Rumors speak of a playable demo of Cyberpunk 2077. There could be footage as early as this summer!
The next game from CD Projekt RED, Cyberpunk 2077, is currently on everyone’s lips. Fans have been waiting for concrete hints and reliable dates for years about when there will finally be proper material for the RPG in a dystopian future.
The site GRYonline.pl reports from two sources that agree in a statement: Cyberpunk 2077 will be represented at E3 2018, which begins on June 12, 2018.
However, the sources are not disclosed – otherwise, it would probably have been the last leak from these individuals.
Cyberpunk Demo at E3 2018
According to the sources, a new trailer for Cyberpunk will be unveiled at E3, which should show a bit more of the game world than the old trailer from 2013. But there is even more to see at the fair. Allegedly, a playable demo should be brought to the fair so that visitors of E3 can get a first impression of Cyberpunk 2077. However, the extent of the demo is still completely unclear.
Currently, these statements are just rumors. However, since two independent sources confirm this, the likelihood is quite high that we can look forward to the first moving images from Cyberpunk 2077 in June.
The wait seems to be finally coming to an end, slowly but surely.
In recent days, we have frequently reported about Cyberpunk 2077, for example in these articles:
Are you excited for Cyberpunk 2077? What expectations do you have for the game from CD Projekt RED? Just “a Witcher 3 in the future”? Or should the game be able to offer more?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, today, on January 16th, the servers are offline for maintenance. During the downtime, a patch is being deployed: Hotfix 1.1.1.3.
Update 8:58 PM: The servers are back online. You only need to download a small update when you log in. The patch notes are provided further down.
On this Tuesday, the Weekly Reset is scheduled to start at 6 PM along with the launch of the Faction Rally. However, you will have to wait a few more hours for these events, as Bungie is conducting a multi-hour maintenance right at the end of the workday here. The “Destiny 2” servers are offline.
Here are the important times on January 16, 2018:
At 5 PM preparations for the maintenance begin. You can no longer log in. This affects PS4, Xbox One, and PC.
At 6 PM all players still in Destiny 2 will be kicked. The servers will go offline.
Around 9 PM the maintenance should end. Keep in mind that Bungie never sticks too closely to this schedule.
Once the servers are back online, you need to download and install the Hotfix 1.1.1.3 to be able to play Destiny 2 again.
What does the update 1.1.1.3 change?
The full patch notes for 1.1.1.3 will be published once the update is live. Update: The patch notes are now available! There is no surprise. The only change is that now all players without Curse of Osiris can access the Season 2 rewards in the Faction Rally and Iron Banner.
So far, it is known that 1.1.1.3 is meant to make the final preparations for the Faction Rally. It ensures that all seasonal content and events become accessible to all players. The requirement to own Curse of Osiris will be completely removed from these contents.
Up until now, it was the case that in Season 2, only owners of Curse of Osiris could participate in Iron Banner or the Faction Rally and earn the seasonal rewards.
Since 1.1.1.3 is just a hotfix, this is probably the only change being implemented today.
Due to the maintenance, the Weekly Reset article on Mein-MMO.de will be published late in the evening or tomorrow morning.
Patch 7.3.5 of World of Warcraft is almost here. We have summarized all the important changes in the patch notes for you!
Now it is official. Patch 7.3.5 of World of Warcraft will be released tomorrow, on January 17, 2018 in Europe, bringing many changes to Azeroth. The focus here is on the overhaul of the old world, as all areas now scale with player levels, allowing quest areas to be completed in their entirety without becoming irrelevant due to a character’s high level.
Below we have the complete, official patch notes for you. However, it can be assumed that there are a variety of changes that are not mentioned in the patch notes.
World of Warcraft 7.3.5 Patch Notes
New Features
The Scaling World
Every area in Kalimdor, the Eastern Kingdoms, the shattered world, Northrend, Pandaria, and Draenor now uses the scaling system from Legion.
All associated dungeons and their rewards also scale.
Ulduar Timewalking
The timewalking for Ulduar is now available. Join groups of 10-30 players and fight against Yogg-Saron. Characters will be set to level 80.
Silithus: The Wound
Players who have already completed Antorus, the Burning Throne will be called to their capitals to travel to Silithus and observe the strange events at the impact site of Sargeras’ sword.
New Battleground: Seething Shore
In the new 10vs10 battleground, Horde and Alliance fight for valuable Azerite.
The battleground will be available over the course of the history of Silithus.
Updates to Existing Features
Legendary Items
Players can now buy legendary items for 1000 Awakening Essences from Arcane Mage Vridiel.
Holidays
The dungeons of various holidays can now be entered starting from level 20. Additionally, there are many new cosmetic items in the upcoming holidays, such as the Moon Festival.
S.E.L.F.I.E
The S.E.L.F.I.E camera can now be unlocked more easily and has received new filters. From level 15 you can unlock the basic version in Orgrimmar or Stormwind through a quest, and from level 30 the upgraded version.
There are also new backgrounds. How these are unlocked, you will have to find out for yourself.
Adjustments
Achievements
With the new version of Ulduar, many achievements have been changed.
The old Ulduar achievements are now in the “Legacy” section of achievements.
New achievements have been added that can be completed during the timewalking.
The new meta achievement now grants both proto-drakes that were previously given separately for the 10- and 25-player versions of Ulduar.
Classes
The damage of Touch of the Grave (racial ability of the Undead) has been increased by 25% for Death Knights, Hunters, Monks, Rogues, and Warriors.
Important: The following class changes to abilities only affect low-level areas. They have no effects at level 110.
Hunter
Beast Mastery
Cobra Shot (Rank 1): Damage reduced by 50%, cost increased to 50 focus.
Cobra Shot (Rank 2): Learned at level 3, reduces the cost by 10 focus.
Cobra Shot (Rank 3): Learned at level 52, increases damage by 100%.
Survival
Raptor Strike (Rank 1): Damage reduced by 29%.
Raptor Strike (Rank 2): Learned at level 52, increases damage by 40%.
Monk
Windwalker
Blackout Kick now costs 3 chi when learned at rank 3. The cost is reduced by 1 when the character reaches level 12 and again by 1 when the character reaches level 22.
Windwalker, Mistweaver
Rising Sun Kick (Rank 1): Damage reduced by 41%.
Rising Sun Kick (Rank 2): Learned at level 36, increases damage by 70%.
Priest
Discipline, Holy
Holy Smite (Rank 1): Damage reduced by 33%.
Holy Smite (Rank 2): Learned at level 16, increases damage by 50%.
Rogue
Veil of Shadows should now also affect Hati and not just the hunter’s normal pet in the group.
Assassination
Dark Strike: Damage increased by 30%.
Shaman
Totem of Molten Magma, Healing Stream Totem, and Healing Tide Totem have been slightly modified to benefit from the shaman’s character stats.
Warlock
Affliction
Shadow Bolt: Damage increased by 100%.
Warrior
Weapons
Deadly Strike (Rank 1): Damage reduced by 38%.
Deadly Strike (Rank 2): Learned at level 38, increases damage by 60%.
Smash (Rank 1): Damage reduced by 38%.
Smash (Rank 2): Learned at level 38, increases damage by 60%.
Dungeons
All dungeons now grant personal loot.
Items
Uncommon, rare, and epic items now use the same stats budget across all item levels. The damage from melee weapons (white damage) is now identical for uncommon, rare, and epic weapons.
Toys
Some toys that forced players into involuntary actions (Piccolo of the Flaming Fire or the Tickling Totem) now do not work on targets outside the group. Furthermore, the Neural Silencer now protects against many of these toys.
A bug has been fixed where characters did not look directly into the S.E.L.F.I.E camera.
User Interface
Accounts protected by an authenticator now have 4 additional inventory slots.
Disney is bringing the new mobile hero shooter Star Wars: Rivals for iOS and Android. In PvP arenas, you can engage in battles between Luke Skywalker and Darth Vader, Jyn against Director Krennic, and other epic conflicts.
A mobile action shooter called Star Wars: Rivals is set to be released. At the center are conflicts that you engage in through cover-based PvP matches. In real-time, you face off against other opponents with your combat teams and try to dominate them. After Paladins Strike, which is currently in a playable alpha, it is the next announced hero shooter for mobile.
You will be able to get the game for free soon on iOS and Android. It will include microtransactions.
https://www.youtube.com/watch?v=-hzGZ-pmcBw
Star Wars: Rivals – Features, what can we expect in the game?
In Star Wars: Rivals, you can have various heroes like Luke Skywalker or Darth Vader face off against each other on your mobile devices. To survive the fast-paced PvP fights, you can use the environment for cover. Additionally, you can easily switch characters during matches if you want to change your strategy.
You collect heroes to build the ultimate combat team. The further you progress in the arena leagues, the rarer heroes you unlock. Of course, legendary heroes like Darth Vader, Boba Fett, and Luke Skywalker are also included. Unfortunately, we could not find Jar Jar.
The characters have their own strengths that will help you achieve victory.
Fight in classic conflicts such as:
Han Solo and Boba Fett
Luke Skywalker and Darth Vader
Finn and Captain Phasma
If you defeat rivals in battle, you will earn additional battle points. This will help you rise faster in the leaderboards. Through gameplay progression, you unlock more characters.
Weapons and Special Abilities
Once you master the special abilities and unique weapons in Star Wars: Rivals, opponents will have a hard time. Powerful weapons such as Chewbacca’s Bowcaster, Han Solo’s DL-44 Blaster pistol, and Boba Fett’s EE-3 Carbine rifle are at your disposal. Additionally, powerful abilities like Darth Vader’s Force Choke and Admiral Ackbar’s devastating orbital strike are available.
Familiar Environments and Side Bonuses
The PvP battles take place in recognizable locations that Star Wars fans will quickly identify. These include Bespin, Scarif, Jakku, and the Death Star. To receive bonuses for damage or health regeneration in battles, you form teams of the same side (such as the Rebellion, the Empire, the First Order, or the Underworld).
Guilds in Star Wars: Rivals
Together with other players, you can form guilds in Star Wars: Rivals. You will fight your way through the arena leaderboards to earn credits, data pads, and reward crates. This allows you to upgrade heroes.
Microtransactions
Star Wars: Rivals is a free-to-play game that offers in-app purchases. These range in price from $4.99 to $99.99.
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An official release date has not been announced yet. However, you can already register for the game now. If you register as an Android user now for Star Wars: Rivals, you will get access to Death Troopers in the game. iOS users will receive access to Rebel Special Forces in the first days after release. As the game supports cross-platform play, we can expect some great battles.
Capcom has recently released three new commercials for Monster Hunter: World. They showcase spectacular monster battles, the hunt, and the Elder Dragon Nergigante.
With three new commercials, Capcom aims to hype up the new major installment of the Monster Hunter saga – Monster Hunter: World. The three videos cover different themes.
Spectacular battles between the monsters of Monster Hunter: World
The first of the three videos shows battles between the inhabitants of the island. The video proves once again, how unimpressed the fauna is in light of our presence on the island. But see for yourself:
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The third video features the Elder Dragon Nergigante
The third video showcases the Elder Dragon Nergigante, which will appear for the first time in Monster Hunter: World. Eager players will be able to face Nergigante in the open beta starting on January 19th.
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Whether the commercials will also air in Europe is still unknown. Monster Hunter: World will be released worldwide on January 26 for Playstation 4 and Xbox One. A PC version is already in the works and is expected to be released in Fall 2018.
What do you think of the commercials? Are you excited yet? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 18 Ultimate Team, the TOTY (Team of the Year) will be released today, on January 15th. Here are the three strikers who are in the Team of the Year!
Today is the day: The “EA Sports Team of the Year” in FUT 18 will be officially revealed. At least the first three players!
Last week, EA Sports surprised everyone by announcing that the TOTY in FUT 18 will be voted for by community representatives for the first time. In the past, the world team chosen by FIFPro was always selected as the TOTY in Ultimate Team.
In the meantime, the votes have been cast, and the election is over.
At around 7 PM today, January 15, 2018, the first three players from the TOTY will be available in packs. They are the three strikers:
Cristiano Ronaldo – 99 Rating (the best card in FUT 18!)
Lionel Messi – 98 Rating
Harry Kane – 96 Rating
These three players will be available from 7 PM for 24 hours in the packs. It is expected that after this, the midfielders will be released and then the defenders + goalkeeper. We assume that the entire TOTY will be in the packs afterward – at least that was the case in previous years.
Community Vote – Predictions for the Team of the Year in FUT 18
Here is a look at predictions for the other possible TOTY cards. The large fifauteam community voted enthusiastically last week, so these candidates may also end up in the official TOTY:
Goalkeepers:
David de Gea, Manchester United (overwhelming majority with 60% of the votes). Buffon follows with 30%.
Defenders:
Sergio Ramos, Real Madrid (18.3%)
Marcelo, Real Madrid (11%)
Leonardo Bonucci, Juventus Turin / AC Milan (8.6%)
Antonio Valencia, Manchester United (8.2%)
Midfielders:
Kevin De Bruyne, Manchester City (19.9%)
N’Golo Kanté, Chelsea (16.6%)
Luka Modric, Real Madrid (15.1%)
Forwards:
Lionel Messi, FC Barcelona (23.4%)
Cristiano Ronaldo, Real Madrid (22.8%)
Neymar, Barcelona / PSG (13.9%) – Neymar did not make it into the official TOTY, but Kane did. He received 9% of the votes and came in 4th place.
Once the TOTY players are available, you can pull them from the packs for a limited time, provided you have a lot of luck. There will likely be special pack offers during this period. Afterward, it will only be possible to buy TOTY players on the transfer market, where they will command high prices.
It applies:
Once the TOTY cards are in the packs, the standard cards of the respective players can no longer be pulled from the packs.
A set must contain rare gold players to have a chance at a TOTY player.
If you own a standard card of a TOTY player, nothing will happen to that card. If you want a TOTY player, you must pull them from packs or buy them on the transfer market.
The chances of pulling a TOTY player are exactly the same as the chances of pulling the standard card of the corresponding player at another time.
Ironsight (PC) is a Free2Play online shooter like Call of Duty. If you want to test the game for free, you will soon have the opportunity in the upcoming Open Beta.
The Free2Play shooter Ironsight takes place in the year 2025. There is a global conflict over the dwindling resources of Earth. The game offers you:
10 maps by the release date
Over 100 weapons and accessories with plenty of variations
Strategically deployable drones
Character editor for your hero
Clan support
Destructible environment thanks to proprietary Iron Engine
The battles take place in the style of Call of Duty and revolve around fast-paced skirmishes between players. In game modes like “Team Deathmatch” or “Capture the Flag” you shoot each other and unlock better equipment or organize strategic features like a cluster bomb drop.
Also cool: There is a coop mode where you compete against AI.
Open Beta Test in February
If you want to try Ironsight on PC, you don’t have to wait long. The open beta of the online shooter starts on February 1, 2018. Those who have purchased a Founder Package can even start a little earlier. For founders, the beta begins on January 30, 2018.
The Open Beta will not have all the features of the release version yet. However, there will be 4 new maps compared to the previous beta. Additionally, there will be a new mission and another game mode.
https://youtu.be/jbQ-TeIGPoU
Much feedback has been evaluated from the previous closed betas of Ironsight and a lot of bugs and errors have been fixed.
So far, Ironsight has only been running in South Korea. It is expected to be released for PC in Germany in the first quarter of 2018.
Are you looking for more interesting online games in 2018? Here’s a list of new MMO releases in 2018!
This is an AI-powered translation. Some inaccuracies might exist.
The new legendary Pokémon Kyogre is difficult to catch in Pokémon GO. With this tip, you have a better chance.
Since last weekend, trainers have been finding the raid boss Kyogre in Pokémon GO. The battle against the water Pokémon is not too difficult. With strong electric or grass-type monsters and a group of experienced trainers, the legendary opponent can be quickly defeated. But after the fight begins another difficult challenge: hitting and catching Kyogre with Premier Balls.
Catching Kyogre – With this tip
Trainers discovered shortly after the release of Kyogre that the monster is difficult to catch. It stands at an unusual distance from the trainer, which often causes players to miss or not hit as desired when throwing Poké Balls.
We often read about these problems in our Facebook group and also on Reddit. Trainer dvdl97 has discovered a method that makes catching Kyogre significantly easier for him. He demonstrates his technique for hitting an excellent curveball in the following video (click to enlarge)
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In this tactic, he spins the ball in the left corner and then swipes far to the right with his finger, where he finally releases the ball. He explains the process in the following drawing in more detail:
Don’t Practice Your Throws on Kyogre
Currently, many tips are circulating in the Pokémon GO communities that are supposed to make catching Kyogre easier. The most important thing is that you do not practice these throws on Kyogre itself. First, take a Pokémon where you can use regular Poké Balls and don’t waste Raid Passes.
For this, a Surskit is suitable, for example. Once you have practiced diligently and your curveballs are on point, you can then move on to the main target: Kyogre.
Have you had any success catching Kyogre? What tactics work for you?
Cyberpunk 2077 will be the next “big thing” from CD Projekt RED and is eagerly anticipated by players around the world.
For many years, there was silence around Cyberpunk 2077, leading some fans to even fear that the project might have been canceled. Fortunately, this is not the case. Just a few days ago, the Twitter account of Cyberpunk was revived with a “Beep”, exciting the fans.
Since then, more and more small pieces of information have surfaced, which the community clings to in order to learn more about Cyberpunk 2077.
Allegedly, Sony has a tech demo
A YouTube video by LegacyKillaHD reports that Sony is said to have already received a “tech demo” of Cyberpunk 2077 – presumably a small gameplay excerpt with the engine, so that it can be checked how smoothly the game is supposed to run on PlayStation. At least this indicates that development is progressing well.
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CD Projekt RED had spoiled a little more in December – almost completely unnoticed. A series of images can be found via google.maps that allow a tour of the CD Projekt RED studio.
In the details, one can see artworks and areas of responsibility of the various developers, as well as modeled weapons.
Studio areas are named after locations in the game world
Furthermore, various areas in the studio are given specific names, such as “Arasaka” or “Kabuki.” Fans know that these names have significance, as they correspond to companies or areas in the world of Cyberpunk 2020 (the basis for the game).
Arasaka is a megacorporation that tries to turn Japan into a military superpower. Initially, they were just a service provider for security – like guards or insurance. However, the corporation has grown larger over time. It can thus be assumed that Arasaka will also play an important role in Cyberpunk 2077.
Fans largely take the uncertainty with humor and already speculate that Cyberpunk 2077 will not be released until 2020. This would be very fitting, as the game is based on the idea of the tabletop role-playing game Cyberpunk 2020.
Are you already looking forward to Cyberpunk 2077? Are you getting caught up in the little wave of hype? Or do you want to see gameplay before forming an opinion?
This is an AI-powered translation. Some inaccuracies might exist.
Bots plague many MMORPGs – but in EVE Online, the situation has intensified in recent weeks. Players threaten to lose faith in developer CCP and accuse the Icelanders of condoning botters because they are dependent on their revenues. Negative business signals could also support this.
Complaints about botters are increasing in the EVE Online subreddit: players who run multiple accounts and let programs run automatically without sitting at the computer themselves.
Many EVE players are frustrated by the revenue these bots generate in in-game currency, as this revenue, in turn, devalues the performance of “honest players”. Many pilots have invested a lot of time in EVE and now feel that their game is going to waste and what they have achieved is worthless.
EVE Online – a dying model?
It frustrates the players that such botters are an open secret and that developer CCP does not address it as rigorously as desired.
This aligns with a general trend regarding EVE developer CCP:
Frustrated EVE players feel that their beloved EVE Online is a dying model and CCP wants to squeeze the last drops out of the game.
Business news meets frustration and conspiracy theories
For some players, it now seems like CCP has no motivation to combat botters because every bot ultimately also maintains a subscription and thus finances the game. The player base of EVE Online is generally considered to be dwindling after all these years – the theory here is that CCP wants to offset losses caused by fewer players by being more lenient with bots.
Mein MMO says: This is a difficult situation, as players’ frustration blends with the current business news, and it’s hard to determine how valid the accusations are.
Especially since EVE has such passionate players who care deeply about the MMORPG, there is a significant risk that valuable players will give up on EVE Online.
In any case, the bot problem is greatly affecting the mood in the EVE community right now.
EA’s shooter hope Anthem (PS4, Xbox One, PC) was probably already playable over Christmas, at least for some developers. Many observers expect that the MMO shooter will be postponed again and will not meet its release in autumn 2018.
Bioware is developing the MMO shooter Anthem for Electronic Arts. The game is supposed to release on PS4, Xbox One, and PC this autumn. However, since the game was presented to a broad audience at E3 2017, little has been heard about the 3rd person shooter. Apart from the gameplay presentation shown back then, hardly any new information has surfaced.
Many observers doubt an 2018 release of Anthem
Furthermore, such gigantic MMO projects are traditionally postponed at least once: Destiny and The Division faced similar fates.
It seems to be the norm to let a release slip at least once, then say: “We need more time to make it really good. The game and you fans deserve it.”
Many observers believe: “Anthem will never be able to hit the release window in autumn 2018.” They expect that Anthem will eventually be postponed to the next year.
This is still not excluded, but to be fair: The current signals from Bioware speak a different language.
Developers talk about Christmas build of Anthem
The developers are sharing insights in the Reddit community about Anthem. The Technical Design Director, Brenon Homes, explains that the studio was on Christmas holiday for a week longer. Only last Monday did the people gradually come back to the studio.
Now they have to shake off the rust. Now is a good opportunity to play the Christmas build again with fresh eyes. It is a big build that the team could already play over Christmas.
Overall, the mood in the Anthem team seems to be quite good. They are posting photos from a “Milestone Review” event on Twitter.
It is known from EA that they regularly have the development teams come in to check whether everything is on schedule and if the development milestones are being met. The teams must pass certain “gates”.
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New information about Anthem should probably still be expected at E3 2018. They are giving a cryptic response. When asked if new information could be expected in spring or summer, they replied with a “Yes.”
Is Anthem planning a short and intense promo phase?
Mein MMO states: Many fans say: I will only believe that Anthem will be released in 2018 when I have it in hand. But it might not be so unlikely that Anthem actually releases this year, and that they start the intense promotion phase for Anthem from summer and at E3 2018.
Then they would still have a few months to build up the hype. Unlike games like Destiny or The Division, EA does not need to explain the concept of such a game to anyone anymore.
A similar approach to the short, intense promo phase is being pursued by Red Dead Redemption 2, and it seems to be working quite well. There is still no information about that game, but that doesn’t diminish the anticipation.
Or: It could soon be announced that Anthem deserves more time, and the release will indeed be in 2019.
A YouTuber has recreated Durotar in Unreal Engine 4. This is how the Orcs’ territory in WoW could look!
Many players who have committed to the Horde as Orcs or Trolls will remember their first steps in World of Warcraft. For all players of these two races, the journey through Azeroth began in Durotar, one of the starting areas of the Horde, which just happens to be right next to the Horde’s capital Orgrimmar. After the Horde fled across the sea to Kalimdor in Warcraft 3, the green heroes found a new home here and named their capital after an old leader of the Horde – Orgrimm Doomhammer.
In the meantime, the game world of World of Warcraft has visually aged quite a bit. Muddy textures and barren landscapes are no longer a pleasant place to linger, and those wandering through the plains will quickly wish to return to a nicer and especially greener place.
The Orc starting area in beauty
The YouTuber Daniel L repeatedly takes individual areas from World of Warcraft, examines them closely, and then transfers them to Unreal Engine 4. You can see what Durotar would look like with significantly polished graphics in the following video. There’s a little tour through the zone and the most important locations, such as Dustwind Gorge or Blade’s Edge.
https://www.youtube.com/watch?v=VRzKUR628aU
Daniel L has previously implemented some zones in Unreal Engine 4. Here are a few more areas in prettier graphics:
What do you think of Daniel L’s videos and his interpretations of the game world of Azeroth? Would WoW really look better in the graphics of Unreal Engine 4? Or would that ruin the beautiful look of the comic game world?
The developers of Fortnite: Battle Royale answer our questions about the upcoming update. What can we expect? What is Epic planning regarding team killers? And when will the PvE content finally be free?
Something is in the air: Epic is giving Fortnite’s Battle Royale mode a major update, which will significantly change the landscape of the map. The swamps are supposed to be swampier, and the mountains should be more mountainous. Houses should be more unique, and the landscapes should differ more from each other.
But the highlight is undoubtedly the new city, which will be located south of Loot Lake. Tilted Towers will be its name and represents the largest of many improvements affecting the western half of the map.
On this occasion, three developers from Epic answered our questions:
David Spalinski and Sydney Rauchberger, Lead Level Designers
Eric Williamson, Lead Systems Designer
The first details were already revealed in the teaser released a few days ago:
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Mein-MMO: What can you tell us more specifically about the upcoming update?
David Spalinski: When we went live with the Battle Royale mode in September, we knew we had built a solid foundation. We were, of course, aware that there were things we could improve.
The experiences we gained from playing and the feedback from the community highlighted the relevant issues. The upcoming update is a result of this continuous learning process.
We have added more interesting points to the map. This gives players more opportunities to land, explore, and fight. One example of this is Tilted Towers, a city that players have requested.
This location offers large buildings and thus various vertical opportunities. Another example is Shifty Shafts, an underground area that feels claustrophobic.
This is what the map of Fortnite currently looks like from a bird’s-eye view
Sydney Rauchberger: In addition, we wanted to give the various areas of the map their own identity. When you look at the map now, you only see a uniform green. We have made changes that should make the areas more distinct from each other.
The difference is like night and day, especially when you view the map from the bus. We hope players will like it!
Furthermore, we had to make some technical adjustments to implement the changes to the map. These technical improvements have given us a lot of flexibility in storage, which we can use for future enhancements, whether it’s gameplay, graphics, or cosmetic things.
We love surprising players with new things, so we don’t want to reveal anything at this point.
This is the new map of Fortnite: Battle Royale
And this is how the map will look after this week!
Mein-MMO: When can we expect the big update?
Epic: The week starting from January 15th is when it will be ready. We will announce the exact date soon!
Mein-MMO: What about weather effects like rain or snow? Can we expect something like that in the future?
David: In the first step, we wanted to make the individual sections of the map more distinct. You should always know where you are based on the environment. The trees will differ; the grass will be different. Do you see mountains around you? Then you’re on the western side of the map.
There will be no weather effects with this update (apart from rain in the storm), but anything is possible in the future!
Mein-MMO: Do you have any further plans to improve Fortnite’s graphics?
Sydney: We are always looking for ways to improve the graphics and overall appearance. With the new update, the world will look more diverse and definitely prettier.
Mein-MMO: What are your plans to change the user interface or controller settings? Many players on consoles want customizable button layouts.
Eric Williamson: We have numerous players on consoles, so we are constantly revising the controller setup. We recently introduced the “Combat Pro” layout, which is received very well. We know that players want more options, and we will continue to monitor this.
Mein-MMO: A few days ago, players were able to enter a test server that included a fundamental overhaul of the weapons. Are you planning to take these weapon changes live with the upcoming update?
Eric: Unfortunately, that was a mistake. Only a few players had access to this test server. We are not finished with the weapon adjustments yet. Still, it was interesting to get this early feedback from players, which will be considered in further considerations. But it’s still too early to say anything concrete.
We will open this test server for everyone sooner or later to gather appropriate feedback. Stay tuned for more information on this!
Mein-MMO: Can you tell us more details about the weapon adjustments? What about the bloom? Is it finally a thing of the past?
Eric: We have made numerous adjustments and improvements since the launch, including based on player feedback. We want to continuously improve; for that reason, we always listen to player feedback and implement the things that are best for the game.
Mein-MMO: More and more games with a Battle Royale component are hitting the market in 2018. What are your medium- to long-term plans to keep Fortnite unique and differentiate it from competitors?
Eric: We are fans of Battle Royale gameplay, so we welcome the fact that more games are coming to the market. It is great that players can choose what they want to play. However, we primarily focus on ourselves, regularly introduce new content, and aim to ensure that the Fortnite experience always feels fresh. Player feedback plays a crucial role here.
Mein-MMO: Can you tell us something about planned new modes?
Mein-MMO: Are you planning a return of already completed modes like the sneaky silencers? I liked that mode; unfortunately, it wasn’t a solo mode, and I was also surprised by the removal of traps.
Eric: We pursue a specific purpose with the special modes. They are not meant to replace the standard modes but to provide a unique and fun experience. We want to improve these modes, especially based on player feedback. And we have some cool ideas up our sleeve!
You will definitely see modes returning, possibly adjusted.
Mein-MMO: Why couldn’t I play “Sneaky Silencers” in a tuxedo with a bow tie? Seriously – what would be more fitting than James Bond for this mode? That would be the perfect idea for a special skin.
Eric: Noted!
Mein-MMO: Recently, discussions about team killing – players who shoot their teammates and spoil the gaming experience – have dominated. What do you intend to do about it?
Eric: Our view on team killing is… Just don’t do it! Unfortunately, we can’t disclose what we’re doing behind the scenes, but we encourage players who have been affected by team killing to utilize the reporting options within the game.
The 3rd beta of Monster Hunter World (PC, PS4, Xbox One) can already be downloaded as a preload before the final testing phase starts. Read all the information here about the upcoming pre-download of the 3rd beta of Capcom’s action MMO.
Monster Hunter World will be released on January 26, 2018, on consoles. But before that, players can experience a final beta phase on PlayStation 4. So you can dive right into the beta as soon as it starts, you can preload the game client ahead of time.
Final beta client for PS4 available for download in advance
The 3rd and final beta of Monster Hunter World starts on January 19 at 03:00 AM our time and runs until January 22, 2018, at 03:00 AM. This final beta is only available for players on PlayStation 4.
Preload: From January 17, it will be time, and you can download the beta of Monster Hunter World via the PlayStation Store. A specific time has not yet been given. By the way, you do not need a PS Plus membership for this. The beta of Monster Hunter World has a pleasant 5.5 gigabytes.
Complete beta quests and snag bonus rewards in the release version
In the beta, you can also complete special quests. If you finish the task, there are additional bonus items for the full version. This includes cool face paints and item packs for every completed monster quest. Overall, there should be 4 packs. Moreover, the last beta of Monster Hunter World will offer new content that hasn’t been seen in any beta before.
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The biggest innovation is an additional monster. Besides the three previously known creatures “Great Jagras”, “Anjanath” and “Barroth”, you get to hunt the massive Nergigante as a new addition. The time limit for the epic battle against the monster is only 15 minutes. All monster missions can be completed solo or in multiplayer with teammates. You still have the choice from pre-made heroes and six Palico cats. The character editor is still offline.
In Destiny 2, we take a look at the videos of the week. Among them is a Guardian who experienced what he calls a “Dawn Wonder.”
Last week, operations at the Bungie studio resumed. Therefore, the weekly developer update for Destiny 2, “This Week at Bungie,” is regularly taking place again, along with the awarding of the MOTW title.
The abbreviation MOTW stands for Movie of the Week. Every week, Bungie selects a video from a collection of community submissions for the MOTW, and several other videos receive “Honorable Mentions.” All players involved in these works receive a badge:
After the winter break, Bungie is presenting four videos this time instead of the usual three. We are embedding them here.
The MOTW video is a PvP montage set in the Crucible, which was available until the beginning of last week. You’ll see various lights flying around:
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This work receives an Honorable Mention. Scalap Gaming showcases a compilation of his Destiny experiences in 2017, featuring scenes from Destiny 1 and Destiny 2:
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The last clip lasts only 20 seconds, but according to the creator, it captures a “Dawn Wonder.” He managed to throw a snowball at the final boss in the “The Corrupted Strike” during the Prestige Nightfall at the last second. His teammates were already down, and after the snowball throw, he also died, but it was enough to secure the victory:
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Have you ever managed to pull off such a last-second kill during the Dawn?
That’s it for the videos of the week! If you want to showcase your own videos to thousands of other Guardians, send them to us! We might embed them in the “Video of the Week” article next week.
To do this, upload your work to YouTube and then send us a private message via Facebook containing the link. You can find us there at “Destiny 2 Mein MMO.” We’ll review everything you send us. However, we cannot guarantee that the videos will make it into the article.
This stunt crew takes exciting tricks in GTA 5 Online to the next level. Helicopters, tanks, and zebra-pattern scooters must be used for the millimeter-precise stunts and harmonize with the crazy physics in the game. The results are impressive.
Crashes, excessive speed, and jumps with super sports cars are part of the charm in GTA 5 Online. If you want to head to the Los Santos International Airport, you hardly ever go through the designated electric gate; instead, you gain momentum and jump over the barbed wire fence at over 100 mph.
Such jumps wouldn’t even be completed by the team at Evolve Stunting for warming up. For the members, it gets even more extreme when they jump onto the Maze Bank with a tank or showcase stunt maneuvers with single-wing aircraft.
Crazy physics in GTA 5 allows for cool stunts
The questionable physics in GTA 5 make it possible for cars to drive straight up steep walls. But this physics alone is not enough to perform cool acrobatics. It takes practice and skill when motorcycles land accurately on a smoking chimney after flying through the air past birds.
The crew from Evolve Stunting is among the best stunt crews. They regularly release videos showcasing their cool maneuvers and inviting imitation. To pull off similar stunts, a novice has to heavily rely on luck or spend many hours practicing.
Extreme grinding with cross motorcycles, high jumps with tanks that were initially attached to a Cargobob, and zebra scooters are just a few highlights that the crew showcases in their latest video.
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Yo ho and a bottle of rum! Of course, the drink is part of the everyday life of a pirate, and according to the alpha statistics of the online game Sea of Thieves, the testers here really had a blast.
The beta of the pirate game Sea of Thieves is about to start on January 24. Time for the development studio Rare to take a look back at the alpha. What did the players do in this first testing phase?
This is what players experienced in the alpha of Sea of Thieves
According to a funny infographic, the testers really let loose and indulged in gold and drinks:
583,578 cups of grog were emptied by players during the alpha
1.84 billion gold coins were looted
669,637 chests of gold were sold
3,836,103 cannonballs were fired by players
521,993 players met their end in PvP
127,860 players were eaten by sharks
1,263 pirates were struck by lightning
The most dangerous pirate with 2,032 kills was Capta1n Cr0ss
A total of 54,787 days were played
Beta starting soon
These and other statistics can be seen in an infographic that the developers released about the game. There are indeed several opportunities to become famous and infamous while you search for treasures and sunken shipwrecks on the high seas.
Let’s see what interesting numbers the beta of Sea of Thieves will present.
The action MMO Monster Hunter World (PC; PS4, Xbox One) by Capcom brings back an old fan favorite. In a video from Japan, the curious unicorn dragon Kirin was shown.
In Monster Hunter World, you fight as a brave hunter alongside your comrades and adorable Palico cat creatures against fearsome beasts. These monsters are partly gruesome, partly bizarre, and sometimes full of majestic dignity.
A being that appears particularly noble and dignified is the dragon horse Kirin.
Japanese Myth Monster in MHW
In a commercial for Monster Hunter World from Japan, a series of “Elder Dragons” were shown. Alongside legendary beasts like “Kushala Daora,” “Teostra,” and the new “Dodogama,” there was a brief glimpse of an unusual dragon: Kirin.
A Kirin does not look like a typical dragon. Rather, the noble creature resembles a horse, more specifically a unicorn. However, the scaled skin of the Kirin reveals its draconic heritage. The Kirin is a legendary being from Japanese and Chinese mythology and is an old acquaintance in Monster Hunter. The mystical creature has appeared in past installments of the series.
The Horn is the Weak Point
If you want to take down the Kirin in Monster Hunter World, you need to grab the creature by its horn. For the massive forehead extension of the dragon horse is the source of its powers and thus the monster summons powerful lightning strikes. However, it is also the only place where you can effectively injure the Kirin.
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The body of the creature is well-armored and should effortlessly deflect most attacks. Additionally, the Kirin is extremely fast. So do not even try to run away from it. It will catch up to you and impale you!
Fun fact: In Japan, there is a beer brand called Kirin Beer that uses such a creature as its trademark! You might as well stock up and then toast to a successful hunt! Kampai!
One might think that the F2P MMO Tiger Knight: Empire War is a horror title, as the developer recently practiced necromancy with it: After being shut down on January 10, 2018, it reappeared just a day later and is thriving!
In fact, Tiger Knight is not horror, but historical strategy. Barely stepping into the role of a war veteran around 300 BC, you must also take care of your armies and conquer other realms such as the Roman Empire or the Kushan Empire.
Tiger Knight was released back in 2016 and has reached players from East to West across a total of three servers.
Three weeks ago, it was announced that Tiger Knight would be shut down on January 10, 2018. The developers expressed sadness but gratitude for the time spent together. They raised their swords in solemn reflection (and also a bit of anger regarding the invested money) and rode into the sunset.
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Just in time for the day of the final shutdown, the joyful news: Tiger Knight will experience a relaunch! And that just one single day later, namely on January 11, 2018! At this point, I would now reach for my sadly only imaginary Guinness Book of Records to determine if it is the fastest relaunch in the history of video games.
It comes with a few changes:
The servers will be merged into a single one.
Characters that were created before the relaunch will receive gifts such as a 30-day VIP access, items, and currency.
If two characters have the same names, the old server’s NA, EU, or AS will be appended, and a mail will be sent to the inbox.
The most important change concerns the publisher itself: It will now be NetDragon Websoft, the developer studio itself. Oasis Games will no longer act as a publisher, and NetDragon as a self-publisher will gain more freedom. Will patches and co be implemented faster now?
So, if you want to sniff “old fresh” wind, you can do so for free in the Early Access. Currently, there seem to be massive problems with the now single server and its ping – one can only hope that it will settle down soon.
The German support for the Korean F2P MMORPG Vindictus has been discontinued. It probably just isn’t worth it anymore to localize new content in German.
Launched in Europe in 2011, Vindictus had at least a small German fanbase that enjoyed the Asian style and also received gimmicks such as the one lovingly referred to by Cortyn as the “pornographic” calendar.
Vindictus Online: A game as sexy as it is free, trying to entice players with colorful, action-packed visuals.
No more German localization
With the “Aes Sidhe Update,” new and upcoming content will no longer be localized into German. The support responsible for Germany will now turn to other nations.
Vindictus is simply used by too few German speakers, according to the official statement, and the efforts are no longer worth it.
Only future localization will be stopped. All existing content will remain in German if the corresponding option has been selected. Only future content will be displayed in English.
What happens next?
For all interested, Aes Sidhe now offers a new raid, a new story chapter, and new uniforms along with new “Kick Aes” events. Enough content to console oneself over the decline of German translations.
In the German community, there is a remarkable calm. This is likely related to the simple fact that very few are truly interested in the German language option in Vindictus: In the forums, communication in German has only been happening when there is a rare need for a guild or members to be sought.
How about you? Do you play Vindictus? And if so: Do you play it at all in German?