Is The Division: It really worth farming The House?

In The Division 1.8, The House is one of the most sought-after weapons. But is it really worth farming for this exotic SMG and hoping for a drop?

With Update 1.8, four new exotics were introduced, with the submachine gun “The House” causing a stir. It is said to be one of the best weapons in the game and essential for strong builds.

smg-18

A glance at the best weapons in 1.8 shows: Yes, The House is indeed powerful. If you want to play with an SMG, there is no way around The House, as it outshines all other SMGs in both PvE and PvP. Here is a chart about it:

What makes The House special? – Location, Talents

To obtain the exotic submachine gun “The House”, you need a lot of luck. It can only drop randomly from the sources where you can obtain exotics. While many farming methods can be found online, unfortunately, there isn’t a guaranteed way to get The House in the end.

house stats

The House has a fire rate of 850 and a magazine size of 30. This gives it a higher fire rate than an AUG or a Vector, for example. Here are the stats:

The House has two random talents and the exotic talent:

  • Card Counter: One half of the magazine deals 20% increased damage. The half that deals 20% more damage changes every 15 seconds or when the magazine is empty.
cards

In the game, this talent is always displayed to you with a symbol (two cards) below the grenade indicator. This way, you can always see which half of the magazine currently has increased damage.

This powerful talent is not even considered in the upper graph.

Is The House worth it in PvE and PvP?

The question of whether The House is worth it in practice can be answered with a straightforward “Yes.” The damage output per magazine and the damage the weapon deals over time are outstanding. In short: If you play with The House, you can’t go wrong.

Nonetheless, Division expert MarcoStyle advises against using The House in many builds after extensive testing. Not because The House is bad, but because the M4 assault rifles are better in almost all situations.

There are several reasons for this:

All SMGs like The House are not recommended for longer ranges. Precision is also poor. While The House has tremendous DPS potential, it is only effective at short range (up to about 15 meters).

In PvP, many duels take place at close range, which is why The House excels here. However, the M4 is nearly as good at close range.

Under similar test conditions from about 6 meters, The House only kills a fraction of a second faster than the M4 when only body shots are scored. Keep in mind that there may be slight variations due to crit hits:

division-house
Left The House, right M4

When scoring headshots from the same close distance, the M4 performs slightly better since assault rifles have higher bonuses on headshot damage:

m4
Left The House, right M4

In other words, at close range, there is almost no difference in damage output between The House and the M4.

At all other distances, the M4 is clearly superior to the SMG. At over 15 meters, many shots from The House miss their target because of the weapon’s poor precision. With the M4, precise kills are still possible. And in both PvE and PvP, it’s advantageous to deal good damage from a distance before moving into close combat.

Now one might say: “Alright, then I’ll just take the M4 as my primary weapon and The House as my secondary weapon.” However, MarcoStyle advises against this as well. Because: The gloves provide a tremendous boost to a specific weapon damage, such as 12% for assault rifle damage. If you switch from the M4 to The House, you lose that 12%, making The House significantly weaker at close range than the M4. So you might as well just stick with the M4.

If you boost both assault rifle and SMG damage on the gloves, you miss out on other important stat boosts, namely crit damage or crit chance. These two stats can boost the gloves higher than any other items, so you shouldn’t forgo them.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Since the gloves provide such strong boosts in 1.8, it is advisable to equip two weapons of the same type. As a secondary weapon, the Bullfrog is recommended, an exotic assault rifle.

Is The House worth it now? Yes, it is a powerful weapon. But the M4 is better.

Which weapons do you play with in The Division?


Here we present a strong build around The House.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

LoL: Season 8 – The start is just a few hours away – All information

The 8th season of League of Legends is approaching. At the start, there will be buffs and nerfs for the champions. So when does the new 8th season in LoL actually begin?

There are only a few hours left until the start of the eighth season of League of Legends. Then you will again have the chance to compete against other summoners and climb the ranking.

Whether you will continue with your favorite champion or need to change your strategy is shown by the patch notes.

League of Legends Season 8 – Start and End

The League of Legends season of 2017 ended on November 7 and rewarded players who reached at least a Gold rating with the Victorious skin for the shotgun marksman Graves.

League of Legends victorious Graves

In January 2018, the new season will fully commence:

  • As Riot revealed, the 8th season of League of Legends begins on January 16, 2018. We assume that the season will then end as usual in November and transition into the preseason.

Which rewards, such as skins or emblems, you will receive for the eighth season is currently not yet determined.

New gameplay experience in Season 8 due to preseason changes

During the preseason, several changes were already made in League of Legends. The rune system has been revised and now has a significant impact on your matches.

Patch 8.1 – Champion balance changes

When patch 8.1 will be deployed on the “League of Legends” servers is currently unknown. It is currently expected on January 9 or 10.

There are already many balance updates on the test servers that provide an overview of which champions the developers are adjusting. Some of these changes were already included in patch 7.24b.

We summarize here the balance updates that are already available on the PBE server, but will probably only find their way into the game with patch 8.1.

Please note that these are changes on the test servers. They can be reverted or changed at any time and do not necessarily have to be transferred to the live servers in this form.

Update – January 10: The official patch notes have now been released, and we have adjusted the values.

LoL-Brand
  • Brand – Buff
    • Passive – Blaze
      • Damage increased to 4% of maximum health – Previously 2%
  • Graves – Buff
    • Q – End of the Line
      • Cooldown reduced from 14/13/12/11/10 seconds to 13/12/11/10/9 seconds
      • Manacost reduced from 60/70/80/90/100 to 60/65/70/75/80
    • W – Smokescreen
      • Slow increased from 15/20/25/30/35% to a constant 50% at all ranks
      • Duration of the slow reduced from 1.5 seconds to 0.5 seconds
  • Heimerdinger – Nerf
    • Q – Evolution Turret
      • The turret buffed by “Upgrading!!!” (R) now deals 100/140/180 damage instead of 200/270/340 damage with its magic beam

The complete patch notes can be found on the official League of Legends website. Here you go to euw.Leagueoflegends.com

Hype video gets you ready for the 8th season

Perfectly timed with the start of the eighth season in League of Legends, the LoL team releases a cinematic video intended to motivate some summoners for the upcoming matches.

With Yasuo, Ekko, Taliyah, Blitzcrank, Lucian, Riot showcases only a small repertoire of the champions that will be selected in the ranked fights.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Which champion (or role) do you plan to use to make a great start in the 8th season of League of Legends?

The most popular game mode of LoL, URF, was actually the least popular!

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Are the “good infos” too little, too late? – This is what you say about it

Is the Destiny 2 community now in a state of excitement? Our readers share their thoughts on the 2018 roadmap.

In early January 2018, Game Director Christopher Barrett announced “good info” about the future of Destiny 2. He is working on a comprehensive blog post that will outline various endgame changes based on community feedback and set to be implemented in 2018. In this blog post, he promised to share a lot of good information.

This information was released at the end of last week. Barrett addressed many aspects of the game, such as Strikes, PvP, weapons, and armor pieces. He also provided rough timeframes for when to expect these changes.

How did the community react to all this information?

A rollercoaster of emotions

Indeed, in the first few hours after the blog post was released, a sense of excitement was palpable on social media:

  • On YouTube, major Destiny channels announced that “huge updates” were on the way.
  • Numerous posts appeared on reddit highlighting the key points of the information.
  • And in the comments, individual lines from the blog post were repeatedly quoted, leading to much speculation.
destiny-hüter-merkur

There was a feeling that the old Destiny fever was returning, with a buzz of changes to look forward to. Finally, there are so many innovations to anticipate.

However, the mood changed over the weekend. Doubts arose about whether the announced changes would actually be sufficient.

A widely discussed post on reddit questioned whether these changes were too few, or whether they were coming too late. Is it really worth adjusting many things if the underlying structure is flawed? Is it really worth waiting for these makeshift fixes until fall 2018?

Currently, critical voices are again dominating the conversation. The excitement has nearly vanished. A user warns that Bungie will likely introduce some appealing changes to key systems, but surely not until fall 2018, just before the release of the next major, paid expansion. After all, the Guardians have already paid for the current content. Significant changes will only come when Bungie asks for money again.

destiny-2-warlock-hüter

And other Guardians write that they don’t actually find any “innovations” in the good information. Instead, things are simply returning that already existed in Destiny 1, such as 6v6 PvP, Strike Scoring, or heroic Strikes with modifiers.

Voices from our community

In the comment sections under our articles, hundreds of Guardians have already expressed their opinions on Bungie’s blog post. And the reactions are mixed:

Our reader Knechtmich addresses the previously mentioned criticism: “So … the big updates are really that D2 is like D1 after a year?!” While he doesn’t think much of this step, Frau Holle is excited: “Yes! Back to the roots”.

destiny-2-hüter

dh critically points out that it was actually advertised that Destiny 2 would deliver content and patches much faster. He doesn’t understand why these “innovations”, which are basically just rehashed D1 content, are taking so long.

According to Freeze, many will be pleased about the removal of the time limit in Nightfall and the return of 6v6. There are many changes that at least sound reasonable. This opinion is shared by Alexhunter, who hopes for the best but is currently more excited about the next global event in The Division.

The PlanloseWarze is also optimistic and looking forward to the 6v6.

And some readers miss a few changes they had hoped for.

,

DasOlli91 believes that it doesn’t make much sense to modify Destiny 2 with thousands of updates right now. He would prefer a Destiny 3 where Bungie returns to the roots of Destiny.

And

Note: This is just a selection of hundreds of opinions from our readers! In the future, we will continue to quote your comments. You can find more reader opinions at this link – and certainly soon in the comments section under this article.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. reddit

Players glitched under the map in Fortnite, were dead from the depths

Fortnite: Battle Royale (PC, PS4 & Xbox One) recently suffered from a particularly nasty glitch. Players could “glitch” under the map in certain regions and cause damage from there. Fortunately, this exploit has now been fixed.

Fortnite: Battle Royale is the PvP mode of the fun PvE co-op shooter Fortnite. The goal is to be the last player standing out of 100. A tough challenge. At least, if one doesn’t cheat and “glitches” underground.

The Death from Below

fortnite-planlos

Through a curious bug in Fortnite, one could directly “glitch” through the map at the locations “Fatal Fields” and “Salty Springs.” One only had to play around a bit with the building mode, and one would “fall” through the game world. But instead of disappearing into a bottomless pit, one was in a kind of lower structure that covered the entire map from below.

The insidious part: From down there, you could build stairs up to just below the boundary to the “overworld” and grab items and crates from “below.” Even worse: You could throw grenades from the “underworld” upwards and even shoot and kill players.

https://youtu.be/O2m0-GDlRUE

We have embedded a video here in which you can see such a glitch in action.

Developers Epic Games React Quickly – Underworld Closed Again

Fortnite-50vs50-03

Of course, this creative way of playing was quickly identified as an exploit and cheat. The developers at Epic Games announced penalties for anyone caught doing this. All affected players were encouraged to report anyone they suspected of exploiting immediately.

However, this is no longer necessary. The developers have since recognized and removed the exploit glitch. It should no longer be possible to dive into the underworld and spread fear and terror from there.

However, this does not protect caught exploiters from punishment. They still want to evaluate the reported cases of the exploit and take appropriate action against cheaters and glitchers.


Find out here how the chances for good loot from treasure chests in Fortnite: Battle Royale are.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Skelette in Sea of Thieves haben kein Gehirn, sind aber intelligent

What would a pirate adventure be without undead lurking where you want to dig for treasure? In the upcoming pirate online game Sea of Thieves, the skeletons even act quite intelligently.

What has been seen so far of the skeletons in videos of Sea of Thieves makes the bone men seem rather like brainless monsters. But they are not supposed to be like that, as the developers of the game announce. Skeletons will even act quite intelligently, which is why you should always behave cautiously in their vicinity.

sea-of-thieves-skelette

Skeletons can hear and eat bananas

Skeletons usually hang around the vicinity of buried treasures. If you carefully dig out the chests in the sand, it may be possible not to attract the attention of the undead. However, there are stones under the sand, and if your shovel hits one, it creates a loud noise. The skeletons can hear that – even though they have no ears. And then they will look to see what is going on and attack you.

Even in battles, the skeletons act intelligently. If they take damage, they quickly eat a banana to regenerate some health points. They also try to flee when the situation gets out of control. In addition, they use many different weapons, such as cutlasses or even rifles. If necessary, they will also hit with their bony hands.

Sea of Thieves

Experienced monsters act smarter

The further you progress in the game, the more powerful undead you will encounter. They will use better equipment and can also handle it more effectively. While a skeleton at the beginning has trouble hitting you with a rifle, another one later in the game might shoot you from a distance.

Moreover, skeletons are not just random opponents waiting for you to attack them. They have a background story. There is always a reason why the undead are present where you encounter them. This is meant to make the world feel more alive. The AI of the undead will continuously be expanded, even after the release of the game.

Sea of Thieves officially launches on March 20 for Windows 10 PCs and Xbox One.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

The Rift developers commemorate the deceased player with an NPC

Trion Worlds, the developers of the MMORPG Rift, commemorate the late player Wintercharm in the game with an NPC.

The 17-year-old Nikita “Wintercharm” Hedingham passed away after an accident, which deeply affected the community of the MMORPG Rift. Wintercharm enjoyed playing the MMO and was appreciated by many players, who are currently creating a memorial garden in her honor.

Rift Wintercharm 3

An NPC in memory of a deceased player

The developers at Trion Worlds also express their condolences and have now integrated an NPC in honor of the player into the MMO. Keyvah Wintercharm awaits you in the game at Icewatch Ridge in Iron Pine Peaks. The NPC distributes Wintercharm blossoms, which add a slight magic to the “dimensions”. The blossoms pulse and sparkle.

Rift-Tote-Teenagerin
This arrangement is meant to commemorate the love for music – for which the deceased was also known.

A respectful remembrance

Rift designer Tacitus has put in a lot of effort to incorporate this memorial to the player and hopes that the girl’s parents realize that their daughter was more than just a customer for Trion Worlds who paid for the game and was then forgotten. She was a valued member of the community.

Therefore, Tacitus is also working with the Dimensioneering Community to develop the memorial to Wintercharm respectfully. Furthermore, the NPC is intended to help Wintercharm’s guild come to terms with the loss.

Nikita “Wintercharm” Hedingham will certainly not be forgotten through the memorial NPC and the memorial garden.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

WoW: clothie kills current raid boss solo, takes 3 hours

A warlock in WoW goes raiding alone. With this trick, he manages to solo a boss!

In the last days and weeks, we have repeatedly reported on players who don’t care much about the raids of World of Warcraft. Instead of belonging to a group of 10 or even 25 players, they venture alone into the raid Antorus, the Burning Throne.

That especially tanky classes, like paladins or demon hunters, can manage this has already been shown in the past. That a clothie in the form of a warlock can also succeed, is new.

The warlock Lockoclock, or the YouTuber MrNinjaBurger shows how warlocks can also defeat the worldbreaker of Garothi, the first boss of Antorus, solo.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Exploiting the game mechanics allows for solo kill

To achieve this, however, several conditions must be met.

  • The item level must be high enough to withstand the high damage.
  • The talent Absolute Corruption must be chosen so that corruption has an infinite duration.
  • The talent Demonic Circle must be chosen.
  • The legendary Celumbra, Dichotomy of Night is necessary to receive a permanent healing.
WoW Legion Warlock succubus

The actual strategy is quite simple. The boss is pulled and afflicted with corruption. Afterwards, the warlock teleports himself out of the combat arena using his Demonic Circle. Outside of the reach of most abilities, he simply waits and heals himself if necessary.

Slowly but surely, the boss’s health points are ticking down. That the fight lasts in this way nearly 3 hours seems almost natural. Towards the end of the video, Lockoclock doesn’t even bother to move out of the boss’s effects anymore – he simply heals himself through it as a warlock.

What do you think of this way to defeat a boss? Cleverly exploiting the game mechanics? Or is it already an exploit that shouldn’t be used?


By the way, patch 7.3.5 is coming to World of Warcraft soon – have you seen the new hunter pets?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. buffed.de

Fortnite: Battle Royale – Here are the loot chances from treasure chests

Have you ever wondered why you never get a legendary SCAR from a treasure chest in Fortnite: Battle Royale? The odds of that happening are minuscule, right? What was previously just a feeling can now be backed up with numbers. We have the official numbers for all items from treasure chests for you!

The beginning of a Fortnite: Battle Royale round can decisively influence the outcome of a match. With a bit of loot luck, you can already set off with great weapons that give you an advantage over your enemies.

Since Epic has released the API, it is now possible to view the exact loot chances from treasure chests using the Fortnite Tracker. The following probabilities have been directly extracted from Epic’s assets and are therefore official.

The likelihood of getting a specific item from a chest

Every time you open a treasure chest, you are guaranteed to receive some items. You will always drop

  • A weapon
  • A consumable item like bandages or shield potions
  • Resources
fortnite-building

What exactly you receive is always left to chance. Some items, however, drop significantly more often from chests than others. You will almost always find low-quality items, while an epic SCAR or even a heavy weapon is extremely rare.

When you open a chest, you will receive a weapon of the following category in descending order:

Weapon TypeProbability
Assault Rifle37.00%
Burst Assault Rifle24.00%
SMG24.00%
Sniper6.00%
Silenced Pistols5.00%
Heavy Weapons4.00%

In more than 50% of all cases, you will receive a weapon of the type Assault Rifle. To get a heavy weapon (rocket or grenade launcher), you need to be very lucky.

Along with a firearm, you will also always receive a random consumable item. The distribution is as follows:

NameQuantityProbability
Shield Potion (rare)123.80%
Bandages (common)519.80%
Granade (common)315.90%
Mini Shield Potion (uncommon)315.90%
Medkit (uncommon)17.90%
Slurp Juice (epic)16.30%
Boogie Bomb (rare)14.80%
Smoke Grenade (uncommon)53.20%
Bush (legendary)12.40%

The bush, as the only legendary representative, drops with a probability of only 2.4% from a treasure chest. Otherwise, the list should confirm the impression of many players. Shield potions, bandages, and grenades frequently drop from treasure chests.

Fortnite-Battle-Royale-Bush

You are also guaranteed to receive resources from a treasure chest. The number of resources is always the same and drops in stacks of 30. The probability of a particular resource is not always the same, as the following table shows:

NameQuantityProbability
Wood3047.60%
Stone3035.70%
Metal3016.70%

Buildings made of wood are the easiest to destroy, which is why the much sturdier materials like stone and metal are less likely to appear.

We now know how often a specific weapon category can drop from a treasure chest. But how rare is a SCAR really? What is the probability of getting a legendary rocket launcher?

legendärer-drop-fortnite
A legendary rocket launcher in Fortnite

Drop distribution of assault rifles in Fortnite: Battle Royale

There is a 37% chance of getting an assault rifle from a chest. But which assault rifle exactly? Let’s take a look at the numbers:

NameProbability
Assault Rifle (common)51.80%
Assault Rifle (uncommon)25.90%
Assault Rifle (rare)10.40%
Scoped Assault Rifle (rare)5.20%
SCAR (epic)3.90%
Scoped Assault Rifle (epic)1.90%
SCAR (legendary)1.00%

The chance of getting a standard assault rifle in common, uncommon, or rare rarity is nearly 90%. On average, in one out of a hundred chests containing an assault rifle, you will receive a legendary SCAR. So if you find one, consider yourself lucky.

What are the best weapons in Fortnite: Battle Royale? We have the answer!

Drop distribution of burst assault rifles in Fortnite: Battle Royale

Burst assault rifles are dropped with a probability of 24%. Since there are only three representatives, the distribution is manageable:

NameProbability
Burst Assault Rifle (common)80.00%
Burst Assault Rifle (uncommon)16.00%
Burst Assault Rifle (rare)4.00%

With only 4%, the probability of receiving a rare burst assault rifle is extremely low.

fortnite-battly-royale-3

Drop distribution of SMGs in Fortnite: Battle Royale

With one of the latest updates, SMGs were expanded to include a silenced variant. You can find up to nine different representatives in the chests. The chance of finding an SMG is identical to burst assault rifles (24%).

The distribution of chances is as follows:

NameProbability
SMG (common)40.40%
Silenced SMG (common)32.30%
SMG (uncommon)8.10%
Silenced SMG (uncommon)6.50%
Tactical SMG (uncommon)6.10%
SMG (rare)2.00%
Tactical SMG (rare)2.00%
Silenced SMG (rare)1.60%
Tactical SMG (epic)1.00%

The chance of getting just a common SMG is quite high at over 70%. For an epic tactical SMG, you really need to be very lucky. The best SMG, the standard variant with rare rarity, also only drops with a probability of 2%.

With these tips & tricks to achieve epic victory in Fortnite: Battle Royale!

Drop distribution of sniper rifles in Fortnite: Battle Royale

Sniper rifles are among the best weapons in Fortnite and allow you to eliminate enemies from great distances. However, you need a bit more luck to find a sniper in a chest. Because they only give you a sniper in 6% of cases.

To find a legendary bolt-action sniper, you really need to be very lucky, as the numbers demonstrate:

NameProbability
Bolt-Action Sniper (rare)65.00%
Semi-Automatic Sniper (epic)22.80%
Bolt-Action Sniper (epic)8.10%
Semi-Automatic Sniper (legendary)2.40%
Bolt-Action Sniper (legendary)1.60%

The chance of getting the better bolt-action sniper is a solid 75%. In most cases, the rare variant is enough to take out your enemies.

Drop distribution of silenced pistols in Fortnite: Battle Royale

With a probability of 5%, you will receive one of the two new silenced pistols from a treasure chest. Unsurprisingly, in most cases, you will receive the epic variant:

NameProbability
Silenced Pistol (epic)80.00%
Silenced Pistol (legendary)20.00%

The new pistols are particularly popular on PC, and can quickly send enemies back to the lobby.

fortnite-silence-pistol

Drop distribution of heavy weapons in Fortnite: Battle Royale

Heavy weapons are divided into rocket launchers and grenade launchers. Especially in the endgame, these weapons are worth their weight in gold as they are great for leveling enemy fortifications.

Due to their high value, it is extremely rare to find such a weapon in a chest. Only in 4% of all cases will a chest contain a heavy weapon. If you also want to find an epic or even legendary variant, you need to keep your fingers crossed:

NameProbability
grenade launcher (rare)57.10%
rocket launcher (rare)28.60%
grenade launcher (epic)7.60%
rocket launcher (epic)3.80%
grenade launcher (legendary)1.90%
rocket launcher (legendary)1.00%

You will only get a legendary rocket launcher in one out of one hundred chests with a heavy weapon. It is therefore the rarest item in the entire game mode. You should always take a legendary rocket launcher with you if you come across one.

Do the numbers confirm your impressions? Or are you surprised? Let us know in the comments!


For more exciting news and curiosities, be sure to visit our Facebook page!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Fortnitetracker

Chronicles of Elyria drops miracle MMO technology – a cause for concern?

The ambitious MMORPG Chronicles of Elyria parts ways with the innovative technology SpatialOS and ends the collaboration. The head of the MMORPG states, however, that a more cost-effective alternative to the wonder technology has been found.

SpatialOS is a platform that aims to enable even small teams to create gigantic worlds.

The idea is that multiple servers work together to represent a vast virtual game world that is alive and populated by countless players and NPCs. The player should not notice when they switch from server to server in the background.

elyria-title

SpatialOS – Technology should allow small teams to fulfill big MMO dreams

This technology “SpatialOS” caused a stir in May 2017 after investors poured money into it, elevating the value of the startup behind it to 1 billion USD.

The implicit promise of Improbable, the company behind SpatialOS, is: We are taking MMOs to new, exciting shores. We are ushering in the next-gen. Developers should create great, ambitious games – and we make sure with our technology that these dreams become reality.

On the website, the message to gaming studios is: What will you build now that your design dreams have finally become achievable?

Miracle canceled – Chronicles of Elyria can’t afford it

An MMORPG that relied on SpatialOS is Chronicles of Elyria. The MMORPG has huge ambitions but only a relatively limited budget, around 3.5 million USD.

elyria-demon

Chronicles of Elyria reports that they began transforming their game into an evolving online world in January 2017. They relied on SpatialOS and Unreal Engine 4. However, they then realized that not all game elements would work with this structure.

Additionally, there are concerns that it would be too expensive to use SpatialOS in the long term. They do not want to pass on the increased hosting costs to the players. The high costs are due to the enormous size of Chronicles of Elyria and specific peculiarities of the game.

They tried to solve these problems together with Improbable, but it was unsuccessful. Therefore, Chronicles of Elyria has parted ways with SpatialOS.

Chronicles of Elyria Screen new 1

Head says: “We found an alternative” – fans skeptical

The head of Chronicles of Elyria praises Improbable and their technology in the highest terms. For their game in this specific case, however, SpatialOS is not the right solution.

In a blog post, the head of Chronicles of Elyria explains the process in detail and states, that in the end, they found an alternative that delivers everything that SpatialOS offers.

Even if the head of the game downplays the transition, concerned reactions can be found in the community. For instance, some express their concerns on the US site Massively Overpowered. They say, they only supported Chronicles of Elyria because of SpatialOS – and are disappointed by how it has turned out now.

Some fear that Chronicles of Elyria will turn out to be a Kickstarter flop.

Chronicles of Elyria Solar Eclipse

Doubt regarding the realization of crowdfunded MMORPGs with huge ambitions

The new development comes after concerns had already emerged at the end of 2017 about whether Chronicles of Elyria can achieve its lofty ambitions with the budget it has. A search for an investor or publisher was apparently unsuccessful.

Other games relying on SpatialOS include MMOs like

All these games are considered ambitious – although there are doubts as to whether these games can realize their visions with the budget.

Chronicles of Elyria Screen new 3

Mein-MMO says: That sounds strange. SpatialOS seems like the “next big thing in MMO gaming.” Many people are banking their hopes on it. And it seems that everything is in order – unlike some Kickstarter dreams.

At Improbable, more than 200 people are currently working – they have studios in London, Washington, and San Francisco. The value of the work at Improbable can be seen in the investors’ confidence: 502 million USD was paid for less than 50% of the company. This confidence in Improbable transfers to small MMORPG teams that collaborate with the company.

Some small teams dream of large, vibrant worlds and finance themselves through Kickstarter. Here, the trust of the backers in the developers is crucial. They could refer doubters to SpatialOS. This option is no longer available to Chronicles of Elyria.

The notion that Chronicles of Elyria can now forgo SpatialOS without compromises seems… optimistic.

One can only hope for Chronicles of Elyria that the separation from SpatialOS is not a big deal but rather a result of technical necessities, as stated by the head of the game.


More on the topic:

Chronicles of Elyria – the Star Citizen among MMORPGs

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Hero 27 is almost ready and will “shake up the meta”

The next hero of Overwatch is almost finished. Jeff Kaplan comments on the current development status of the next character.

Meanwhile, Moira has solidly integrated into the hero pool of Overwatch, so the community is slowly but surely craving more information about the next hero.

Hero number 27 is, according to Jeff Kaplan, the Game Director of Overwatch, already pretty far along in its development.

Although no exact information about the hero’s role is known yet, Kaplan is quite satisfied. In an interview with Overwatch Central, he even goes so far as to claim that hero 27 “will change the meta.” This suggests that the hero will have unique abilities – most players are thinking of an additional tank here.

Overwatch Jeff Kaplan Dva Jersey

In a quote, it says: “Sometimes, when we work on a new hero, we really struggle before it ‘clicks’ and we figure out exactly where we want to go with the hero.” For hero number 27, this is not the case, as they have already received great feedback from the testers and are very satisfied.

Hero 27 is already getting skins – When is the release?

In fact, work is already underway on skins for the hero. This means that the initial playtest is complete and the basic design is more or less final.

However, there is still no concrete release date for the elusive hero 27. Fans are also speculating about a release at the end of February, with a prior test on the PTR of around 2 weeks. If these predictions are correct, we could welcome a new hero on the test servers as early as mid-February.

Overwatch Anniversary Heroes

Also interesting: The development of new heroes takes longer with the advancing lifespan of Overwatch. One reason for this is that developers have to create a lot of content simultaneously for new heroes. As an example, Kaplan mentioned that the community expects every hero to have a “sitting” emote.

Are you already excited about hero number 27 for Overwatch? Or do you think it’s time to stop with new characters that keep impacting the balance?


Overwatch is supposed to compete with “normal” sports as an eSport – will it succeed?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. invenglobal.com

Life is Feudal: MMO – Nach 40 Stunden fand ich’s geil

The medieval survival sandbox game Life is Feudal is getting an MMO mode, which has been in Early Access since January 11. What to expect there can be read in our experience report.

The title “Life is Feudal” has been floating around Steam for quite some time and has been playable for a long time, albeit in the version “Life is Feudal: Your Own”. Here, players had to set up their own servers to be able to play.

With the new alternate version “Life is Feudal: MMO”, players can now play on dedicated servers run by the developers, where there are uniform settings. The gameplay remains the same.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
TitleLife is Feudal: MMO
GenreMedieval Sandbox MMO
ReleaseJanuary 11, 2018 (Early Access)
DeveloperBitbox
PublisherBitbox
Link to the Steam pageLife is Feudal: MMO on Steam

What is Life is Feudal?

Life is Feudal is a sandbox survival game set in a fictional medieval world. In Life is Feudal, you take on the role of a simple peasant, which you can shape as you wish.

In doing so, you determine what you will become by doing it. Want to become a blacksmith? Start mining iron and learn the basics of blacksmithing. Want to become a hunter? Start small and fish until you’re ready to hunt the first rabbit.

Life is Feudal playtest hunter at sunset

You can’t just learn everything. Life is Feudal relies heavily on realism. You have a limited number of skill points available, which your character uses when leveling up their abilities. If there are no more, skills must be forgotten in favor of others.

Crafting items and building structures takes a lot of time and teamwork. Everyone must contribute when large projects are planned. Gathering materials takes time.

Life is Feudal is a game that requires a lot of time and dedication and rewards small progress with great successes.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The differences between Life is Feudal: Your Own and the MMO

The MMO differs in many ways from the server-based version.

Besides the size of the map, the MMO features significantly more players than the servers, which had a maximum player count of 64. The dedicated servers of the game should also run more stable and generally have no wipes that can be carried out at any time by the server administrator. So in Life is Feudal MMO, everyone has the same rights – no one is the boss.

There are also significantly more contents in the MMO. The guild system is fully implemented and allows groups of players to claim land, which could still be controlled by the administrator in “Your Own”. This also brings politics and war, trade and sieges will become important parts of Life is Feudal.

Life is Feudal differences from MMO to Life is Feudal: Your Own
All changes from Life is Feudal: Your Own to the MMO in a brief overview.

Life is Feudal in test: How does the MMO work and how does it fare?

In the following section, you will read what our author Benedict experienced in his approximately 40 hours in Life is Feudal: MMO. He already has over 100 hours of experience in “Your Own” and tested joining both a guild and looking at the endgame.

Character creation

Like most MMOs, Life is Feudal begins with the creation of your own character. This is slightly more complex than in many MMOs, and preparation is more important.

In addition to basic decisions like gender and ethnicity, I can choose from various cosmetic adjustments. However, these are less interesting and also quickly completed.

Life is Feudal playtest character creation

More important are the sliders in the lower part of the creation. Here, I can choose and set attributes, crafting and combat skills. Since the number of our skill points is limited, you really have to consider what you actually want to play.

I decided to play a craftsman who can also defend himself well with a sword if necessary:

  • I put my points into strength, vitality, and willpower.
  • For crafting skills, I chose crafting and carpentry.
  • I focused combat on militia and footman.

I found it convenient that I already knew most archetypes from “Life is Feudal: Your Own”. I knew roughly what I needed and how I wanted my character to look later.

For those who are unsure of what they want to play, they should do their research beforehand. Deciding later costs time and nerves.

Life is Feudal playtest robbers and knights

The newbie island – first steps

The character is created, now into the game world! Unlike “Your Own”, however, I do not land on the shore of a small island that I can explore. Instead, I start in a ship graveyard, surrounded by wrecks and hanged men.

After a brief orientation and the tutorial on how I can move, I set off. Two points serve as my orientation: the road right next to me and a huge white light pillar shooting up into the sky.

So I follow the road leading to the pillar. There, I meet the first NPC. A new feature that was not present in “Your Own”. A person sitting by their fire whom I can talk to. He suggests that I go to the village and look around.

Life is Feudal playtest guy on the street quest to the village
Dahleborne Sourgli gives me the task to look around in the nearby village.

The village – introduction to quests

Upon arriving in the village, no one wants to talk to me until I have spoken to the chief there. In the unmistakable longhouse, he sits alone on his throne and asks me to bind myself to the longhouse – to my respawn point.

To do so, he gives me the corresponding quest, which is displayed in my quest window. Now I can finally talk to the people in the village, half in English, half in German. The localization is still rough, but it brings some laughs with the direct translation: No one would say goodbye with “Good, then I will proceed”.

Life is Feudal playtest village longhouse
The longhouse in the village. Hard to miss.

The villagers now give me almost all quests that introduce me to the mechanics of the game: agriculture, mining, blacksmithing, digging, carpentry, fishing, building. Playing through the entire introduction takes several hours, as some quests require skills that are learned late and consume a lot of work and time.

However, for newcomers, this is a good way to look around undisturbed and get familiar with the game. The island is small (corresponding to the map of “Your Own”), the quests are almost all nearby, and there are only a few players present who pose a danger.

Life is Feudal playtest village chief
The chief of the village, Solef Oroskarpe.

Fighting in Life is Feudal

An important aspect of the game is combat. The combat system works quite differently from what one is used to in MMOs. Targets are not selected but hit if they are in the way. This also applies to allies at all times!

Ranged combat is still relatively easy to understand. Bow into the string or stone into the sling, wind-up, aim, and fire the projectile. With a little practice, you quickly find the right height for the distance and get a feel for where to aim.

Close combat is a bit more complicated. Depending on the equipped weapon, direction of attack, and distance to the opponent, you deal damage and consume stamina. Additionally, blunt and sharp weapons are distinguished.

Blunt weapons like clubs attack the “soft HP”, rendering the opponent unconscious. Sharp weapons like arrows and swords damage the “hard HP” and kill the opponent. Additionally, armor protects differently against certain damage types. Leather is more vulnerable to pointed weapons than plate.

I determine the direction from which I hit with a movement of the mouse. I have to ensure that I always strike from the correct distance. If I hit with the edge of my axe, I deal more damage; if I hit with the shaft, less. It requires practice and experience in combat, giving the system a good dose of realism.

Life is Feudal playtest combat knight swordsman

Avalon or Epleland? – Off to the “real world”

Since I already know most of the mechanics and did some research beforehand, I only pursue the quest of the cook. This sends me to find her children, who in turn let me build a house. This makes the tutorial only take about 1-2 hours.

As a reward, I receive Baromsag. No idea what exactly that is, but I can use it to pay the ferryman. He then sends me to one of two worlds that represent the two realms: Epleland (RP) and Avalon (PvE/PvP).

Life is Feudal playtest ferryman
The ferryman who takes players from the newbie island to the larger realms.

Attention! Once you use the ticket to another world, you lose all items but keep your skill points! So you can already learn skills here, but you cannot take any equipment with you!

The system itself is poorly implemented. In addition to Baromsag, the ferryman also wants a “ticket”. The first is free, the second I currently have to buy in the shop for 10,000 “divine favor” (equivalent to about €7). Simply playing a second character is not yet possible.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The land of apples is very large!

I choose Avalon. Epleland has strict rules regarding role-playing that are not suitable for a playtest. A small insight will show why:

  • I am not allowed to run without reason (getting from A to B faster is apparently not a reason according to my protests).
  • I am not allowed to jump constantly.
  • I need an RP-compliant name and must speak RP-compliantly (elevated, ‘older’ English).
  • Knowledge that my character has not acquired cannot be used.

Upon arriving at Avalon, I immediately notice a significant difference from “Your Own”: the size. The realm is a proud 49 times larger than the beginner island and is said by the developers to potentially grow even larger, theoretically infinitely large.

To survive here, I need help, especially since many areas are already occupied by guilds. The community “United Gamer Empire” eventually offers to help me get started and take me in.

Life is Feudal playtest guilds
Not much can be done without a guild.

Work in the guild: Everyone pitches in

However, the journey to my new comrades turns out to be rather laborious. Even if they offer to pick me up, the journey across the map takes about half an hour. If I want to march the entire map from north to south, it will take 8 hours!

Using the trick of constantly killing myself until I land nearby, I finally manage to get close enough to be there in about an hour. I am immediately greeted warmly and see peasants in the fields, although not many, since it is winter.

Life is Feudal playtest United Gamer Empire keep
The castle gate of the keep from the United Gamer Empire.

Inside the castle, I find smelters at the furnaces and builders at the walls – and my guild leader, who takes me in.

Life in the guild is feudal. Everyone has their duties; work is divided, orders and commands are usually coordinated by the guild council. Since I want to see something of the world and most other professions are already well-staffed, I won’t be a craftsman after all, but a hunter!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The professions in Life is Feudal: Becoming a master takes time!

This sounds more exciting than it is in the first hours. I spend a lot of time at the lake, where I increase my hunting skill by fishing before I can start tracking peaceful animals. A lengthy process.

Life is Feudal playtest hunting and fishing

Additionally, I need other skills: natural sciences and archery. The former is easy to level up, I just constantly gather grass from the ground. It takes a long time.

For the art of archery, I need to learn how to use a sling first. Here, I must start at zero, as I have not learned it before. My chief kindly helps me again and joins me on the training ground as a sparring partner. For the next few hours, I do nothing but throw stones at his shield with a sling …

To finally be able to use bows and hunt effectively, many hours and days pass. I still haven’t reached that today, and even then, I would still only be able to do little besides taking down rabbits and chickens. It will take a while before I have my first deer or wolf before my arrow – but that’s just how life is! If you want to be good, you have to learn.

Life is Feudal playtest slinging and bow skills

Politics in the guild: War and peace

Life is Feudal is heavily PvP-oriented, whether players like it or not. At any time, anyone can attack anyone; only city and government areas provide protection. Our guild already has several vassals in the vicinity, whose guilds were not strong enough to resist us – so they joined us.

Similarly, politics works across the entire map. Those who cannot stand against the powerful either join them or wait until someone even more powerful destroys them. Constant growth is important for the survival of a guild.

Life is Feudal map Avalon guilds
The map of the game world. Every yellow dot represents the ownership of a guild. Source: region-eu.lif.online

Wars in Life is Feudal also last a long time. A guild’s territory can only be reduced by a certain value per day until a siege can be carried out – which again consumes a lot of time and resources. Once again, I realize how much effort players can put into Life is Feudal.

Besides war, I also learn a bit about peace. Trade caravans, contracts with other guilds, outposts for further resources. Having an overview of all this and planning can take a whole day. That’s why many guilds have positions for such things. EVE Online can take notes!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The endgame – characters at full strength

For the test, I was provided a character with many skills already developed: an endgame character. What I immediately noticed is: Not much actually changes.

The goals of the game remain the same. Get stronger, help your guild – and do not die in the process. It remains important to share the work. Many items needed at the beginning are still important here (plant fibers!).

Here, I face fewer dangers. I can defend myself better, and a wolf does not tear me apart so easily anymore. However, other players are more frequently eager for my equipment.

Life is Feudal playtest endgame character
More weapons, otherwise not much changes. The lord in front of me belongs to the guild, the green area marks our territory.

Thus, the incentive of the game remains intact from start to finish: stay alive, defy dangers, and grow as a community.

Life is Feudal: MMO – Not a game for everyone, but some love it

You can spend a lot of time in Life is Feudal, which becomes even more important with the MMO aspect. Circumstances can change constantly, and you need to stay on top of things to avoid sinking.

  • Thumbs up for long-term motivation, fun, and variety. A particularly big plus goes to the musical accompaniment. A wide selection of authentically sounding medieval music and even a cover of the well-known song “Greensleeves” bring the world to life.
  • Thumbs down for technical deficiencies like translation and minor bugs, which are likely still due to the early access stage. I am unsure about the ticket system. On one hand, the implementation is questionable; on the other hand, it covers ongoing costs and simultaneously offers a “trial version”.

Life is Feudal is a great game if you like semi-realistic survival simulations. The combat system is interesting and innovative; the world is beautifully designed and even features seasons that influence everything.


Relevant to the topic:

The 9 best multiplayer survival games on the market

This is an AI-powered translation. Some inaccuracies might exist.

Oh je, angeblich arbeitet Bungie schon an Destiny 3

It seems that part of Bungie is already working on Destiny 3. This might not be received well by the fans of Destiny 2.

In November 2014, the news came from Activision’s CEO Eric Hirshberg himself that Bungie was already working on the successor Destiny 2 just 2 months after the launch of Destiny 1. At that time, Hirshberg told the US site Polygon: “Work on further expansions has begun, just as work on the next full game has.”

With the statement, Activision made it clear in November 2014: Destiny is a huge success for us and we are investing in it with full force. The future is secured for years to come.

Back then, this was probably perceived as a “good signal.” In 2018, the situation is different.

Destiny-2-Dead-Zone

Kotaku author: I heard that work on Destiny 3 has begun

The sentiment around Destiny 2 is significantly worse than it was for Destiny 1 back then.

That Bungie is working on further expansions and on Destiny 3, if it is so, they are therefore not broadcasting widely. Instead, fans receive information from a side note in the current article about Destiny 2 on the US site Kotaku. There, journalist Jason Schreier, who has previously proven that he can tap into sources within Bungie, works.

In a side note, it says: Jason Schreier has heard that Destiny 3 is indeed already in development.

Destiny-2-Eisplanet

Destiny schedule derailed since late 2015

We now know how things proceeded after Hirshberg’s statement in 2014. The overambitious schedule by Activision for Destiny could not be maintained. Activision actually wanted to release two DLCs per year and additionally either a new Destiny game or a major expansion.

  • From late 2015, this content flow stalled. The two annual DLCs were suspended for 2 years; instead, there were free updates and events for Destiny 1.
  • The release of Destiny 2 was then postponed to September 2017; it was originally planned for September 2016.
  • An April 2016 reboot is said to have led to a shortened development time for Destiny 2, the effects of which players can still see: Destiny 2 does not meet the expectations for many.
Destiny-2-Titan

Bungie working on Destiny 3? Bad timing

Mein-MMO believes: If Bungie really has already started work on Destiny 3, it probably means that Activision is sticking to the original concept of regularly releasing new parts of Destiny.

The news comes at an unfortunate time. The mood for Destiny 2 is bad. Players insist that Bungie first fixes the existing game before asking for money again.

Many would surely have preferred if Bungie had discarded the schedule and managed the Destiny franchise differently in the future, after the idea of a sequel caused problems. Most still struggle with whether a Destiny 2 was really necessary. Many would have preferred it if Bungie had simply continued with Destiny 1 and released what is in Destiny 2 as an expansion.

destiny-2-selfie

However: Currently, it is just a “rumor” that Bungie is working on Destiny 3. This is not confirmed. However, it comes from “typically well-informed circles.”


This is how Bungie currently wants to steer Destiny 2:

The future of Destiny 2 – These endgame innovations are coming in 2018

This is an AI-powered translation. Some inaccuracies might exist.

Should you play Star Citizen in 2018 or wait?

Where does the largest crowdfunding project in video game history currently stand and what can we expect from Star Citizen in 2018?

There aren’t many games that polarize like Star Citizen. Nevertheless – or perhaps because of that? – financial support is increasing daily, and the threshold of 176 million dollars has been surpassed. But what do supporters actually get for their money, how can one get in cheaply, and is it worth it?

We summarize the status of the ambitious space game and look forward to what 2018 has to offer.

Update 3.0: Foundation of a Universe

At the end of December 2017, after the broadcast of the gameplay demo for the single-player campaign Squadron 42, the Update 3.0 was released for the alpha of Star Citizen. For the first time, a small part of the first star system is included. Three moons, a planetoid, and a new landing zone already make for a gigantic space playground.

Landing on moons and walking around (or optionally driving): Now possible in Update 3.0.
Landing on moons and walking around (or optionally driving): Now possible in Update 3.0.

One moon is so large that a complete circumnavigation on a hoverbike takes two to three hours. Upcoming planets, such as the industrial planet Hurston, are even larger.

This space will not only be needed for missions, mining, and confrontations between player organizations (keyword: Tumbril Nova tank): The housing concept also includes land ownership in sizes currently of 8 or 16 km². Fun fact: All current approximately 1.9 million supporters could own land on a single planet.

star_citizen_outpost
With the industrial platform Pioneer, players can later build outposts on their own properties.

Star Citizen Alpha 3.0 is worth it for me if…

  • …I am aware of the testing nature of the persistent universe
  • …I own a computer with at least 16 GB RAM and a reasonably current CPU with as many cores as possible (at least 4, better 6)
  • …the loss of progress due to crashes doesn’t dangerously raise my blood pressure
  • …I have enough patience to learn the complex controls and game mechanics (e.g. oxygen and stamina management)
  • …I want to witness the evolution of video games and space games in particular
Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Space with Obstacles

This insane size of the universe has its price, as Alpha 3.0 shows: The hardware and performance hunger is evident. Currently, hardly any optimizations have been made. This leads to the frame rate often dropping significantly, especially when players on the server are moving many objects with large ships.

Cargo transport and trading are the first professions in the game, and there are also many missions to complete. However, when the frame rate doesn’t cooperate or crashes intervene, it can be quite frustrating – even though it is still an alpha version primarily intended to test the features.

star_citizen_cargo transport and trade
Cargo transport and trade are available as professions in the current Alpha 3.0.

Nevertheless, the universe created by developer Cloud Imperium Games (CIG) is already impressive. Player experiences like jumping into the asteroid belt around Yela, seamlessly diving into the atmosphere, the exhilarating flight through the canyons of Daymar, or the incredible level of detail in the landing zone Levski are rarely seen in video games today. Additionally, there is a fantastic lighting atmosphere and panoramas that no other current game offers in this quality.

Best graphics of all time – Video of Star Citizen goes viral

However, the technology needs to hold up; otherwise, the whole fancy space won’t do any good. CIG is aware of this and has focused planning for 2018 primarily on the stability of the technical framework. Updates are expected to come quarterly from now on, without waiting for features: If a feature is not ready, it will come in the next update instead.

Performance Improvements in March

In addition to one or two gameplay features that are not specified, the update in March will primarily focus on performance. Which specific issues will be addressed is not known. However, a first version of the new netcode is expected, which will regulate the communication between server and client, among other things.

star_citizen_moon daymar
In order for not only moons (here: Daymar) but also planets to be included in the game, several technical foundations still need to be laid.

Moreover, changes to the client-based update system are likely to be made, such as a batch updater that updates objects in the game collectively instead of individually. Alongside fundamental optimizations to the game world, spaceships, and stations, foundations for object container streaming are likely to be laid, a very important technology that is not expected to arrive until September.

Professions in June

So far, we can “only” do missions and trade in Alpha 3.0. This is expected to change in June with the introduction of additional professions. The first version of mining, recycling objects, refueling, and repairing is planned.

star_citizen_mining profession
Mining is expected to be introduced as a profession in June 2018.

Which ships will be added for these purposes is not yet known. However, the tanker ship Starfarer already exists in the game, so it will also be functional in June beyond transport tasks.

This is how Star Citizen works:

  • Star Citizen is the MMO; Squadron 42 is a single-player campaign featuring star actors
  • Every player needs one basic game package (for example, the Mustang package) to access Star Citizen, Squadron 42 costs extra (aside from promotions)
  • Anyone who wants to support the development additionally with financial means can purchase additional spaceships & vehicles as well as properties, some even in the concept phase
  • All spaceships, vehicles, properties, and any equipment should also be available in the game through the use of in-game currency
  • The development can be tracked through video shows, presentations, events, and info articles (e.g. monthly reports) as well as the alpha version of the game itself

Technical Milestone in September?

The third update of the year includes a – perhaps even the most important – new technology in the development of Star Citizen: Object Container Streaming. In principle, this is the technology that allows for the representation of a huge game world without loading screens, without us having to look at still images.

star_citizen_landezone levski
Detailed landing zones like Levski heavily affect performance. Object Container Streaming aims to alleviate this.

Areas and information that are far from the player (client) are completely removed from the calculation. Only when the player approaches such an area (e.g. a planet) will objects and information be streamed (assets from the client itself, status info, positions, etc. from the server). If this innovation works as CIG envisions, there will be nothing to prevent them from expanding the universe. Then they could include many more than the planned 100 star systems.

The first version of the land claim mechanic is also planned for this update. Players should then be able to test and experiment with land ownership for the first time.

December Brings New Planets

If the new technology does not work, CIG must find other ways or even significantly reduce the planned scope of the game. This would be a disaster for the entire project. However, it is hard to imagine that so many experienced developers would leave the fate of such an ambitious project to the chance of a single technology that they do not know will work. It is more likely that the technology will arrive in September as planned, but will need a few updates before it works perfectly.

star_citizen_arccorp
The city planet ArcCorp will likely be implemented in Star Citizen’s Alpha in the December update.

The Object Container Streaming is also the prerequisite for the December update. Then the Stanton system is expected to be expanded with the first real planets. Hurston and ArcCorp will likely be included, which were already showcased in the presentation at CitizenCon 2017.

Where is Squadron 42?

After the impressive demo at the end of December 2017, info updates for the game should no longer take forever. A monthly newsletter will provide regular news about the development of the single-player campaign for Star Citizen in 2018.

Furthermore, it is still unknown when the first episode of the three-part space epic will arrive. A release by the end of the year during Citizen Con is possible. However, we suspect that there will likely be no release this year. CIG wants to release Squadron 42 in the best possible condition – and therefore, there is no reason for the studio to jeopardize quality with a quick release. The loud criticism regarding the duration of development will not change that this year either.

star_citizen_squadron 42
Whether we’ll get the first episode of Squadron 42 this year is rather doubtful.

Conclusion

benjamin-danneberg

Benjamin Danneberg says: This year will probably pass for Star Citizen without spectacular new announcements. CIG evidently wants to focus on technical stability and the expansion of the universe through already announced gameplay features. This is a realistic plan and, after the release of Update 3.0, is absolutely necessary.

Supporters can expect regular releases and will be able to track the growth of the SC universe even better. However, those who prefer a finished game should keep Star Citizen off their shopping list for a while longer.

CIG faces a decisive milestone this year: Object Container Streaming is essential for the project’s ambitions. However, I am (among other reasons, based on experience with the technical capabilities of CIG) confident that the developers will succeed and that nothing will then hinder the expansion of the Star Citizen universe. I am curious to see how well Roberts’ plan for 2018 will be implemented.

10 announced MMOs we want to hear more about in 2018

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

Im neuesten Troll-Deck von Hearthstone sorgt Wühlerwiesel für Chaos

If you copy a specific minion in Hearthstone often enough, current decks hardly stand a chance. Weasel Madness in the latest Priest troll deck of Hearthstone.

The current expansion Kobolds and Catacombs of Hearthstone was released a few weeks ago and the dust has slowly settled. The “usual suspects” have found their way to the top of the rankings and the meta decks of the current season are established.

Breaking out of the three to four established decks is hardly possible. Or is it?

Weasel – from junk card to superstar in the latest Priest deck

Now a streamer has developed a new deck that relies on a rather old card that no one ever thought would be powerful – the Weasel.

The Weasel (Weasel Tunnel) is basically a very simple card. For 1 mana, it has weak stats of 1/1 and the deathrattle effect: Shuffle this minion into the opponent’s deck.hs_gg_neu_epic_1

The troll deck now adds many effects that allow the Weasel to be copied and resurrected. The Man-Eating Cube kills the Weasel and creates two additional copies upon its own death. Minions like Illusionist or Herald Volazj summon additional copies of the Cube, which in turn each create two Weasels.

The goal behind this strategy is clear: To flood the opponent’s deck with so many Weasels, that the opponent can rarely play useful cards because their hand is full of Weasels.

To prevent the deck from losing in the early rounds, the quest “Awaken the Creators” is included, which allows Anduin’s health points to be reset back to 40. This allows the match to be dragged out early on until the Weasel army comes into play.

Typical of a Priest, the deck deals quickly with the opponent’s remaining cards – ideally, they are simply stolen and added to the own deck or mixed under the Weasels using Psychic Scream.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.

Link to the YouTube content

That the deck can work even when some mistakes are made is demonstrated by the streamer and creator of the deck Savjz in a video. Although he almost conceded the match prematurely, he manages to counter the initially superior Warlock.

This is the new troll Priest deck in Hearthstone 2018

Do you want to try the deck yourself? Then simply copy the following code into Hearthstone!

[vc_toggle title=”Deck formula:”]AAECAa0GCp8D7QXgrAKKsAKJtAKWxALPxwKQ0wLq5gLD6gIKigH7AbW7AuW8AsPBAtHBAtXBAujQAovhAqniAgA=[/vc_toggle]

What do you think of such rather “silly” decks that can definitely compete against current meta decks? Will you try the Weasel madness yourself?


How chaos can be created with the Man-Eating Cube, we have already shown you here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com

Kyogre in Pokémon GO defeated with only 3 trainers and strong Raikou

This Pokémon GO trainer trio is dealing powerful electric shocks to the legendary water Pokémon Kyogre.

For a few days now, we have been encountering the legendary water Pokémon Kyogre in some gyms in Pokémon GO. The monster is sought after and is battled by trainers worldwide who encounter it as a raid boss.

A trio from Canada has assembled their strongest counter Pokémon and took down the mighty water boss solo without further assistance.

Defeated Kyogre in a trio

To make the fight against the new boss Kyogre in Pokémon GO even more exciting, trainers kieng, Scotty, and David Chang decided to tackle the match in a trio. As shown in our counter guide, the electric Raikou is an exceptionally good choice in the battle against the water Pokémon Kyogre.

In the battle, they did not utilize weather advantages to strengthen their own Pokémon. In the following video, you can watch the recorded gym fight.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

They primarily used Raikou at level 40, a few at level 38.5 with 15 attack, and one Raikou at level 35 (because they ran out of candies to power up). The showcased Raikou know Thunder Shock and Thunderbolt as movesets.

As trainer kieng explains, the raid boss had one of the simplest movesets in the battle with the Thunder attack. This contributed to the positive outcome. In the future, the trio also wants to take on Blizzard-Kyogre and Hydro Pump-Kyogre.

The first Community Day in Pokémon GO starts in a few days. Collectors among you will love this day.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Destiny 2: New features for the Strikes! – The Nightfall loses the timer

In the recently released update of the Destiny 2, Bungie addressed the changes to the Strikes. Among other things, the Nightfall Strike will lose its time limit. Here’s a summary of all the new features!

How can the replay value of the Strike playlists be increased? In what ways can heroic Strikes be made more appealing? What is the deal with the unpopular time limit on Nightfall Strikes? Game Director Christopher Barrett recently provided answers to these questions.

Strike scoring instead of timer in the Nightfall Strike!

As of February 2018, the time limit in the Nightfall Strike, which always forced Guardians to rush, will be replaced by a scoring system. According to Barrett, this strike scoring will be based on what was in Destiny 1, but there will be adjustments.

As a reminder: In Destiny 1, points could be earned by eliminating enemies in Strikes. Depending on the number of enemies killed and the completion time, Guardians earned medals. At that time, there was even a dedicated reputation faction with Zavala and exclusive gear sets that could only be obtained through strike scoring.

destiny-2-hüter-kabale-strikes

Which elements of this will be found in Destiny 2 remains currently unknown. However, Barrett mentioned two new features:

  • There should be specific objectives during the Strikes worth accomplishing
  • and score modifiers that can be selected.

What we can expect from this will probably be revealed in a few weeks. After all, the scoring for the Nightfall Strike should go live in February.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_action_1

The rewards you receive will depend on how many points you earned. This is intended to increase the incentive not just to rush through the Strikes, but to proceed with a plan and structure to maximize the points yield.

Your high score can always be viewed through a new emblem that shows your high score. The higher this score is, the more or better rewards you unlock. There are also plans for clan high scores.

Less repetition in the Strike playlist

In the spring, Bungie will provide more variety in the Strike playlists. Many players have expressed their frustration that Strikes repeat too often one after the other. Bungie now wants to address this issue.

destiny-2-kampf_strike_action_05

This is likely not an easy task since the team composition changes after each completed Strike. Therefore, it must be checked separately for each Guardian which Strike was previously played.

Heroic Strikes get modifications

The introduction of heroic Strikes in December 2017 was positively received by the community. The absence of specific modifications, however, caused some frustration.

destiny-2-hüter_strike_env_02

Bungie now wants to change this. In the spring, strike-specific modifications are supposed to come that will provide more variety. However, the scoring system will not be included, as this is limited to the Nightfall Strike.

Whether Bungie will align the modifications with those of the predecessor is currently unknown. Hopefully, unpopular variants like “Trickle” will be left out.

By the way: There is no explicit mention of introducing strike-specific loot. However, according to Bungie, additional rewards will be available in the future that can only be obtained through certain activities. Perhaps the Strikes will then receive unique rewards.

What do you think of the changes? Let us know in the comments!


That’s not all. In the latest blog post, Bungie also addresses the following topics:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Die Neverwinter-Abenteuer gehen mit dem Addon Lost City of Omu weiter

Fans of the MMORPG Neverwinter should mark February 27 in their calendars. On this day, the next expansion Lost City of Omu will be released for PC.

The story follows the events of the last adventure module Tomb of Annihilation. You have uncovered the dark plans of the arch-lich Acererak and must now stop this powerful undead. Many new adventures and challenges await you, as well as additional endgame content.

Neverwinter Lost City of Omu Screenshot 1

The story continues

In Lost City of Omu, you will explore a new adventure zone, where you even delve into a dangerous labyrinth. Monsters await you that you have not yet encountered in the game. Look forward to these new features:

  • The lost city of Omu as a major adventure zone
  • Numerous ruins and ancient temples to explore
  • A massive underground labyrinth
  • New monsters
  • Valuable treasures
  • Many new quests
  • The Tyrant, an undead T-Rex, as a boss enemy
  • A temple occupied by Yuan-Ti
  • Uncover the secrets of the trickster gods

Neverwinter Lost City of Omu Screenshot 2

Gameplay improvements are coming

In addition to these contents that expand the story of the game, Lost City of Omu also offers improvements to the game itself. These include:

  • Adjustment of class powers
  • An optimized leveling progression for higher-level adventurers
  • A new endgame trial where you will face the horrors of Acererak – and the lich himself
  • Numerous other gameplay updates

Details on the individual contents that the Lost City of Omu expansion introduces to the MMORPG Neverwinter will be released by the developers in the coming weeks. The expansion will be released on February 27 first for PC, with console versions to follow later.

Recently, the update Sword of Chult was released for the PS4 and Xbox One versions of Neverwinter.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Ab sofort ist Schluss mit Teamkills in Fortnite: Battle Royale

This is a surprise. As Epic announced on Reddit, there is no more Friendly Fire in Fortnite: Battle Royale. This puts an end to teamkilling. However, it allows for abuse!

Teamkilling in Fortnite is a real nuisance, especially on consoles. Those playing in duo or squad matches with random players risk becoming a victim of their own team.

Many teams, consisting of three members, fill the squad to then shoot the fourth member to grab their loot. There have been lively debates in numerous forums about teamkilling. Epic has not overlooked this.

No Friendly Fire – No Teamkilling

Epic has now announced on Reddit: Friendly Fire is now disabled. This change does not require an update on your consoles and is active immediately. This ensures that teamkilling is no longer possible – however, there are opportunities to trick the system.

fortnite-battly-royale-2

Friendly Fire existed for good reason, as some players warn on Reddit.

Why Friendly Fire is Generally Sensible

Epic promises to thoroughly evaluate data from upcoming matches. This is also sorely needed, as Friendly Fire was not introduced without reason. There could now be more situations where the absence of this feature is exploited.

Fortnite-50vs50-03

For example, a single player could bombard an enemy base with grenades or rockets while their teammates rush the base without having to fear for their lives.
Epic will make adjustments if the system is exploited too much now.

Active discussions are being held on Reddit about this topic. While many players reject the change due to the issues described above, others argue that disabling it is a step in the right direction.

Players agree, however: This change can be abused. Therefore, Epic needs to make further fine-tuning – just as they have announced.

Therefore, as always: Play fair! What do you think of the change? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Action-MMO Kritika Online will 2018 mit Kung-Fu-Mönch durchstarten

The action MMO Kritika Online has a lot in store for 2018. The beginning is a new class. It is a Kung-Fu monk who beats up enemies.

Kritika Online is a colorful action MMO where you can quickly jump into fast-paced battles from a lobby. The game is distributed in this country by En Masse Entertainment (responsible for the US version of TERA) and was released in 2017.

For the new year 2018, several innovations are planned to keep Kritika Online up to date.

Imprint System and 2vs2 Arena

Kritika-Monk-02

According to the folks at En Masse, a lot is supposed to change in Kritika Online in 2018. The local version is expected to get closer to the other versions of the game. This will be achieved with the Imprint System. This allows you to customize your skills and characters to your liking.

Unlike the Asian version of Kritika Online, where the Imprints were released gradually, En Masse wants to release them all at once. The big Imprint flood is supposed to happen later in January. Additionally, there will be a new 2vs2 arena mode and new pet features.

Fighting Monk as New Class

If the current classes in Kritika Online do not appeal to you, soon you can let loose with the new monk. The monk looks like a typical Kung-Fu student who has learned various obscure fighting techniques from a quirky old codger.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Now he wants to test his fighting skills on the poor enemies and smash them dramatically to bits. We have embedded a video of the monk’s brawls here, as well as a statement from En Masse regarding Kritika Online 2017 and 2018.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

This is how Kritika Online plays in the test!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

In the shooter SOS, you survive in front of a live audience – Coming soon in Early Access

SOS is an interesting online survival game, as you play in front of a live audience that can even make you the star of the show. The title will enter Early Access on January 23.

In SOS, you find yourself on an island with 15 other players and must find a relic. Although you are all technically playing against each other, it is possible to temporarily team up. Together you can find this artifact and reach the rescue helicopter that will save you from the island. However, you only have 30 minutes for this! And there are only three available seats in the helicopter. Deadly dangers lurk everywhere that you must survive.

SOS Creepy Type

Who can you trust?

Moreover, every player wants to be the hero. Because you are in a live show, and the player who appeals to the audience the most will be chosen as the star.

The audience naturally wants to be entertained, and it is entertaining for the viewers if you betray or kill your fellow players. So you never know who you can trust. Therefore, it is quite possible that you can be stabbed in the back in an unguarded moment.

SOS Survival Building

Play yourself or become a spectator

You will learn how this plays out very soon. Because the Early Access phase of the online game SOS begins on January 23 on Steam. You can either participate in the show as a player or become a spectator and cheer for your hero. The games will be streamed via a dedicated website.

Shortly before the start of the Early Access phase, there should be more details about the title, including about the game modes.

The idea of having a survival game run in front of a live audience that can even influence the course is certainly the interesting aspect of SOS.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DualShockers
  2. PCGamer