The new announcement video reveals much more about the game’s story, which has to do with religious circles. In the livestream, the team also announced that the entire campaign of Far Cry 5 is playable in co-op mode. Now you can complete all story missions together with a friend.
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Far Cry 5 Release Date – When is it coming out and what is it about?
The official release of Far Cry 5 is early next year. On March 27, 2018, the game will be released for PC, PS4, and Xbox One and is set in a fictional town called Hope County in the state of Montana. Alone or in two-player co-op mode, you can dive into the story.
The trailer already gives first impressions of the story, which apparently has a lot to offer for the player.
As the new junior sheriff of the town, you must prove yourself in a new task. Your arrival accelerates the already smoldering plans of a fanatical doomsday cult and entices The Project at Eden’s Gate to finally take over Hope County.
You will be drawn into a power struggle completely unprepared, in which you should keep a cool head. Your goal is to thwart Eden’s Gate’s plans and boost the resistance to free yourself and the community of Hope County.
To solve missions, you can use animals as helpers. Bears or pumas support your gameplay style. This works for missions you want to solve stealthily and also for action gameplay styles that are more “loud”.
The race for the first kills in WoW is in full swing. Two guilds are currently battling for ultimate victory against the Burning Legion.
In line with Saint Nicholas, the mythic version of Antorus, the Burning Throne was released yesterday on 06.12.2017. The final raid of World of Warcraft: Legion has once again ignited the exciting race for the first kills among the professional guilds.
However, things are not going well for the Legion, as Sargeras probably hoped. After nearly 16 hours, “the 3 great guilds” had already sent 9 of the 11 bosses back to the Nether. The race is mainly between Method, Exorsus, and Limit.
Just a few hours later, Method already achieved the kill of Aggramar, but Exorsus was able to catch up with a slight delay.
A bit behind is the guild Limit, which is currently still stuck on Aggramar and has thus only managed to defeat “only” 9 of the 11 bosses.
Method and Exorsus are in a neck-and-neck race
The current status (at the time of writing, 7.12. 4 PM) is that Method and Exorsus are having fun with Argus, the Unmaker on the mythic difficulty level.
The final fight is considered particularly mysterious, as Argus has two additional phases that only exist on mythic difficulty. How exactly these phases work is still completely unknown. The major guilds will hardly share any information until the first kill to not give the competition an advantage.
Image source: MMOzone
So far, it can be said that the mythic difficulty of Antorus does not pose a particularly lengthy challenge for the professional guilds. But until the last boss is defeated, the raid is not considered completed – and end bosses tend to hold out in World of Warcraft for several weeks.
As the mythic bosses were also not tested by players on the PTR, it is quite possible that there are bugs or errors that have led to some bosses being easier than planned and others (like Argus) being too difficult. So far, Blizzard has held back on hotfixes, so everything seems to be in order.
What do you think of Antorus, the difficulty level, and the progress of the professional guilds? Is it all too easy, or is it an impressive achievement how quickly the professionals are plowing through the content?
Templars are in The Elder Scrolls Online (ESO) a class that is great for damage dealing with maximum DPS. But how does the DD Templar play, and what should you pay attention to in its builds in 2018? Find out here in our guide for the Templar DD build.
The Templar in The Elder Scrolls Online was once famous for its good healing performance. Nowadays, there is another strong healer class with the Warden, and many Templar players would like to switch. But can the noble Templar even be a good damage dealer?
Find out here in our guide to the Templar, which presents him as a Max-DPS damage dealer.
The Templar in ESO as Magicka Damage Dealer in PvE
This version of the Templar as a DD class is particularly well suited for fights in dungeons and raids. However, it also works well in solo play, as it can still heal itself effectively.
This guide is based on Update 16 (Clockwork City, 2017).
Race: Altmer – The High Elves receive a bonus to Magicka and deal more damage with fire, frost, and shock magic. This is always useful for a Magicka-based damage dealer! Dark Elves or Bretons can be chosen as alternatives if the lovely High Elves do not appeal to you.
Armor: You use five light armor pieces due to the Magicka bonus. Additionally, you have one medium and one heavy armor piece.
Weapons: You use a destruction staff for both slots, ideally a fire and a lightning staff.
Equipment Bonuses: You use the “Divine” trait on your armors. This maximizes your Mundus Stone. The fire staff has the “Infused” trait, and the lightning staff is “Nirnhoned”. As glyphs, you use Magicka glyphs on the armors and a fire glyph on the fire staff. The lightning staff gets a suitable shock glyph. You equip your jewelry with an Arcane glyph to increase spell damage.
Mundus Stone: “The Apprentice” is ideal here as it increases spell damage, thus improving your DPS.
Sets: The craftable set “Law of Julianus” (craftable in Wrothgar), the monster helm set “Valkyn Skoria” (drop in City of Ash II on Veteran, the shoulders are obtained from the chest of the Undaunted with Glirion), the staff “Moon Dancer” (drop in the Depths of Lorkhaj), and the Maelstrom lightning staff (drop in the Maelstrom Arena) are particularly suitable.
Attributes: You distribute your points entirely to Magicka.
Skillset 1:
Ritual of Retribution (From Level 30 Restoring Light)
Start your rotation in skillset 2 with “Elemental Blockade”, then follow with a light attack. Next, follow with “Flaming Spear”, again followed by a light attack. Then cast “Purifying Light” and switch weapons.
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Activate “Cursed Vampire” and renew it every 12 seconds. Also, ensure that “Concentrated Focus” remains active to improve your Magicka regeneration. Then continue with “Piercing Strike” and a light attack. Repeat this until you need to renew the damage-over-time effects on the first bar.
Don’t miss our other guides and builds for ESO classes:
In Destiny 2, the mood is not good. Then a job advertisement appears and makes everything even worse: Bungie is apparently looking for a head for the game’s cash shop. This person should ensure game progression through loot boxes.
A few weeks ago, the mood in the Destiny 2 subreddit boiled over. It was about a topic that seemed quite boring at first glance: the scaling of experience points.
There, a system in Destiny 2 misled players into thinking they were getting a lot of EXP, but in reality, there were significantly fewer experience points than displayed. The system obscured a hefty experience point deduction. Some shouted: This is a scam and a scandal.
Mood at boiling point after XP deceit
After players uncovered this system with extensive research, a shitstorm was already in the air, especially in the aftermath of the Battlefront 2 controversy.
Because when Destiny 2 players receive fewer experience points, the incentive to purchase loot boxes directly in the shop increases.
According to Bungie, this system was in place to make experience gain fair and to balance inequalities between individual activities. However, Bungie’s argument did not gain traction.
Players felt: This is a fraud and only intended to boost sales in the cash shop Eververse.
Bungie tried to calm the mood
Bungie then temporarily suspended this system but doubled the amount of experience points needed for a Glimmer Engram.
This was part of a communication offensive last week to repair the biggest rifts in the relationship between Bungie and the most loyal fans.
Job advertisement turns mood sour again
But the peace didn’t last long.
Now the community is upset over a job advertisement from Bungie for a “Progression Designer” who is apparently supposed to take care of the Eververse, the cash shop of Destiny 2.
This person is supposed to oversee it long-term, integrate it into the game, link it with other systems, and ensure that the shop is used well and satisfies players. The designer is responsible for the “overarching vision” so that the shop is coherent and functions long-term across multiple expansions and seasons.
Spendgame instead of Endgame
Players are particularly disturbed by a formulation in the job listing: The designer is to ensure long-term player progression and a “hunt” over Destiny 2’s Glimmer Engrams.
For many, this is a sign that Bungie wants to further expand the cash shop. The talk is about “Spendgame” instead of “Endgame.”
The background is the accusation against Bungie that Destiny 2 has a weak endgame and offers players too few goals to aspire to. Cosmetic rewards that players should actually earn through difficult activities in Destiny 2 are tied to the cash shop.
The topic of “endgame” is a minefield among Destiny 2 fans, where even community manager DeeJ stepped in it when he dared to say: The real endgame is to find friends …
Only 1 job out of more than 40 involves the Eververse
Mein MMO believes: This is one job advertisement among about forty that Bungie is currently posting. That Bungie is simultaneously looking for 3 people for the story, 10 artists, and 11 technicians makes this one job advertisement seem significantly less severe. Game designers are also being specifically sought who are supposed to take care of gameplay – and not the cash shop.
Glimmer Engrams can be earned in-game. The Eververse also offers player progression without monetary investment, which needs to be taken care of.
Upon closer inspection, this job advertisement is not a reason for the community to lose its temper. It is the heated mood that causes them to react loudly.
When the mood is as negative as it is now, there’s a great risk of seeing everything from just one perspective. This view does not show the whole picture.
Can you imagine Deadpool as Pikachu? In the new Pokémon movie, Ryan Reynolds takes on the role of Detective Pikachu.
Pokémon fans can rejoice, as a new film in the franchise is on the way. The live-action Pokémon movie revolves around Detective Pikachu, played by Deadpool actor Ryan Reynolds. Filming for the movie is set to begin early next year.
The trigger for the deal was the massive Pokémon hype that broke out in the summer of 2016 when Pokémon GO was released. The contract was signed two weeks after the launch of Pokémon GO. No wonder: the value of the franchise significantly increased due to the augmented reality sensation.
Ryan Reynolds as Detective Pikachu
As reported by The Hollywood Reporter, the Deadpool actor has signed on for the role of the yellow investigator. Detective Pikachu is based on an adventure for the 3DS that was released exclusively in Japan in February of last year. It was the latest Pokémon game for handhelds when Legendary secured the film rights the following summer during the hype around Pokémon GO.
In the game, you play as a child exploring the world and trying to solve mysteries. You will be accompanied by a Pikachu wearing a Sherlock Holmes hat.
The curious part is that Reynolds is now playing the role of Pikachu. His movements will be digitized and later transformed onto a digital Pikachu. Similar to Andy Serkis’s role as Gollum.
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Alongside Reynolds, Justice Smith (seen in the upcoming Jurassic World: Fallen Kingdom) plays an important role. The character Smith plays has his father kidnapped, which leads Smith to reach out to Detective Pikachu. Together, they want to find the father.
Expectations for the film project are high, as the Pokémon franchise has sold over 300 million video games worldwide and produced an anime series with 20 seasons.
Moreover, well-known figures are involved in the film. The screenplay was written by Nicole Perlman (known as co-writer for “Guardians of the Galaxy” and writer for “Captain Marvel”) and Alex Hirsch (known for the series “Gravity Falls” on the Disney Channel). The director is Rob Letterman (known from “Goosebumps”).
“Ryan, you should play Pokémon GO as Deadpool”
A Facebook user had the idea shortly after the movie announcement in the summer of 2016 that Ryan Reynolds should play Pokémon GO as Deadpool. He wrote this to the actor on his Facebook timeline.
In 2016, Reynolds portrayed the comic book character Wade Wilson in the Deadpool film. He received good reviews for his role as the controversial hero. For a comic that was long considered unfilmable, the creators managed to combine a successful mix of geek comedy and superhero spectacle on screen. With Ryan Reynolds, who seemed made for the controversial anti-hero. Will that also hold true for Pikachu? The combination of the screenwriter from Guardians of the Galaxy and Ryan Reynolds could also indicate a humorous, controversial film.
Bohemia Interactive, known for the realistic open-world shooter Arma 3, has released Ylands, a survival game where you can seamlessly switch between single and multiplayer.
“Create your own adventure” is the motto of the title. Because Ylands offers you more than just the typical survival game that you might know from many other titles. It includes an editor that allows you to create your own worlds and complete games using simple scripting and thousands of objects, which you can then share with other players.
Seamless transition between single-player and multiplayer
Essentially, Ylands offers you a large, open game world that you can explore freely. You gather resources to build a ship with which you sail to other islands. There, you descend into deep caves to find valuable treasures or rare resources needed to craft certain items.
In Ylands, you seamlessly switch between single and multiplayer modes. Exploring a dungeon can be an exciting single-player experience, while you meet other players on a newly discovered island. Join forces with them to build settlements together.
However, not everyone is on your side. PvP also plays a role, and if, for example, you have built an impressive castle, other players might show up to besiege it and take it over.
Live out your childhood fantasies
The developers want to give you many opportunities to let loose in the game world. This includes naval battles, car races, taming horses and riding them, brewing potions with magical effects, or starting large projects together, such as creating monuments and much more.
Ylands utilizes a unique and special graphic style aimed at appealing to a younger audience. Because that’s exactly what it’s about: living out childhood fantasies in the game.
At Digital Extremes (DE), they focus on the Free2Play model and microtransactions in Warframe (PC, PS4, Xbox). The developers believe this model can offer the experience of a AAA title when respecting players and their wishes.
Warframe is currently considered one of the exemplary games regarding a fair Free2Play model. The online shooter has no paywalls to unlock important content. There are even purchase barriers if players have too low a level for certain items.
It is possible to trade the premium currency Platinum in the marketplace. Those who manage to do this smartly and collect special resources or items can earn Platinum from other players. Only cosmetic items need to be purchased with real money.
Digital Extremes wanted to follow in the footsteps of other Free2Play giants
Warframe was released in 2013 – a time when the Free2Play model was still unusual for large publishers in the West. The “Games as a Service” approach was slowly making waves and bringing decent sales numbers to games like Destiny, GTA Online, or Overwatch.
In contrast to these games, DE decided at the time to take the Free2Play path with Warframe. They thought they had a good idea of what expectations would be placed here.
They oriented themselves based on existing titles like League of Legends or World of Tanks. The developers looked at the intervals in which updates were made and how monetization worked for the players.
DE wanted to learn how to keep a Free2Play title alive through microtransactions.
Warframe faced a paywall – Players hated it, and DE reacted
Through studies of other Free2Play titles, Digital Extremes felt ready to conquer the market with Warframe – but the first shot backfired significantly.
In the closed beta, Warframe had a paywall once players reached the level cap. The online shooter was free up to a certain point; afterwards, players were asked to pay.
At that time, a small community had already formed around Warframe, and they hated the paywall! Many felt that the online shooter would be much better without harsh pay barriers. At this point, Warframe received rather mediocre to poor reviews, and the online shooter was on the verge of collapse.
Digital Extremes now had to make a decision: Would they listen to the community and remove the paywall or continue with the existing system? Ultimately, DE decided to respect the wishes of its players, removed the paywall, and released a new version of the game.
The players were pleased that their feedback was taken seriously and Warframe was subsequently adjusted.
“Players must have a choice and a voice”
In an interview with Gamesindustry, DE’s Vice President Meridith Braun spoke about her attitude toward microtransactions in Free2Play games. Braun believes that players must be given a choice and a voice. This made a difference for Digital Extremes at the time and changed the studio’s philosophy.
According to the Vice President, monetization must be integrated into the DNA of game design, whether it is a free game or a full-priced title with microtransactions.
Meredith Braun: “We have tirelessly worked for the last five years to present our players with a fair business model […], that puts the players at the forefront of every decision.”
Braun assumes that removing the paywall from Warframe strengthened the relationship between the studio and the players.
New expansions to keep Warframe “fresh”
The developers place value on continuously developing the online shooter and earning players’ respect.
In PlayerUnknown’s Battlegrounds there are Supply Crates, called loot boxes, which are occasionally dropped by an airplane. Those who catch them can look forward to better weapons and gear. As a PR stunt for the release of PUBG on Xbox One, the developers are now distributing real loot boxes in Australia!
When an airplane is heard in the battle royale shooter PlayerUnknown’s Battlegrounds, there will soon be deaths. The plane drops a loot box full of weapons and gear somewhere on the map, and countless players rush there to grab the loot. This inevitably leads to a massive slaughter, as some players lie in wait for the loot seekers or they fight at the box on the spot.
Hopefully, such a thing does not happen in Australia, as real loot boxes are to be dropped there soon.
At the start of PlayerUnknown’s Battlegrounds on Xbox One, there are special Supply Crates in real life!
In the Australian regions around Melbourne, Brisbane, and Sydney, the developers of PlayerUnknown’s Battlegrounds will drop real supply drops on December 9 as a PR stunt for the upcoming Xbox One release. These “real loot boxes” contain 25 awesome prizes, including “Xbox One X” consoles, Elite Controllers, Xbox Live codes, PUBG loot, and PUBG game keys.
On the Facebook page of Xbox Australia, it will be announced in advance where a box can be found. Those who have a special code and mention it to the Microsoft employee on site can open the box and take the loot. The matching codes will also be available on the Facebook page.
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Let’s just hope that PUBG fans aren’t so much in the mood of the game that they grab the frying pan and act like in PlayerUnknown’s Battlegrounds when multiple players arrive at a loot box at the same time.
The crazy PR stunt is only supposed to take place in Australia.
Ubisoft’s new open-world racing game The Crew 2 will be released on June 29, 2018, for PC, PS4, and Xbox One.
If you’re interested, you can now sign up for a beta for the racing game and get to play before the release. Here is the link to the beta registration for The Crew 2 on Ubisoft.com. You can expect races on water, in the air, and on the road. Pre-order customers can look forward to special bonuses.
Pre-order The Crew 2 and secure bonuses
Those who want to pre-order the game will receive digital content as a gift. With each version of the game, pre-order customers receive the Legendary Motor Pack. The Deluxe Edition includes even more rewards. In a Gold Edition of The Crew 2, there’s the Season Pass for the game and other pre-order bonuses. Additionally, you can start with early access from March 13.
Legendary Motor Pack consisting of Mercedes-AMG C63 Touring Car 2016, Harley-Davidson Iron 883TM 2017
The Crew 2 Regular Edition – Contents
Costs in the Ubi Store €59.99 for PC, €69.99 for consoles
Legendary Motor Pack
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The Crew 2 Deluxe Edition – Contents
Costs in the Ubi Store €69.99
Legendary Motor Pack
Motorsports Deluxe Pack:
Ford F-150 Raptor Race Truck 2017: Experience crazy off-road trips with this truck, built specifically for deserts and mountainous landscapes.
Abarth 500 2008 Monster Truck Edition: Dominate your playground with the sporty version of the illustrious Fiat 500, modified with a monster truck package.
Pilatus PC-21: Fly over the open world of the USA with this aircraft, considered one of the most advanced training aircraft in the world.
3 Outfits: Customize your avatar with a freestyle, a monster rally, and a rally raid outfit
Contents of the physical Deluxe Edition:
Physical Contents
The main game The Crew 2
A map of the USA from the game
4 stickers, 1 for each racing family of the game
The Crew 2 Gold Edition – Contents
Costs in the Ubi Store €89.99
Legendary Motor Pack
3 days early access
The Crew 2 Season Pass
The digital Motorsports Deluxe Pack:
Ford F-150 Raptor Race Truck 2017: Experience crazy off-road trips with this truck, built specifically for deserts and mountainous landscapes.
Abarth 500 2008 Monster Truck Edition: Dominate your playground with the sporty version of the illustrious Fiat 500, modified with a monster truck package.
Pilatus PC-21: Fly over the open world of the USA with this aircraft, considered one of the most advanced training aircraft in the world.
3 Outfits: Customize your avatar with a freestyle, a monster rally, and a rally raid outfit
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Only a few months separate you from The Crew 2. In the open world of the large map, you can expect races of various categories. In addition to the popular street races with cars, you can drive on water with boats or prove yourself in the air with airplanes against other players. The map has been specially adapted for racing, and there are seamless transitions between the various racing classes. This is how easily you switch between car, boat, and airplane
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For the weapon forge in Destiny 2 you need Lost Prophecies. You fulfill this with Radiolarian cultures and Paradox amplifiers. How you can farm these items is explained here.
Since Curse of Osiris, you can visit the Lighthouse in Destiny 2. This is the new social space on Mercury, where Brother Vance, a secret and a weapon forge are located.
Through this weapon forge, you can obtain 11exclusive Osiris weapons equipped with Vex technology. However, you must do quite a bit to unlock all the weapons.
This wall in the Lighthouse shows you how many Osiris Vex weapons you already own
How can I use the weapon forge and how do I get Lost Prophecies?
Before you can forge Osiris Vex weapons, you must first complete the entire story campaign of Curse of Osiris.
After that, Brother Vance wants you to master three adventures in the Infinite Forest.
If you succeed, you can tackle a heroic adventure. A heroic adventure significantly increases the difficulty and comes with certain modifiers, making it a considerable challenge for solo players.
You can then return to Brother Vance, who rewards you with a legendary engram and a Lost Prophecy.
You will receive the “Lost Prophecy, Verse 1,” which leads you to the Osiris scout rifle. This prophecy can be inspected in your inventory. To fulfill it, you need a concentrated Radiolarian culture.
You can obtain this from Brother Vance. He will craft a concentrated Radiolarian culture for you if you bring him 10 Radiolarian cultures and 15 legendary shards.
Once this is done, you can use the concentrated Radiolarian culture in your inventory, which will fulfill the Lost Prophecy. Now you run to the weapon forge in the Lighthouse and craft the weapon: Afterwards, Brother Vance has more prophecies for you that you can pursue over time. They have various requirements that you must fulfill.
How can I quickly obtain Radiolarian cultures and Paradox amplifiers? – Materials for Prophecies
While the first prophecy only needs a concentrated Radiolarian culture, you will need three of them for other prophecies. This means you must bring 30 Radiolarian cultures to Brother Vance.
According to the item description, you obtain them through public events. About every second event drops a Radiolarian culture. So you need to complete around 60 public events to obtain just one weapon.
However: You can’t only obtain Radiolarian cultures through public events. Also, planetary chests and chests from high-ranking targets can contain this material. If you’re waiting for an event to start or have a quick moment during the event, you can loot these chests.
The Titan is said to be particularly suitable for this, as there are many chests near public events. Grab a ghost that shows you the nearby chests, and collect the Radiolarian cultures.
Note: With a very low chance, it may also happen that you directly drop concentrated Radiolarian cultures.
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For the Paradox amplifiers, which you need for other Osiris Vex weapons, there is no “quick farming method.” You obtain them by completing strikes, crucible matches, and heroic adventures. PvP matches go the fastest. Regardless of whether you win or lose – after each match you receive one or two Paradox amplifiers. In rare cases, you may also receive an advanced Paradox amplifier, which Brother Vance will otherwise craft for you for 10 regular Paradox amplifiers.
In World of Warcraft, several things will change with Battle for Azeroth. We show you the 5 most important innovations of the WoW add-on!
About a month ago, Blizzard unveiled the latest expansion of World of Warcraft. There was plenty of information at BlizzCon, but what are the most important features and innovations that Battle for Azeroth will bring us? We have created a list of the 5 most important things that the new WoW add-on has in store for you!
Allied Races
While other expansions only ever implemented a maximum of one new race per faction (if at all), Battle for Azeroth brings six new species. These new “Allied Races” need to be unlocked through a questline completed by the main character.
The Alliance can look forward to the following races:
Void Elves
Dark Iron Dwarves
Lightforged Draenei
The Horde receives support from these allies:
Nightborn
Highmountain Tauren
Zandalari Trolls
New characters of the allied races start their adventure at level 20. If someone manages to play a character manually to the maximum level, they will also receive a stylish “Heritage Armor” that can only be worn by that race.
During Battle for Azeroth, more allied races are expected to follow. These will likely be introduced with the major patches when the story of the expansion allows for it.
Instead, players will have the opportunity to freely choose whether they want PvP activated or deactivated within their capital. Those who choose to activate PvP will only see other players in the world who have done the same.
As a special incentive for the system, many actions – such as quests – will be rewarded with additional bonuses if completed during a PvP phase. This aims to motivate players to engage more often in skirmishes.
At the same time, World PvP will be made fairer. The PvP templates known from battlegrounds, which set a character’s values to a fair level, will also be active in the open world.
The Heart of Azeroth and Azerite
Since players will soon retire their artifact weapon, Blizzard needs a new carrot to dangle in front of players. This carrot will be the Heart of Azeroth. Essentially, this is an “artifact necklace” given to every player at the start of Battle for Azeroth by Magni Bronzebeard.
Azerite is the new resource that essentially replaces “artifact power.” Players earn it for most actions in the game – such as visiting dungeons, PvP, island expeditions, completing world quests, and so on. Story-wise, Azerite is the lifeblood of Azeroth.
The Heart of Azeroth levels up continuously. It gains additional properties and talent points, but it can do even more: the Heart also grants bonus effects to other pieces of the hero’s equipment. For example, when acquiring new shoulder armor, it can be upgraded with the Heart of Azeroth. This will unlock additional talents gradually.
Once again, there will be a “catch up” mechanic for the Heart of Azeroth, so that newcomers and returning players can more easily reach a high level in the Heart of Azeroth. Unlike in Legion, however, the amount of Azerite received does not increase, but the required amount per level-up decreases over time. This avoids absurd numbers like “5 billion artifact power.”
The Island Expeditions
Although the Mythic dungeons in Legion provided a lot of long-term motivation, Blizzard wants to achieve even more changes and increased replayability. This aims to be achieved with the Island Expeditions.
These small mini-dungeons are designed for 3 players, and specialization should not matter – it could even be 3 healers or 3 tanks or just 3 DPS entering the instance.
Even though there is only a predefined set of a few islands, the experience there is meant to be different every time. One time the island might be occupied by Mogu performing dark rituals. Another time you might meet an opposing troll tribe, or the Hozen might be throwing a crazy party. Mission objectives and circumstances change constantly, creating a new gaming experience with unpredictable twists.
The special twist: Your team plays against a group of NPC adventurers who also try to loot the treasures of the island! These NPCs are significantly smarter than other mobs in the game, planning ambushes or tactically retreating. There is also a PvP mode – this is likely the hardest difficulty level.
Warfronts – Simulated Warcraft 3
Our last highlight is the Warfronts. Since everything in Battle for Azeroth revolves around the conflict between Horde and Alliance, the war will also be fought on several fronts. These Warfronts are one of the major events players can experience multiple times throughout the expansion.
Essentially, it is a large-scale PvE event where many players from one faction experience the siege of a stronghold. For example, the Horde attacks Stromgarde in Arathi to regain its power position in the Eastern Kingdoms.
The developers aim to revive the old feeling of Warcraft 3 here. Players must build complete outposts and construct barracks, forges, and other buildings to spawn NPCs that will then initiate the siege.
These are perhaps the biggest features that will define Battle for Azeroth. Which of these points are you particularly looking forward to? What features would you still want, and which should be removed? Let us know in the comments!
The MMORPG ArcheAge is getting a Remastered version – but initially only for Korea. This version is supposed to reflect five years of experience with the game.
ArcheAge is an MMORPG that repeatedly sparks controversial discussions among players. Criticism includes the item shop, where overly powerful items are sold, and the crafting system, which can hardly be utilized meaningfully due to a lack of resources. However, this version of the game could soon belong to the past.
Remastered version initially only for Korea
As XLGames announced, a Remastered version of the MMO will be released in January 2018. However, initially only in Korea and only on a server called Orchid. The new version of the game is set to showcase all balancing changes and adjustments that the title has gone through in the past five years. Both versions will run parallel for now, but the Remastered essentially represents “the new game”.
The Remastered version offers:
Balancing optimizations and upgrades for items. All of this has been tested on two focus groups
Raids and hunting areas will change dynamically to provide longer enjoyment
Adjustments to “Quality of Life” features that determine how comfortable players and organizations feel in the game world – including the economy, housing, crafting, guild features, and more
The Orchid server was named after the main character of ArcheAge
Initially, there will only be a limited number of character slots
The ticket stores will be redesigned
Registrations for the Orchid server will take place from December 28 to 31
Release in the West still unclear, but not unrealistic
Whether ArcheAge Remastered will also be released in the West is currently unclear. However, the developers gave a hint that the new version represents a kind of new beginning for the MMORPG, which suggests that the Remastered version could eventually be globally available. This is sometimes reminiscent of the reboot of Secret World. There, Secret World Legends runs parallel as a new game. The original version, however, will no longer be developed.
You start in DZ06 in the west near W53rd St. Then you run through the crates that MarcoStyle shows you in the video. The entire run is within DZ06 and DZ05 – the paths are quite short. The video shows the locations of Division-Tech crates and sealed crates. You will need to extract the latter first, but they will then drop a lot of Division-Tech.
After you have extracted the crates, you can switch servers and then repeat the run. The crates should be filled again.
This article was updated in December 2017. Here is the original announcement from 2016 (outdated info):
Division Tech is a crafting material that you can only find in the Dark Zone. It appears in three rarity tiers: Standard, Specialized, and High-End. While you can convert the green and blue Division Tech into other crafting materials, you need High-End Division Tech to craft High-End items.Arekkz Gaming presents you with a route in the Dark Zone where you will find a lot of Division Tech.
This is the “Division Tech Route” in the Dark Zone
This route leads through the entire Dark Zone, from DZ01 to DZ06, that is from south to the very north. You will encounter many enemies, but it’s best to ignore them if the situation allows. You just need to run to the Division-Tech crates, which are spread throughout the Dark Zone. The exact locations of these crates and how to efficiently loot them can be found in the following video. It starts at 1:20.
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Attention: On this route, you will not find all the crates with Division Tech that are scattered around the Dark Zone. However, this route is an efficient way to farm this resource quickly.
You can also run this route solo. However, in a team, it may go faster, as you sometimes need to eliminate enemies to access the crates. Tips for a solo build can be found here. These Division Tech crates have a cooldown time of two hours. Only after this time can you farm this crafting material again.
Or: If a friend of yours is currently online, you can join him. In his “game world”, the crates are still filled, and you can go back to searching for them. So if you don’t want to wait for two hours, this tip can save you a lot of time.
No one probably expected this: The prestige activities in Destiny 2 are no longer playable without acquiring the new expansion Curse of Osiris.
If you don’t want to deal with the story around Osiris on Mercury and thus do not acquire “Curse of Osiris”, you now have a problem: Because without the new expansion, no prestige mode is playable, neither in the raid nor in the nightfall strike.
Power level is raised – but not for everyone
The required power level for the raid and the nightfall strike has been raised with the first DLC.
This is what many players wished for. Because in Destiny 1, in the first two years, old raids were not adjusted to new light level standards. Consequently, there was no incentive to play them anymore.
Bungie has solved this problem by raising the power levels for the prestige activities in Destiny 2 – but not for all players.
For the Leviathan raid, you should now be at power level 330 to play the prestige variant. The same level applies for the prestige nightfall strike. Since you can reach a maximum of 305 without Curse of Osiris, you will be locked out of these prestige activities. You can’t even enter them; it states: Destiny 2 Curse of Osiris is required.
By the way, you will also be locked out of the heroic strike playlist if you do not own the DLC.
Prestige activities are now hidden behind a paywall
If you did not purchase the expansion, you will only be able to play the activities at normal difficulty. This also affects trophies and achievements.
If you have not unlocked the trophy “The Prestige” yet, you will now no longer be able to earn the platinum trophy (PS4) without purchasing the expansion. Because for this trophy, you need to have completed the raid or the nightfall strike on prestige difficulty.
It will be particularly hard for players who do not have the Legend of Acrius. This is the exotic raid shotgun. Throughout the quest, you will have to face the weapons dealer. This is a strike with special modifiers, which remains open to everyone.
However, the weapons dealer strike is now set at power level 330. Although it still shows 300, all enemies are at 330. This will likely be difficult for players without DLC, as they will be at least 25 levels below. Whether this is intentional or a bug is unknown.
Purchase price refunds from Sony / Microsoft?
Currently, there are increasing voices that suggest one might be able to get their money back for Destiny 2.
A Reddit user reported that he communicated with Microsoft, stating that he could no longer finish the game without the DLC, as certain achievements/trophies are now tied to the DLC and no longer to the main game.
This reason was accepted by Microsoft, and the player received his money back. It remains to be seen whether this will turn into a mass movement.
Robert says: Bungie is removing content that players paid for just a few months ago. That alone shouldn’t be possible. However, it particularly hits PC players, who could only play the prestige activities for a few weeks before they were tied to the Osiris expansion.
Even though the fact that now all activities remain relevant due to the power-level increase is commendable – the decision to exclude players without DLC from the prestige activities is, however, incomprehensible.
The impact on the trophies also leaves a bitter taste. There has not yet been an official statement from Bungie.
What do you think about it?
This is an AI-powered translation. Some inaccuracies might exist.
The new Pokémon GO update 0.85.1 for Android and 1.55.1 for iOS brings new content to the game!
A new update 0.85.1 is now available for Android and iOS devices. The developers stated the day before that exciting things will happen in Pokémon GO. This includes monsters from Generation 3 and new weather conditions that will affect the game.
The experts from TheSilphRoad discovered through data mining what changes in the game come with the update.
The new loading screen
Update 0.85.2
Meanwhile, the update with the version number 0.85.2 has been deployed. According to data miners, there are only minor bug fixes here and no significant changes.
New Item: Star Piece
A new item appeared in the game code called “Star Piece” in English. Currently, experts assume that a Star Piece for stardust is what a lucky egg is for experience points: a booster. It is possible that with the Star Piece, the amount of stardust gained can be increased for a certain period.
Additionally, two extra packages of star pieces in sizes 8 and 25 were found in the code. These are likely the shop packages. We are already excited to see when we can buy and use the pieces.
Battle Parties are here!
The idea of battle parties had already been found in the code of Pokémon GO a few months ago. With the new update 0.85.1, the battle parties have been activated.
Source: Reddit user InvisibleSoul8
According to initial reports, you can assemble and name your groups before a gym battle.
New Battle Summary
If you have installed the new patch 0.85.1 and are battling with it, the new interface now shows you interesting data about the battles. It involves how effective the attacks are that you made against the defender or boss.
Weather Conditions
The new weather conditions affect spawn behavior, strength, and the amount of stardust gained. The following weather types were found in the APK:
Clear
Partly Cloudy
Rain
Windy
Snow
Fog
It seems there are four different levels of each weather type (Rain 1 to 4, for example). Clear weather is excluded. It only exists in one level.
Whether these gradations only have a visual effect (Level 1 Rain as light drizzle, Level 4 as downpour or thunderstorm?) or whether the mentioned bonuses with stardust, spawns, and strength will be further increased, will soon be revealed.
Additionally, there are various warnings for certain weather conditions.
These ten new attacks are now part of the APK. This includes the gift ability, which is the trademark of Botogel!
Source: PokeWiki
Body Slam (Charge Attack)
Waterfall (Charge Attack)
Surf
Draco Meteor
Wish
Sleeper (Charge Attack)
Psycho Boost
Origin Wave
Abyss Blade
Gift (Charge Attack)
Whether these new attacks will only activate for Generation 3 or if a reworking of the existing Pokémon attacks is upcoming remains to be seen.
Other Changes and Funny Placeholders
A new cache feature for the journal has been added to the game. This means that either we will soon see a longer journal or the loading times for it will be reduced.
Additionally, Niantic has integrated debugging tools for the new weather. Also included are “interesting” placeholder images. What could Niantic be trying to tell us?
In conclusion, this is one of the biggest and most exciting updates in Pokémon GO. We are already looking forward to the new weather conditions and can hardly wait for Niantic to release them. Hopefully, we will receive a nice gift from Botogel for Christmas.
In the latest Hearthstone expansion, the developers boldly take a card from another game – and this time in minute detail!
Hearthstone, Blizzard’s successful collectible card game, is on the verge of releasing its latest expansion. Tonight (12/07/2017), Kobolds and Catacombs will be unlocked, giving players the chance to explore dungeons and earn or purchase a total of 135 new cards.
However, at least one of the new cards is not as fresh as many players think. The “Violet Wurm” is a new minion for 8 mana, possessing stats of 7/7 and also has a deathrattle effect. Upon his death, he summons a total of 7 worms with stats of 1/1 – filling the entire board.
Players of the card game Magic: The Gathering might be rubbing their eyes at the Violet Wurm. Because MTS had a card that had the exact same stats with identical mana costs and even the same effect. As if that weren’t enough coincidence, the card in Magic is also a worm, namely the “Symbiotic Wurm”.
On Reddit, user cromatkastar drew attention to this blatant copy with the post “Can I copy your homework?” “Sure” and even received a response from Principal Designer Mike Donais.
Donais raised the question of whether it still counts as “copying” if he developed the Symbiotic Wurm 17 years ago for Magic and has now “re-developed” it as the Violet Wurm.
While this might not be exactly true, at least Donais has contributed to both expansions (for both Magic and Hearthstone). Indeed, Donais was previously also a Senior Game Designer at Magic: The Gathering.
What do you think of this “copy”? Should Blizzard be ashamed of it? Or is it so obvious that it was intentional and in a card game with limited possibilities, it was hardly avoidable?
In Destiny 2, the first raid sector will soon be launched. Bungie has now announced the release date – and will host another race.
The “Curse of Osiris” expansion has been live for almost two days now. Many Guardians have already completed the story, traversed the Infinite Forest, and brought their power level close to the new maximum.
However, there is an interesting activity that “Curse of Osiris” still has in store: The raid content.
This is about a “raid sector.” It is an extension of the existing Leviathan raid.
And Bungie has now announced when you will be able to explore the sector: It starts on Friday, December 8, at 7 PM.
Info on the first raid sector “World Eater”
The first raid sector is called “World Eater.” With the second expansion, there will be a second raid sector, but nothing is known about it yet.
In the World Eater sector, you will go into the belly of the Leviathan, meaning you will fight below the previous raid encounters. While it offers new activities and new locations with unique encounters, puzzles, and a new final boss, the new content will not be as extensive as the existing Leviathan raid. “World Eater” is supposed to be harder.
As a reward, there will be new loot in the form of weapons, armor pieces, and cosmetic items.
The recommended power level should be 300. The raid sector will be played in a fireteam of up to 6 players.
As soon as the raid sector starts, the countdown for a race will begin. Bungie wants to crown the “World First Run” again. In other words, the fireteam that can complete the raid sector first will be officially announced and showered with glory and honor. Bungie will be closely watching the Guardians.
These “World First” races have already become a tradition. In recent years, a race has been held with every raid release. However, in recent days and weeks, there have been discussions about whether a “raid sector” is really worth a race, especially since Destiny 2 currently has much bigger problems than finding the fastest raid team.
Community manager DeeJ has now commented on this: He spoke with the raid design team and the developers are proud of the work they put into the new raid experience. In their opinion, the new challenge is worth a race.
In the interview, we had the opportunity to ask Blizzard’s Art Director Ben Thompson and Senior Game Designer Peter Whalen about Hearthstone’s new expansion Goblins and Catacombs. How they evaluate the random effects, how it looks with the secrets of other classes, and what their favorite aspects of the expansion are, you can find out here.
During the interview, the two turned out to be very communicative, and the smiles in the picture were definitely not just for the camera. You can tell that they are wholeheartedly committed to their game, and this enthusiasm permeates our conversation even when it comes to sensitive questions.
From Idea to Realization
Mein-MMO: With Goblins and Catacombs, the seventh expansion of Hearthstone is now on the way! Where do you get your ideas for new content? What inspires you the most?
Peter: Sometimes one person simply has an idea and can quickly get the team excited. Other times, we really call the whole team together and brainstorm together. When we pitch our ideas, sometimes extremely quirky ideas come up.
What was the craziest idea?
Peter: Maybe the “Hot Dog Expansion.” Someone had a wacky idea for an expansion centered around cooking and eating. Since the idea emerged in summer, it quickly turned into a beach barbecue party in our minds. Hot dogs were the central element! It was a great pitch, but we ultimately decided against it.
Ben: It’s always a fun and inspired time that the team looks forward to the most. Of course, one wants to play the end product as well, but when everyone is sitting together and the room is bursting with ideas, it creates a very special atmosphere in the team. This is also because we do not consider any idea to be inherently bad, and we have a very healthy work environment.
Very often, someone says: “We should definitely not do it this way, but…!” and then comes up with the Hot Dog expansion or other crazy ideas. But it is from exactly such fixed ideas that our best developments often emerge! You never know where even the worst idea will lead you. And that is pretty cool!
Goblins & Catacombs – a classic Dungeon Run!
What exactly is the story behind Goblins and Catacombs?
Peter: Goblins and Catacombs is one of those ideas that everyone immediately jumped on enthusiastically. Someone called out, “What if we use the idea of a bag full of treasures?” Combined with our Dungeon Run, it was simply a wonderful idea. Who doesn’t love the idea of hunting for the shiniest treasure?
Originally, the expansion was supposed to revolve around the treasure bot Blingtron from World of Warcraft. But the more we thought about it, the more we liked the idea of a classic fantasy dungeon crawl. Going down into a dungeon with friends, kicking in doors, battling nasty monsters, and looting treasures – that’s what we wanted!
It makes the most sense to use goblins. They love gold, live in caves and catacombs, and have a fondness for their candles! They are fantastic companions to guide us down the dungeon and throughout the expansion to discover all the new things! And of course, there will be plenty of candle references!
Ben: Yes… one, or two, or twenty, or so…
With this expansion, Rogues finally get their secrets – will all classes soon have secrets?
Peter: No, that’s not currently planned. It just fits with the Rogue: He likes to steal, which is why some of his secrets are reminiscent of the Paladin’s. But those also fit wonderfully with the Rogue himself.
Currently, we don’t see which other classes could use secrets. Maybe something fitting will come our way someday, but it’s not planned.
What aspects of Goblins and Catacombs do you like the most?
Ben: I personally really like the new legendary weapons. Especially now, as Warlocks and Mages can also have weapons. Finally, I can create weapon decks with them! That sounds very promising to me. It allows for interesting deck types that simply haven’t existed before.
Peter: I’m most looking forward to the Dungeon Runs, no question! It’s this completely new single-player mode that also has high replay value. It’s just a lot of fun! Every time you have different experiences.
The first thing I will do with the new expansion is grab one of the heroes, take them into the dungeon, and level them up from scratch! I want the loot box and the card back you get when you complete the run with all classes. I’m very much looking forward to this mode!
Point of Contention: Random Effects
Many players dislike RNG – that Hearthstone often relies on random effects. How do you handle this issue in the new expansion?
Peter: We talk about this often, as it’s one of the cornerstones of Hearthstone. It is, after all, a card game, and a certain amount of randomness simply belongs to it. Many people like it, it adds to the fun of the game. No game is the same because of this. Ultimately, it’s also part of a HS player’s skill set to respond well to random effects.
Hearthstone features various random effects. We have the simple drop randomness common to any other card game and the random effects of the cards themselves. Which random effects do we want to add to cheap cards and which to expensive ones? With Goblins and Catacombs, I think we’ve found a good way.
For example, the new legendary card “Deck of Wonders“: It’s totally crazy! When cards like these are played, they can turn the game again. The Deck of Wonders shuffles 5 scrolls into your deck and casts a random spell when drawn.
Such cards we’ve set at a lower power level, as it’s just unpredictable. Maybe the player who plays it might also end up with a huge disadvantage due to the randomly cast spell!
Other cards like “Unstable Evolution” or the “Unidentified Cards” are less extensive in their effect. The latter always produce a base effect that can be planned to a small extent: They always grant some kind of bonus.
This is a smaller random effect. It results in the game becoming simply more fun and allows players to express themselves more with their decks. Players at a higher level will be able to gain more advantages from these effects than new or casual players.
Recruiting is another good example. You generally have a high degree of control over your deck, how you build it, and how many random effects you actually want. Recruiting is just as random as you want it to be. You draw a minion from the deck, but you ultimately build it too. If you want to recruit a specific creature like the Lich King, you only put that in the deck.
So you have control over what this effect actually does. This kind of randomness presents us with a high power level. It creates a situation where players have a significant influence. Randomness is definitely one of the topics we often discuss internally and intensively.
Peter: It also depends on the playstyle. If you only have one or two favorite heroes, it will be easier to snag all the important cards for your deck and your playstyle. You don’t need every card. For people who want to play every class, it’s more difficult.
My advice is always: try out which class suits you best and focus on that first. The rest will come over time. And of course we have single-player content and the brawl. There, you don’t need purchased cards; you can just dive into the fray. And ultimately, you can earn the necessary virtual coins through quests and reaching higher ranks in the brawl to buy cards.
Imagine you were cards in Hearthstone – which ones would you be and why?
Peter: Can I say Reno Jackson?! I think I would be him! I’m not sure if I would really like him, but he looks like he enjoys everything! He just has so much fun with life! He is a bit oblivious to his surroundings, and sure, sometimes bad things happen to him. But he smiles through it, and I think that’s a great way to live.
Ben: I would join the Explorer’s League just to hang out more with Peter, but I think I would actually be Elise Starseeker. We both are fascinated by historical facts. I love traveling to historical places to better understand the roots and experience things firsthand. We are quite similar in that way.
“J.R.R. Tolkien could have beaten me”
Against which people – real or fictional – would you like to compete in a Fireside Gathering?
Ben: Definitely Elon Musk. [An entrepreneur and investor who founded the private space company SpaceX] We know he knows Hearthstone and that his children play it too. I would love to see how good he is and try my luck!
Peter: I choose Michael Morhaime first! Have you ever played against him, Ben?! He is Blizzard’s CEO and plays a lot of Hearthstone. He plays against the Twitch CEO at TwitchCon every year, and I think it would be fun to play against him and see what he thinks!
And Gul’Dan! That would be super dangerous… because he wouldn’t be a good loser! As an opponent, he might not be so dangerous, but if he loses, I’d rather leave the room before he sucks my soul out! Or maybe against game designers from other genres! Sid Meier, for example, just to see how they would approach the game.
Ben: Otherwise, if the impossible were possible, I would still like to challenge J.R.R Tolkien. I am a huge fan of his books and definitely the biggest “Lord of the Rings” nerd ever! At least from the Blizzard team.
Do you think Tolkien would be good at this game?
Ben: He is a master of linguistics! But when it comes to video games… I’m not sure how well he would fare. He might have a chance, because I am absolutely not good at math. So yes, he was a bright mind, so I think he could beat me.
In the course of time
Are you satisfied with the development that Hearthstone has undergone over the years?
Ben: Oh yes! We are both very excited and humbled by the feedback we have received so far. Every year has been different and brought different impulses. Not only have the expansions grown increasingly creative, such as the disco party in the Mage Tower, but the team itself has also grown to meet the challenges, which is exciting to see.
Trying out new things like the Fireside Gatherings is a big deal for us. Most of the time, we just add details to the existing game.
Can you give us a glimpse of the upcoming expansion?
Ben: There will be even cooler stuff coming…! [laughs] For us as a team, it’s simply important to surprise ourselves with the new expansions – we are excited to see what comes next!
The dynamic weather will now also be displayed in the game and has significant consequences. On a rainy day, you will find more Water Pokémon and receive more Stardust for catching a Water monster.
Weather conditions in Pokémon GO explained
The weather in the game will now adapt even better to the environment. With the weather update, it will rain in the game when it is also raining at your location. In general, you will see more variety in the in-game sky. This also affects the spawn locations, attack values, and Stardust rewards of various Pokémon.
Niantic presented six different weather conditions that will be taken into account in the game:
Sunny
Partly Cloudy
Windy
Fog
Rain
Snow
Video on dynamic weather in Pokémon GO
If you want to catch a specific Pokémon, you can use the weather to your advantage. In rainy weather, you will find Water Pokémon like Mudkip more frequently in the wild. If it is sunny outside, your chances of spawns from Fire Pokémon increase.
And the good thing is: if you catch the monsters in their favorite weather, the Stardust rewards for the catch also increase.
How the game changes in the rain, we show you in the following video:
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The video shows that Water, Electric, and Bug-type Pokémon appear more frequently in the rain and provide additional Stardust when caught.
Another bonus is increased battle values. Research is still ongoing on how this manifests in the game.
Higher spawn rates, better battle values, and more Stardust apply to these Pokémon types under the following weather conditions:
In Wind: Dragon, Flying, and Psychic
In Snow: Ice and Steel
In Fog: Dark and Ghost
In Clear Weather: Grass, Ground, and Fire
In Rain: Water, Electric, and Bug
In Clouds: Fairy, Fighting, and Poison
With the new weather features, there is again more variety in Pokémon GO and perhaps even reasons to go hunting in bad weather. How do you like the weather change?
The exotic trace rifle Coldheart has received a brother in Destiny 2: The Prometheus Lens. This weapon is so powerful in the Crucible that it brings back memories of the Vex Mythoclast.
Until now, there has only been one representative of trace rifles – the Coldheart. With the Prometheus Lens, a solar-based laser weapon comes into play, which immediately provides absurd kills in the Crucible after the launch of Curse of Osiris (and earned the nickname “Gjallarhorn” right away). Because it is absolutely overpowered!
What is the Prometheus Lens anyway? – Locations
The Prometheus Lens is a new trace rifle in Destiny 2. You can find the weapon in exotic engrams or you have to hope that Xur has the weapon.
An exotic engram in Destiny
In terms of stats, the weapon is quite similar to its little brother, Coldheart. The magazine size is slightly smaller than that of Coldheart (77 versus 95), and it has slightly lower stability, while the reload speed is a bit higher (46 compared to 37). The aim assist is at maximum value 100 for both trace rifles.
These are the special perks of the Prometheus Lens:
Prismatic Inferno – Fires a solar trace beam and generates a damaging heat field that grows when the weapon is fired continuously.
Flame Refraction – Kills with this weapon return a portion of the used ammunition to the magazine, extending the duration of the beam.
On Reddit, the first posts with absurd gameplay footage of the new trace rifle are already circulating. The victims of the Prometheus Lens report that they stood no chance against the weapon.
The images show that the Lens can achieve a TTK of about 0.5 to 0.75 seconds without needing to aim carefully or keep the beam continuously on the opponent:
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In the history of Destiny 1, there have often been weapons that completely turned the Crucible upside down: Most notably the Vex Mythoclast, which played like an automatic rifle as an exotic fusion rifle.
No other weapon could even come close to competing with the Vex Mythoclast back then, until Bungie nerfed it into the ground.
The Vex Mythoclast
The Prometheus Lens now strongly resembles the dominance of the former Vex Mythoclast and will dominate PvP – if Bungie doesn’t intervene.
Some players already see the Trials of the Nine in danger
Due to the easy handling and fast TTK, some Guardians already see the danger that Bungie will cancel the Trials of the Nine this week in order to recalibrate the weapon.
If Bungie allows the Trials to take place without weapon adjustments as planned, you can expect to encounter the Prometheus Lens more often than the MIDA Multi-Tool.
Weapon changes should not affect the PvE mode
Many players report that the Prometheus Lens is very well balanced against computer-controlled opponents in the game and is a lot of fun. Unlike Coldheart, it is also useful against many adds, as you get ammunition back into the magazine with each kill, allowing you to shoot continuously without reloading.
Therefore, some Guardians are concerned that necessary adjustments in PvP may disrupt this gameplay experience in PvE.
There is now a reaction from Bungie
Specifically, from Community Manager Deej. He has now confirmed via Twitter that the weapon has a bug causing too fast kills in the Crucible.
He did not mention what exactly triggers the bug. However, they want to announce more details tomorrow in “This Week at Bungie.”
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