are excited about new cybersex emotes!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Diesen Armbrust-Kill in PUBG kann wohl niemand überbieten

The killed player probably finished PUBG (PlayerUnknown’s Battlegrounds) immediately after this headshot kill with the crossbow and searched for a new game.

For an exciting crossbow kill in PUBG, the shooter either needs a large amount of skill or an equally large amount of luck. Because the crossbow is not easy to handle and is frustrating with a high reload time and a difficult-to-predict projectile. Usually, handguns, assault rifles, or sniper rifles are preferred for killing.

Player Ianrosetta, however, only found the crossbow as a starting weapon. He tried his luck with it and achieved an incredible kill.

This is how he landed the crossbow kill on a moving target

At the start of a match, Ianrosetta found the crossbow along with a scope and immediately challenged his entire luck account.

When he heard a car nearby, he took aim. Looking through his scope, he estimated the distance and projectile flight time and shot in the direction of the car.

https://gfycat.com/gifs/detail/ColorlessForkedKoala

On Reddit, Ian shared his incredible kill with the words: “After the shot, I can probably retire,” indicating that he probably won’t achieve a similar masterpiece anytime soon.

In the comments on the video, joy and disbelief spread:

  • “What is it like when you’ve reached the peak of life?”
  • “You must have been reported!”
  • “Unfortunately without killcam …”

Others wonder what was going through the head of the hit player (besides the arrow). Without the mentioned killcam, the player probably wondered and was terribly upset.

Through the killcam, you can see your last seconds in PUBG from the perspective of the opponent who killed you.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

You still have to pay to store costumes in Blade & Soul – but not for long

The big update “The Lost Continent” for Blade & Soul is coming soon. In addition to the already known new areas and features, there is also a redesign of the wardrobe. Soon you will be able to store your weapons and companions there, and possibly the wardrobe will be free soon!

In Blade & Soul, it’s all about wild Kung Fu brawls with style! There are countless cool and sexy outfits that you can put on your heroes and heroines.

In Blade & Soul, every piece of clothing is just a decorative costume with no stats.

Blade&Soul outfits cat

Your stats are represented by a puzzle picture called “Bagua”, which you only see in the equipment menu. Therefore, you can wear whatever you want, it’s all just cosmetic.

It’s unfortunate that you had to sacrifice valuable inventory space for every outfit, because anyone who wanted to store clothes in the convenient wardrobe had to have a subscription. For some fashion-conscious players, this was even the main reason to pay money every month.

Store weapons and companions

Blade&Soul outfits Mushin

With the update “The Lost Continent”, the wardrobe will be thoroughly redesigned. There will finally be the long-awaited option to store weapon skins. The same goes for alternative appearance variants of your companions.

However, a subscription is still required to store the outfits. But not for long! According to the developers at NCSoft, this is set to change soon, and the wardrobe will finally be available for free to all players! The developers have not yet revealed how this feature will be approached. The free wardrobe is expected to arrive in a later update after the Lost Continent.

Blade and Soul Pimp Costume
Fancy outfits are, of course, part of any good in-game event.

Then nothing will stand in the way of the grand fashion show, and players can finally put on and take off their cool and sexy outfits as they wish and pose with them in front of their fellow players! Because defeating powerful dungeon bosses is twice as satisfying when you look good while doing it!

Is Blade & Soul worth it for me?

Rewards for attendance and improved controls

The update for the lost continent brings, in addition to the new story, the increased level cap and the additional continent, the following features:

  • Automatic announcements in chat when players achieve something special
  • You will receive rewards when you play for a certain amount of time each day
  • You can now process entire stacks of items in crafting
  • There will be a new control scheme where you don’t always have to press “Alt” to show the mouse pointer
  • There will be two new soul shields
  • Heroic dungeons in standard mode will show you a personal damage display
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The update “The Lost Continent” will be released on December 6 and will be the largest update to date in Blade & Soul!


More information about the update “The Lost Continent” in Blade & Soul can be found here.

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Destiny 2 und der größenwahnsinnige Masterplan von Activision

The current DLC “Curse of Osiris” for Destiny 2 shows that Bungie has learned. But the problems lie in the past – Bungie is grappling with the megalomaniacal master plan that was once negotiated with Activision.

Destiny – the biggest and most expensive game of all time! A game for ten years. These statements from 2013 or 2014 still resonate with many. The reason for these superlatives was a master plan that Activision and Bungie had negotiated, which was supposed to continuously supply the franchise with content for ten years.

Ten years of Destiny – ten years of 3 content releases annually

Upon closer examination, the original content plan for Destiny was madness. We know that today.

Years before the release of Destiny, Bungie and Activision had concocted crazy plans about how this ten-year franchise Destiny should be fed with new gameplay content. They were, to put it mildly: overly optimistic.

Destiny Leak Schedule
An early leak of the Destiny schedule.

The plan was: Destiny should receive 2 DLCs every year along with either an expansion (Comet) or a new game. This was supposed to run for 10 years – like on an assembly line:

  • 2013 Destiny 1 and 2 DLCs
  • 2014 2 DLCs and the expansion for Destiny 1
  • 2015 2 DLCs and Destiny 2

and it continued until 2023.

destiny-crota-armor-guardian

Effort apparently underestimated

Because the DLCs or expansions require relatively long production cycles, at least 4 or 5 “parts” of Destiny would have been continuously in development, all parallel to each other, in various stages of development. Initially, there would only be a small production team for planning, later the teams would swell, finish the project, and then switch to the next one.

This was Bungie’s plan – already in 2014 it was stated: “Of course, we are already working on Destiny 2.”

Today we know: This plan was not sustainable. It was a castle in the air. Bungie and Activision apparently underestimated the effort. While Bungie swelled to about 500 employees before Destiny, that was still not enough. Not to mention that Bungie was managing a live title for the first time.

According to rumors, weaknesses in the coordination of this mammoth project also emerged. Additionally, there were supposed to be difficulties with the engine. It was reportedly cumbersome to produce gameplay content for Destiny 2 or to really work on the game. Allegedly, it took a night to move a container on a map. But this is unconfirmed.

destiny-2_hunter_gear_01-guardian

These 3 problems bring the master plan for Destiny to its knees

This concept, that a Destiny release is actually upcoming every 4 months, had three problems:

  • There were constantly issues with the current live game – which Bungie apparently underestimated. The developer teams could not only work on the next content but also had to repair and redesign the current game, solving concrete problems that could not wait months
  • Additionally, the DLCs in Year 1 were “too weak”; there was hardly anything new. Missions were only replayed, and the Guardians complained that it was too little for the price. Under these circumstances, Bungie probably could not develop any “substantial DLCs”
  • And even worse: If an expansion was delayed, then people would be pulled from other teams to finish it on time. Then they could no longer work on the next DLC, and due to the delay in one part, the content chain toppled like a row of dominoes

While Bungie could still somewhat maintain the content plan in Year 1 (2014/2015) because they had worked ahead before the launch of Destiny I, it quickly became clear: The whole system was collapsing.

destiny-guardian

2015 showed cracks, 2016 saw the plan collapse

Already in Year 2 (2015/2016) Bungie threw in the towel and said: This just can’t work. Our content plans are not sustainable. We are canceling the DLCs for Year 2; instead, we are bringing free updates.

However, shortly thereafter came the next disaster news: Destiny 2 was rebooted and postponed to 2017. In Year 2, instead of Destiny 2, only a stopgap expansion (Rise of Iron) was released, and Year 3 (2016/2017) remained blank until a presumably stripped-down Destiny 2 appeared, which now no hardcore players have good things to say about.

All of this were still consequences of the “too ambitious content plan” of the previous years. But now with the DLC Curse of Osiris and Year 4 (2017/2018), the dark phase could come to an end.

destiny-guardian-blue-flames

Glimmer of hope: Even more resources

Even though Destiny 2 is currently suffering from some problems stemming from its casual orientation, there are now glimmers of hope. Activision and Bungie apparently want to try again to adhere to the original plan, but they know now that they need to allocate more resources to it and plan better.

Now Activision’s promise of a “steady stream of content for Destiny 2” has finally kicked in.

This has led to Bungie being further reinforced (currently, about 700 people are working on Destiny 2), and additional studios are involved in the DLCs for Destiny 2.

destiny-2-guardian_story_heroic

We are now seeing the first effects with Curse of Osiris. Compared to the 1st DLC of Destiny 1 “Darkness Awaits” (2014)  Osiris offers significantly more: for the first time, a new zone comes.

Changes only arrive years late

All these decisions and the lessons learned only reach the players with a delay because the production cycles for the individual gameplay elements of Destiny are so long.

In 2015, Activision apparently recognized the problems and tasked an external studio, High Moon Studio, with Destiny to assist Bungie. We will likely not see their first contribution to Destiny 2 until 3 years later, in the spring of 2018. The new structures at Bungie also take years to fully take effect.

It will therefore take a long time before we realize which direction the Destiny franchise will develop in the long term and whether lessons have been learned from past mistakes.

Contract work on the 2nd DLC of Destiny 2? The trail leads to Mars

This is an AI-powered translation. Some inaccuracies might exist.

Warhammer 40K Eternal Crusade könnte einen Battle-Royale-Modus bekommen

Battle Royale is currently the magic word that seems to make all games successful. Even the online shooter Warhammer 40K Eternal Crusade could receive such a mode.

The development team is currently considering how to integrate Battle Royale into the game. After all, it has developed into a standard game mode according to the team. Therefore, several ideas are already in circulation on how Eternal Crusade could benefit from it.

Eternal Crusade

Battle Royale is still a while away

It is important for the developers that the game mode fits well into the game and the Warhammer 40,000 scenario and its lore.

However, it will still take some time before the developers will really deal with Battle Royale, as other game modes that are already further along in development still need to be completed and integrated into the game first.

In addition, the team is considering how to improve the sluggish gameplay at rank 6. Players here speak of a “wall of boredom” that they hit when they reach rank 6. The developers are considering how to change this with fixes, maps, and storylines so that fun can return.

The integration of Steam Workshop is also being discussed, but there are still several hurdles to overcome to prevent abuse.

Eternal Crusade Gameplay

Lead designer has disappeared

Moreover, fans of Eternal Crusade have already wondered what happened to the lead designer Noah Ward, who was introduced at the beginning of the year and has not been heard from since. The developers explain that he is not in the office and that some legal matters regarding his position at the studio still need to be clarified.

The work on the online shooter Warhammer 40K Eternal Crusade is progressing steadily and that is urgently needed

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The Division 1.8: New Exotics – The 4 Exotic Weapons Overview

The Division will receive four new exotics with update 1.8. We present these exotic weapons in summary.

Exotic weapons have been available in The Division for almost a year. They possess unique talents that occupy the third weapon talent slot, are always active, and cannot be rerolled. They make the exotics “exotic”.

However, there is a nuisance with the exotics: there is a lack of supply! Throughout year 2, no new weapons were added at all.

division-house

So far: Because update 1.8 introduces four fresh, exotic weapons. Let’s take a look at them.

The House – Exotic SMG in Update 1.8

house stats

The House is an exotic submachine gun with a fire rate of 850 and a magazine size of 30. Thus, it has a higher fire rate than, for example, an AUG or a Vector. Here are the stats:

The House has two random talents as well as the exotic talent:

  • Card Counter: One half of the magazine deals 20% increased damage. The half that deals 20% more damage swaps every 15 seconds or when the magazine is empty.
big-alejandro

In the game, this talent is always displayed to you with an icon (two cards) below the grenade indicator. So you always see which half of the magazine currently has increased damage.

Big Alejandro – Exotic LMG in Update 1.8

A new exotic LMG is called Big Alejandro. It has an enormous fire rate of 1000 and a magazine size of 55. The fire rate is extreme – for comparison: The strong Pakhan has 650 RPM. Here are the stats:

alejandro stats

The weapon has two random talents as well as the exotic talent:

  • Cover Shooter: Every bullet fired from cover increases weapon damage by 0.5% up to a maximum of 50%. The bonus lasts for 10 seconds. A kill with this weapon from cover resets the duration of the effect. The bonus damage is lost once you reload, switch weapons, or leave combat.

On the PTS, Big Alejandro caused a stir as the LMG mowed down enemies. Therefore, the damage was slightly decreased.

To benefit from the talent, you need cover where you can stay longer. Big Alejandro is thus more recommended in PvE than in PvP.

Devil and Heel – Exotic Weapon Set in Update 1.8

The two other new exotic weapons are sniper rifles and form a weapon set. They are called Devil and Heel.

division-devil

This is Devil:

devil stats

The fire rate is 275, the magazine is 20. Here are the stats:

Along with two random talents, Devil has this exotic talent:

  • Fire: A headshot increases stability by 30% for 15 seconds. A body hit increases headshot damage by 30% for 15 seconds.

It makes sense to first score a body hit against tough opponents and then shoot at the head.

division-heel

This is Heel:

heal stats

Heel also has a fire rate of 275 and a magazine of 20. Here are the stats:

Heel has two random talents and the exotic talent:

  • Fury: If you hit enemy weak points, weapon damage is increased by 15% for 15 seconds. If you hit enemy skills, critical hit damage is increased by 30% for 15 seconds.

If you equip both sniper rifles, the set bonus applies (Devil and Heel form a weapon set):

  • The Devil’s Heel: Both weapons receive the Fire and Fury talents and the buff duration is increased by 15 seconds. If you switch between the weapons, the bonus remains. You can switch the weapons 50% faster.

The idea behind it is: If you equip both weapons, both can gain all four buffs for 30 seconds. These buffs remain when switching weapons. This means, first empty the magazine of one weapon, switch the weapon, and then empty the magazine of the other weapon. This way, you can deal a lot of damage before you need to reload.

However, a disadvantage is that both weapons consume the same ammunition supplies.

division-agent-west-side

How the four new exotics will perform in live play will be shown in the coming days.

More info on the exotics – locations, stat changes

If you have already collected exotic containers before update 1.8, you can open them after 1.8 – they have a chance to contain the new exotics.

Exotics can also drop from other crates, such as performance containers or survival containers. Also as loot from enemies, like the Hunters in the Underground.

Update 1.8 introduces more ways to obtain exotic weapons. The new modes Resistance and Clash, as well as the new Dark Zone, can reward you with exotics.

Changes to exotics with 1.8:

  • The exotics Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and Tommy Gun will receive a higher damage output.
  • The Pakhan will see a slight reduction in damage, but the spread will be reduced.
  • Medved will receive a higher range and a lower spread.
  • In general, the damage of high-fire-rate weapons will be reduced.

What do you think of the new exotics?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forums.ubi.com

EVE Online: Free2Play-Modus wird erweitert – Veteranen schimpfen

Today (December 5th) the comprehensive “Arms Race” expansion for the space MMO EVE Online is released, which expands the Free2Play mode.

Previously, the so-called Alpha Clones, those utilizing the Free2Play mode of EVE Online, could only fly a few ships and use very few skills. This made the mode not very attractive for players because their options were too severely limited.

But with today’s “Arms Race” expansion, this changes.

EVE Online Updates

Alpha Clones Get More Ships and Skills

Alpha Clones now have access to battlecruisers and battleships, which are among the two most important classes in the game. This allows Free2Play players to participate in larger battles and make an impact.

Additionally, there are adjustments to over 100 skills, making Alpha Clones more effective in the game and making it worthwhile to play such a clone. Only through the combination of the ships Alpha Clones can now fly and the skills they gain access to can they successfully operate in the game. However, Free2Play players cannot increase their skills for free.

EVE Online Citadel 3

Is CCP Games Giving Away Too Much of the Game for Free?

However, the changes have already led to criticism from veterans. They believe that Free2Play players are receiving too many opportunities. CCP Games would be giving away too much of the game for free. But the developers defend their decision and explain that the Free2Play version of EVE Online is not meant to feel like a trial, but like a game mode that offers a genuine EVE experience.

With these changes, it should now not only make more sense to play the Free2Play mode of EVE Online, but it should also be more enjoyable.

Meanwhile, the game is somewhat suffering from the fact that almost the entire community team has been laid off due to restructuring measures.

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WoW: Hotfix rolls the balance before Antorus: Mythic in disarray

Shortly before the launch of the mythic version of the latest WoW raid Antorus, the Burning Throne, there is a hotfix. Nerfs and buffs are on the way!

Tomorrow, on 06.12.2017, the race for the “World First Kills” begins again in World of Warcraft, as the latest raid Antorus, the Burning Throne opens its gates on mythic difficulty. Blizzard has used the past week to evaluate the damage values from Antorus and make some adjustments.

The plan includes mainly changes to shadow priests and affliction warlocks. Both specializations currently deal too much damage and will therefore be nerfed a bit.

WoW Antorus Kin'garoth Screen

On the other hand, rogues with a subterfuge specialization can rejoice. Their damage is increased by a proud 4% across all abilities, which should lead to noticeably better results in the next assessment of the DPS chart.

Furthermore, there are numerous changes to the tier sets, often involving only small changes that should ultimately reflect a few decimal points of damage.

The full changes that will go live with the maintenance tomorrow morning (06.12.2017) are here for you:

Class Changes

Priest

Shadow

  • Vampiric Touch and Shadow Word: Pain now deal 12% less damage.
  • All other abilities deal 3% more damage.
Hearthstone Draenei Embrace the Shadow Artwork Header

Rogue

Subterfuge

  • The damage of all abilities has been increased by 4%.

Warlock

Affliction

  • Corruption and Agony now deal 6% less damage.
  • Unstable Affliction now deals 4% less damage.

Item Changes

Druid

Balance

  • The 4-piece bonus of Stormheart Garb for Star Surge and Starfall now increases the haste by 2% (previously 3%) and is stackable up to 4 times (previously 5 times).
WoW Legion Druid balance

Hunter

Beast Mastery

  • The 4-piece bonus of Camouflage of the Serpent Stalker now causes Killing Command to reduce the cooldown of Aspect of the Wild by 2.5 seconds (previously 1.5).
  • Convergence of Fate (trinket) is now 50% less effective when combined with the 4-piece bonus of the Camouflage of the Serpent Stalker.

Marksmanship

  • The 4-piece bonus of Camouflage of the Serpent Stalker now grants In Your Sights a 50% chance (previously 30%) to fire an additional In Your Sights at three additional targets.

Monk

Brewmaster

  • The 4-piece bonus of Chi-Ji’s Battle Armor now causes dodging an attack to reduce the cooldown of Breathe of Fire by 2 seconds (previously 1 second).

Wow Monk Artwork
Rogue

Assassination

  • The 4-piece bonus of Garments of the Lurking Rogue now causes critical hits from Lethal Poison to restore 3 energy (previously 2 energy).

Deceit

  • The 4-piece bonus of Garments of the Lurking Rogue now grants Assassination and Shadow Strike a 4% chance (previously 3%) to trigger shadow gestures, causing the next finishing move to not consume combo points.

Warlock

Affliction

  • The 4-piece bonus of Diabolical Garb grants a 25% chance to increase haste by 15% for 8 seconds when consuming soul shards (previously 10%).
  • The 4-piece bonus of Garb of the Grim Inquisitor empowers Unstable Affliction and Seed of Destruction such that affected targets take 15% additional damage from Agony and Corruption (previously 10%).

Destruction

  • The 4-piece bonus of Garb of the Grim Inquisitor now allows Doombringer to immediately execute another Doombite for 75% increased damage (previously 50% increased damage).

WoW Draenei Embracing the Fel
Warrior

Arms

  • The 4-piece set bonus of Armor of the Titan Assault now causes the warrior to hit 2 nearby targets for free with Deadly Strike twice during Blade Storm (previously 3 times) and once during Devastate (previously 2 times).

Do you need tips and tricks for the start in Antorus, the Burning Throne? Here we have boss guides for all enemies in the new raid!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmo-champion.com

Team-Skins in Overwatch gibt es nur gegen echtes Geld

Overwatch is soon introducing a new in-game currency for real money. This is for exclusive skins that are not available in loot boxes!

With the Overwatch League, Blizzard is trying to create its own ecosystem for large-scale eSports. The best Overwatch teams in the world are supposed to compete against each other to find out who will take home the prize money (and a lot of fame and glory).

To ensure that the matches are exciting and understandable for viewers, all official teams will have their own skins. These skins act like “jerseys” and ensure that even in the hectic chaos, it is always clear who just threw the Pulse Bomb and whose D.Va explosion is currently sending shockwaves across the battlefield.

League Tokens for Real Money

Nate Nanzer from the Overwatch League explained in a short video that players can also grab the skins. There is a new currency for this, the so-called League Tokens. These tokens can be purchased for real money.

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Thus, Overwatch will have another in-game currency in addition to Credits and Competitive Points, which is used to unlock skins.

The reason for the tokens, according to Nanzer, is that Blizzard can easily keep track of which skins were purchased since part of the purchase price benefits the corresponding teams.

The release of the Overwatch League skins is expected to happen early in 2018.

Overwatch League Orange Skins

However, all players will receive enough League Tokens to buy at least one of the skins directly. It was not mentioned whether players can earn additional tokens. This also seems rather unlikely.

Cortyn says: To be honest, I am quite glad that the Overwatch League skins can only be bought for real money and not in the usual loot boxes – because I am not interested in them at all. I would be disappointed if I found the seventeenth color scheme for Zenyatta in every box. Therefore, I view the system with a shrug. Those who love their team will surely buy a few skins. It probably doesn’t bother the others much.

What do you think of the team skins for real money? Would you have liked to see them in regular loot boxes?


Have you seen what Blizzard wants to change about Doomfist?

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Source(s):
  1. kotaku.com

Hearthstone: Alle 135 neuen Karten aus Kobolde und Katakomben!

We provide you with an overview of all 135 new cards from the upcoming Hearthstone expansion Kobolds and Catacombs.

Yesterday (12/04/2017) Blizzard revealed the missing cards for the new Hearthstone expansion Kobolds and Catacombs during their final livestream. In the weeks prior, various cards were presented by streamers and gaming magazines. All cards from Kobolds and Catacombs are now complete, allowing us to provide you with a comprehensive overview.

The cards are sorted by class, mana cost, and card type. If you want to see the cards of a specific class, simply use the corresponding link. Otherwise, you can also browse through all pages via the navigation below and view all cards individually and in detail.

All New Druid Cards from Kobolds and Catacombs

On the next page, you will find the Hunter cards.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Update 1.8 (1.17) is coming today, allowing you to test all DLCs for free

In The Division, update 1.8 is released today, on December 5th. When is the launch time? On consoles, the update carries version number 1.17.

December 5, 2017 is the day that agents have been waiting for months. Because today the largest update for The Division to date is being installed, update 1.8.

Here are the important times:

  • On December 5th at 9 AM, the servers will be taken down. Maintenance will take place on PS4, Xbox One, and PC.
  • The estimated downtime is 3.5 hours, so you can play again around 12:30 PM.
  • During maintenance, update 1.8 will go live. The download size is nearly 10 GB (PS4).
    division-agenten-grün-licht

What changes with update 1.8?

The most important innovations you will find in The Division 1.8 are as follows:

  • Map expansion of the open world – the West-Side-Pier opens its gates.
  • Resistance as a new PvE endless mode
  • Conflict as a new PvP mode
  • New global events, new exotics, new secret gear sets
  • The maximum gear score is raised to 286
  • A optimization station will be introduced, allowing you to optimize your equipment. You will need Division tech for this.
  • Rogue 2.0 will be introduced.
  • The underground will be revamped and now features Hunters.
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If you want to read the full patch notes for update 1.8, click here. And detailed information about the key features of The Division 1.8 is presented here. 

Update 1.8 temporarily unlocks all DLCs

The update 1.8 is completely free. Every agent can download it and play the new activities.

However, there is one exception: You can only enter the new underground if you have the season pass or the first DLC “Underground”.

To ensure that all agents can enter the underground at the launch of update 1.8, Ubisoft will temporarily unlock all DLCs:

  • Until December 10th, you can Underground, Survival (the survival mode) and Last Stand (PvP mode with PvE components) for free. It starts as soon as update 1.8 is live.

Developers stream for 24 hours

Starting at 12:30 PM, the developers will hold a 24-hour stream today to celebrate the launch of The Division 1.8. You can find the stream on Twitch.

The special: If you watch for more than 20 minutes and have linked your Twitch and Ubisoft accounts, you will receive weapon skins as a reward. These skins are also available in the Ubisoft Club for 100 credits. How to get the weapon skins via the Twitch stream is shown to you by Hamish Bode in the video:

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Have fun in The Division 1.8!

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Source(s):
  1. forums.ubi.com

Schaut Euch den Launch-Trailer zu Destiny 2 Fluch des Osiris an

The launch trailer for the first DLC of Destiny 2 (PC, PS4, Xbox One), Curse of Osiris, was released a few hours before the launch. We have the trailer in German and in English for you. This way, you can get into the right Guardian mood for the release of the first content expansion of Destiny.

On Monday evening, the launch trailer for Destiny 2, “Curse of Osiris,” was released.

Here is the trailer for Destiny 2 – Curse of Osiris in German

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At Bungie, they know what Guardians like, which is why the trailer skillfully showcases the highlights of the DLC “Curse of Osiris” and attempts to raise the badass factor. Highlights of the trailer include:

And because we know that some of you prefer the English original, we add the trailer in English here.

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Bad mood in Destiny 2 on the eve of Curse of Osiris

Currently, the mood in Destiny 2 is mixed. Although the DLC “Curse of Osiris” is significantly larger and more extensive compared to the DLCs for Destiny 1, Destiny 2 also suffers from significantly more issues with the underlying gameplay systems than Destiny 1.

Although Bungie has announced the first improvements in the coming weeks in a communication offensive, the first changes do not go far enough for many critics. 

A tricky situation that weighs on the mood of many players on the eve of “Curse of Osiris.” It remains to be seen how the DLC will ultimately be received by players. In Bungie’s presentations, the DLC certainly seemed to offer an interesting gameplay experience.


All information about Destiny 2 “Curse of Osiris” can be found here in our comprehensive collection article on Mein MMO:

Destiny 2 – Curse of Osiris: All information about the first DLC at a glance

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Diese 5 coolen Boss-Mechaniken peppen WoW mit Antorus auf!

Antorus, the Burning Throne is the final raid in WoW: Legion. With this new raid, the developers of World of Warcraft have come up with some interesting ideas and delved deep into their trick bag. Many of the new mechanics offer a fresh gaming experience!

Mechanics of Antorus: The Garothi Worldbreaker – Destroyer and Annihilator

WoW Antorus Garothi Worldbreaker Screen wowhead
Image Source: wowhead

The fight against the Garothi Worldbreaker is the first boss encounter in Antorus. It’s quite linear and doesn’t have many frills. However, for a first boss of a raid, it has some tricks up its sleeve.

Its most interesting mechanic comes from its shoulder cannons, Destroyer and Annihilator. The oversized devil hunter mostly stands at the edge of the platform, occasionally delivering blows with his metal fists. His cannons breathe life into the fight.

They have the abilities “Annihilate” and “Decimate”. The special thing is: at 65% and 25% health, the cannons are exposed and can be attacked. If destroyed, the Worldbreaker can no longer use the ability, but becomes stronger. A nice idea that allows for alternative strategies for differently composed raids!

Mechanics of Antorus: The Antoran High Command – The Capsules of the Commanders

WoW Antorus High Command Admiral Svirax wowhead screenshot
Image Source: wowhead

The Antoran High Command is the third boss fight in Antorus, the Burning Throne. Here, you face off against three powerful opponents: Admiral Svirax, General Erodus, and the Supreme Engineer Ishkar.

The High Command is a council fight. This means they share health points, but only one opponent can be actively fought at a time. The other two create difficulties for the raid from the backseat. So far, so familiar.

The unique aspect of the fight: As long as one boss is active, its command capsule can be used. In these, players can use special abilities that make the fight easier and are sometimes even necessary for victory. It’s significantly more innovative and interesting than a dull blood orb that you have to tank with level 1 spells.

Mechanics of Antorus: Varimathras – Misery

WoW Varimathras

You fight Varimathras rather late in the raid. In Antorus, he stands as the fourth-to-last in the order. Especially for that reason, the fight against him is very easy and purely a DPS check, a so-called “patchwork fight” (from Patchwerk in Naxxramas, the first boss of this type).

Particularly in normal mode, he has only two phases: Fire and Shadow. Or simpler: Life and Death, to which his heroic variant adds the intermediate stages Frozen and Furnace.

His Misery mechanic makes the fight exciting. As soon as you receive shadow damage, you can’t be healed directly for a few seconds. Since after 6 minutes, shadow damage is dealt every second, all healing is prevented and the raid is wiped out in no time.

The coolest part is that only direct healing is prevented. Shields and indirect healing, like that from the Spirit Link totem, still work! This means that this mechanic can be countered by some classes, like Discipline Priests. It opens up a whole new perspective for many class combinations in the raid.

Mechanics of Antorus: Eonar, the Lifebinder – Foot Soldiers of the Legion

WoW Antorus Essence of Eonar

In the Elarian Sanctum, amidst Antorus, you will find Eonar. You must protect her and prevent waves of enemies from destroying her soul. This idea is nothing new. In Icecrown Citadel, you had to save Valithria Dreamwalker from undead servants.

However, the fight for Eonar has three changes that were missing in previous wave fights:

  • The enemies come on three different levels to make your life difficult. From three portals, foot soldiers continuously stream towards Eonar, and from another, flying units use their own route.
  • A battleship of the Legion, the Paraxis, oversees the fight from above and intervenes with abilities.
  • There are special enemies that reinforce the foot soldiers and, unlike the special enemies in Northrend, need to be handled differently.

Additionally, there is the possibility to jump into the air and glide briefly with an Extra Ability to reposition quickly. A mechanic that requires a different playstyle than any previous boss fight.

Mechanics of Antorus: Argus, the Unmaker – Death

wow antorus argus the unmaker screenshot mmozone
Image Source: MMOzone

Argus, the Unmaker is the final boss in Antorus, the Burning Throne. However, he is also likely the last boss of WoW: Legion and thus probably the last encounter of the addon. As such, he has the privilege of delivering a particularly extensive fight.

The manifestation of the World Soul of the emerald star goes through several phases. His most interesting gameplay mechanic is found in the last phase. Before the phase begins, Argus pulls all players to the center of the platform – to harvest their souls with a sweep of his scythe.

Thus, the entire raid dies. But instead of ending the fight in a wipe, or being resurrected like with the Lich King, death now serves as a mechanic of the fight.

WoW Antorus Argus Gift of the Lifebinder FatbossTV
Image Source: FatbossTV

During the last phase of the fight, Eonar grants you a Life Tree that you can use after releasing the spirit in the spirit realm. If you touch it, you come back to life. The spirit realm offers the possibility to activate the Titan Forge.

But here it becomes important to use death. Whenever possible, stacks of “Titanforged” should be generated, and someone should die to collect particles in the spirit world.

The Life Tree, however, does not have unlimited charges. It is active as long as it has energy. After that, it withers more with each resurrection and must be kept alive by the healers. If it withers away, no resurrections are possible. Death becomes a resource.

 

Benedict says: With Antorus, Blizzard has really come up with some great ideas. As someone who has seen and enjoyed every raid since The Burning Crusade, such gameplay mechanics are truly exciting!

This is an AI-powered translation. Some inaccuracies might exist.