WoW raises the bar even higher. Those who collect a proud 350 mounts can look forward to this mount.
Those who collect a particularly high number of mounts in World of Warcraft will receive some additional rewards. With the upcoming expansion Battle for Azeroth, there are some special treats for mount collectors. If you own an extreme number of mounts, you will soon be able to strut around on a blue Infernal.
The blue Infernal: If you possess 350 mounts, you can achieve the “No Stable Big Enough” achievement in BfA and receive the “Biting Frostshard Core”. The corresponding “Frostshard Infernal” visually resembles the two mounts available from Gul’dan in the Night Fortress (Normal, Heroic, Mythic), but with a blue tint. It is a recolor of already existing, rare mounts.
On wowhead, a small introductory video for the mount has already been published:
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Not all mounts count towards the achievement: Simply having 350 different mounts is not enough for the achievement. All mounts must be usable by the same character. This means that mounts from different classes (such as from Legion) only count once, and you will not gain progress for each mount. The same applies to mounts that can only be used by the Horde or Alliance.
We have already introduced you to the mount for reaching 100 reputation factions at exalted here:
What do you think of this reward? Do you find it disappointing that the mount is simply a reskin of an already existing mount? Or is the blue color exactly what you are looking for in your transmog?
Do you want to miss any more news about WoW and Battle for Azeroth? Then leave a Like on our WoW Facebook page and stay informed immediately.
This is an AI-powered translation. Some inaccuracies might exist.
Neowiz announced a new mode for Bless Online where you will compete with 15 versus 15 players. The PvP mode “Peninsular War” is set to be introduced today, June 1st.
How does Peninsular War work? You will compete against each other in the southern Peninsular on a small battlefield. A total of 30 players can participate, 15 fighting for the Hieron faction and 15 for the Union.
Here are the rules:
In total, there are 4 normal bases and one special base.
Each time players capture a base, the team earns points.
The faction that reaches 20,000 points first wins.
There is a timer. If no team reaches 20,000 points before time runs out, the team with the most points wins.
The decision on which base to capture is crucial for victory: The strategy in this mode is to capture the “right” bases. If your character dies in battle, it will respawn at the nearest base. Will you split up and capture multiple bases or stick together and focus on a specific base? These questions will arise on the relatively small battlefield.
An event rotation is set to bring variety to the mode
A “Season rotation” against boredom: To prevent the mode from becoming stale, Neowiz has introduced a rotation that slightly alters the battlefield. The basic rules remain the same. However, you can expect to encounter toxic swamps one week, and in the next week, sky bridges will be available.
This is what the weekly season rotation looks like:
Season 1: Useful items are scattered across the battlefield.
Season 2: You will encounter neutral mobs that you can convert into allies.
Season 3: A sky bridge stretches across the map, allowing you to quickly reach important bases.
Season 4: Mana consumption and skill cooldowns are reduced.
Combat points are given as rewards for participation
Regardless of whether your faction won or lost: All players participating in the Peninsular War receive combat points as a reward. You can earn additional rewards by completing daily quests.
These are the rewards:
Victory: 700 combat points.
Defeat: 100 combat points.
Completing the Peninsular Wars Daily Quest: 300 combat points
The quest was completed successfully: 75 points.
The quest was not completed successfully: 35 points.
Combat points are used to purchase useful items in the Special Currency Shop.
This is how you participate in the Peninsular War in Bless
If you want to try this 15vs15 player PvP mode for yourself, selectMenu(Esc)>War(b)>Battlefield, where Peninsula War is now listed. Once matchmaking is completed, both teams will spawn on the battlefield. Before the battle begins, there is a waiting period of 2-3 minutes.
Many players assumed that the 15vs15 player mode would be available at the release of Bless. However, this was not the case, which upset the players. In a public apology, Neowiz explained that the missing content would gradually be added to the game now.
When exactly the mode will be added to Bless today is still unknown.
For Honor has had a long and rocky road. But Ubisoft has learned from its mistakes and is moving into the future with a new hero.
A new hero on the horizon
Who is it? In a video, Ubisoft showed a short teaser of an upcoming hero. There isn’t much to see, only his sword. But it has a very interesting shape. It is a powerful sabre that resembles the weapons of the Saracens. Will we perhaps control such a hero in the battles? The weapon can be seen in the video at the time index 4:24. Currently, there are two theories circulating on the internet:
A new hero for the Knights – The sword could be a falchion. The single-edged cutting weapon, also known as Fauchon, was used from the High Middle Ages through the Late Middle Ages to the early Renaissance. In German-speaking areas, the weapon was also known as Malchus.
A Chinese hero – The weapon could also be a Dadao. This is a two-handed sword that resembles a sabre and was used by the imperial guard in ancient China. While there is no Chinese faction in For Honor, liberties have been taken elsewhere.
Ubisoft has learned. The video also discusses how For Honor has developed over the years. Ubisoft realizes that they made some mistakes at the beginning. This was partly due to the fact that the ideas the team had did not always work as intended in the game. However, together with the fans, they were able to smooth out the bumps and bring For Honor to a status that is not only enjoyable but also lays a very good foundation for the future.
Recently, Bungie explained that they may have overdone the difficulty of the Escalation Protocol in Destiny 2. The studio is now easing the PvE event and aims to make it more accessible.
Just recently, Bungie stated in response to numerous fan inquiries that the Escalation Protocol was designed for a team of three max-level Guardians. The up to six additional players are purely optional – the event can and should be tackled by a fully leveled three-man team. This is how the developers intended it.
Now a response in the game followed. The developers quickly eased the Escalation Protocol.
The Escalation Protocol has been adjusted – Here’s what’s changed
Enemies nerfed: To make the Escalation Protocol more accessible, the level of the event enemies in waves 4-7 has been reduced. Waves 1-3, however, remained untouched. All mechanics, timers, and enemy behavior remain otherwise unchanged.
The update has been active since the early hours of June 1, 2018. The change was made server-side, so you do not need to download or install anything.
Old power level values of enemies:
Wave 1: 370
Wave 2: 370
Wave 3: 370
Wave 4: 385
Wave 5: 385
Wave 6: 400
Wave 7: 400
New power level values of enemies:
Wave 1: 370
Wave 2: 370
Wave 3: 370
Wave 4: 380
Wave 5: 380
Wave 6: 385
Wave 7: 385
Reasons for the change: Bungie realized that most Guardians do not participate in the event as intended with a three-man fire team. Waves six and seven are too difficult for that. Some players would try to use a trick to secure more teammates for the Escalation Protocol. Others would be completely discouraged.
After reducing the power levels of the last waves, they now hope that the Escalation Protocol will seem less intimidating to potential participants. People who want to tackle this activity at 385 with a three-man fire team with the help of other Guardians should have a better chance of successfully completing the event.
It will also still be possible to bring in more people and complete the event with a total of up to nine players. However, teams at or near max level should no longer rely on help to the same extent as they have in the past.
If anyone is concerned that Bungie is nerfing the Escalation Protocol into the ground, they need not worry according to the studio’s words – the activity will still be challenging enough and will continue to demand the maximum of players’ abilities.
Yes, FIFA 19 will be released on the Nintendo Switch. The release is confirmed. FIFA 19 is expected to look much better than older titles. However, without the Frostbite engine.
EA confirmed that FIFA 19 will be released in autumn for the Nintendo Switch and other consoles. However, for the release on the Switch, they consciously decided not to use Frostbite technology. They prefer to use an engine that offers better graphics and performance.
In an interview with Dream Team, Andrei Lazarescu, the Supervising Producer for the FIFA World Cup mode, explained that the Switch version of FIFA 19 will run on a Custom Engine. The team, as with FIFA 18, does not use Frostbite. Frostbite is the technology that EA uses for its action and sports games.
The improved performance that they expect from the Custom Engine should be noticeable in both handheld and TV modes.
Will Frostbite never be used for FIFA on Switch again? In the future, the Frostbite technology could be used again; EA does not rule this out. Andrei Lazarescu explained that they are not currently using it because they do not want to use a scaled-down version of this technology for the Switch.
“We never intended to create a one-time custom engine that we would never use again. We wanted to use it as a building block to build upon,” Lazarescu explained.
Some of the improvements can already be found in the World Cup mode in the game. For example, players can now see face painting or hats on fans in the crowd.
Fortnite is reportedly coming to the Nintendo Switch according to an E3 document. There are several indications that this leak may be authentic.
The image of the document recently appeared for the first time on the site 4Chan. The document is said to represent a plan for the E3 showroom display.
It shows various games that are supposed to come to the Switch, including Fortnite, Paladins, Dragon Ball FighterZ, FIFA 19, Monster Hunter Generations Ultimate (already announced), Mario Tennis, and Overcooked 2
Why could this leak be authentic?
The website Kotaku reports from a trustworthy source that confirmed Fortnite’s port to the Nintendo Switch. However, the source remains anonymous to protect their career.
It is unclear, whether the leak refers to the free Battle Royale mode (like on iOS) or if the Nintendo Switch will also receive Fortnite’s “Save the World” mode, where players fight against AI zombies.
Fortnite for all markets and all platforms?
Fits the picture: Fortnite is already available on PC, PS4, Xbox One, and iOS. A port to Android is also forthcoming – it is expected this summer. Furthermore, Fortnite is continuously expanding into new markets: Currently, the expansion to China and South Korea is underway. Therefore, a port to the Nintendo Switch seems only logical. It appears that Epic Games aims to bring its hit game Fortnite to as many platforms and markets as possible.
A leak remains a leak and is not an official confirmation: It is currently believed that this leak is very likely to be accurate. However, as long as there is no official confirmation, the document should be treated with caution.
With Fear the Wolves, we can expect an interesting battle royale online shooter in which you not only fight each other but also encounter mutants. Screenshots now show for the first time what the game looks like.
Players versus players and werewolves
PvP with PvE. Fear the Wolves takes the battle royale game principle known from PUBG or Fortnite but also introduces AI enemies that continuously want to get at you. You will be dropped on a large map that can accommodate 100 players. You should quickly get equipment and weapons. Then you will fight each other until only one player remains. However, you will also be troubled by mutants that appear as werewolves.
Watch out for the weather! Weather plays a significant role in Fear the Wolves. The area is influenced by radioactive radiation, which can lead to extreme weather situations. For example, it is harder to aim in the fog. Mysterious anomalies also repeatedly occur that can be very dangerous.
Fear the Wolves engages viewers
The viewer participates. Fear the Wolves relies on live streaming. However, viewers do not just passively sit in front of the monitor; they can intervene in the events. For example, they can collectively vote on how the weather changes. The players then have to react to that.
What do the screenshots show? The now released screenshots of Fear the Wolves show gameplay for the first time. The setting with abandoned factories and ruins exudes a dark atmosphere and somewhat resembles the S.T.A.L.K.E.R. series. Also visible are the werewolves you encounter in the game. A large tank is also shown. The graphics make a very good impression, and you get eager to dive into the battle royale battles.
Fear the Wolves by developer Vostock Games is set to be released later this year for PC, PS4, and Xbox One.
Disclaimer: Fear the Wolves is published by Focus in collaboration with Webedia. Mein-MMO belongs to the Webedia group.
This is an AI-powered translation. Some inaccuracies might exist.
At the end of March 2018, the fifth and currently last Faction Rally took place in Destiny 2. Since then, the group battles have taken a break and have been revised. Now they are making a return. We have summarized the most important changes for you.
The break is over: The group battles have not had a good standing in the Destiny community so far. Many fans found them monotonous and insignificant. Bungie has also noticed this. After the fifth Faction Rally, the studio removed the group battles from the game to revise them. Now the factions are returning to the Tower after months of hiatus, seeking the favor of the Guardians so that they will fight for their cause.
When does it start? The group battles will start on Tuesday, June 5, at 7:00 PM. As usual, they will remain active until the next Weekly Reset.
This is how the group battles in Destiny 2 have changed.
Decisions are becoming more important: Initially, Bungie has given the oath of allegiance to a faction a more significant role. Swearing allegiance to a group is now supposed to be a meaningful decision. The following factors have been changed:
Starting with the next group battle, you can only swear allegiance to one faction – per account! So the decision should be well thought out.
A new reputation progression system has been introduced. Progress will be maintained throughout the events of Season 3 – even if you change factions.
Each faction attracts its followers with unique rewards, such as exotic armor ornaments or masterwork catalysts for certain exotic weapons.
A total of three group battles will take place during Season 3.
Merchants and loot have changed: A Seasonal Merchant Progress has been introduced at the respective faction representatives – just like with the Iron Banner or the Vanguard. It is important to note the following:
Each faction now has ranks that can be advanced using group-specific tokens.
Rank upgrades still grant rewards in the form of legendary armor and weapons – even after you have surpassed rank 30.
The Dead Orbit offers its most loyal followers at level 50 the Graviton Lance Catalyst and an ornament for the Warlock helmet “Eye of Another World”.
The New Monarchy can correspondingly offer the Workhorse Catalyst and an ornament for the Titan chest piece “Emblem of Alpha Lupi”.
The Future War Cult entices with the Sunshot Catalyst and an ornament for the Hunter helmet “Weak Head Radar”, provided you reach rank 50.
A detailed list of all faction rewards and corresponding ranks can be found here:
The victorious faction will continue to provide a winner’s reward after the end of each rally. These rewards will then be added to the loot pool of the rank upgrade rewards for the next group battle event. The following image shows the possible rewards of the upcoming Faction Rally.
There is a new mechanic: Group battles are now supposed to offer a unique gameplay experience and not simply represent another insignificant reward source. Therefore, a new mechanic – the “Renown” system – has been introduced. Here’s what you need to know:
After you have joined a faction, you can gain “Renown” by completing public events or patrols or by eliminating a high-value target. “Renown” can be stacked.
Guardians who complete a Lost Sector with active “Renown” receive significantly more group tokens. The higher the “Renown” is stacked, the more group tokens you receive.
“Renown” is lost if you are defeated by enemies. Hence, a correspondingly high “Renown” level requires more caution.
“Renown” also increases the difficulty of the game: health regeneration is significantly reduced (all stack levels). However, killed enemies can drop health spheres (all stack levels). Additionally, player damage is reduced (scales with stacks, up to 5x) and incoming damage is simultaneously increased (scales with stacks, up to 5).
By the way: While “Renown” is active, other Guardians can see which faction you belong to.
In SWTOR, players turn their attention to the warzones. These should be completed faster, and hackers are to be sent to the graveyard.
The developers at BioWare continue to follow their plan for Star Wars: The Old Republic. According to the roadmap, the next step is a revamp of the warzones. PvP should become more enjoyable again, and new mechanics will be introduced to deal with those who do not play fair.
Shorter matches with clear winners: PvP areas should be completed faster and have a clear winner more often. Therefore, the time to plant the bomb in the Voidstar is reduced, as is the time to defuse the bomb. This should lead to fewer “ties” and allow one side to actually claim victory.
Similar speeding up is taking place on other maps. On Alderaan, the turrets cause 20% more damage to the enemy ship, and at the Ancient Gateway, delivering a ball provides more points than before. On Yavin, however, team points are reduced (from 600 to 500), and a death additionally reduces points by 2.
Hackers will be punished: Anyone entering an area they shouldn’t be able to reach yet (such as the other side of the Voidstar before the bridges have been deployed) will now be killed immediately. The same applies to characters who “hack” terminals to capture them unnoticed without interruption.
“Hacker” is the wrong term: Some players in the official forum criticize the developers’ plans, particularly due to the loose handling of the term “hacking.” After all, some of these “hacks” merely consist of using a specific ability at the right moment, such as being launched over a ramp. This has nothing to do with real “hacking,” and using this term so casually would send the wrong signal to players.
InFortnite (PC, Ps4, Xbox One, iOS) you can also earn a bonus tier for the Battle Pass in week 5. The star is once again hidden in a blockbuster loading screen.
Now you can finally complete this challenge and will be rewarded with a loading screen that shows inconspicuous scenes from the game but also always hides a secret. These secrets come in the form of hints that lead you to a hidden Battle Star.
What do these secret Battle Stars bring? Each hidden star you collect in this way brings you a whole level forward in the Battle Pass. If you have completed all the challenges of the current week and found the secret star, that brings you a total of six levels forward.
You unlock this loading screen when you have completed all weekly challenges of week 5:
Clearly, a battle of good versus evil is underway. The crucial hint is given on the wall of the building. A crab is depicted, and a golden item is hovering above it. This is the Battle Star!
So where is the secret Battle Star now? In Moisty Mire! On the map, there are three wooden animals positioned – a fox, a llama, and a crab. The crab is your target and is located here:
Since the Battle Star is located on the crab, you should land there right at the beginning of a match and grab the star. Afterwards, you can go hunting for loot! If you want to see the exact location in a video, you can do so as well:
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Are you excited about what happens next with Destiny 2? You won’t have to wait long. In the current TWaB blog, the studio announced that it plans to present its plans for year 2 in an upcoming stream. Here is all the info.
What’s next? Just recently, the developers released an updated roadmap that communicated Bungie’s plans for summer 2018 in Destiny 2. Although this roadmap extended until September, the planned content for the crucial month for many fans was rather vaguely outlined. However, more concrete information could follow soon.
Bungie presents its plans for year 2 of Destiny 2 – All info
As the studio opened in the current “This Week at Bungie” blog from May 31, community manager DeeJ and several developers will reveal more details about the future plans for year 2 in a Twitch stream.
When is it? Fans don’t have to wait long: The stream will take place on Tuesday, June 5, 2018, at 6:00 PM our time.
Where can I watch the stream? You can watch the live broadcast either on Bungie’s official Twitch channel or follow along with us on Mein MMO. We will embed the stream in a corresponding article on June 5.
What can we expect? Bungie aims to give an outlook on what guardians can expect in year 2 of Destiny 2. According to the studio, it has big plans.
Numerous members of the development team are expected to report on their mission for September. In this context, they intend to unveil several things that fans can look forward to, and it is, according to Bungie, definitely worth waiting for. Both the major autumn expansion and the revolutionary game mode, which Activision has already teased, are certainly feasible here.
Additionally, there will be a roadmap update – with more concrete plans and promises from the developers. They will also address fan criticism and focus more closely on community feedback during the stream.
Interesting: The official graphic for the reveal stream apparently shows the Reef. Many fans have speculated earlier that the next expansion could revolve around this location. The closing scene of Destiny 2 suggests this possibility.
For the expanding light of the Traveler sequentially hits all previous DLC locations of Destiny 2 before it eventually reaches the mysterious triangular spaceships. If the game remains true to this system, then after Mercury and Mars, the Reef would actually be next in line.
The shooter PlayerUnknown’s Battlegrounds (PUBG) has lost feathers since January. On Steam, it is said to have lost almost half of its peak player count. But the crisis is hitting PUBG at an excellent level. Is Fortnite really to blame, as many believe?
50% of the player peak gone since January: As PcGamesN reports, PUBG has had to lose quite a bit. The 24-hour peak has halved compared to January 2018. The top number was still at 3,236,027 people playing PUBG on Steam within 24 hours in mid-January. Today, the peak value would be at 1,560,595. They refer to the Steam Charts numbers. Even if we do not take the peak player count, but the average number of players, about a third is still missing compared to January.
Source: Steamcharts
Crisis at a mega-high level: Even with these numbers, PUBG is only in crisis compared to its own peak. PUBG still has far more players on Steam than Counter Strike: Global Offensive or Dota 2.
PUBG suing Fortnite – is the villain sitting there?
2017 went only up, 2018 almost only down: But when you look at the numbers of PUBG, a clear downward trend is visible. In 2017 and even in January 2018, PUBG only went up, sometimes with huge jumps, but PUBG has been continuously losing players on Steam since February 2018. What is the reason for this?
Fortnite to blame? Not so fast: The obvious solution for many is to blame Fortnite for PUBG’s decline. After all, the free alternative has skyrocketed in recent months. And PUBG has even sued Fortnite. It makes sense to suspect a rivalry. However, when you look at the comments from users, they point in a different direction. Moreover, Fortnite is more of a phenomenon on the consoles PS4 and Xbox One. According to the latest data from Superdata, Fortnite does earn a lot of money on PC, but not nearly as much as on PS4 and Xbox One.
Homemade problems: Many players continue to complain about lags and bugs in PUBG. Cheating is also a massive issue in the community. PUBG wants to specifically address these three topics, cheats, bugs and server performance, as the guiding themes in the development of the coming months. PUBG has even admitted to having errors here.
Is the problem in China? Ring of Elysium
China’s growth is stuttering: There is also another theory as to why PUBG is not growing as rapidly as before. The causes can be found in China. Here “Steam Spy” hinted at in January 2018 (via Twitter) that Chinese players hesitate to buy the international version of PUBG for expensive money. They prefer to speculate on a free PUBG version from Chinese giant Tencent.
Competition is also approaching, but not Fortnite: The quirky Fortnite with its comic look is not the right alternative for many PUBG veterans. However, the game “Ring of Elysium” – which is seen in reddit threads as the “better PUBG”. This is exactly the free alternative to PUBG that was talked about five months ago. Here began the decline for PUBG – although at a damn high level.
Since the launch of the Warmind DLC, the community has been searching for the Black Spindle. Data mining results have led fans to suspect that the sniper “Black Spindle” will further expand the exotic arsenal of Destiny 2. However, it has not been found yet. New insights, however, give hope to many fans.
The community believes in the return: A return of the Black Spindle in Destiny 2 is considered very likely by many fans. Just before the release of the second expansion, data miners found has not been confirmed.
However, there are now more new insights that may suggest a return is imminent.
Return of the Spindle within the next 2 weeks?
As reported by YouTuber UnknownPlayer, on May 29, 2018, new entries and items have been added to the Destiny 2 databases as part of the update 1.2.1.
New hints in the database: An icon for a classified exotic quest has now been added – the only one that exists at the moment. Since the Black Spindle is also considered the likely last exotic weapon for which hints have already been found, it is now believed that it must be the corresponding exotic quest for this sniper.
Furthermore, according to UnknownPlayer, there are additional factors that suggest a return is imminent: Initially, other items connected to the Spindle were added, including the “masterwork task completed” icon featuring the unmistakable sniper.
There is also a (remaining) classified exotic item – presumably the Spindle itself.
Timing would be strategic: According to the YouTuber, the timing might be favorable. On one hand, many Guardians have nearly completed the time-gated quest line surrounding the Polaris Lance. The weapon is already in circulation, and the associated catalyst is expected next week. This would give players a new exotic to pursue as part of a quest.
On the other hand, some fans speculate about a return before the E3 gaming fair in June. The focus would slowly shift towards the autumn expansion “Destiny Comet” and the new groundbreaking mode. Introducing a new exotic weapon at that time would be incredibly unfortunate.
In the further course of summer, players will be busy with additional features like revamped group activities. A potential release of the weapon within the next two weeks is therefore far from far-fetched. And if UnknownPlayer proves to be right, we will know very soon.
With the upcoming update, the MMORPG Shroud of the Avatar (SotA) introduces zombie children that you will fight in masses.
The zombie children are attacking!
Children as monsters! The update R54, which will be released on May 31, brings new enemies to the online RPG that started at the end of March. These are zombie children. The undead plague on the fantasy continent Novia does not spare the little ones. You will therefore have to deal with zombie children as well. Due to the excessive grinding of the game, you will probably have to eliminate many zombie children. The little undead are less robust than the “adult variants,” but they do attack from ambush.
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What is it about the zombie children? Even during the development of Ultima 5, which was released in 1988, designer Richard “Lord British” Garriott integrated children as enemies. The player discovered captured children in a dungeon who attacked the hero after he freed them. This led to controversial discussions. However, Garriott was undeterred and kept incorporating such elements into his games. Now, it is also the case in Shroud of the Avatar. No one is discriminated against just because they are young and undead.
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What is the status of Shroud of the Avatar? The MMORPG is currently facing its largest player loss in about a year (back then, the MMO was still in Early Access). According to Steamcharts, only about 240 players are playing simultaneously on average. The last official statements from the development indicate that the players on Steam only account for about 35 percent of the total player count, as most play through their own client. However, even if it would only be about 10 percent, the player count would be very poor for an MMO.
Dance parties are controversial: Questionable marketing actions that highlight the game’s dance parties do not help improve the MMO’s reputation – quite the opposite. The dance parties have long become something that many players mock because they show that more emphasis is placed on them than on fixing the quest system and other issues. Presenting this as a “special feature” in a video seems to indicate that the marketing department does not understand the current perception of the game at all.
Players hope for Episode 2. A handful of loyal fans continue to support the MMO financially in the monthly “Telethons.” Many hope that Episode 2 of the game can fix much of what went wrong in Episode 1. The quest system, in particular, is causing massive problems. However, the question is whether the planned Kickstarter campaign for Episode 2 can be successful after all the negative feedback.
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Despite the previous nerf, the card Shudderwock and Shudderwock decks are becoming increasingly popular in Hearthstone. Was the Shudderwock previously more of a fun deck to annoy opponents with animations, it is now increasingly seen in higher ranks. Is the Shudderwock following the same career path as Zoolock?
Zoolock and Shudderwock Shaman have something in common: They are durable and resilient. Despite nerfs and changes in the meta, the decks survive and are played repeatedly.
This is how Shudderwock Shaman plays: The Shudderwock Shaman is an OTK deck. This means that it aims to defeat the opponent with a combo in a single turn. Since it relies on specific cards for this, it requires a lot of time. Thus, the deck has many control elements to stall the opponent.
The legendary card Shudderwock repeats Battlecries of previously played minions. Thus, the deck fully relies on Battlecries, combined with spells to control the board. Through this combination, the Shudderwock Shaman can handle both fast rush decks and slow control decks.
Zoolock like Shudderwock: Simply can’t be nerfed to death
This is how Zoolock plays: Zoolock fully relies on its hero power, through which it can draw an additional card per turn. The deck consists of many low-cost minions, ensuring that there is always something playable.
The Zoolock wants to control the board at all times, because without board control it loses. In this way, it continuously reduces the opponent’s health points. Some Zoolocks play significantly more aggressively and are more of a rush deck. They ignore opposing minions and attack only the hero.
That’s why Zoolock exists in almost every meta: With each expansion, some decks disappear, making way for new ones. The Zoolock survives every new card set. Because the deck is not built around any specific card, it completely relies on the hero power.
Therefore, it does not bother the Zoolock when cards disappear or get nerfed. There is always a replacement for it. Moreover, the deck is versatile. If the opponent plays a slow deck, the Zoolock reacts aggressively. If the opponent rushes as well, the Warlock plays more defensively and tries to control the board.
Zoolock and Shudderwock Shaman – Durable decks
When the decks were developed, hardly anyone played them except for their creator. They subsisted in the shadows. And yet they did not go extinct. Zoolock and Shudderwock Shaman became increasingly popular over time.
The Zoolock occupied a niche in the meta. Depending on the development of the meta, the Warlock was at times very dominant and sometimes almost disappeared. But it always came back. And the same path is followed by the Shudderwock Shaman, which became more popular after the nerf.
Shudderwock Shaman won’t last forever: Unlike Zoolock, the Shudderwock Shaman will not stay permanently. Sooner or later, when its legendary card rotates out of the active sets, the deck will die.
But until that happens, we will likely encounter the Shaman time and again, depending on how strong the Battlecries of the next expansion are.
In the MMO of Life is Feudal, you can forge your own path. Whether as a farmer, mercenary, politician, or ruler – you hold your future in your hands. A new introductory video from the creators shows you the possibilities.
Consider what you want to do – then do it: Life is Feudal is a “hardcore sandbox MMORPG” where you can fully develop your character. It’s up to you what you become. Practice in farming, warfare, or negotiate with other kingdoms and find your place in the ever-expanding world. Everything you do can impact the entire world.
The Life is Feudal: MMO is currently in early access and available on Steam.
Bless Online starts June with an event that grants various bonuses to all players for several days. However, some players feel that Neowiz should focus on other areas right now.
“An event, seriously?”
Bless Online has been released in Early Access and numerous players are trying it out. However, some “Blessers”, as Neowiz calls the fans, are currently having issues with the game.
They cannot play on the same server with their friends because these are full.
Even if players end up on the same server, they often cannot play in the same faction as their friends.
The game has abysmal performance for many players. Some fans want Neowiz to focus on improving performance.
Players are complaining about missing content in the game’s endgame. According to Neowiz, new content should be available in one to two weeks.
These players believe: Neowiz should first address the game’s issues before starting an event.
“Stop complaining”
Then there is the other side of the players. They are having a lot of fun in the game. The MMO is still new to them and they are trying out all the fresh systems.
They believe that the game should be given some time before rushing to conclusions.
Moreover, such a planned event is likely not to consume many resources.
What is actually happening during the event?
The event “Light up your Life” grants players changing bonuses in June, depending on when you log in. The bonuses are active every weekend.
June 2nd to 3rd:
You receive 50% more experience points for gathering and mining.
Increase the experience points received for your main profession by 20%.
Increase the experience points received for your secondary profession by 20%.
June 9th to 10th:
Your pet consumes 20% less stamina and receives 20% more experience points.
Your mount consumes 20% less stamina and receives 20% more experience points.
June 16th to 17th:
Increases your gold obtained from defeating monsters by 20%.
You receive 20% more dungeon points when you kill a dungeon boss.
June 23rd to 24th:
You receive more combat points when you kill an enemy player.
Repair costs are reduced by 20%.
What do you think? Do you believe Neowiz should first get the issues under control or are you excited about the event?
The Fortnite servers (PS4, Xbox One, PC / Mac, iOS) are back online after unscheduled maintenance, but the problems seem to persist: Players are reporting uncompleted challenges with light machine guns, and victories are still said to be bugged. Additionally, player matchmaking is faulty. What is going on?
Fortnite should technically work properly again after the extended maintenance. The new challenges for week 5 are live, but players are reporting bugs.
Kills with Light Machine Gun/Minigun bugged!
It seems that the challenge where you must get three kills with the Minigun or a light machine gun cannot be completed. No progress can be made.
Furthermore, more players report that their victories still do not count. So far, this has only been reported by console players, but the issue is likely also present on PC. The persistence of this issue feels strange, as Epic initiated this unscheduled maintenance for exactly this reason.
Player search in Fortnite: Battle Royale faulty!
Did the last update make everything worse? Isolated reports from players suggest so. Alongside the aforementioned problems, there are also issues with matchmaking and connection drops.
Some modes can only partially start, while others cannot be started at all.
Meanwhile, Epic has also commented on the issues. A solution is actively being worked on.
As not all challenges for the current week can be completed, players currently have no way to unlock the new Blockbuster loading screen, which grants an additional bonus tier in the Battle Pass.
What do you think about this? Have you encountered these bugs as well?
With Battle for Azeroth, even green items could become treasures in World of Warcraft. Because only with it rare materials exist thanks to the Scrap-o-Matic 1000.
In the upcoming expansion Battle for Azeroth, green equipment items will gain importance. The reason for this is the Scrap-o-Matic 1000, which allows many items to be disassembled into their components. This creates a new market for items that would otherwise have ended up in the trash.
How does it work? To recycle crafted or found items of all items with a value of at least uncommon (“green”), you should visit the Scrap-o-Matic 1000 in Boralus or Zuldazar. The disassembly works basically just like the Obliterum Forge in Dalaran. You simply place an item in the corresponding field and select “Scrap” – you will then receive different crafting materials.
What crafting materials are available? Particularly appealing should be the rare resource “Expulsom”, which basically takes on the new role of “Blood of Sargeras” and is needed for many recipes. However, there are also other materials such as “durable Flux”, “Nylon thread” or “Insulated wire”. All these items are (so far) not available for purchase from vendors, but can only be obtained through scrapping.
Therefore, scrapping will probably be an important mechanic that crafters will not be able to avoid.
WoW: Dismantle or Disenchant?
Concern of Enchanters: There are concerns from players with the profession of enchanting. If all characters bring their items to the Scrap-o-Matic 1000, they fear that they will no longer receive items to disenchant. The price for enchanting materials will likely rise.
Standard in other MMOs: Many other MMORPGs have had a similar function for a long time, allowing unwanted items to be disassembled into their materials. As is often the case, WoW adopts a feature from other games here that has proven to be beneficial in the long term. Whether it will be accepted by players remains to be seen.
What do you think about scrapping items that would otherwise only end up with the vendor or in the AH?
Since May 30, 2018, the Crucible Labs in Destiny 2 have been live. There, players can currently test the new Showdown mode. However, many Guardians are disappointed with the Labs. Many fans expected more.
The Crucible Labs invite players to test: Since the evening of May 30, the Crucible Labs have been available to fans. This is a limited-time PvP playlist where players can test experimental Crucible content in bursts. The feedback from participants is intended to help Bungie shape future game modes or improve existing ones.
Currently, the new Showdown mode can be tested in the Labs. However, the community is not excited about either the new game mode or the Labs themselves.
This is how Showdown works
What is Showdown? In Showdown, two teams of 4 face off in a quickplay match – the radar is activated accordingly. Showdown resembles the already known mode Doubles – only with eight instead of four players.
How is it played? The match is played in four rounds of three minutes each. Within the three minutes, the goal is to score more points than the opponents. Points are only awarded for kills. Assists do not count. The team with the most points at the end of the round time wins the round. The team with the most round wins wins the match.
A total of between three and five rounds are played – the match can last up to 15 minutes. If it is a tie after four rounds, a final fifth round will be played. The winner of the additional round also wins the match.
By the way: Progress in the PvP Labs games counts towards your weekly “Call to Arms” PvP milestone. Drops are also available in the experimental playlist. However, participating in test matches has no impact on the Valor rank. This cannot be increased in the Crucible Labs.
Community is disappointed
The Labs are not well received: According to initial reactions, the Guardian community is disappointed with the Crucible Labs. Most fans imagined something different. Many hoped for a kind of PTR-like testing environment where they could try out factors such as a changed time to kill, newly adjusted weapons, or tuned Guardian abilities.
These expectations were not met and will probably not be met in the future. Because as Bungie has already clarified, sandbox adjustments will not be tested in the Crucible Labs. Instead, the focus will be on testing new game modes and changes to existing formats.
This causes the Crucible Labs to lose all appeal, according to many Guardians.
The new game mode is not well received: Most players are not thrilled with the new Showdown mode that is currently active in the Labs. It is merely a slightly modified version of a known mode. At the very least, more creativity was hoped for. There is also no option to speed up the rounds.
Furthermore, the currently most successful strategy for securing victories leaves much to be desired in the eyes of many Guardians. Many teams simply camp as a group in a strategically advantageous spot once they are in the lead. By holding onto the point lead over time, they easily secure the round win.
Some take it with humor: Some testers can at least find something positive in it. Bungie deserves an award in their eyes for allowing this mode to be tested in the Labs at all. Because in this form, this format should urgently be avoided in the regular Crucible.